init commit

This commit is contained in:
Benjamin Kirkbride
2019-04-28 21:41:55 -04:00
parent 69b18bc6aa
commit b117bd6fc2
20 changed files with 2067 additions and 0 deletions

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test/assets Symbolic link
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../../../the_decay_factor_assets/the-decay-factor---assets/assets/

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test/collision_test.py Normal file
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import os
import arcade
import arcade.tiled
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SPRITE_SCALING = 1
GRAVITY = 1.1
class BasicTestWindow(arcade.Window):
def __init__(self, width, height, title, map_name):
super().__init__(width, height, title)
file_path = os.path.dirname(os.path.abspath(__file__))
os.chdir(file_path)
self.layers = []
my_map = arcade.tiled.read_tiled_map(map_name, 1)
for layer in my_map.layers:
self.layers.append(arcade.tiled.generate_sprites(
my_map, layer, 1, "../arcade/arcade/examples/"))
def on_draw(self):
arcade.start_render()
for layer in self.layers:
layer.draw()
class CollisionTestWindow(BasicTestWindow):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.frame_count = 0
self.player_list = arcade.SpriteList()
self.player_sprite = arcade.Sprite(
"../arcade/arcade/examples/images/character.png", SPRITE_SCALING)
self.player_sprite.center_x = 400
self.player_sprite.center_y = 800
self.player_list.append(self.player_sprite)
self.physics_engine = arcade.PhysicsEnginePlatformer(
self.player_sprite, self.layers[0], gravity_constant=GRAVITY)
def on_draw(self):
super().on_draw()
self.frame_count += 1
self.player_list.draw()
if self.frame_count == 20:
print(self.player_sprite.center_x, self.player_sprite.center_y)
def update(self, delta_time):
self.physics_engine.update()
window = CollisionTestWindow(
SCREEN_WIDTH,
SCREEN_HEIGHT,
"Test Text",
"../arcade/arcade/examples/map_polyline_collision.tmx"
)
arcade.run()

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test/config.py Normal file
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MAP_NAME = 'assets/tiled_test_4.tmx'

