Files
google-apis-rs/gen/gamesconfiguration1_configuration/src/api.rs
2024-05-13 19:25:02 +02:00

3518 lines
149 KiB
Rust

use std::collections::HashMap;
use std::cell::RefCell;
use std::default::Default;
use std::collections::BTreeSet;
use std::error::Error as StdError;
use serde_json as json;
use std::io;
use std::fs;
use std::mem;
use hyper::client::connect;
use tokio::io::{AsyncRead, AsyncWrite};
use tokio::time::sleep;
use tower_service;
use serde::{Serialize, Deserialize};
use crate::{client, client::GetToken, client::serde_with};
// ##############
// UTILITIES ###
// ############
/// Identifies the an OAuth2 authorization scope.
/// A scope is needed when requesting an
/// [authorization token](https://developers.google.com/youtube/v3/guides/authentication).
#[derive(PartialEq, Eq, Ord, PartialOrd, Hash, Debug, Clone, Copy)]
pub enum Scope {
/// View and manage your Google Play Developer account
Androidpublisher,
}
impl AsRef<str> for Scope {
fn as_ref(&self) -> &str {
match *self {
Scope::Androidpublisher => "https://www.googleapis.com/auth/androidpublisher",
}
}
}
impl Default for Scope {
fn default() -> Scope {
Scope::Androidpublisher
}
}
// ########
// HUB ###
// ######
/// Central instance to access all GamesConfiguration related resource activities
///
/// # Examples
///
/// Instantiate a new hub
///
/// ```test_harness,no_run
/// extern crate hyper;
/// extern crate hyper_rustls;
/// extern crate google_gamesconfiguration1_configuration as gamesconfiguration1_configuration;
/// use gamesconfiguration1_configuration::{Result, Error};
/// # async fn dox() {
/// use std::default::Default;
/// use gamesconfiguration1_configuration::{GamesConfiguration, oauth2, hyper, hyper_rustls, chrono, FieldMask};
///
/// // Get an ApplicationSecret instance by some means. It contains the `client_id` and
/// // `client_secret`, among other things.
/// let secret: oauth2::ApplicationSecret = Default::default();
/// // Instantiate the authenticator. It will choose a suitable authentication flow for you,
/// // unless you replace `None` with the desired Flow.
/// // Provide your own `AuthenticatorDelegate` to adjust the way it operates and get feedback about
/// // what's going on. You probably want to bring in your own `TokenStorage` to persist tokens and
/// // retrieve them from storage.
/// let auth = oauth2::InstalledFlowAuthenticator::builder(
/// secret,
/// oauth2::InstalledFlowReturnMethod::HTTPRedirect,
/// ).build().await.unwrap();
/// let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
/// // You can configure optional parameters by calling the respective setters at will, and
/// // execute the final call using `doit()`.
/// // Values shown here are possibly random and not representative !
/// let result = hub.achievement_configurations().list("applicationId")
/// .page_token("sed")
/// .max_results(-2)
/// .doit().await;
///
/// match result {
/// Err(e) => match e {
/// // The Error enum provides details about what exactly happened.
/// // You can also just use its `Debug`, `Display` or `Error` traits
/// Error::HttpError(_)
/// |Error::Io(_)
/// |Error::MissingAPIKey
/// |Error::MissingToken(_)
/// |Error::Cancelled
/// |Error::UploadSizeLimitExceeded(_, _)
/// |Error::Failure(_)
/// |Error::BadRequest(_)
/// |Error::FieldClash(_)
/// |Error::JsonDecodeError(_, _) => println!("{}", e),
/// },
/// Ok(res) => println!("Success: {:?}", res),
/// }
/// # }
/// ```
#[derive(Clone)]
pub struct GamesConfiguration<S> {
pub client: hyper::Client<S, hyper::body::Body>,
pub auth: Box<dyn client::GetToken>,
_user_agent: String,
_base_url: String,
_root_url: String,
}
impl<'a, S> client::Hub for GamesConfiguration<S> {}
impl<'a, S> GamesConfiguration<S> {
pub fn new<A: 'static + client::GetToken>(client: hyper::Client<S, hyper::body::Body>, auth: A) -> GamesConfiguration<S> {
GamesConfiguration {
client,
auth: Box::new(auth),
_user_agent: "google-api-rust-client/5.0.4".to_string(),
_base_url: "https://gamesconfiguration.googleapis.com/".to_string(),
_root_url: "https://gamesconfiguration.googleapis.com/".to_string(),
}
}
pub fn achievement_configurations(&'a self) -> AchievementConfigurationMethods<'a, S> {
AchievementConfigurationMethods { hub: &self }
}
pub fn leaderboard_configurations(&'a self) -> LeaderboardConfigurationMethods<'a, S> {
LeaderboardConfigurationMethods { hub: &self }
}
/// Set the user-agent header field to use in all requests to the server.
/// It defaults to `google-api-rust-client/5.0.4`.
///
/// Returns the previously set user-agent.
pub fn user_agent(&mut self, agent_name: String) -> String {
mem::replace(&mut self._user_agent, agent_name)
}
/// Set the base url to use in all requests to the server.
/// It defaults to `https://gamesconfiguration.googleapis.com/`.
///
/// Returns the previously set base url.
pub fn base_url(&mut self, new_base_url: String) -> String {
mem::replace(&mut self._base_url, new_base_url)
}
/// Set the root url to use in all requests to the server.
/// It defaults to `https://gamesconfiguration.googleapis.com/`.
///
/// Returns the previously set root url.
pub fn root_url(&mut self, new_root_url: String) -> String {
mem::replace(&mut self._root_url, new_root_url)
}
}
// ############
// SCHEMAS ###
// ##########
/// An achievement configuration resource.
///
/// # Activities
///
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
///
/// * [delete achievement configurations](AchievementConfigurationDeleteCall) (none)
/// * [get achievement configurations](AchievementConfigurationGetCall) (response)
/// * [insert achievement configurations](AchievementConfigurationInsertCall) (request|response)
/// * [list achievement configurations](AchievementConfigurationListCall) (none)
/// * [update achievement configurations](AchievementConfigurationUpdateCall) (request|response)
#[serde_with::serde_as(crate = "::client::serde_with")]
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct AchievementConfiguration {
/// The type of the achievement.
#[serde(rename="achievementType")]
pub achievement_type: Option<String>,
/// The draft data of the achievement.
pub draft: Option<AchievementConfigurationDetail>,
/// The ID of the achievement.
pub id: Option<String>,
/// The initial state of the achievement.
#[serde(rename="initialState")]
pub initial_state: Option<String>,
/// Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
pub kind: Option<String>,
/// The read-only published data of the achievement.
pub published: Option<AchievementConfigurationDetail>,
/// Steps to unlock. Only applicable to incremental achievements.
#[serde(rename="stepsToUnlock")]
pub steps_to_unlock: Option<i32>,
/// The token for this resource.
pub token: Option<String>,
}
impl client::RequestValue for AchievementConfiguration {}
impl client::Resource for AchievementConfiguration {}
impl client::ResponseResult for AchievementConfiguration {}
/// An achievement configuration detail.
///
/// This type is not used in any activity, and only used as *part* of another schema.
///
#[serde_with::serde_as(crate = "::client::serde_with")]
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct AchievementConfigurationDetail {
/// Localized strings for the achievement description.
pub description: Option<LocalizedStringBundle>,
/// The icon url of this achievement. Writes to this field are ignored.
#[serde(rename="iconUrl")]
pub icon_url: Option<String>,
/// Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
pub kind: Option<String>,
/// Localized strings for the achievement name.
pub name: Option<LocalizedStringBundle>,
/// Point value for the achievement.
#[serde(rename="pointValue")]
pub point_value: Option<i32>,
/// The sort rank of this achievement. Writes to this field are ignored.
#[serde(rename="sortRank")]
pub sort_rank: Option<i32>,
}
impl client::Part for AchievementConfigurationDetail {}
/// A ListConfigurations response.
///
/// # Activities
///
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
///
/// * [list achievement configurations](AchievementConfigurationListCall) (response)
#[serde_with::serde_as(crate = "::client::serde_with")]
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct AchievementConfigurationListResponse {
/// The achievement configurations.
pub items: Option<Vec<AchievementConfiguration>>,
/// Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationListResponse`.
pub kind: Option<String>,
/// The pagination token for the next page of results.
#[serde(rename="nextPageToken")]
pub next_page_token: Option<String>,
}
impl client::ResponseResult for AchievementConfigurationListResponse {}
/// A number affix resource.
///
/// This type is not used in any activity, and only used as *part* of another schema.
///
#[serde_with::serde_as(crate = "::client::serde_with")]
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct GamesNumberAffixConfiguration {
/// When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
pub few: Option<LocalizedStringBundle>,
/// When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
pub many: Option<LocalizedStringBundle>,
/// When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
pub one: Option<LocalizedStringBundle>,
/// When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
pub other: Option<LocalizedStringBundle>,
/// When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
pub two: Option<LocalizedStringBundle>,
/// When the language requires special treatment of the number 0 (as in Arabic).
pub zero: Option<LocalizedStringBundle>,
}
impl client::Part for GamesNumberAffixConfiguration {}
/// A number format resource.
///
/// This type is not used in any activity, and only used as *part* of another schema.
///
#[serde_with::serde_as(crate = "::client::serde_with")]
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct GamesNumberFormatConfiguration {
/// The curreny code string. Only used for CURRENCY format type.
#[serde(rename="currencyCode")]
pub currency_code: Option<String>,
/// The number of decimal places for number. Only used for NUMERIC format type.
#[serde(rename="numDecimalPlaces")]
pub num_decimal_places: Option<i32>,
/// The formatting for the number.
#[serde(rename="numberFormatType")]
pub number_format_type: Option<String>,
/// An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
pub suffix: Option<GamesNumberAffixConfiguration>,
}
impl client::Part for GamesNumberFormatConfiguration {}
/// An leaderboard configuration resource.
///
/// # Activities
///
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
///
/// * [delete leaderboard configurations](LeaderboardConfigurationDeleteCall) (none)
/// * [get leaderboard configurations](LeaderboardConfigurationGetCall) (response)
/// * [insert leaderboard configurations](LeaderboardConfigurationInsertCall) (request|response)
/// * [list leaderboard configurations](LeaderboardConfigurationListCall) (none)
/// * [update leaderboard configurations](LeaderboardConfigurationUpdateCall) (request|response)
#[serde_with::serde_as(crate = "::client::serde_with")]
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct LeaderboardConfiguration {
/// The draft data of the leaderboard.
pub draft: Option<LeaderboardConfigurationDetail>,
/// The ID of the leaderboard.
pub id: Option<String>,
/// Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
pub kind: Option<String>,
/// The read-only published data of the leaderboard.
pub published: Option<LeaderboardConfigurationDetail>,
/// Maximum score that can be posted to this leaderboard.
#[serde(rename="scoreMax")]
#[serde_as(as = "Option<::client::serde_with::DisplayFromStr>")]
pub score_max: Option<i64>,
/// Minimum score that can be posted to this leaderboard.
#[serde(rename="scoreMin")]
#[serde_as(as = "Option<::client::serde_with::DisplayFromStr>")]
pub score_min: Option<i64>,
/// no description provided
#[serde(rename="scoreOrder")]
pub score_order: Option<String>,
/// The token for this resource.
pub token: Option<String>,
}
impl client::RequestValue for LeaderboardConfiguration {}
impl client::Resource for LeaderboardConfiguration {}
impl client::ResponseResult for LeaderboardConfiguration {}
/// A leaderboard configuration detail.
///
/// This type is not used in any activity, and only used as *part* of another schema.
///
#[serde_with::serde_as(crate = "::client::serde_with")]
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct LeaderboardConfigurationDetail {
/// The icon url of this leaderboard. Writes to this field are ignored.
#[serde(rename="iconUrl")]
pub icon_url: Option<String>,
/// Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
pub kind: Option<String>,
/// Localized strings for the leaderboard name.
pub name: Option<LocalizedStringBundle>,
/// The score formatting for the leaderboard.
#[serde(rename="scoreFormat")]
pub score_format: Option<GamesNumberFormatConfiguration>,
/// The sort rank of this leaderboard. Writes to this field are ignored.
#[serde(rename="sortRank")]
pub sort_rank: Option<i32>,
}
impl client::Part for LeaderboardConfigurationDetail {}
/// A ListConfigurations response.
///
/// # Activities
///
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
///
/// * [list leaderboard configurations](LeaderboardConfigurationListCall) (response)
#[serde_with::serde_as(crate = "::client::serde_with")]
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct LeaderboardConfigurationListResponse {
/// The leaderboard configurations.
pub items: Option<Vec<LeaderboardConfiguration>>,
/// Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationListResponse`.
pub kind: Option<String>,
/// The pagination token for the next page of results.
