Files
pytiled_parser/pytiled_parser/tileset.py
2020-06-07 14:45:38 -04:00

421 lines
12 KiB
Python

# pylint: disable=too-few-public-methods
from pathlib import Path
from typing import List, NamedTuple, Optional
import attr
from typing_extensions import TypedDict
from . import properties as properties_
from . import tiled_object
from .common_types import Color, OrderedPair
class Grid(NamedTuple):
"""Contains info for isometric maps.
This element is only used in case of isometric orientation, and determines how tile
overlays for terrain and collision information are rendered.
Args:
orientation: Orientation of the grid for the tiles in this tileset (orthogonal
or isometric).
width: Width of a grid cell.
height: Height of a grid cell.
"""
orientation: str
width: int
height: int
class Terrain(NamedTuple):
"""Terrain object.
Args:
name: The name of the terrain type.
tile: The local tile-id of the tile that represents the terrain visually.
"""
name: str
tile: int
properties: properties_.Properties = {}
@attr.s(auto_attribs=True)
class TileTerrain:
"""Defines each corner of a tile by Terrain index in
'TileSet.terrain_types'.
Defaults to 'None'. 'None' means that corner has no terrain.
Attributes:
top_left: Top left terrain type.
top_right: Top right terrain type.
bottom_left: Bottom left terrain type.
bottom_right: Bottom right terrain type.
"""
top_left: Optional[int] = None
top_right: Optional[int] = None
bottom_left: Optional[int] = None
bottom_right: Optional[int] = None
class Frame(NamedTuple):
"""Animation Frame object.
This is only used as a part of an animation for Tile objects.
Args:
tile_id: The local ID of a tile within the parent tile set object.
duration: How long in milliseconds this frame should be displayed before
advancing to the next frame.
"""
tile_id: int
duration: int
@attr.s(auto_attribs=True, kw_only=True)
class Tile:
# FIXME: args
"""Individual tile object.
See: https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#tile
Args:
id: The local tile ID within its tileset.
type: The type of the tile. Refers to an object type and is used by tile
objects.
terrain: Defines the terrain type of each corner of the tile.
animation: Each tile can have exactly one animation associated with it.
"""
id: int
opacity: int = 1
type: Optional[str] = None
terrain: Optional[TileTerrain] = None
animation: Optional[List[Frame]] = None
objects: Optional[List[tiled_object.TiledObject]] = None
image: Optional[Path] = None
image_width: Optional[int] = None
image_height: Optional[int] = None
properties: Optional[properties_.Properties] = None
tileset: Optional["TileSet"] = None
flipped_horizontally: bool = False
flipped_diagonally: bool = False
flipped_vertically: bool = False
@attr.s(auto_attribs=True)
class TileSet:
# FIXME: rename to Tileset
"""Object for storing a TSX with all associated collision data.
Args:
name: The name of this tileset.
max_tile_size: The maximum size of a tile in this tile set in pixels.
spacing: The spacing in pixels between the tiles in this tileset (applies to
the tileset image).
margin: The margin around the tiles in this tileset (applies to the tileset
image).
tile_count: The number of tiles in this tileset.
columns: The number of tile columns in the tileset. For image collection
tilesets it is editable and is used when displaying the tileset.
grid: Only used in case of isometric orientation, and determines how tile
overlays for terrain and collision information are rendered.
tileoffset: Used to specify an offset in pixels when drawing a tile from the
tileset. When not present, no offset is applied.
image: Used for spritesheet tile sets.
terrain_types: List of of terrain types which can be referenced from the
terrain attribute of the tile object. Ordered according to the terrain
element's appearance in the TSX file.
tiles: Dict of Tile objects by Tile.id.
tsx_file: Path of the file containing the tileset, None if loaded internally
from a map
parent_dir: Path of the parent directory of the file containing the tileset,
None if loaded internally from a map
"""
name: str
tile_width: int
tile_height: int
tile_count: int
columns: int
tiled_version: str
version: float
spacing: int = 0
margin: int = 0
image: Optional[Path] = None
image_width: Optional[int] = None
image_height: Optional[int] = None
type: Optional[str] = None
firstgid: Optional[int] = None
background_color: Optional[Color] = None
tile_offset: Optional[OrderedPair] = None
transparent_color: Optional[Color] = None
grid: Optional[Grid] = None
properties: Optional[properties_.Properties] = None
terrain_types: Optional[List[Terrain]] = None
tiles: Optional[List[Tile]] = None
class RawFrame(TypedDict):
""" The keys and their types that appear in a Frame JSON Object."""
duration: int
tileid: int
class RawTileOffset(TypedDict):
""" The keys and their types that appear in a TileOffset JSON Object."""
x: int
y: int
class RawTerrain(TypedDict):
""" The keys and their types that appear in a Terrain JSON Object."""
name: str
properties: List[properties_.RawProperty]
tile: int
class RawTile(TypedDict):
""" The keys and their types that appear in a Tile JSON Object."""
# FIXME: Implement objectgroup, can't be done until TileLayer's are implemented
animation: List[RawFrame]
id: int
image: str
imageheight: int
imagewidth: int
opacity: float
properties: List[properties_.RawProperty]
objects: List[tiled_object.RawTiledObject]
terrain: List[int]
type: str
class RawGrid(TypedDict):
""" The keys and their types that appear in a Grid JSON Object."""
height: int
width: int
orientation: str
class RawTileSet(TypedDict):
""" The keys and their types that appear in a TileSet JSON Object."""
backgroundcolor: Color
columns: int
firstgid: int
grid: RawGrid
image: str
imageheight: int
imagewidth: int
margin: int
name: str
properties: List[properties_.RawProperty]
source: str
spacing: int
terrains: List[RawTerrain]
tilecount: int
tiledversion: str
tileheight: int
tileoffset: RawTileOffset
tiles: List[RawTile]
tilewidth: int
transparentcolor: Color
type: str
version: float
def _cast_frame(raw_frame: RawFrame) -> Frame:
""" Cast the raw_frame to a Frame.
