Files
Coding with Tom 754b9c718d Update Perft.odin
2025-01-20 17:18:30 +00:00

1841 lines
57 KiB
Odin

package main
import "core:fmt"
import "core:time"
PerftInline :: proc(depth: int, ply: int) -> u64 {
#no_bounds_check{
//if (depth == 0)
//{
// return 1;
//}
//if depth == 0 {
// return 1
//}
moveList: [50][4]int;
moveCount: int = 0;
WHITE_OCCUPANCIES: u64 = PieceArray[0] |
PieceArray[1] |
PieceArray[2] |
PieceArray[3] |
PieceArray[4] |
PieceArray[5];
BLACK_OCCUPANCIES: u64 = PieceArray[6] |
PieceArray[7] |
PieceArray[8] |
PieceArray[9] |
PieceArray[10] |
PieceArray[11];
COMBINED_OCCUPANCIES: u64 = WHITE_OCCUPANCIES | BLACK_OCCUPANCIES;
EMPTY_OCCUPANCIES: u64 = ~COMBINED_OCCUPANCIES;
tempBitboard: u64;
checkBitboard: u64 = EMPTY_BITBOARD;
tempPinBitboard: u64;
tempAttack: u64;
tempEmpty: u64;
tempCaptures: u64;
startingSquare:int = NO_SQUARE;
targetSquare:int = NO_SQUARE;
pinArray := [8][2]int{
{-1, -1},
{-1, -1},
{-1, -1},
{-1, -1},
{-1, -1},
{-1, -1},
{-1, -1},
{-1, -1},
}
pinNumber := 0;
//Generate Moves
if whiteToPlay {
whiteKingCheckCount: int = 0
whiteKingPosition: int = BitscanForward(PieceArray[WK])
//pawns
tempBitboard = PieceArray[BP] & WHITE_PAWN_ATTACKS[whiteKingPosition]
if tempBitboard != 0 {
pawn_square: int = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58]);
checkBitboard = SQUARE_BBS[pawn_square];
whiteKingCheckCount+=1;
}
//knights
tempBitboard = PieceArray[BN] & KNIGHT_ATTACKS[whiteKingPosition]
if tempBitboard != 0 {
knight_square: int = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58]);
checkBitboard = SQUARE_BBS[knight_square];
whiteKingCheckCount+=1;
}
//bishops
bishopAttacksChecks: u64 = GetBishopAttacksFast(whiteKingPosition, BLACK_OCCUPANCIES);
tempBitboard = PieceArray[BB] & bishopAttacksChecks;
for tempBitboard != 0 {
piece_square: int = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58]);
tempPinBitboard = INBETWEEN_BITBOARDS[whiteKingPosition][piece_square] & WHITE_OCCUPANCIES;
if tempPinBitboard == 0 {
checkBitboard = INBETWEEN_BITBOARDS[whiteKingPosition][piece_square];
whiteKingCheckCount+=1;
} else {
pinned_square: int = (DEBRUIJN64[MAGIC*(tempPinBitboard~(tempPinBitboard-1))>>58]);
tempPinBitboard &= tempPinBitboard - 1;
if tempPinBitboard == 0 {
pinArray[pinNumber][PINNED_SQUARE_INDEX] = pinned_square;
pinArray[pinNumber][PINNING_PIECE_INDEX] = piece_square;
pinNumber+=1;
}
}
tempBitboard &= tempBitboard - 1;
}
//queen
tempBitboard = PieceArray[BQ] & bishopAttacksChecks;
for tempBitboard != 0 {
piece_square: int = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58]);
tempPinBitboard = INBETWEEN_BITBOARDS[whiteKingPosition][piece_square] & WHITE_OCCUPANCIES;
if tempPinBitboard == 0 {
checkBitboard = INBETWEEN_BITBOARDS[whiteKingPosition][piece_square];
whiteKingCheckCount+=1;
} else {
pinned_square: int = (DEBRUIJN64[MAGIC*(tempPinBitboard~(tempPinBitboard-1))>>58]);
tempPinBitboard &= tempPinBitboard - 1;
if tempPinBitboard == 0 {
pinArray[pinNumber][PINNED_SQUARE_INDEX] = pinned_square;
pinArray[pinNumber][PINNING_PIECE_INDEX] = piece_square;
pinNumber+=1;
}
}
tempBitboard &= tempBitboard - 1;
}
//rook
rook_attacks: u64 = GetRookAttacksFast(whiteKingPosition, BLACK_OCCUPANCIES);
tempBitboard = PieceArray[BR] & rook_attacks;
for tempBitboard != 0 {
piece_square: int = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58])
tempPinBitboard = INBETWEEN_BITBOARDS[whiteKingPosition][piece_square] & WHITE_OCCUPANCIES
if tempPinBitboard == 0 {
checkBitboard = INBETWEEN_BITBOARDS[whiteKingPosition][piece_square];
whiteKingCheckCount+=1;
} else {
pinned_square: int = (DEBRUIJN64[MAGIC*(tempPinBitboard~(tempPinBitboard-1))>>58]);
tempPinBitboard &= tempPinBitboard - 1;
if tempPinBitboard == 0 {
pinArray[pinNumber][PINNED_SQUARE_INDEX] = pinned_square;
pinArray[pinNumber][PINNING_PIECE_INDEX] = piece_square;
pinNumber+=1;
}
}
tempBitboard &= tempBitboard - 1;
}
//queen
tempBitboard = PieceArray[BQ] & rook_attacks;
for tempBitboard != 0 {
piece_square: int = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58]);
tempPinBitboard = INBETWEEN_BITBOARDS[whiteKingPosition][piece_square] & WHITE_OCCUPANCIES;
if tempPinBitboard == 0 {
checkBitboard = INBETWEEN_BITBOARDS[whiteKingPosition][piece_square];
whiteKingCheckCount+=1;
} else {
pinned_square: int = (DEBRUIJN64[MAGIC*(tempPinBitboard~(tempPinBitboard-1))>>58]);
tempPinBitboard &= tempPinBitboard - 1;
if tempPinBitboard == 0 {
pinArray[pinNumber][PINNED_SQUARE_INDEX] = pinned_square;
pinArray[pinNumber][PINNING_PIECE_INDEX] = piece_square;
pinNumber+=1;
}
}
tempBitboard &= tempBitboard - 1;
}
occupanciesWithoutWhiteKing: u64 = COMBINED_OCCUPANCIES & (~PieceArray[WK]);
tempAttack = KING_ATTACKS[whiteKingPosition];
tempEmpty = tempAttack & EMPTY_OCCUPANCIES;
for tempEmpty != 0 {
targetSquare = BitscanForward(tempEmpty);
tempEmpty &= tempEmpty - 1;
if (PieceArray[BP] & WHITE_PAWN_ATTACKS[targetSquare]) != 0 {
continue
}
if (PieceArray[BN] & KNIGHT_ATTACKS[targetSquare]) != 0 {
continue
}
if (PieceArray[BK] & KING_ATTACKS[targetSquare]) != 0 {
continue
}
bishopAttacks: u64 = GetBishopAttacksFast(targetSquare, occupanciesWithoutWhiteKing);
if (PieceArray[BB] & bishopAttacks) != 0 {
continue
}
if (PieceArray[BQ] & bishopAttacks) != 0 {
continue
}
rookAttacks: u64 = GetRookAttacksFast(targetSquare, occupanciesWithoutWhiteKing)
if (PieceArray[BR] & rookAttacks) != 0 {
continue
}
if (PieceArray[BQ] & rookAttacks) != 0 {
continue
}
moveList[moveCount][MOVE_STARTING] = whiteKingPosition;
moveList[moveCount][MOVE_TARGET] = targetSquare;
moveList[moveCount][MOVE_TAG] = TAG_NONE;
moveList[moveCount][MOVE_PIECE] = WK;
moveCount+=1;
}
//captures
