mirror of
https://github.com/OMGeeky/pytiled_parser.git
synced 2026-01-03 09:58:15 +01:00
New docs structure
This commit is contained in:
20
docs/Makefile
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docs/Makefile
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# Minimal makefile for Sphinx documentation
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#
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# You can set these variables from the command line, and also
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# from the environment for the first two.
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SPHINXOPTS ?=
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SPHINXBUILD ?= sphinx-build
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SOURCEDIR = .
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BUILDDIR = _build
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# Put it first so that "make" without argument is like "make help".
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help:
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@$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
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.PHONY: help Makefile
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# Catch-all target: route all unknown targets to Sphinx using the new
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# "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS).
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%: Makefile
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@$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
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24
docs/api/common_types.rst
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docs/api/common_types.rst
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.. _common_types_api:
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Common Types
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============
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This module provides some common types used throughout PyTiled Parser. These are all just NamedTuple
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classes provided to make sets of data more clear. As such they can be subscripted like a normal tuple
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to get the same values, or you can reference them by name. The values shown here are in the order they
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will be in the final tuple.
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pytiled_parser.Color
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^^^^^^^^^^^^^^^^^^^^
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.. autoclass:: pytiled_parser.Color
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pytiled_parser.OrderedPair
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^^^^^^^^^^^^^^^^^^^^^^^^^^
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.. autoclass:: pytiled_parser.OrderedPair
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pytiled_parser.Size
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^^^^^^^^^^^^^^^^^^^
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.. autoclass:: pytiled_parser.Size
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docs/api/index.rst
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docs/api/index.rst
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.. _api:
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API Reference
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=============
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This page documents the Application Programming Interface (API) for the PyTiled Parser library.
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Throughout the API documentation you will see links labeled both TMX Reference and JSON Reference.
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These links go to the official Tiled documentation for that specific type. Sometimes there is not a
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one to one mapping, so it may lead to the closest thing in the Tiled format.
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At some points certain classes modules may have links to other parts of the Tiled documentation which
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cover some of the concepts surrounding that module and it's usage within Tiled.
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.. toctree::
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:maxdepth: 1
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:caption: PyTiled Parser
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common_types
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properties
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layer
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docs/api/layer.rst
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docs/api/layer.rst
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.. _layer_api:
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Layer
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=====
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This module provides classes for all layer types
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There is the base Layer class, which TileLayer, ObjectLayer, ImageLayer,
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and LayerGroup all derive from. The base Layer class is never directly used,
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and serves only as an abstract base for common elements between all types.
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For more information about Layers, see `Tiled's Manual <https://doc.mapeditor.org/en/stable/manual/layers/>`_
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pytiled_parser.Layer
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^^^^^^^^^^^^^^^^^^^^
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.. autoclass:: pytiled_parser.Layer
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:members:
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pytiled_parser.TileLayer
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^^^^^^^^^^^^^^^^^^^^^^^^
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.. autoclass:: pytiled_parser.TileLayer
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:members:
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pytiled_parser.Chunk
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^^^^^^^^^^^^^^^^^^^^
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.. autoclass:: pytiled_parser.Chunk
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:members:
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pytiled_parser.ObjectLayer
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^^^^^^^^^^^^^^^^^^^^^^^^^^
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.. autoclass:: pytiled_parser.ObjectLayer
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:members:
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pytiled_parser.ImageLayer
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^^^^^^^^^^^^^^^^^^^^^^^^^
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.. autoclass:: pytiled_parser.ImageLayer
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:members:
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pytiled_parser.LayerGroup
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^^^^^^^^^^^^^^^^^^^^^^^^^
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.. autoclass:: pytiled_parser.LayerGroup
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:members:
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docs/api/properties.rst
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docs/api/properties.rst
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.. _properties_api:
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Properties
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==========
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This module provides some common types used throughout PyTiled Parser. These are all just NamedTuple
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classes provided to make sets of data more clear. As such they can be subscripted like a normal tuple
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to get the same values, or you can reference them by name. The values shown here are in the order they
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will be in the final tuple.
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Properties do not have a special class or anything associated with them. They are simply type aliases for
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built-in Python types.
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pytiled_parser.Property
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^^^^^^^^^^^^^^^^^^^^^^^
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The ``pytiled_parser.Property`` type is a Union of the `float`, `str`, and `bool` built-in types, as well as
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`Path` class from pathlib, and the `pytiled_parser.Color` common type.
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A property may be any one of these types.
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pytiled_parser.Properties
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^^^^^^^^^^^^^^^^^^^^^^^^^
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The ``pytiled_parser.Properties`` type is a Dictionary mapping of `str` to `pytiled_parser.Property` objects.
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When the map is parsed, all properties will be loaded in as a Property, and stored in a Properties dictionary
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with the name being it's key in the dictionary.
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docs/conf.py
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docs/conf.py
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# Configuration file for the Sphinx documentation builder.
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#
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# This file only contains a selection of the most common options. For a full
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# list see the documentation:
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# https://www.sphinx-doc.org/en/master/usage/configuration.html
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# -- Path setup --------------------------------------------------------------
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# If extensions (or modules to document with autodoc) are in another directory,
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# add these directories to sys.path here. If the directory is relative to the
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# documentation root, use os.path.abspath to make it absolute, like shown here.
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#
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import os
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import sys
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sys.path.insert(0, os.path.abspath(".."))
