Files
google-apis-rs/gen/playablelocations3/src/api.rs
2022-04-26 11:12:08 +08:00

1414 lines
59 KiB
Rust

use std::collections::HashMap;
use std::cell::RefCell;
use std::default::Default;
use std::collections::BTreeMap;
use serde_json as json;
use std::io;
use std::fs;
use std::mem;
use std::thread::sleep;
use crate::client;
// ##############
// UTILITIES ###
// ############
// ########
// HUB ###
// ######
/// Central instance to access all PlayableLocations related resource activities
///
/// # Examples
///
/// Instantiate a new hub
///
/// ```test_harness,no_run
/// extern crate hyper;
/// extern crate hyper_rustls;
/// extern crate google_playablelocations3 as playablelocations3;
/// use playablelocations3::api::GoogleMapsPlayablelocationsV3LogImpressionsRequest;
/// use playablelocations3::{Result, Error};
/// # async fn dox() {
/// use std::default::Default;
/// use playablelocations3::{PlayableLocations, oauth2, hyper, hyper_rustls};
///
/// // Get an ApplicationSecret instance by some means. It contains the `client_id` and
/// // `client_secret`, among other things.
/// let secret: oauth2::ApplicationSecret = Default::default();
/// // Instantiate the authenticator. It will choose a suitable authentication flow for you,
/// // unless you replace `None` with the desired Flow.
/// // Provide your own `AuthenticatorDelegate` to adjust the way it operates and get feedback about
/// // what's going on. You probably want to bring in your own `TokenStorage` to persist tokens and
/// // retrieve them from storage.
/// let auth = oauth2::InstalledFlowAuthenticator::builder(
/// secret,
/// oauth2::InstalledFlowReturnMethod::HTTPRedirect,
/// ).build().await.unwrap();
/// let mut hub = PlayableLocations::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
/// // As the method needs a request, you would usually fill it with the desired information
/// // into the respective structure. Some of the parts shown here might not be applicable !
/// // Values shown here are possibly random and not representative !
/// let mut req = GoogleMapsPlayablelocationsV3LogImpressionsRequest::default();
///
/// // You can configure optional parameters by calling the respective setters at will, and
/// // execute the final call using `doit()`.
/// // Values shown here are possibly random and not representative !
/// let result = hub.methods().log_impressions(req)
/// .doit().await;
///
/// match result {
/// Err(e) => match e {
/// // The Error enum provides details about what exactly happened.
/// // You can also just use its `Debug`, `Display` or `Error` traits
/// Error::HttpError(_)
/// |Error::Io(_)
/// |Error::MissingAPIKey
/// |Error::MissingToken(_)
/// |Error::Cancelled
/// |Error::UploadSizeLimitExceeded(_, _)
/// |Error::Failure(_)
/// |Error::BadRequest(_)
/// |Error::FieldClash(_)
/// |Error::JsonDecodeError(_, _) => println!("{}", e),
/// },
/// Ok(res) => println!("Success: {:?}", res),
/// }
/// # }
/// ```
#[derive(Clone)]
pub struct PlayableLocations<> {
pub client: hyper::Client<hyper_rustls::HttpsConnector<hyper::client::connect::HttpConnector>, hyper::body::Body>,
pub auth: oauth2::authenticator::Authenticator<hyper_rustls::HttpsConnector<hyper::client::connect::HttpConnector>>,
_user_agent: String,
_base_url: String,
_root_url: String,
}
impl<'a, > client::Hub for PlayableLocations<> {}
impl<'a, > PlayableLocations<> {
pub fn new(client: hyper::Client<hyper_rustls::HttpsConnector<hyper::client::connect::HttpConnector>, hyper::body::Body>, authenticator: oauth2::authenticator::Authenticator<hyper_rustls::HttpsConnector<hyper::client::connect::HttpConnector>>) -> PlayableLocations<> {
PlayableLocations {
client,
auth: authenticator,
_user_agent: "google-api-rust-client/3.1.0".to_string(),
_base_url: "https://playablelocations.googleapis.com/".to_string(),
_root_url: "https://playablelocations.googleapis.com/".to_string(),
}
}
pub fn methods(&'a self) -> MethodMethods<'a> {
MethodMethods { hub: &self }
}
/// Set the user-agent header field to use in all requests to the server.
/// It defaults to `google-api-rust-client/3.1.0`.
///
/// Returns the previously set user-agent.
pub fn user_agent(&mut self, agent_name: String) -> String {
mem::replace(&mut self._user_agent, agent_name)
}
/// Set the base url to use in all requests to the server.
/// It defaults to `https://playablelocations.googleapis.com/`.
///
/// Returns the previously set base url.
pub fn base_url(&mut self, new_base_url: String) -> String {
mem::replace(&mut self._base_url, new_base_url)
}
/// Set the root url to use in all requests to the server.
/// It defaults to `https://playablelocations.googleapis.com/`.
///
/// Returns the previously set root url.
pub fn root_url(&mut self, new_root_url: String) -> String {
mem::replace(&mut self._root_url, new_root_url)
}
}
// ############
// SCHEMAS ###
// ##########
/// Encapsulates impression event details.
///
/// This type is not used in any activity, and only used as *part* of another schema.
///
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct GoogleMapsPlayablelocationsV3Impression {
/// An arbitrary, developer-defined type identifier for each type of game
/// object used in your game.
///
/// Since players interact with differ types of game objects in different ways,
/// this field allows you to segregate impression data by type for analysis.
