Files
pytiled_parser/old_pytiled_parser/objects.py
Benjamin Kirkbride 4ff013c1f8 RESET
big time reset, we are not using TMX anymore, but instead using the JS 
format because it is way simpler to parse
2020-05-01 19:19:08 -04:00

555 lines
17 KiB
Python

"""pytiled_parser objects for Tiled maps.
"""
# pylint: disable=too-few-public-methods
from pathlib import Path
from typing import Dict, List, NamedTuple, Optional, Union
import attr
# See: https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#data
TileLayerGrid = List[List[int]]
class Color(NamedTuple):
"""Color object.
Attributes:
red: Red, between 1 and 255.
green: Green, between 1 and 255.
blue: Blue, between 1 and 255.
alpha: Alpha, between 1 and 255.
"""
red: int
green: int
blue: int
alpha: int
class OrderedPair(NamedTuple):
"""OrderedPair NamedTuple.
Attributes:
x: X coordinate.
y: Y coordinate.
"""
x: Union[int, float]
y: Union[int, float]
class Property(NamedTuple):
"""Property NamedTuple.
Attributes:
name: Name of property
value: Value of property
"""
name: str
value: str
class Size(NamedTuple):
"""Size NamedTuple.
Attributes:
width: The width of the object.
size: The height of the object.
"""
width: Union[int, float]
height: Union[int, float]
@attr.s(auto_attribs=True)
class Template:
"""FIXME TODO"""
@attr.s(auto_attribs=True)
class Chunk:
"""Chunk object for infinite maps.
See: https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#chunk
Attributes:
location: Location of chunk in tiles.
width: The width of the chunk in tiles.
height: The height of the chunk in tiles.
layer_data: The global tile IDs in chunky according to row.
"""
location: OrderedPair
width: int
height: int
chunk_data: TileLayerGrid
@attr.s(auto_attribs=True)
class Image:
"""Image object.
pytiled_parser does not support embedded data in image elements at this time,
even though the TMX format technically does.
Attributes:
source: The reference to the tileset image file. Note that this is a relative
path compared to FIXME
trans: Defines a specific color that is treated as transparent.
width: The image width in pixels (optional, used for tile index correction when
the image changes).
height: The image height in pixels (optional).
"""
source: str
size: Optional[Size] = None
trans: Optional[str] = None
width: Optional[int] = None
height: Optional[int] = None
Properties = Dict[str, Union[int, float, Color, Path, str]]
class Grid(NamedTuple):
"""Contains info for isometric maps.
This element is only used in case of isometric orientation, and determines how tile
overlays for terrain and collision information are rendered.
Args:
orientation: Orientation of the grid for the tiles in this tileset (orthogonal
or isometric).
width: Width of a grid cell.
height: Height of a grid cell.
"""
orientation: str
width: int
height: int
class Terrain(NamedTuple):
"""Terrain object.
Args:
name: The name of the terrain type.
tile: The local tile-id of the tile that represents the terrain visually.
"""
name: str
tile: int
class Frame(NamedTuple):
"""Animation Frame object.
This is only used as a part of an animation for Tile objects.
Args:
tile_id: The local ID of a tile within the parent tile set object.
duration: How long in milliseconds this frame should be displayed before
advancing to the next frame.
"""
tile_id: int
duration: int
@attr.s(auto_attribs=True)
class TileTerrain:
"""Defines each corner of a tile by Terrain index in
'TileSet.terrain_types'.
Defaults to 'None'. 'None' means that corner has no terrain.
Attributes:
top_left: Top left terrain type.
top_right: Top right terrain type.
bottom_left: Bottom left terrain type.
bottom_right: Bottom right terrain type.
"""
top_left: Optional[int] = None
top_right: Optional[int] = None
bottom_left: Optional[int] = None
bottom_right: Optional[int] = None
@attr.s(auto_attribs=True, kw_only=True)
class Layer:
# FIXME:this docstring appears to be innacurate
"""Class that all layers inherit from.
Args:
id: Unique ID of the layer. Each layer that added to a map gets a unique id.
Even if a layer is deleted, no layer ever gets the same ID.
name: The name of the layer object.
tiled_objects: List of tiled_objects in the layer.
offset: Rendering offset of the layer object in pixels.
opacity: Decimal value between 0 and 1 to determine opacity. 1 is completely
opaque, 0 is completely transparent.
properties: Properties for the layer.
color: The color used to display the objects in this group.
draworder: Whether the objects are drawn according to the order of the object
elements in the object group element ('manual'), or sorted by their
y-coordinate ('topdown'). Defaults to 'topdown'.
See:
https://doc.mapeditor.org/en/stable/manual/objects/#changing-stacking-order
for more info.
