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11 Commits

Author SHA1 Message Date
Zukero
4a4cf36c02 New game objects methods available in scripting language. 2013-12-15 23:17:27 +01:00
Zukero
5886e746b5 Added player.base.ac & player.base.bc variables in scripting language. 2013-12-01 15:59:59 +01:00
Zukero
fc97efdf75 Engine updates.
New in-game hooks : item.onEquip & item.onUnequip
Many new variables accessible in scripting language :
- player.base.[maxAP, maxHP, ad.min, ad.max, equipCost, moveCost,
useCost]
- actor.[hp.cur, hp.max, ap.cur, ap.max, ad.min, ad.max]
2013-12-01 15:56:44 +01:00
Zukero
0d7ab1a710 Forgot to include new package to index in last commit... 2013-11-20 23:21:15 +01:00
Zukero
43e374e5d3 Items usage effects can be impacted (AP, HP), need to add some kind of
array support in the scripting language to add impact on actor
conditions.
ActorConditions can have scripted effects.
New values in the debug data to test it all ! An actor condition makes
your potions give twice as much HP !
2013-11-19 23:54:28 +01:00
Zukero
05dae1bc74 New primitive operator : '%' used for string concatenation. Works using
.toString(), so it's rather type independant.
New in-game hook : item.onUse. Unfinished because it can't impact te
effects of the item, only add more effects (positive or negative)
New local variable scope awareness system. No-more "all-purpose"
Hashmap, but a dedicated object.
2013-11-18 23:26:13 +01:00
Zukero
f592207470 New in-game hook : player.statsUpdated to be used by Actor Conditions,
items (and skills in the future) to impact player's stats (AC, BC, AD,
HP...)
Enhanced local variables handling by script parser. Now scope-aware.
Implemented the public vs private scripts system : some game objects
have private scripts, that get executed only when the object itself is
the cause of the event. Included example is a special case :
player.statsUpdated runs the player's actor condtion and equiped items
private scripts that trigger on plyaer.statsUpdated.
Added scripts reference parsing in JSON parsers, hooked to items and
actor conditions.
2013-11-16 17:19:05 +01:00
Zukero
8a62fb847f Rebased on latest upstream master 2013-11-04 20:49:56 +01:00
Zukero
0028d361c6 Almost full engine rewrite. Only grammar & in-game hooking system kept.
* No script text interpreter anymore
* Scripts are statically compiled to an object AST
* Engine can evaluate the script's AST without reflection, and minimum
casting
* Script local variables are preallocated, but without scope awareness
yet (declare them all at top level scope for max efficiency)
* While loop added
* Boolean AND and OR added.
* Boolean constants true & false added.
* String constants can be used as local variables.
2013-11-04 20:47:50 +01:00
Zukero
57a88f437f Engine updates
* Slightly more efficient interpreter
* ScriptEngine now implements existing listener interface instead of
in-code hooks
Language updates :
* actor references now expose the addActorCondition &
clearActorCondition methods
2013-11-04 20:47:49 +01:00
Zukero
9a8e7d3cb7 First working version of my scripting engine.
* Only two trigger types : map.onEnter & map.onLeave
* Very limited field access : player.ac; player.bc & map.outdoor
However, it is integrated & tested.
2013-11-04 20:44:12 +01:00
2506 changed files with 294834 additions and 1447765 deletions

86
.gitignore vendored
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### Android ###
# Built application files
*.apk
*.ap_
# Files for the ART/Dalvik VM
*.dex
# Java class files
*.class
# Generated files
bin/
gen/
out/
# Gradle files
.gradle/
build/
# Local configuration file (sdk path, etc)
local.properties
# Proguard folder generated by Eclipse
proguard/
# Log Files
*.log
# Android Studio Navigation editor temp files
.navigation/
# Android Studio captures folder
captures/
# Built application files
/*/build/
# Local configuration file (sdk path, etc)
local.properties
### Gradle ###
.gradle
/build/
# Ignore Gradle GUI config
gradle-app.setting
# Avoid ignoring Gradle wrapper jar file (.jar files are usually ignored)
!gradle-wrapper.jar
# Cache of project
.gradletasknamecache
# # Work around https://youtrack.jetbrains.com/issue/IDEA-116898
# gradle/wrapper/gradle-wrapper.properties
# Signing files
.signing/*.keystore
!.signing/debug.keystore
# User-specific configurations
.idea/libraries/
.idea/workspace.xml
.idea/tasks.xml
.idea/.name
.idea/compiler.xml
.idea/copyright/profiles_settings.xml
.idea/encodings.xml
.idea/misc.xml
.idea/modules.xml
.idea/scopes/scope_settings.xml
.idea/caches/build_file_checksums.ser
.idea/caches/gradle_models.ser
.idea/vcs.xml
.idea/assetWizardSettings.xml
*.iml
# OS-specific files
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="WizardSettings">
<option name="children">
<map>
<entry key="imageWizard">
<value>
<PersistentState />
</value>
</entry>
</map>
</option>
</component>
</project>

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<component name="ProjectCodeStyleConfiguration">
<code_scheme name="Project" version="173">
<Objective-C-extensions>
<file>
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Import" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Macro" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Typedef" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Enum" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Constant" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Global" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Struct" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="FunctionPredecl" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Function" />
</file>
<class>
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Property" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Synthesize" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="InitMethod" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="StaticMethod" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="InstanceMethod" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="DeallocMethod" />
</class>
<extensions>
<pair source="cpp" header="h" fileNamingConvention="NONE" />
<pair source="c" header="h" fileNamingConvention="NONE" />
</extensions>
</Objective-C-extensions>
</code_scheme>
</component>

15
.idea/gradle.xml generated
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="GradleSettings">
<option name="linkedExternalProjectsSettings">
<GradleProjectSettings>
<compositeConfiguration>
<compositeBuild compositeDefinitionSource="SCRIPT" />
</compositeConfiguration>
<option name="distributionType" value="DEFAULT_WRAPPED" />
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="resolveModulePerSourceSet" value="false" />
</GradleProjectSettings>
</option>
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RunConfigurationProducerService">
<option name="ignoredProducers">
<set>
<option value="org.jetbrains.plugins.gradle.execution.test.runner.AllInPackageGradleConfigurationProducer" />
<option value="org.jetbrains.plugins.gradle.execution.test.runner.TestClassGradleConfigurationProducer" />
<option value="org.jetbrains.plugins.gradle.execution.test.runner.TestMethodGradleConfigurationProducer" />
</set>
</option>
</component>
</project>

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9
AndorsTrail/.classpath Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>

16
AndorsTrail/.gitignore vendored Normal file
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# Android ignores
gen/
bin/
target/
local.properties
#IntelliJ
.idea/
out/production/
out/test/
*.iws
*.ipr
# Other
.metadata
.svn/

33
AndorsTrail/.project Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>AndorsTrail</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

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<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="EclipseModuleManager" forced_jdk="true">
<conelement value="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK" />
<conelement value="com.android.ide.eclipse.adt.LIBRARIES" />
<src_description expected_position="1">
<src_folder value="file://$MODULE_DIR$/src" expected_position="0" />
<src_folder value="file://$MODULE_DIR$/gen" expected_position="1" />
</src_description>
</component>
<component name="FacetManager">
<facet type="android" name="Android">
<configuration />
</facet>
</component>
<component name="NewModuleRootManager" inherit-compiler-output="false">
<output url="file://$MODULE_DIR$/bin/classes" />
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/gen" isTestSource="false" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
<orderEntry type="module-library">
<library>
<CLASSES>
<root url="jar://$MODULE_DIR$/libs/android-support-v4.jar!/" />
</CLASSES>
<JAVADOC />
<SOURCES />
</library>
</orderEntry>
</component>
</module>