tempCaptures = tempAttack & BLACK_OCCUPANCIES
for tempCaptures != 0 {
targetSquare = BitscanForward(tempCaptures)
tempCaptures &= tempCaptures - 1
if (PieceArray[BP] & WHITE_PAWN_ATTACKS[targetSquare]) != 0 {
continue
}
if (PieceArray[BN] & KNIGHT_ATTACKS[targetSquare]) != 0 {
continue
}
if (PieceArray[BK] & KING_ATTACKS[targetSquare]) != 0 {
continue
}
bishopAttacks: u64 = GetBishopAttacksFast(targetSquare, occupanciesWithoutWhiteKing);
if (PieceArray[BB] & bishopAttacks) != 0 {
continue
}
if (PieceArray[BQ] & bishopAttacks) != 0 {
continue
}
rookAttacks: u64 = GetRookAttacksFast(targetSquare, occupanciesWithoutWhiteKing);
if (PieceArray[BR] & rookAttacks) != 0 {
continue
}
if (PieceArray[BQ] & rookAttacks) != 0 {
continue
}
moveList[moveCount][MOVE_STARTING] = whiteKingPosition;
moveList[moveCount][MOVE_TARGET] = targetSquare;
moveList[moveCount][MOVE_TAG] = TAG_CAPTURE;
moveList[moveCount][MOVE_PIECE] = WK;
moveCount+=1;
}
//If not check
if whiteKingCheckCount < 2 {
if whiteKingCheckCount == 0 {
checkBitboard = MAX_ULONG;
}
if whiteKingCheckCount == 0 {
if CastleRights[WKS_CASTLE_RIGHTS] == true {
if whiteKingPosition == E1 { //king on e1
if (WKS_EMPTY_BITBOARD & COMBINED_OCCUPANCIES) == 0 { //f1 and g1 empty
if (PieceArray[WR] & SQUARE_BBS[H1]) != 0 { //rook on h1
if Is_Square_Attacked_By_Black(F1, COMBINED_OCCUPANCIES) == false {
if Is_Square_Attacked_By_Black(G1, COMBINED_OCCUPANCIES) == false {
moveList[moveCount][MOVE_STARTING] = E1;
moveList[moveCount][MOVE_TARGET] = G1;
moveList[moveCount][MOVE_TAG] = TAG_WCASTLEKS;
moveList[moveCount][MOVE_PIECE] = WK;
moveCount+=1;
}
}
}
}
}
}
if CastleRights[WQS_CASTLE_RIGHTS] == true {
if whiteKingPosition == E1 { //king on e1
if (WQS_EMPTY_BITBOARD & COMBINED_OCCUPANCIES) == 0 { //f1 and g1 empty
if (PieceArray[WR] & SQUARE_BBS[A1]) != 0 { //rook on h1
if Is_Square_Attacked_By_Black(C1, COMBINED_OCCUPANCIES) == false {
if Is_Square_Attacked_By_Black(D1, COMBINED_OCCUPANCIES) == false {
moveList[moveCount][MOVE_STARTING] = E1;
moveList[moveCount][MOVE_TARGET] = C1;
moveList[moveCount][MOVE_TAG] = TAG_WCASTLEQS;
moveList[moveCount][MOVE_PIECE] = WK;
moveCount+=1;
}
}
}
}
}
}
}
tempBitboard = PieceArray[WN]
for tempBitboard != 0 {
startingSquare = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58])
tempBitboard &= tempBitboard - 1 //removes the knight from that square to not infinitely loop
tempPinBitboard = MAX_ULONG
if pinNumber != 0 {
for i := 0; i < pinNumber; i+=1 {
if pinArray[i][PINNED_SQUARE_INDEX] == startingSquare {
tempPinBitboard = INBETWEEN_BITBOARDS[whiteKingPosition][pinArray[i][PINNING_PIECE_INDEX]];
}
}
}
tempAttack = ((KNIGHT_ATTACKS[startingSquare] & BLACK_OCCUPANCIES) & checkBitboard) & tempPinBitboard //gets knight captures
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58]);
tempAttack &= tempAttack - 1;
moveList[moveCount][MOVE_STARTING] = startingSquare;
moveList[moveCount][MOVE_TARGET] = targetSquare;
moveList[moveCount][MOVE_TAG] = TAG_CAPTURE;
moveList[moveCount][MOVE_PIECE] = WN;
moveCount+=1;
}
tempAttack = ((KNIGHT_ATTACKS[startingSquare] & EMPTY_OCCUPANCIES) & checkBitboard) & tempPinBitboard;
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58]);
tempAttack &= tempAttack - 1;
moveList[moveCount][MOVE_STARTING] = startingSquare;
moveList[moveCount][MOVE_TARGET] = targetSquare;
moveList[moveCount][MOVE_TAG] = TAG_NONE;
moveList[moveCount][MOVE_PIECE] = WN;
moveCount+=1;
}
}
tempBitboard = PieceArray[WP]
for tempBitboard != 0 {
startingSquare = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58])
tempBitboard &= tempBitboard - 1
tempPinBitboard = MAX_ULONG
if pinNumber != 0 {
for i := 0; i < pinNumber; i+=1 {
if pinArray[i][PINNED_SQUARE_INDEX] == startingSquare {
tempPinBitboard = INBETWEEN_BITBOARDS[whiteKingPosition][pinArray[i][PINNING_PIECE_INDEX]]
}
}
}
if (SQUARE_BBS[startingSquare-8] & COMBINED_OCCUPANCIES) == 0 { //if up one square is empty
if ((SQUARE_BBS[startingSquare-8] & checkBitboard) & tempPinBitboard) != 0 {
if (SQUARE_BBS[startingSquare] & RANK_7_BITBOARD) != 0 { //if promotion
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = startingSquare - 8
moveList[moveCount][MOVE_TAG] = TAG_WQueenPromotion
moveList[moveCount][MOVE_PIECE] = WP
moveCount+=1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = startingSquare - 8
moveList[moveCount][MOVE_TAG] = TAG_WRookPromotion
moveList[moveCount][MOVE_PIECE] = WP
moveCount+=1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = startingSquare - 8
moveList[moveCount][MOVE_TAG] = TAG_WBishopPromotion
moveList[moveCount][MOVE_PIECE] = WP
moveCount+=1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = startingSquare - 8
moveList[moveCount][MOVE_TAG] = TAG_WKnightPromotion
moveList[moveCount][MOVE_PIECE] = WP
moveCount+=1
} else {
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = startingSquare - 8
moveList[moveCount][MOVE_TAG] = TAG_NONE
moveList[moveCount][MOVE_PIECE] = WP
moveCount+=1
}
}
if (SQUARE_BBS[startingSquare] & RANK_2_BITBOARD) != 0 { //if on rank 2
if ((SQUARE_BBS[startingSquare-16] & checkBitboard) & tempPinBitboard) != 0 { //if not pinned or
if ((SQUARE_BBS[startingSquare-16]) & COMBINED_OCCUPANCIES) == 0 { //if up two squares and one square are empty
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = startingSquare - 16
moveList[moveCount][MOVE_TAG] = TAG_DoublePawnWhite
moveList[moveCount][MOVE_PIECE] = WP
moveCount+=1
}
}
}
}
tempAttack = ((WHITE_PAWN_ATTACKS[startingSquare] & BLACK_OCCUPANCIES) & checkBitboard) & tempPinBitboard //if black piece diagonal to pawn
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58])
tempAttack &= tempAttack - 1