///
/// You should assign a unique `game_object_type` ID to represent a distinct
/// type of game object in your game.
///
/// For example, 1=monster location, 2=powerup location.
#[serde(rename="gameObjectType")]
pub game_object_type: Option<i32>,
/// Required. The type of impression event.
#[serde(rename="impressionType")]
pub impression_type: Option<String>,
/// Required. The name of the playable location.
#[serde(rename="locationName")]
pub location_name: Option<String>,
}
impl client::Part for GoogleMapsPlayablelocationsV3Impression {}
/// A request for logging impressions.
///
/// # Activities
///
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
///
/// * [log impressions](MethodLogImpressionCall) (request)
///
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct GoogleMapsPlayablelocationsV3LogImpressionsRequest {
/// Required. Information about the client device. For example, device model and
/// operating system.
#[serde(rename="clientInfo")]
pub client_info: Option<GoogleMapsUnityClientInfo>,
/// Required. Impression event details. The maximum number of impression reports that you
/// can log at once is 50.
pub impressions: Option<Vec<GoogleMapsPlayablelocationsV3Impression>>,
/// Required. A string that uniquely identifies the log impressions request. This allows
/// you to detect duplicate requests. We recommend that you use UUIDs for this
/// value. The value must not exceed 50 characters.
///
/// You should reuse the `request_id` only when retrying a request in case of
/// failure. In this case, the request must be identical to the one that
/// failed.
#[serde(rename="requestId")]
pub request_id: Option<String>,
}
impl client::RequestValue for GoogleMapsPlayablelocationsV3LogImpressionsRequest {}
/// A response for the LogImpressions method.
/// This method returns no data upon success.
///
/// # Activities
///
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
///
/// * [log impressions](MethodLogImpressionCall) (response)
///
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct GoogleMapsPlayablelocationsV3LogImpressionsResponse { _never_set: Option<bool> }
impl client::ResponseResult for GoogleMapsPlayablelocationsV3LogImpressionsResponse {}
/// A request for logging your player's bad location reports.
///
/// # Activities
///
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
///
/// * [log player reports](MethodLogPlayerReportCall) (request)
///
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct GoogleMapsPlayablelocationsV3LogPlayerReportsRequest {
/// Required. Information about the client device (for example, device model and
/// operating system).
#[serde(rename="clientInfo")]
pub client_info: Option<GoogleMapsUnityClientInfo>,
/// Required. Player reports. The maximum number of player reports that you can log at
/// once is 50.
#[serde(rename="playerReports")]
pub player_reports: Option<Vec<GoogleMapsPlayablelocationsV3PlayerReport>>,
/// Required. A string that uniquely identifies the log player reports request. This
/// allows you to detect duplicate requests. We recommend that you use UUIDs
/// for this value. The value must not exceed 50 characters.
///
/// You should reuse the `request_id` only when retrying a request in the case
/// of a failure. In that case, the request must be identical to the one that
/// failed.
#[serde(rename="requestId")]
pub request_id: Option<String>,
}
impl client::RequestValue for GoogleMapsPlayablelocationsV3LogPlayerReportsRequest {}
/// A response for the LogPlayerReports
/// method.
///
/// This method returns no data upon success.
///
/// # Activities
///
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
///
/// * [log player reports](MethodLogPlayerReportCall) (response)
///
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct GoogleMapsPlayablelocationsV3LogPlayerReportsResponse { _never_set: Option<bool> }
impl client::ResponseResult for GoogleMapsPlayablelocationsV3LogPlayerReportsResponse {}
/// A report submitted by a player about a playable location that is considered
/// inappropriate for use in the game.
///
/// This type is not used in any activity, and only used as *part* of another schema.
///
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct GoogleMapsPlayablelocationsV3PlayerReport {
/// Language code (in BCP-47 format) indicating the language of the freeform
/// description provided in `reason_details`. Examples are "en", "en-US" or
/// "ja-Latn". For more information, see
/// http://www.unicode.org/reports/tr35/#Unicode_locale_identifier.
#[serde(rename="languageCode")]
pub language_code: Option<String>,
/// Required. The name of the playable location.
#[serde(rename="locationName")]
pub location_name: Option<String>,
/// Required. A free-form description detailing why the playable location is
/// considered bad.
#[serde(rename="reasonDetails")]
pub reason_details: Option<String>,
/// Required. One or more reasons why this playable location is considered bad.
pub reasons: Option<Vec<String>>,
}
impl client::Part for GoogleMapsPlayablelocationsV3PlayerReport {}
/// Specifies the area to search for playable locations.
///
/// This type is not used in any activity, and only used as *part* of another schema.
///
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct GoogleMapsPlayablelocationsV3SampleAreaFilter {
/// Required. The S2 cell ID of the area you want. This must be between cell level 11 and
/// 14 (inclusive).
///
/// S2 cells are 64-bit integers that identify areas on the Earth. They are
/// hierarchical, and can therefore be used for spatial indexing.
///
/// The S2 geometry library is available in a number of languages:
///
/// * [C++](https://github.com/google/s2geometry)
/// * [Java](https://github.com/google/s2-geometry-library-java)
/// * [Go](https://github.com/golang/geo)
/// * [Python](https://github.com/google/s2geometry/tree/master/src/python)
#[serde(rename="s2CellId")]
pub s2_cell_id: Option<String>,
}
impl client::Part for GoogleMapsPlayablelocationsV3SampleAreaFilter {}
/// Encapsulates a filter criterion for searching for a set of playable
/// locations.
