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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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8e8b695871 | ||
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0611b1a0d5 |
@@ -3,8 +3,8 @@
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<manifest
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xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.gpl.rpg.AndorsTrail"
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android:versionCode="43"
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android:versionName="0.7.2dev"
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android:versionCode="45"
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android:versionName="0.7.4"
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android:installLocation="auto"
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>
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<uses-sdk
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37860
AndorsTrail/assets/translation/ar.po
Normal file
37860
AndorsTrail/assets/translation/ar.po
Normal file
File diff suppressed because it is too large
Load Diff
@@ -335,7 +335,7 @@ msgid "Not for now. Thanks for taking care of the bread and rats."
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msgstr ""
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#: conversationlist_mikhail.json:mikhail_andor1
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msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
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msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
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msgstr ""
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#: conversationlist_mikhail.json:mikhail_andor2
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@@ -11813,7 +11813,7 @@ msgid "I have some izthiel claws to sell you."
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msgstr ""
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#: conversationlist_pwcave.json:gauward_1
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msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
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msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
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msgstr ""
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#: conversationlist_pwcave.json:gauward_2
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@@ -21684,7 +21684,7 @@ msgid "Don't cause trouble."
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msgstr ""
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#: conversationlist_stoutford.json:soutford_gateguard_what_0
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msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
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msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
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msgstr ""
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#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
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@@ -22631,7 +22631,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
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msgstr ""
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#: conversationlist_graveyard1.json:waterwayacaveenter_20
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msgid "You have found the enterance to the cave Cithurn was talking about."
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msgid "You have found the entrance to the cave Cithurn was talking about."
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msgstr ""
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#: conversationlist_graveyard1.json:waterwayacave1_20
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@@ -22878,6 +22878,7 @@ msgid "You found some gold amongst the bones!"
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msgstr ""
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#: conversationlist_graveyard1.json:sign_waytolake7b_2
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#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
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msgid "There is nothing more to be found here."
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msgstr ""
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@@ -27195,7 +27196,7 @@ msgid "I will be right back."
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msgstr ""
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#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
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msgid "By chance, I have just three potions of truth with me. Here, take them."
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msgid "By chance, I have three potions of the brave with me. Here, take them."
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msgstr ""
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#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
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@@ -27219,12 +27220,10 @@ msgid "I hope so. He is a most unfriendly guy."
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msgstr ""
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#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
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#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
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msgid "What? Do you betray me? We must get rid of Blornvale!"
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msgstr ""
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#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
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#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
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msgid "I don't quit think so. He is an honest person."
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msgstr ""
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@@ -27932,7 +27931,7 @@ msgid "There is something else I wanted to know."
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msgstr ""
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#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
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msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
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msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
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msgstr ""
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#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
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@@ -28387,7 +28386,7 @@ msgid "Thank you, maybe some other time."
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msgstr ""
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#: conversationlist_stoutford_combined.json:stoutford_guard4
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msgid "Hey, kid, get ouf of here immediately!"
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msgid "Hey, kid, get out of here immediately!"
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msgstr ""
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#: conversationlist_stoutford_combined.json:stoutford_commander
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@@ -29195,7 +29194,7 @@ msgstr ""
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#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
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msgid ""
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"[Ring taken]\n"
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"Thank you, stupid boy."
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"Thank you, stupid kid."
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msgstr ""
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#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
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@@ -29470,6 +29469,200 @@ msgstr ""
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msgid "No more talk. Go now!"
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
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msgid "You can see no way to descend the cliffs from here."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_0
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msgid "Standing on the top of the mountain, you have a great view in all directions."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_0:0
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msgid "Look down."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_north
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msgid "You see a town across the lake, but you can see no way to cross the water to get there."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_north:0
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msgid "Look closer at the town."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_east
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msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_south
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msgid "The mountain drops away below you. There is not much to see in this direction."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_west
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msgid "You see more cliffs, but the view beyond that is hidden in mist. "
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_west:0
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msgid "Keep looking west."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_west_2
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msgid "The mist briefly clears, and you can make out a town in the distance."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_up_1
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msgid "You see a bird, perhaps a hawk, high in the sky."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
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msgid "Watch the bird."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_up_2
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msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
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msgid "Watch the falcon."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_up_3
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msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
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#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
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msgid "Continue watching the falcon."
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msgstr ""
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||||
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#: conversationlist_bugfix_0_7_4.json:lookout_up_4
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msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_up_5
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msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_north_2
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msgid "You see a few houses, and what appears to be an inn, or tavern."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_northeast
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msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_southeast
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msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_southwest
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msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_northwest
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msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
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msgid "Watch the people."
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||||
msgstr ""
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||||
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#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
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msgid "You see two women that appear to be arguing."
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||||
msgstr ""
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||||
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||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
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||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
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msgid "Continue to watch the women."
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||||
msgstr ""
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||||
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||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
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msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
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||||
msgstr ""
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||||
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#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
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msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
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||||
msgstr ""
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||||
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#: conversationlist_bugfix_0_7_4.json:lookout_down
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msgid "You see the montain top you are standing on."
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||||
msgstr ""
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||||
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||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
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||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
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msgid "Look closer at the rocks."
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||||
msgstr ""
|
||||
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||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
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||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
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||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
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||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
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msgid "Look in another direction."
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||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
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msgid "You see something glinting by your feet."
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||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
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msgid "Bend down to look closer."
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msgstr ""
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#: conversationlist_bugfix_0_7_4.json:lookout_down_3
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msgid "You have found a gem!"
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||||
msgstr ""
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||||
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||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
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||||
msgid "You look to the north."
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||||
msgstr ""
|
||||
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||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
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||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr ""
|
||||
@@ -30994,7 +31187,7 @@ msgid "Iron mace"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31719,6 +31912,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr ""
|
||||
@@ -36790,7 +36987,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36798,7 +36995,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36814,7 +37011,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36822,27 +37019,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36862,11 +37059,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -36878,7 +37075,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -36898,7 +37095,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37054,7 +37251,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37119,7 +37316,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37407,7 +37604,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
@@ -335,7 +335,7 @@ msgid "Not for now. Thanks for taking care of the bread and rats."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
@@ -11813,7 +11813,7 @@ msgid "I have some izthiel claws to sell you."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_1
|
||||
msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_2
|
||||
@@ -21684,7 +21684,7 @@ msgid "Don't cause trouble."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
@@ -22631,7 +22631,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacaveenter_20
|
||||
msgid "You have found the enterance to the cave Cithurn was talking about."
|
||||
msgid "You have found the entrance to the cave Cithurn was talking about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacave1_20
|
||||
@@ -22878,6 +22878,7 @@ msgid "You found some gold amongst the bones!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:sign_waytolake7b_2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
|
||||
msgid "There is nothing more to be found here."
|
||||
msgstr ""
|
||||
|
||||
@@ -27195,7 +27196,7 @@ msgid "I will be right back."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
|
||||
msgid "By chance, I have just three potions of truth with me. Here, take them."
|
||||
msgid "By chance, I have three potions of the brave with me. Here, take them."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
|
||||
@@ -27219,12 +27220,10 @@ msgid "I hope so. He is a most unfriendly guy."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
|
||||
msgid "What? Do you betray me? We must get rid of Blornvale!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
|
||||
msgid "I don't quit think so. He is an honest person."
|
||||
msgstr ""
|
||||
|
||||
@@ -27932,7 +27931,7 @@ msgid "There is something else I wanted to know."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
|
||||
@@ -28387,7 +28386,7 @@ msgid "Thank you, maybe some other time."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_guard4
|
||||
msgid "Hey, kid, get ouf of here immediately!"
|
||||
msgid "Hey, kid, get out of here immediately!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_commander
|
||||
@@ -29195,7 +29194,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
|
||||
msgid ""
|
||||
"[Ring taken]\n"
|
||||
"Thank you, stupid boy."
|
||||
"Thank you, stupid kid."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
|
||||
@@ -29470,6 +29469,200 @@ msgstr ""
|
||||
msgid "No more talk. Go now!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
|
||||
msgid "You can see no way to descend the cliffs from here."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0
|
||||
msgid "Standing on the top of the mountain, you have a great view in all directions."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0:0
|
||||
msgid "Look down."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north:0
|
||||
msgid "Look closer at the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east
|
||||
msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south
|
||||
msgid "The mountain drops away below you. There is not much to see in this direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west
|
||||
msgid "You see more cliffs, but the view beyond that is hidden in mist. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west:0
|
||||
msgid "Keep looking west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_2
|
||||
msgid "The mist briefly clears, and you can make out a town in the distance."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1
|
||||
msgid "You see a bird, perhaps a hawk, high in the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
|
||||
msgid "Watch the bird."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2
|
||||
msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
|
||||
msgid "Watch the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3
|
||||
msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
|
||||
msgid "Continue watching the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4
|
||||
msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_5
|
||||
msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_2
|
||||
msgid "You see a few houses, and what appears to be an inn, or tavern."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast
|
||||
msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast
|
||||
msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest
|
||||
msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
|
||||
msgid "Watch the people."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
|
||||
msgid "You see two women that appear to be arguing."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
|
||||
msgid "Continue to watch the women."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
|
||||
msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
|
||||
msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down
|
||||
msgid "You see the montain top you are standing on."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
|
||||
msgid "Look closer at the rocks."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
||||
msgid "Look in another direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
||||
msgid "You see something glinting by your feet."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
|
||||
msgid "Bend down to look closer."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3
|
||||
msgid "You have found a gem!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
|
||||
msgid "You look to the north."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
|
||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr ""
|
||||
@@ -30994,7 +31187,7 @@ msgid "Iron mace"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31719,6 +31912,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr ""
|
||||
@@ -36790,7 +36987,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36798,7 +36995,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36814,7 +37011,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36822,27 +37019,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36862,11 +37059,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -36878,7 +37075,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -36898,7 +37095,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37054,7 +37251,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37119,7 +37316,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37407,7 +37604,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -316,7 +316,7 @@ msgid "Not for now. Thanks for taking care of the bread and rats."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
@@ -11794,7 +11794,7 @@ msgid "I have some izthiel claws to sell you."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_1
|
||||
msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_2
|
||||
@@ -21665,7 +21665,7 @@ msgid "Don't cause trouble."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
@@ -22612,7 +22612,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacaveenter_20
|
||||
msgid "You have found the enterance to the cave Cithurn was talking about."
|
||||
msgid "You have found the entrance to the cave Cithurn was talking about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacave1_20
|
||||
@@ -22859,6 +22859,7 @@ msgid "You found some gold amongst the bones!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:sign_waytolake7b_2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
|
||||
msgid "There is nothing more to be found here."
|
||||
msgstr ""
|
||||
|
||||
@@ -27176,7 +27177,7 @@ msgid "I will be right back."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
|
||||
msgid "By chance, I have just three potions of truth with me. Here, take them."
|
||||
msgid "By chance, I have three potions of the brave with me. Here, take them."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
|
||||
@@ -27200,12 +27201,10 @@ msgid "I hope so. He is a most unfriendly guy."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
|
||||
msgid "What? Do you betray me? We must get rid of Blornvale!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
|
||||
msgid "I don't quit think so. He is an honest person."
|
||||
msgstr ""
|
||||
|
||||
@@ -27913,7 +27912,7 @@ msgid "There is something else I wanted to know."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
|
||||
@@ -28368,7 +28367,7 @@ msgid "Thank you, maybe some other time."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_guard4
|
||||
msgid "Hey, kid, get ouf of here immediately!"
|
||||
msgid "Hey, kid, get out of here immediately!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_commander
|
||||
@@ -29176,7 +29175,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
|
||||
msgid ""
|
||||
"[Ring taken]\n"
|
||||
"Thank you, stupid boy."
|
||||
"Thank you, stupid kid."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
|
||||
@@ -29451,6 +29450,200 @@ msgstr ""
|
||||
msgid "No more talk. Go now!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
|
||||
msgid "You can see no way to descend the cliffs from here."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0
|
||||
msgid "Standing on the top of the mountain, you have a great view in all directions."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0:0
|
||||
msgid "Look down."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north:0
|
||||
msgid "Look closer at the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east
|
||||
msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south
|
||||
msgid "The mountain drops away below you. There is not much to see in this direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west
|
||||
msgid "You see more cliffs, but the view beyond that is hidden in mist. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west:0
|
||||
msgid "Keep looking west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_2
|
||||
msgid "The mist briefly clears, and you can make out a town in the distance."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1
|
||||
msgid "You see a bird, perhaps a hawk, high in the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
|
||||
msgid "Watch the bird."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2
|
||||
msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
|
||||
msgid "Watch the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3
|
||||
msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
|
||||
msgid "Continue watching the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4
|
||||
msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_5
|
||||
msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_2
|
||||
msgid "You see a few houses, and what appears to be an inn, or tavern."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast
|
||||
msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast
|
||||
msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest
|
||||
msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
|
||||
msgid "Watch the people."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
|
||||
msgid "You see two women that appear to be arguing."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
|
||||
msgid "Continue to watch the women."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
|
||||
msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
|
||||
msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down
|
||||
msgid "You see the montain top you are standing on."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
|
||||
msgid "Look closer at the rocks."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
||||
msgid "Look in another direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
||||
msgid "You see something glinting by your feet."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
|
||||
msgid "Bend down to look closer."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3
|
||||
msgid "You have found a gem!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
|
||||
msgid "You look to the north."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
|
||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr ""
|
||||
@@ -30975,7 +31168,7 @@ msgid "Iron mace"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31700,6 +31893,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr ""
|
||||
@@ -36771,7 +36968,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36779,7 +36976,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36795,7 +36992,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36803,27 +37000,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36843,11 +37040,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -36859,7 +37056,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -36879,7 +37076,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37035,7 +37232,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37100,7 +37297,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37388,7 +37585,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
@@ -9,8 +9,8 @@ msgstr ""
|
||||
"Project-Id-Version: andors-trail\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2013-11-10 11:48+0000\n"
|
||||
"PO-Revision-Date: 2018-08-10 07:43+0000\n"
|
||||
"Last-Translator: Carmen <carmen.ortega.sabater.cos@gmail.com>\n"
|
||||
"PO-Revision-Date: 2019-01-05 15:30+0000\n"
|
||||
"Last-Translator: Asiel Diaz Benitez <asieldbenitez@gmail.com>\n"
|
||||
"Language-Team: Spanish <https://hosted.weblate.org/projects/andors-trail/"
|
||||
"game-content/es/>\n"
|
||||
"Language: es\n"
|
||||
@@ -18,7 +18,7 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 3.2-dev\n"
|
||||
"X-Generator: Weblate 3.4-dev\n"
|
||||
"X-Launchpad-Export-Date: 2015-11-02 12:26+0000\n"
|
||||
|
||||
#: [none]
|
||||
@@ -213,7 +213,7 @@ msgstr "Picadura menor"
|
||||
|
||||
#: actorconditions_stoutford.json:confusion
|
||||
msgid "Confusion"
|
||||
msgstr ""
|
||||
msgstr "Confusión"
|
||||
|
||||
#: actorconditions_stoutford.json:clumsiness
|
||||
msgid "Clumsiness"
|
||||
@@ -221,7 +221,7 @@ msgstr ""
|
||||
|
||||
#: actorconditions_stoutford.json:curse_undead
|
||||
msgid "Curse of the Undead"
|
||||
msgstr ""
|
||||
msgstr "Maldición del no-muerto"
|
||||
|
||||
#: actorconditions_graveyard1.json:contagion2
|
||||
msgid "Spore contagion"
|
||||
@@ -229,11 +229,11 @@ msgstr ""
|
||||
|
||||
#: actorconditions_graveyard1.json:petrification
|
||||
msgid "Petrification"
|
||||
msgstr ""
|
||||
msgstr "Petrificación"
|
||||
|
||||
#: actorconditions_graveyard1.json:vulnerability
|
||||
msgid "Vulnerability"
|
||||
msgstr ""
|
||||
msgstr "Vulnerabilidad"
|
||||
|
||||
#: actorconditions_graveyard1.json:flesh_rot
|
||||
msgid "Flesh rot"
|
||||
@@ -241,7 +241,7 @@ msgstr ""
|
||||
|
||||
#: actorconditions_graveyard1.json:putrefaction
|
||||
msgid "Putrefaction"
|
||||
msgstr ""
|
||||
msgstr "Putrefacción"
|
||||
|
||||
#: actorconditions_guynmart.json:regenNeg
|
||||
msgid "Shadow Degeneration"
|
||||
@@ -249,7 +249,7 @@ msgstr ""
|
||||
|
||||
#: actorconditions_guynmart.json:bone_fracture
|
||||
msgid "Bone fracture"
|
||||
msgstr ""
|
||||
msgstr "Fractura de hueso"
|
||||
|
||||
#: actorconditions_guynmart.json:shadow_awareness
|
||||
msgid "Shadow awareness"
|
||||
@@ -265,7 +265,7 @@ msgstr ""
|
||||
|
||||
#: actorconditions_stoutford_combined.json:nausea
|
||||
msgid "Nausea"
|
||||
msgstr ""
|
||||
msgstr "Nausea"
|
||||
|
||||
#: actorconditions_stoutford_combined.json:poison_blood
|
||||
msgid "Blood poisoning"
|
||||
@@ -273,7 +273,7 @@ msgstr ""
|
||||
|
||||
#: actorconditions_stoutford_combined.json:deftness
|
||||
msgid "Deftness"
|
||||
msgstr ""
|
||||
msgstr "Sordera"
|
||||
|
||||
#: actorconditions_stoutford_combined.json:tight_grip
|
||||
msgid "Tight grip"
|
||||
@@ -353,7 +353,7 @@ msgid "Not for now. Thanks for taking care of the bread and rats."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
@@ -7616,8 +7616,8 @@ msgid ""
|
||||
"West: Elm mine\n"
|
||||
"East: [Text is unreadable due to several scratch marks in the wood]\n"
|
||||
"South: Stoutford"
|
||||
msgstr "[REVIEW]"
|
||||
"Norte: Prim\n"
|
||||
msgstr ""
|
||||
"[REVIEW]Norte: Prim\n"
|
||||
"Oeste: Mina Elm\n"
|
||||
"Este: (el texto es ilegible debido a los arañazos en la madera)\n"
|
||||
"Sur: Stoutford"
|
||||
@@ -8199,8 +8199,8 @@ msgstr "Los monstruos, vienen por la noche."
