mirror of
https://github.com/OMGeeky/pytiled_parser.git
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Should make integration with game engines easier in general. Puts the burden of color parsing on Pytiled. As well as formatting layer data into a two dimensional list from a straight one dimensional.
128 lines
3.2 KiB
Python
128 lines
3.2 KiB
Python
from pathlib import Path
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from pytiled_parser import common_types, layer, tiled_object
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EXPECTED = [
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layer.TileLayer(
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name="Tile Layer 1",
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opacity=1,
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visible=True,
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id=1,
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size=common_types.Size(16, 16),
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offset=common_types.OrderedPair(163.089434111595, 116.462603878116),
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properties={
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"test": "test property",
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},
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chunks=[
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layer.Chunk(
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coordinates=common_types.OrderedPair(0, 0),
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size=common_types.Size(4, 8),
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data=[
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[
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1,
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2,
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3,
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4,
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],
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[
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9,
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],
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[
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],
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[
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],
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[
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],
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[
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],
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[
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0,
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0,
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0,
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0,
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],
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[
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0,
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0,
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0,
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0,
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],
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],
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),
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layer.Chunk(
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coordinates=common_types.OrderedPair(4, 0),
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size=common_types.Size(4, 8),
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data=[
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[
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5,
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7,
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8,
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],
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[
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],
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[
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],
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[
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],
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[
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],
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[
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],
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[
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0,
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0,
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0,
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0,
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],
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[
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0,
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0,
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0,
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0,
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],
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],
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),
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],
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)
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]
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