Fixed dialogue reward editor. giveItem reward type now allows negative

amounts.
Added Nut's spritesheets to spritesheet.properties
This commit is contained in:
Zukero
2018-01-16 23:37:58 +01:00
parent e697f93cf5
commit daeb394373
2 changed files with 3 additions and 2 deletions

View File

@@ -84,4 +84,5 @@ atcs.spritesheet.effect_bluetentacle.animate=true
atcs.spritesheet.effect_heal2.animate=true
atcs.spritesheet.effect_poison1.animate=true
atcs.spritesheet.effect_tometik1.animate=true
atcs.spritesheet.effect_tometik2.animate=true
atcs.spritesheet.effect_tometik2.animate=true
atcs.spritesheet.monsters_guynmart.category=monster

View File

@@ -470,7 +470,7 @@ public class DialogueEditor extends JSONElementEditor {
rewardMap = null;
rewardObjId = null;
rewardObj = addItemBox(pane, ((Dialogue)target).getProject(), "Item: ", (Item) reward.reward_obj, writable, listener);
rewardValue = addIntegerField(pane, "Quantity: ", reward.reward_value, false, writable, listener);
rewardValue = addIntegerField(pane, "Quantity: ", reward.reward_value, true, writable, listener);
break;
case removeQuestProgress:
case questProgress: