package main const FEN_STARTING_POSITION = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1" const FEN_STARTING_POSITION_BLACK = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR b KQkq - 0 1" const FEN_STARTING_POSITION_ONLY_PAWNS = "4k3/pppppppp/8/8/8/8/PPPPPPPP/4K3 w KQkq - 0 1" const FEN_STARTING_POSITION_EP_E4 = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq e4 0 1" const FEN_STARTING_POSITION_ONLY_KNIGHTS = "1n2k1n1/8/8/8/8/8/8/1N2K1N1 w - - 0 1" const FEN_STARTING_POSITION_ONLY_KNIGHTS_BLACK = "1n2k1n1/8/8/8/8/8/8/1N2K1N1 b - - 0 1" const FEN_TEST_KNIGHT_CAPTURES = "4k1n1/8/8/8/8/2n5/8/1N2K1N1 b - - 0 1" const FEN_TEST_ONLY_KINGS = "8/8/3k4/8/3K4/8/8/8 w - - 0 1" const FEN_TEST_ONLY_KNIGHTS = "8/8/3k4/8/3K4/8/8/8 w - - 0 1" const FEN_TRICKY_WHITE = "r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - " const FEN_TRICKY_BLACK = "r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R b KQkq - " const FEN_TEST_EP = "8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - " const FEN_SCHOLARS_MATE = "r1bqkb1r/pppp1ppp/2n2n2/4p2Q/2B1P3/8/PPPP1PPP/RNB1K1NR w KQkq - 4 4" const FEN_FRIED_LIVER_BLACK = "r1bqkb1r/pppp1ppp/2n2n2/4p1N1/2B1P3/8/PPPP1PPP/RNBQK2R b KQkq - 5 4" const FEN_FRIED_LIVER_WHITE = "r1bqkb1r/ppp2ppp/2np1n2/4p1N1/2B1P3/8/PPPP1PPP/RNBQK2R w KQkq - 0 5" const FEN_KNIGHT_FORK = "rn1qk2r/pp3ppp/2p1pn2/6N1/8/1PP3P1/P4PBP/R2Q1RK1 w - - 0 1" const FEN_MATE_0_TEST = "r1bqkb1r/pppp1Qpp/2n2n2/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR b KQkq - 0 1" const FEN_MATE_4_TEST = "r7/q6p/2k1p3/2N1Q3/1ppP4/P2b4/1P4PP/K2R4 b - - 0 1" const FEN_BONGCLOUD = "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPPKPPP/RNBQ1BNR b kq - 1 2" const FEN_PERPETUAL = "6k1/5pp1/6p1/8/8/3Q3P/5PP1/6K1 w - - 0 1" const FEN_MATE_3 = "r4rk1/ppp1q1p1/2n2pP1/8/8/2N5/PPP1BQ2/2KR3R w - - 0 1" const FEN_BLACK_DOUBLE_CHECK = "4k3/8/8/8/4N3/8/8/4R1K1 w - - 0 1" const ( Pieces = iota // 0 Side // 1 Castling // 2 EP FiftyMove PlyCount ) func LoadFen(fen string) { ResetBoard() var bracketCount int = 0 var squareCount int = 0 var setting int = Pieces var ep_file_index = -1 var ep_rank_index = -1 for character_index := 0; character_index < len(fen); character_index++ { switch setting { case Pieces: Load_Fen_Sort_Pieces(&bracketCount, fen[character_index], &setting, &squareCount) case Side: Load_Fen_Sort_Side(&setting, fen[character_index]) case Castling: Load_Fen_Sort_Castling(&setting, fen[character_index]) case EP: Load_Fen_Sort_EP(&setting, fen[character_index], &ep_file_index, &ep_rank_index) case FiftyMove: Load_Fen_Sort_Fifty_Move(&setting, fen[character_index]) case PlyCount: return } } } func Load_Fen_Sort_Pieces(bracketCount *int, character_in_fen byte, setting *int, squareCount *int) { if *bracketCount == 7 && character_in_fen == ' ' { *setting++ return } if *bracketCount > 7 { *bracketCount = 0 } if *squareCount > 7 { *squareCount = 0 } var square = (*bracketCount * 8) + *squareCount switch character_in_fen { case 'B': PieceArray[WB] = SetBit(PieceArray[WB], square) *squareCount++ case 'R': PieceArray[WR] = SetBit(PieceArray[WR], square) *squareCount++ case 'P': PieceArray[WP] = SetBit(PieceArray[WP], square) *squareCount++ case 'Q': PieceArray[WQ] = SetBit(PieceArray[WQ], square) *squareCount++ case 'K': PieceArray[WK] = SetBit(PieceArray[WK], square) *squareCount++ case 'N': PieceArray[WN] = SetBit(PieceArray[WN], square) *squareCount++ case 'b': PieceArray[BB] = SetBit(PieceArray[BB], square) *squareCount++ case 'p': PieceArray[BP] = SetBit(PieceArray[BP], square) *squareCount++ case 'q': PieceArray[BQ] = SetBit(PieceArray[BQ], square) *squareCount++ case 'r': PieceArray[BR] = SetBit(PieceArray[BR], square) *squareCount++ case 'n': PieceArray[BN] = SetBit(PieceArray[BN], square) *squareCount++ case 'k': PieceArray[BK] = SetBit(PieceArray[BK], square) *squareCount++ case '/': *squareCount = 0 *bracketCount++ case '1': *squareCount += 1 case '2': *squareCount += 2 case '3': *squareCount += 3 case '4': *squareCount += 4 case '5': *squareCount += 5 case '6': *squareCount += 6 case '7': *squareCount += 7 case '8': *squareCount += 8 } } func Load_Fen_Sort_Side(setting *int, character_in_fen byte) { switch character_in_fen { case 'w': whiteToPlay = true case 'b': whiteToPlay = false case ' ': *setting++ } } func Load_Fen_Sort_Castling(setting *int, character_in_fen byte) { switch character_in_fen { case 'K': CastleRights[0] = true case 'Q': CastleRights[1] = true case 'k': CastleRights[2] = true case 'q': CastleRights[3] = true case '-': CastleRights[0] = false CastleRights[1] = false CastleRights[2] = false CastleRights[3] = false case ' ': *setting++ } } func Load_Fen_Sort_EP(setting *int, character_in_fen byte, file_index *int, rank_index *int) { if character_in_fen == '-' { ep = NO_SQUARE } if character_in_fen == ' ' { if *file_index != -1 && *rank_index != -1 { ep = uint8(Convert_to_64(*file_index, *rank_index)) } *setting++ } switch character_in_fen { case 'a': *file_index = 0 return case 'b': *file_index = 1 return case 'c': *file_index = 2 return case 'd': *file_index = 3 return case 'e': *file_index = 4 return case 'f': *file_index = 5 return case 'g': *file_index = 6 return case 'h': *file_index = 7 return } switch character_in_fen { case '1': *rank_index = 7 return case '2': *rank_index = 6 return case '3': *rank_index = 5 return case '4': *rank_index = 4 return case '5': *rank_index = 3 return case '6': *rank_index = 2 return case '7': *rank_index = 1 return case '8': *rank_index = 0 return } } func Convert_to_64(file int, rank int) int { return (rank * 8) + file } func Load_Fen_Sort_Fifty_Move(setting *int, character_in_fen byte) { if character_in_fen == ' ' { *setting++ return } }