Files
pytiled_parser/tests/test_data/layer_tests/infinite_map/expected.py
Darren Eberly 674b4b50c4 Changes to API
Should make integration with game engines easier in general.

Puts the burden of color parsing on Pytiled. As well as formatting layer data into a two dimensional list from a straight one dimensional.
2021-02-21 00:58:30 -05:00

128 lines
3.2 KiB
Python

from pathlib import Path
from pytiled_parser import common_types, layer, tiled_object
EXPECTED = [
layer.TileLayer(
name="Tile Layer 1",
opacity=1,
visible=True,
id=1,
size=common_types.Size(16, 16),
offset=common_types.OrderedPair(163.089434111595, 116.462603878116),
properties={
"test": "test property",
},
chunks=[
layer.Chunk(
coordinates=common_types.OrderedPair(0, 0),
size=common_types.Size(4, 8),
data=[
[
1,
2,
3,
4,
],
[
9,
10,
11,
12,
],
[
17,
18,
19,
20,
],
[
25,
26,
27,
28,
],
[
33,
34,
35,
36,
],
[
41,
42,
43,
44,
],
[
0,
0,
0,
0,
],
[
0,
0,
0,
0,
],
],
),
layer.Chunk(
coordinates=common_types.OrderedPair(4, 0),
size=common_types.Size(4, 8),
data=[
[
5,
6,
7,
8,
],
[
13,
14,
15,
16,
],
[
21,
22,
23,
24,
],
[
29,
30,
31,
32,
],
[
37,
38,
39,
40,
],
[
45,
46,
47,
48,
],
[
0,
0,
0,
0,
],
[
0,
0,
0,
0,
],
],
),
],
)
]