if (SQUARE_BBS[startingSquare] & RANK_7_BITBOARD) != 0 { //if promotion
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_WCaptureQueenPromotion
moveList[moveCount][MOVE_PIECE] = WP
moveCount+=1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_WCaptureRookPromotion
moveList[moveCount][MOVE_PIECE] = WP
moveCount+=1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_WCaptureBishopPromotion
moveList[moveCount][MOVE_PIECE] = WP
moveCount+=1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_WCaptureKnightPromotion
moveList[moveCount][MOVE_PIECE] = WP
moveCount+=1
} else {
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_CAPTURE
moveList[moveCount][MOVE_PIECE] = WP
moveCount+=1
}
}
if (SQUARE_BBS[startingSquare] & RANK_5_BITBOARD) != 0 { //check rank for ep
if ep != NO_SQUARE {
if (((WHITE_PAWN_ATTACKS[startingSquare] & SQUARE_BBS[ep]) & checkBitboard) & tempPinBitboard) != 0 {
if (PieceArray[WK] & RANK_5_BITBOARD) == 0 { //if no king on rank 5
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = int(ep)
moveList[moveCount][MOVE_TAG] = TAG_WHITEEP
moveList[moveCount][MOVE_PIECE] = WP
moveCount+=1
} else if (PieceArray[BR]&RANK_5_BITBOARD) == 0 && (PieceArray[BQ]&RANK_5_BITBOARD) == 0 { // if no b rook or queen on rank 5
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = int(ep)
moveList[moveCount][MOVE_TAG] = TAG_WHITEEP
moveList[moveCount][MOVE_PIECE] = WP
moveCount+=1
} else { //wk and br or bq on rank 5
occupancyWithoutEPPawns: u64 = COMBINED_OCCUPANCIES & ~SQUARE_BBS[startingSquare]
occupancyWithoutEPPawns &= ~SQUARE_BBS[ep+8]
rookAttacksFromKing: u64 = GetRookAttacksFast(whiteKingPosition, occupancyWithoutEPPawns)
if (rookAttacksFromKing & PieceArray[BR]) == 0 {
if (rookAttacksFromKing & PieceArray[BQ]) == 0 {
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = int(ep)
moveList[moveCount][MOVE_TAG] = TAG_WHITEEP
moveList[moveCount][MOVE_PIECE] = WP
moveCount+=1
}
}
}
}
}
}
}
tempBitboard = PieceArray[WR]
for tempBitboard != 0 {
startingSquare = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58])
tempBitboard &= tempBitboard - 1
tempPinBitboard = MAX_ULONG
if pinNumber != 0 {
for i := 0; i < pinNumber; i+=1 {
if pinArray[i][PINNED_SQUARE_INDEX] == startingSquare {
tempPinBitboard = INBETWEEN_BITBOARDS[whiteKingPosition][pinArray[i][PINNING_PIECE_INDEX]]
}
}
}
rookAttacks :u64= GetRookAttacksFast(startingSquare, COMBINED_OCCUPANCIES)
tempAttack = ((rookAttacks & BLACK_OCCUPANCIES) & checkBitboard) & tempPinBitboard
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58])
tempAttack &= tempAttack - 1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_CAPTURE
moveList[moveCount][MOVE_PIECE] = WR
moveCount+=1
}
tempAttack = ((rookAttacks & EMPTY_OCCUPANCIES) & checkBitboard) & tempPinBitboard
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58])
tempAttack &= tempAttack - 1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_NONE
moveList[moveCount][MOVE_PIECE] = WR
moveCount+=1
}
}
tempBitboard = PieceArray[WB]
for tempBitboard != 0 {
startingSquare = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58])
tempBitboard &= tempBitboard - 1
tempPinBitboard = MAX_ULONG
if pinNumber != 0 {
for i := 0; i < pinNumber; i+=1 {
if pinArray[i][PINNED_SQUARE_INDEX] == startingSquare {
tempPinBitboard = INBETWEEN_BITBOARDS[whiteKingPosition][pinArray[i][PINNING_PIECE_INDEX]]
}
}
}
bishopAttacks :u64= GetBishopAttacksFast(startingSquare, COMBINED_OCCUPANCIES)
tempAttack = ((bishopAttacks & BLACK_OCCUPANCIES) & checkBitboard) & tempPinBitboard
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58])
tempAttack &= tempAttack - 1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_CAPTURE
moveList[moveCount][MOVE_PIECE] = WB
moveCount+=1
}
tempAttack = ((bishopAttacks & EMPTY_OCCUPANCIES) & checkBitboard) & tempPinBitboard
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58])
tempAttack &= tempAttack - 1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_NONE
moveList[moveCount][MOVE_PIECE] = WB
moveCount+=1
}
}
tempBitboard = PieceArray[WQ]
for tempBitboard != 0 {
startingSquare = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58])
tempBitboard &= tempBitboard - 1
tempPinBitboard = MAX_ULONG
if pinNumber != 0 {
for i := 0; i < pinNumber; i+=1 {
if pinArray[i][PINNED_SQUARE_INDEX] == startingSquare {
tempPinBitboard = INBETWEEN_BITBOARDS[whiteKingPosition][pinArray[i][PINNING_PIECE_INDEX]]
}
}
}
queenAttacks :u64= GetRookAttacksFast(startingSquare, COMBINED_OCCUPANCIES)
queenAttacks |= GetBishopAttacksFast(startingSquare, COMBINED_OCCUPANCIES)
tempAttack = ((queenAttacks & BLACK_OCCUPANCIES) & checkBitboard) & tempPinBitboard
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58])
tempAttack &= tempAttack - 1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_CAPTURE
moveList[moveCount][MOVE_PIECE] = WQ
moveCount+=1
}
tempAttack = ((queenAttacks & EMPTY_OCCUPANCIES) & checkBitboard) & tempPinBitboard
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58])
tempAttack &= tempAttack - 1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_NONE
moveList[moveCount][MOVE_PIECE] = WQ
moveCount+=1
}
}
}
} else { //black move
blackKingCheckCount: int = 0
blackKingPosition: int = (DEBRUIJN64[MAGIC*(PieceArray[BK]~(PieceArray[BK]-1))>>58])
// if (blackKingPosition <0 || blackKingPosition > 63) {
//fmt.println("no black king found, error");
//PrintBoard();
//assert(blackKingCheckCount >= 0 && blackKingCheckCount <= 63);
//}
//pawns
tempBitboard = PieceArray[WP] & BLACK_PAWN_ATTACKS[blackKingPosition]
if tempBitboard != 0 {
pawn_square:int = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58])
checkBitboard = SQUARE_BBS[pawn_square]
