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docs/guide/index.rst
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.. _api:
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Programming Guide
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=================
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This section will guide you through the implementation details of using PyTiled Parser. This is not
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an exact science, and will depend heavily on the library you are trying to integrate with. A lot of
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the techniques here will show some general concepts and sort of pseudo code, as well as compare to the
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`Arcade <https://api.arcade.academy/>`_ implementation as it is the most complete implementation of this
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library to date.
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Many liberties are taken when implementing with a game engine to suit that engines needs specifically. It
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is a double edged sword of using Tiled, it is very flexible and can be implemented in a lot of different ways.
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This comes at the cost of making a guide like this not as straight forward as it otherwise would be.
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.. toctree::
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:maxdepth: 1
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map_loading
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docs/guide/map_loading.rst
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Loading A Map
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=============
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Hello World
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