#[serde(rename="nextPageToken")]
pub next_page_token: Option<String>,
}
impl client::ResponseResult for LeaderboardConfigurationListResponse {}
/// A localized string resource.
///
/// This type is not used in any activity, and only used as *part* of another schema.
///
#[serde_with::serde_as(crate = "::client::serde_with")]
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct LocalizedString {
/// Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
pub kind: Option<String>,
/// The locale string.
pub locale: Option<String>,
/// The string value.
pub value: Option<String>,
}
impl client::Part for LocalizedString {}
/// A localized string bundle resource.
///
/// This type is not used in any activity, and only used as *part* of another schema.
///
#[serde_with::serde_as(crate = "::client::serde_with")]
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct LocalizedStringBundle {
/// Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
pub kind: Option<String>,
/// The locale strings.
pub translations: Option<Vec<LocalizedString>>,
}
impl client::Part for LocalizedStringBundle {}
// ###################
// MethodBuilders ###
// #################
/// A builder providing access to all methods supported on *achievementConfiguration* resources.
/// It is not used directly, but through the [`GamesConfiguration`] hub.
///
/// # Example
///
/// Instantiate a resource builder
///
/// ```test_harness,no_run
/// extern crate hyper;
/// extern crate hyper_rustls;
/// extern crate google_gamesconfiguration1_configuration as gamesconfiguration1_configuration;
///
/// # async fn dox() {
/// use std::default::Default;
/// use gamesconfiguration1_configuration::{GamesConfiguration, oauth2, hyper, hyper_rustls, chrono, FieldMask};
///
/// let secret: oauth2::ApplicationSecret = Default::default();
/// let auth = oauth2::InstalledFlowAuthenticator::builder(
/// secret,
/// oauth2::InstalledFlowReturnMethod::HTTPRedirect,
/// ).build().await.unwrap();
/// let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
/// // Usually you wouldn't bind this to a variable, but keep calling *CallBuilders*
/// // like `delete(...)`, `get(...)`, `insert(...)`, `list(...)` and `update(...)`
/// // to build up your call.
/// let rb = hub.achievement_configurations();
/// # }
/// ```
pub struct AchievementConfigurationMethods<'a, S>
where S: 'a {
hub: &'a GamesConfiguration<S>,
}
impl<'a, S> client::MethodsBuilder for AchievementConfigurationMethods<'a, S> {}
impl<'a, S> AchievementConfigurationMethods<'a, S> {
/// Create a builder to help you perform the following task:
///
/// Delete the achievement configuration with the given ID.
///
/// # Arguments
///
/// * `achievementId` - The ID of the achievement used by this method.
pub fn delete(&self, achievement_id: &str) -> AchievementConfigurationDeleteCall<'a, S> {
AchievementConfigurationDeleteCall {
hub: self.hub,
_achievement_id: achievement_id.to_string(),
_delegate: Default::default(),
_additional_params: Default::default(),
_scopes: Default::default(),
}
}
/// Create a builder to help you perform the following task:
///
/// Retrieves the metadata of the achievement configuration with the given ID.
///
/// # Arguments
///
/// * `achievementId` - The ID of the achievement used by this method.
pub fn get(&self, achievement_id: &str) -> AchievementConfigurationGetCall<'a, S> {
AchievementConfigurationGetCall {
hub: self.hub,
_achievement_id: achievement_id.to_string(),
_delegate: Default::default(),
_additional_params: Default::default(),
_scopes: Default::default(),
}
}
/// Create a builder to help you perform the following task:
///
/// Insert a new achievement configuration in this application.
///
/// # Arguments
///
/// * `request` - No description provided.
/// * `applicationId` - The application ID from the Google Play developer console.
pub fn insert(&self, request: AchievementConfiguration, application_id: &str) -> AchievementConfigurationInsertCall<'a, S> {
AchievementConfigurationInsertCall {
hub: self.hub,
_request: request,
_application_id: application_id.to_string(),
_delegate: Default::default(),
_additional_params: Default::default(),
_scopes: Default::default(),
}
}
/// Create a builder to help you perform the following task:
///
/// Returns a list of the achievement configurations in this application.
///
/// # Arguments
///
/// * `applicationId` - The application ID from the Google Play developer console.
pub fn list(&self, application_id: &str) -> AchievementConfigurationListCall<'a, S> {
AchievementConfigurationListCall {
hub: self.hub,
_application_id: application_id.to_string(),
_page_token: Default::default(),
_max_results: Default::default(),
_delegate: Default::default(),
_additional_params: Default::default(),
_scopes: Default::default(),
}
}
/// Create a builder to help you perform the following task:
///
/// Update the metadata of the achievement configuration with the given ID.
///
/// # Arguments
///
/// * `request` - No description provided.
/// * `achievementId` - The ID of the achievement used by this method.
pub fn update(&self, request: AchievementConfiguration, achievement_id: &str) -> AchievementConfigurationUpdateCall<'a, S> {
AchievementConfigurationUpdateCall {
hub: self.hub,
_request: request,
_achievement_id: achievement_id.to_string(),
_delegate: Default::default(),
_additional_params: Default::default(),
_scopes: Default::default(),
}
}
}
/// A builder providing access to all methods supported on *leaderboardConfiguration* resources.
/// It is not used directly, but through the [`GamesConfiguration`] hub.
///
/// # Example
///
/// Instantiate a resource builder
///
/// ```test_harness,no_run
/// extern crate hyper;
/// extern crate hyper_rustls;
/// extern crate google_gamesconfiguration1_configuration as gamesconfiguration1_configuration;
///
/// # async fn dox() {
/// use std::default::Default;
/// use gamesconfiguration1_configuration::{GamesConfiguration, oauth2, hyper, hyper_rustls, chrono, FieldMask};
///
/// let secret: oauth2::ApplicationSecret = Default::default();
/// let auth = oauth2::InstalledFlowAuthenticator::builder(
/// secret,
/// oauth2::InstalledFlowReturnMethod::HTTPRedirect,
/// ).build().await.unwrap();
/// let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
/// // Usually you wouldn't bind this to a variable, but keep calling *CallBuilders*
/// // like `delete(...)`, `get(...)`, `insert(...)`, `list(...)` and `update(...)`
/// // to build up your call.
/// let rb = hub.leaderboard_configurations();
/// # }
/// ```
pub struct LeaderboardConfigurationMethods<'a, S>
where S: 'a {
hub: &'a GamesConfiguration<S>,
}
impl<'a, S> client::MethodsBuilder for LeaderboardConfigurationMethods<'a, S> {}
impl<'a, S> LeaderboardConfigurationMethods<'a, S> {
/// Create a builder to help you perform the following task:
///
/// Delete the leaderboard configuration with the given ID.
///
/// # Arguments
///
/// * `leaderboardId` - The ID of the leaderboard.
pub fn delete(&self, leaderboard_id: &str) -> LeaderboardConfigurationDeleteCall<'a, S> {
LeaderboardConfigurationDeleteCall {
hub: self.hub,
_leaderboard_id: leaderboard_id.to_string(),
_delegate: Default::default(),
_additional_params: Default::default(),
_scopes: Default::default(),
}
}
/// Create a builder to help you perform the following task:
///
/// Retrieves the metadata of the leaderboard configuration with the given ID.
///
/// # Arguments
///
/// * `leaderboardId` - The ID of the leaderboard.
pub fn get(&self, leaderboard_id: &str) -> LeaderboardConfigurationGetCall<'a, S> {
LeaderboardConfigurationGetCall {
hub: self.hub,
_leaderboard_id: leaderboard_id.to_string(),
_delegate: Default::default(),
_additional_params: Default::default(),
_scopes: Default::default(),
}
}
/// Create a builder to help you perform the following task:
///
/// Insert a new leaderboard configuration in this application.
///
/// # Arguments
///
/// * `request` - No description provided.
/// * `applicationId` - The application ID from the Google Play developer console.
pub fn insert(&self, request: LeaderboardConfiguration, application_id: &str) -> LeaderboardConfigurationInsertCall<'a, S> {
LeaderboardConfigurationInsertCall {
hub: self.hub,
_request: request,
_application_id: application_id.to_string(),
_delegate: Default::default(),
_additional_params: Default::default(),
_scopes: Default::default(),
}
}
/// Create a builder to help you perform the following task:
///
/// Returns a list of the leaderboard configurations in this application.
///
/// # Arguments
///
/// * `applicationId` - The application ID from the Google Play developer console.
pub fn list(&self, application_id: &str) -> LeaderboardConfigurationListCall<'a, S> {
LeaderboardConfigurationListCall {
hub: self.hub,
_application_id: application_id.to_string(),
_page_token: Default::default(),
_max_results: Default::default(),
_delegate: Default::default(),
_additional_params: Default::default(),
_scopes: Default::default(),
}
}
/// Create a builder to help you perform the following task:
///
/// Update the metadata of the leaderboard configuration with the given ID.
///
/// # Arguments
///
/// * `request` - No description provided.
/// * `leaderboardId` - The ID of the leaderboard.
pub fn update(&self, request: LeaderboardConfiguration, leaderboard_id: &str) -> LeaderboardConfigurationUpdateCall<'a, S> {
LeaderboardConfigurationUpdateCall {
hub: self.hub,
_request: request,
_leaderboard_id: leaderboard_id.to_string(),
_delegate: Default::default(),
_additional_params: Default::default(),
_scopes: Default::default(),
}
}
}
// ###################
// CallBuilders ###
// #################
/// Delete the achievement configuration with the given ID.
///
/// A builder for the *delete* method supported by a *achievementConfiguration* resource.
/// It is not used directly, but through a [`AchievementConfigurationMethods`] instance.
///
/// # Example
///
/// Instantiate a resource method builder
///
/// ```test_harness,no_run
/// # extern crate hyper;
/// # extern crate hyper_rustls;
/// # extern crate google_gamesconfiguration1_configuration as gamesconfiguration1_configuration;
/// # async fn dox() {
/// # use std::default::Default;
/// # use gamesconfiguration1_configuration::{GamesConfiguration, oauth2, hyper, hyper_rustls, chrono, FieldMask};
///
/// # let secret: oauth2::ApplicationSecret = Default::default();
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
/// # secret,
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
/// # ).build().await.unwrap();
/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
/// // You can configure optional parameters by calling the respective setters at will, and
/// // execute the final call using `doit()`.
/// // Values shown here are possibly random and not representative !
/// let result = hub.achievement_configurations().delete("achievementId")
/// .doit().await;
/// # }
/// ```
pub struct AchievementConfigurationDeleteCall<'a, S>
where S: 'a {
hub: &'a GamesConfiguration<S>,
_achievement_id: String,
_delegate: Option<&'a mut dyn client::Delegate>,
_additional_params: HashMap<String, String>,
_scopes: BTreeSet<String>
}
impl<'a, S> client::CallBuilder for AchievementConfigurationDeleteCall<'a, S> {}
impl<'a, S> AchievementConfigurationDeleteCall<'a, S>
where
S: tower_service::Service<http::Uri> + Clone + Send + Sync + 'static,
S::Response: hyper::client::connect::Connection + AsyncRead + AsyncWrite + Send + Unpin + 'static,
S::Future: Send + Unpin + 'static,
S::Error: Into<Box<dyn StdError + Send + Sync>>,
{
/// Perform the operation you have build so far.
pub async fn doit(mut self) -> client::Result<hyper::Response<hyper::body::Body>> {
use std::io::{Read, Seek};
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
use client::{ToParts, url::Params};
use std::borrow::Cow;
let mut dd = client::DefaultDelegate;
let mut dlg: &mut dyn client::Delegate = self._delegate.unwrap_or(&mut dd);
dlg.begin(client::MethodInfo { id: "gamesConfiguration.achievementConfigurations.delete",
http_method: hyper::Method::DELETE });
for &field in ["achievementId"].iter() {
if self._additional_params.contains_key(field) {
dlg.finished(false);
return Err(client::Error::FieldClash(field));
}
}
let mut params = Params::with_capacity(2 + self._additional_params.len());
params.push("achievementId", self._achievement_id);
params.extend(self._additional_params.iter());
let mut url = self.hub._base_url.clone() + "games/v1configuration/achievements/{achievementId}";
if self._scopes.is_empty() {
self._scopes.insert(Scope::Androidpublisher.as_ref().to_string());
}
for &(find_this, param_name) in [("{achievementId}", "achievementId")].iter() {
url = params.uri_replacement(url, param_name, find_this, false);
}
{
let to_remove = ["achievementId"];
params.remove_params(&to_remove);
}
let url = params.parse_with_url(&url);
loop {
let token = match self.hub.auth.get_token(&self._scopes.iter().map(String::as_str).collect::<Vec<_>>()[..]).await {
Ok(token) => token,
Err(e) => {
match dlg.token(e) {
Ok(token) => token,
Err(e) => {
dlg.finished(false);
return Err(client::Error::MissingToken(e));
}
}
}
};
let mut req_result = {
let client = &self.hub.client;
dlg.pre_request();
let mut req_builder = hyper::Request::builder()
.method(hyper::Method::DELETE)
.uri(url.as_str())
.header(USER_AGENT, self.hub._user_agent.clone());
if let Some(token) = token.as_ref() {
req_builder = req_builder.header(AUTHORIZATION, format!("Bearer {}", token));
}
let request = req_builder
.body(hyper::body::Body::empty());
client.request(request.unwrap()).await
};
match req_result {
Err(err) => {
if let client::Retry::After(d) = dlg.http_error(&err) {
sleep(d).await;
continue;
}
dlg.finished(false);
return Err(client::Error::HttpError(err))
}
Ok(mut res) => {
if !res.status().is_success() {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
let (parts, _) = res.into_parts();
let body = hyper::Body::from(res_body_string.clone());
let restored_response = hyper::Response::from_parts(parts, body);
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
sleep(d).await;
continue;
}
dlg.finished(false);
return match server_response {
Some(error_value) => Err(client::Error::BadRequest(error_value)),
None => Err(client::Error::Failure(restored_response)),
}
}
let result_value = res;
dlg.finished(true);
return Ok(result_value)
}
}
}
}
/// The ID of the achievement used by this method.
