Add Sprite Flip Chance Field to NPCEditor.java

This commit is contained in:
Raphi
2025-09-04 21:29:04 +02:00
committed by GitHub
parent ef9a2a628d
commit bad86eec93

View File

@@ -37,6 +37,7 @@ public class NPCEditor extends JSONElementEditor {
private JTextField nameField;
private JTextField spawnGroupField;
private JTextField factionField;
private JSpinner spriteFlipChanceField;
private JSpinner experienceField;
private MyComboBox dialogueBox;
private MyComboBox droplistBox;
@@ -130,6 +131,7 @@ public class NPCEditor extends JSONElementEditor {
nameField = addTranslatableTextField(pane, "Display name: ", npc.name, npc.writable, listener);
spawnGroupField = addTextField(pane, "Spawn group ID: ", npc.spawngroup_id, npc.writable, listener);
factionField = addTextField(pane, "Faction ID: ", npc.faction_id, npc.writable, listener);
spriteFlipChanceField = addIntegerField(pane, "Icon Flip Chance: ", npc.spriteFlipChance, npc.writable, listener);
experienceField = addIntegerField(pane, "Experience reward: ", npc.getMonsterExperience(), false, false, listener);
dialogueBox = addDialogueBox(pane, npc.getProject(), "Initial phrase: ", npc.dialogue, npc.writable, listener);
droplistBox = addDroplistBox(pane, npc.getProject(), "Droplist / Shop inventory: ", npc.droplist, npc.writable, listener);
@@ -215,6 +217,8 @@ public class NPCEditor extends JSONElementEditor {
npc.spawngroup_id = (String) value;
} else if (source == factionField) {
npc.faction_id = (String) value;
} else if (source == spriteFlipChanceField) {
npc.spriteFlipChance = (Integer) value;
} else if (source == dialogueBox) {
if (npc.dialogue != null) {
npc.dialogue.removeBacklink(npc);