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483 lines
20 KiB
HTML
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<title>Locations Game Server Deployments Patch - Game Services v3.0.0+20220223</title>
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<a href=".." class="icon icon-home"> Game Services v3.0.0+20220223</a>
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<span>Projects</span>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-game-server-deployments-configs-create">Locations Game Server Deployments Configs Create</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-game-server-deployments-configs-delete">Locations Game Server Deployments Configs Delete</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-game-server-deployments-configs-get">Locations Game Server Deployments Configs Get</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-game-server-deployments-configs-list">Locations Game Server Deployments Configs List</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-game-server-deployments-create">Locations Game Server Deployments Create</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-game-server-deployments-delete">Locations Game Server Deployments Delete</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-game-server-deployments-fetch-deployment-state">Locations Game Server Deployments Fetch Deployment State</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-game-server-deployments-get">Locations Game Server Deployments Get</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-game-server-deployments-get-iam-policy">Locations Game Server Deployments Get Iam Policy</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-game-server-deployments-get-rollout">Locations Game Server Deployments Get Rollout</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-game-server-deployments-list">Locations Game Server Deployments List</a>
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</li>
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<li class="toctree-l1 current">
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<a class="current" href=".">Locations Game Server Deployments Patch</a>
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<ul>
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<li class="toctree-l2"><a href="#scopes">Scopes</a></li>
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<li class="toctree-l2"><a href="#required-scalar-argument">Required Scalar Argument</a></li>
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<li class="toctree-l2"><a href="#required-request-value">Required Request Value</a></li>
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<li><a class="toctree-l3" href="#about-cursors">About Cursors</a></li>
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<li class="toctree-l2"><a href="#optional-output-flags">Optional Output Flags</a></li>
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<li class="toctree-l2"><a href="#optional-method-properties">Optional Method Properties</a></li>
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<li class="toctree-l2"><a href="#optional-general-properties">Optional General Properties</a></li>
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</ul>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-game-server-deployments-preview-rollout">Locations Game Server Deployments Preview Rollout</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-game-server-deployments-set-iam-policy">Locations Game Server Deployments Set Iam Policy</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-game-server-deployments-test-iam-permissions">Locations Game Server Deployments Test Iam Permissions</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-game-server-deployments-update-rollout">Locations Game Server Deployments Update Rollout</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-get">Locations Get</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-list">Locations List</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-operations-cancel">Locations Operations Cancel</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-operations-delete">Locations Operations Delete</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-operations-get">Locations Operations Get</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-operations-list">Locations Operations List</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-realms-create">Locations Realms Create</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-realms-delete">Locations Realms Delete</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-realms-game-server-clusters-create">Locations Realms Game Server Clusters Create</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-realms-game-server-clusters-delete">Locations Realms Game Server Clusters Delete</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-realms-game-server-clusters-get">Locations Realms Game Server Clusters Get</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-realms-game-server-clusters-list">Locations Realms Game Server Clusters List</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-realms-game-server-clusters-patch">Locations Realms Game Server Clusters Patch</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-realms-game-server-clusters-preview-create">Locations Realms Game Server Clusters Preview Create</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-realms-game-server-clusters-preview-delete">Locations Realms Game Server Clusters Preview Delete</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-realms-game-server-clusters-preview-update">Locations Realms Game Server Clusters Preview Update</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-realms-get">Locations Realms Get</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-realms-list">Locations Realms List</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-realms-patch">Locations Realms Patch</a>
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</li>
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<li class="toctree-l1 ">
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<a class="" href="../projects_locations-realms-preview-update">Locations Realms Preview Update</a>
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</li>
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</ul>
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</div>
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</nav>
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<section data-toggle="wy-nav-shift" class="wy-nav-content-wrap">
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<nav class="wy-nav-top" role="navigation" aria-label="top navigation">
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<a href=".."></a>
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<ul class="wy-breadcrumbs">
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<li><a href="..">Docs</a> »</li>
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<li>Locations Game Server Deployments Patch</li>
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<a href="https://github.com/Byron/google-apis-rs/tree/main/gen/gameservices1-cli" class="icon icon-github"> Edit on GitHub</a>
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<hr/>
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<div role="main">
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<div class="section">
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<p>Patches a game server deployment.</p>
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<h1 id="scopes">Scopes</h1>
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<p>You will need authorization for the <em>https://www.googleapis.com/auth/cloud-platform</em> scope to make a valid call.</p>
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<p>If unset, the scope for this method defaults to <em>https://www.googleapis.com/auth/cloud-platform</em>.
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You can set the scope for this method like this: <code>gameservices1 --scope <scope> projects locations-game-server-deployments-patch ...</code></p>
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<h1 id="required-scalar-argument">Required Scalar Argument</h1>
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<ul>
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<li><strong><name></strong> <em>(string)</em><ul>
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<li>The resource name of the game server deployment, in the following form: <code>projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}</code>. For example, <code>projects/my-project/locations/global/gameServerDeployments/my-deployment</code>.</li>
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</ul>
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</li>
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</ul>
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<h1 id="required-request-value">Required Request Value</h1>
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<p>The request value is a data-structure with various fields. Each field may be a simple scalar or another data-structure.