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<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.gpl.rpg.AndorsTrail"
android:versionCode="40"
android:versionName="0.7.1dev"
android:installLocation="auto"
>
<uses-sdk
android:minSdkVersion="4"
android:targetSdkVersion="17"
/>
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true"
/>
<uses-permission
android:name="android.permission.WRITE_EXTERNAL_STORAGE"
/>
<application
android:name=".AndorsTrailApplication"
android:label="@string/app_name"
android:icon="@drawable/icon"
android:description="@string/app_description"
android:allowBackup="true"
>
<activity
android:name=".activity.StartScreenActivity"
android:clearTaskOnLaunch="true"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name=".activity.MainActivity"
android:label="@string/app_name"
android:theme="@style/Theme.NoBackground"
/>
<activity android:name=".activity.HeroinfoActivity" />
<activity android:name=".activity.MonsterInfoActivity" android:theme="@android:style/Theme.Dialog" />
<activity android:name=".activity.ItemInfoActivity" android:theme="@android:style/Theme.Dialog" />
<activity android:name=".activity.LevelUpActivity" android:theme="@android:style/Theme.Dialog" />
<activity android:name=".activity.MonsterEncounterActivity" android:theme="@android:style/Theme.Dialog" />
<activity android:name=".activity.ConversationActivity" android:theme="@android:style/Theme.Dialog" />
<activity android:name=".activity.ShopActivity" />
<activity android:name=".activity.AboutActivity" />
<activity android:name=".activity.LoadingActivity" />
<activity android:name=".activity.Preferences" />
<activity android:name=".activity.LoadSaveActivity" android:theme="@android:style/Theme.Dialog" />
<activity android:name=".activity.ActorConditionInfoActivity" android:theme="@android:style/Theme.Dialog" />
<activity android:name=".activity.BulkSelectionInterface" android:theme="@android:style/Theme.Dialog" />
<activity android:name=".activity.SkillInfoActivity" android:theme="@android:style/Theme.Dialog" />
<activity android:name=".activity.DisplayWorldMapActivity" />
</application>
</manifest>

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# Spanish translation for andors-trail
# Copyright (c) 2013 Rosetta Contributors and Canonical Ltd 2013
# This file is distributed under the same license as the andors-trail package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2013.
#
msgid ""
msgstr ""
"Project-Id-Version: andors-trail\n"
"Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
"POT-Creation-Date: Sat Oct 26 09:46:51 CEST 2013\n"
"PO-Revision-Date: 2013-10-26 08:31+0000\n"
"Last-Translator: Launchpad Translations Administrators <Unknown>\n"
"Language-Team: Spanish <es@li.org>\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2013-10-26 09:04+0000\n"
"X-Generator: Launchpad (build 16810)\n"
#: [none]
msgid "translator-credits"
msgstr ""
"Launchpad Contributions:\n"
" Julian Lamus https://launchpad.net/~lamusj\n"
" Miguel de Dios https://launchpad.net/~tres-14159"
#: actorconditions_v0611.json:contagion
msgid "Insect contagion"
msgstr "Insectos Contagioso"
#: actorconditions_v0611.json:stunned
msgid "Stunned"
msgstr "Aturdido"
#: actorconditions_v0611_2.json:concussion
msgid "Concussion"
msgstr "Conmoción cerebral"
#: actorconditions_v0611_2.json:crit1
msgid "Internal bleeding"
msgstr "Hemorragia interna"
#: actorconditions_v0611_2.json:crit2
msgid "Fracture"
msgstr "Fractura"
#: actorconditions_v0612_2.json:foodp
msgid "Food-poisoning"
msgstr "Comida Envenenada"
#: actorconditions_v069.json:bless
msgid "Bless"
msgstr "Bendecir"
#: actorconditions_v069.json:str
msgid "Strength"
msgstr "Fuerza"
#: actorconditions_v069_bwm.json:fatigue_minor
msgid "Minor fatigue"
msgstr "Fatiga Menor"
#: actorconditions_v070.json:regen2
msgid "Regeneration"
msgstr "Regeneración"
#: conversationlist_wrye.json:wrye_resolved_11
msgid "Oh my poor boy."
msgstr "Oh mi pobre niño"
#: itemcategories_1.json:2hsword
msgid "Two-handed sword"
msgstr "Espada de dos manos"
#: itemcategories_1.json:animal
msgid "Animal part"
msgstr "Partes de Animales"
#: itemcategories_1.json:axe
msgid "Axe"
msgstr "Hacha"
#: itemcategories_1.json:axe2h
msgid "Greataxe"
msgstr "Gran hacha"
#: itemcategories_1.json:bdy_hide
msgid "Hide armor"
msgstr "Ocultar armadura"
#: itemcategories_1.json:bsword
msgid "Broadsword"
msgstr "Sable"
#: itemcategories_1.json:buckler
msgid "Buckler"
msgstr "Escudo"
#: itemcategories_1.json:dagger
msgid "Dagger"
msgstr "Puñal"
#: itemcategories_1.json:drink
msgid "Drink"
msgstr "Bebida"
#: itemcategories_1.json:flask
msgid "Liquid container"
msgstr "Recipiente de líquido"
#: itemcategories_1.json:gem
msgid "Gem"
msgstr "Gemas"
#: itemcategories_1.json:hammer
msgid "Warhammer"
msgstr "Martillo de guerra"
#: itemcategories_1.json:hammer2h itemlist_weapons.json:hammer1
msgid "Giant hammer"
msgstr "Martillo Gigante"
#: itemcategories_1.json:lsword
msgid "Longsword"
msgstr "Espada Larga"
#: itemcategories_1.json:mace
msgid "Mace"
msgstr "Maza"
#: itemcategories_1.json:money
msgid "Money"
msgstr "Dinero"
#: itemcategories_1.json:pot
msgid "Potion"
msgstr "Poción"
#: itemcategories_1.json:rapier
msgid "Rapier"
msgstr "Estoque"
#: itemcategories_1.json:shld_mtl_hv
msgid "Shield, metal (heavy)"
msgstr "Escudo de Metal (Pesado)"
#: itemcategories_1.json:shld_mtl_li
msgid "Shield, metal (light)"
msgstr "Escudo, metal (ligero)"
#: itemcategories_1.json:shld_twr
msgid "Tower shield"
msgstr "Torre escudo"
#: itemcategories_1.json:ssword
msgid "Shortsword"
msgstr "Espada Corta"