///
/// This type is not used in any activity, and only used as *part* of another schema.
///
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct GoogleMapsPlayablelocationsV3SampleCriterion {
/// Specifies which `PlayableLocation` fields are returned.
///
/// `name` (which is used for logging impressions), `center_point` and
/// `place_id` (or `plus_code`) are always returned.
///
/// The following fields are omitted unless you specify them here:
///
/// * snapped_point
/// * types
///
/// Note: The more fields you include, the more expensive in terms of data and
/// associated latency your query will be.
#[serde(rename="fieldsToReturn")]
pub fields_to_return: Option<String>,
/// Specifies filtering options, and specifies what will be included in the
/// result set.
pub filter: Option<GoogleMapsPlayablelocationsV3SampleFilter>,
/// Required. An arbitrary, developer-defined identifier of the type of game object that
/// the playable location is used for. This field allows you to specify
/// criteria per game object type when searching for playable locations.
///
/// You should assign a unique `game_object_type` ID across all
/// `request_criteria` to represent a distinct type of game object. For
/// example, 1=monster location, 2=powerup location.
///
/// The response contains a map<game_object_type, Response>.
#[serde(rename="gameObjectType")]
pub game_object_type: Option<i32>,
}
impl client::Part for GoogleMapsPlayablelocationsV3SampleCriterion {}
/// Specifies the filters to use when searching for playable locations.
///
/// This type is not used in any activity, and only used as *part* of another schema.
///
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct GoogleMapsPlayablelocationsV3SampleFilter {
/// Restricts the set of playable locations to just the
/// [types](/maps/documentation/gaming/tt/types) that you want.
#[serde(rename="includedTypes")]
pub included_types: Option<Vec<String>>,
/// Specifies the maximum number of playable locations to return. This value
/// must not be greater than 1000. The default value is 100.
///
/// Only the top-ranking playable locations are returned.
#[serde(rename="maxLocationCount")]
pub max_location_count: Option<i32>,
/// A set of options that control the spacing between playable locations. By
/// default the minimum distance between locations is 200m.
pub spacing: Option<GoogleMapsPlayablelocationsV3SampleSpacingOptions>,
}
impl client::Part for GoogleMapsPlayablelocationsV3SampleFilter {}
/// A geographical point suitable for placing game objects in location-based
/// games.
///
/// This type is not used in any activity, and only used as *part* of another schema.
///
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct GoogleMapsPlayablelocationsV3SamplePlayableLocation {
/// Required. The latitude and longitude associated with the center of the playable
/// location.
///
/// By default, the set of playable locations returned from
/// SamplePlayableLocations use
/// center-point coordinates.
#[serde(rename="centerPoint")]
pub center_point: Option<GoogleTypeLatLng>,
/// Required. The name of this playable location.
pub name: Option<String>,
/// A [place ID] (https://developers.google.com/places/place-id)
#[serde(rename="placeId")]
pub place_id: Option<String>,
/// A [plus code] (http://openlocationcode.com)
#[serde(rename="plusCode")]
pub plus_code: Option<String>,
/// The playable location's coordinates, snapped to the sidewalk of the
/// nearest road, if a nearby road exists.
#[serde(rename="snappedPoint")]
pub snapped_point: Option<GoogleTypeLatLng>,
/// A collection of [Playable Location
/// Types](/maps/documentation/gaming/tt/types) for this playable location. The
/// first type in the collection is the primary type.
///
/// Type information might not be available for all playable locations.
pub types: Option<Vec<String>>,
}
impl client::Part for GoogleMapsPlayablelocationsV3SamplePlayableLocation {}
/// A list of PlayableLocation objects that satisfies a single Criterion.
///
/// This type is not used in any activity, and only used as *part* of another schema.
///
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct GoogleMapsPlayablelocationsV3SamplePlayableLocationList {
/// A list of playable locations for this game object type.
pub locations: Option<Vec<GoogleMapsPlayablelocationsV3SamplePlayableLocation>>,
}
impl client::Part for GoogleMapsPlayablelocationsV3SamplePlayableLocationList {}
///
/// Life of a query:
///
/// - When a game starts in a new location, your game server issues a
/// SamplePlayableLocations
/// request. The request specifies the S2 cell, and contains one or more
/// "criteria" for filtering:
///
/// - Criterion 0: i locations for long-lived bases, or level 0 monsters, or...
/// - Criterion 1: j locations for short-lived bases, or level 1 monsters, ...
/// - Criterion 2: k locations for random objects.
/// - etc (up to 5 criterion may be specified).
///
/// `PlayableLocationList` will then contain mutually
/// exclusive lists of `PlayableLocation` objects that satisfy each of
/// the criteria. Think of it as a collection of real-world locations that you
/// can then associate with your game state.
///
/// Note: These points are impermanent in nature. E.g, parks can close, and
/// places can be removed.
///
/// The response specifies how long you can expect the playable locations to
/// last. Once they expire, you should query the `samplePlayableLocations` API
/// again to get a fresh view of the real world.
///
/// # Activities
///
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
///
/// * [sample playable locations](MethodSamplePlayableLocationCall) (request)
///
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct GoogleMapsPlayablelocationsV3SamplePlayableLocationsRequest {
/// Required. Specifies the area to search within for playable locations.