|
||||
msgid ""
|
||||
"[Looks nervous]\n"
|
||||
"Have to hide."
|
||||
msgstr "[REVIEW]"
|
||||
"*Parece nervioso*\n"
|
||||
msgstr ""
|
||||
"[REVIEW]*Parece nervioso*\n"
|
||||
"Tiene que ocultarse."
|
||||
|
||||
#: conversationlist_blackwater_upper.json:blackwater_notrust
|
||||
@@ -11913,8 +11913,8 @@ msgid ""
|
||||
"South: Loneford\n"
|
||||
"East: Brimhaven.\n"
|
||||
"[You also see something written on an arrow pointing to the west, but you cannot understand the words]"
|
||||
msgstr "[REVIEW]"
|
||||
"Sur: Loneford\n"
|
||||
msgstr ""
|
||||
"[REVIEW]Sur: Loneford\n"
|
||||
"Este: Brimhaven.\n"
|
||||
"(También ves algo escrito junto a una flecha hacia el oeste, pero no puedes entender las palabras)"
|
||||
|
||||
@@ -11931,7 +11931,7 @@ msgid "I have some izthiel claws to sell you."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_1
|
||||
msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_2
|
||||
@@ -21809,7 +21809,7 @@ msgid "Don't cause trouble."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
@@ -22756,7 +22756,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacaveenter_20
|
||||
msgid "You have found the enterance to the cave Cithurn was talking about."
|
||||
msgid "You have found the entrance to the cave Cithurn was talking about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacave1_20
|
||||
@@ -23003,6 +23003,7 @@ msgid "You found some gold amongst the bones!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:sign_waytolake7b_2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
|
||||
msgid "There is nothing more to be found here."
|
||||
msgstr ""
|
||||
|
||||
@@ -27320,7 +27321,7 @@ msgid "I will be right back."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
|
||||
msgid "By chance, I have just three potions of truth with me. Here, take them."
|
||||
msgid "By chance, I have three potions of the brave with me. Here, take them."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
|
||||
@@ -27344,12 +27345,10 @@ msgid "I hope so. He is a most unfriendly guy."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
|
||||
msgid "What? Do you betray me? We must get rid of Blornvale!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
|
||||
msgid "I don't quit think so. He is an honest person."
|
||||
msgstr ""
|
||||
|
||||
@@ -28057,7 +28056,7 @@ msgid "There is something else I wanted to know."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
|
||||
@@ -28512,7 +28511,7 @@ msgid "Thank you, maybe some other time."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_guard4
|
||||
msgid "Hey, kid, get ouf of here immediately!"
|
||||
msgid "Hey, kid, get out of here immediately!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_commander
|
||||
@@ -29320,7 +29319,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
|
||||
msgid ""
|
||||
"[Ring taken]\n"
|
||||
"Thank you, stupid boy."
|
||||
"Thank you, stupid kid."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
|
||||
@@ -29595,6 +29594,200 @@ msgstr ""
|
||||
msgid "No more talk. Go now!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
|
||||
msgid "You can see no way to descend the cliffs from here."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0
|
||||
msgid "Standing on the top of the mountain, you have a great view in all directions."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0:0
|
||||
msgid "Look down."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north:0
|
||||
msgid "Look closer at the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east
|
||||
msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south
|
||||
msgid "The mountain drops away below you. There is not much to see in this direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west
|
||||
msgid "You see more cliffs, but the view beyond that is hidden in mist. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west:0
|
||||
msgid "Keep looking west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_2
|
||||
msgid "The mist briefly clears, and you can make out a town in the distance."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1
|
||||
msgid "You see a bird, perhaps a hawk, high in the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
|
||||
msgid "Watch the bird."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2
|
||||
msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
|
||||
msgid "Watch the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3
|
||||
msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
|
||||
msgid "Continue watching the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4
|
||||
msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_5
|
||||
msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_2
|
||||
msgid "You see a few houses, and what appears to be an inn, or tavern."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast
|
||||
msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast
|
||||
msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest
|
||||
msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
|
||||
msgid "Watch the people."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
|
||||
msgid "You see two women that appear to be arguing."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
|
||||
msgid "Continue to watch the women."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
|
||||
msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
|
||||
msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down
|
||||
msgid "You see the montain top you are standing on."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
|
||||
msgid "Look closer at the rocks."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
||||
msgid "Look in another direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
||||
msgid "You see something glinting by your feet."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
|
||||
msgid "Bend down to look closer."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3
|
||||
msgid "You have found a gem!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
|
||||
msgid "You look to the north."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
|
||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr "Puñal"
|
||||
@@ -31119,7 +31312,7 @@ msgid "Iron mace"
|
||||
msgstr "Mazo de hierro"
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr "Martillo de guerra de hierro"
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31844,6 +32037,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr "Rata diminuta"
|
||||
@@ -36915,7 +37112,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36923,7 +37120,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36939,7 +37136,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36947,27 +37144,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36987,11 +37184,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -37003,7 +37200,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -37023,7 +37220,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37179,7 +37376,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37244,7 +37441,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37532,7 +37729,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
@@ -330,7 +330,7 @@ msgid "Not for now. Thanks for taking care of the bread and rats."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
@@ -11808,7 +11808,7 @@ msgid "I have some izthiel claws to sell you."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_1
|
||||
msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_2
|
||||
@@ -21679,7 +21679,7 @@ msgid "Don't cause trouble."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
@@ -22626,7 +22626,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacaveenter_20
|
||||
msgid "You have found the enterance to the cave Cithurn was talking about."
|
||||
msgid "You have found the entrance to the cave Cithurn was talking about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacave1_20
|
||||
@@ -22873,6 +22873,7 @@ msgid "You found some gold amongst the bones!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:sign_waytolake7b_2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
|
||||
msgid "There is nothing more to be found here."
|
||||
msgstr ""
|
||||
|
||||
@@ -27190,7 +27191,7 @@ msgid "I will be right back."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
|
||||
msgid "By chance, I have just three potions of truth with me. Here, take them."
|
||||
msgid "By chance, I have three potions of the brave with me. Here, take them."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
|
||||
@@ -27214,12 +27215,10 @@ msgid "I hope so. He is a most unfriendly guy."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
|
||||
msgid "What? Do you betray me? We must get rid of Blornvale!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
|
||||
msgid "I don't quit think so. He is an honest person."
|
||||
msgstr ""
|
||||
|
||||
@@ -27927,7 +27926,7 @@ msgid "There is something else I wanted to know."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
|
||||
@@ -28382,7 +28381,7 @@ msgid "Thank you, maybe some other time."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_guard4
|
||||
msgid "Hey, kid, get ouf of here immediately!"
|
||||
msgid "Hey, kid, get out of here immediately!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_commander
|
||||
@@ -29190,7 +29189,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
|
||||
msgid ""
|
||||
"[Ring taken]\n"
|
||||
"Thank you, stupid boy."
|
||||
"Thank you, stupid kid."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
|
||||
@@ -29465,6 +29464,200 @@ msgstr ""
|
||||
msgid "No more talk. Go now!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
|
||||
msgid "You can see no way to descend the cliffs from here."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0
|
||||
msgid "Standing on the top of the mountain, you have a great view in all directions."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0:0
|
||||
msgid "Look down."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north:0
|
||||
msgid "Look closer at the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east
|
||||
msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south
|
||||
msgid "The mountain drops away below you. There is not much to see in this direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west
|
||||
msgid "You see more cliffs, but the view beyond that is hidden in mist. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west:0
|
||||
msgid "Keep looking west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_2
|
||||
msgid "The mist briefly clears, and you can make out a town in the distance."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1
|
||||
msgid "You see a bird, perhaps a hawk, high in the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
|
||||
msgid "Watch the bird."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2
|
||||
msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
|
||||
msgid "Watch the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3
|
||||
msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
|
||||
msgid "Continue watching the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4
|
||||
msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_5
|
||||
msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_2
|
||||
msgid "You see a few houses, and what appears to be an inn, or tavern."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast
|
||||
msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast
|
||||
msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest
|
||||
msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
|
||||
msgid "Watch the people."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
|
||||
msgid "You see two women that appear to be arguing."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
|
||||
msgid "Continue to watch the women."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
|
||||
msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
|
||||
msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down
|
||||
msgid "You see the montain top you are standing on."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
|
||||
msgid "Look closer at the rocks."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
||||
msgid "Look in another direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
||||
msgid "You see something glinting by your feet."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
|
||||
msgid "Bend down to look closer."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3
|
||||
msgid "You have found a gem!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
|
||||
msgid "You look to the north."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
|
||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr ""
|
||||
@@ -30989,7 +31182,7 @@ msgid "Iron mace"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31714,6 +31907,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr ""
|
||||
@@ -36785,7 +36982,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36793,7 +36990,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36809,7 +37006,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36817,27 +37014,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36857,11 +37054,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -36873,7 +37070,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -36893,7 +37090,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37049,7 +37246,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37114,7 +37311,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37402,7 +37599,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
@@ -342,7 +342,7 @@ msgid "Not for now. Thanks for taking care of the bread and rats."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
@@ -11820,7 +11820,7 @@ msgid "I have some izthiel claws to sell you."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_1
|
||||
msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_2
|
||||
@@ -21691,7 +21691,7 @@ msgid "Don't cause trouble."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
@@ -22638,7 +22638,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacaveenter_20
|
||||
msgid "You have found the enterance to the cave Cithurn was talking about."
|
||||
msgid "You have found the entrance to the cave Cithurn was talking about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacave1_20
|
||||
@@ -22885,6 +22885,7 @@ msgid "You found some gold amongst the bones!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:sign_waytolake7b_2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
|
||||
msgid "There is nothing more to be found here."
|
||||
msgstr ""
|
||||
|
||||
@@ -27202,7 +27203,7 @@ msgid "I will be right back."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
|
||||
msgid "By chance, I have just three potions of truth with me. Here, take them."
|
||||
msgid "By chance, I have three potions of the brave with me. Here, take them."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
|
||||
@@ -27226,12 +27227,10 @@ msgid "I hope so. He is a most unfriendly guy."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
|
||||
msgid "What? Do you betray me? We must get rid of Blornvale!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
|
||||
msgid "I don't quit think so. He is an honest person."
|
||||
msgstr ""
|
||||
|
||||
@@ -27939,7 +27938,7 @@ msgid "There is something else I wanted to know."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
|
||||
@@ -28394,7 +28393,7 @@ msgid "Thank you, maybe some other time."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_guard4
|
||||
msgid "Hey, kid, get ouf of here immediately!"
|
||||
msgid "Hey, kid, get out of here immediately!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_commander
|
||||
@@ -29202,7 +29201,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
|
||||
msgid ""
|
||||
"[Ring taken]\n"
|
||||
"Thank you, stupid boy."
|
||||
"Thank you, stupid kid."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
|
||||
@@ -29477,6 +29476,200 @@ msgstr ""
|
||||
msgid "No more talk. Go now!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
|
||||
msgid "You can see no way to descend the cliffs from here."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0
|
||||
msgid "Standing on the top of the mountain, you have a great view in all directions."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0:0
|
||||
msgid "Look down."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north:0
|
||||
msgid "Look closer at the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east
|
||||
msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south
|
||||
msgid "The mountain drops away below you. There is not much to see in this direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west
|
||||
msgid "You see more cliffs, but the view beyond that is hidden in mist. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west:0
|
||||
msgid "Keep looking west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_2
|
||||
msgid "The mist briefly clears, and you can make out a town in the distance."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1
|
||||
msgid "You see a bird, perhaps a hawk, high in the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
|
||||
msgid "Watch the bird."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2
|
||||
msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
|
||||
msgid "Watch the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3
|
||||
msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
|
||||
msgid "Continue watching the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4
|
||||
msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_5
|
||||
msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_2
|
||||
msgid "You see a few houses, and what appears to be an inn, or tavern."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast
|
||||
msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast
|
||||
msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest
|
||||
msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
|
||||
msgid "Watch the people."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
|
||||
msgid "You see two women that appear to be arguing."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
|
||||
msgid "Continue to watch the women."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
|
||||
msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
|
||||
msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down
|
||||
msgid "You see the montain top you are standing on."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
|
||||
msgid "Look closer at the rocks."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
||||
msgid "Look in another direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
||||
msgid "You see something glinting by your feet."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
|
||||
msgid "Bend down to look closer."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3
|
||||
msgid "You have found a gem!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
|
||||
msgid "You look to the north."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
|
||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr ""
|
||||
@@ -31001,7 +31194,7 @@ msgid "Iron mace"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31726,6 +31919,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr ""
|
||||
@@ -36797,7 +36994,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36805,7 +37002,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36821,7 +37018,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36829,27 +37026,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36869,11 +37066,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -36885,7 +37082,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -36905,7 +37102,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37061,7 +37258,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37126,7 +37323,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37414,7 +37611,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -342,7 +342,7 @@ msgid "Not for now. Thanks for taking care of the bread and rats."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
@@ -11820,7 +11820,7 @@ msgid "I have some izthiel claws to sell you."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_1
|
||||
msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_2
|
||||
@@ -21691,7 +21691,7 @@ msgid "Don't cause trouble."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
@@ -22638,7 +22638,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacaveenter_20
|
||||
msgid "You have found the enterance to the cave Cithurn was talking about."
|
||||
msgid "You have found the entrance to the cave Cithurn was talking about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacave1_20
|
||||
@@ -22885,6 +22885,7 @@ msgid "You found some gold amongst the bones!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:sign_waytolake7b_2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
|
||||
msgid "There is nothing more to be found here."
|
||||
msgstr ""
|
||||
|
||||
@@ -27202,7 +27203,7 @@ msgid "I will be right back."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
|
||||
msgid "By chance, I have just three potions of truth with me. Here, take them."
|
||||
msgid "By chance, I have three potions of the brave with me. Here, take them."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
|
||||
@@ -27226,12 +27227,10 @@ msgid "I hope so. He is a most unfriendly guy."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
|
||||
msgid "What? Do you betray me? We must get rid of Blornvale!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
|
||||
msgid "I don't quit think so. He is an honest person."
|
||||
msgstr ""
|
||||
|
||||
@@ -27939,7 +27938,7 @@ msgid "There is something else I wanted to know."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
|
||||
@@ -28394,7 +28393,7 @@ msgid "Thank you, maybe some other time."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_guard4
|
||||
msgid "Hey, kid, get ouf of here immediately!"
|
||||
msgid "Hey, kid, get out of here immediately!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_commander
|
||||
@@ -29202,7 +29201,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
|
||||
msgid ""
|
||||
"[Ring taken]\n"
|
||||
"Thank you, stupid boy."