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# Indonesian translation for andors-trail
# Copyright (c) 2013 Rosetta Contributors and Canonical Ltd 2013
# This file is distributed under the same license as the andors-trail package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2013.
#
msgid ""
msgstr ""
"Project-Id-Version: andors-trail\n"
"Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
"POT-Creation-Date: Sat Oct 26 09:46:51 CEST 2013\n"
"PO-Revision-Date: 2013-10-26 08:31+0000\n"
"Last-Translator: Launchpad Translations Administrators <Unknown>\n"
"Language-Team: Indonesian <id@li.org>\n"
"Language: id\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2013-10-26 09:06+0000\n"
"X-Generator: Launchpad (build 16810)\n"
#: [none]
msgid "translator-credits"
msgstr ""
"Launchpad Contributions:\n"
" Noza Putra Pratama https://launchpad.net/~mas-noza"
#: itemcategories_1.json:2hsword
msgid "Two-handed sword"
msgstr "Pedang dua tangan"
#: itemcategories_1.json:axe
msgid "Axe"
msgstr "Kapak"
#: itemcategories_1.json:bsword
msgid "Broadsword"
msgstr "Pedang"
#: itemcategories_1.json:buckler
msgid "Buckler"
msgstr "Pembelaan"
#: itemcategories_1.json:club
msgid "Club"
msgstr "Gada"
#: itemcategories_1.json:dagger
msgid "Dagger"
msgstr "Pisau belati"
#: itemcategories_1.json:hammer
msgid "Warhammer"
msgstr "Palu"
#: itemcategories_1.json:hammer2h itemlist_weapons.json:hammer1
msgid "Giant hammer"
msgstr "Palu Raksasa"
#: itemcategories_1.json:lsword
msgid "Longsword"
msgstr "Pedang panjang"
#: itemcategories_1.json:mace
msgid "Mace"
msgstr "Lawang"
#: itemcategories_1.json:rapier
msgid "Rapier"
msgstr "Pedang tipis"
#: itemcategories_1.json:scepter
msgid "Scepter"
msgstr "Tongkat kerajaan"
#: itemcategories_1.json:shld_mtl_hv
msgid "Shield, metal (heavy)"
msgstr "Tameng, logam (berat)"
#: itemcategories_1.json:shld_mtl_li
msgid "Shield, metal (light)"
msgstr "Tameng, logam (ringan)"
#: itemcategories_1.json:shld_twr
msgid "Tower shield"
msgstr "Pelindung istana"
#: itemcategories_1.json:shld_wd_hv
msgid "Shield, wood (heavy)"
msgstr "Tameng, kayu (berat)"
#: itemcategories_1.json:shld_wd_li
msgid "Shield, wood (light)"
msgstr "Tameng, kayu (ringan)"
#: itemcategories_1.json:ssword
msgid "Shortsword"
msgstr "Pedang pendek"

