import arcade import config from arcade.tiled import read_tiled_map class MyTestWindow(arcade.Window): def __init__(self, width, height, title): super().__init__(width, height, title) self.map = arcade.generate_sprites(my_map, "Tile Layer 1", 1, "./assets/") def on_draw(self): arcade.start_render() self.map.draw() MAP_NAME = "assets/tiled_test_4.tmx" my_map = arcade.read_tiled_map(config.MAP_NAME, 1) for row in my_map.layers["Tile Layer 1"]: for grid_object in row: print(grid_object) print( f"{grid_object.tile.local_id}, {grid_object.center_x}, {grid_object.center_y}" ) test = MyTestWindow(640, 800, "meme") test.test() test.close()