|
||||
"Thank you, stupid kid."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
|
||||
@@ -29477,6 +29476,200 @@ msgstr ""
|
||||
msgid "No more talk. Go now!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
|
||||
msgid "You can see no way to descend the cliffs from here."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0
|
||||
msgid "Standing on the top of the mountain, you have a great view in all directions."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0:0
|
||||
msgid "Look down."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north:0
|
||||
msgid "Look closer at the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east
|
||||
msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south
|
||||
msgid "The mountain drops away below you. There is not much to see in this direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west
|
||||
msgid "You see more cliffs, but the view beyond that is hidden in mist. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west:0
|
||||
msgid "Keep looking west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_2
|
||||
msgid "The mist briefly clears, and you can make out a town in the distance."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1
|
||||
msgid "You see a bird, perhaps a hawk, high in the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
|
||||
msgid "Watch the bird."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2
|
||||
msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
|
||||
msgid "Watch the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3
|
||||
msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
|
||||
msgid "Continue watching the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4
|
||||
msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_5
|
||||
msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_2
|
||||
msgid "You see a few houses, and what appears to be an inn, or tavern."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast
|
||||
msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast
|
||||
msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest
|
||||
msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
|
||||
msgid "Watch the people."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
|
||||
msgid "You see two women that appear to be arguing."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
|
||||
msgid "Continue to watch the women."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
|
||||
msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
|
||||
msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down
|
||||
msgid "You see the montain top you are standing on."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
|
||||
msgid "Look closer at the rocks."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
||||
msgid "Look in another direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
||||
msgid "You see something glinting by your feet."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
|
||||
msgid "Bend down to look closer."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3
|
||||
msgid "You have found a gem!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
|
||||
msgid "You look to the north."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
|
||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr ""
|
||||
@@ -31001,7 +31194,7 @@ msgid "Iron mace"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31726,6 +31919,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr ""
|
||||
@@ -36797,7 +36994,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36805,7 +37002,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36821,7 +37018,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36829,27 +37026,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36869,11 +37066,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -36885,7 +37082,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -36905,7 +37102,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37061,7 +37258,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37126,7 +37323,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37414,7 +37611,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -345,7 +345,7 @@ msgid "Not for now. Thanks for taking care of the bread and rats."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
@@ -11823,7 +11823,7 @@ msgid "I have some izthiel claws to sell you."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_1
|
||||
msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_2
|
||||
@@ -21694,7 +21694,7 @@ msgid "Don't cause trouble."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
@@ -22641,7 +22641,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacaveenter_20
|
||||
msgid "You have found the enterance to the cave Cithurn was talking about."
|
||||
msgid "You have found the entrance to the cave Cithurn was talking about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacave1_20
|
||||
@@ -22888,6 +22888,7 @@ msgid "You found some gold amongst the bones!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:sign_waytolake7b_2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
|
||||
msgid "There is nothing more to be found here."
|
||||
msgstr ""
|
||||
|
||||
@@ -27205,7 +27206,7 @@ msgid "I will be right back."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
|
||||
msgid "By chance, I have just three potions of truth with me. Here, take them."
|
||||
msgid "By chance, I have three potions of the brave with me. Here, take them."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
|
||||
@@ -27229,12 +27230,10 @@ msgid "I hope so. He is a most unfriendly guy."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
|
||||
msgid "What? Do you betray me? We must get rid of Blornvale!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
|
||||
msgid "I don't quit think so. He is an honest person."
|
||||
msgstr ""
|
||||
|
||||
@@ -27942,7 +27941,7 @@ msgid "There is something else I wanted to know."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
|
||||
@@ -28397,7 +28396,7 @@ msgid "Thank you, maybe some other time."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_guard4
|
||||
msgid "Hey, kid, get ouf of here immediately!"
|
||||
msgid "Hey, kid, get out of here immediately!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_commander
|
||||
@@ -29205,7 +29204,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
|
||||
msgid ""
|
||||
"[Ring taken]\n"
|
||||
"Thank you, stupid boy."
|
||||
"Thank you, stupid kid."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
|
||||
@@ -29480,6 +29479,200 @@ msgstr ""
|
||||
msgid "No more talk. Go now!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
|
||||
msgid "You can see no way to descend the cliffs from here."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0
|
||||
msgid "Standing on the top of the mountain, you have a great view in all directions."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0:0
|
||||
msgid "Look down."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north:0
|
||||
msgid "Look closer at the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east
|
||||
msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south
|
||||
msgid "The mountain drops away below you. There is not much to see in this direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west
|
||||
msgid "You see more cliffs, but the view beyond that is hidden in mist. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west:0
|
||||
msgid "Keep looking west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_2
|
||||
msgid "The mist briefly clears, and you can make out a town in the distance."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1
|
||||
msgid "You see a bird, perhaps a hawk, high in the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
|
||||
msgid "Watch the bird."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2
|
||||
msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
|
||||
msgid "Watch the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3
|
||||
msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
|
||||
msgid "Continue watching the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4
|
||||
msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_5
|
||||
msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_2
|
||||
msgid "You see a few houses, and what appears to be an inn, or tavern."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast
|
||||
msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast
|
||||
msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest
|
||||
msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
|
||||
msgid "Watch the people."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
|
||||
msgid "You see two women that appear to be arguing."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
|
||||
msgid "Continue to watch the women."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
|
||||
msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
|
||||
msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down
|
||||
msgid "You see the montain top you are standing on."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
|
||||
msgid "Look closer at the rocks."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
||||
msgid "Look in another direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
||||
msgid "You see something glinting by your feet."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
|
||||
msgid "Bend down to look closer."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3
|
||||
msgid "You have found a gem!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
|
||||
msgid "You look to the north."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
|
||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr "Pisau belati"
|
||||
@@ -31004,7 +31197,7 @@ msgid "Iron mace"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31729,6 +31922,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr ""
|
||||
@@ -36800,7 +36997,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36808,7 +37005,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36824,7 +37021,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36832,27 +37029,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36872,11 +37069,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -36888,7 +37085,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -36908,7 +37105,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37064,7 +37261,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37129,7 +37326,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37417,7 +37614,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -339,8 +339,8 @@ msgid "Not for now. Thanks for taking care of the bread and rats."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
|
||||
msgstr "さっきも言ったが、Andorは昨日出かけてから戻ってきておらん。さて、心配になってきたな。おまえのお兄さんを探してくるのをお願いしよう。あれは、少しだけ外出するとしか言っておらんかった。"
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr "[REVIEW]さっきも言ったが、Andorは昨日出かけてから戻ってきておらん。さて、心配になってきたな。おまえのお兄さんを探してくるのをお願いしよう。あれは、少しだけ外出するとしか言っておらんかった。"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
msgid "Maybe he went into that supply cave again and got stuck. Or maybe he's in Leta's basement training with that wooden sword again. Please go look for him in town."
|
||||
@@ -1023,8 +1023,8 @@ msgstr "もちろんやる。 それで儲けがあるなら、だけど。"
|
||||
|
||||
#: conversationlist_crossglen_odair.json:odair3
|
||||
msgid "I recently went in to that cave over there [points west], to check on our supplies. But apparently, the cave has been infested with rats."
|
||||
msgstr "[REVIEW]"
|
||||
"最近、村の蓄えがどれだけ残っているか調べに、あの洞窟に入ったんだがよ。(西のほうを指差す)\n"
|
||||
msgstr ""
|
||||
"[REVIEW]最近、村の蓄えがどれだけ残っているか調べに、あの洞窟に入ったんだがよ。(西のほうを指差す)\n"
|
||||
"俺が見たところ、ネズミがはびこって居やがる。"
|
||||
|
||||
#: conversationlist_crossglen_odair.json:odair4
|
||||
@@ -1175,8 +1175,8 @@ msgstr "だが、Irogotuはこの迷宮の奥に進もうとした。奴はGandi
|
||||
|
||||
#: conversationlist_jan.json:jan_default8
|
||||
msgid "That's when it happened. *sob* Oh what have we done?"
|
||||
msgstr "[REVIEW]"
|
||||
"その時だよ、うう・・・\n"
|
||||
msgstr ""
|
||||
"[REVIEW]その時だよ、うう・・・\n"
|
||||
"(すすり泣く)\n"
|
||||
"\n"
|
||||
"ああ済まない、どこまで話したんだ?"
|
||||
@@ -11893,7 +11893,7 @@ msgid "I have some izthiel claws to sell you."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_1
|
||||
msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_2
|
||||
@@ -21764,7 +21764,7 @@ msgid "Don't cause trouble."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
@@ -22711,7 +22711,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacaveenter_20
|
||||
msgid "You have found the enterance to the cave Cithurn was talking about."
|
||||
msgid "You have found the entrance to the cave Cithurn was talking about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacave1_20
|
||||
@@ -22958,6 +22958,7 @@ msgid "You found some gold amongst the bones!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:sign_waytolake7b_2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
|
||||
msgid "There is nothing more to be found here."
|
||||
msgstr ""
|
||||
|
||||
@@ -27275,7 +27276,7 @@ msgid "I will be right back."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
|
||||
msgid "By chance, I have just three potions of truth with me. Here, take them."
|
||||
msgid "By chance, I have three potions of the brave with me. Here, take them."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
|
||||
@@ -27299,12 +27300,10 @@ msgid "I hope so. He is a most unfriendly guy."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
|
||||
msgid "What? Do you betray me? We must get rid of Blornvale!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
|
||||
msgid "I don't quit think so. He is an honest person."
|
||||
msgstr ""
|
||||
|
||||
@@ -28012,7 +28011,7 @@ msgid "There is something else I wanted to know."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
|
||||
@@ -28467,7 +28466,7 @@ msgid "Thank you, maybe some other time."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_guard4
|
||||
msgid "Hey, kid, get ouf of here immediately!"
|
||||
msgid "Hey, kid, get out of here immediately!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_commander
|
||||
@@ -29275,7 +29274,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
|
||||
msgid ""
|
||||
"[Ring taken]\n"
|
||||
"Thank you, stupid boy."
|
||||
"Thank you, stupid kid."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
|
||||
@@ -29550,6 +29549,200 @@ msgstr ""
|
||||
msgid "No more talk. Go now!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
|
||||
msgid "You can see no way to descend the cliffs from here."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0
|
||||
msgid "Standing on the top of the mountain, you have a great view in all directions."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0:0
|
||||
msgid "Look down."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north:0
|
||||
msgid "Look closer at the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east
|
||||
msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south
|
||||
msgid "The mountain drops away below you. There is not much to see in this direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west
|
||||
msgid "You see more cliffs, but the view beyond that is hidden in mist. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west:0
|
||||
msgid "Keep looking west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_2
|
||||
msgid "The mist briefly clears, and you can make out a town in the distance."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1
|
||||
msgid "You see a bird, perhaps a hawk, high in the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
|
||||
msgid "Watch the bird."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2
|
||||
msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
|
||||
msgid "Watch the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3
|
||||
msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
|
||||
msgid "Continue watching the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4
|
||||
msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_5
|
||||
msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_2
|
||||
msgid "You see a few houses, and what appears to be an inn, or tavern."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast
|
||||
msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast
|
||||
msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest
|
||||
msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
|
||||
msgid "Watch the people."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
|
||||
msgid "You see two women that appear to be arguing."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
|
||||
msgid "Continue to watch the women."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
|
||||
msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
|
||||
msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down
|
||||
msgid "You see the montain top you are standing on."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
|
||||
msgid "Look closer at the rocks."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
||||
msgid "Look in another direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
||||
msgid "You see something glinting by your feet."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
|
||||
msgid "Bend down to look closer."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3
|
||||
msgid "You have found a gem!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
|
||||
msgid "You look to the north."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
|
||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr ""
|
||||
@@ -31074,7 +31267,7 @@ msgid "Iron mace"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31799,6 +31992,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr ""
|
||||
@@ -36870,7 +37067,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36878,7 +37075,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36894,7 +37091,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36902,27 +37099,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36942,11 +37139,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -36958,7 +37155,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -36978,7 +37175,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37134,7 +37331,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37199,7 +37396,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37487,7 +37684,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
@@ -8,15 +8,17 @@ msgstr ""
|
||||
"Project-Id-Version: andors-trail\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2013-11-10 11:48+0000\n"
|
||||
"PO-Revision-Date: 2015-10-07 16:07+0000\n"
|
||||
"Last-Translator: KimHyunSu <naturezikimi@gmail.com>\n"
|
||||
"Language-Team: Korean <ko@li.org>\n"
|
||||
"PO-Revision-Date: 2018-12-13 05:08+0000\n"
|
||||
"Last-Translator: 김현수 <naturezikimi@naver.com>\n"
|
||||
"Language-Team: Korean <https://hosted.weblate.org/projects/andors-trail/"
|
||||
"game-content/ko/>\n"
|
||||
"Language: ko\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||
"X-Generator: Weblate 3.4-dev\n"
|
||||
"X-Launchpad-Export-Date: 2015-11-02 12:26+0000\n"
|
||||
"X-Generator: Launchpad (build 17838)\n"
|
||||
|
||||
#: [none]
|
||||
msgid "translator-credits"
|
||||
@@ -26,11 +28,11 @@ msgstr ""
|
||||
|
||||
#: actorconditions_v069.json:bless
|
||||
msgid "Bless"
|
||||
msgstr ""
|
||||
msgstr "축복"
|
||||
|
||||
#: actorconditions_v069.json:poison_weak
|
||||
msgid "Weak Poison"
|
||||
msgstr ""
|
||||
msgstr "약화 독"
|
||||
|
||||
#: actorconditions_v069.json:str
|
||||
msgid "Strength"
|
||||
@@ -54,7 +56,7 @@ msgstr ""
|
||||
|
||||
#: actorconditions_v069_bwm.json:bleeding_wound
|
||||
msgid "Bleeding wound"
|
||||
msgstr ""
|
||||
msgstr "출혈 상처"
|
||||
|
||||
#: actorconditions_v069_bwm.json:rage_minor
|
||||
msgid "Minor berserker rage"
|
||||
@@ -70,7 +72,7 @@ msgstr "도취됨"
|
||||
|
||||
#: actorconditions_v069_bwm.json:dazed
|
||||
msgid "Dazed"
|
||||
msgstr ""
|
||||
msgstr "현혹됨"
|
||||
|
||||
#: actorconditions_v0610.json:chaotic_grip
|
||||
msgid "Chaotic grip"
|
||||
@@ -78,7 +80,7 @@ msgstr ""
|
||||
|
||||
#: actorconditions_v0610.json:chaotic_curse
|
||||
msgid "Chaotic curse"
|
||||
msgstr ""
|
||||
msgstr "혼돈의 저주"
|
||||
|
||||
#: actorconditions_v0611.json:contagion
|
||||
msgid "Insect contagion"
|
||||
@@ -86,15 +88,15 @@ msgstr ""
|
||||
|
||||
#: actorconditions_v0611.json:blister
|
||||
msgid "Blistering skin"
|
||||
msgstr ""
|
||||
msgstr "물집"
|
||||
|
||||
#: actorconditions_v0611.json:stunned
|
||||
msgid "Stunned"
|
||||
msgstr ""
|
||||
msgstr "기절함"
|
||||
|
||||
#: actorconditions_v0611.json:focus_dmg
|
||||
msgid "Focused damage"
|
||||
msgstr ""
|
||||
msgstr "집중 피해"
|
||||
|
||||
#: actorconditions_v0611.json:focus_ac
|
||||
msgid "Focused accuracy"
|
||||
@@ -102,11 +104,11 @@ msgstr ""
|
||||
|
||||
#: actorconditions_v0611.json:poison_irdegh
|
||||
msgid "Irdegh poison"
|
||||
msgstr ""
|
||||
msgstr "Irdegh의 독"
|
||||
|
||||
#: actorconditions_v0611_2.json:rotworm
|
||||
msgid "Kazaul rotworms"
|
||||
msgstr ""
|
||||
msgstr "Kazaul 썩은벌레"
|
||||
|
||||
#: actorconditions_v0611_2.json:shadowbless_str
|
||||
msgid "Blessing of Shadow strength"
|
||||
@@ -126,19 +128,19 @@ msgstr ""
|
||||
|
||||
#: actorconditions_v0611_2.json:crit1
|
||||
msgid "Internal bleeding"
|
||||
msgstr ""
|
||||
msgstr "체내 출혈"
|
||||
|
||||
#: actorconditions_v0611_2.json:crit2
|
||||
msgid "Fracture"
|
||||
msgstr ""
|
||||
msgstr "골절"
|
||||
|
||||
#: actorconditions_v0611_2.json:concussion
|
||||
msgid "Concussion"
|
||||
msgstr ""
|
||||
msgstr "진탕"
|
||||
|
||||
#: actorconditions_v0612_2.json:food
|
||||
msgid "Sustenance"
|
||||
msgstr ""
|
||||
msgstr "생명 유지"
|
||||
|
||||
#: actorconditions_v0612_2.json:foodp
|
||||
msgid "Food-poisoning"
|
||||
@@ -146,7 +148,7 @@ msgstr "식중독"
|
||||
|
||||
#: actorconditions_v070.json:slime
|
||||
msgid "Corrosive slime"
|
||||
msgstr ""
|
||||
msgstr "부식성 점액"
|
||||
|
||||
#: actorconditions_v070.json:sense_1
|
||||
msgid "Heightened senses"
|
||||
@@ -154,27 +156,27 @@ msgstr "고조된 감각"
|
||||
|
||||
#: actorconditions_v070.json:courage
|
||||
msgid "Courage"
|
||||
msgstr ""
|
||||
msgstr "용기"
|
||||
|
||||
#: actorconditions_v070.json:fear
|
||||
msgid "Fear"
|
||||
msgstr ""
|
||||
msgstr "불안"
|
||||
|
||||
#: actorconditions_v070.json:def
|
||||
msgid "Fortified defense"
|
||||
msgstr ""
|
||||
msgstr "튼튼한 방어"
|
||||
|
||||
#: actorconditions_v070.json:crit_aware
|
||||
msgid "Vulnerability awareness"
|
||||
msgstr ""
|
||||
msgstr "약점 인식"
|
||||
|
||||
#: actorconditions_v070.json:regen2
|
||||
msgid "Regeneration"
|
||||
msgstr ""
|
||||
msgstr "재생"
|
||||
|
||||
#: actorconditions_v070.json:barkskin
|
||||
msgid "Bark skin"
|
||||
msgstr ""
|
||||
msgstr "나무 껍질 피부"
|
||||
|
||||
#: actorconditions_v070.json:shadow_acc
|
||||
msgid "Shadow's accuracy"
|
||||
@@ -190,11 +192,11 @@ msgstr ""
|
||||
|
||||
#: actorconditions_v070.json:haste
|
||||
msgid "Haste"
|
||||
msgstr ""
|
||||
msgstr "신속"
|
||||
|
||||
#: actorconditions_v070.json:fire
|
||||
msgid "Ablaze"
|
||||
msgstr ""
|
||||
msgstr "이글이글"
|
||||
|
||||
#: actorconditions_v070.json:sting_minor
|
||||
msgid "Minor sting"
|
||||
@@ -202,35 +204,35 @@ msgstr ""
|
||||
|
||||
#: actorconditions_stoutford.json:confusion
|
||||
msgid "Confusion"
|
||||
msgstr ""
|
||||
msgstr "혼란"
|
||||
|
||||
#: actorconditions_stoutford.json:clumsiness
|
||||
msgid "Clumsiness"
|
||||
msgstr ""
|
||||
msgstr "서투름"
|
||||
|
||||
#: actorconditions_stoutford.json:curse_undead
|
||||
msgid "Curse of the Undead"
|
||||
msgstr ""
|
||||
msgstr "언데드의 저주"
|
||||
|
||||
#: actorconditions_graveyard1.json:contagion2
|
||||
msgid "Spore contagion"
|
||||
msgstr ""
|
||||
msgstr "포자 감염"
|
||||
|
||||
#: actorconditions_graveyard1.json:petrification
|
||||
msgid "Petrification"
|
||||
msgstr ""
|
||||
msgstr "석화"
|
||||
|
||||
#: actorconditions_graveyard1.json:vulnerability
|
||||
msgid "Vulnerability"
|
||||
msgstr ""
|
||||
msgstr "취약함"
|
||||
|
||||
#: actorconditions_graveyard1.json:flesh_rot
|
||||
msgid "Flesh rot"
|
||||
msgstr ""
|
||||
msgstr "살의 부패"
|
||||
|
||||
#: actorconditions_graveyard1.json:putrefaction
|
||||
msgid "Putrefaction"
|
||||
msgstr ""
|
||||
msgstr "부패"
|
||||
|
||||
#: actorconditions_guynmart.json:regenNeg
|
||||
msgid "Shadow Degeneration"
|
||||
@@ -238,7 +240,7 @@ msgstr ""
|
||||
|
||||
#: actorconditions_guynmart.json:bone_fracture
|
||||
msgid "Bone fracture"
|
||||
msgstr ""
|
||||
msgstr "뼈 부러짐"
|
||||
|
||||
#: actorconditions_guynmart.json:shadow_awareness
|
||||
msgid "Shadow awareness"
|
||||
@@ -246,7 +248,7 @@ msgstr ""
|
||||
|
||||
#: actorconditions_trader_teksin.json:poison_irdegh_weak
|
||||
msgid "Weak irdegh poison"
|
||||
msgstr ""
|
||||
msgstr "Irdegh 약화 독"
|
||||
|
||||
#: actorconditions_trader_teksin.json:light_attack
|
||||
msgid "Lightning attack"
|
||||
@@ -254,31 +256,31 @@ msgstr ""
|
||||
|
||||
#: actorconditions_stoutford_combined.json:nausea
|
||||
msgid "Nausea"
|
||||
msgstr ""
|
||||
msgstr "메스꺼움"
|
||||
|
||||
#: actorconditions_stoutford_combined.json:poison_blood
|
||||
msgid "Blood poisoning"
|
||||
msgstr ""
|
||||
msgstr "혈액 중독"
|
||||
|
||||
#: actorconditions_stoutford_combined.json:deftness
|
||||
msgid "Deftness"
|
||||
msgstr ""
|
||||
msgstr "능숙함"
|
||||
|
||||
#: actorconditions_stoutford_combined.json:tight_grip
|
||||
msgid "Tight grip"
|
||||
msgstr ""
|
||||
msgstr "꽉 쥠"
|
||||
|
||||
#: actorconditions_stoutford_combined.json:clairvoyance
|
||||
msgid "Clairvoyance"
|
||||
msgstr ""
|
||||
msgstr "천리안"
|
||||
|
||||
#: actorconditions_stoutford_combined.json:mind_fog
|
||||
msgid "Mind fog"
|
||||
msgstr ""
|
||||
msgstr "정신 안개"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_gamestart
|
||||
msgid "Oh good, you are awake."
|
||||
msgstr ""
|
||||
msgstr "좋아, 일어났군."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_visited
|
||||
msgid "I can't seem to find your brother Andor anywhere. He hasn't been back since he left yesterday."
|
||||
@@ -298,11 +300,11 @@ msgstr "내가 도울 만한 건?"
|
||||
#: conversationlist_mikhail.json:mikhail_default:1
|
||||
#: conversationlist_mikhail.json:mikhail_default:2
|
||||
msgid "Do you have any more tasks for me?"
|
||||
msgstr ""
|
||||
msgstr "맡기실 일 더 있어요?"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_default:3
|
||||
msgid "Do you have any tasks for me?"
|
||||
msgstr ""
|
||||
msgstr "제가 할 일이 있을까요?"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_default:4
|
||||
msgid "Is there anything else you can tell me about Andor?"
|
||||
@@ -310,40 +312,40 @@ msgstr "그밖에 형에 대해 이야기해주실 수 있는 게 있나요?"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_tasks
|
||||
msgid "Oh yes, there were some things I need help with, bread and rats. Which one would you like to talk about?"
|
||||
msgstr ""
|
||||
msgstr "오 그래, 도움이 필요한 것들이 좀 있단다. 빵이랑 쥐 문제인데, 어떤 걸로 이야기했으면 하니?"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_tasks:0
|
||||
#: conversationlist_mikhail.json:mikhail_rats_done:0
|
||||
msgid "What about the bread?"
|
||||
msgstr ""
|
||||
msgstr "빵 문제는 뭐에요?"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_tasks:1
|
||||
#: conversationlist_mikhail.json:mikhail_bread_done:0
|
||||
msgid "What about the rats?"
|
||||
msgstr ""
|
||||
msgstr "쥐 문제요?"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_tasks:2
|
||||
#: conversationlist_mikhail.json:mikhail_bread_done:1
|
||||
#: conversationlist_mikhail.json:mikhail_rats_done:1
|
||||
#: conversationlist_mikhail.json:mikhail_all_tasks_done:0
|
||||
msgid "Never mind, let's talk about the other things."
|
||||
msgstr ""
|
||||
msgstr "아니에요, 다른 이야기해요."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_bread_done
|
||||
msgid "Thanks for getting me the bread. There are still the rats."
|
||||
msgstr ""
|
||||
msgstr "빵을 갖다줘서 고맙구나. 아직 쥐 문제가 있단다."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_done
|
||||
msgid "Thanks for taking care of the rats. I'd still love some bread."
|
||||
msgstr ""
|
||||
msgstr "쥐들을 잡아 줘서 고맙구나. 아직 빵이 그립단다."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_all_tasks_done
|
||||
msgid "Not for now. Thanks for taking care of the bread and rats."
|
||||
msgstr ""
|
||||
msgstr "지금은 없어. 빵과 쥐 이야기 들어 줘서 고맙구나."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
|
||||
msgstr "말했다시피, 앤돌이 어제 나가서 아직까지 돌아오질 않아. 걱정되기 시작했어. 나가서 형 좀 찾아봐라. 잠깐 동안만 나갔다 오겠다고 했거든."
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr "[REVIEW]말했다시피, 앤돌이 어제 나가서 아직까지 돌아오질 않아. 걱정되기 시작했어. 나가서 형 좀 찾아봐라. 잠깐 동안만 나갔다 오겠다고 했거든."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
msgid "Maybe he went into that supply cave again and got stuck. Or maybe he's in Leta's basement training with that wooden sword again. Please go look for him in town."
|
||||
@@ -351,15 +353,15 @@ msgstr "보급품 동굴에 들어갔다가 길이 막혔을 거야. 아니면
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_bread_start
|
||||
msgid "Oh, I almost forgot. If you have time, please go see Mara at the town hall and buy me some more bread."
|
||||
msgstr ""
|
||||
msgstr "오, 잊어버릴 뻔했네. 시간 있으면 마을 회관에 있는 마라에게 빵 좀 더 사 와 주겠니."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_bread_continue
|
||||
msgid "Did you get my bread from Mara at the town hall yet?"
|
||||
msgstr ""
|
||||
msgstr "마을 회관의 마라에게 빵을 샀니?"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_bread_continue:0
|
||||
msgid "Yes, here you go."
|
||||
msgstr ""
|
||||
msgstr "네, 여기 있어요."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_bread_continue:1
|
||||
#: conversationlist_mikhail.json:mikhail_rats_continue:1
|
||||
@@ -382,15 +384,15 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0:0
|
||||
#: conversationlist_stoutford_combined.json:blornvale_shop1_2:1
|
||||
msgid "No, not yet."
|
||||
msgstr ""
|
||||
msgstr "아직요."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_bread_complete
|
||||
msgid "Thanks a lot, now I can make my breakfast. Here, take these coins for your help."
|
||||
msgstr ""
|
||||
msgstr "정말 고맙구나, 이제 아침 먹을 수 있겠다. 자, 이 동전들 가져가렴."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_bread_complete2
|
||||
msgid "Thanks for the bread earlier."
|
||||
msgstr ""
|
||||
msgstr "요전의 빵은 고맙구나."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_bread_complete2:0
|
||||
#: conversationlist_charwood1.json:khorailla1:2
|
||||
@@ -399,39 +401,39 @@ msgstr ""
|
||||
#: conversationlist_guynmart2_npc.json:guynmart_child_90:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_roots30_2:0
|
||||
msgid "You're welcome."
|
||||
msgstr ""
|
||||
msgstr "천만에요."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_start
|
||||
msgid "I saw some rats out back in our garden earlier. Could you please go kill any rats that you see out there."
|
||||
msgstr ""
|
||||
msgstr "요전에 우리 뜰에 쥐가 여러 마리 있었단다. 밖에 나가서 쥐 좀 잡아 주겠니."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_start:0
|
||||
msgid "I have already dealt with the rats."
|
||||
msgstr ""
|
||||
msgstr "쥐는 다 잡았어요."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_start:1
|
||||
msgid "OK, I'll go check out in our garden."
|
||||
msgstr ""
|
||||
msgstr "그래, 뜰 좀 보고 오마."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_start2
|
||||
msgid "If you get hurt by the rats, come back here and rest in your bed. That way you can regain your strength."
|
||||
msgstr ""
|
||||
msgstr "쥐한테 다치면, 집에 돌아와서 침대에서 쉬거라. 그러면 체력을 회복할 수 있단다."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_start3
|
||||
msgid "Also, don't forget to check your inventory. You probably still have that old ring I gave you. Make sure you wear it."
|
||||
msgstr ""
|
||||
msgstr "그리고 인벤토리 확인하는 것을 잊지 말거라. 너한테 아마 내가 준 낡은 반지가 있을 거다. 꼭 끼렴."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_start3:0
|
||||
msgid "OK, I understand. I can rest here if I get hurt, and I should check my inventory for useful items."
|
||||
msgstr ""
|
||||
msgstr "네 알았어요. 다치면 여기서 쉴 수 있다는 것, 그리고 인벤토리에 쓸만한 아이템이 있는지 확인하라는 것두요."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_continue
|
||||
msgid "Did you kill those two rats in our garden?"
|
||||
msgstr ""
|
||||
msgstr "뜰에 있는 쥐 두 마리는 잡았니?"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_continue:0
|
||||
msgid "Yes, I have dealt with the rats now."
|
||||
msgstr ""
|
||||
msgstr "네, 다 잡았죠."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_complete
|
||||
msgid ""
|
||||
@@ -439,6 +441,9 @@ msgid ""
|
||||
"\n"
|
||||
"If you are hurt, use your bed over there to rest and regain your strength."
|
||||
msgstr ""
|
||||
"오 그렇니? 와, 정말 고맙구나!\n"
|
||||
"\n"
|
||||
"만약 다쳤으면 저기 있는 침대에서 쉬면서 체력 좀 보충해두거라."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_complete2
|
||||
msgid ""
|
||||
@@ -446,18 +451,21 @@ msgid ""
|
||||
"\n"
|
||||
"If you are hurt, use your bed over there to rest and regain your strength."
|
||||
msgstr ""
|
||||
"요전에 쥐를 잡아준 것은 고맙구나.\n"
|
||||
"\n"
|
||||
"다쳤을 땐 저기 있는 침대에서 쉬면서 체력을 채우거라."
|
||||
|
||||
#: conversationlist_mikhail_foodpoison.json:mikhail_rats_start2a
|
||||
msgid "Another way to regain your strength is to eat some food. You can buy some for yourself from Mara at the town hall. But watch out - I hear that raw meat can sometimes give you food poisoning."
|
||||
msgstr ""
|
||||
msgstr "음식을 먹어도 체력을 회복할 수 있단다. 마을 회관의 마라한테서 음식을 살 수 있어. 하지만 조심하렴, 날고기를 먹다가 가끔 식중독에 걸리기도 한다더라."
|
||||
|
||||
#: conversationlist_mikhail_foodpoison.json:mikhail_rats_start2b
|
||||
msgid "If that happens, perhaps the town priest can do something to help you. Otherwise, just rest until you feel better."
|
||||
msgstr ""
|
||||
msgstr "만약 식중독에 걸리면, 아마 마을의 사제 분께 뭔가 도움을 받을 수 있을 거야. ... 아니면 그냥 괜찮아질 때까지 쉬는 수밖에."
|
||||
|
||||
#: conversationlist_mikhail_foodpoison.json:mikhail_rats_start2c
|
||||
msgid "Me, I can't really afford the meat, so I just stick to my bread!"
|
||||
msgstr ""
|
||||
msgstr "나, 나는 고기를 살 돈이 없어서 빵에 집착한다!"
|
||||
|
||||
#: conversationlist_crossglen.json:audir1
|
||||
msgid ""
|
||||
@@ -465,10 +473,13 @@ msgid ""
|
||||
"\n"
|
||||
"Please browse my selection of fine wares."
|
||||
msgstr ""
|
||||
"우리 가게에 온 것을 환영해요!\n"
|
||||
"\n"
|
||||
"좋은 물품들 구경하세요."
|
||||
|
||||
#: conversationlist_crossglen.json:audir1:0
|
||||
msgid "Please show me your wares."
|
||||
msgstr ""
|
||||
msgstr "물건 좀 보여주세요."
|
||||
|
||||
#: conversationlist_crossglen.json:arambold1
|
||||
msgid ""
|
||||
@@ -476,6 +487,9 @@ msgid ""
|
||||
"\n"
|
||||
"Someone should do something about them."
|
||||
msgstr ""
|
||||
"으악, 저렇게 노래부르는 술고래들 사이에서 잘 수나 있겠어?\n"
|
||||
"\n"
|
||||
"누가 쟤네들한테 뭐라도 해야 할 것 같아."
|
||||
|
||||
#: conversationlist_crossglen.json:arambold1:0
|
||||
#: conversationlist_lodar.json:lodar_d1:9
|
||||
@@ -483,7 +497,7 @@ msgstr ""
|
||||
#: conversationlist_maevalia.json:maevalia_h2:0
|
||||
#: conversationlist_maevalia.json:maevalia_d1:0
|
||||
msgid "Can I rest here?"
|
||||
msgstr ""
|
||||
msgstr "여기서 쉬어도 되나요?"
|
||||
|
||||
#: conversationlist_crossglen.json:arambold1:1
|
||||
#: conversationlist_crossglen.json:mara_default:0
|
||||
@@ -1489,7 +1503,7 @@ msgstr "그래 꼬마야. 넌 자신을 내게 증명해 보였지. 그래, 며
|
||||
|
||||
#: conversationlist_fallhaven_bucus.json:bucus_umar_2
|
||||
msgid "I don't know what he was up to though. He kept asking a lot of questions. Kind of like you do. *snicker*"
|
||||
msgstr "걔가 무엇을 찾고 있는지는 모르지만 말야. 걘 계속 질문을 많이 했지. 너처럼 말야. 큭큭..."
|
||||
msgstr "걔가 무엇을 찾고 있는지는 모르지만 말야. 걘 계속 질문을 많이 했지. 너처럼 말야. *큭큭*"
|
||||
|
||||
#: conversationlist_fallhaven_bucus.json:bucus_umar_3
|
||||
msgid "Anyway, that's all I know. You should go talk to Umar, he probably knows more. Down that hatch over there."
|
||||
@@ -11826,7 +11840,7 @@ msgid "I have some izthiel claws to sell you."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_1
|
||||
msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_2
|
||||
@@ -19408,7 +19422,7 @@ msgstr "그놈은 Feygard에서 지은 죄가 많아서 수배 중입니다. 죄
|
||||
|
||||
#: conversationlist_lodarfg.json:lodar_fg1_6
|
||||
msgid "At first, it seemed like just any ordinary mission - go find some crazy fool."
|
||||
msgstr "처음엔 그냥 평범한 임무인 줄만 알았죠. \"미친 바보를 찾으라.\""
|
||||
msgstr "처음엔 그냥 평범한 임무인 줄만 알았죠. 미친 바보를 찾으라는."
|
||||
|
||||
#: conversationlist_lodarfg.json:lodar_fg1_7
|
||||
msgid "But once we got here, it started happening. One by one, my fellow guards got more and more ... well ... I don't know how to put it, but something started to happen to them."
|
||||
@@ -21697,7 +21711,7 @@ msgid "Don't cause trouble."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
@@ -22644,7 +22658,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacaveenter_20
|
||||
msgid "You have found the enterance to the cave Cithurn was talking about."
|
||||
msgid "You have found the entrance to the cave Cithurn was talking about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacave1_20
|
||||
@@ -22891,6 +22905,7 @@ msgid "You found some gold amongst the bones!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:sign_waytolake7b_2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
|
||||
msgid "There is nothing more to be found here."
|
||||
msgstr ""
|
||||
|
||||
@@ -27208,7 +27223,7 @@ msgid "I will be right back."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
|
||||
msgid "By chance, I have just three potions of truth with me. Here, take them."
|
||||
msgid "By chance, I have three potions of the brave with me. Here, take them."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
|
||||
@@ -27232,12 +27247,10 @@ msgid "I hope so. He is a most unfriendly guy."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
|
||||
msgid "What? Do you betray me? We must get rid of Blornvale!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
|
||||
msgid "I don't quit think so. He is an honest person."
|
||||
msgstr ""
|
||||
|
||||
@@ -27945,7 +27958,7 @@ msgid "There is something else I wanted to know."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
|
||||
@@ -28400,7 +28413,7 @@ msgid "Thank you, maybe some other time."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_guard4
|
||||
msgid "Hey, kid, get ouf of here immediately!"
|
||||
msgid "Hey, kid, get out of here immediately!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_commander
|
||||
@@ -29208,7 +29221,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
|
||||
msgid ""
|
||||
"[Ring taken]\n"
|
||||
"Thank you, stupid boy."
|
||||
"Thank you, stupid kid."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
|
||||
@@ -29483,6 +29496,200 @@ msgstr ""
|
||||
msgid "No more talk. Go now!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
|
||||
msgid "You can see no way to descend the cliffs from here."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0
|
||||
msgid "Standing on the top of the mountain, you have a great view in all directions."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0:0
|
||||
msgid "Look down."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north:0
|
||||
msgid "Look closer at the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east
|
||||
msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south
|
||||
msgid "The mountain drops away below you. There is not much to see in this direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west
|
||||
msgid "You see more cliffs, but the view beyond that is hidden in mist. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west:0
|
||||
msgid "Keep looking west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_2
|
||||
msgid "The mist briefly clears, and you can make out a town in the distance."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1
|
||||
msgid "You see a bird, perhaps a hawk, high in the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
|
||||
msgid "Watch the bird."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2
|
||||
msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
|
||||
msgid "Watch the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3
|
||||
msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
|
||||
msgid "Continue watching the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4
|
||||
msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_5
|
||||
msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_2
|
||||
msgid "You see a few houses, and what appears to be an inn, or tavern."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast
|
||||
msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast
|
||||
msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest
|
||||
msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
|
||||
msgid "Watch the people."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
|
||||
msgid "You see two women that appear to be arguing."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
|
||||
msgid "Continue to watch the women."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
|
||||
msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
|
||||
msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down
|
||||
msgid "You see the montain top you are standing on."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
|
||||
msgid "Look closer at the rocks."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
||||
msgid "Look in another direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
||||
msgid "You see something glinting by your feet."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
|
||||
msgid "Bend down to look closer."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3
|
||||
msgid "You have found a gem!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
|
||||
msgid "You look to the north."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
|
||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr ""
|
||||
@@ -31007,7 +31214,7 @@ msgid "Iron mace"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31732,6 +31939,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr ""
|
||||
@@ -36803,7 +37014,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36811,7 +37022,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36827,7 +37038,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36835,27 +37046,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36875,11 +37086,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -36891,7 +37102,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -36911,7 +37122,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37067,7 +37278,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37132,7 +37343,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37420,7 +37631,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
@@ -344,7 +344,7 @@ msgid "Not for now. Thanks for taking care of the bread and rats."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
@@ -11822,7 +11822,7 @@ msgid "I have some izthiel claws to sell you."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_1
|
||||
msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_2
|
||||
@@ -21693,7 +21693,7 @@ msgid "Don't cause trouble."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
@@ -22640,7 +22640,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacaveenter_20
|
||||
msgid "You have found the enterance to the cave Cithurn was talking about."
|
||||
msgid "You have found the entrance to the cave Cithurn was talking about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacave1_20
|
||||
@@ -22887,6 +22887,7 @@ msgid "You found some gold amongst the bones!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:sign_waytolake7b_2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
|
||||
msgid "There is nothing more to be found here."
|
||||
msgstr ""
|
||||
|
||||
@@ -27204,7 +27205,7 @@ msgid "I will be right back."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
|
||||
msgid "By chance, I have just three potions of truth with me. Here, take them."
|
||||
msgid "By chance, I have three potions of the brave with me. Here, take them."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
|
||||
@@ -27228,12 +27229,10 @@ msgid "I hope so. He is a most unfriendly guy."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
|
||||
msgid "What? Do you betray me? We must get rid of Blornvale!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
|
||||
msgid "I don't quit think so. He is an honest person."
|
||||
msgstr ""
|
||||
|
||||
@@ -27941,7 +27940,7 @@ msgid "There is something else I wanted to know."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
|
||||
@@ -28396,7 +28395,7 @@ msgid "Thank you, maybe some other time."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_guard4
|
||||
msgid "Hey, kid, get ouf of here immediately!"
|
||||
msgid "Hey, kid, get out of here immediately!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_commander
|
||||
@@ -29204,7 +29203,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
|
||||
msgid ""
|
||||
"[Ring taken]\n"
|
||||
"Thank you, stupid boy."
|
||||
"Thank you, stupid kid."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
|
||||
@@ -29479,6 +29478,200 @@ msgstr ""
|
||||
msgid "No more talk. Go now!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
|
||||
msgid "You can see no way to descend the cliffs from here."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0
|
||||
msgid "Standing on the top of the mountain, you have a great view in all directions."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0:0
|
||||
msgid "Look down."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north:0
|
||||
msgid "Look closer at the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east
|
||||
msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south
|
||||
msgid "The mountain drops away below you. There is not much to see in this direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west
|
||||
msgid "You see more cliffs, but the view beyond that is hidden in mist. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west:0
|
||||
msgid "Keep looking west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_2
|
||||
msgid "The mist briefly clears, and you can make out a town in the distance."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1
|
||||
msgid "You see a bird, perhaps a hawk, high in the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
|
||||
msgid "Watch the bird."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2
|
||||
msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
|
||||
msgid "Watch the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3
|
||||
msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
|
||||
msgid "Continue watching the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4
|
||||
msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_5
|
||||
msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_2
|
||||
msgid "You see a few houses, and what appears to be an inn, or tavern."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast
|
||||
msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast
|
||||
msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest
|
||||
msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
|
||||
msgid "Watch the people."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
|
||||
msgid "You see two women that appear to be arguing."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
|
||||
msgid "Continue to watch the women."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
|
||||
msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
|
||||
msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down
|
||||
msgid "You see the montain top you are standing on."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
|
||||
msgid "Look closer at the rocks."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
||||
msgid "Look in another direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
||||
msgid "You see something glinting by your feet."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
|
||||
msgid "Bend down to look closer."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3
|
||||
msgid "You have found a gem!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
|
||||
msgid "You look to the north."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
|
||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr "Pisau"
|
||||
@@ -31003,7 +31196,7 @@ msgid "Iron mace"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31728,6 +31921,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr ""
|
||||
@@ -36799,7 +36996,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36807,7 +37004,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36823,7 +37020,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36831,27 +37028,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36871,11 +37068,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -36887,7 +37084,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -36907,7 +37104,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37063,7 +37260,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37128,7 +37325,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37416,7 +37613,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
@@ -335,7 +335,7 @@ msgid "Not for now. Thanks for taking care of the bread and rats."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
@@ -11813,7 +11813,7 @@ msgid "I have some izthiel claws to sell you."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_1
|
||||
msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_2
|
||||
@@ -21684,7 +21684,7 @@ msgid "Don't cause trouble."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
@@ -22631,7 +22631,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacaveenter_20
|
||||
msgid "You have found the enterance to the cave Cithurn was talking about."
|
||||
msgid "You have found the entrance to the cave Cithurn was talking about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacave1_20
|
||||
@@ -22878,6 +22878,7 @@ msgid "You found some gold amongst the bones!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:sign_waytolake7b_2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
|
||||
msgid "There is nothing more to be found here."
|
||||
msgstr ""
|
||||
|
||||
@@ -27195,7 +27196,7 @@ msgid "I will be right back."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
|
||||
msgid "By chance, I have just three potions of truth with me. Here, take them."
|
||||
msgid "By chance, I have three potions of the brave with me. Here, take them."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
|
||||
@@ -27219,12 +27220,10 @@ msgid "I hope so. He is a most unfriendly guy."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
|
||||
msgid "What? Do you betray me? We must get rid of Blornvale!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
|
||||
msgid "I don't quit think so. He is an honest person."
|
||||
msgstr ""
|
||||
|
||||
@@ -27932,7 +27931,7 @@ msgid "There is something else I wanted to know."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
|
||||
@@ -28387,7 +28386,7 @@ msgid "Thank you, maybe some other time."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_guard4
|
||||
msgid "Hey, kid, get ouf of here immediately!"
|
||||
msgid "Hey, kid, get out of here immediately!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_commander
|
||||
@@ -29195,7 +29194,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
|
||||
msgid ""
|
||||
"[Ring taken]\n"
|
||||
"Thank you, stupid boy."
|
||||
"Thank you, stupid kid."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
|
||||
@@ -29470,6 +29469,200 @@ msgstr ""
|
||||
msgid "No more talk. Go now!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
|
||||
msgid "You can see no way to descend the cliffs from here."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0
|
||||
msgid "Standing on the top of the mountain, you have a great view in all directions."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0:0
|
||||
msgid "Look down."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north:0
|
||||
msgid "Look closer at the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east
|
||||
msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south
|
||||
msgid "The mountain drops away below you. There is not much to see in this direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west
|
||||
msgid "You see more cliffs, but the view beyond that is hidden in mist. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west:0
|
||||
msgid "Keep looking west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_2
|
||||
msgid "The mist briefly clears, and you can make out a town in the distance."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1
|
||||
msgid "You see a bird, perhaps a hawk, high in the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
|
||||
msgid "Watch the bird."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2
|
||||
msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
|
||||
msgid "Watch the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3
|
||||
msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
|
||||
msgid "Continue watching the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4
|
||||
msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_5
|
||||
msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_2
|
||||
msgid "You see a few houses, and what appears to be an inn, or tavern."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast
|
||||
msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast
|
||||
msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest
|
||||
msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
|
||||
msgid "Watch the people."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
|
||||
msgid "You see two women that appear to be arguing."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
|
||||
msgid "Continue to watch the women."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
|
||||
msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
|
||||
msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down
|
||||
msgid "You see the montain top you are standing on."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
|
||||
msgid "Look closer at the rocks."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
||||
msgid "Look in another direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
||||
msgid "You see something glinting by your feet."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
|
||||
msgid "Bend down to look closer."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3
|
||||
msgid "You have found a gem!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
|
||||
msgid "You look to the north."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
|
||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr ""
|
||||
@@ -30994,7 +31187,7 @@ msgid "Iron mace"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31719,6 +31912,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr ""
|
||||
@@ -36790,7 +36987,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36798,7 +36995,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36814,7 +37011,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36822,27 +37019,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36862,11 +37059,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -36878,7 +37075,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -36898,7 +37095,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37054,7 +37251,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37119,7 +37316,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37407,7 +37604,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -335,7 +335,7 @@ msgid "Not for now. Thanks for taking care of the bread and rats."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
@@ -11813,7 +11813,7 @@ msgid "I have some izthiel claws to sell you."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_1
|
||||
msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_2
|
||||
@@ -21684,7 +21684,7 @@ msgid "Don't cause trouble."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
@@ -22631,7 +22631,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacaveenter_20
|
||||
msgid "You have found the enterance to the cave Cithurn was talking about."
|
||||
msgid "You have found the entrance to the cave Cithurn was talking about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacave1_20
|
||||
@@ -22878,6 +22878,7 @@ msgid "You found some gold amongst the bones!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:sign_waytolake7b_2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
|
||||
msgid "There is nothing more to be found here."
|
||||
msgstr ""
|
||||
|
||||
@@ -27195,7 +27196,7 @@ msgid "I will be right back."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
|
||||
msgid "By chance, I have just three potions of truth with me. Here, take them."
|
||||
msgid "By chance, I have three potions of the brave with me. Here, take them."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
|
||||
@@ -27219,12 +27220,10 @@ msgid "I hope so. He is a most unfriendly guy."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
|
||||
msgid "What? Do you betray me? We must get rid of Blornvale!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
|
||||
msgid "I don't quit think so. He is an honest person."
|
||||
msgstr ""
|
||||
|
||||
@@ -27932,7 +27931,7 @@ msgid "There is something else I wanted to know."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
|
||||
@@ -28387,7 +28386,7 @@ msgid "Thank you, maybe some other time."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_guard4
|
||||
msgid "Hey, kid, get ouf of here immediately!"
|
||||
msgid "Hey, kid, get out of here immediately!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_commander
|
||||
@@ -29195,7 +29194,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
|
||||
msgid ""
|
||||
"[Ring taken]\n"
|
||||
"Thank you, stupid boy."
|
||||
"Thank you, stupid kid."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
|
||||
@@ -29470,6 +29469,200 @@ msgstr ""
|
||||
msgid "No more talk. Go now!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
|
||||
msgid "You can see no way to descend the cliffs from here."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0
|
||||
msgid "Standing on the top of the mountain, you have a great view in all directions."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0:0
|
||||
msgid "Look down."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north:0
|
||||
msgid "Look closer at the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east
|
||||
msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south
|
||||
msgid "The mountain drops away below you. There is not much to see in this direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west
|
||||
msgid "You see more cliffs, but the view beyond that is hidden in mist. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west:0
|
||||
msgid "Keep looking west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_2
|
||||
msgid "The mist briefly clears, and you can make out a town in the distance."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1
|
||||
msgid "You see a bird, perhaps a hawk, high in the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
|
||||
msgid "Watch the bird."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2
|
||||
msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
|
||||
msgid "Watch the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3
|
||||
msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
|
||||
msgid "Continue watching the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4
|
||||
msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_5
|
||||
msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_2
|
||||
msgid "You see a few houses, and what appears to be an inn, or tavern."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast
|
||||
msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast
|
||||
msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest
|
||||
msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
|
||||
msgid "Watch the people."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
|
||||
msgid "You see two women that appear to be arguing."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
|
||||
msgid "Continue to watch the women."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
|
||||
msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
|
||||
msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down
|
||||
msgid "You see the montain top you are standing on."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
|
||||
msgid "Look closer at the rocks."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
||||
msgid "Look in another direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
||||
msgid "You see something glinting by your feet."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
|
||||
msgid "Bend down to look closer."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3
|
||||
msgid "You have found a gem!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
|
||||
msgid "You look to the north."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
|
||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr ""
|
||||
@@ -30994,7 +31187,7 @@ msgid "Iron mace"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31719,6 +31912,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr ""
|
||||
@@ -36790,7 +36987,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36798,7 +36995,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36814,7 +37011,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36822,27 +37019,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36862,11 +37059,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -36878,7 +37075,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -36898,7 +37095,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37054,7 +37251,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37119,7 +37316,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37407,7 +37604,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -345,7 +345,7 @@ msgid "Not for now. Thanks for taking care of the bread and rats."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
@@ -11823,7 +11823,7 @@ msgid "I have some izthiel claws to sell you."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_1
|
||||
msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_2
|
||||
@@ -21694,7 +21694,7 @@ msgid "Don't cause trouble."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
@@ -22641,7 +22641,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacaveenter_20
|
||||
msgid "You have found the enterance to the cave Cithurn was talking about."
|
||||
msgid "You have found the entrance to the cave Cithurn was talking about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacave1_20
|
||||
@@ -22888,6 +22888,7 @@ msgid "You found some gold amongst the bones!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:sign_waytolake7b_2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
|
||||
msgid "There is nothing more to be found here."
|
||||
msgstr ""
|
||||
|
||||
@@ -27205,7 +27206,7 @@ msgid "I will be right back."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
|
||||
msgid "By chance, I have just three potions of truth with me. Here, take them."
|
||||
msgid "By chance, I have three potions of the brave with me. Here, take them."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
|
||||
@@ -27229,12 +27230,10 @@ msgid "I hope so. He is a most unfriendly guy."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
|
||||
msgid "What? Do you betray me? We must get rid of Blornvale!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
|
||||
msgid "I don't quit think so. He is an honest person."
|
||||
msgstr ""
|
||||
|
||||
@@ -27942,7 +27941,7 @@ msgid "There is something else I wanted to know."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
|
||||
@@ -28397,7 +28396,7 @@ msgid "Thank you, maybe some other time."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_guard4
|
||||
msgid "Hey, kid, get ouf of here immediately!"
|
||||
msgid "Hey, kid, get out of here immediately!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_commander
|
||||
@@ -29205,7 +29204,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
|
||||
msgid ""
|
||||
"[Ring taken]\n"
|
||||
"Thank you, stupid boy."
|
||||
"Thank you, stupid kid."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
|
||||
@@ -29480,6 +29479,200 @@ msgstr ""
|
||||
msgid "No more talk. Go now!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
|
||||
msgid "You can see no way to descend the cliffs from here."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0
|
||||
msgid "Standing on the top of the mountain, you have a great view in all directions."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0:0
|
||||
msgid "Look down."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north:0
|
||||
msgid "Look closer at the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east
|
||||
msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south
|
||||
msgid "The mountain drops away below you. There is not much to see in this direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west
|
||||
msgid "You see more cliffs, but the view beyond that is hidden in mist. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west:0
|
||||
msgid "Keep looking west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_2
|
||||
msgid "The mist briefly clears, and you can make out a town in the distance."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1
|
||||
msgid "You see a bird, perhaps a hawk, high in the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
|
||||
msgid "Watch the bird."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2
|
||||
msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
|
||||
msgid "Watch the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3
|
||||
msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
|
||||
msgid "Continue watching the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4
|
||||
msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_5
|
||||
msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_2
|
||||
msgid "You see a few houses, and what appears to be an inn, or tavern."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast
|
||||
msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast
|
||||
msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest
|
||||
msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
|
||||
msgid "Watch the people."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
|
||||
msgid "You see two women that appear to be arguing."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
|
||||
msgid "Continue to watch the women."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
|
||||
msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
|
||||
msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down
|
||||
msgid "You see the montain top you are standing on."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
|
||||
msgid "Look closer at the rocks."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
||||
msgid "Look in another direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
||||
msgid "You see something glinting by your feet."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
|
||||
msgid "Bend down to look closer."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3
|
||||
msgid "You have found a gem!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
|
||||
msgid "You look to the north."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
|
||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr "Bodalo"
|
||||
@@ -31004,7 +31197,7 @@ msgid "Iron mace"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31729,6 +31922,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr ""
|
||||
@@ -36800,7 +36997,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36808,7 +37005,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36824,7 +37021,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36832,27 +37029,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36872,11 +37069,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -36888,7 +37085,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -36908,7 +37105,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37064,7 +37261,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37129,7 +37326,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37417,7 +37614,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
@@ -344,7 +344,7 @@ msgid "Not for now. Thanks for taking care of the bread and rats."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
@@ -11822,7 +11822,7 @@ msgid "I have some izthiel claws to sell you."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_1
|
||||
msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_2
|
||||
@@ -21693,7 +21693,7 @@ msgid "Don't cause trouble."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
@@ -22640,7 +22640,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacaveenter_20
|
||||
msgid "You have found the enterance to the cave Cithurn was talking about."
|
||||
msgid "You have found the entrance to the cave Cithurn was talking about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacave1_20
|
||||
@@ -22887,6 +22887,7 @@ msgid "You found some gold amongst the bones!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:sign_waytolake7b_2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
|
||||
msgid "There is nothing more to be found here."
|
||||
msgstr ""
|
||||
|
||||
@@ -27204,7 +27205,7 @@ msgid "I will be right back."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
|
||||
msgid "By chance, I have just three potions of truth with me. Here, take them."
|
||||
msgid "By chance, I have three potions of the brave with me. Here, take them."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
|
||||
@@ -27228,12 +27229,10 @@ msgid "I hope so. He is a most unfriendly guy."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
|
||||
msgid "What? Do you betray me? We must get rid of Blornvale!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
|
||||
msgid "I don't quit think so. He is an honest person."
|
||||
msgstr ""
|
||||
|
||||
@@ -27941,7 +27940,7 @@ msgid "There is something else I wanted to know."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
|
||||
@@ -28396,7 +28395,7 @@ msgid "Thank you, maybe some other time."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_guard4
|
||||
msgid "Hey, kid, get ouf of here immediately!"
|
||||
msgid "Hey, kid, get out of here immediately!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_commander
|
||||
@@ -29204,7 +29203,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
|
||||
msgid ""
|
||||
"[Ring taken]\n"
|
||||
"Thank you, stupid boy."
|
||||
"Thank you, stupid kid."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
|
||||
@@ -29479,6 +29478,200 @@ msgstr ""
|
||||
msgid "No more talk. Go now!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
|
||||
msgid "You can see no way to descend the cliffs from here."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0
|
||||
msgid "Standing on the top of the mountain, you have a great view in all directions."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0:0
|
||||
msgid "Look down."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north:0
|
||||
msgid "Look closer at the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east
|
||||
msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south
|
||||
msgid "The mountain drops away below you. There is not much to see in this direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west
|
||||
msgid "You see more cliffs, but the view beyond that is hidden in mist. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west:0
|
||||
msgid "Keep looking west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_2
|
||||
msgid "The mist briefly clears, and you can make out a town in the distance."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1
|
||||
msgid "You see a bird, perhaps a hawk, high in the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
|
||||
msgid "Watch the bird."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2
|
||||
msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
|
||||
msgid "Watch the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3
|
||||
msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
|
||||
msgid "Continue watching the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4
|
||||
msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_5
|
||||
msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_2
|
||||
msgid "You see a few houses, and what appears to be an inn, or tavern."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast
|
||||
msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast
|
||||
msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest
|
||||
msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
|
||||
msgid "Watch the people."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
|
||||
msgid "You see two women that appear to be arguing."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
|
||||
msgid "Continue to watch the women."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
|
||||
msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
|
||||
msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down
|
||||
msgid "You see the montain top you are standing on."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
|
||||
msgid "Look closer at the rocks."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
||||
msgid "Look in another direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
||||
msgid "You see something glinting by your feet."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
|
||||
msgid "Bend down to look closer."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3
|
||||
msgid "You have found a gem!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
|
||||
msgid "You look to the north."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
|
||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr ""
|
||||
@@ -31003,7 +31196,7 @@ msgid "Iron mace"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31728,6 +31921,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr ""
|
||||
@@ -36799,7 +36996,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36807,7 +37004,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36823,7 +37020,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36831,27 +37028,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36871,11 +37068,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -36887,7 +37084,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -36907,7 +37104,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37063,7 +37260,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37128,7 +37325,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37416,7 +37613,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
@@ -342,7 +342,7 @@ msgid "Not for now. Thanks for taking care of the bread and rats."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
@@ -11820,7 +11820,7 @@ msgid "I have some izthiel claws to sell you."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_1
|
||||
msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_2
|
||||
@@ -21691,7 +21691,7 @@ msgid "Don't cause trouble."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
@@ -22638,7 +22638,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacaveenter_20
|
||||
msgid "You have found the enterance to the cave Cithurn was talking about."
|
||||
msgid "You have found the entrance to the cave Cithurn was talking about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacave1_20
|
||||
@@ -22885,6 +22885,7 @@ msgid "You found some gold amongst the bones!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:sign_waytolake7b_2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
|
||||
msgid "There is nothing more to be found here."
|
||||
msgstr ""
|
||||
|
||||
@@ -27202,7 +27203,7 @@ msgid "I will be right back."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
|
||||
msgid "By chance, I have just three potions of truth with me. Here, take them."
|
||||
msgid "By chance, I have three potions of the brave with me. Here, take them."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
|
||||
@@ -27226,12 +27227,10 @@ msgid "I hope so. He is a most unfriendly guy."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
|
||||
msgid "What? Do you betray me? We must get rid of Blornvale!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
|
||||
msgid "I don't quit think so. He is an honest person."
|
||||
msgstr ""
|
||||
|
||||
@@ -27939,7 +27938,7 @@ msgid "There is something else I wanted to know."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
|
||||
@@ -28394,7 +28393,7 @@ msgid "Thank you, maybe some other time."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_guard4
|
||||
msgid "Hey, kid, get ouf of here immediately!"
|
||||
msgid "Hey, kid, get out of here immediately!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_commander
|
||||
@@ -29202,7 +29201,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
|
||||
msgid ""
|
||||
"[Ring taken]\n"
|
||||
"Thank you, stupid boy."
|
||||
"Thank you, stupid kid."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
|
||||
@@ -29477,6 +29476,200 @@ msgstr ""
|
||||
msgid "No more talk. Go now!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
|
||||
msgid "You can see no way to descend the cliffs from here."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0
|
||||
msgid "Standing on the top of the mountain, you have a great view in all directions."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0:0
|
||||
msgid "Look down."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north:0
|
||||
msgid "Look closer at the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east
|
||||
msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south
|
||||
msgid "The mountain drops away below you. There is not much to see in this direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west
|
||||
msgid "You see more cliffs, but the view beyond that is hidden in mist. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west:0
|
||||
msgid "Keep looking west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_2
|
||||
msgid "The mist briefly clears, and you can make out a town in the distance."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1
|
||||
msgid "You see a bird, perhaps a hawk, high in the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
|
||||
msgid "Watch the bird."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2
|
||||
msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
|
||||
msgid "Watch the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3
|
||||
msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
|
||||
msgid "Continue watching the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4
|
||||
msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_5
|
||||
msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_2
|
||||
msgid "You see a few houses, and what appears to be an inn, or tavern."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast
|
||||
msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast
|
||||
msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest
|
||||
msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
|
||||
msgid "Watch the people."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
|
||||
msgid "You see two women that appear to be arguing."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
|
||||
msgid "Continue to watch the women."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
|
||||
msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
|
||||
msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down
|
||||
msgid "You see the montain top you are standing on."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
|
||||
msgid "Look closer at the rocks."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
||||
msgid "Look in another direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
||||
msgid "You see something glinting by your feet."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
|
||||
msgid "Bend down to look closer."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3
|
||||
msgid "You have found a gem!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
|
||||
msgid "You look to the north."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
|
||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr ""
|
||||
@@ -31001,7 +31194,7 @@ msgid "Iron mace"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31726,6 +31919,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr ""
|
||||
@@ -36797,7 +36994,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36805,7 +37002,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36821,7 +37018,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36829,27 +37026,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36869,11 +37066,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -36885,7 +37082,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -36905,7 +37102,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37061,7 +37258,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37126,7 +37323,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37414,7 +37611,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
@@ -345,7 +345,7 @@ msgid "Not for now. Thanks for taking care of the bread and rats."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
@@ -781,8 +781,8 @@ msgstr ""
|
||||
msgid ""
|
||||
"On one hand, Lord Geomyr supports Crossglen with a lot of protection.\n"
|
||||
"[Points to the soldiers in the hall]"
|
||||
msgstr "[REVIEW]"
|
||||
"Bir taraftan Lord Geomyr Crossglen için tam bir koruma ve güvenlik sağlıyorken,\n"
|
||||
msgstr ""
|
||||
"[REVIEW]Bir taraftan Lord Geomyr Crossglen için tam bir koruma ve güvenlik sağlıyorken,\n"
|
||||
"*handaki askerleri gösterdi*"
|
||||
|
||||
#: conversationlist_crossglen_leonid.json:leonid_crossglen7
|
||||
@@ -7587,8 +7587,8 @@ msgid ""
|
||||
"West: Elm mine\n"
|
||||
"East: [Text is unreadable due to several scratch marks in the wood]\n"
|
||||
"South: Stoutford"
|
||||
msgstr "[REVIEW]"
|
||||
"Kuzey: Prim\n"
|
||||
msgstr ""
|
||||
"[REVIEW]Kuzey: Prim\n"
|
||||
"Batı: Elm Madeni\n"
|
||||
"Doğu: (tabeladaki çizikler yüzünden yazılar okunamıyor)\n"
|
||||
"Güney: Stoutford"
|
||||
@@ -8170,8 +8170,8 @@ msgstr "Canavarlar, geceleyin geldiler."
|
||||
msgid ""
|
||||
"[Looks nervous]\n"
|
||||
"Have to hide."
|
||||
msgstr "[REVIEW]"
|
||||
"*gergin görünüyor*\n"
|
||||
msgstr ""
|
||||
"[REVIEW]*gergin görünüyor*\n"
|
||||
"Saklanmalıyım."
|
||||
|
||||
#: conversationlist_blackwater_upper.json:blackwater_notrust
|
||||
@@ -10955,8 +10955,8 @@ msgstr "İşte altın, şimdi yolumdan çekil."
|
||||
msgid ""
|
||||
"*Hssss*\n"
|
||||
"[You hear squishing sounds as the creature starts moving towards you]"
|
||||
msgstr "[REVIEW]"
|
||||
"*hssss*\n"
|
||||
msgstr ""
|
||||
"[REVIEW]*hssss*\n"
|
||||
"(Yaratık sana doğru ilerledikçe zeminden ezilme sesleri duyuyorsun)"
|
||||
|
||||
#: conversationlist_crossroads_3.json:keknazar:1
|
||||
@@ -11901,7 +11901,7 @@ msgid "I have some izthiel claws to sell you."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_1
|
||||
msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_2
|
||||
@@ -21774,7 +21774,7 @@ msgid "Don't cause trouble."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
@@ -22721,7 +22721,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacaveenter_20
|
||||
msgid "You have found the enterance to the cave Cithurn was talking about."
|
||||
msgid "You have found the entrance to the cave Cithurn was talking about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacave1_20
|
||||
@@ -22968,6 +22968,7 @@ msgid "You found some gold amongst the bones!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:sign_waytolake7b_2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
|
||||
msgid "There is nothing more to be found here."
|
||||
msgstr ""
|
||||
|
||||
@@ -27285,7 +27286,7 @@ msgid "I will be right back."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
|
||||
msgid "By chance, I have just three potions of truth with me. Here, take them."
|
||||
msgid "By chance, I have three potions of the brave with me. Here, take them."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
|
||||
@@ -27309,12 +27310,10 @@ msgid "I hope so. He is a most unfriendly guy."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
|
||||
msgid "What? Do you betray me? We must get rid of Blornvale!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
|
||||
msgid "I don't quit think so. He is an honest person."
|
||||
msgstr ""
|
||||
|
||||
@@ -28022,7 +28021,7 @@ msgid "There is something else I wanted to know."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
|
||||
@@ -28477,7 +28476,7 @@ msgid "Thank you, maybe some other time."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_guard4
|
||||
msgid "Hey, kid, get ouf of here immediately!"
|
||||
msgid "Hey, kid, get out of here immediately!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_commander
|
||||
@@ -29285,7 +29284,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
|
||||
msgid ""
|
||||
"[Ring taken]\n"
|
||||
"Thank you, stupid boy."