#[serde(rename="areaFilter")]
pub area_filter: Option<GoogleMapsPlayablelocationsV3SampleAreaFilter>,
/// Required. Specifies one or more (up to 5) criteria for filtering the
/// returned playable locations.
pub criteria: Option<Vec<GoogleMapsPlayablelocationsV3SampleCriterion>>,
}
impl client::RequestValue for GoogleMapsPlayablelocationsV3SamplePlayableLocationsRequest {}
///
/// Response for the
/// SamplePlayableLocations
/// method.
///
/// # Activities
///
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
///
/// * [sample playable locations](MethodSamplePlayableLocationCall) (response)
///
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct GoogleMapsPlayablelocationsV3SamplePlayableLocationsResponse {
/// Each PlayableLocation object corresponds to a game_object_type specified
/// in the request.
#[serde(rename="locationsPerGameObjectType")]
pub locations_per_game_object_type: Option<HashMap<String, GoogleMapsPlayablelocationsV3SamplePlayableLocationList>>,
/// Required. Specifies the "time-to-live" for the set of playable locations. You can use
/// this value to determine how long to cache the set of playable locations.
/// After this length of time, your back-end game server should issue a new
/// SamplePlayableLocations
/// request to get a fresh set of playable locations (because for example, they
/// might have been removed, a park might have closed for the day, a
/// business might have closed permanently).
pub ttl: Option<String>,
}
impl client::ResponseResult for GoogleMapsPlayablelocationsV3SamplePlayableLocationsResponse {}
/// A set of options that specifies the separation between playable locations.
///
/// This type is not used in any activity, and only used as *part* of another schema.
///
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct GoogleMapsPlayablelocationsV3SampleSpacingOptions {
/// Required. The minimum spacing between any two playable locations, measured in meters.
/// The minimum value is 30.
/// The maximum value is 1000.
///
/// Inputs will be rounded up to the next 10 meter interval.
///
/// The default value is 200m.
///
/// Set this field to remove tight clusters of playable locations.
///
/// Note:
///
/// The spacing is a greedy algorithm. It optimizes for selecting the highest
/// ranking locations first, not to maximize the number of locations selected.
/// Consider the following scenario:
///
/// * Rank: A: 2, B: 1, C: 3.
/// * Distance: A--200m--B--200m--C
///
/// If spacing=250, it will pick the highest ranked location [B], not [A, C].
///
///
/// Note:
///
/// Spacing works within the game object type itself, as well as the previous
/// ones.
/// Suppose three game object types, each with the following spacing:
///
/// * X: 400m, Y: undefined, Z: 200m.
///
/// 1. Add locations for X, within 400m of each other.
/// 2. Add locations for Y, without any spacing.
/// 3. Finally, add locations for Z within 200m of each other as well X and Y.
///
/// The distance diagram between those locations end up as:
///
/// * From->To.
/// * X->X: 400m
/// * Y->X, Y->Y: unspecified.
/// * Z->X, Z->Y, Z->Z: 200m.
#[serde(rename="minSpacingMeters")]
pub min_spacing_meters: Option<f64>,
/// Specifies whether the minimum spacing constraint applies to the
/// center-point or to the snapped point of playable locations. The default
/// value is `CENTER_POINT`.
///
/// If a snapped point is not available for a playable location, its
/// center-point is used instead.
///
/// Set this to the point type used in your game.
#[serde(rename="pointType")]
pub point_type: Option<String>,
}
impl client::Part for GoogleMapsPlayablelocationsV3SampleSpacingOptions {}
/// Client information.
///
/// This type is not used in any activity, and only used as *part* of another schema.
///
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct GoogleMapsUnityClientInfo {
/// API client name and version. For example, the SDK calling the API. The
/// exact format is up to the client.
#[serde(rename="apiClient")]
pub api_client: Option<String>,
/// Application ID, such as the package name on Android and the bundle
/// identifier on iOS platforms.
#[serde(rename="applicationId")]
pub application_id: Option<String>,
/// Application version number, such as "1.2.3". The exact format is
/// application-dependent.
#[serde(rename="applicationVersion")]
pub application_version: Option<String>,
/// Device model as reported by the device. The exact format is
/// platform-dependent.
#[serde(rename="deviceModel")]
pub device_model: Option<String>,
/// Language code (in BCP-47 format) indicating the UI language of the client.
/// Examples are "en", "en-US" or "ja-Latn". For more information, see
/// http://www.unicode.org/reports/tr35/#Unicode_locale_identifier.
#[serde(rename="languageCode")]
pub language_code: Option<String>,
/// Operating system name and version as reported by the OS. For example,
/// "Mac OS X 10.10.4". The exact format is platform-dependent.
#[serde(rename="operatingSystem")]
pub operating_system: Option<String>,
/// Build number/version of the operating system. e.g., the contents of
/// android.os.Build.ID in Android, or the contents of sysctl "kern.osversion"
/// in iOS.
#[serde(rename="operatingSystemBuild")]
pub operating_system_build: Option<String>,
/// Platform where the application is running.
pub platform: Option<String>,
}
impl client::Part for GoogleMapsUnityClientInfo {}
/// An object representing a latitude/longitude pair. This is expressed as a pair
/// of doubles representing degrees latitude and degrees longitude. Unless
/// specified otherwise, this must conform to the
/// <a href="http://www.unoosa.org/pdf/icg/2012/template/WGS_84.pdf">WGS84
/// standard</a>. Values must be within normalized ranges.
///
/// This type is not used in any activity, and only used as *part* of another schema.
