package main GetRookAttacksFast :: proc(startingSquare: int, occupancy: u64) -> u64 { mutable_occupancy := occupancy; mutable_occupancy &= ROOK_MASKS[startingSquare] mutable_occupancy *= ROOK_MAGIC_NUMBERS[startingSquare] mutable_occupancy >>= 64 - ROOK_REL_BITS[startingSquare] return ROOK_ATTACKS[startingSquare][mutable_occupancy] } GetBishopAttacksFast :: proc(startingSquare: int, occupancy: u64) -> u64 { mutable_occupancy := occupancy; mutable_occupancy &= BISHOP_MASKS[startingSquare] mutable_occupancy *= BISHOP_MAGIC_NUMBERS[startingSquare] mutable_occupancy >>= 64 - BISHOP_REL_BITS[startingSquare] return BISHOP_ATTACKS[startingSquare][mutable_occupancy] } Is_Square_Attacked_By_Black :: proc(square: int, occupancy: u64) -> bool { if (PieceArray[BP] & WHITE_PAWN_ATTACKS[square]) != 0 { return true } if (PieceArray[BN] & KNIGHT_ATTACKS[square]) != 0 { return true } if (PieceArray[BK] & KING_ATTACKS[square]) != 0 { return true } bishopAttacks := GetBishopAttacksFast(square, occupancy) if (PieceArray[BB] & bishopAttacks) != 0 { return true } if (PieceArray[BQ] & bishopAttacks) != 0 { return true } rookAttacks := GetRookAttacksFast(square, occupancy) if (PieceArray[BR] & rookAttacks) != 0 { return true } if (PieceArray[BQ] & rookAttacks) != 0 { return true } return false } Is_Square_Attacked_By_White :: proc(square: int, occupancy: u64) -> bool { if (PieceArray[WP] & BLACK_PAWN_ATTACKS[square]) != 0 { return true } if (PieceArray[WN] & KNIGHT_ATTACKS[square]) != 0 { return true } if (PieceArray[WK] & KING_ATTACKS[square]) != 0 { return true } bishopAttacks := GetBishopAttacksFast(square, occupancy) if (PieceArray[WB] & bishopAttacks) != 0 { return true } if (PieceArray[WQ] & bishopAttacks) != 0 { return true } rookAttacks := GetRookAttacksFast(square, occupancy) if (PieceArray[WR] & rookAttacks) != 0 { return true } if (PieceArray[WQ] & rookAttacks) != 0 { return true } return false }