|
||||
"Thank you, stupid kid."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
|
||||
@@ -29560,6 +29559,200 @@ msgstr ""
|
||||
msgid "No more talk. Go now!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
|
||||
msgid "You can see no way to descend the cliffs from here."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0
|
||||
msgid "Standing on the top of the mountain, you have a great view in all directions."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0:0
|
||||
msgid "Look down."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north:0
|
||||
msgid "Look closer at the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east
|
||||
msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south
|
||||
msgid "The mountain drops away below you. There is not much to see in this direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west
|
||||
msgid "You see more cliffs, but the view beyond that is hidden in mist. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west:0
|
||||
msgid "Keep looking west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_2
|
||||
msgid "The mist briefly clears, and you can make out a town in the distance."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1
|
||||
msgid "You see a bird, perhaps a hawk, high in the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
|
||||
msgid "Watch the bird."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2
|
||||
msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
|
||||
msgid "Watch the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3
|
||||
msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
|
||||
msgid "Continue watching the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4
|
||||
msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_5
|
||||
msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_2
|
||||
msgid "You see a few houses, and what appears to be an inn, or tavern."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast
|
||||
msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast
|
||||
msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest
|
||||
msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
|
||||
msgid "Watch the people."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
|
||||
msgid "You see two women that appear to be arguing."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
|
||||
msgid "Continue to watch the women."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
|
||||
msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
|
||||
msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down
|
||||
msgid "You see the montain top you are standing on."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
|
||||
msgid "Look closer at the rocks."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
||||
msgid "Look in another direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
||||
msgid "You see something glinting by your feet."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
|
||||
msgid "Bend down to look closer."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3
|
||||
msgid "You have found a gem!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
|
||||
msgid "You look to the north."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
|
||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr ""
|
||||
@@ -31084,7 +31277,7 @@ msgid "Iron mace"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31809,6 +32002,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr ""
|
||||
@@ -36880,7 +37077,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36888,7 +37085,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36904,7 +37101,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36912,27 +37109,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36952,11 +37149,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -36968,7 +37165,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -36988,7 +37185,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37144,7 +37341,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37209,7 +37406,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37497,7 +37694,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -346,8 +346,8 @@ msgid "Not for now. Thanks for taking care of the bread and rats."
|
||||
msgstr "现在不行。谢谢你照顾面包和老鼠。"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
|
||||
msgstr "正如我所说, 安道尔昨天出去了,从那以后一直没回来。我就开始担心他了。请去找你的哥哥, 他说他只会出去一会儿。"
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr "[REVIEW]正如我所说, 安道尔昨天出去了,从那以后一直没回来。我就开始担心他了。请去找你的哥哥, 他说他只会出去一会儿。"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
msgid "Maybe he went into that supply cave again and got stuck. Or maybe he's in Leta's basement training with that wooden sword again. Please go look for him in town."
|
||||
@@ -11849,7 +11849,7 @@ msgid "I have some izthiel claws to sell you."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_1
|
||||
msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_2
|
||||
@@ -21720,7 +21720,7 @@ msgid "Don't cause trouble."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
@@ -22667,7 +22667,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacaveenter_20
|
||||
msgid "You have found the enterance to the cave Cithurn was talking about."
|
||||
msgid "You have found the entrance to the cave Cithurn was talking about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacave1_20
|
||||
@@ -22914,6 +22914,7 @@ msgid "You found some gold amongst the bones!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:sign_waytolake7b_2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
|
||||
msgid "There is nothing more to be found here."
|
||||
msgstr ""
|
||||
|
||||
@@ -27231,7 +27232,7 @@ msgid "I will be right back."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
|
||||
msgid "By chance, I have just three potions of truth with me. Here, take them."
|
||||
msgid "By chance, I have three potions of the brave with me. Here, take them."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
|
||||
@@ -27255,12 +27256,10 @@ msgid "I hope so. He is a most unfriendly guy."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
|
||||
msgid "What? Do you betray me? We must get rid of Blornvale!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
|
||||
msgid "I don't quit think so. He is an honest person."
|
||||
msgstr ""
|
||||
|
||||
@@ -27968,7 +27967,7 @@ msgid "There is something else I wanted to know."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
|
||||
@@ -28423,7 +28422,7 @@ msgid "Thank you, maybe some other time."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_guard4
|
||||
msgid "Hey, kid, get ouf of here immediately!"
|
||||
msgid "Hey, kid, get out of here immediately!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_commander
|
||||
@@ -29231,7 +29230,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
|
||||
msgid ""
|
||||
"[Ring taken]\n"
|
||||
"Thank you, stupid boy."
|
||||
"Thank you, stupid kid."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
|
||||
@@ -29506,6 +29505,200 @@ msgstr ""
|
||||
msgid "No more talk. Go now!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
|
||||
msgid "You can see no way to descend the cliffs from here."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0
|
||||
msgid "Standing on the top of the mountain, you have a great view in all directions."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0:0
|
||||
msgid "Look down."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north:0
|
||||
msgid "Look closer at the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east
|
||||
msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south
|
||||
msgid "The mountain drops away below you. There is not much to see in this direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west
|
||||
msgid "You see more cliffs, but the view beyond that is hidden in mist. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west:0
|
||||
msgid "Keep looking west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_2
|
||||
msgid "The mist briefly clears, and you can make out a town in the distance."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1
|
||||
msgid "You see a bird, perhaps a hawk, high in the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
|
||||
msgid "Watch the bird."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2
|
||||
msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
|
||||
msgid "Watch the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3
|
||||
msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
|
||||
msgid "Continue watching the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4
|
||||
msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_5
|
||||
msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_2
|
||||
msgid "You see a few houses, and what appears to be an inn, or tavern."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast
|
||||
msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast
|
||||
msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest
|
||||
msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
|
||||
msgid "Watch the people."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
|
||||
msgid "You see two women that appear to be arguing."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
|
||||
msgid "Continue to watch the women."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
|
||||
msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
|
||||
msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down
|
||||
msgid "You see the montain top you are standing on."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
|
||||
msgid "Look closer at the rocks."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
||||
msgid "Look in another direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
||||
msgid "You see something glinting by your feet."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
|
||||
msgid "Bend down to look closer."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3
|
||||
msgid "You have found a gem!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
|
||||
msgid "You look to the north."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
|
||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr ""
|
||||
@@ -31030,7 +31223,7 @@ msgid "Iron mace"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31755,6 +31948,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr ""
|
||||
@@ -36826,7 +37023,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36834,7 +37031,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36850,7 +37047,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36858,27 +37055,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36898,11 +37095,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -36914,7 +37111,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -36934,7 +37131,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37090,7 +37287,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37155,7 +37352,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37443,7 +37640,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
@@ -8,8 +8,8 @@ msgstr ""
|
||||
"Project-Id-Version: andors-trail\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2013-11-10 11:48+0000\n"
|
||||
"PO-Revision-Date: 2018-09-18 02:21+0000\n"
|
||||
"Last-Translator: zelos-h <b.blank.0001@gmail.com>\n"
|
||||
"PO-Revision-Date: 2019-01-13 20:19+0000\n"
|
||||
"Last-Translator: Louies <louies0623@gmail.com>\n"
|
||||
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
|
||||
"andors-trail/game-content/zh_Hant/>\n"
|
||||
"Language: zh_TW\n"
|
||||
@@ -17,7 +17,7 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||
"X-Generator: Weblate 3.2-dev\n"
|
||||
"X-Generator: Weblate 3.4-dev\n"
|
||||
"X-Launchpad-Export-Date: 2015-11-02 12:24+0000\n"
|
||||
|
||||
#: [none]
|
||||
@@ -344,7 +344,7 @@ msgid "Not for now. Thanks for taking care of the bread and rats."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while."
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
@@ -392,7 +392,7 @@ msgstr ""
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_bread_complete2
|
||||
msgid "Thanks for the bread earlier."
|
||||
msgstr ""
|
||||
msgstr "謝謝你剛才的麵包。"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_bread_complete2:0
|
||||
#: conversationlist_charwood1.json:khorailla1:2
|
||||
@@ -4752,7 +4752,7 @@ msgstr "大多數時後,我和從這條通往諾爾市的路上的旅人做交
|
||||
|
||||
#: conversationlist_alynndir.json:alynndir_3
|
||||
msgid "Oh, there is not much around here. Vilegard to the west and Brightport to the east."
|
||||
msgstr ""
|
||||
msgstr "哦,這附近沒有多少東西。西邊是維萊加德,東邊是光明港。"
|
||||
|
||||
#: conversationlist_alynndir.json:alynndir_4
|
||||
msgid "Up north is just forest. But there are some strange things happening there."
|
||||
@@ -5101,7 +5101,7 @@ msgstr ""
|
||||
#: conversationlist_ambelie.json:ambelie_8:0
|
||||
#: conversationlist_ambelie.json:ambelie_9:1
|
||||
msgid "Good luck on your excursion."
|
||||
msgstr "祝你旅途好運"
|
||||
msgstr "祝你旅途好運。"
|
||||
|
||||
#: conversationlist_ambelie.json:ambelie_9
|
||||
msgid "All the noblewomen in Feygard keep talking about the mysterious Shadow in Nor City. I just have to see it myself."
|
||||
@@ -11822,7 +11822,7 @@ msgid "I have some izthiel claws to sell you."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_1
|
||||
msgid "This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgid "This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_pwcave.json:gauward_2
|
||||
@@ -12167,7 +12167,7 @@ msgstr "你已經進來這棟房子了,現在告訴我,你會介意幫我們一
|
||||
|
||||
#: conversationlist_algangror.json:algangror_3:0
|
||||
msgid "Sure, what's the problem?"
|
||||
msgstr "當然好,什麼麻煩."
|
||||
msgstr "當然好,什麼麻煩?"
|
||||
|
||||
#: conversationlist_algangror.json:algangror_3:1
|
||||
msgid "Maybe, it depends on what the problem is."
|
||||
@@ -12268,7 +12268,7 @@ msgstr "現在,還有別的事我想和你談談. 你在旅行中有到過萊曼
|
||||
|
||||
#: conversationlist_algangror.json:algangror_return_4:0
|
||||
msgid "Yes, I have been there."
|
||||
msgstr "是的,我曾經到過那裏"
|
||||
msgstr "是的,我曾經到過那裏。"
|
||||
|
||||
#: conversationlist_algangror.json:algangror_return_4:1
|
||||
msgid "No, where is that?"
|
||||
@@ -12423,7 +12423,7 @@ msgstr "不. 除非你告訴我你想要我做什麼,不然我不會幫你的忙
|
||||
|
||||
#: conversationlist_algangror.json:algangror_task2_5:3
|
||||
msgid "No, I would never help someone like you."
|
||||
msgstr "不,我從不幫像你這樣的人的忙"
|
||||
msgstr "不,我從不幫像你這樣的人的忙。"
|
||||
|
||||
#: conversationlist_algangror.json:algangror_task2_n
|
||||
msgid "Ah yes. After all, you are just a child and I can understand that all of this must be too much for you. He he."
|
||||
@@ -21693,7 +21693,7 @@ msgid "Don't cause trouble."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain."
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
@@ -22640,7 +22640,7 @@ msgid "The Guardian stares at you. You feel an overwhelming sense of dread, and
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacaveenter_20
|
||||
msgid "You have found the enterance to the cave Cithurn was talking about."
|
||||
msgid "You have found the entrance to the cave Cithurn was talking about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:waterwayacave1_20
|
||||
@@ -22887,6 +22887,7 @@ msgid "You found some gold amongst the bones!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:sign_waytolake7b_2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a
|
||||
msgid "There is nothing more to be found here."
|
||||
msgstr ""
|
||||
|
||||
@@ -27204,7 +27205,7 @@ msgid "I will be right back."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns10_2:1
|
||||
msgid "By chance, I have just three potions of truth with me. Here, take them."
|
||||
msgid "By chance, I have three potions of the brave with me. Here, take them."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_0
|
||||
@@ -27228,12 +27229,10 @@ msgid "I hope so. He is a most unfriendly guy."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3
|
||||
msgid "What? Do you betray me? We must get rid of Blornvale!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_2:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_thorns20_3:0
|
||||
msgid "I don't quit think so. He is an honest person."
|
||||
msgstr ""
|
||||
|
||||
@@ -27941,7 +27940,7 @@ msgid "There is something else I wanted to know."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanguished by it's enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgid "Flagstone Prison was built four hundred years ago by house Gorland of Stoutford, and was used until the Noble Wars, when the house was vanquished by its enemies. They mostly used it to detain people that were worshipping the \"old gods\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_1a
|
||||
@@ -28396,7 +28395,7 @@ msgid "Thank you, maybe some other time."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_guard4
|
||||
msgid "Hey, kid, get ouf of here immediately!"
|
||||
msgid "Hey, kid, get out of here immediately!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_commander
|
||||
@@ -29204,7 +29203,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4a
|
||||
msgid ""
|
||||
"[Ring taken]\n"
|
||||
"Thank you, stupid boy."
|
||||
"Thank you, stupid kid."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stn_colonel_131_4b
|
||||
@@ -29479,6 +29478,200 @@ msgstr ""
|
||||
msgid "No more talk. Go now!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:mountainlake0_sign
|
||||
msgid "You can see no way to descend the cliffs from here."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0
|
||||
msgid "Standing on the top of the mountain, you have a great view in all directions."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_0:0
|
||||
msgid "Look down."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north:0
|
||||
msgid "Look closer at the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east
|
||||
msgid "You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south
|
||||
msgid "The mountain drops away below you. There is not much to see in this direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west
|
||||
msgid "You see more cliffs, but the view beyond that is hidden in mist. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west:0
|
||||
msgid "Keep looking west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_2
|
||||
msgid "The mist briefly clears, and you can make out a town in the distance."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1
|
||||
msgid "You see a bird, perhaps a hawk, high in the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_1:0
|
||||
msgid "Watch the bird."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2
|
||||
msgid "Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_2:0
|
||||
msgid "Watch the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3
|
||||
msgid "The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. "
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4:0
|
||||
msgid "Continue watching the falcon."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_4
|
||||
msgid "At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_up_5
|
||||
msgid "The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_2
|
||||
msgid "You see a few houses, and what appears to be an inn, or tavern."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast
|
||||
msgid "You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast
|
||||
msgid "The view is blocked by mountains. You can see some creatures moving on the slopes."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest
|
||||
msgid "You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest
|
||||
msgid "You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest:0
|
||||
msgid "Watch the people."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1
|
||||
msgid "You see two women that appear to be arguing."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_1:1
|
||||
msgid "Continue to watch the women."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_2
|
||||
msgid "The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_3
|
||||
msgid "The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down
|
||||
msgid "You see the montain top you are standing on."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:1
|
||||
msgid "Look closer at the rocks."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down:2
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:1
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3:0
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2a:0
|
||||
msgid "Look in another direction."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2
|
||||
msgid "You see something glinting by your feet."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_2:0
|
||||
msgid "Bend down to look closer."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_down_3
|
||||
msgid "You have found a gem!"
