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<p class="caption"><span class="caption-text">Achievement Definitions</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="achievement-definitions_list/">List</a>
</li>
</ul>
<p class="caption"><span class="caption-text">Achievements</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="achievements_increment/">Increment</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="achievements_list/">List</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="achievements_reveal/">Reveal</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="achievements_set-steps-at-least/">Set Steps At Least</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="achievements_unlock/">Unlock</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="achievements_update-multiple/">Update Multiple</a>
</li>
</ul>
<p class="caption"><span class="caption-text">Applications</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="applications_get/">Get</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="applications_get-end-point/">Get End Point</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="applications_played/">Played</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="applications_verify/">Verify</a>
</li>
</ul>
<p class="caption"><span class="caption-text">Events</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="events_list-by-player/">List By Player</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="events_list-definitions/">List Definitions</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="events_record/">Record</a>
</li>
</ul>
<p class="caption"><span class="caption-text">Leaderboards</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="leaderboards_get/">Get</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="leaderboards_list/">List</a>
</li>
</ul>
<p class="caption"><span class="caption-text">Metagame</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="metagame_get-metagame-config/">Get Metagame Config</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="metagame_list-categories-by-player/">List Categories By Player</a>
</li>
</ul>
<p class="caption"><span class="caption-text">Players</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="players_get/">Get</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="players_get-multiple-application-player-ids/">Get Multiple Application Player Ids</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="players_get-scoped-player-ids/">Get Scoped Player Ids</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="players_list/">List</a>
</li>
</ul>
<p class="caption"><span class="caption-text">Recall</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="recall_link-persona/">Link Persona</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="recall_reset-persona/">Reset Persona</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="recall_retrieve-tokens/">Retrieve Tokens</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="recall_unlink-persona/">Unlink Persona</a>
</li>
</ul>
<p class="caption"><span class="caption-text">Revisions</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="revisions_check/">Check</a>
</li>
</ul>
<p class="caption"><span class="caption-text">Scores</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="scores_get/">Get</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="scores_list/">List</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="scores_list-window/">List Window</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="scores_submit/">Submit</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="scores_submit-multiple/">Submit Multiple</a>
</li>
</ul>
<p class="caption"><span class="caption-text">Snapshots</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="snapshots_get/">Get</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="snapshots_list/">List</a>
</li>
</ul>
<p class="caption"><span class="caption-text">Stats</span></p>
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<p>The <code>games1</code> command-line interface <em>(CLI)</em> allows to use most features of the <em>Google Games</em> service from the comfort of your terminal.</p>
<p>By default all output is printed to standard out, but flags can be set to direct it into a file independent of your shell's
capabilities. Errors will be printed to standard error, and cause the program's exit code to be non-zero.</p>
<p>If data-structures are requested, these will be returned as pretty-printed JSON, to be useful as input to other tools.</p>
<p>Everything else about the <em>Games</em> API can be found at the
<a href="https://developers.google.com/games/">official documentation site</a>.</p>
<h1 id="installation-and-source-code">Installation and Source Code</h1>
<p>Install the command-line interface with cargo using:</p>
<pre><code class="language-bash">cargo install google-games1-cli
</code></pre>
<p>Find the source code <a href="https://github.com/Byron/google-apis-rs/tree/main/gen/games1-cli">on github</a>.</p>
<h1 id="usage">Usage</h1>
<p>This documentation was generated from the <em>Games</em> API at revision <em>20240228</em>. The CLI is at version <em>5.0.4</em>.</p>
<pre><code class="language-bash">games1 [options]
achievement-definitions
list [-p &lt;v&gt;]... [-o &lt;out&gt;]
achievements
increment &lt;achievement-id&gt; &lt;steps-to-increment&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
list &lt;player-id&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
reveal &lt;achievement-id&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
set-steps-at-least &lt;achievement-id&gt; &lt;steps&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
unlock &lt;achievement-id&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
update-multiple (-r &lt;kv&gt;)... [-p &lt;v&gt;]... [-o &lt;out&gt;]
applications
get &lt;application-id&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
get-end-point [-p &lt;v&gt;]... [-o &lt;out&gt;]
played [-p &lt;v&gt;]...