///
/// Sets the *achievement id* path property to the given value.
///
/// Even though the property as already been set when instantiating this call,
/// we provide this method for API completeness.
pub fn achievement_id(mut self, new_value: &str) -> AchievementConfigurationDeleteCall<'a, S> {
self._achievement_id = new_value.to_string();
self
}
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
/// while executing the actual API request.
///
/// ````text
/// It should be used to handle progress information, and to implement a certain level of resilience.
/// ````
///
/// Sets the *delegate* property to the given value.
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> AchievementConfigurationDeleteCall<'a, S> {
self._delegate = Some(new_value);
self
}
/// Set any additional parameter of the query string used in the request.
/// It should be used to set parameters which are not yet available through their own
/// setters.
///
/// Please note that this method must not be used to set any of the known parameters
/// which have their own setter method. If done anyway, the request will fail.
///
/// # Additional Parameters
///
/// * *$.xgafv* (query-string) - V1 error format.
/// * *access_token* (query-string) - OAuth access token.
/// * *alt* (query-string) - Data format for response.
/// * *callback* (query-string) - JSONP
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
pub fn param<T>(mut self, name: T, value: T) -> AchievementConfigurationDeleteCall<'a, S>
where T: AsRef<str> {
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
self
}
/// Identifies the authorization scope for the method you are building.
///
/// Use this method to actively specify which scope should be used, instead of the default [`Scope`] variant
/// [`Scope::Androidpublisher`].
///
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
/// tokens for more than one scope.
///
/// Usually there is more than one suitable scope to authorize an operation, some of which may
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
/// sufficient, a read-write scope will do as well.
pub fn add_scope<St>(mut self, scope: St) -> AchievementConfigurationDeleteCall<'a, S>
where St: AsRef<str> {
self._scopes.insert(String::from(scope.as_ref()));
self
}
/// Identifies the authorization scope(s) for the method you are building.
///
/// See [`Self::add_scope()`] for details.
pub fn add_scopes<I, St>(mut self, scopes: I) -> AchievementConfigurationDeleteCall<'a, S>
where I: IntoIterator<Item = St>,
St: AsRef<str> {
self._scopes
.extend(scopes.into_iter().map(|s| String::from(s.as_ref())));
self
}
/// Removes all scopes, and no default scope will be used either.
/// In this case, you have to specify your API-key using the `key` parameter (see [`Self::param()`]
/// for details).
pub fn clear_scopes(mut self) -> AchievementConfigurationDeleteCall<'a, S> {
self._scopes.clear();
self
}
}
/// Retrieves the metadata of the achievement configuration with the given ID.
///
/// A builder for the *get* method supported by a *achievementConfiguration* resource.
/// It is not used directly, but through a [`AchievementConfigurationMethods`] instance.
///
/// # Example
///
/// Instantiate a resource method builder
///
/// ```test_harness,no_run
/// # extern crate hyper;
/// # extern crate hyper_rustls;
/// # extern crate google_gamesconfiguration1_configuration as gamesconfiguration1_configuration;
/// # async fn dox() {
/// # use std::default::Default;
/// # use gamesconfiguration1_configuration::{GamesConfiguration, oauth2, hyper, hyper_rustls, chrono, FieldMask};
///
/// # let secret: oauth2::ApplicationSecret = Default::default();
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
/// # secret,
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
/// # ).build().await.unwrap();
/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
/// // You can configure optional parameters by calling the respective setters at will, and
/// // execute the final call using `doit()`.
/// // Values shown here are possibly random and not representative !
/// let result = hub.achievement_configurations().get("achievementId")
/// .doit().await;
/// # }
/// ```
pub struct AchievementConfigurationGetCall<'a, S>
where S: 'a {
hub: &'a GamesConfiguration<S>,
_achievement_id: String,
_delegate: Option<&'a mut dyn client::Delegate>,
_additional_params: HashMap<String, String>,
_scopes: BTreeSet<String>
}
impl<'a, S> client::CallBuilder for AchievementConfigurationGetCall<'a, S> {}
impl<'a, S> AchievementConfigurationGetCall<'a, S>
where
S: tower_service::Service<http::Uri> + Clone + Send + Sync + 'static,
S::Response: hyper::client::connect::Connection + AsyncRead + AsyncWrite + Send + Unpin + 'static,
S::Future: Send + Unpin + 'static,
S::Error: Into<Box<dyn StdError + Send + Sync>>,
{
/// Perform the operation you have build so far.
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, AchievementConfiguration)> {
use std::io::{Read, Seek};
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
use client::{ToParts, url::Params};
use std::borrow::Cow;
let mut dd = client::DefaultDelegate;
let mut dlg: &mut dyn client::Delegate = self._delegate.unwrap_or(&mut dd);
dlg.begin(client::MethodInfo { id: "gamesConfiguration.achievementConfigurations.get",
http_method: hyper::Method::GET });
for &field in ["alt", "achievementId"].iter() {
if self._additional_params.contains_key(field) {
dlg.finished(false);
return Err(client::Error::FieldClash(field));
}
}
let mut params = Params::with_capacity(3 + self._additional_params.len());
params.push("achievementId", self._achievement_id);
params.extend(self._additional_params.iter());
params.push("alt", "json");
let mut url = self.hub._base_url.clone() + "games/v1configuration/achievements/{achievementId}";
if self._scopes.is_empty() {
self._scopes.insert(Scope::Androidpublisher.as_ref().to_string());
}
for &(find_this, param_name) in [("{achievementId}", "achievementId")].iter() {
url = params.uri_replacement(url, param_name, find_this, false);
}
{
let to_remove = ["achievementId"];
params.remove_params(&to_remove);
}
let url = params.parse_with_url(&url);
loop {
let token = match self.hub.auth.get_token(&self._scopes.iter().map(String::as_str).collect::<Vec<_>>()[..]).await {
Ok(token) => token,
Err(e) => {
match dlg.token(e) {
Ok(token) => token,
Err(e) => {
dlg.finished(false);
return Err(client::Error::MissingToken(e));
}
}
}
};
let mut req_result = {
let client = &self.hub.client;
dlg.pre_request();
let mut req_builder = hyper::Request::builder()
.method(hyper::Method::GET)
.uri(url.as_str())
.header(USER_AGENT, self.hub._user_agent.clone());
if let Some(token) = token.as_ref() {
req_builder = req_builder.header(AUTHORIZATION, format!("Bearer {}", token));
}
let request = req_builder
.body(hyper::body::Body::empty());
client.request(request.unwrap()).await
};
match req_result {
Err(err) => {
if let client::Retry::After(d) = dlg.http_error(&err) {
sleep(d).await;
continue;
}
dlg.finished(false);
return Err(client::Error::HttpError(err))
}
Ok(mut res) => {
if !res.status().is_success() {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
let (parts, _) = res.into_parts();
let body = hyper::Body::from(res_body_string.clone());
let restored_response = hyper::Response::from_parts(parts, body);
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
sleep(d).await;
continue;
}
dlg.finished(false);
return match server_response {
Some(error_value) => Err(client::Error::BadRequest(error_value)),
None => Err(client::Error::Failure(restored_response)),
}
}
let result_value = {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
match json::from_str(&res_body_string) {
Ok(decoded) => (res, decoded),
Err(err) => {
dlg.response_json_decode_error(&res_body_string, &err);
return Err(client::Error::JsonDecodeError(res_body_string, err));
}
}
};
dlg.finished(true);
return Ok(result_value)
}
}
}
}
/// The ID of the achievement used by this method.
///
/// Sets the *achievement id* path property to the given value.
///
/// Even though the property as already been set when instantiating this call,
/// we provide this method for API completeness.
pub fn achievement_id(mut self, new_value: &str) -> AchievementConfigurationGetCall<'a, S> {
self._achievement_id = new_value.to_string();
self
}
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
/// while executing the actual API request.
///
/// ````text
/// It should be used to handle progress information, and to implement a certain level of resilience.
/// ````
///
/// Sets the *delegate* property to the given value.
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> AchievementConfigurationGetCall<'a, S> {
self._delegate = Some(new_value);
self
}
/// Set any additional parameter of the query string used in the request.
/// It should be used to set parameters which are not yet available through their own
/// setters.
///
/// Please note that this method must not be used to set any of the known parameters
/// which have their own setter method. If done anyway, the request will fail.
///
/// # Additional Parameters
///
/// * *$.xgafv* (query-string) - V1 error format.
/// * *access_token* (query-string) - OAuth access token.
/// * *alt* (query-string) - Data format for response.
/// * *callback* (query-string) - JSONP
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
pub fn param<T>(mut self, name: T, value: T) -> AchievementConfigurationGetCall<'a, S>
where T: AsRef<str> {
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
self
}
/// Identifies the authorization scope for the method you are building.
///
/// Use this method to actively specify which scope should be used, instead of the default [`Scope`] variant
/// [`Scope::Androidpublisher`].
///
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
/// tokens for more than one scope.
///
/// Usually there is more than one suitable scope to authorize an operation, some of which may
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
/// sufficient, a read-write scope will do as well.
pub fn add_scope<St>(mut self, scope: St) -> AchievementConfigurationGetCall<'a, S>
where St: AsRef<str> {
self._scopes.insert(String::from(scope.as_ref()));
self
}
/// Identifies the authorization scope(s) for the method you are building.
///
/// See [`Self::add_scope()`] for details.
pub fn add_scopes<I, St>(mut self, scopes: I) -> AchievementConfigurationGetCall<'a, S>
where I: IntoIterator<Item = St>,
St: AsRef<str> {
self._scopes
.extend(scopes.into_iter().map(|s| String::from(s.as_ref())));
self
}
/// Removes all scopes, and no default scope will be used either.
/// In this case, you have to specify your API-key using the `key` parameter (see [`Self::param()`]
/// for details).
pub fn clear_scopes(mut self) -> AchievementConfigurationGetCall<'a, S> {
self._scopes.clear();
self
}
}
/// Insert a new achievement configuration in this application.
///
/// A builder for the *insert* method supported by a *achievementConfiguration* resource.
/// It is not used directly, but through a [`AchievementConfigurationMethods`] instance.
///
/// # Example
///
/// Instantiate a resource method builder
///
/// ```test_harness,no_run
/// # extern crate hyper;
/// # extern crate hyper_rustls;
/// # extern crate google_gamesconfiguration1_configuration as gamesconfiguration1_configuration;
/// use gamesconfiguration1_configuration::api::AchievementConfiguration;
/// # async fn dox() {
/// # use std::default::Default;
/// # use gamesconfiguration1_configuration::{GamesConfiguration, oauth2, hyper, hyper_rustls, chrono, FieldMask};
///
/// # let secret: oauth2::ApplicationSecret = Default::default();
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
/// # secret,
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
/// # ).build().await.unwrap();
/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
/// // As the method needs a request, you would usually fill it with the desired information
/// // into the respective structure. Some of the parts shown here might not be applicable !
/// // Values shown here are possibly random and not representative !
/// let mut req = AchievementConfiguration::default();
///
/// // You can configure optional parameters by calling the respective setters at will, and
/// // execute the final call using `doit()`.
/// // Values shown here are possibly random and not representative !