blackKingCheckCount+=1;
}
//knights
tempBitboard = PieceArray[WN] & KNIGHT_ATTACKS[blackKingPosition]
if tempBitboard != 0 {
knight_square: int = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58])
checkBitboard = SQUARE_BBS[knight_square]
blackKingCheckCount+=1;
}
//bishops
bishopAttacksChecks :u64= GetBishopAttacksFast(blackKingPosition, WHITE_OCCUPANCIES)
tempBitboard = PieceArray[WB] & bishopAttacksChecks
for tempBitboard != 0 {
piece_square: int = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58])
tempPinBitboard = INBETWEEN_BITBOARDS[blackKingPosition][piece_square] & BLACK_OCCUPANCIES
if tempPinBitboard == 0 {
checkBitboard = INBETWEEN_BITBOARDS[blackKingPosition][piece_square]
blackKingCheckCount+=1
} else {
pinned_square: int = (DEBRUIJN64[MAGIC*(tempPinBitboard~(tempPinBitboard-1))>>58])
tempPinBitboard &= tempPinBitboard - 1
if tempPinBitboard == 0 {
pinArray[pinNumber][PINNED_SQUARE_INDEX] = pinned_square
pinArray[pinNumber][PINNING_PIECE_INDEX] = piece_square
pinNumber+=1
}
}
tempBitboard &= tempBitboard - 1
}
//queen
tempBitboard = PieceArray[WQ] & bishopAttacksChecks
for tempBitboard != 0 {
piece_square := (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58])
tempPinBitboard = INBETWEEN_BITBOARDS[blackKingPosition][piece_square] & BLACK_OCCUPANCIES
if tempPinBitboard == 0 {
checkBitboard = INBETWEEN_BITBOARDS[blackKingPosition][piece_square]
blackKingCheckCount+=1
} else {
pinned_square:int = (DEBRUIJN64[MAGIC*(tempPinBitboard~(tempPinBitboard-1))>>58])
tempPinBitboard &= tempPinBitboard - 1
if tempPinBitboard == 0 {
pinArray[pinNumber][PINNED_SQUARE_INDEX] = pinned_square
pinArray[pinNumber][PINNING_PIECE_INDEX] = piece_square
pinNumber+=1
}
}
tempBitboard &= tempBitboard - 1
}
//rook
rook_attacks :u64= GetRookAttacksFast(blackKingPosition, WHITE_OCCUPANCIES)
tempBitboard = PieceArray[WR] & rook_attacks
for tempBitboard != 0 {
piece_square := (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58])
tempPinBitboard = INBETWEEN_BITBOARDS[blackKingPosition][piece_square] & BLACK_OCCUPANCIES
if tempPinBitboard == 0 {
checkBitboard = INBETWEEN_BITBOARDS[blackKingPosition][piece_square]
blackKingCheckCount+=1
} else {
pinned_square := (DEBRUIJN64[MAGIC*(tempPinBitboard~(tempPinBitboard-1))>>58])
tempPinBitboard &= tempPinBitboard - 1
if tempPinBitboard == 0 {
pinArray[pinNumber][PINNED_SQUARE_INDEX] = pinned_square
pinArray[pinNumber][PINNING_PIECE_INDEX] = piece_square
pinNumber+=1
}
}
tempBitboard &= tempBitboard - 1
}
//queen
tempBitboard = PieceArray[WQ] & rook_attacks
for tempBitboard != 0 {
piece_square :int= (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58])
tempPinBitboard = INBETWEEN_BITBOARDS[blackKingPosition][piece_square] & BLACK_OCCUPANCIES
if tempPinBitboard == 0 {
checkBitboard = INBETWEEN_BITBOARDS[blackKingPosition][piece_square]
blackKingCheckCount+=1
} else {
pinned_square := (DEBRUIJN64[MAGIC*(tempPinBitboard~(tempPinBitboard-1))>>58])
tempPinBitboard &= tempPinBitboard - 1
if tempPinBitboard == 0 {
pinArray[pinNumber][PINNED_SQUARE_INDEX] = pinned_square
pinArray[pinNumber][PINNING_PIECE_INDEX] = piece_square
pinNumber+=1
}
}
tempBitboard &= tempBitboard - 1
}
occupancyWithoutBlackKing := COMBINED_OCCUPANCIES & (~PieceArray[BK])
tempAttack = KING_ATTACKS[blackKingPosition] & WHITE_OCCUPANCIES
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58])
tempAttack &= tempAttack - 1
if (PieceArray[WP] & BLACK_PAWN_ATTACKS[targetSquare]) != 0 {
continue
}
if (PieceArray[WN] & KNIGHT_ATTACKS[targetSquare]) != 0 {
continue
}
if (PieceArray[WK] & KING_ATTACKS[targetSquare]) != 0 {
continue
}
bishopAttacks := GetBishopAttacksFast(targetSquare, occupancyWithoutBlackKing)
if (PieceArray[WB] & bishopAttacks) != 0 {
continue
}
if (PieceArray[WQ] & bishopAttacks) != 0 {
continue
}
rookAttacks := GetRookAttacksFast(targetSquare, occupancyWithoutBlackKing)
if (PieceArray[WR] & rookAttacks) != 0 {
continue
}
if (PieceArray[WQ] & rookAttacks) != 0 {
continue
}
moveList[moveCount][MOVE_STARTING] = blackKingPosition
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_CAPTURE
moveList[moveCount][MOVE_PIECE] = BK
moveCount+=1
}
tempAttack = KING_ATTACKS[blackKingPosition] & EMPTY_OCCUPANCIES;
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58])
tempAttack &= tempAttack - 1
if (PieceArray[WP] & WHITE_PAWN_ATTACKS[targetSquare]) != 0 {
continue
}
if (PieceArray[WN] & KNIGHT_ATTACKS[targetSquare]) != 0 {
continue
}
if (PieceArray[WK] & KING_ATTACKS[targetSquare]) != 0 {
continue
}
bishopAttacks := GetBishopAttacksFast(targetSquare, occupancyWithoutBlackKing)
if (PieceArray[WB] & bishopAttacks) != 0 {
continue
}
if (PieceArray[WQ] & bishopAttacks) != 0 {
continue
}
rookAttacks := GetRookAttacksFast(targetSquare, occupancyWithoutBlackKing)
if (PieceArray[WR] & rookAttacks) != 0 {
continue
}
if (PieceArray[WQ] & rookAttacks) != 0 {
continue
}
moveList[moveCount][MOVE_STARTING] = blackKingPosition;
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_NONE
moveList[moveCount][MOVE_PIECE] = BK
moveCount+=1
}
if blackKingCheckCount < 2 {
if blackKingCheckCount == 0 {
checkBitboard = MAX_ULONG
}
tempBitboard = PieceArray[BP]
for tempBitboard != 0 {
startingSquare = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58])
tempBitboard &= tempBitboard - 1
tempPinBitboard = MAX_ULONG
if pinNumber != 0 {
for i := 0; i < pinNumber; i+=1 {
if pinArray[i][PINNED_SQUARE_INDEX] == startingSquare {
tempPinBitboard = INBETWEEN_BITBOARDS[blackKingPosition][pinArray[i][PINNING_PIECE_INDEX]]
}
}
}
if (SQUARE_BBS[startingSquare+8] & COMBINED_OCCUPANCIES) == 0 { //if up one square is empty