verify &lt;application-id&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
events
list-by-player [-p &lt;v&gt;]... [-o &lt;out&gt;]
list-definitions [-p &lt;v&gt;]... [-o &lt;out&gt;]
record (-r &lt;kv&gt;)... [-p &lt;v&gt;]... [-o &lt;out&gt;]
leaderboards
get &lt;leaderboard-id&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
list [-p &lt;v&gt;]... [-o &lt;out&gt;]
metagame
get-metagame-config [-p &lt;v&gt;]... [-o &lt;out&gt;]
list-categories-by-player &lt;player-id&gt; &lt;collection&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
players
get &lt;player-id&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
get-multiple-application-player-ids [-p &lt;v&gt;]... [-o &lt;out&gt;]
get-scoped-player-ids [-p &lt;v&gt;]... [-o &lt;out&gt;]
list &lt;collection&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
recall
link-persona (-r &lt;kv&gt;)... [-p &lt;v&gt;]... [-o &lt;out&gt;]
reset-persona (-r &lt;kv&gt;)... [-p &lt;v&gt;]... [-o &lt;out&gt;]
retrieve-tokens &lt;session-id&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
unlink-persona (-r &lt;kv&gt;)... [-p &lt;v&gt;]... [-o &lt;out&gt;]
revisions
check &lt;client-revision&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
scores
get &lt;player-id&gt; &lt;leaderboard-id&gt; &lt;time-span&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
list &lt;leaderboard-id&gt; &lt;collection&gt; &lt;time-span&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
list-window &lt;leaderboard-id&gt; &lt;collection&gt; &lt;time-span&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
submit &lt;leaderboard-id&gt; &lt;score&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
submit-multiple (-r &lt;kv&gt;)... [-p &lt;v&gt;]... [-o &lt;out&gt;]
snapshots
get &lt;snapshot-id&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
list &lt;player-id&gt; [-p &lt;v&gt;]... [-o &lt;out&gt;]
stats
get [-p &lt;v&gt;]... [-o &lt;out&gt;]
games1 --help
Configuration:
[--scope &lt;url&gt;]...
Specify the authentication a method should be executed in. Each scope
requires the user to grant this application permission to use it.
If unset, it defaults to the shortest scope url for a particular method.
--config-dir &lt;folder&gt;
A directory into which we will store our persistent data. Defaults to
a user-writable directory that we will create during the first invocation.
[default: ~/.google-service-cli]
</code></pre>
<h1 id="configuration">Configuration</h1>
<p>The program will store all persistent data in the <code>~/.google-service-cli</code> directory in <em>JSON</em> files prefixed with <code>games1-</code>. You can change the directory used to store configuration with the <code>--config-dir</code> flag on a per-invocation basis.</p>
<p>More information about the various kinds of persistent data are given in the following paragraphs.</p>
<h1 id="authentication">Authentication</h1>
<p>Most APIs require a user to authenticate any request. If this is the case, the <a href="https://developers.google.com/+/api/oauth#scopes">scope</a> determines the
set of permissions granted. The granularity of these is usually no more than <em>read-only</em> or <em>full-access</em>.</p>
<p>If not set, the system will automatically select the smallest feasible scope, e.g. when invoking a
method that is read-only, it will ask only for a read-only scope.
You may use the <code>--scope</code> flag to specify a scope directly.
All applicable scopes are documented in the respective method's CLI documentation.</p>
<p>The first time a scope is used, the user is asked for permission. Follow the instructions given
by the CLI to grant permissions, or to decline.</p>
<p>If a scope was authenticated by the user, the respective information will be stored as <em>JSON</em> in the configuration
directory, e.g. <code>~/.google-service-cli/games1-token-&lt;scope-hash&gt;.json</code>. No manual management of these tokens
is necessary.</p>
<p>To revoke granted authentication, please refer to the <a href="http://webapps.stackexchange.com/a/30849">official documentation</a>.</p>
<h1 id="application-secrets">Application Secrets</h1>
<p>In order to allow any application to use Google services, it will need to be registered using the
<a href="https://console.developers.google.com/">Google Developer Console</a>. APIs the application may use are then enabled for it
one by one. Most APIs can be used for free and have a daily quota.</p>
<p>To allow more comfortable usage of the CLI without forcing anyone to register an own application, the CLI
comes with a default application secret that is configured accordingly. This also means that heavy usage
all around the world may deplete the daily quota.</p>
<p>You can workaround this limitation by putting your own secrets file at this location:
<code>~/.google-service-cli/games1-secret.json</code>, assuming that the required <em>games</em> API
was enabled for it. Such a secret file can be downloaded in the <em>Google Developer Console</em> at
<em>APIs &amp; auth -&gt; Credentials -&gt; Download JSON</em> and used as is.</p>
<p>Learn more about how to setup Google projects and enable APIs using the <a href="https://developers.google.com/console/help/new/">official documentation</a>.</p>
<h1 id="debugging">Debugging</h1>
<p>Even though the CLI does its best to provide usable error messages, sometimes it might be desirable to know
what exactly led to a particular issue. This is done by allowing all client-server communication to be
output to standard error <em>as-is</em>.</p>
<p>The <code>--debug</code> flag will print errors using the <code>Debug</code> representation to standard error.</p>
<p>You may consider redirecting standard error into a file for ease of use, e.g. <code>games1 --debug &lt;resource&gt; &lt;method&gt; [options] 2&gt;debug.txt</code>.</p>
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