mirror of
https://github.com/OMGeeky/pytiled_parser.git
synced 2025-12-27 22:59:48 +01:00
merge changes made by pvcraven
This commit is contained in:
@@ -54,7 +54,7 @@ def _decode_csv_data(data_text: str) -> List[List[int]]:
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"""
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tile_grid = []
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lines: List[str] = data_text.split("\n")
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# remove erronious empty lists due to a newline being on both ends of text
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# remove erroneous empty lists due to a newline being on both ends of text
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lines = lines[1:-1]
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for line in lines:
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line_list = line.split(",")
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@@ -160,7 +160,7 @@ def _parse_layer(
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Returns:
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FIXME
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"""
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id = int(layer_element.attrib["id"])
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id_ = int(layer_element.attrib["id"])
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name = layer_element.attrib["name"]
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@@ -197,7 +197,7 @@ def _parse_layer(
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else:
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properties = None
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return id, name, offset, opacity, properties
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return id_, name, offset, opacity, properties
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def _parse_tile_layer(element: etree.Element,) -> objects.TileLayer:
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@@ -209,7 +209,7 @@ def _parse_tile_layer(element: etree.Element,) -> objects.TileLayer:
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Returns:
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TileLayer: The tile layer object.
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"""
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id, name, offset, opacity, properties = _parse_layer(element)
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id_, name, offset, opacity, properties = _parse_layer(element)
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width = int(element.attrib["width"])
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height = int(element.attrib["height"])
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@@ -222,7 +222,7 @@ def _parse_tile_layer(element: etree.Element,) -> objects.TileLayer:
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raise ValueError(f"{element} has no child data element.")
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return objects.TileLayer(
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id=id,
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id_=id_,
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name=name,
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offset=offset,
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opacity=opacity,
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@@ -246,12 +246,17 @@ def _parse_objects(
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tiled_objects: List[objects.TiledObject] = []
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for object_element in object_elements:
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id = int(object_element.attrib["id"])
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id_ = int(object_element.attrib["id"])
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location_x = float(object_element.attrib["x"])
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location_y = float(object_element.attrib["y"])
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location = objects.OrderedPair(location_x, location_y)
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tiled_object = objects.TiledObject(id=id, location=location)
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tiled_object = objects.TiledObject(id_=id_, location=location)
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try:
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tiled_object.gid = int(object_element.attrib["gid"])
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except KeyError:
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tiled_object.gid = None
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try:
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width = float(object_element.attrib["width"])
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@@ -310,22 +315,24 @@ def _parse_object_layer(element: etree.Element,) -> objects.ObjectLayer:
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Returns:
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ObjectLayer: The object layer object.
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"""
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id, name, offset, opacity, properties = _parse_layer(element)
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id_, name, offset, opacity, properties = _parse_layer(element)
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tiled_objects = _parse_objects(element.findall("./object"))
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color = None
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try:
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color = element.attrib["color"]
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except KeyError:
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pass
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draw_order = None
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try:
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draw_order = element.attrib["draworder"]
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except KeyError:
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pass
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return objects.ObjectLayer(
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id=id,
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id_=id_,
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name=name,
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offset=offset,
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opacity=opacity,
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@@ -350,12 +357,12 @@ def _parse_layer_group(element: etree.Element,) -> objects.LayerGroup:
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Returns:
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LayerGroup: The layer group object.
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"""
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id, name, offset, opacity, properties = _parse_layer(element)
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id_, name, offset, opacity, properties = _parse_layer(element)
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layers = _get_layers(element)
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return objects.LayerGroup(
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id=id,
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id_=id_,
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name=name,
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offset=offset,
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opacity=opacity,
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@@ -426,23 +433,18 @@ def _parse_external_tile_set(
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return _parse_tile_set(tile_set_tree)
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def _parse_hitboxes(element: etree.Element) -> List[objects.TiledObject]:
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"""Parses all hitboxes for a given tile."""