///
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct GoogleTypeLatLng {
/// The latitude in degrees. It must be in the range [-90.0, +90.0].
pub latitude: Option<f64>,
/// The longitude in degrees. It must be in the range [-180.0, +180.0].
pub longitude: Option<f64>,
}
impl client::Part for GoogleTypeLatLng {}
// ###################
// MethodBuilders ###
// #################
/// A builder providing access to all free methods, which are not associated with a particular resource.
/// It is not used directly, but through the `PlayableLocations` hub.
///
/// # Example
///
/// Instantiate a resource builder
///
/// ```test_harness,no_run
/// extern crate hyper;
/// extern crate hyper_rustls;
/// extern crate google_playablelocations3 as playablelocations3;
///
/// # async fn dox() {
/// use std::default::Default;
/// use playablelocations3::{PlayableLocations, oauth2, hyper, hyper_rustls};
///
/// let secret: oauth2::ApplicationSecret = Default::default();
/// let auth = oauth2::InstalledFlowAuthenticator::builder(
/// secret,
/// oauth2::InstalledFlowReturnMethod::HTTPRedirect,
/// ).build().await.unwrap();
/// let mut hub = PlayableLocations::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
/// // Usually you wouldn't bind this to a variable, but keep calling *CallBuilders*
/// // like `log_impressions(...)`, `log_player_reports(...)` and `sample_playable_locations(...)`
/// // to build up your call.
/// let rb = hub.methods();
/// # }
/// ```
pub struct MethodMethods<'a>
where {
hub: &'a PlayableLocations<>,
}
impl<'a> client::MethodsBuilder for MethodMethods<'a> {}
impl<'a> MethodMethods<'a> {
/// Create a builder to help you perform the following task:
///
/// Logs new events when playable locations are displayed, and when they are
/// interacted with.
///
/// Impressions are not partially saved; either all impressions are saved and
/// this request succeeds, or no impressions are saved, and this request fails.
///
/// # Arguments
///
/// * `request` - No description provided.
pub fn log_impressions(&self, request: GoogleMapsPlayablelocationsV3LogImpressionsRequest) -> MethodLogImpressionCall<'a> {
MethodLogImpressionCall {
hub: self.hub,
_request: request,
_delegate: Default::default(),
_additional_params: Default::default(),
}
}
/// Create a builder to help you perform the following task:
///
/// Logs bad playable location reports submitted by players.
///
/// Reports are not partially saved; either all reports are saved and this
/// request succeeds, or no reports are saved, and this request fails.
///
/// # Arguments
///
/// * `request` - No description provided.
pub fn log_player_reports(&self, request: GoogleMapsPlayablelocationsV3LogPlayerReportsRequest) -> MethodLogPlayerReportCall<'a> {
MethodLogPlayerReportCall {
hub: self.hub,
_request: request,
_delegate: Default::default(),
_additional_params: Default::default(),
}
}
/// Create a builder to help you perform the following task:
///
/// Returns a set of playable locations that lie within a specified area,
/// that satisfy optional filter criteria.
///
/// Note: Identical `SamplePlayableLocations` requests can return different
/// results as the state of the world changes over time.
///
/// # Arguments
///
/// * `request` - No description provided.
pub fn sample_playable_locations(&self, request: GoogleMapsPlayablelocationsV3SamplePlayableLocationsRequest) -> MethodSamplePlayableLocationCall<'a> {
MethodSamplePlayableLocationCall {
hub: self.hub,
_request: request,
_delegate: Default::default(),
_additional_params: Default::default(),
}
}
}
// ###################
// CallBuilders ###
// #################
/// Logs new events when playable locations are displayed, and when they are
/// interacted with.
///
/// Impressions are not partially saved; either all impressions are saved and
/// this request succeeds, or no impressions are saved, and this request fails.
///
/// A builder for the *logImpressions* method.
/// It is not used directly, but through a `MethodMethods` instance.
///
/// # Example
///
/// Instantiate a resource method builder
///
/// ```test_harness,no_run
/// # extern crate hyper;
/// # extern crate hyper_rustls;
/// # extern crate google_playablelocations3 as playablelocations3;
/// use playablelocations3::api::GoogleMapsPlayablelocationsV3LogImpressionsRequest;
/// # async fn dox() {
/// # use std::default::Default;
/// # use playablelocations3::{PlayableLocations, oauth2, hyper, hyper_rustls};
///
/// # let secret: oauth2::ApplicationSecret = Default::default();
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
/// # secret,
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
/// # ).build().await.unwrap();
/// # let mut hub = PlayableLocations::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
/// // As the method needs a request, you would usually fill it with the desired information
/// // into the respective structure. Some of the parts shown here might not be applicable !
/// // Values shown here are possibly random and not representative !
/// let mut req = GoogleMapsPlayablelocationsV3LogImpressionsRequest::default();
///
/// // You can configure optional parameters by calling the respective setters at will, and
/// // execute the final call using `doit()`.
/// // Values shown here are possibly random and not representative !
/// let result = hub.methods().log_impressions(req)
/// .doit().await;
/// # }
/// ```
pub struct MethodLogImpressionCall<'a>
where {
hub: &'a PlayableLocations<>,
_request: GoogleMapsPlayablelocationsV3LogImpressionsRequest,
_delegate: Option<&'a mut dyn client::Delegate>,
_additional_params: HashMap<String, String>,
}
impl<'a> client::CallBuilder for MethodLogImpressionCall<'a> {}
impl<'a> MethodLogImpressionCall<'a> {
/// Perform the operation you have build so far.