/// let result = hub.achievement_configurations().insert(req, "applicationId")
/// .doit().await;
/// # }
/// ```
pub struct AchievementConfigurationInsertCall<'a, S>
where S: 'a {
hub: &'a GamesConfiguration<S>,
_request: AchievementConfiguration,
_application_id: String,
_delegate: Option<&'a mut dyn client::Delegate>,
_additional_params: HashMap<String, String>,
_scopes: BTreeSet<String>
}
impl<'a, S> client::CallBuilder for AchievementConfigurationInsertCall<'a, S> {}
impl<'a, S> AchievementConfigurationInsertCall<'a, S>
where
S: tower_service::Service<http::Uri> + Clone + Send + Sync + 'static,
S::Response: hyper::client::connect::Connection + AsyncRead + AsyncWrite + Send + Unpin + 'static,
S::Future: Send + Unpin + 'static,
S::Error: Into<Box<dyn StdError + Send + Sync>>,
{
/// Perform the operation you have build so far.
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, AchievementConfiguration)> {
use std::io::{Read, Seek};
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
use client::{ToParts, url::Params};
use std::borrow::Cow;
let mut dd = client::DefaultDelegate;
let mut dlg: &mut dyn client::Delegate = self._delegate.unwrap_or(&mut dd);
dlg.begin(client::MethodInfo { id: "gamesConfiguration.achievementConfigurations.insert",
http_method: hyper::Method::POST });
for &field in ["alt", "applicationId"].iter() {
if self._additional_params.contains_key(field) {
dlg.finished(false);
return Err(client::Error::FieldClash(field));
}
}
let mut params = Params::with_capacity(4 + self._additional_params.len());
params.push("applicationId", self._application_id);
params.extend(self._additional_params.iter());
params.push("alt", "json");
let mut url = self.hub._base_url.clone() + "games/v1configuration/applications/{applicationId}/achievements";
if self._scopes.is_empty() {
self._scopes.insert(Scope::Androidpublisher.as_ref().to_string());
}
for &(find_this, param_name) in [("{applicationId}", "applicationId")].iter() {
url = params.uri_replacement(url, param_name, find_this, false);
}
{
let to_remove = ["applicationId"];
params.remove_params(&to_remove);
}
let url = params.parse_with_url(&url);
let mut json_mime_type = mime::APPLICATION_JSON;
let mut request_value_reader =
{
let mut value = json::value::to_value(&self._request).expect("serde to work");
client::remove_json_null_values(&mut value);
let mut dst = io::Cursor::new(Vec::with_capacity(128));
json::to_writer(&mut dst, &value).unwrap();
dst
};
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
loop {
let token = match self.hub.auth.get_token(&self._scopes.iter().map(String::as_str).collect::<Vec<_>>()[..]).await {
Ok(token) => token,
Err(e) => {
match dlg.token(e) {
Ok(token) => token,
Err(e) => {
dlg.finished(false);
return Err(client::Error::MissingToken(e));
}
}
}
};
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
let mut req_result = {
let client = &self.hub.client;
dlg.pre_request();
let mut req_builder = hyper::Request::builder()
.method(hyper::Method::POST)
.uri(url.as_str())
.header(USER_AGENT, self.hub._user_agent.clone());
if let Some(token) = token.as_ref() {
req_builder = req_builder.header(AUTHORIZATION, format!("Bearer {}", token));
}
let request = req_builder
.header(CONTENT_TYPE, json_mime_type.to_string())
.header(CONTENT_LENGTH, request_size as u64)
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
client.request(request.unwrap()).await
};
match req_result {
Err(err) => {
if let client::Retry::After(d) = dlg.http_error(&err) {
sleep(d).await;
continue;
}
dlg.finished(false);
return Err(client::Error::HttpError(err))
}
Ok(mut res) => {
if !res.status().is_success() {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
let (parts, _) = res.into_parts();
let body = hyper::Body::from(res_body_string.clone());
let restored_response = hyper::Response::from_parts(parts, body);
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
sleep(d).await;
continue;
}
dlg.finished(false);
return match server_response {
Some(error_value) => Err(client::Error::BadRequest(error_value)),
None => Err(client::Error::Failure(restored_response)),
}
}
let result_value = {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
match json::from_str(&res_body_string) {
Ok(decoded) => (res, decoded),
Err(err) => {
dlg.response_json_decode_error(&res_body_string, &err);
return Err(client::Error::JsonDecodeError(res_body_string, err));
}
}
};
dlg.finished(true);
return Ok(result_value)
}
}
}
}
///
/// Sets the *request* property to the given value.
///
/// Even though the property as already been set when instantiating this call,
/// we provide this method for API completeness.
pub fn request(mut self, new_value: AchievementConfiguration) -> AchievementConfigurationInsertCall<'a, S> {
self._request = new_value;
self
}
/// The application ID from the Google Play developer console.
///
/// Sets the *application id* path property to the given value.
///
/// Even though the property as already been set when instantiating this call,
/// we provide this method for API completeness.
pub fn application_id(mut self, new_value: &str) -> AchievementConfigurationInsertCall<'a, S> {
self._application_id = new_value.to_string();
self
}
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
/// while executing the actual API request.
///
/// ````text
/// It should be used to handle progress information, and to implement a certain level of resilience.
/// ````
///
/// Sets the *delegate* property to the given value.
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> AchievementConfigurationInsertCall<'a, S> {
self._delegate = Some(new_value);
self
}
/// Set any additional parameter of the query string used in the request.
/// It should be used to set parameters which are not yet available through their own
/// setters.
///
/// Please note that this method must not be used to set any of the known parameters
/// which have their own setter method. If done anyway, the request will fail.
///
/// # Additional Parameters
///
/// * *$.xgafv* (query-string) - V1 error format.
/// * *access_token* (query-string) - OAuth access token.
/// * *alt* (query-string) - Data format for response.
/// * *callback* (query-string) - JSONP
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
pub fn param<T>(mut self, name: T, value: T) -> AchievementConfigurationInsertCall<'a, S>
where T: AsRef<str> {
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
self
}
/// Identifies the authorization scope for the method you are building.
///
/// Use this method to actively specify which scope should be used, instead of the default [`Scope`] variant
/// [`Scope::Androidpublisher`].
///
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
/// tokens for more than one scope.
///
/// Usually there is more than one suitable scope to authorize an operation, some of which may
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
/// sufficient, a read-write scope will do as well.
pub fn add_scope<St>(mut self, scope: St) -> AchievementConfigurationInsertCall<'a, S>
where St: AsRef<str> {
self._scopes.insert(String::from(scope.as_ref()));
self
}
/// Identifies the authorization scope(s) for the method you are building.
///
/// See [`Self::add_scope()`] for details.
pub fn add_scopes<I, St>(mut self, scopes: I) -> AchievementConfigurationInsertCall<'a, S>
where I: IntoIterator<Item = St>,
St: AsRef<str> {
self._scopes
.extend(scopes.into_iter().map(|s| String::from(s.as_ref())));
self
}
/// Removes all scopes, and no default scope will be used either.
/// In this case, you have to specify your API-key using the `key` parameter (see [`Self::param()`]
/// for details).
pub fn clear_scopes(mut self) -> AchievementConfigurationInsertCall<'a, S> {
self._scopes.clear();
self
}
}
/// Returns a list of the achievement configurations in this application.
///
/// A builder for the *list* method supported by a *achievementConfiguration* resource.
/// It is not used directly, but through a [`AchievementConfigurationMethods`] instance.
///
/// # Example
///
/// Instantiate a resource method builder
///
/// ```test_harness,no_run
/// # extern crate hyper;
/// # extern crate hyper_rustls;
/// # extern crate google_gamesconfiguration1_configuration as gamesconfiguration1_configuration;
/// # async fn dox() {
/// # use std::default::Default;
/// # use gamesconfiguration1_configuration::{GamesConfiguration, oauth2, hyper, hyper_rustls, chrono, FieldMask};
///
/// # let secret: oauth2::ApplicationSecret = Default::default();
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
/// # secret,
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
/// # ).build().await.unwrap();
/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
/// // You can configure optional parameters by calling the respective setters at will, and
/// // execute the final call using `doit()`.
/// // Values shown here are possibly random and not representative !
/// let result = hub.achievement_configurations().list("applicationId")
/// .page_token("gubergren")
/// .max_results(-51)
/// .doit().await;
/// # }
/// ```
pub struct AchievementConfigurationListCall<'a, S>
where S: 'a {
hub: &'a GamesConfiguration<S>,
_application_id: String,
_page_token: Option<String>,
_max_results: Option<i32>,
_delegate: Option<&'a mut dyn client::Delegate>,
_additional_params: HashMap<String, String>,
_scopes: BTreeSet<String>
}
impl<'a, S> client::CallBuilder for AchievementConfigurationListCall<'a, S> {}
impl<'a, S> AchievementConfigurationListCall<'a, S>
where
S: tower_service::Service<http::Uri> + Clone + Send + Sync + 'static,
S::Response: hyper::client::connect::Connection + AsyncRead + AsyncWrite + Send + Unpin + 'static,
S::Future: Send + Unpin + 'static,
S::Error: Into<Box<dyn StdError + Send + Sync>>,
{
/// Perform the operation you have build so far.
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, AchievementConfigurationListResponse)> {
use std::io::{Read, Seek};
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
use client::{ToParts, url::Params};
use std::borrow::Cow;
let mut dd = client::DefaultDelegate;
let mut dlg: &mut dyn client::Delegate = self._delegate.unwrap_or(&mut dd);
dlg.begin(client::MethodInfo { id: "gamesConfiguration.achievementConfigurations.list",
http_method: hyper::Method::GET });
for &field in ["alt", "applicationId", "pageToken", "maxResults"].iter() {
if self._additional_params.contains_key(field) {
dlg.finished(false);
return Err(client::Error::FieldClash(field));
}
}
let mut params = Params::with_capacity(5 + self._additional_params.len());
params.push("applicationId", self._application_id);
if let Some(value) = self._page_token.as_ref() {
params.push("pageToken", value);
}
if let Some(value) = self._max_results.as_ref() {
params.push("maxResults", value.to_string());
}
params.extend(self._additional_params.iter());
params.push("alt", "json");
let mut url = self.hub._base_url.clone() + "games/v1configuration/applications/{applicationId}/achievements";
if self._scopes.is_empty() {
self._scopes.insert(Scope::Androidpublisher.as_ref().to_string());
}
for &(find_this, param_name) in [("{applicationId}", "applicationId")].iter() {
url = params.uri_replacement(url, param_name, find_this, false);
}
{
let to_remove = ["applicationId"];
params.remove_params(&to_remove);
}
let url = params.parse_with_url(&url);
loop {
let token = match self.hub.auth.get_token(&self._scopes.iter().map(String::as_str).collect::<Vec<_>>()[..]).await {
Ok(token) => token,
Err(e) => {
match dlg.token(e) {
Ok(token) => token,
Err(e) => {
dlg.finished(false);
return Err(client::Error::MissingToken(e));
}
}
}
};
let mut req_result = {
let client = &self.hub.client;
dlg.pre_request();
let mut req_builder = hyper::Request::builder()
.method(hyper::Method::GET)
.uri(url.as_str())
.header(USER_AGENT, self.hub._user_agent.clone());
if let Some(token) = token.as_ref() {
req_builder = req_builder.header(AUTHORIZATION, format!("Bearer {}", token));
}
let request = req_builder
.body(hyper::body::Body::empty());
client.request(request.unwrap()).await
};
match req_result {
Err(err) => {
if let client::Retry::After(d) = dlg.http_error(&err) {
sleep(d).await;
continue;
}
dlg.finished(false);
return Err(client::Error::HttpError(err))
}
Ok(mut res) => {
if !res.status().is_success() {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
let (parts, _) = res.into_parts();
let body = hyper::Body::from(res_body_string.clone());
let restored_response = hyper::Response::from_parts(parts, body);
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
sleep(d).await;
continue;
}
dlg.finished(false);
return match server_response {
Some(error_value) => Err(client::Error::BadRequest(error_value)),
None => Err(client::Error::Failure(restored_response)),
}
}
let result_value = {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
match json::from_str(&res_body_string) {
Ok(decoded) => (res, decoded),
Err(err) => {
dlg.response_json_decode_error(&res_body_string, &err);
return Err(client::Error::JsonDecodeError(res_body_string, err));
}
}
};
dlg.finished(true);
return Ok(result_value)
}
}
}
}
/// The application ID from the Google Play developer console.
///
/// Sets the *application id* path property to the given value.
///
/// Even though the property as already been set when instantiating this call,
/// we provide this method for API completeness.
pub fn application_id(mut self, new_value: &str) -> AchievementConfigurationListCall<'a, S> {
self._application_id = new_value.to_string();
self
}
/// The token returned by the previous request.
///
/// Sets the *page token* query property to the given value.
pub fn page_token(mut self, new_value: &str) -> AchievementConfigurationListCall<'a, S> {
self._page_token = Some(new_value.to_string());
self
}
/// The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
///
/// Sets the *max results* query property to the given value.
pub fn max_results(mut self, new_value: i32) -> AchievementConfigurationListCall<'a, S> {
self._max_results = Some(new_value);
self
}
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
/// while executing the actual API request.