if ((SQUARE_BBS[startingSquare+8] & checkBitboard) & tempPinBitboard) != 0 {
if (SQUARE_BBS[startingSquare] & RANK_2_BITBOARD) != 0 { //if promotion
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = startingSquare + 8
moveList[moveCount][MOVE_TAG] = TAG_BBishopPromotion
moveList[moveCount][MOVE_PIECE] = BP
moveCount+=1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = startingSquare + 8
moveList[moveCount][MOVE_TAG] = TAG_BKnightPromotion
moveList[moveCount][MOVE_PIECE] = BP
moveCount+=1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = startingSquare + 8
moveList[moveCount][MOVE_TAG] = TAG_BRookPromotion
moveList[moveCount][MOVE_PIECE] = BP
moveCount+=1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = startingSquare + 8
moveList[moveCount][MOVE_TAG] = TAG_BQueenPromotion
moveList[moveCount][MOVE_PIECE] = BP
moveCount+=1
} else {
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = startingSquare + 8
moveList[moveCount][MOVE_TAG] = TAG_NONE
moveList[moveCount][MOVE_PIECE] = BP
moveCount+=1
}
}
if (SQUARE_BBS[startingSquare] & RANK_7_BITBOARD) != 0 { //if on rank 2
if ((SQUARE_BBS[startingSquare+16] & checkBitboard) & tempPinBitboard) != 0 {
if ((SQUARE_BBS[startingSquare+16]) & COMBINED_OCCUPANCIES) == 0 { //if up two squares and one square are empty
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = startingSquare + 16
moveList[moveCount][MOVE_TAG] = TAG_DoublePawnBlack
moveList[moveCount][MOVE_PIECE] = BP
moveCount+=1
}
}
}
}
tempAttack = ((BLACK_PAWN_ATTACKS[startingSquare] & WHITE_OCCUPANCIES) & checkBitboard) & tempPinBitboard //if black piece diagonal to pawn
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58]) //find the bit
tempAttack &= tempAttack - 1
if (SQUARE_BBS[startingSquare] & RANK_2_BITBOARD) != 0 { //if promotion
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_BCaptureQueenPromotion
moveList[moveCount][MOVE_PIECE] = BP
moveCount+=1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_BCaptureRookPromotion
moveList[moveCount][MOVE_PIECE] = BP
moveCount+=1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_BCaptureKnightPromotion
moveList[moveCount][MOVE_PIECE] = BP
moveCount+=1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_BCaptureBishopPromotion
moveList[moveCount][MOVE_PIECE] = BP
moveCount+=1
} else {
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_CAPTURE
moveList[moveCount][MOVE_PIECE] = BP
moveCount+=1
}
}
if (SQUARE_BBS[startingSquare] & RANK_4_BITBOARD) != 0 { //check rank for ep
if ep != NO_SQUARE {
if (((BLACK_PAWN_ATTACKS[startingSquare] & SQUARE_BBS[ep]) & checkBitboard) & tempPinBitboard) != 0 {
if (PieceArray[BK] & RANK_4_BITBOARD) == 0 { //if no king on rank 5
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = int(ep)
moveList[moveCount][MOVE_TAG] = TAG_BLACKEP
moveList[moveCount][MOVE_PIECE] = BP
moveCount+=1
} else if (PieceArray[WR]&RANK_4_BITBOARD) == 0 && (PieceArray[WQ]&RANK_4_BITBOARD) == 0 { // if no b rook or queen on rank 5
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = int(ep)
moveList[moveCount][MOVE_TAG] = TAG_BLACKEP
moveList[moveCount][MOVE_PIECE] = BP
moveCount+=1
} else { //wk and br or bq on rank 5
occupancyWithoutEPPawns :u64= COMBINED_OCCUPANCIES & ~SQUARE_BBS[startingSquare]
occupancyWithoutEPPawns &= ~SQUARE_BBS[ep-8]
rookAttacksFromKing :u64= GetRookAttacksFast(blackKingPosition, occupancyWithoutEPPawns);
if (rookAttacksFromKing & PieceArray[WR]) == 0 {
if (rookAttacksFromKing & PieceArray[WQ]) == 0 {
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = int(ep)
moveList[moveCount][MOVE_TAG] = TAG_BLACKEP
moveList[moveCount][MOVE_PIECE] = BP
moveCount+=1
}
}
}
}
}
}
}
tempBitboard = PieceArray[BN]
for tempBitboard != 0 {
startingSquare = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58]) //looks for the startingSquare
tempBitboard &= tempBitboard - 1 //removes the knight from that square to not infinitely loop
tempPinBitboard = MAX_ULONG
if pinNumber != 0 {
for i := 0; i < pinNumber; i+=1 {
if pinArray[i][PINNED_SQUARE_INDEX] == startingSquare {
tempPinBitboard = INBETWEEN_BITBOARDS[blackKingPosition][pinArray[i][PINNING_PIECE_INDEX]]
}
}
}
tempAttack = ((KNIGHT_ATTACKS[startingSquare] & WHITE_OCCUPANCIES) & checkBitboard) & tempPinBitboard //gets knight captures
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58])
tempAttack &= tempAttack - 1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_CAPTURE
moveList[moveCount][MOVE_PIECE] = BN
moveCount+=1
}
tempAttack = ((KNIGHT_ATTACKS[startingSquare] & (~COMBINED_OCCUPANCIES)) & checkBitboard) & tempPinBitboard
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58])
tempAttack &= tempAttack - 1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_NONE
moveList[moveCount][MOVE_PIECE] = BN
moveCount+=1
}
}
tempBitboard = PieceArray[BB]
for tempBitboard != 0 {
startingSquare = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58])
tempBitboard &= tempBitboard - 1
tempPinBitboard = MAX_ULONG
if pinNumber != 0 {
for i := 0; i < pinNumber; i+=1 {
if pinArray[i][PINNED_SQUARE_INDEX] == startingSquare {
tempPinBitboard = INBETWEEN_BITBOARDS[blackKingPosition][pinArray[i][PINNING_PIECE_INDEX]]
}
}
}
bishopAttacks :u64= GetBishopAttacksFast(startingSquare, COMBINED_OCCUPANCIES)
tempAttack = ((bishopAttacks & WHITE_OCCUPANCIES) & checkBitboard) & tempPinBitboard
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58])
tempAttack &= tempAttack - 1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_CAPTURE
moveList[moveCount][MOVE_PIECE] = BB
moveCount+=1
}
tempAttack = ((bishopAttacks & (~COMBINED_OCCUPANCIES)) & checkBitboard) & tempPinBitboard
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58])
