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improve hints on who is getting what effect on hit / hit-received for npcs
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@@ -59,10 +59,9 @@ public class NPCEditor extends JSONElementEditor {
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private JSpinner blockChance;
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private JSpinner dmgRes;
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private final CommonEditor.HitEffectPane<HitEffect> hitEffectPane = new CommonEditor.HitEffectPane<>("Effect on every hit: ", this, null, null);
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private final CommonEditor.HitReceivedEffectPane<HitReceivedEffect> hitReceivedEffectPane = new CommonEditor.HitReceivedEffectPane<>("Effect on every hit received: ", this, "attacked",
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"attacker");
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private final CommonEditor.DeathEffectPane<DeathEffect> deathEffectPane = new CommonEditor.DeathEffectPane<>("Effect when killed: ", this, "attacker");
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private final CommonEditor.HitEffectPane<HitEffect> hitEffectPane = new CommonEditor.HitEffectPane<>("Effect on every hit: ", this, null, "player");
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private final CommonEditor.HitReceivedEffectPane<HitReceivedEffect> hitReceivedEffectPane = new CommonEditor.HitReceivedEffectPane<>("Effect on every hit received: ", this, "npc", "player");
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private final CommonEditor.DeathEffectPane<DeathEffect> deathEffectPane = new CommonEditor.DeathEffectPane<>("Effect when killed: ", this, null);
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private JPanel dialogueGraphPane;
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private DialogueGraphView dialogueGraphView;
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