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In the latter case it is advised to set the field-cursor to the data-structure's field to specify values more concisely.</p>
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<p>For example, a structure like this:</p>
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<pre><code>GameServerDeployment:
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create-time: string
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description: string
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etag: string
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labels: { string: string }
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name: string
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update-time: string
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</code></pre>
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<p>can be set completely with the following arguments which are assumed to be executed in the given order. Note how the cursor position is adjusted to the respective structures, allowing simple field names to be used most of the time.</p>
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<ul>
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<li><code>-r . create-time=duo</code><ul>
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<li>Output only. The creation time.</li>
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</ul>
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</li>
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<li><code>description=ipsum</code><ul>
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<li>Human readable description of the game server deployment.</li>
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</ul>
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</li>
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<li><code>etag=gubergren</code><ul>
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<li>Used to perform consistent read-modify-write updates. If not set, a blind "overwrite" update happens.</li>
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</ul>
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</li>
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<li><code>labels=key=lorem</code><ul>
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<li>The labels associated with this game server deployment. Each label is a key-value pair.</li>
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<li>the value will be associated with the given <code>key</code></li>
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</ul>
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</li>
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<li><code>name=gubergren</code><ul>
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<li>The resource name of the game server deployment, in the following form: <code>projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}</code>. For example, <code>projects/my-project/locations/global/gameServerDeployments/my-deployment</code>.</li>
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</ul>
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</li>
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<li><code>update-time=eos</code><ul>
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<li>Output only. The last-modified time.</li>
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</ul>
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</li>
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</ul>
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<h3 id="about-cursors">About Cursors</h3>
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<p>The cursor position is key to comfortably set complex nested structures. The following rules apply:</p>
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<ul>
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<li>The cursor position is always set relative to the current one, unless the field name starts with the <code>.</code> character. Fields can be nested such as in <code>-r f.s.o</code> .</li>
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<li>The cursor position is set relative to the top-level structure if it starts with <code>.</code>, e.g. <code>-r .s.s</code></li>
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<li>You can also set nested fields without setting the cursor explicitly. For example, to set a value relative to the current cursor position, you would specify <code>-r struct.sub_struct=bar</code>.</li>
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<li>You can move the cursor one level up by using <code>..</code>. Each additional <code>.</code> moves it up one additional level. E.g. <code>...</code> would go three levels up.</li>
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</ul>
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<h1 id="optional-output-flags">Optional Output Flags</h1>
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<p>The method's return value a JSON encoded structure, which will be written to standard output by default.</p>
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<ul>
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<li><strong>-o out</strong><ul>
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<li><em>out</em> specifies the <em>destination</em> to which to write the server's result to.
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It will be a JSON-encoded structure.
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The <em>destination</em> may be <code>-</code> to indicate standard output, or a filepath that is to contain the received bytes.
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If unset, it defaults to standard output.</li>
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</ul>
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</li>
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</ul>
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<h1 id="optional-method-properties">Optional Method Properties</h1>
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<p>You may set the following properties to further configure the call. Please note that <code>-p</code> is followed by one
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or more key-value-pairs, and is called like this <code>-p k1=v1 k2=v2</code> even though the listing below repeats the
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<code>-p</code> for completeness.</p>
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<ul>
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<li><strong>-p update-mask=string</strong><ul>
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<li>Required. The update mask to apply to the resource. At least one path must be supplied in this field. For more information, see the <a href="https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask"><code>FieldMask</code> definition</a>.</li>
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</ul>
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</li>
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</ul>
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<h1 id="optional-general-properties">Optional General Properties</h1>
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<p>The following properties can configure any call, and are not specific to this method.</p>
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<ul>
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<li>
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<p><strong>-p $-xgafv=string</strong></p>
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<ul>
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<li>V1 error format.</li>
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</ul>
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</li>
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<li>
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<p><strong>-p access-token=string</strong></p>
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<ul>
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<li>OAuth access token.</li>
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</ul>
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</li>
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<li>
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<p><strong>-p alt=string</strong></p>
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<ul>
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<li>Data format for response.</li>
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</ul>
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</li>
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<li>
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<p><strong>-p callback=string</strong></p>
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<ul>
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<li>JSONP</li>
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</ul>
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</li>
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<li>
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<p><strong>-p fields=string</strong></p>
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<ul>
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<li>Selector specifying which fields to include in a partial response.</li>
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</ul>
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</li>
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<li>
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<p><strong>-p key=string</strong></p>
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<ul>
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<li>API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.</li>
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</ul>
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</li>
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<li>
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<p><strong>-p oauth-token=string</strong></p>
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<ul>
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<li>OAuth 2.0 token for the current user.</li>
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</ul>
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</li>
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<li>
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<p><strong>-p pretty-print=boolean</strong></p>
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<ul>
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<li>Returns response with indentations and line breaks.</li>
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</ul>
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</li>
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<li>
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<p><strong>-p quota-user=string</strong></p>
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<ul>
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<li>Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.</li>
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</ul>
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</li>
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<li>
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<p><strong>-p upload-type=string</strong></p>
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<ul>
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<li>Legacy upload protocol for media (e.g. "media", "multipart").</li>
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</ul>
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</li>
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<li>
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<p><strong>-p upload-protocol=string</strong></p>
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<ul>
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<li>Upload protocol for media (e.g. "raw", "multipart").</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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<footer>
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<div class="rst-footer-buttons" role="navigation" aria-label="footer navigation">
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<a href="../projects_locations-game-server-deployments-preview-rollout" class="btn btn-neutral float-right" title="Locations Game Server Deployments Preview Rollout"/>Next <span class="icon icon-circle-arrow-right"></span></a>
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<!-- Copyright etc -->
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