Args:
raw_frame: RawFrame to be casted to a Frame
Returns:
Frame: The Frame created from the raw_frame
"""
return Frame(duration=raw_frame["duration"], tile_id=raw_frame["tileid"])
def _cast_tile_offset(raw_tile_offset: RawTileOffset) -> OrderedPair:
""" Cast the raw_tile_offset to an OrderedPair.
Args:
raw_tile_offset: RawTileOffset to be casted to an OrderedPair
Returns:
OrderedPair: The OrderedPair created from the raw_tile_offset
"""
return OrderedPair(raw_tile_offset["x"], raw_tile_offset["y"])
def _cast_terrain(raw_terrain: RawTerrain) -> Terrain:
""" Cast the raw_terrain to a Terrain object.
Args:
raw_terrain: RawTerrain to be casted to a Terrain
Returns:
Terrain: The Terrain created from the raw_terrain
"""
if raw_terrain.get("properties") is not None:
return Terrain(
name=raw_terrain["name"],
tile=raw_terrain["tile"],
properties=properties_.cast(raw_terrain["properties"]),
)
else:
return Terrain(name=raw_terrain["name"], tile=raw_terrain["tile"],)
def _cast_tile(raw_tile: RawTile) -> Tile:
""" Cast the raw_tile to a Tile object.
Args:
raw_tile: RawTile to be casted to a Tile
Returns:
Tile: The Tile created from the raw_tile
"""
id_ = raw_tile["id"]
tile = Tile(id=id_)
if raw_tile.get("animation") is not None:
tile.animation = []
for frame in raw_tile["animation"]:
tile.animation.append(_cast_frame(frame))
if raw_tile.get("objects") is not None:
tile.objects = []
for object_ in raw_tile["objects"]:
tile.objects.append(tiled_object.cast(object_))
if raw_tile.get("properties") is not None:
tile.properties = properties_.cast(raw_tile["properties"])
if raw_tile.get("image") is not None:
tile.image = Path(raw_tile["image"])
if raw_tile.get("imagewidth") is not None:
tile.image_width = raw_tile["imagewidth"]
if raw_tile.get("imageheight") is not None:
tile.image_height = raw_tile["imageheight"]
if raw_tile.get("terrain") is not None:
raw_terrain = raw_tile["terrain"]
terrain = TileTerrain(
top_left=raw_terrain[0],
top_right=raw_terrain[1],
bottom_left=raw_terrain[2],
bottom_right=raw_terrain[3],
)
tile.terrain = terrain
if raw_tile.get("type") is not None:
tile.type = raw_tile["type"]
return tile
def _cast_grid(raw_grid: RawGrid) -> Grid:
""" Cast the raw_grid to a Grid object.
Args:
raw_grid: RawGrid to be casted to a Grid
Returns:
Grid: The Grid created from the raw_grid
"""
return Grid(
orientation=raw_grid["orientation"],
width=raw_grid["width"],
height=raw_grid["height"],
)
def cast(raw_tileset: RawTileSet) -> TileSet:
""" Cast the raw tileset into a pytiled_parser type
Args:
raw_tileset: Raw Tileset to be cast.
Returns:
TileSet: a properly typed TileSet.
"""
tileset = TileSet(
name=raw_tileset["name"],
tile_count=raw_tileset["tilecount"],
tile_width=raw_tileset["tilewidth"],
tile_height=raw_tileset["tileheight"],
columns=raw_tileset["columns"],
spacing=raw_tileset["spacing"],
margin=raw_tileset["margin"],
version=raw_tileset["version"],
tiled_version=raw_tileset["tiledversion"],
)
if raw_tileset.get("image") is not None:
tileset.image = Path(raw_tileset["image"])
if raw_tileset.get("imagewidth") is not None:
tileset.image_width = raw_tileset["imagewidth"]
if raw_tileset.get("imageheight") is not None:
tileset.image_height = raw_tileset["imageheight"]
if raw_tileset.get("firstgid") is not None:
tileset.firstgid = raw_tileset["firstgid"]
if raw_tileset.get("backgroundcolor") is not None:
tileset.background_color = raw_tileset["backgroundcolor"]
if raw_tileset.get("tileoffset") is not None:
tileset.tile_offset = _cast_tile_offset(raw_tileset["tileoffset"])
if raw_tileset.get("transparentcolor") is not None:
tileset.transparent_color = raw_tileset["transparentcolor"]
if raw_tileset.get("type") is not None:
tileset.type = raw_tileset["type"]
if raw_tileset.get("grid") is not None:
tileset.grid = _cast_grid(raw_tileset["grid"])
if raw_tileset.get("properties") is not None:
tileset.properties = properties_.cast(raw_tileset["properties"])
if raw_tileset.get("terrains") is not None:
terrains = []
for raw_terrain in raw_tileset["terrains"]:
terrains.append(_cast_terrain(raw_terrain))
tileset.terrain_types = terrains
if raw_tileset.get("tiles") is not None:
tiles = []
for raw_tile in raw_tileset["tiles"]:
tiles.append(_cast_tile(raw_tile))
tileset.tiles = tiles
return tileset