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# Malay translation for andors-trail
# Copyright (c) 2013 Rosetta Contributors and Canonical Ltd 2013
# This file is distributed under the same license as the andors-trail package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2013.
#
msgid ""
msgstr ""
"Project-Id-Version: andors-trail\n"
"Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
"POT-Creation-Date: Sat Oct 26 09:46:51 CEST 2013\n"
"PO-Revision-Date: 2013-10-26 08:31+0000\n"
"Last-Translator: Launchpad Translations Administrators <Unknown>\n"
"Language-Team: Malay <ms@li.org>\n"
"Language: ms\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2013-10-26 09:05+0000\n"
"X-Generator: Launchpad (build 16810)\n"
#: [none]
msgid "translator-credits"
msgstr ""
"Launchpad Contributions:\n"
" abuyop https://launchpad.net/~abuyop"
#: itemcategories_1.json:axe
msgid "Axe"
msgstr "Kapak"
#: itemcategories_1.json:dagger
msgid "Dagger"
msgstr "Pisau"
#: itemcategories_1.json:shld_mtl_hv
msgid "Shield, metal (heavy)"
msgstr "Perisai, logam (berat)"
#: itemcategories_1.json:shld_mtl_li
msgid "Shield, metal (light)"
msgstr "Perisai, logam (ringan)"
#: itemcategories_1.json:shld_wd_hv
msgid "Shield, wood (heavy)"
msgstr "Perisai, kayu (berat)"
#: itemcategories_1.json:shld_wd_li
msgid "Shield, wood (light)"
msgstr "Perisai, kayu (ringan)"