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, GoogleMapsPlayablelocationsV3LogImpressionsResponse)> {
use std::io::{Read, Seek};
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
use client::ToParts;
let mut dd = client::DefaultDelegate;
let mut dlg: &mut dyn client::Delegate = match self._delegate {
Some(d) => d,
None => &mut dd
};
dlg.begin(client::MethodInfo { id: "playablelocations.logImpressions",
http_method: hyper::Method::POST });
let mut params: Vec<(&str, String)> = Vec::with_capacity(3 + self._additional_params.len());
for &field in ["alt"].iter() {
if self._additional_params.contains_key(field) {
dlg.finished(false);
return Err(client::Error::FieldClash(field));
}
}
for (name, value) in self._additional_params.iter() {
params.push((&name, value.clone()));
}
params.push(("alt", "json".to_string()));
let mut url = self.hub._base_url.clone() + "v3:logImpressions";
let key = dlg.api_key();
match key {
Some(value) => params.push(("key", value)),
None => {
dlg.finished(false);
return Err(client::Error::MissingAPIKey)
}
}
let url = url::Url::parse_with_params(&url, params).unwrap();
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
let mut request_value_reader =
{
let mut value = json::value::to_value(&self._request).expect("serde to work");
client::remove_json_null_values(&mut value);
let mut dst = io::Cursor::new(Vec::with_capacity(128));
json::to_writer(&mut dst, &value).unwrap();
dst
};
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
loop {
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
let mut req_result = {
let client = &self.hub.client;
dlg.pre_request();
let mut req_builder = hyper::Request::builder().method(hyper::Method::POST).uri(url.clone().into_string())
.header(USER_AGENT, self.hub._user_agent.clone());
let request = req_builder
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
.header(CONTENT_LENGTH, request_size as u64)
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
client.request(request.unwrap()).await
};
match req_result {
Err(err) => {
if let client::Retry::After(d) = dlg.http_error(&err) {
sleep(d);
continue;
}
dlg.finished(false);
return Err(client::Error::HttpError(err))
}
Ok(mut res) => {
if !res.status().is_success() {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
let (parts, _) = res.into_parts();
let body = hyper::Body::from(res_body_string.clone());
let restored_response = hyper::Response::from_parts(parts, body);
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
sleep(d);
continue;
}
dlg.finished(false);
return match server_response {
Some(error_value) => Err(client::Error::BadRequest(error_value)),
None => Err(client::Error::Failure(restored_response)),
}
}
let result_value = {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
match json::from_str(&res_body_string) {
Ok(decoded) => (res, decoded),
Err(err) => {
dlg.response_json_decode_error(&res_body_string, &err);
return Err(client::Error::JsonDecodeError(res_body_string, err));
}
}
};
dlg.finished(true);
return Ok(result_value)
}
}
}
}
///
/// Sets the *request* property to the given value.
///
/// Even though the property as already been set when instantiating this call,
/// we provide this method for API completeness.
pub fn request(mut self, new_value: GoogleMapsPlayablelocationsV3LogImpressionsRequest) -> MethodLogImpressionCall<'a> {
self._request = new_value;
self
}
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
/// while executing the actual API request.
///
/// It should be used to handle progress information, and to implement a certain level of resilience.
///
/// Sets the *delegate* property to the given value.
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> MethodLogImpressionCall<'a> {
self._delegate = Some(new_value);
self
}
/// Set any additional parameter of the query string used in the request.
/// It should be used to set parameters which are not yet available through their own
/// setters.
///
/// Please note that this method must not be used to set any of the known parameters
/// which have their own setter method. If done anyway, the request will fail.
///
/// # Additional Parameters
///
/// * *$.xgafv* (query-string) - V1 error format.
/// * *access_token* (query-string) - OAuth access token.
/// * *alt* (query-string) - Data format for response.
/// * *callback* (query-string) - JSONP
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
pub fn param<T>(mut self, name: T, value: T) -> MethodLogImpressionCall<'a>
where T: AsRef<str> {
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
self
}
}
/// Logs bad playable location reports submitted by players.
///
/// Reports are not partially saved; either all reports are saved and this
/// request succeeds, or no reports are saved, and this request fails.
///
/// A builder for the *logPlayerReports* method.
/// It is not used directly, but through a `MethodMethods` instance.
///
/// # Example
///
/// Instantiate a resource method builder
///
/// ```test_harness,no_run
/// # extern crate hyper;
/// # extern crate hyper_rustls;
/// # extern crate google_playablelocations3 as playablelocations3;
/// use playablelocations3::api::GoogleMapsPlayablelocationsV3LogPlayerReportsRequest;
/// # async fn dox() {
/// # use std::default::Default;
/// # use playablelocations3::{PlayableLocations, oauth2, hyper, hyper_rustls};
///
/// # let secret: oauth2::ApplicationSecret = Default::default();
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
/// # secret,
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
/// # ).build().await.unwrap();
/// # let mut hub = PlayableLocations::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
/// // As the method needs a request, you would usually fill it with the desired information
/// // into the respective structure. Some of the parts shown here might not be applicable !
/// // Values shown here are possibly random and not representative !
/// let mut req = GoogleMapsPlayablelocationsV3LogPlayerReportsRequest::default();
///
/// // You can configure optional parameters by calling the respective setters at will, and
/// // execute the final call using `doit()`.