tempAttack &= tempAttack - 1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_NONE
moveList[moveCount][MOVE_PIECE] = BB
moveCount+=1
}
}
tempBitboard = PieceArray[BR]
for tempBitboard != 0 {
startingSquare = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58])
tempBitboard &= tempBitboard - 1
tempPinBitboard = MAX_ULONG
if pinNumber != 0 {
for i := 0; i < pinNumber; i+=1 {
if pinArray[i][PINNED_SQUARE_INDEX] == startingSquare {
tempPinBitboard = INBETWEEN_BITBOARDS[blackKingPosition][pinArray[i][PINNING_PIECE_INDEX]]
}
}
}
rookAttacks :u64= GetRookAttacksFast(startingSquare, COMBINED_OCCUPANCIES)
tempAttack = ((rookAttacks & WHITE_OCCUPANCIES) & checkBitboard) & tempPinBitboard
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58])
tempAttack &= tempAttack - 1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_CAPTURE
moveList[moveCount][MOVE_PIECE] = BR
moveCount+=1
}
tempAttack = ((rookAttacks & (~COMBINED_OCCUPANCIES)) & checkBitboard) & tempPinBitboard
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58])
tempAttack &= tempAttack - 1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_NONE
moveList[moveCount][MOVE_PIECE] = BR
moveCount+=1
}
}
tempBitboard = PieceArray[BQ]
for tempBitboard != 0 {
startingSquare = (DEBRUIJN64[MAGIC*(tempBitboard~(tempBitboard-1))>>58])
tempBitboard &= tempBitboard - 1
tempPinBitboard = MAX_ULONG
if pinNumber != 0 {
for i := 0; i < pinNumber; i+=1 {
if pinArray[i][PINNED_SQUARE_INDEX] == startingSquare {
tempPinBitboard = INBETWEEN_BITBOARDS[blackKingPosition][pinArray[i][PINNING_PIECE_INDEX]]
}
}
}
queenAttacks :u64= GetRookAttacksFast(startingSquare, COMBINED_OCCUPANCIES)
queenAttacks |= GetBishopAttacksFast(startingSquare, COMBINED_OCCUPANCIES)
tempAttack = ((queenAttacks & WHITE_OCCUPANCIES) & checkBitboard) & tempPinBitboard
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58])
tempAttack &= tempAttack - 1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_CAPTURE
moveList[moveCount][MOVE_PIECE] = BQ
moveCount+=1
}
tempAttack = ((queenAttacks & (~COMBINED_OCCUPANCIES)) & checkBitboard) & tempPinBitboard
for tempAttack != 0 {
targetSquare = (DEBRUIJN64[MAGIC*(tempAttack~(tempAttack-1))>>58])
tempAttack &= tempAttack - 1
moveList[moveCount][MOVE_STARTING] = startingSquare
moveList[moveCount][MOVE_TARGET] = targetSquare
moveList[moveCount][MOVE_TAG] = TAG_NONE
moveList[moveCount][MOVE_PIECE] = BQ
moveCount+=1
}
}
}
if blackKingCheckCount == 0 {
if CastleRights[BKS_CASTLE_RIGHTS] == true {
if blackKingPosition == E8 { //king on e1
if (BKS_EMPTY_BITBOARD & COMBINED_OCCUPANCIES) == 0 { //f1 and g1 empty
if (PieceArray[BR] & SQUARE_BBS[H8]) != 0 { //rook on h1
if Is_Square_Attacked_By_White(F8, COMBINED_OCCUPANCIES) == false {
if Is_Square_Attacked_By_White(G8, COMBINED_OCCUPANCIES) == false {
moveList[moveCount][MOVE_STARTING] = E8
moveList[moveCount][MOVE_TARGET] = G8
moveList[moveCount][MOVE_TAG] = TAG_BCASTLEKS
moveList[moveCount][MOVE_PIECE] = BK
moveCount+=1
}
}
}
}
}
}
if CastleRights[BQS_CASTLE_RIGHTS] == true {
if blackKingPosition == E8 { //king on e1
if (BQS_EMPTY_BITBOARD & COMBINED_OCCUPANCIES) == 0 { //f1 and g1 empty
if (PieceArray[BR] & SQUARE_BBS[A8]) != 0 { //rook on h1
if Is_Square_Attacked_By_White(C8, COMBINED_OCCUPANCIES) == false {
if Is_Square_Attacked_By_White(D8, COMBINED_OCCUPANCIES) == false {
moveList[moveCount][MOVE_STARTING] = E8
moveList[moveCount][MOVE_TARGET] = C8
moveList[moveCount][MOVE_TAG] = TAG_BCASTLEQS
moveList[moveCount][MOVE_PIECE] = BK
moveCount+=1
}
}
}
}
}
}
}
}
if depth == 1 {
return moveCount;
}
nodes: int = 0
priorNodes: int
copyEp: int = ep
copyCastle: [4]bool;
copyCastle[0] = CastleRights[0]
copyCastle[1] = CastleRights[1]
copyCastle[2] = CastleRights[2]
copyCastle[3] = CastleRights[3]
for moveIndex := 0; moveIndex < int(moveCount); moveIndex+=1 {
startingSquare := moveList[moveIndex][MOVE_STARTING]
targetSquare := moveList[moveIndex][MOVE_TARGET]
piece := moveList[moveIndex][MOVE_PIECE]
tag := moveList[moveIndex][MOVE_TAG]
// if (startingSquare < 0 || startingSquare > 63) {
//fmt.printf("INVALID ST SQ: depth: %d, ply: %d, st: %d, tar: %d, piece: %d, tag: %d\n", depth, ply, startingSquare, targetSquare, piece, tag);
//}
//assert(startingSquare >= 0 && startingSquare <= 63, "invalid st sq");
//assert(targetSquare >= 0 && targetSquare <= 63, "invalid tar sq");
//assert(piece >= 0 && piece <= 11, "invalid piece");
captureIndex: int = -1
whiteToPlay = !whiteToPlay
switch tag {
case TAG_NONE: //none
PieceArray[piece] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
ep = NO_SQUARE
case TAG_CHECK: //check
PieceArray[piece] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
ep = NO_SQUARE
case TAG_CAPTURE: //capture
PieceArray[piece] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
if PieceIsWhite(piece) {
for i := BLACK_START_INDEX; i <= BLACK_END_INDEX; i+=1 {
if (PieceArray[i] & SQUARE_BBS[targetSquare]) != 0 {
captureIndex = i
break
}
}
PieceArray[captureIndex] &= ~SQUARE_BBS[targetSquare]
} else { //is black
for i := WHITE_START_INDEX; i <= WHITE_END_INDEX; i+=1 {
if (PieceArray[i] & SQUARE_BBS[targetSquare]) != 0 {
captureIndex = i
break
}
}
PieceArray[captureIndex] &= ~SQUARE_BBS[targetSquare]
}
ep = NO_SQUARE
case TAG_CHECK_CAPTURE: //check cap
PieceArray[piece] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
if PieceIsWhite(piece) {
for i := BLACK_START_INDEX; i <= BLACK_END_INDEX; i+=1 {
if (PieceArray[i] & SQUARE_BBS[targetSquare]) != 0 {
captureIndex = i
break
}
}
PieceArray[captureIndex] &= ~SQUARE_BBS[targetSquare]
} else { //is black
for i := WHITE_START_INDEX; i <= WHITE_END_INDEX; i+=1 {
