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<p class="caption"><span class="caption-text">Achievement Definitions</span></p>
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<li class="toctree-l1"><a class="reference internal" href="../metagame_get-metagame-config/">Get Metagame Config</a>
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<li class="toctree-l1"><a class="reference internal" href="../metagame_list-categories-by-player/">List Categories By Player</a>
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<li class="toctree-l1 current"><a class="reference internal current" href="./">Get Multiple Application Player Ids</a>
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<li class="toctree-l1"><a class="reference internal" href="../players_get-scoped-player-ids/">Get Scoped Player Ids</a>
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<a href="..">Games v5.0.4+20240228</a>
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<div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
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<p>Get the application player ids for the currently authenticated player across all requested games by the same developer as the calling application. This will only return ids for players that actually have an id (scoped or otherwise) with that game.</p>
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<h1 id="scopes">Scopes</h1>
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<p>You will need authorization for the <em>https://www.googleapis.com/auth/games</em> scope to make a valid call.</p>
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<p>If unset, the scope for this method defaults to <em>https://www.googleapis.com/auth/games</em>.
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You can set the scope for this method like this: <code>games1 --scope <scope> players get-multiple-application-player-ids ...</code></p>
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<h1 id="optional-output-flags">Optional Output Flags</h1>
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<p>The method's return value a JSON encoded structure, which will be written to standard output by default.</p>
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<ul>
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<li><strong>-o out</strong><ul>
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<li><em>out</em> specifies the <em>destination</em> to which to write the server's result to.
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It will be a JSON-encoded structure.
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The <em>destination</em> may be <code>-</code> to indicate standard output, or a filepath that is to contain the received bytes.
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If unset, it defaults to standard output.</li>
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</ul>
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</li>
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</ul>
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<h1 id="optional-method-properties">Optional Method Properties</h1>
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<p>You may set the following properties to further configure the call. Please note that <code>-p</code> is followed by one
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or more key-value-pairs, and is called like this <code>-p k1=v1 k2=v2</code> even though the listing below repeats the
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<code>-p</code> for completeness.</p>
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<ul>
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<li><strong>-p application-ids=string</strong><ul>
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<li>Required. The application IDs from the Google Play developer console for the games to return scoped ids for.</li>
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</ul>
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</li>
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</ul>
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<h1 id="optional-general-properties">Optional General Properties</h1>
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<p>The following properties can configure any call, and are not specific to this method.</p>
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<ul>
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<li>
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<p><strong>-p $-xgafv=string</strong></p>
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<ul>
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<li>V1 error format.</li>
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</ul>
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</li>
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<li>
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<p><strong>-p access-token=string</strong></p>
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<ul>
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<li>OAuth access token.</li>
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</ul>
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</li>
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<li>
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<p><strong>-p alt=string</strong></p>
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<ul>
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<li>Data format for response.</li>
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</ul>
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</li>
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<li>
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<p><strong>-p callback=string</strong></p>
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<ul>
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<li>JSONP</li>
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</ul>
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</li>
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<li>
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<p><strong>-p fields=string</strong></p>
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<ul>
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<li>Selector specifying which fields to include in a partial response.</li>
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</ul>
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</li>
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<li>
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<p><strong>-p key=string</strong></p>
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<ul>
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<li>API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.</li>
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</ul>
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</li>
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<li>
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<p><strong>-p oauth-token=string</strong></p>
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<ul>
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<li>OAuth 2.0 token for the current user.</li>
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</ul>
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</li>
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<li>
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<p><strong>-p pretty-print=boolean</strong></p>
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<ul>
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<li>Returns response with indentations and line breaks.</li>
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</ul>
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</li>
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<li>
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<p><strong>-p quota-user=string</strong></p>
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<ul>
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<li>Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.</li>
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</ul>
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</li>
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<li>
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<p><strong>-p upload-type=string</strong></p>
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<ul>
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<li>Legacy upload protocol for media (e.g. "media", "multipart").</li>
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</ul>
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</li>
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<li>
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<p><strong>-p upload-protocol=string</strong></p>
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<ul>
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<li>Upload protocol for media (e.g. "raw", "multipart").</li>
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</ul>
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</li>
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<p>Copyright © 2015-2020, `Sebastian Thiel`</p>
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