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# Slovenian translation for andors-trail
# Copyright (c) 2013 Rosetta Contributors and Canonical Ltd 2013
# This file is distributed under the same license as the andors-trail package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2013.
#
msgid ""
msgstr ""
"Project-Id-Version: andors-trail\n"
"Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
"POT-Creation-Date: Sat Oct 26 09:46:51 CEST 2013\n"
"PO-Revision-Date: 2013-11-03 06:51+0000\n"
"Last-Translator: Andrej Znidarsic <andrej.znidarsic@gmail.com>\n"
"Language-Team: Slovenian <sl@li.org>\n"
"Language: sl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2013-11-03 15:18+0000\n"
"X-Generator: Launchpad (build 16820)\n"
#: [none]
msgid "translator-credits"
msgstr ""
"Launchpad Contributions:\n"
" Andrej Znidarsic https://launchpad.net/~andrej.znidarsic"
#: actorconditions_v0610.json:chaotic_curse
msgid "Chaotic curse"
msgstr "Kaotično prekletsvo"
#: actorconditions_v0610.json:chaotic_grip
msgid "Chaotic grip"
msgstr "Kaotični prijem"
#: actorconditions_v0611.json:blister
msgid "Blistering skin"
msgstr "Mehurjasta koža"
#: actorconditions_v0611.json:contagion
msgid "Insect contagion"
msgstr "Okužba z insektom"
#: actorconditions_v0611.json:focus_ac
msgid "Focused accuracy"
msgstr "Osredotočena natančnost"
#: actorconditions_v0611.json:focus_dmg
msgid "Focused damage"
msgstr "Osredotočena škoda"
#: actorconditions_v0611.json:poison_irdegh
msgid "Irdegh poison"
msgstr "Strup Irdegha"
#: actorconditions_v0611.json:stunned
msgid "Stunned"
msgstr "Ohromljen"
#: actorconditions_v0611_2.json:concussion
msgid "Concussion"
msgstr "Pretres"
#: actorconditions_v0611_2.json:crit1
msgid "Internal bleeding"
msgstr "Notranja krvavitev"
#: actorconditions_v0611_2.json:crit2
msgid "Fracture"
msgstr "Zlom"
#: actorconditions_v0611_2.json:rotworm
msgid "Kazaul rotworms"
msgstr "Kazaulovi gnili črvi"
#: actorconditions_v0611_2.json:shadowbless_acc
msgid "Blessing of Shadow accuracy"
msgstr "Blagoslov natančnosti Sence"
#: actorconditions_v0611_2.json:shadowbless_guard
msgid "Shadow guardian blessing"
msgstr "Blagoslov varuha Sence"
#: actorconditions_v0611_2.json:shadowbless_heal
msgid "Blessing of Shadow regeneration"
msgstr "Blagoslov regeneracije Sence"
#: actorconditions_v0611_2.json:shadowbless_str
msgid "Blessing of Shadow strength"
msgstr "Blagoslov moči Sence"
#: actorconditions_v0612_2.json:food
msgid "Sustenance"
msgstr "Preživetje"
#: actorconditions_v0612_2.json:foodp
msgid "Food-poisoning"
msgstr "Zastrupitev s hrano"
#: actorconditions_v069.json:bless
msgid "Bless"
msgstr "Blagoslov"
#: actorconditions_v069.json:poison_weak
msgid "Weak Poison"
msgstr "Šibek strup"
#: actorconditions_v069.json:regen
msgid "Shadow Regeneration"
msgstr "Regeneracija Sence"
#: actorconditions_v069.json:str
msgid "Strength"
msgstr "Moč"
#: actorconditions_v069_bwm.json:bleeding_wound
msgid "Bleeding wound"
msgstr "Krvaveča rana"
#: actorconditions_v069_bwm.json:intoxicated
msgid "Intoxicated"
msgstr "Zastrupljen"
#: actorconditions_v069_bwm.json:speed_minor
msgid "Minor speed"
msgstr "Manjša hitrost"
#: itemcategories_1.json:2hsword
msgid "Two-handed sword"
msgstr "Dvoročni meč"
#: itemcategories_1.json:axe
msgid "Axe"
msgstr "Sekira"
#: itemcategories_1.json:axe2h
msgid "Greataxe"
msgstr "Velika sekira"
#: itemcategories_1.json:bsword
msgid "Broadsword"
msgstr "Široki meč"
#: itemcategories_1.json:buckler
msgid "Buckler"
msgstr "Okrogel ščit"
#: itemcategories_1.json:club
msgid "Club"
msgstr "Udrihač"
#: itemcategories_1.json:dagger
msgid "Dagger"
msgstr "Bodalo"
#: itemcategories_1.json:hammer
msgid "Warhammer"
msgstr "Vojno kladivo"
#: itemcategories_1.json:hammer2h itemlist_weapons.json:hammer1
msgid "Giant hammer"
msgstr "Veliko gladivo"
#: itemcategories_1.json:lsword
msgid "Longsword"
msgstr "Dolgi meč"
#: itemcategories_1.json:mace
msgid "Mace"
msgstr "Palica"
#: itemcategories_1.json:rapier
msgid "Rapier"
msgstr "Rapir"
#: itemcategories_1.json:scepter
msgid "Scepter"
msgstr "Žezlo"
#: itemcategories_1.json:shld_mtl_hv
msgid "Shield, metal (heavy)"
msgstr "Ščit, kovinski (težak)"
#: itemcategories_1.json:shld_mtl_li
msgid "Shield, metal (light)"
msgstr "Ščit, kovinski (lahek)"
#: itemcategories_1.json:shld_twr
msgid "Tower shield"
msgstr "Kvadratni ščit"
#: itemcategories_1.json:shld_wd_hv
msgid "Shield, wood (heavy)"
msgstr "Ščit, lesen (težak)"
#: itemcategories_1.json:shld_wd_li
msgid "Shield, wood (light)"
msgstr "Ščit, lesen (lahek)"
#: itemcategories_1.json:ssword
msgid "Shortsword"
msgstr "Kratki meč"
#: itemcategories_1.json:staff itemlist_v070.json:qtrstaff
msgid "Quarterstaff"
msgstr "Kratka palica"

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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<lint>
<issue id="MissingTranslation" severity="ignore" />
<issue id="TypographyDashes" severity="ignore" />

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# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system use,
# "ant.properties", and override values to adapt the script to your
# project structure.
# Project target.
target=android-17

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