if (PieceArray[i] & SQUARE_BBS[targetSquare]) != 0 {
captureIndex = i
break
}
}
PieceArray[captureIndex] &= ~SQUARE_BBS[targetSquare]
}
ep = NO_SQUARE
case TAG_WHITEEP: //white ep
//move piece
PieceArray[WP] |= SQUARE_BBS[targetSquare]
PieceArray[WP] &= ~SQUARE_BBS[startingSquare]
//remove
PieceArray[BP] &= ~SQUARE_BBS[targetSquare+8]
ep = NO_SQUARE
case TAG_BLACKEP: //black ep
//move piece
PieceArray[BP] |= SQUARE_BBS[targetSquare]
PieceArray[BP] &= ~SQUARE_BBS[startingSquare]
//remove white pawn square up
PieceArray[WP] &= ~SQUARE_BBS[targetSquare-8]
ep = NO_SQUARE
case TAG_WCASTLEKS: //WKS
//white king
PieceArray[WK] |= SQUARE_BBS[G1]
PieceArray[WK] &= ~SQUARE_BBS[E1]
//white rook
PieceArray[WR] |= SQUARE_BBS[F1]
PieceArray[WR] &= ~SQUARE_BBS[H1]
//occupancies
CastleRights[WKS_CASTLE_RIGHTS] = false
CastleRights[WQS_CASTLE_RIGHTS] = false
ep = NO_SQUARE
case TAG_WCASTLEQS: //WQS
//white king
PieceArray[WK] |= SQUARE_BBS[C1]
PieceArray[WK] &= ~SQUARE_BBS[E1]
//white rook
PieceArray[WR] |= SQUARE_BBS[D1]
PieceArray[WR] &= ~SQUARE_BBS[A1]
CastleRights[WKS_CASTLE_RIGHTS] = false
CastleRights[WQS_CASTLE_RIGHTS] = false
ep = NO_SQUARE
case TAG_BCASTLEKS: //BKS
//white king
PieceArray[BK] |= SQUARE_BBS[G8]
PieceArray[BK] &= ~SQUARE_BBS[E8]
//white rook
PieceArray[BR] |= SQUARE_BBS[F8]
PieceArray[BR] &= ~SQUARE_BBS[H8]
CastleRights[BKS_CASTLE_RIGHTS] = false
CastleRights[BQS_CASTLE_RIGHTS] = false
ep = NO_SQUARE
case TAG_BCASTLEQS: //BQS
//white king
PieceArray[BK] |= SQUARE_BBS[C8]
PieceArray[BK] &= ~SQUARE_BBS[E8]
//white rook
PieceArray[BR] |= SQUARE_BBS[D8]
PieceArray[BR] &= ~SQUARE_BBS[A8]
CastleRights[BKS_CASTLE_RIGHTS] = false
CastleRights[BQS_CASTLE_RIGHTS] = false
ep = NO_SQUARE
case TAG_BKnightPromotion: //BNPr
PieceArray[BN] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
ep = NO_SQUARE
case TAG_BBishopPromotion: //BBPr
PieceArray[BB] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
ep = NO_SQUARE
case TAG_BQueenPromotion: //BQPr
PieceArray[BQ] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
ep = NO_SQUARE
case TAG_BRookPromotion: //BRPr
PieceArray[BR] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
ep = NO_SQUARE
case 12: //WNPr
PieceArray[WN] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
ep = NO_SQUARE
case 13: //WBPr
PieceArray[WB] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
ep = NO_SQUARE
case 14: //WQPr
PieceArray[WQ] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
ep = NO_SQUARE
case 15: //WRPr
PieceArray[WR] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
ep = NO_SQUARE
case 16: //BNPrCAP
PieceArray[BN] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
ep = NO_SQUARE
for i := WHITE_START_INDEX; i <= WHITE_END_INDEX; i+=1 {
if (PieceArray[i] & SQUARE_BBS[targetSquare]) != 0 {
captureIndex = i
break
}
}
PieceArray[captureIndex] &= ~SQUARE_BBS[targetSquare]
case 17: //BBPrCAP
PieceArray[BB] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
ep = NO_SQUARE
for i := WHITE_START_INDEX; i <= WHITE_END_INDEX; i+=1 {
if (PieceArray[i] & SQUARE_BBS[targetSquare]) != 0 {
captureIndex = i
break
}
}
PieceArray[captureIndex] &= ~SQUARE_BBS[targetSquare]
case 18: //BQPrCAP
PieceArray[BQ] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
ep = NO_SQUARE
for i := WHITE_START_INDEX; i <= WHITE_END_INDEX; i+=1 {
if (PieceArray[i] & SQUARE_BBS[targetSquare]) != 0 {
captureIndex = i
break
}
}
PieceArray[captureIndex] &= ~SQUARE_BBS[targetSquare]
case 19: //BRPrCAP
PieceArray[BR] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
ep = NO_SQUARE
for i := WHITE_START_INDEX; i <= WHITE_END_INDEX; i+=1 {
if (PieceArray[i] & SQUARE_BBS[targetSquare]) != 0 {
captureIndex = i
break
}
}
PieceArray[captureIndex] &= ~SQUARE_BBS[targetSquare]
case 20: //WNPrCAP
PieceArray[WN] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
ep = NO_SQUARE
for i := BLACK_START_INDEX; i <= BLACK_END_INDEX; i+=1 {
if (PieceArray[i] & SQUARE_BBS[targetSquare]) != 0 {
captureIndex = i
break
}
}
PieceArray[captureIndex] &= ~SQUARE_BBS[targetSquare]
case 21: //WBPrCAP
PieceArray[WB] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
ep = NO_SQUARE
for i := BLACK_START_INDEX; i <= BLACK_END_INDEX; i+=1 {
if (PieceArray[i] & SQUARE_BBS[targetSquare]) != 0 {
captureIndex = i
break
}
}
PieceArray[captureIndex] &= ~SQUARE_BBS[targetSquare]
case 22: //WQPrCAP
PieceArray[WQ] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
ep = NO_SQUARE
for i := BLACK_START_INDEX; i <= BLACK_END_INDEX; i+=1 {
if (PieceArray[i] & SQUARE_BBS[targetSquare]) != 0 {
captureIndex = i
break
}
}
PieceArray[captureIndex] &= ~SQUARE_BBS[targetSquare]
case 23: //WRPrCAP
PieceArray[WR] |= SQUARE_BBS[targetSquare]
PieceArray[piece] &= ~SQUARE_BBS[startingSquare]
ep = NO_SQUARE
for i := BLACK_START_INDEX; i <= BLACK_END_INDEX; i+=1 {
if (PieceArray[i] & SQUARE_BBS[targetSquare]) != 0 {
captureIndex = i
break
}
}
PieceArray[captureIndex] &= ~SQUARE_BBS[targetSquare]
case 24: //WDouble
PieceArray[WP] |= SQUARE_BBS[targetSquare]
PieceArray[WP] &= ~SQUARE_BBS[startingSquare]
ep = targetSquare + 8
case 25: //BDouble
PieceArray[BP] |= SQUARE_BBS[targetSquare]
PieceArray[BP] &= ~SQUARE_BBS[startingSquare]
ep = targetSquare - 8
}
if piece == WK {
CastleRights[WKS_CASTLE_RIGHTS] = false
CastleRights[WQS_CASTLE_RIGHTS] = false
} else if piece == BK {
CastleRights[BKS_CASTLE_RIGHTS] = false
CastleRights[BQS_CASTLE_RIGHTS] = false
} else if piece == WR {
if CastleRights[WKS_CASTLE_RIGHTS] == true {
if (PieceArray[WR] & SQUARE_BBS[H1]) == 0 {
CastleRights[WKS_CASTLE_RIGHTS] = false
}
}
if CastleRights[WQS_CASTLE_RIGHTS] == true {
if (PieceArray[WR] & SQUARE_BBS[A1]) == 0 {