///
/// ````text
/// It should be used to handle progress information, and to implement a certain level of resilience.
/// ````
///
/// Sets the *delegate* property to the given value.
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> AchievementConfigurationListCall<'a, S> {
self._delegate = Some(new_value);
self
}
/// Set any additional parameter of the query string used in the request.
/// It should be used to set parameters which are not yet available through their own
/// setters.
///
/// Please note that this method must not be used to set any of the known parameters
/// which have their own setter method. If done anyway, the request will fail.
///
/// # Additional Parameters
///
/// * *$.xgafv* (query-string) - V1 error format.
/// * *access_token* (query-string) - OAuth access token.
/// * *alt* (query-string) - Data format for response.
/// * *callback* (query-string) - JSONP
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
pub fn param<T>(mut self, name: T, value: T) -> AchievementConfigurationListCall<'a, S>
where T: AsRef<str> {
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
self
}
/// Identifies the authorization scope for the method you are building.
///
/// Use this method to actively specify which scope should be used, instead of the default [`Scope`] variant
/// [`Scope::Androidpublisher`].
///
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
/// tokens for more than one scope.
///
/// Usually there is more than one suitable scope to authorize an operation, some of which may
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
/// sufficient, a read-write scope will do as well.
pub fn add_scope<St>(mut self, scope: St) -> AchievementConfigurationListCall<'a, S>
where St: AsRef<str> {
self._scopes.insert(String::from(scope.as_ref()));
self
}
/// Identifies the authorization scope(s) for the method you are building.
///
/// See [`Self::add_scope()`] for details.
pub fn add_scopes<I, St>(mut self, scopes: I) -> AchievementConfigurationListCall<'a, S>
where I: IntoIterator<Item = St>,
St: AsRef<str> {
self._scopes
.extend(scopes.into_iter().map(|s| String::from(s.as_ref())));
self
}
/// Removes all scopes, and no default scope will be used either.
/// In this case, you have to specify your API-key using the `key` parameter (see [`Self::param()`]
/// for details).
pub fn clear_scopes(mut self) -> AchievementConfigurationListCall<'a, S> {
self._scopes.clear();
self
}
}
/// Update the metadata of the achievement configuration with the given ID.
///
/// A builder for the *update* method supported by a *achievementConfiguration* resource.
/// It is not used directly, but through a [`AchievementConfigurationMethods`] instance.
///
/// # Example
///
/// Instantiate a resource method builder
///
/// ```test_harness,no_run
/// # extern crate hyper;
/// # extern crate hyper_rustls;
/// # extern crate google_gamesconfiguration1_configuration as gamesconfiguration1_configuration;
/// use gamesconfiguration1_configuration::api::AchievementConfiguration;
/// # async fn dox() {
/// # use std::default::Default;
/// # use gamesconfiguration1_configuration::{GamesConfiguration, oauth2, hyper, hyper_rustls, chrono, FieldMask};
///
/// # let secret: oauth2::ApplicationSecret = Default::default();
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
/// # secret,
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
/// # ).build().await.unwrap();
/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
/// // As the method needs a request, you would usually fill it with the desired information
/// // into the respective structure. Some of the parts shown here might not be applicable !
/// // Values shown here are possibly random and not representative !
/// let mut req = AchievementConfiguration::default();
///
/// // You can configure optional parameters by calling the respective setters at will, and
/// // execute the final call using `doit()`.
/// // Values shown here are possibly random and not representative !
/// let result = hub.achievement_configurations().update(req, "achievementId")
/// .doit().await;
/// # }
/// ```
pub struct AchievementConfigurationUpdateCall<'a, S>
where S: 'a {
hub: &'a GamesConfiguration<S>,
_request: AchievementConfiguration,
_achievement_id: String,
_delegate: Option<&'a mut dyn client::Delegate>,
_additional_params: HashMap<String, String>,
_scopes: BTreeSet<String>
}
impl<'a, S> client::CallBuilder for AchievementConfigurationUpdateCall<'a, S> {}
impl<'a, S> AchievementConfigurationUpdateCall<'a, S>
where
S: tower_service::Service<http::Uri> + Clone + Send + Sync + 'static,
S::Response: hyper::client::connect::Connection + AsyncRead + AsyncWrite + Send + Unpin + 'static,
S::Future: Send + Unpin + 'static,
S::Error: Into<Box<dyn StdError + Send + Sync>>,
{
/// Perform the operation you have build so far.
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, AchievementConfiguration)> {
use std::io::{Read, Seek};
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
use client::{ToParts, url::Params};
use std::borrow::Cow;
let mut dd = client::DefaultDelegate;
let mut dlg: &mut dyn client::Delegate = self._delegate.unwrap_or(&mut dd);
dlg.begin(client::MethodInfo { id: "gamesConfiguration.achievementConfigurations.update",
http_method: hyper::Method::PUT });
for &field in ["alt", "achievementId"].iter() {
if self._additional_params.contains_key(field) {
dlg.finished(false);
return Err(client::Error::FieldClash(field));
}
}
let mut params = Params::with_capacity(4 + self._additional_params.len());
params.push("achievementId", self._achievement_id);
params.extend(self._additional_params.iter());
params.push("alt", "json");
let mut url = self.hub._base_url.clone() + "games/v1configuration/achievements/{achievementId}";
if self._scopes.is_empty() {
self._scopes.insert(Scope::Androidpublisher.as_ref().to_string());
}
for &(find_this, param_name) in [("{achievementId}", "achievementId")].iter() {
url = params.uri_replacement(url, param_name, find_this, false);
}
{
let to_remove = ["achievementId"];
params.remove_params(&to_remove);
}
let url = params.parse_with_url(&url);
let mut json_mime_type = mime::APPLICATION_JSON;
let mut request_value_reader =
{
let mut value = json::value::to_value(&self._request).expect("serde to work");
client::remove_json_null_values(&mut value);
let mut dst = io::Cursor::new(Vec::with_capacity(128));
json::to_writer(&mut dst, &value).unwrap();
dst
};
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
loop {
let token = match self.hub.auth.get_token(&self._scopes.iter().map(String::as_str).collect::<Vec<_>>()[..]).await {
Ok(token) => token,
Err(e) => {
match dlg.token(e) {
Ok(token) => token,
Err(e) => {
dlg.finished(false);
return Err(client::Error::MissingToken(e));
}
}
}
};
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
let mut req_result = {
let client = &self.hub.client;
dlg.pre_request();
let mut req_builder = hyper::Request::builder()
.method(hyper::Method::PUT)
.uri(url.as_str())
.header(USER_AGENT, self.hub._user_agent.clone());
if let Some(token) = token.as_ref() {
req_builder = req_builder.header(AUTHORIZATION, format!("Bearer {}", token));
}
let request = req_builder
.header(CONTENT_TYPE, json_mime_type.to_string())
.header(CONTENT_LENGTH, request_size as u64)
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
client.request(request.unwrap()).await
};
match req_result {
Err(err) => {
if let client::Retry::After(d) = dlg.http_error(&err) {
sleep(d).await;
continue;
}
dlg.finished(false);
return Err(client::Error::HttpError(err))
}
Ok(mut res) => {
if !res.status().is_success() {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
let (parts, _) = res.into_parts();
let body = hyper::Body::from(res_body_string.clone());
let restored_response = hyper::Response::from_parts(parts, body);
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
sleep(d).await;
continue;
}
dlg.finished(false);
return match server_response {
Some(error_value) => Err(client::Error::BadRequest(error_value)),
None => Err(client::Error::Failure(restored_response)),
}
}
let result_value = {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
match json::from_str(&res_body_string) {
Ok(decoded) => (res, decoded),
Err(err) => {
dlg.response_json_decode_error(&res_body_string, &err);
return Err(client::Error::JsonDecodeError(res_body_string, err));
}
}
};
dlg.finished(true);
return Ok(result_value)
}
}
}
}
///
/// Sets the *request* property to the given value.
///
/// Even though the property as already been set when instantiating this call,
/// we provide this method for API completeness.
pub fn request(mut self, new_value: AchievementConfiguration) -> AchievementConfigurationUpdateCall<'a, S> {
self._request = new_value;
self
}
/// The ID of the achievement used by this method.
///
/// Sets the *achievement id* path property to the given value.
///
/// Even though the property as already been set when instantiating this call,
/// we provide this method for API completeness.
pub fn achievement_id(mut self, new_value: &str) -> AchievementConfigurationUpdateCall<'a, S> {
self._achievement_id = new_value.to_string();
self
}
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
/// while executing the actual API request.
///
/// ````text
/// It should be used to handle progress information, and to implement a certain level of resilience.
/// ````
///
/// Sets the *delegate* property to the given value.
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> AchievementConfigurationUpdateCall<'a, S> {
self._delegate = Some(new_value);
self
}
/// Set any additional parameter of the query string used in the request.
/// It should be used to set parameters which are not yet available through their own
/// setters.
///
/// Please note that this method must not be used to set any of the known parameters
/// which have their own setter method. If done anyway, the request will fail.
///
/// # Additional Parameters
///
/// * *$.xgafv* (query-string) - V1 error format.
/// * *access_token* (query-string) - OAuth access token.
/// * *alt* (query-string) - Data format for response.
/// * *callback* (query-string) - JSONP
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
pub fn param<T>(mut self, name: T, value: T) -> AchievementConfigurationUpdateCall<'a, S>
where T: AsRef<str> {
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
self
}
/// Identifies the authorization scope for the method you are building.
///
/// Use this method to actively specify which scope should be used, instead of the default [`Scope`] variant
/// [`Scope::Androidpublisher`].
///
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
/// tokens for more than one scope.
///
/// Usually there is more than one suitable scope to authorize an operation, some of which may
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
/// sufficient, a read-write scope will do as well.
pub fn add_scope<St>(mut self, scope: St) -> AchievementConfigurationUpdateCall<'a, S>
where St: AsRef<str> {
self._scopes.insert(String::from(scope.as_ref()));
self
}
/// Identifies the authorization scope(s) for the method you are building.
///
/// See [`Self::add_scope()`] for details.
pub fn add_scopes<I, St>(mut self, scopes: I) -> AchievementConfigurationUpdateCall<'a, S>
where I: IntoIterator<Item = St>,
St: AsRef<str> {
self._scopes
.extend(scopes.into_iter().map(|s| String::from(s.as_ref())));
self
}
/// Removes all scopes, and no default scope will be used either.
/// In this case, you have to specify your API-key using the `key` parameter (see [`Self::param()`]
/// for details).
pub fn clear_scopes(mut self) -> AchievementConfigurationUpdateCall<'a, S> {
self._scopes.clear();
self
}
}
/// Delete the leaderboard configuration with the given ID.
///
/// A builder for the *delete* method supported by a *leaderboardConfiguration* resource.
/// It is not used directly, but through a [`LeaderboardConfigurationMethods`] instance.
///
/// # Example
///
/// Instantiate a resource method builder
///
/// ```test_harness,no_run
/// # extern crate hyper;
/// # extern crate hyper_rustls;
/// # extern crate google_gamesconfiguration1_configuration as gamesconfiguration1_configuration;
/// # async fn dox() {
/// # use std::default::Default;
/// # use gamesconfiguration1_configuration::{GamesConfiguration, oauth2, hyper, hyper_rustls, chrono, FieldMask};
///
/// # let secret: oauth2::ApplicationSecret = Default::default();
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
/// # secret,
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
/// # ).build().await.unwrap();
/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
/// // You can configure optional parameters by calling the respective setters at will, and
/// // execute the final call using `doit()`.
/// // Values shown here are possibly random and not representative !