/// // Values shown here are possibly random and not representative !
/// let result = hub.methods().log_player_reports(req)
/// .doit().await;
/// # }
/// ```
pub struct MethodLogPlayerReportCall<'a>
where {
hub: &'a PlayableLocations<>,
_request: GoogleMapsPlayablelocationsV3LogPlayerReportsRequest,
_delegate: Option<&'a mut dyn client::Delegate>,
_additional_params: HashMap<String, String>,
}
impl<'a> client::CallBuilder for MethodLogPlayerReportCall<'a> {}
impl<'a> MethodLogPlayerReportCall<'a> {
/// Perform the operation you have build so far.
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, GoogleMapsPlayablelocationsV3LogPlayerReportsResponse)> {
use std::io::{Read, Seek};
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
use client::ToParts;
let mut dd = client::DefaultDelegate;
let mut dlg: &mut dyn client::Delegate = match self._delegate {
Some(d) => d,
None => &mut dd
};
dlg.begin(client::MethodInfo { id: "playablelocations.logPlayerReports",
http_method: hyper::Method::POST });
let mut params: Vec<(&str, String)> = Vec::with_capacity(3 + self._additional_params.len());
for &field in ["alt"].iter() {
if self._additional_params.contains_key(field) {
dlg.finished(false);
return Err(client::Error::FieldClash(field));
}
}
for (name, value) in self._additional_params.iter() {
params.push((&name, value.clone()));
}
params.push(("alt", "json".to_string()));
let mut url = self.hub._base_url.clone() + "v3:logPlayerReports";
let key = dlg.api_key();
match key {
Some(value) => params.push(("key", value)),
None => {
dlg.finished(false);
return Err(client::Error::MissingAPIKey)
}
}
let url = url::Url::parse_with_params(&url, params).unwrap();
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
let mut request_value_reader =
{
let mut value = json::value::to_value(&self._request).expect("serde to work");
client::remove_json_null_values(&mut value);
let mut dst = io::Cursor::new(Vec::with_capacity(128));
json::to_writer(&mut dst, &value).unwrap();
dst
};
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
loop {
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
let mut req_result = {
let client = &self.hub.client;
dlg.pre_request();
let mut req_builder = hyper::Request::builder().method(hyper::Method::POST).uri(url.clone().into_string())
.header(USER_AGENT, self.hub._user_agent.clone());
let request = req_builder
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
.header(CONTENT_LENGTH, request_size as u64)
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
client.request(request.unwrap()).await
};
match req_result {
Err(err) => {
if let client::Retry::After(d) = dlg.http_error(&err) {
sleep(d);
continue;
}
dlg.finished(false);
return Err(client::Error::HttpError(err))
}
Ok(mut res) => {
if !res.status().is_success() {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
let (parts, _) = res.into_parts();
let body = hyper::Body::from(res_body_string.clone());
let restored_response = hyper::Response::from_parts(parts, body);
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
sleep(d);
continue;
}
dlg.finished(false);
return match server_response {
Some(error_value) => Err(client::Error::BadRequest(error_value)),
None => Err(client::Error::Failure(restored_response)),
}
}
let result_value = {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
match json::from_str(&res_body_string) {
Ok(decoded) => (res, decoded),
Err(err) => {
dlg.response_json_decode_error(&res_body_string, &err);
return Err(client::Error::JsonDecodeError(res_body_string, err));
}
}
};
dlg.finished(true);
return Ok(result_value)
}
}
}
}
///
/// Sets the *request* property to the given value.
///
/// Even though the property as already been set when instantiating this call,
/// we provide this method for API completeness.
pub fn request(mut self, new_value: GoogleMapsPlayablelocationsV3LogPlayerReportsRequest) -> MethodLogPlayerReportCall<'a> {
self._request = new_value;
self
}
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
/// while executing the actual API request.
///
/// It should be used to handle progress information, and to implement a certain level of resilience.
///
/// Sets the *delegate* property to the given value.
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> MethodLogPlayerReportCall<'a> {
self._delegate = Some(new_value);
self
}
/// Set any additional parameter of the query string used in the request.
/// It should be used to set parameters which are not yet available through their own
/// setters.
///
/// Please note that this method must not be used to set any of the known parameters
/// which have their own setter method. If done anyway, the request will fail.
///
/// # Additional Parameters
///
/// * *$.xgafv* (query-string) - V1 error format.
/// * *access_token* (query-string) - OAuth access token.
/// * *alt* (query-string) - Data format for response.
/// * *callback* (query-string) - JSONP
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
pub fn param<T>(mut self, name: T, value: T) -> MethodLogPlayerReportCall<'a>
where T: AsRef<str> {
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
self
}
}
/// Returns a set of playable locations that lie within a specified area,
/// that satisfy optional filter criteria.
///
/// Note: Identical `SamplePlayableLocations` requests can return different
/// results as the state of the world changes over time.
///
/// A builder for the *samplePlayableLocations* method.
/// It is not used directly, but through a `MethodMethods` instance.
///
/// # Example
///
/// Instantiate a resource method builder
///
/// ```test_harness,no_run
/// # extern crate hyper;
/// # extern crate hyper_rustls;
/// # extern crate google_playablelocations3 as playablelocations3;
/// use playablelocations3::api::GoogleMapsPlayablelocationsV3SamplePlayableLocationsRequest;
/// # async fn dox() {
/// # use std::default::Default;
/// # use playablelocations3::{PlayableLocations, oauth2, hyper, hyper_rustls};
///
/// # let secret: oauth2::ApplicationSecret = Default::default();
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
/// # secret,
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
/// # ).build().await.unwrap();
/// # let mut hub = PlayableLocations::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
/// // As the method needs a request, you would usually fill it with the desired information
/// // into the respective structure. Some of the parts shown here might not be applicable !
