rf: change line length to 88 chars

This commit is contained in:
Benjamin Kirkbride
2020-04-18 01:24:56 -04:00
parent ec0c95ad06
commit 11ae5f1050
10 changed files with 1758 additions and 59 deletions

View File

@@ -8,8 +8,8 @@ SCREEN_HEIGHT = 600
SPRITE_SCALING = 1
GRAVITY = 1.1
class BasicTestWindow(arcade.Window):
class BasicTestWindow(arcade.Window):
def __init__(self, width, height, title, map_name):
super().__init__(width, height, title)
file_path = os.path.dirname(os.path.abspath(__file__))
@@ -18,14 +18,18 @@ class BasicTestWindow(arcade.Window):
self.layers = []
my_map = arcade.tiled.read_tiled_map(map_name, 1)
for layer in my_map.layers:
self.layers.append(arcade.tiled.generate_sprites(
my_map, layer, 1, "../arcade/arcade/examples/"))
self.layers.append(
arcade.tiled.generate_sprites(
my_map, layer, 1, "../arcade/arcade/examples/"
)
)
def on_draw(self):
arcade.start_render()
for layer in self.layers:
layer.draw()
class CollisionTestWindow(BasicTestWindow):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
@@ -33,13 +37,15 @@ class CollisionTestWindow(BasicTestWindow):
self.player_list = arcade.SpriteList()
self.player_sprite = arcade.Sprite(
"../arcade/arcade/examples/images/character.png", SPRITE_SCALING)
"../arcade/arcade/examples/images/character.png", SPRITE_SCALING
)
self.player_sprite.center_x = 400
self.player_sprite.center_y = 800
self.player_list.append(self.player_sprite)
self.physics_engine = arcade.PhysicsEnginePlatformer(
self.player_sprite, self.layers[0], gravity_constant=GRAVITY)
self.player_sprite, self.layers[0], gravity_constant=GRAVITY
)
def on_draw(self):
super().on_draw()
@@ -54,12 +60,10 @@ class CollisionTestWindow(BasicTestWindow):
self.physics_engine.update()
window = CollisionTestWindow(
SCREEN_WIDTH,
SCREEN_HEIGHT,
"Test Text",
"../arcade/arcade/examples/map_polyline_collision.tmx"
"../arcade/arcade/examples/map_polyline_collision.tmx",
)
arcade.run()

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@@ -1 +1 @@
MAP_NAME = 'assets/tiled_test_4.tmx'
MAP_NAME = "assets/tiled_test_4.tmx"

File diff suppressed because one or more lines are too long

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@@ -4,6 +4,7 @@ import config
from arcade.tiled import read_tiled_map
class MyTestWindow(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
@@ -14,14 +15,15 @@ class MyTestWindow(arcade.Window):
self.map.draw()
MAP_NAME = 'assets/tiled_test_4.tmx'
MAP_NAME = "assets/tiled_test_4.tmx"
my_map = arcade.read_tiled_map(config.MAP_NAME, 1)
for row in my_map.layers["Tile Layer 1"]:
for grid_object in row:
print(grid_object)
print(
f"{grid_object.tile.local_id}, {grid_object.center_x}, {grid_object.center_y}")
test = MyTestWindow(640,800,"meme")
f"{grid_object.tile.local_id}, {grid_object.center_x}, {grid_object.center_y}"
)
test = MyTestWindow(640, 800, "meme")
test.test()
test.close()

View File

@@ -5,6 +5,7 @@ import pprint
pp = pprint.PrettyPrinter(indent=4, compact=True, width=200)
class MyTestWindow(arcade.Window):
def __init__(self, width, height, title, map_name):
super().__init__(width, height, title)
@@ -13,8 +14,11 @@ class MyTestWindow(arcade.Window):
my_map = arcade.tiled.read_tiled_map(map_name, 1)
pp.pprint(my_map.layers_int_data)
for layer in my_map.layers_int_data:
self.layers.append(arcade.tiled.generate_sprites(
my_map, layer, 1, "../arcade/arcade/examples/"))
self.layers.append(
arcade.tiled.generate_sprites(
my_map, layer, 1, "../arcade/arcade/examples/"
)
)
def on_draw(self):
arcade.start_render()
@@ -22,7 +26,7 @@ class MyTestWindow(arcade.Window):
layer.draw()
MAP_NAME = '../arcade/arcade/examples/map_base64_gzip.tmx'
MAP_NAME = "../arcade/arcade/examples/map_base64_gzip.tmx"
test = MyTestWindow(640, 800, "meme", MAP_NAME)
arcade.run()