/// let result = hub.leaderboard_configurations().delete("leaderboardId")
/// .doit().await;
/// # }
/// ```
pub struct LeaderboardConfigurationDeleteCall<'a, S>
where S: 'a {
hub: &'a GamesConfiguration<S>,
_leaderboard_id: String,
_delegate: Option<&'a mut dyn client::Delegate>,
_additional_params: HashMap<String, String>,
_scopes: BTreeSet<String>
}
impl<'a, S> client::CallBuilder for LeaderboardConfigurationDeleteCall<'a, S> {}
impl<'a, S> LeaderboardConfigurationDeleteCall<'a, S>
where
S: tower_service::Service<http::Uri> + Clone + Send + Sync + 'static,
S::Response: hyper::client::connect::Connection + AsyncRead + AsyncWrite + Send + Unpin + 'static,
S::Future: Send + Unpin + 'static,
S::Error: Into<Box<dyn StdError + Send + Sync>>,
{
/// Perform the operation you have build so far.
pub async fn doit(mut self) -> client::Result<hyper::Response<hyper::body::Body>> {
use std::io::{Read, Seek};
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
use client::{ToParts, url::Params};
use std::borrow::Cow;
let mut dd = client::DefaultDelegate;
let mut dlg: &mut dyn client::Delegate = self._delegate.unwrap_or(&mut dd);
dlg.begin(client::MethodInfo { id: "gamesConfiguration.leaderboardConfigurations.delete",
http_method: hyper::Method::DELETE });
for &field in ["leaderboardId"].iter() {
if self._additional_params.contains_key(field) {
dlg.finished(false);
return Err(client::Error::FieldClash(field));
}
}
let mut params = Params::with_capacity(2 + self._additional_params.len());
params.push("leaderboardId", self._leaderboard_id);
params.extend(self._additional_params.iter());
let mut url = self.hub._base_url.clone() + "games/v1configuration/leaderboards/{leaderboardId}";
if self._scopes.is_empty() {
self._scopes.insert(Scope::Androidpublisher.as_ref().to_string());
}
for &(find_this, param_name) in [("{leaderboardId}", "leaderboardId")].iter() {
url = params.uri_replacement(url, param_name, find_this, false);
}
{
let to_remove = ["leaderboardId"];
params.remove_params(&to_remove);
}
let url = params.parse_with_url(&url);
loop {
let token = match self.hub.auth.get_token(&self._scopes.iter().map(String::as_str).collect::<Vec<_>>()[..]).await {
Ok(token) => token,
Err(e) => {
match dlg.token(e) {
Ok(token) => token,
Err(e) => {
dlg.finished(false);
return Err(client::Error::MissingToken(e));
}
}
}
};
let mut req_result = {
let client = &self.hub.client;
dlg.pre_request();
let mut req_builder = hyper::Request::builder()
.method(hyper::Method::DELETE)
.uri(url.as_str())
.header(USER_AGENT, self.hub._user_agent.clone());
if let Some(token) = token.as_ref() {
req_builder = req_builder.header(AUTHORIZATION, format!("Bearer {}", token));
}
let request = req_builder
.body(hyper::body::Body::empty());
client.request(request.unwrap()).await
};
match req_result {
Err(err) => {
if let client::Retry::After(d) = dlg.http_error(&err) {
sleep(d).await;
continue;
}
dlg.finished(false);
return Err(client::Error::HttpError(err))
}
Ok(mut res) => {
if !res.status().is_success() {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
let (parts, _) = res.into_parts();
let body = hyper::Body::from(res_body_string.clone());
let restored_response = hyper::Response::from_parts(parts, body);
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
sleep(d).await;
continue;
}
dlg.finished(false);
return match server_response {
Some(error_value) => Err(client::Error::BadRequest(error_value)),
None => Err(client::Error::Failure(restored_response)),
}
}
let result_value = res;
dlg.finished(true);
return Ok(result_value)
}
}
}
}
/// The ID of the leaderboard.
///
/// Sets the *leaderboard id* path property to the given value.
///
/// Even though the property as already been set when instantiating this call,
/// we provide this method for API completeness.
pub fn leaderboard_id(mut self, new_value: &str) -> LeaderboardConfigurationDeleteCall<'a, S> {
self._leaderboard_id = new_value.to_string();
self
}
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
/// while executing the actual API request.
///
/// ````text
/// It should be used to handle progress information, and to implement a certain level of resilience.
/// ````
///
/// Sets the *delegate* property to the given value.
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> LeaderboardConfigurationDeleteCall<'a, S> {
self._delegate = Some(new_value);
self
}
/// Set any additional parameter of the query string used in the request.
/// It should be used to set parameters which are not yet available through their own
/// setters.
///
/// Please note that this method must not be used to set any of the known parameters
/// which have their own setter method. If done anyway, the request will fail.
///
/// # Additional Parameters
///
/// * *$.xgafv* (query-string) - V1 error format.
/// * *access_token* (query-string) - OAuth access token.
/// * *alt* (query-string) - Data format for response.
/// * *callback* (query-string) - JSONP
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
pub fn param<T>(mut self, name: T, value: T) -> LeaderboardConfigurationDeleteCall<'a, S>
where T: AsRef<str> {
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
self
}
/// Identifies the authorization scope for the method you are building.
///
/// Use this method to actively specify which scope should be used, instead of the default [`Scope`] variant
/// [`Scope::Androidpublisher`].
///
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
/// tokens for more than one scope.
///
/// Usually there is more than one suitable scope to authorize an operation, some of which may
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
/// sufficient, a read-write scope will do as well.
pub fn add_scope<St>(mut self, scope: St) -> LeaderboardConfigurationDeleteCall<'a, S>
where St: AsRef<str> {
self._scopes.insert(String::from(scope.as_ref()));
self
}
/// Identifies the authorization scope(s) for the method you are building.
///
/// See [`Self::add_scope()`] for details.
pub fn add_scopes<I, St>(mut self, scopes: I) -> LeaderboardConfigurationDeleteCall<'a, S>
where I: IntoIterator<Item = St>,
St: AsRef<str> {
self._scopes
.extend(scopes.into_iter().map(|s| String::from(s.as_ref())));
self
}
/// Removes all scopes, and no default scope will be used either.
/// In this case, you have to specify your API-key using the `key` parameter (see [`Self::param()`]
/// for details).
pub fn clear_scopes(mut self) -> LeaderboardConfigurationDeleteCall<'a, S> {
self._scopes.clear();
self
}
}
/// Retrieves the metadata of the leaderboard configuration with the given ID.
///
/// A builder for the *get* method supported by a *leaderboardConfiguration* resource.
/// It is not used directly, but through a [`LeaderboardConfigurationMethods`] instance.
///
/// # Example
///
/// Instantiate a resource method builder
///
/// ```test_harness,no_run
/// # extern crate hyper;
/// # extern crate hyper_rustls;
/// # extern crate google_gamesconfiguration1_configuration as gamesconfiguration1_configuration;
/// # async fn dox() {
/// # use std::default::Default;
/// # use gamesconfiguration1_configuration::{GamesConfiguration, oauth2, hyper, hyper_rustls, chrono, FieldMask};
///
/// # let secret: oauth2::ApplicationSecret = Default::default();
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
/// # secret,
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
/// # ).build().await.unwrap();
/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
/// // You can configure optional parameters by calling the respective setters at will, and
/// // execute the final call using `doit()`.
/// // Values shown here are possibly random and not representative !
/// let result = hub.leaderboard_configurations().get("leaderboardId")
/// .doit().await;
/// # }
/// ```
pub struct LeaderboardConfigurationGetCall<'a, S>
where S: 'a {
hub: &'a GamesConfiguration<S>,
_leaderboard_id: String,
_delegate: Option<&'a mut dyn client::Delegate>,
_additional_params: HashMap<String, String>,
_scopes: BTreeSet<String>
}
impl<'a, S> client::CallBuilder for LeaderboardConfigurationGetCall<'a, S> {}
impl<'a, S> LeaderboardConfigurationGetCall<'a, S>
where
S: tower_service::Service<http::Uri> + Clone + Send + Sync + 'static,
S::Response: hyper::client::connect::Connection + AsyncRead + AsyncWrite + Send + Unpin + 'static,
S::Future: Send + Unpin + 'static,
S::Error: Into<Box<dyn StdError + Send + Sync>>,
{
/// Perform the operation you have build so far.
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, LeaderboardConfiguration)> {
use std::io::{Read, Seek};
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
use client::{ToParts, url::Params};
use std::borrow::Cow;
let mut dd = client::DefaultDelegate;
let mut dlg: &mut dyn client::Delegate = self._delegate.unwrap_or(&mut dd);
dlg.begin(client::MethodInfo { id: "gamesConfiguration.leaderboardConfigurations.get",
http_method: hyper::Method::GET });
for &field in ["alt", "leaderboardId"].iter() {
if self._additional_params.contains_key(field) {
dlg.finished(false);
return Err(client::Error::FieldClash(field));
}
}
let mut params = Params::with_capacity(3 + self._additional_params.len());
params.push("leaderboardId", self._leaderboard_id);
params.extend(self._additional_params.iter());
params.push("alt", "json");
let mut url = self.hub._base_url.clone() + "games/v1configuration/leaderboards/{leaderboardId}";
if self._scopes.is_empty() {
self._scopes.insert(Scope::Androidpublisher.as_ref().to_string());
}
for &(find_this, param_name) in [("{leaderboardId}", "leaderboardId")].iter() {
url = params.uri_replacement(url, param_name, find_this, false);
}
{
let to_remove = ["leaderboardId"];
params.remove_params(&to_remove);
}
let url = params.parse_with_url(&url);
loop {
let token = match self.hub.auth.get_token(&self._scopes.iter().map(String::as_str).collect::<Vec<_>>()[..]).await {
Ok(token) => token,
Err(e) => {
match dlg.token(e) {
Ok(token) => token,
Err(e) => {
dlg.finished(false);
return Err(client::Error::MissingToken(e));
}
}
}
};
let mut req_result = {
let client = &self.hub.client;
dlg.pre_request();
let mut req_builder = hyper::Request::builder()
.method(hyper::Method::GET)
.uri(url.as_str())
.header(USER_AGENT, self.hub._user_agent.clone());
if let Some(token) = token.as_ref() {
req_builder = req_builder.header(AUTHORIZATION, format!("Bearer {}", token));
}
let request = req_builder
.body(hyper::body::Body::empty());
client.request(request.unwrap()).await
};
match req_result {
Err(err) => {
if let client::Retry::After(d) = dlg.http_error(&err) {
sleep(d).await;
continue;
}
dlg.finished(false);
return Err(client::Error::HttpError(err))
}
Ok(mut res) => {
if !res.status().is_success() {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
let (parts, _) = res.into_parts();
let body = hyper::Body::from(res_body_string.clone());
let restored_response = hyper::Response::from_parts(parts, body);
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
sleep(d).await;
continue;
}
dlg.finished(false);
return match server_response {
Some(error_value) => Err(client::Error::BadRequest(error_value)),
None => Err(client::Error::Failure(restored_response)),
}
}
let result_value = {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
match json::from_str(&res_body_string) {
Ok(decoded) => (res, decoded),
Err(err) => {
dlg.response_json_decode_error(&res_body_string, &err);
return Err(client::Error::JsonDecodeError(res_body_string, err));
}
}
};
dlg.finished(true);
return Ok(result_value)
}
}
}
}
/// The ID of the leaderboard.
///
/// Sets the *leaderboard id* path property to the given value.
///
/// Even though the property as already been set when instantiating this call,
/// we provide this method for API completeness.
pub fn leaderboard_id(mut self, new_value: &str) -> LeaderboardConfigurationGetCall<'a, S> {
self._leaderboard_id = new_value.to_string();
self
}
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
/// while executing the actual API request.
///
/// ````text
/// It should be used to handle progress information, and to implement a certain level of resilience.
/// ````
///
/// Sets the *delegate* property to the given value.
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> LeaderboardConfigurationGetCall<'a, S> {
self._delegate = Some(new_value);
self
}
/// Set any additional parameter of the query string used in the request.
/// It should be used to set parameters which are not yet available through their own
/// setters.
///
/// Please note that this method must not be used to set any of the known parameters
/// which have their own setter method. If done anyway, the request will fail.
///
/// # Additional Parameters
///
/// * *$.xgafv* (query-string) - V1 error format.
/// * *access_token* (query-string) - OAuth access token.
/// * *alt* (query-string) - Data format for response.
/// * *callback* (query-string) - JSONP
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
pub fn param<T>(mut self, name: T, value: T) -> LeaderboardConfigurationGetCall<'a, S>
where T: AsRef<str> {
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
self
}
/// Identifies the authorization scope for the method you are building.
///
/// Use this method to actively specify which scope should be used, instead of the default [`Scope`] variant
/// [`Scope::Androidpublisher`].
///
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
/// tokens for more than one scope.
///
/// Usually there is more than one suitable scope to authorize an operation, some of which may
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
/// sufficient, a read-write scope will do as well.
pub fn add_scope<St>(mut self, scope: St) -> LeaderboardConfigurationGetCall<'a, S>
where St: AsRef<str> {
self._scopes.insert(String::from(scope.as_ref()));
self
}
/// Identifies the authorization scope(s) for the method you are building.
///
/// See [`Self::add_scope()`] for details.
pub fn add_scopes<I, St>(mut self, scopes: I) -> LeaderboardConfigurationGetCall<'a, S>
where I: IntoIterator<Item = St>,
St: AsRef<str> {
self._scopes
.extend(scopes.into_iter().map(|s| String::from(s.as_ref())));
self
}
/// Removes all scopes, and no default scope will be used either.