/// // Values shown here are possibly random and not representative !
/// let mut req = GoogleMapsPlayablelocationsV3SamplePlayableLocationsRequest::default();
///
/// // You can configure optional parameters by calling the respective setters at will, and
/// // execute the final call using `doit()`.
/// // Values shown here are possibly random and not representative !
/// let result = hub.methods().sample_playable_locations(req)
/// .doit().await;
/// # }
/// ```
pub struct MethodSamplePlayableLocationCall<'a>
where {
hub: &'a PlayableLocations<>,
_request: GoogleMapsPlayablelocationsV3SamplePlayableLocationsRequest,
_delegate: Option<&'a mut dyn client::Delegate>,
_additional_params: HashMap<String, String>,
}
impl<'a> client::CallBuilder for MethodSamplePlayableLocationCall<'a> {}
impl<'a> MethodSamplePlayableLocationCall<'a> {
/// Perform the operation you have build so far.
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, GoogleMapsPlayablelocationsV3SamplePlayableLocationsResponse)> {
use std::io::{Read, Seek};
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
use client::ToParts;
let mut dd = client::DefaultDelegate;
let mut dlg: &mut dyn client::Delegate = match self._delegate {
Some(d) => d,
None => &mut dd
};
dlg.begin(client::MethodInfo { id: "playablelocations.samplePlayableLocations",
http_method: hyper::Method::POST });
let mut params: Vec<(&str, String)> = Vec::with_capacity(3 + self._additional_params.len());
for &field in ["alt"].iter() {
if self._additional_params.contains_key(field) {
dlg.finished(false);
return Err(client::Error::FieldClash(field));
}
}
for (name, value) in self._additional_params.iter() {
params.push((&name, value.clone()));
}
params.push(("alt", "json".to_string()));
let mut url = self.hub._base_url.clone() + "v3:samplePlayableLocations";
let key = dlg.api_key();
match key {
Some(value) => params.push(("key", value)),
None => {
dlg.finished(false);
return Err(client::Error::MissingAPIKey)
}
}
let url = url::Url::parse_with_params(&url, params).unwrap();
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
let mut request_value_reader =
{
let mut value = json::value::to_value(&self._request).expect("serde to work");
client::remove_json_null_values(&mut value);
let mut dst = io::Cursor::new(Vec::with_capacity(128));
json::to_writer(&mut dst, &value).unwrap();
dst
};
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
loop {
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
let mut req_result = {
let client = &self.hub.client;
dlg.pre_request();
let mut req_builder = hyper::Request::builder().method(hyper::Method::POST).uri(url.clone().into_string())
.header(USER_AGENT, self.hub._user_agent.clone());
let request = req_builder
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
.header(CONTENT_LENGTH, request_size as u64)
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
client.request(request.unwrap()).await
};
match req_result {
Err(err) => {
if let client::Retry::After(d) = dlg.http_error(&err) {
sleep(d);
continue;
}
dlg.finished(false);
return Err(client::Error::HttpError(err))
}
Ok(mut res) => {
if !res.status().is_success() {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
let (parts, _) = res.into_parts();
let body = hyper::Body::from(res_body_string.clone());
let restored_response = hyper::Response::from_parts(parts, body);
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
sleep(d);
continue;
}
dlg.finished(false);
return match server_response {
Some(error_value) => Err(client::Error::BadRequest(error_value)),
None => Err(client::Error::Failure(restored_response)),
}
}
let result_value = {
let res_body_string = client::get_body_as_string(res.body_mut()).await;
match json::from_str(&res_body_string) {
Ok(decoded) => (res, decoded),
Err(err) => {
dlg.response_json_decode_error(&res_body_string, &err);
return Err(client::Error::JsonDecodeError(res_body_string, err));
}
}
};
dlg.finished(true);
return Ok(result_value)
}
}
}
}
///
/// Sets the *request* property to the given value.
///
/// Even though the property as already been set when instantiating this call,
/// we provide this method for API completeness.
pub fn request(mut self, new_value: GoogleMapsPlayablelocationsV3SamplePlayableLocationsRequest) -> MethodSamplePlayableLocationCall<'a> {
self._request = new_value;
self
}
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
/// while executing the actual API request.
///
/// It should be used to handle progress information, and to implement a certain level of resilience.
///
/// Sets the *delegate* property to the given value.
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> MethodSamplePlayableLocationCall<'a> {
self._delegate = Some(new_value);
self
}
/// Set any additional parameter of the query string used in the request.
/// It should be used to set parameters which are not yet available through their own
/// setters.
///
/// Please note that this method must not be used to set any of the known parameters
/// which have their own setter method. If done anyway, the request will fail.
///
/// # Additional Parameters
///
/// * *$.xgafv* (query-string) - V1 error format.
/// * *access_token* (query-string) - OAuth access token.
/// * *alt* (query-string) - Data format for response.
/// * *callback* (query-string) - JSONP
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
pub fn param<T>(mut self, name: T, value: T) -> MethodSamplePlayableLocationCall<'a>
where T: AsRef<str> {
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
self
}
}