mirror of
https://github.com/OMGeeky/pytiled_parser.git
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164 lines
4.9 KiB
Python
164 lines
4.9 KiB
Python
# pylint: disable=too-few-public-methods
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from typing import List, Optional, Union
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import attr
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from typing_extensions import TypedDict
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from . import properties as properties_
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from .common_types import OrderedPair, Size
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from .tiled_object import RawTiledObject, TiledObject
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@attr.s(auto_attribs=True, kw_only=True)
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class Layer:
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# FIXME:this docstring appears to be innacurate
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"""Class that all layers inherit from.
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Args:
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id: Unique ID of the layer. Each layer that added to a map gets a unique id.
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Even if a layer is deleted, no layer ever gets the same ID.
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name: The name of the layer object.
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tiled_objects: List of tiled_objects in the layer.
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offset: Rendering offset of the layer object in pixels.
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opacity: Decimal value between 0 and 1 to determine opacity. 1 is completely
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opaque, 0 is completely transparent.
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properties: Properties for the layer.
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color: The color used to display the objects in this group.
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draworder: Whether the objects are drawn according to the order of the object
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elements in the object group element ('manual'), or sorted by their
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y-coordinate ('topdown'). Defaults to 'topdown'.
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See:
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https://doc.mapeditor.org/en/stable/manual/objects/#changing-stacking-order
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for more info.
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"""
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id_: int
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name: str
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offset: Optional[OrderedPair]
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opacity: Optional[float]
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properties: Optional[properties_.Properties]
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TileLayerGrid = List[List[int]]
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@attr.s(auto_attribs=True)
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class Chunk:
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"""Chunk object for infinite maps.
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See: https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#chunk
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Attributes:
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location: Location of chunk in tiles.
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width: The width of the chunk in tiles.
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height: The height of the chunk in tiles.
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layer_data: The global tile IDs in chunky according to row.
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"""
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location: OrderedPair
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width: int
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height: int
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chunk_data: TileLayerGrid
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LayerData = Union[TileLayerGrid, List[Chunk]]
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# The tile data for one layer.
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#
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# Either a 2 dimensional array of integers representing the global tile IDs
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# for a TileLayerGrid, or a list of chunks for an infinite map layer.
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@attr.s(auto_attribs=True, kw_only=True)
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class TileLayer(Layer):
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"""Tile map layer containing tiles.
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See: https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#layer
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Args:
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size: The width of the layer in tiles. The same as the map width unless map is
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infitite.
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data: Either an 2 dimensional array of integers representing the global tile
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IDs for the map layer, or a list of chunks for an infinite map.
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"""
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size: Size
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layer_data: LayerData
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@attr.s(auto_attribs=True, kw_only=True)
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class ObjectLayer(Layer):
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"""
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TiledObject Group Object.
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The object group is in fact a map layer, and is hence called "object layer" in
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Tiled.
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See: https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#objectgroup
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Args:
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tiled_objects: List of tiled_objects in the layer.
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offset: Rendering offset of the layer object in pixels.
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color: The color used to display the objects in this group. FIXME: editor only?
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draworder: Whether the objects are drawn according to the order of the object
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elements in the object group element ('manual'), or sorted by their
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y-coordinate ('topdown'). Defaults to 'topdown'. See:
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https://doc.mapeditor.org/en/stable/manual/objects/#changing-stacking-order
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for more info.
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"""
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tiled_objects: List[TiledObject]
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color: Optional[str] = None
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draw_order: Optional[str] = "topdown"
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@attr.s(auto_attribs=True, kw_only=True)
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class LayerGroup(Layer):
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"""Layer Group.
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A LayerGroup can be thought of as a layer that contains layers
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(potentially including other LayerGroups).
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Offset and opacity recursively affect child layers.
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See: https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#group
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Attributes:
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Layers: Layers in group.
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"""
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layers: Optional[List[Union["LayerGroup", Layer, ObjectLayer]]]
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class RawChunk(TypedDict):
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""" The keys and their types that appear in a Chunk JSON Object."""
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data: Union[List[int], str]
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height: int
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width: int
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x: int
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y: int
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class RawLayer(TypedDict):
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""" The keys and their types that appear in a Layer JSON Object."""
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chunks: List[RawChunk]
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compression: str
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data: Union[List[int], str]
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draworder: str
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encoding: str
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height: int
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id: int
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image: str
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layers: List[RawLayer]
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name: str
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objects: List[RawTiledObject]
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offsetx: float
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offsety: float
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opacity: float
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properties: List[properties_.RawProperty]
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startx: int
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starty: int
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transparentcolor: str
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type: str
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visible: bool
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width: int
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x: int
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y: int
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