/// In this case, you have to specify your API-key using the `key` parameter (see [`Self::param()`]
/// for details).
pub fn clear_scopes(mut self) -> LeaderboardConfigurationGetCall<'a, S> {
self._scopes.clear();
self
}
}
/// Insert a new leaderboard configuration in this application.
///
/// A builder for the *insert* method supported by a *leaderboardConfiguration* resource.
/// It is not used directly, but through a [`LeaderboardConfigurationMethods`] instance.
///
/// # Example
///
/// Instantiate a resource method builder
///
/// ```test_harness,no_run
/// # extern crate hyper;
/// # extern crate hyper_rustls;
/// # extern crate google_gamesconfiguration1_configuration as gamesconfiguration1_configuration;
/// use gamesconfiguration1_configuration::api::LeaderboardConfiguration;
/// # async fn dox() {
/// # use std::default::Default;
/// # use gamesconfiguration1_configuration::{GamesConfiguration, oauth2, hyper, hyper_rustls, chrono, FieldMask};
///
/// # let secret: oauth2::ApplicationSecret = Default::default();
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
/// # secret,
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
/// # ).build().await.unwrap();
/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
/// // As the method needs a request, you would usually fill it with the desired information
/// // into the respective structure. Some of the parts shown here might not be applicable !
/// // Values shown here are possibly random and not representative !
/// let mut req = LeaderboardConfiguration::default();
///
/// // You can configure optional parameters by calling the respective setters at will, and
/// // execute the final call using `doit()`.
/// // Values shown here are possibly random and not representative !
/// let result = hub.leaderboard_configurations().insert(req, "applicationId")
/// .doit().await;
/// # }
/// ```
pub struct LeaderboardConfigurationInsertCall<'a, S>
where S: 'a {
hub: &'a GamesConfiguration<S>,
_request: LeaderboardConfiguration,
_application_id: String,
_delegate: Option<&'a mut dyn client::Delegate>,
_additional_params: HashMap<String, String>,
_scopes: BTreeSet<String>
}
impl<'a, S> client::CallBuilder for LeaderboardConfigurationInsertCall<'a, S> {}
impl<'a, S> LeaderboardConfigurationInsertCall<'a, S>
where
S: tower_service::Service<http::Uri> + Clone + Send + Sync + 'static,
S::Response: hyper::client::connect::Connection + AsyncRead + AsyncWrite + Send + Unpin + 'static,
S::Future: Send + Unpin + 'static,
S::Error: Into<Box<dyn StdError + Send + Sync>>,
{
/// Perform the operation you have build so far.
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, LeaderboardConfiguration)> {
use std::io::{Read, Seek};
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
use client::{ToParts, url::Params};
use std::borrow::Cow;
let mut dd = client::DefaultDelegate;
let mut dlg: &mut dyn client::Delegate = self._delegate.unwrap_or(&mut dd);
dlg.begin(client::MethodInfo { id: "gamesConfiguration.leaderboardConfigurations.insert",
http_method: hyper::Method::POST });
for &field in ["alt", "applicationId"].iter() {
if self._additional_params.contains_key(field) {
dlg.finished(false);
return Err(client::Error::FieldClash(field));
}
}
let mut params = Params::with_capacity(4 + self._additional_params.len());
params.push("applicationId", self._application_id);
params.extend(self._additional_params.iter());
params.push("alt", "json");
let mut url = self.hub._base_url.clone() + "games/v1configuration/applications/{applicationId}/leaderboards";
if self._scopes.is_empty() {
self._scopes.insert(Scope::Androidpublisher.as_ref().to_string());
}
for &(find_this, param_name) in [("{applicationId}", "applicationId")].iter() {
url = params.uri_replacement(url, param_name, find_this, false);
}
{
let to_remove = ["applicationId"];
params.remove_params(&to_remove);
}
let url = params.parse_with_url(&url);
let mut json_mime_type = mime::APPLICATION_JSON;
let mut request_value_reader =
{
let mut value = json::value::to_value(&self._request).expect("serde to work");
client::remove_json_null_values(&mut value);
let mut dst = io::Cursor::new(Vec::with_capacity(128));
json::to_writer(&mut dst, &value).unwrap();
dst
};
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
loop {
let token = match self.hub.auth.get_token(&self._scopes.iter().map(String::as_str).collect::<Vec<_>>()[..]).await {
Ok(token) => token,
Err(e) => {
match dlg.token(e) {
Ok(token) => token,
Err(e) => {
dlg.finished(false);
return Err(client::Error::MissingToken(e));
}
}
}
};
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
let mut req_result = {
let client = &self.hub.client;
dlg.pre_request();
let mut req_builder = hyper::Request::builder()
.method(hyper::Method::POST)
.uri(url.as_str())
.header(USER_AGENT, self.hub._user_agent.clone());
if let Some(token) = token.as_ref() {
req_builder = req_builder.header(AUTHORIZATION, format!("Bearer {}", token));
}
let request = req_builder
.header(CONTENT_TYPE, json_mime_type.to_string())
.header(CONTENT_LENGTH, request_size as u64)
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
client.request(request.unwrap()).await
};
match req_result {
Err(err) => {
if let client::Retry::After(d) = dlg.http_error(&err) {
sleep(d).await;
continue;
}
dlg.finished(false);
return Err(client::Error::HttpError(err))
}
Ok(mut res) => {
if !res.status().is_success() {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
let (parts, _) = res.into_parts();
let body = hyper::Body::from(res_body_string.clone());
let restored_response = hyper::Response::from_parts(parts, body);
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
sleep(d).await;
continue;
}
dlg.finished(false);
return match server_response {
Some(error_value) => Err(client::Error::BadRequest(error_value)),
None => Err(client::Error::Failure(restored_response)),
}
}
let result_value = {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
match json::from_str(&res_body_string) {
Ok(decoded) => (res, decoded),
Err(err) => {
dlg.response_json_decode_error(&res_body_string, &err);
return Err(client::Error::JsonDecodeError(res_body_string, err));
}
}
};
dlg.finished(true);
return Ok(result_value)
}
}
}
}
///
/// Sets the *request* property to the given value.
///
/// Even though the property as already been set when instantiating this call,
/// we provide this method for API completeness.
pub fn request(mut self, new_value: LeaderboardConfiguration) -> LeaderboardConfigurationInsertCall<'a, S> {
self._request = new_value;
self
}
/// The application ID from the Google Play developer console.
///
/// Sets the *application id* path property to the given value.
///
/// Even though the property as already been set when instantiating this call,
/// we provide this method for API completeness.
pub fn application_id(mut self, new_value: &str) -> LeaderboardConfigurationInsertCall<'a, S> {
self._application_id = new_value.to_string();
self
}
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
/// while executing the actual API request.
///
/// ````text
/// It should be used to handle progress information, and to implement a certain level of resilience.
/// ````
///
/// Sets the *delegate* property to the given value.
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> LeaderboardConfigurationInsertCall<'a, S> {
self._delegate = Some(new_value);
self
}
/// Set any additional parameter of the query string used in the request.
/// It should be used to set parameters which are not yet available through their own
/// setters.
///
/// Please note that this method must not be used to set any of the known parameters
/// which have their own setter method. If done anyway, the request will fail.
///
/// # Additional Parameters
///
/// * *$.xgafv* (query-string) - V1 error format.
/// * *access_token* (query-string) - OAuth access token.
/// * *alt* (query-string) - Data format for response.
/// * *callback* (query-string) - JSONP
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
pub fn param<T>(mut self, name: T, value: T) -> LeaderboardConfigurationInsertCall<'a, S>
where T: AsRef<str> {
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
self
}
/// Identifies the authorization scope for the method you are building.
///
/// Use this method to actively specify which scope should be used, instead of the default [`Scope`] variant
/// [`Scope::Androidpublisher`].
///
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
/// tokens for more than one scope.
///
/// Usually there is more than one suitable scope to authorize an operation, some of which may
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
/// sufficient, a read-write scope will do as well.
pub fn add_scope<St>(mut self, scope: St) -> LeaderboardConfigurationInsertCall<'a, S>
where St: AsRef<str> {
self._scopes.insert(String::from(scope.as_ref()));
self
}
/// Identifies the authorization scope(s) for the method you are building.
///
/// See [`Self::add_scope()`] for details.
pub fn add_scopes<I, St>(mut self, scopes: I) -> LeaderboardConfigurationInsertCall<'a, S>
where I: IntoIterator<Item = St>,
St: AsRef<str> {
self._scopes
.extend(scopes.into_iter().map(|s| String::from(s.as_ref())));
self
}
/// Removes all scopes, and no default scope will be used either.
/// In this case, you have to specify your API-key using the `key` parameter (see [`Self::param()`]
/// for details).
pub fn clear_scopes(mut self) -> LeaderboardConfigurationInsertCall<'a, S> {
self._scopes.clear();
self
}
}
/// Returns a list of the leaderboard configurations in this application.
///
/// A builder for the *list* method supported by a *leaderboardConfiguration* resource.
/// It is not used directly, but through a [`LeaderboardConfigurationMethods`] instance.
///
/// # Example
///
/// Instantiate a resource method builder
///
/// ```test_harness,no_run
/// # extern crate hyper;
/// # extern crate hyper_rustls;
/// # extern crate google_gamesconfiguration1_configuration as gamesconfiguration1_configuration;
/// # async fn dox() {
/// # use std::default::Default;
/// # use gamesconfiguration1_configuration::{GamesConfiguration, oauth2, hyper, hyper_rustls, chrono, FieldMask};
///
/// # let secret: oauth2::ApplicationSecret = Default::default();
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
/// # secret,
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
/// # ).build().await.unwrap();
/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
/// // You can configure optional parameters by calling the respective setters at will, and
/// // execute the final call using `doit()`.
/// // Values shown here are possibly random and not representative !
/// let result = hub.leaderboard_configurations().list("applicationId")
/// .page_token("invidunt")
/// .max_results(-47)
/// .doit().await;
/// # }
/// ```
pub struct LeaderboardConfigurationListCall<'a, S>
where S: 'a {
hub: &'a GamesConfiguration<S>,
_application_id: String,
_page_token: Option<String>,
_max_results: Option<i32>,
_delegate: Option<&'a mut dyn client::Delegate>,
_additional_params: HashMap<String, String>,
_scopes: BTreeSet<String>
}
impl<'a, S> client::CallBuilder for LeaderboardConfigurationListCall<'a, S> {}
impl<'a, S> LeaderboardConfigurationListCall<'a, S>
where
S: tower_service::Service<http::Uri> + Clone + Send + Sync + 'static,
S::Response: hyper::client::connect::Connection + AsyncRead + AsyncWrite + Send + Unpin + 'static,
S::Future: Send + Unpin + 'static,
S::Error: Into<Box<dyn StdError + Send + Sync>>,
{
/// Perform the operation you have build so far.
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, LeaderboardConfigurationListResponse)> {
use std::io::{Read, Seek};
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
use client::{ToParts, url::Params};
use std::borrow::Cow;
let mut dd = client::DefaultDelegate;
let mut dlg: &mut dyn client::Delegate = self._delegate.unwrap_or(&mut dd);
dlg.begin(client::MethodInfo { id: "gamesConfiguration.leaderboardConfigurations.list",
http_method: hyper::Method::GET });
for &field in ["alt", "applicationId", "pageToken", "maxResults"].iter() {
if self._additional_params.contains_key(field) {
dlg.finished(false);
return Err(client::Error::FieldClash(field));
}
}
let mut params = Params::with_capacity(5 + self._additional_params.len());
params.push("applicationId", self._application_id);
if let Some(value) = self._page_token.as_ref() {
params.push("pageToken", value);
}
if let Some(value) = self._max_results.as_ref() {
params.push("maxResults", value.to_string());
}
params.extend(self._additional_params.iter());
params.push("alt", "json");
let mut url = self.hub._base_url.clone() + "games/v1configuration/applications/{applicationId}/leaderboards";
if self._scopes.is_empty() {
self._scopes.insert(Scope::Androidpublisher.as_ref().to_string());
}
for &(find_this, param_name) in [("{applicationId}", "applicationId")].iter() {
url = params.uri_replacement(url, param_name, find_this, false);
}
{
let to_remove = ["applicationId"];
params.remove_params(&to_remove);
}
let url = params.parse_with_url(&url);
loop {
let token = match self.hub.auth.get_token(&self._scopes.iter().map(String::as_str).collect::<Vec<_>>()[..]).await {
Ok(token) => token,
Err(e) => {
match dlg.token(e) {
Ok(token) => token,
Err(e) => {
dlg.finished(false);
return Err(client::Error::MissingToken(e));
}
}
}
};
let mut req_result = {
let client = &self.hub.client;
dlg.pre_request();
let mut req_builder = hyper::Request::builder()
.method(hyper::Method::GET)
.uri(url.as_str())
.header(USER_AGENT, self.hub._user_agent.clone());
if let Some(token) = token.as_ref() {
req_builder = req_builder.header(AUTHORIZATION, format!("Bearer {}", token));
}
let request = req_builder
.body(hyper::body::Body::empty());
client.request(request.unwrap()).await
};
match req_result {
Err(err) => {
if let client::Retry::After(d) = dlg.http_error(&err) {
sleep(d).await;
continue;
}
dlg.finished(false);
return Err(client::Error::HttpError(err))
}
Ok(mut res) => {
if !res.status().is_success() {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
let (parts, _) = res.into_parts();
let body = hyper::Body::from(res_body_string.clone());
let restored_response = hyper::Response::from_parts(parts, body);
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
sleep(d).await;
continue;
}
dlg.finished(false);
return match server_response {
Some(error_value) => Err(client::Error::BadRequest(error_value)),
None => Err(client::Error::Failure(restored_response)),
}
}
let result_value = {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
match json::from_str(&res_body_string) {
Ok(decoded) => (res, decoded),
Err(err) => {
dlg.response_json_decode_error(&res_body_string, &err);
return Err(client::Error::JsonDecodeError(res_body_string, err));
}
}
};
dlg.finished(true);
return Ok(result_value)
}
}
}
}
/// The application ID from the Google Play developer console.