"""
id_: int
name: str
offset: Optional[OrderedPair]
opacity: Optional[float]
properties: Optional[Properties]
LayerData = Union[TileLayerGrid, List[Chunk]]
"""The tile data for one layer.
Either a 2 dimensional array of integers representing the global tile IDs
for a TileLayerGrid, or a list of chunks for an infinite map layer.
"""
@attr.s(auto_attribs=True, kw_only=True)
class TileLayer(Layer):
"""Tile map layer containing tiles.
See: https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#layer
Args:
size: The width of the layer in tiles. The same as the map width unless map is
infitite.
data: Either an 2 dimensional array of integers representing the global tile
IDs for the map layer, or a list of chunks for an infinite map.
"""
size: Size
layer_data: LayerData
@attr.s(auto_attribs=True, kw_only=True)
class TiledObject:
"""TiledObject object.
See:
https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#object
Args:
id: Unique ID of the object. Each object that is placed on a map gets a unique
id. Even if an object was deleted, no object gets the same ID.
gid: Global tiled object ID.
location: The location of the object in pixels.
size: The width of the object in pixels (default: (0, 0)).
rotation: The rotation of the object in degrees clockwise (default: 0).
opacity: The opacity of the object. (default: 255)
name: The name of the object.
type: The type of the object.
properties: The properties of the TiledObject.
template: A reference to a Template object FIXME
"""
id_: int
gid: Optional[int] = None
location: OrderedPair
size: Optional[Size] = None
rotation: Optional[float] = None
opacity: Optional[float] = None
name: Optional[str] = None
type: Optional[str] = None
properties: Optional[Properties] = None
template: Optional[Template] = None
@attr.s()
class RectangleObject(TiledObject):
"""Rectangle shape defined by a point, width, and height.
See: https://doc.mapeditor.org/en/stable/manual/objects/#insert-rectangle
(objects in tiled are rectangles by default, so there is no specific
documentation on the tmx-map-format page for it.)
"""
@attr.s()
class ElipseObject(TiledObject):
"""Elipse shape defined by a point, width, and height.
See: https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#ellipse
"""
@attr.s()
class PointObject(TiledObject):
"""Point defined by a point (x,y).
See: https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#point
"""
@attr.s(auto_attribs=True, kw_only=True)
class TileImageObject(TiledObject):
"""Polygon shape defined by a set of connections between points.
See: https://doc.mapeditor.org/en/stable/manual/objects/#insert-tile
Attributes:
gid: Refference to a global tile id.
"""
gid: int
@attr.s(auto_attribs=True, kw_only=True)
class PolygonObject(TiledObject):
"""Polygon shape defined by a set of connections between points.
See: https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#polygon
Attributes:
points: FIXME
"""
points: List[OrderedPair]
@attr.s(auto_attribs=True, kw_only=True)
class PolylineObject(TiledObject):
"""Polyline defined by a set of connections between points.
See:
https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#polyline
Attributes:
points: List of coordinates relative to the location of the object.
"""
points: List[OrderedPair]
@attr.s(auto_attribs=True, kw_only=True)
class TextObject(TiledObject):
"""Text object with associated settings.
See: https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#text
and https://doc.mapeditor.org/en/stable/manual/objects/#insert-text
Attributes:
font_family: The font family used (default: "sans-serif")
font_size: The size of the font in pixels. (default: 16)
wrap: Whether word wrapping is enabled. (default: False)
color: Color of the text. (default: #000000)
bold: Whether the font is bold. (default: False)
italic: Whether the font is italic. (default: False)
underline: Whether the text is underlined. (default: False)
strike_out: Whether the text is striked-out. (default: False)
kerning: Whether kerning should be used while rendering the text. (default:
False)
horizontal_align: Horizontal alignment of the text (default: "left")
vertical_align: Vertical alignment of the text (defalt: "top")
"""
text: str
font_family: str = "sans-serif"
font_size: int = 16
wrap: bool = False
color: str = "#000000"
bold: bool = False
italic: bool = False
underline: bool = False
strike_out: bool = False
kerning: bool = False
horizontal_align: str = "left"
vertical_align: str = "top"
@attr.s(auto_attribs=True, kw_only=True)
class ObjectLayer(Layer):
"""
TiledObject Group Object.
The object group is in fact a map layer, and is hence called "object layer" in
Tiled.
See: https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#objectgroup
Args:
tiled_objects: List of tiled_objects in the layer.
offset: Rendering offset of the layer object in pixels.
color: The color used to display the objects in this group. FIXME: editor only?
draworder: Whether the objects are drawn according to the order of the object
elements in the object group element ('manual'), or sorted by their
y-coordinate ('topdown'). Defaults to 'topdown'. See:
https://doc.mapeditor.org/en/stable/manual/objects/#changing-stacking-order
for more info.