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# -- Project information -----------------------------------------------------
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project = "PyTiled Parser"
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copyright = "2022, Benjamin Kirkbride, Darren Eberly"
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author = "Benjamin Kirkbride, Darren Eberly"
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# -- General configuration ---------------------------------------------------
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# Add any Sphinx extension module names here, as strings. They can be
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# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
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# ones.
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extensions = ["sphinx.ext.autodoc", "sphinx.ext.coverage", "sphinx.ext.napoleon"]
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# Add any paths that contain templates here, relative to this directory.
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templates_path = ["_templates"]
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# List of patterns, relative to source directory, that match files and
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# directories to ignore when looking for source files.
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# This pattern also affects html_static_path and html_extra_path.
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exclude_patterns = ["_build", "Thumbs.db", ".DS_Store"]
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# -- Options for HTML output -------------------------------------------------
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# The theme to use for HTML and HTML Help pages. See the documentation for
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# a list of builtin themes.
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#
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html_theme = "furo"
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# Add any paths that contain custom static files (such as style sheets) here,
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# relative to this directory. They are copied after the builtin static files,
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# so a file named "default.css" will overwrite the builtin "default.css".
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html_static_path = ["_static"]
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docs/guide/index.rst
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docs/guide/index.rst
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.. _api:
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Programming Guide
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=================
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This section will guide you through the implementation details of using PyTiled Parser. This is not
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an exact science, and will depend heavily on the library you are trying to integrate with. A lot of
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the techniques here will show some general concepts and sort of pseudo code, as well as compare to the
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`Arcade <https://api.arcade.academy/>`_ implementation as it is the most complete implementation of this
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library to date.
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Many liberties are taken when implementing with a game engine to suit that engines needs specifically. It
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is a double edged sword of using Tiled, it is very flexible and can be implemented in a lot of different ways.
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This comes at the cost of making a guide like this not as straight forward as it otherwise would be.
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.. toctree::
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:maxdepth: 1
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map_loading
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docs/guide/map_loading.rst
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docs/guide/map_loading.rst
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Loading A Map
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=============
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Hello World
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# PyTiled Parser
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PyTiled Parser is a Python Library for parsing maps made with the [Tiled Map Editor](https://www.mapeditor.org) for 2D games in a strictly typed fashion.
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PyTiled Parser is not tied to any particular graphics library, and as such could be used with [Arcade](https://api.arcade.academy), [Pyglet](https://pyglet.readthedocs.io), [Pygame](https://www.pygame.org/news), or any other Python graphics library.
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While we don't offer any direct integrations to other libraries/frameworks, [Arcade](https://api.arcade.academy) has full integration for PyTiled Parser out of the box, and would be a good resource to use as an example implementation.
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docs/index.rst
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PyTiled Parser
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==============
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PyTiled Parser is a Python Library for parsing `Tiled Map Editor <https://www.mapeditor.org/>`_ maps and tilesets
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to be used as maps and levels for 2D games in a strictly typed fashion.
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PyTiled Parser is not tied to any particular graphics library or game engine. It parses map files and returns arbitrary
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Python types(for example, ``Path`` objects for image files rather than a ``Sprite`` from a specific engine). This means
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it can be used to aide in implementing Tiled support into a wide variety of tools.
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* Documentation available at: https://pytiled-parser.readthedocs.io/
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* GitHub Project: https://github.com/pythonarcade/pytiled_parser
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* PyPi: https://pypi.org/project/pytiled-parser/
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The `Arcade <https://api.arcade.academy/>`_ library has `supporting code <https://api.arcade.academy/en/latest/api/tilemap.html>`_
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to integrate PyTiled Parser, as well as `example code <https://api.arcade.academy/en/latest/examples/index.html#using-tiled-map-editor-to-create-maps>`_
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showing it's use.
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Installation
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^^^^^^^^^^^^
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Simply install with pip::
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pip install pytiled-parser
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Quick Links
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^^^^^^^^^^^
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.. toctree::
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:maxdepth: 1
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guide/index
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api/index
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Indices and tables
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==================
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* :ref:`genindex`
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* :ref:`modindex`
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* :ref:`search`
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35
docs/make.bat
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docs/make.bat
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@ECHO OFF
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pushd %~dp0
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REM Command file for Sphinx documentation
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if "%SPHINXBUILD%" == "" (
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set SPHINXBUILD=sphinx-build
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)
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set SOURCEDIR=.
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set BUILDDIR=_build
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%SPHINXBUILD% >NUL 2>NUL
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if errorlevel 9009 (
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echo.
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echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
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echo.installed, then set the SPHINXBUILD environment variable to point
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echo.to the full path of the 'sphinx-build' executable. Alternatively you
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echo.may add the Sphinx directory to PATH.
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echo.
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echo.If you don't have Sphinx installed, grab it from
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echo.https://www.sphinx-doc.org/
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exit /b 1
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)
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if "%1" == "" goto help
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%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
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goto end
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:help
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%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
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:end
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popd
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@@ -1,3 +0,0 @@
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# Common Types
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::: pytiled_parser.common_types
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@@ -1 +0,0 @@
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# Layer
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@@ -1,3 +0,0 @@
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# Parser
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::: pytiled_parser.parser
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# Properties
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# tiled_map
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::: pytiled_parser.tiled_map
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# Tiled Object
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@@ -1 +0,0 @@
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# TileSet
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# wang_set
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::: pytiled_parser.wang_set
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rendering:
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members_order: source
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@@ -1,3 +0,0 @@
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# Worlds
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::: pytiled_parser.world
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