///
/// Sets the *application id* path property to the given value.
///
/// Even though the property as already been set when instantiating this call,
/// we provide this method for API completeness.
pub fn application_id(mut self, new_value: &str) -> LeaderboardConfigurationListCall<'a, S> {
self._application_id = new_value.to_string();
self
}
/// The token returned by the previous request.
///
/// Sets the *page token* query property to the given value.
pub fn page_token(mut self, new_value: &str) -> LeaderboardConfigurationListCall<'a, S> {
self._page_token = Some(new_value.to_string());
self
}
/// The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
///
/// Sets the *max results* query property to the given value.
pub fn max_results(mut self, new_value: i32) -> LeaderboardConfigurationListCall<'a, S> {
self._max_results = Some(new_value);
self
}
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
/// while executing the actual API request.
///
/// ````text
/// It should be used to handle progress information, and to implement a certain level of resilience.
/// ````
///
/// Sets the *delegate* property to the given value.
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> LeaderboardConfigurationListCall<'a, S> {
self._delegate = Some(new_value);
self
}
/// Set any additional parameter of the query string used in the request.
/// It should be used to set parameters which are not yet available through their own
/// setters.
///
/// Please note that this method must not be used to set any of the known parameters
/// which have their own setter method. If done anyway, the request will fail.
///
/// # Additional Parameters
///
/// * *$.xgafv* (query-string) - V1 error format.
/// * *access_token* (query-string) - OAuth access token.
/// * *alt* (query-string) - Data format for response.
/// * *callback* (query-string) - JSONP
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
pub fn param<T>(mut self, name: T, value: T) -> LeaderboardConfigurationListCall<'a, S>
where T: AsRef<str> {
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
self
}
/// Identifies the authorization scope for the method you are building.
///
/// Use this method to actively specify which scope should be used, instead of the default [`Scope`] variant
/// [`Scope::Androidpublisher`].
///
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
/// tokens for more than one scope.
///
/// Usually there is more than one suitable scope to authorize an operation, some of which may
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
/// sufficient, a read-write scope will do as well.
pub fn add_scope<St>(mut self, scope: St) -> LeaderboardConfigurationListCall<'a, S>
where St: AsRef<str> {
self._scopes.insert(String::from(scope.as_ref()));
self
}
/// Identifies the authorization scope(s) for the method you are building.
///
/// See [`Self::add_scope()`] for details.
pub fn add_scopes<I, St>(mut self, scopes: I) -> LeaderboardConfigurationListCall<'a, S>
where I: IntoIterator<Item = St>,
St: AsRef<str> {
self._scopes
.extend(scopes.into_iter().map(|s| String::from(s.as_ref())));
self
}
/// Removes all scopes, and no default scope will be used either.
/// In this case, you have to specify your API-key using the `key` parameter (see [`Self::param()`]
/// for details).
pub fn clear_scopes(mut self) -> LeaderboardConfigurationListCall<'a, S> {
self._scopes.clear();
self
}
}
/// Update the metadata of the leaderboard configuration with the given ID.
///
/// A builder for the *update* method supported by a *leaderboardConfiguration* resource.
/// It is not used directly, but through a [`LeaderboardConfigurationMethods`] instance.
///
/// # Example
///
/// Instantiate a resource method builder
///
/// ```test_harness,no_run
/// # extern crate hyper;
/// # extern crate hyper_rustls;
/// # extern crate google_gamesconfiguration1_configuration as gamesconfiguration1_configuration;
/// use gamesconfiguration1_configuration::api::LeaderboardConfiguration;
/// # async fn dox() {
/// # use std::default::Default;
/// # use gamesconfiguration1_configuration::{GamesConfiguration, oauth2, hyper, hyper_rustls, chrono, FieldMask};
///
/// # let secret: oauth2::ApplicationSecret = Default::default();
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
/// # secret,
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
/// # ).build().await.unwrap();
/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
/// // As the method needs a request, you would usually fill it with the desired information
/// // into the respective structure. Some of the parts shown here might not be applicable !
/// // Values shown here are possibly random and not representative !
/// let mut req = LeaderboardConfiguration::default();
///
/// // You can configure optional parameters by calling the respective setters at will, and
/// // execute the final call using `doit()`.
/// // Values shown here are possibly random and not representative !
/// let result = hub.leaderboard_configurations().update(req, "leaderboardId")
/// .doit().await;
/// # }
/// ```
pub struct LeaderboardConfigurationUpdateCall<'a, S>
where S: 'a {
hub: &'a GamesConfiguration<S>,
_request: LeaderboardConfiguration,
_leaderboard_id: String,
_delegate: Option<&'a mut dyn client::Delegate>,
_additional_params: HashMap<String, String>,
_scopes: BTreeSet<String>
}
impl<'a, S> client::CallBuilder for LeaderboardConfigurationUpdateCall<'a, S> {}
impl<'a, S> LeaderboardConfigurationUpdateCall<'a, S>
where
S: tower_service::Service<http::Uri> + Clone + Send + Sync + 'static,
S::Response: hyper::client::connect::Connection + AsyncRead + AsyncWrite + Send + Unpin + 'static,
S::Future: Send + Unpin + 'static,
S::Error: Into<Box<dyn StdError + Send + Sync>>,
{
/// Perform the operation you have build so far.
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, LeaderboardConfiguration)> {
use std::io::{Read, Seek};
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
use client::{ToParts, url::Params};
use std::borrow::Cow;
let mut dd = client::DefaultDelegate;
let mut dlg: &mut dyn client::Delegate = self._delegate.unwrap_or(&mut dd);
dlg.begin(client::MethodInfo { id: "gamesConfiguration.leaderboardConfigurations.update",
http_method: hyper::Method::PUT });
for &field in ["alt", "leaderboardId"].iter() {
if self._additional_params.contains_key(field) {
dlg.finished(false);
return Err(client::Error::FieldClash(field));
}
}
let mut params = Params::with_capacity(4 + self._additional_params.len());
params.push("leaderboardId", self._leaderboard_id);
params.extend(self._additional_params.iter());
params.push("alt", "json");
let mut url = self.hub._base_url.clone() + "games/v1configuration/leaderboards/{leaderboardId}";
if self._scopes.is_empty() {
self._scopes.insert(Scope::Androidpublisher.as_ref().to_string());
}
for &(find_this, param_name) in [("{leaderboardId}", "leaderboardId")].iter() {
url = params.uri_replacement(url, param_name, find_this, false);
}
{
let to_remove = ["leaderboardId"];
params.remove_params(&to_remove);
}
let url = params.parse_with_url(&url);
let mut json_mime_type = mime::APPLICATION_JSON;
let mut request_value_reader =
{
let mut value = json::value::to_value(&self._request).expect("serde to work");
client::remove_json_null_values(&mut value);
let mut dst = io::Cursor::new(Vec::with_capacity(128));
json::to_writer(&mut dst, &value).unwrap();
dst
};
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
loop {
let token = match self.hub.auth.get_token(&self._scopes.iter().map(String::as_str).collect::<Vec<_>>()[..]).await {
Ok(token) => token,
Err(e) => {
match dlg.token(e) {
Ok(token) => token,
Err(e) => {
dlg.finished(false);
return Err(client::Error::MissingToken(e));
}
}
}
};
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
let mut req_result = {
let client = &self.hub.client;
dlg.pre_request();
let mut req_builder = hyper::Request::builder()
.method(hyper::Method::PUT)
.uri(url.as_str())
.header(USER_AGENT, self.hub._user_agent.clone());
if let Some(token) = token.as_ref() {
req_builder = req_builder.header(AUTHORIZATION, format!("Bearer {}", token));
}
let request = req_builder
.header(CONTENT_TYPE, json_mime_type.to_string())
.header(CONTENT_LENGTH, request_size as u64)
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
client.request(request.unwrap()).await
};
match req_result {
Err(err) => {
if let client::Retry::After(d) = dlg.http_error(&err) {
sleep(d).await;
continue;
}
dlg.finished(false);
return Err(client::Error::HttpError(err))
}
Ok(mut res) => {
if !res.status().is_success() {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
let (parts, _) = res.into_parts();
let body = hyper::Body::from(res_body_string.clone());
let restored_response = hyper::Response::from_parts(parts, body);
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
sleep(d).await;
continue;
}
dlg.finished(false);
return match server_response {
Some(error_value) => Err(client::Error::BadRequest(error_value)),
None => Err(client::Error::Failure(restored_response)),
}
}
let result_value = {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
match json::from_str(&res_body_string) {
Ok(decoded) => (res, decoded),
Err(err) => {
dlg.response_json_decode_error(&res_body_string, &err);
return Err(client::Error::JsonDecodeError(res_body_string, err));
}
}
};
dlg.finished(true);
return Ok(result_value)
}
}
}
}
///
/// Sets the *request* property to the given value.
///
/// Even though the property as already been set when instantiating this call,
/// we provide this method for API completeness.
pub fn request(mut self, new_value: LeaderboardConfiguration) -> LeaderboardConfigurationUpdateCall<'a, S> {
self._request = new_value;
self
}
/// The ID of the leaderboard.
///
/// Sets the *leaderboard id* path property to the given value.
///
/// Even though the property as already been set when instantiating this call,
/// we provide this method for API completeness.
pub fn leaderboard_id(mut self, new_value: &str) -> LeaderboardConfigurationUpdateCall<'a, S> {
self._leaderboard_id = new_value.to_string();
self
}
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
/// while executing the actual API request.
///
/// ````text
/// It should be used to handle progress information, and to implement a certain level of resilience.
/// ````
///
/// Sets the *delegate* property to the given value.
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> LeaderboardConfigurationUpdateCall<'a, S> {
self._delegate = Some(new_value);
self
}
/// Set any additional parameter of the query string used in the request.
/// It should be used to set parameters which are not yet available through their own
/// setters.
///
/// Please note that this method must not be used to set any of the known parameters
/// which have their own setter method. If done anyway, the request will fail.
///
/// # Additional Parameters
///
/// * *$.xgafv* (query-string) - V1 error format.
/// * *access_token* (query-string) - OAuth access token.
/// * *alt* (query-string) - Data format for response.
/// * *callback* (query-string) - JSONP
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
pub fn param<T>(mut self, name: T, value: T) -> LeaderboardConfigurationUpdateCall<'a, S>
where T: AsRef<str> {
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
self
}
/// Identifies the authorization scope for the method you are building.
///
/// Use this method to actively specify which scope should be used, instead of the default [`Scope`] variant
/// [`Scope::Androidpublisher`].
///
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
/// tokens for more than one scope.
///
/// Usually there is more than one suitable scope to authorize an operation, some of which may
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
/// sufficient, a read-write scope will do as well.
pub fn add_scope<St>(mut self, scope: St) -> LeaderboardConfigurationUpdateCall<'a, S>
where St: AsRef<str> {
self._scopes.insert(String::from(scope.as_ref()));
self
}
/// Identifies the authorization scope(s) for the method you are building.
///
/// See [`Self::add_scope()`] for details.
pub fn add_scopes<I, St>(mut self, scopes: I) -> LeaderboardConfigurationUpdateCall<'a, S>
where I: IntoIterator<Item = St>,
St: AsRef<str> {
self._scopes
.extend(scopes.into_iter().map(|s| String::from(s.as_ref())));
self
}
/// Removes all scopes, and no default scope will be used either.
/// In this case, you have to specify your API-key using the `key` parameter (see [`Self::param()`]
/// for details).
pub fn clear_scopes(mut self) -> LeaderboardConfigurationUpdateCall<'a, S> {
self._scopes.clear();
self
}
}