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test/foo.py Normal file

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test/output.py Normal file
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hi
{ 'background_color': None,
'height': 10,
'hex_side_length': None,
'infinite': False,
'layers': [ Layer(width=10, height=10, data=[[9, 10, 11, 12, 13, 14, 15, 16, 30, 30], [17, 18, 19, 20, 21, 22, 23, 24, 30, 30], [25, 26, 27, 28, 29, 30, 31, 32, 30, 30], [33, 34, 35, 36, 37, 38, 39, 40, 30, 30], [41, 42, 43, 44, 45, 46, 47, 48, 30, 30], [30, 30, 30, 30, 30, 30, 30, 30, 30, 30], [30, 30, 30, 30, 30, 30, 30, 30, 30, 30], [30, 30, 30, 30, 30, 30, 30, 30, 30, 30]], id=1, name='Tile Layer 1', offset=OrderedPair(x=0, y=0), opacity=255, properties=None),
Layer(width=10, height=10, data=[[0, 0, 0, 0, 0, 0, 46, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 6, 7, 7, 7, 7, 7, 8, 0], [0, 0, 14, 15, 15, 15, 15, 15, 16, 0]], id=2, name='Tile Layer 2', offset=OrderedPair(x=0, y=0), opacity=128, properties=None),
None,
ObjectGroup(objects=[Object(id=1, location=OrderedPair(x=200.25, y=210.75), size=OrderedPair(x=47.25, y=25.0), rotation=15, opacity=255, name='rectangle 1', type=None, properties=None, template=None), Object(id=2, location=OrderedPair(x=252.5, y=87.75), size=OrderedPair(x=0, y=0), rotation=-21, opacity=255, name='polygon 1', type=None, properties=None, template=None), Object(id=3, location=OrderedPair(x=198.75, y=102.5), size=OrderedPair(x=17.75, y=14.25), rotation=0, opacity=255, name='elipse 1', type=None, properties=None, template=None), Object(id=4, location=OrderedPair(x=174.25, y=186.0), size=OrderedPair(x=0, y=0), rotation=0, opacity=255, name='point 1', type=None, properties=None, template=None), Object(id=7, location=OrderedPair(x=11.3958, y=48.5833), size=OrderedPair(x=107.625, y=27.25), rotation=0, opacity=255, name='insert text 1', type=None, properties=None, template=None), Object(id=6, location=OrderedPair(x=47.25, y=72.5), size=OrderedPair(x=47.0, y=53.0), rotation=31, opacity=255, name='inserted tile 1', type=None, properties={'tile property bool': True}, template=None), Object(id=8, location=OrderedPair(x=144.667, y=112.0), size=OrderedPair(x=0, y=0), rotation=0, opacity=255, name='polyline 1', type=None, properties=None, template=None), Object(id=9, location=OrderedPair(x=69.8333, y=168.333), size=OrderedPair(x=0, y=0), rotation=0, opacity=255, name='polygon 2', type=None, properties=None, template=None)], id=6, name='Object Layer 1', offset=OrderedPair(x=0, y=0), opacity=230, properties=None, color=None, draworder='topdown')],
'next_layer_id': 16,
'next_object_id': 10,
'orientation': 'orthogonal',
'parent_dir': PosixPath('/home/ben/Projects/arcade/arcade-venv/arcade/tests/test_data'),
'properties': None,
'render_order': 'right-down',
'stagger_axis': None,
'stagger_index': None,
'tile_height': 32,
'tile_sets': { 1: TileSet(name='tile_set_image', max_tile_size=OrderedPair(x=32, y=32), spacing=1, margin=1, tile_count=48, columns=8, tile_offset=None, grid=None, properties=None, image=Image(source='images/tmw_desert_spacing.png', trans=None, width=265, height=199), terrain_types=None, tiles={})},
'tile_width': 32,
'tiled_version': '1.2.3',
'version': '1.2',
'width': 10}

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test/test2.py Normal file
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import arcade
import config
from arcade.tiled import read_tiled_map
class MyTestWindow(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.map = arcade.generate_sprites(my_map, "Tile Layer 1", 1, "./assets/")
def on_draw(self):
arcade.start_render()
self.map.draw()
MAP_NAME = 'assets/tiled_test_4.tmx'
my_map = arcade.read_tiled_map(config.MAP_NAME, 1)
for row in my_map.layers["Tile Layer 1"]:
for grid_object in row:
print(grid_object)
print(
f"{grid_object.tile.local_id}, {grid_object.center_x}, {grid_object.center_y}")
test = MyTestWindow(640,800,"meme")
test.test()
test.close()

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test/test_tiled-bak.py Normal file
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import arcade
import arcade.tiled
import pprint
pp = pprint.PrettyPrinter(indent=4, compact=True, width=200)
class MyTestWindow(arcade.Window):
def __init__(self, width, height, title, map_name):
super().__init__(width, height, title)
self.layers = []
my_map = arcade.tiled.read_tiled_map(map_name, 1)
pp.pprint(my_map.layers_int_data)
for layer in my_map.layers_int_data:
self.layers.append(arcade.tiled.generate_sprites(
my_map, layer, 1, "../arcade/arcade/examples/"))
def on_draw(self):
arcade.start_render()
for layer in self.layers:
layer.draw()
MAP_NAME = '../arcade/arcade/examples/map_base64_gzip.tmx'
test = MyTestWindow(640, 800, "meme", MAP_NAME)
arcade.run()

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test/test_tiled.py Normal file
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import pprint
import pickle
from io import StringIO
import arcade
import arcade.tiled
pp = pprint.PrettyPrinter(indent=4, compact=True, width=100)
pp = pp.pprint
MAP_NAME = '/home/ben/Projects/arcade/arcade-venv/arcade/tests/test_data/test_map_image_tile_set.tmx'
map = arcade.tiled.parse_tile_map(MAP_NAME)
pp(map.__dict__)