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return _parse_objects(element.findall("./object"))
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def _parse_tiles(
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tile_element_list: List[etree.Element]
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) -> Dict[int, objects.Tile]:
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tiles: Dict[int, objects.Tile] = {}
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for tile_element in tile_element_list:
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# id is not optional
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id = int(tile_element.attrib["id"])
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id_ = int(tile_element.attrib["id"])
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# optional attributes
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tile_type = None
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_type = None
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try:
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tile_type = tile_element.attrib["type"]
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_type = tile_element.attrib["type"]
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except KeyError:
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pass
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@@ -453,20 +455,32 @@ def _parse_tiles(
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pass
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else:
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# below is an attempt to explain how terrains are handled.
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#'terrain' attribute is a comma seperated list of 4 values,
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# 'terrain' attribute is a comma seperated list of 4 values,
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# each is either an integer or blank
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# convert to list of values
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terrain_list_attrib = re.split(",", tile_terrain_attrib)
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# terrain_list is list of indexes of Tileset.terrain_types
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terrain_list: List[Optional[int]] = []
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# each index in terrain_list_attrib reffers to a corner
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# each index in terrain_list_attrib refers to a corner
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for corner in terrain_list_attrib:
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if corner == "":
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terrain_list.append(None)
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else:
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terrain_list.append(int(corner))
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tile_terrain = objects.TileTerrain(*terrain_list)
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terrain = objects.TileTerrain(*terrain_list)
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# tile element optional sub-elements
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properties: Optional[List[objects.Property]] = None
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tile_properties_element = tile_element.find("./properties")
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if tile_properties_element:
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properties = []
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property_list = tile_properties_element.findall("./property")
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for property_ in property_list:
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name = property_.attrib["name"]
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value = property_.attrib["value"]
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obj = objects.Property(name, value)
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properties.append(obj)
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# tile element optional sub-elements
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animation: Optional[List[objects.Frame]] = None
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@@ -475,26 +489,27 @@ def _parse_tiles(
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animation = []
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frames = tile_animation_element.findall("./frame")
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for frame in frames:
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# tileid reffers to the Tile.id of the animation frame
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tile_id = int(frame.attrib["tileid"])
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# tileid refers to the Tile.id of the animation frame
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id_ = int(frame.attrib["tileid"])
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# duration is in MS. Should perhaps be converted to seconds.
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# FIXME: make decision
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duration = int(frame.attrib["duration"])
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animation.append(objects.Frame(tile_id, duration))
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animation.append(objects.Frame(id_, duration))
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# if this is None, then the Tile is part of a spritesheet
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tile_image = None
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tile_image_element = tile_element.find("./image")
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if tile_image_element is not None:
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tile_image = _parse_image_element(tile_image_element)
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image = None
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image_element = tile_element.find("./image")
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if image_element is not None:
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image = _parse_image_element(image_element)
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hitboxes = None
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tile_hitboxes_element = tile_element.find("./objectgroup")
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if tile_hitboxes_element is not None:
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hitboxes = _parse_hitboxes(tile_hitboxes_element)
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tiles[id] = objects.Tile(
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id, tile_type, tile_terrain, animation, tile_image, hitboxes
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tiles[id_] = objects.Tile(
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id_=id_,
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type_=_type,
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terrain=terrain,
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animation=animation,
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image=image,
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properties=properties,
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tileset=None,
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)
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return tiles
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@@ -504,7 +519,7 @@ def _parse_image_element(image_element: etree.Element) -> objects.Image:
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"""Parse image element given.
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Returns:
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: Color in Arcade's preffered format.
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: Color in Arcade's preferred format.
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"""
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image = objects.Image(image_element.attrib["source"])
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@@ -641,7 +656,7 @@ def _parse_tile_set(tile_set_element: etree.Element) -> objects.TileSet:
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tile_element_list = tile_set_element.findall("./tile")
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tiles = _parse_tiles(tile_element_list)
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return objects.TileSet(
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tileset = objects.TileSet(
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name,
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max_tile_size,
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spacing,
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@@ -656,6 +671,13 @@ def _parse_tile_set(tile_set_element: etree.Element) -> objects.TileSet:
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tiles,
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)
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# Go back and create a circular link so tiles know what tileset they are
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# part of. Needed for animation.
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for my_id, my_tile in tiles.items():
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my_tile.tileset = tileset
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return tileset
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def _get_tile_sets(
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map_element: etree.Element, parent_dir: Path
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