"""
tiled_objects: List[TiledObject]
color: Optional[str] = None
draw_order: Optional[str] = "topdown"
@attr.s(auto_attribs=True, kw_only=True)
class LayerGroup(Layer):
"""Layer Group.
A LayerGroup can be thought of as a layer that contains layers
(potentially including other LayerGroups).
Offset and opacity recursively affect child layers.
See: https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#group
Attributes:
Layers: Layers in group.
"""
layers: Optional[List[Union["LayerGroup", Layer, ObjectLayer]]]
@attr.s(auto_attribs=True)
class TileSet:
"""Object for storing a TSX with all associated collision data.
Args:
name: The name of this tileset.
max_tile_size: The maximum size of a tile in this tile set in pixels.
spacing: The spacing in pixels between the tiles in this tileset (applies to
the tileset image).
margin: The margin around the tiles in this tileset (applies to the tileset
image).
tile_count: The number of tiles in this tileset.
columns: The number of tile columns in the tileset. For image collection
tilesets it is editable and is used when displaying the tileset.
grid: Only used in case of isometric orientation, and determines how tile
overlays for terrain and collision information are rendered.
tileoffset: Used to specify an offset in pixels when drawing a tile from the
tileset. When not present, no offset is applied.
image: Used for spritesheet tile sets.
terrain_types: List of of terrain types which can be referenced from the
terrain attribute of the tile object. Ordered according to the terrain
element's appearance in the TSX file.
tiles: Dict of Tile objects by Tile.id.
tsx_file: Path of the file containing the tileset, None if loaded internally
from a map
parent_dir: Path of the parent directory of the file containing the tileset,
None if loaded internally from a map
"""
name: str
max_tile_size: Size
spacing: Optional[int] = None
margin: Optional[int] = None
tile_count: Optional[int] = None
columns: Optional[int] = None
tile_offset: Optional[OrderedPair] = None
grid: Optional[Grid] = None
properties: Optional[Properties] = None
image: Optional[Image] = None
terrain_types: Optional[List[Terrain]] = None
tiles: Optional[Dict[int, "Tile"]] = None
tsx_file: Path = None
parent_dir: Path = None
TileSetDict = Dict[int, TileSet]
@attr.s(auto_attribs=True, kw_only=True)
class Tile:
"""Individual tile object.
See: https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#tile
Args:
id: The local tile ID within its tileset.
type: The type of the tile. Refers to an object type and is used by tile
objects.
terrain: Defines the terrain type of each corner of the tile.
animation: Each tile can have exactly one animation associated with it.
"""
id_: int
type_: Optional[str] = None
terrain: Optional[TileTerrain] = None
animation: Optional[List[Frame]] = None
objectgroup: Optional[List[TiledObject]] = None
image: Optional[Image] = None
properties: Optional[List[Property]] = None
tileset: Optional[TileSet] = None
flipped_horizontally: bool = False
flipped_diagonally: bool = False
flipped_vertically: bool = False
@attr.s(auto_attribs=True)
class TileMap:
"""Object for storing a TMX with all associated layers and properties.
See: https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#map
Attributes:
parent_dir: The directory the TMX file is in. Used for finding relative paths
to TSX files and other assets.
version: The TMX format version.
tiledversion: The Tiled version used to save the file. May be a date (for
snapshot builds).
orientation: Map orientation. Tiled supports "orthogonal", "isometric",
"staggered" and "hexagonal"
renderorder: The order in which tiles on tile layers are rendered. Valid values
are right-down, right-up, left-down and left-up. In all cases, the map is
drawn row-by-row. (only supported for orthogonal maps at the moment)
map_size: The map width in tiles.
tile_size: The width of a tile.
infinite: If the map is infinite or not.
hexsidelength: Only for hexagonal maps. Determines the width or height
(depending on the staggered axis) of the tile's edge, in pixels.
stagger_axis: For staggered and hexagonal maps, determines which axis ("x" or
"y") is staggered.
staggerindex: For staggered and hexagonal maps, determines whether the "even"
or "odd" indexes along the staggered axis are shifted.
backgroundcolor: The background color of the map.
nextlayerid: Stores the next available ID for new layers.
nextobjectid: Stores the next available ID for new objects.
tile_sets: Dict of tile sets used in this map. Key is the first GID for the
tile set. The value is a TileSet object.
layers: List of layer objects by draw order.
"""
parent_dir: Path
tmx_file: Union[str, Path]
version: str
tiled_version: str
orientation: str
render_order: str
map_size: Size
tile_size: Size
infinite: bool
next_layer_id: Optional[int]
next_object_id: int
tile_sets: TileSetDict
layers: List[Layer]
hex_side_length: Optional[int] = None
stagger_axis: Optional[int] = None
stagger_index: Optional[int] = None
background_color: Optional[Color] = None
properties: Optional[Properties] = None