CastleRights[WQS_CASTLE_RIGHTS] = false
}
}
} else if piece == BR {
if CastleRights[BKS_CASTLE_RIGHTS] == true {
if (PieceArray[BR] & SQUARE_BBS[H8]) == 0 {
CastleRights[BKS_CASTLE_RIGHTS] = false
}
}
if CastleRights[BQS_CASTLE_RIGHTS] == true {
if (PieceArray[BR] & SQUARE_BBS[A8]) == 0 {
CastleRights[BQS_CASTLE_RIGHTS] = false
}
}
}
priorNodes = nodes
nodes += PerftInline(depth-1, ply+1)
whiteToPlay = !whiteToPlay
switch tag {
case TAG_NONE: //none
PieceArray[piece] |= SQUARE_BBS[startingSquare]
PieceArray[piece] &= ~SQUARE_BBS[targetSquare]
case TAG_CHECK: //check
PieceArray[piece] |= SQUARE_BBS[startingSquare]
PieceArray[piece] &= ~SQUARE_BBS[targetSquare]
case TAG_CAPTURE: //capture
PieceArray[piece] |= SQUARE_BBS[startingSquare]
PieceArray[piece] &= ~SQUARE_BBS[targetSquare]
if PieceIsWhite(piece) == true {
PieceArray[captureIndex] |= SQUARE_BBS[targetSquare]
} else { //is black
PieceArray[captureIndex] |= SQUARE_BBS[targetSquare]
}
case TAG_CHECK_CAPTURE: //check cap
PieceArray[piece] |= SQUARE_BBS[startingSquare]
PieceArray[piece] &= ~SQUARE_BBS[targetSquare]
if PieceIsWhite(piece) == true {
PieceArray[captureIndex] |= SQUARE_BBS[targetSquare]
} else { //is black
PieceArray[captureIndex] |= SQUARE_BBS[targetSquare]
}
case TAG_WHITEEP: //white ep
PieceArray[WP] |= SQUARE_BBS[startingSquare]
PieceArray[WP] &= ~SQUARE_BBS[targetSquare]
PieceArray[BP] |= SQUARE_BBS[targetSquare+8]
case TAG_BLACKEP: //black ep
PieceArray[BP] |= SQUARE_BBS[startingSquare]
PieceArray[BP] &= ~SQUARE_BBS[targetSquare]
PieceArray[WP] |= SQUARE_BBS[targetSquare-8]
case TAG_WCASTLEKS: //WKS
//white king
PieceArray[WK] |= SQUARE_BBS[E1]
PieceArray[WK] &= ~SQUARE_BBS[G1]
//white rook
PieceArray[WR] |= SQUARE_BBS[H1]
PieceArray[WR] &= ~SQUARE_BBS[F1]
case TAG_WCASTLEQS: //WQS
//white king
PieceArray[WK] |= SQUARE_BBS[E1]
PieceArray[WK] &= ~SQUARE_BBS[C1]
//white rook
PieceArray[WR] |= SQUARE_BBS[A1]
PieceArray[WR] &= ~SQUARE_BBS[D1]
case TAG_BCASTLEKS: //BKS
//white king
PieceArray[BK] |= SQUARE_BBS[E8]
PieceArray[BK] &= ~SQUARE_BBS[G8]
//white rook
PieceArray[BR] |= SQUARE_BBS[H8]
PieceArray[BR] &= ~SQUARE_BBS[F8]
case TAG_BCASTLEQS: //BQS
//white king
PieceArray[BK] |= SQUARE_BBS[E8]
PieceArray[BK] &= ~SQUARE_BBS[C8]
//white rook
PieceArray[BR] |= SQUARE_BBS[A8]
PieceArray[BR] &= ~SQUARE_BBS[D8]
case TAG_BKnightPromotion: //BNPr
PieceArray[BP] |= SQUARE_BBS[startingSquare]
PieceArray[BN] &= ~SQUARE_BBS[targetSquare]
case TAG_BBishopPromotion: //BBPr
PieceArray[BP] |= SQUARE_BBS[startingSquare]
PieceArray[BB] &= ~SQUARE_BBS[targetSquare]
case TAG_BQueenPromotion: //BQPr
PieceArray[BP] |= SQUARE_BBS[startingSquare]
PieceArray[BQ] &= ~SQUARE_BBS[targetSquare]
case TAG_BRookPromotion: //BRPr
PieceArray[BP] |= SQUARE_BBS[startingSquare]
PieceArray[BR] &= ~SQUARE_BBS[targetSquare]
case TAG_WKnightPromotion: //WNPr
PieceArray[WP] |= SQUARE_BBS[startingSquare]
PieceArray[WN] &= ~SQUARE_BBS[targetSquare]
case TAG_WBishopPromotion: //WBPr
PieceArray[WP] |= SQUARE_BBS[startingSquare]
PieceArray[WB] &= ~SQUARE_BBS[targetSquare]
case TAG_WQueenPromotion: //WQPr
PieceArray[WP] |= SQUARE_BBS[startingSquare]
PieceArray[WQ] &= ~SQUARE_BBS[targetSquare]
case TAG_WRookPromotion: //WRPr
PieceArray[WP] |= SQUARE_BBS[startingSquare]
PieceArray[WR] &= ~SQUARE_BBS[targetSquare]
case TAG_BCaptureKnightPromotion: //BNPrCAP
PieceArray[BP] |= SQUARE_BBS[startingSquare]
PieceArray[BN] &= ~SQUARE_BBS[targetSquare]
PieceArray[captureIndex] |= SQUARE_BBS[targetSquare]
case TAG_BCaptureBishopPromotion: //BBPrCAP
PieceArray[BP] |= SQUARE_BBS[startingSquare]
PieceArray[BB] &= ~SQUARE_BBS[targetSquare]
PieceArray[captureIndex] |= SQUARE_BBS[targetSquare]
case TAG_BCaptureQueenPromotion: //BQPrCAP
PieceArray[BP] |= SQUARE_BBS[startingSquare]
PieceArray[BQ] &= ~SQUARE_BBS[targetSquare]
PieceArray[captureIndex] |= SQUARE_BBS[targetSquare]
case TAG_BCaptureRookPromotion: //BRPrCAP
PieceArray[BP] |= SQUARE_BBS[startingSquare]
PieceArray[BR] &= ~SQUARE_BBS[targetSquare]
PieceArray[captureIndex] |= SQUARE_BBS[targetSquare]
case TAG_WCaptureKnightPromotion: //WNPrCAP
PieceArray[WP] |= SQUARE_BBS[startingSquare]
PieceArray[WN] &= ~SQUARE_BBS[targetSquare]
PieceArray[captureIndex] |= SQUARE_BBS[targetSquare]
case TAG_WCaptureBishopPromotion: //WBPrCAP
PieceArray[WP] |= SQUARE_BBS[startingSquare]
PieceArray[WB] &= ~SQUARE_BBS[targetSquare]
PieceArray[captureIndex] |= SQUARE_BBS[targetSquare]
case TAG_WCaptureQueenPromotion: //WQPrCAP
PieceArray[WP] |= SQUARE_BBS[startingSquare]
PieceArray[WQ] &= ~SQUARE_BBS[targetSquare]
PieceArray[captureIndex] |= SQUARE_BBS[targetSquare]
case TAG_WCaptureRookPromotion: //WRPrCAP
PieceArray[WP] |= SQUARE_BBS[startingSquare]
PieceArray[WR] &= ~SQUARE_BBS[targetSquare]
PieceArray[captureIndex] |= SQUARE_BBS[targetSquare]
case TAG_DoublePawnWhite: //WDouble
PieceArray[WP] |= SQUARE_BBS[startingSquare]
PieceArray[WP] &= ~SQUARE_BBS[targetSquare]
case TAG_DoublePawnBlack: //BDouble
PieceArray[BP] |= SQUARE_BBS[startingSquare]
PieceArray[BP] &= ~SQUARE_BBS[targetSquare]
}
CastleRights[0] = copyCastle[0]
CastleRights[1] = copyCastle[1]
CastleRights[2] = copyCastle[2]
CastleRights[3] = copyCastle[3]
ep = copyEp
//if ply == 0 {
//PrintMoveNoNL(moveList[moveIndex][MOVE_STARTING], moveList[moveIndex][MOVE_TARGET], moveList[moveIndex][MOVE_TAG])
//fmt.printf(": %d\n", nodes-priorNodes)
//}
}
return nodes
}
}
RunPerftInline :: proc(depth: int) {
start_time: = time.now();
nodes := PerftInline(depth, 0)
end_time: = time.now();
elapsed_time:= end_time._nsec - start_time._nsec;
fmt.printf("Nodes: %d\n", nodes)
fmt.printf("Raw elapsed duration: %d ms\n", elapsed_time);
}