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_north_0
|
||||
msgid "You look to the north."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northeast_0
|
||||
msgid "You look to the northeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_east_0
|
||||
msgid "You look to the east."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southeast_0
|
||||
msgid "You look to the southeast."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1
|
||||
msgid "Suddenly, something in the sky catches your eye."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_souteast_1:0
|
||||
msgid "Look up at the sky."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_south_0
|
||||
msgid "You look to the south."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_southwest_0
|
||||
msgid "You look to the southwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_west_0
|
||||
msgid "You look to the west."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_northwest_0
|
||||
msgid "You look to the northwest."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_sign
|
||||
msgid "The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_10
|
||||
msgid "You toss and turn, but sleep won't come."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_bugfix_0_7_4.json:lookout_bed_20
|
||||
msgid "Now you have got a headache. You really should give up trying to sleep."
|
||||
msgstr ""
|
||||
|
||||
#: itemcategories_1.json:dagger
|
||||
msgid "Dagger"
|
||||
msgstr ""
|
||||
@@ -31003,7 +31196,7 @@ msgid "Iron mace"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:hmr_iron
|
||||
msgid "Iron warhammer"
|
||||
msgid "Iron war hammer"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_v070.json:scptr_runed
|
||||
@@ -31728,6 +31921,10 @@ msgstr ""
|
||||
msgid "Lutarc's medallion"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_bugfix_0_7_4.json:gem7
|
||||
msgid "Shimmering opal"
|
||||
msgstr ""
|
||||
|
||||
#: monsterlist_crossglen_animals.json:tiny_rat
|
||||
msgid "Tiny rat"
|
||||
msgstr ""
|
||||
@@ -36799,7 +36996,7 @@ msgid "Halvor asked me to bring him 5 insect wings."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:15
|
||||
msgid "I have given Halvor the 5 insect wings he wanted."
|
||||
msgid "I gave Halvor the 5 insect wings he wanted."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:20
|
||||
@@ -36807,7 +37004,7 @@ msgid "Halvor asked me to bring him 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:25
|
||||
msgid "I have given Halvor 5 rat tails."
|
||||
msgid "I gave Halvor 5 rat tails."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:30
|
||||
@@ -36823,7 +37020,7 @@ msgid "I met Halvor at the foot of a mountain."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:60
|
||||
msgid "Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
msgid "Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:65
|
||||
@@ -36831,27 +37028,27 @@ msgid "The 5 rat tails I gave him were good enough this time."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:70
|
||||
msgid "Halvor has now asked for 4 handfuls of animal hair."
|
||||
msgid "Halvor asked for 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:75
|
||||
msgid "I have given him 4 handfuls of animal hair."
|
||||
msgid "I gave him 4 handfuls of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:80
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
msgid "Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:90
|
||||
msgid "I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgid "I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:100
|
||||
msgid "I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
msgid "I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:110
|
||||
msgid "Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
msgid "Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:111
|
||||
@@ -36871,11 +37068,11 @@ msgid "I gave Halvor a potion made by Lodar."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:115
|
||||
msgid "He is healed."
|
||||
msgid "He was healed by the potion I gave him."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:120
|
||||
msgid "Halvor is still looking for 3 tufts of animal hair."
|
||||
msgid "Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:125
|
||||
@@ -36887,7 +37084,7 @@ msgid "Halvor wants to find two bones. He wants long ones. I'll try to find some
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:135
|
||||
msgid "I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgid "I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:140
|
||||
@@ -36907,7 +37104,7 @@ msgid "I found a bone that was long enough, and gave it to Halvor."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:170
|
||||
msgid "Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
msgid "Halvor asked me to find 10 scales from venomscale snakes."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_halvor_surprise.json:halvor_surprise:175
|
||||
@@ -37063,7 +37260,7 @@ msgid "Cithurn did not remember if the forest invasion began before the events i
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:35
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgid "I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:40
|
||||
@@ -37128,7 +37325,7 @@ msgid "The maid told me that Hannah is missing her betrothed. I should talk to H
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:60
|
||||
msgid "I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgid "I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_guynmart.json:guynmart:62
|
||||
@@ -37416,7 +37613,7 @@ msgid "Blornvale drank the potion."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:71
|
||||
msgid "Tahalendor came to hear Blonvale's confession."
|
||||
msgid "Tahalendor came to hear Blornvale's confession."
|
||||
msgstr ""
|
||||
|
||||
#: questlist_stoutford_combined.json:thorns_vengeance:72
|
||||
|
||||
426
AndorsTrail/res/raw/conversationlist_bugfix_0_7_4.json
Normal file
426
AndorsTrail/res/raw/conversationlist_bugfix_0_7_4.json
Normal file
@@ -0,0 +1,426 @@
|
||||
[
|
||||
{
|
||||
"id":"mountainlake0_sign",
|
||||
"message":"You can see no way to descend the cliffs from here."
|
||||
},
|
||||
{
|
||||
"id":"lookout_0",
|
||||
"message":"Standing on the top of the mountain, you have a great view in all directions.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Look down.",
|
||||
"nextPhraseID":"lookout_down"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_north",
|
||||
"message":"You see a town across the lake, but you can see no way to cross the water to get there.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Look closer at the town.",
|
||||
"nextPhraseID":"lookout_north_2"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_east",
|
||||
"message":"You see the southern shore of a large lake. It looks like it might be possible to walk around the lake in that direction, but there are a number of large, dangerous looking creatures moving around."
|
||||
},
|
||||
{
|
||||
"id":"lookout_south",
|
||||
"message":"The mountain drops away below you. There is not much to see in this direction."
|
||||
},
|
||||
{
|
||||
"id":"lookout_west",
|
||||
"message":"You see more cliffs, but the view beyond that is hidden in mist. ",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Keep looking west.",
|
||||
"nextPhraseID":"lookout_west_2"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_west_2",
|
||||
"message":"The mist briefly clears, and you can make out a town in the distance."
|
||||
},
|
||||
{
|
||||
"id":"lookout_up_1",
|
||||
"message":"You see a bird, perhaps a hawk, high in the sky.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Watch the bird.",
|
||||
"nextPhraseID":"lookout_up_2"
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"nondisplay_2",
|
||||
"value":200
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_up_2",
|
||||
"message":"Suddenly, the bird folds its wings and dives. You realize that it is not a hawk, but a falcon.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Watch the falcon.",
|
||||
"nextPhraseID":"lookout_up_3"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_up_3",
|
||||
"message":"The falcon hurtles towards the mountain. It is going so fast it seems that surely it must crash into the rocks. ",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Continue watching the falcon.",
|
||||
"nextPhraseID":"lookout_up_4"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_up_4",
|
||||
"message":"At what seems like the last possible moment, the falcon flares its wings and lands hard on whatever unfortunate creature it spied from high above.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Continue watching the falcon.",
|
||||
"nextPhraseID":"lookout_up_5"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_up_5",
|
||||
"message":"The falcon soars back into the sky. It has something in its talons, but you can't make out what it is. What an amazing thing to witness!"
|
||||
},
|
||||
{
|
||||
"id":"lookout_north_2",
|
||||
"message":"You see a few houses, and what appears to be an inn, or tavern."
|
||||
},
|
||||
{
|
||||
"id":"lookout_northeast",
|
||||
"message":"You see a large lake. It is difficult to make out any details on the distant shore, but there are trees and cliffs."
|
||||
},
|
||||
{
|
||||
"id":"lookout_southeast",
|
||||
"message":"The view is blocked by mountains. You can see some creatures moving on the slopes.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"lookout_souteast_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"nondisplay_2",
|
||||
"value":200,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_southwest",
|
||||
"message":"You see the river, far below. You can't believe you climbed all the way up from there!"
|
||||
},
|
||||
{
|
||||
"id":"lookout_northwest",
|
||||
"message":"You see a town across the lake, but you can see no way to cross the water to get there. You can see a few people in the town.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Watch the people.",
|
||||
"nextPhraseID":"lookout_northwest_1"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_northwest_1",
|
||||
"message":"You see two women that appear to be arguing.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Continue to watch the women.",
|
||||
"nextPhraseID":"lookout_northwest_2",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"sisterfight",
|
||||
"value":10,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Continue to watch the women.",
|
||||
"nextPhraseID":"lookout_northwest_3",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"sisterfight",
|
||||
"value":10
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_northwest_2",
|
||||
"message":"The two women eventually separate and walk away from each other. You wonder what the argument was about."
|
||||
},
|
||||
{
|
||||
"id":"lookout_northwest_3",
|
||||
"message":"The two women eventually separate and walk away from each other. You can't make out their faces from here, but you know who they probably are."
|
||||
},
|
||||
{
|
||||
"id":"lookout_down",
|
||||
"message":"You see the montain top you are standing on.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Look closer at the rocks.",
|
||||
"nextPhraseID":"lookout_down_2",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"nondisplay_2",
|
||||
"value":210,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Look closer at the rocks.",
|
||||
"nextPhraseID":"lookout_down_2a",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"nondisplay_2",
|
||||
"value":210
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Look in another direction.",
|
||||
"nextPhraseID":"lookout_0"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_down_2",
|
||||
"message":"You see something glinting by your feet.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Bend down to look closer.",
|
||||
"nextPhraseID":"lookout_down_3"
|
||||
},
|
||||
{
|
||||
"text":"Look in another direction.",
|
||||
"nextPhraseID":"lookout_0"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_down_3",
|
||||
"message":"You have found a gem!",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Look in another direction.",
|
||||
"nextPhraseID":"lookout_0"
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"dropList",
|
||||
"rewardID":"opal"
|
||||
},
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"nondisplay_2",
|
||||
"value":210
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_down_2a",
|
||||
"message":"There is nothing more to be found here.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Look in another direction.",
|
||||
"nextPhraseID":"lookout_0"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_north_0",
|
||||
"message":"You look to the north.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"lookout_north"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_northeast_0",
|
||||
"message":"You look to the northeast.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"lookout_northeast"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_east_0",
|
||||
"message":"You look to the east.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"lookout_east"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_southeast_0",
|
||||
"message":"You look to the southeast.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"lookout_southeast"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_souteast_1",
|
||||
"message":"Suddenly, something in the sky catches your eye.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Look up at the sky.",
|
||||
"nextPhraseID":"lookout_up_1"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_south_0",
|
||||
"message":"You look to the south.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"lookout_south"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_southwest_0",
|
||||
"message":"You look to the southwest.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"lookout_southwest"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_west_0",
|
||||
"message":"You look to the west.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"lookout_west"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_northwest_0",
|
||||
"message":"You look to the northwest.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"lookout_northwest"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_sign",
|
||||
"message":"The sign is old and worn, but you can make out the words \"Lake Laeroth watchtower\"."
|
||||
},
|
||||
{
|
||||
"id":"lookout_bed_0",
|
||||
"rewards": [
|
||||
{
|
||||
"rewardType": "alignmentSet",
|
||||
"rewardID": "lookout_bed",
|
||||
"value": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_bed",
|
||||
"rewards": [
|
||||
{
|
||||
"rewardType": "alignmentChange",
|
||||
"rewardID": "lookout_bed",
|
||||
"value": 1
|
||||
}
|
||||
],
|
||||
"replies":[
|
||||
{
|
||||
"nextPhraseID":"X",
|
||||
"requires":[
|
||||
{
|
||||
"requireType": "factionScore",
|
||||
"requireID": "lookout_bed",
|
||||
"value": 16
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"lookout_bed_20",
|
||||
"requires":[
|
||||
{
|
||||
"requireType": "factionScore",
|
||||
"requireID": "lookout_bed",
|
||||
"value": 15
|
||||
}
|
||||
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"X",
|
||||
"requires":[
|
||||
{
|
||||
"requireType": "factionScore",
|
||||
"requireID": "lookout_bed",
|
||||
"value": 6
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"lookout_bed_10",
|
||||
"requires":[
|
||||
{
|
||||
"requireType": "factionScore",
|
||||
"requireID": "lookout_bed",
|
||||
"value": 5
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"lookout_bed_10",
|
||||
"message":"You toss and turn, but sleep won't come."
|
||||
},
|
||||
{
|
||||
"id":"lookout_bed_20",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"actorCondition",
|
||||
"rewardID":"stunned",
|
||||
"value":7
|
||||
}
|
||||
],
|
||||
"message":"Now you have got a headache. You really should give up trying to sleep."
|
||||
}
|
||||
]
|
||||
@@ -911,7 +911,7 @@
|
||||
},
|
||||
{
|
||||
"id":"waterwayacaveenter_20",
|
||||
"message":"You have found the enterance to the cave Cithurn was talking about.",
|
||||
"message":"You have found the entrance to the cave Cithurn was talking about.",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
|
||||
@@ -302,6 +302,11 @@
|
||||
{
|
||||
"id":"guynmart_s_lake_3",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
"value":1
|
||||
},
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
@@ -317,6 +322,11 @@
|
||||
{
|
||||
"id":"guynmart_s_lake_4",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
"value":2
|
||||
},
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
@@ -332,6 +342,11 @@
|
||||
{
|
||||
"id":"guynmart_s_lake_5",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
"value":3
|
||||
},
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
@@ -347,6 +362,11 @@
|
||||
{
|
||||
"id":"guynmart_s_lake_6",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
"value":4
|
||||
},
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
@@ -362,6 +382,11 @@
|
||||
{
|
||||
"id":"guynmart_s_lake_7",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
"value":5
|
||||
},
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
@@ -377,6 +402,11 @@
|
||||
{
|
||||
"id":"guynmart_s_lake_8",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
"value":6
|
||||
},
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
@@ -392,6 +422,11 @@
|
||||
{
|
||||
"id":"guynmart_s_lake_9",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
"value":7
|
||||
},
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
@@ -407,6 +442,11 @@
|
||||
{
|
||||
"id":"guynmart_s_lake_10",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
"value":8
|
||||
},
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
@@ -422,6 +462,51 @@
|
||||
{
|
||||
"id":"guynmart_s_lake_11",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
"value":1
|
||||
},
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
"value":2
|
||||
},
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
"value":3
|
||||
},
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
"value":4
|
||||
},
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
"value":5
|
||||
},
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
"value":6
|
||||
},
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
"value":7
|
||||
},
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
"value":8
|
||||
},
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
"value":9
|
||||
},
|
||||
{
|
||||
"rewardType":"removeQuestProgress",
|
||||
"rewardID":"guynmart_r_lake",
|
||||
@@ -1309,5 +1394,15 @@
|
||||
"nextPhraseID":"guynmart_sign_fog_10a"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"guynmart_rmv_bridgeguard",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"removeSpawnArea",
|
||||
"rewardID":"feygard_bridgeguard",
|
||||
"mapName":"fields5"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
@@ -246,7 +246,7 @@
|
||||
},
|
||||
{
|
||||
"id":"mikhail_andor1",
|
||||
"message":"As I said, Andor went out yesterday and hasn't been back since. I'm starting to worry about him. Please go look for your brother, he said he would only be out a short while.",
|
||||
"message":"As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
},
|
||||
{
|
||||
"id":"gauward_1",
|
||||
"message":"This place used to be a safe house for travellers between Loneford and Brimhaven, before they had finished the road between the villages.",
|
||||
"message":"This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
@@ -92,7 +92,8 @@
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"halvor_surprise",
|
||||
"value":190
|
||||
"value":190,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -114,7 +115,7 @@
|
||||
},
|
||||
{
|
||||
"id":"soutford_gateguard_what_0",
|
||||
"message":"This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater moutain.",
|
||||
"message":"This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Was?",
|
||||
@@ -1515,7 +1516,7 @@
|
||||
"requireType":"killedMonster",
|
||||
"requireID":"erwyn",
|
||||
"value":1,
|
||||
"negate":true
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1847,4 +1848,4 @@
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
]
|
||||
File diff suppressed because it is too large
Load Diff
15
AndorsTrail/res/raw/droplists_bugfix_0_7_4.json
Normal file
15
AndorsTrail/res/raw/droplists_bugfix_0_7_4.json
Normal file
@@ -0,0 +1,15 @@
|
||||
[
|
||||
{
|
||||
"id":"opal",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"gem7",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
10
AndorsTrail/res/raw/itemlist_bugfix_0_7_4.json
Normal file
10
AndorsTrail/res/raw/itemlist_bugfix_0_7_4.json
Normal file
@@ -0,0 +1,10 @@
|
||||
[
|
||||
{
|
||||
"id":"gem7",
|
||||
"iconID":"items_misc:4",
|
||||
"name":"Shimmering opal",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":125,
|
||||
"category":"gem"
|
||||
}
|
||||
]
|
||||
@@ -698,7 +698,7 @@
|
||||
{
|
||||
"id":"hmr_iron",
|
||||
"iconID":"items_weapons_3:16",
|
||||
"name":"Iron warhammer",
|
||||
"name":"Iron war hammer",
|
||||
"baseMarketCost":1,
|
||||
"category":"hammer",
|
||||
"equipEffect":{
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
},
|
||||
"spawnGroup":"trainingrat",
|
||||
"droplistID":"trainingrat",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":50
|
||||
},
|
||||
{
|
||||
@@ -27,7 +27,7 @@
|
||||
},
|
||||
"spawnGroup":"crossglen_caverat",
|
||||
"droplistID":"rat",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":90
|
||||
},
|
||||
{
|
||||
@@ -74,7 +74,7 @@
|
||||
},
|
||||
"spawnGroup":"crossglen_ant",
|
||||
"droplistID":"insect",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":70
|
||||
},
|
||||
{
|
||||
@@ -89,7 +89,7 @@
|
||||
},
|
||||
"spawnGroup":"crossglen_wasp",
|
||||
"droplistID":"wasp",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":70
|
||||
},
|
||||
{
|
||||
@@ -104,7 +104,7 @@
|
||||
},
|
||||
"spawnGroup":"crossglen_beetle",
|
||||
"droplistID":"insect",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":70
|
||||
},
|
||||
{
|
||||
@@ -119,7 +119,7 @@
|
||||
},
|
||||
"spawnGroup":"forestwasp",
|
||||
"droplistID":"wasp",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":70
|
||||
},
|
||||
{
|
||||
@@ -134,7 +134,7 @@
|
||||
},
|
||||
"spawnGroup":"forestant",
|
||||
"droplistID":"insect",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":90,
|
||||
"blockChance":10
|
||||
},
|
||||
@@ -150,7 +150,7 @@
|
||||
},
|
||||
"spawnGroup":"forestant",
|
||||
"droplistID":"insect",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":100,
|
||||
"blockChance":15
|
||||
},
|
||||
@@ -166,7 +166,7 @@
|
||||
},
|
||||
"spawnGroup":"forestdog",
|
||||
"droplistID":"canine",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":90
|
||||
},
|
||||
{
|
||||
@@ -181,7 +181,7 @@
|
||||
},
|
||||
"spawnGroup":"forestsnake",
|
||||
"droplistID":"snake",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":110,
|
||||
"blockChance":10
|
||||
},
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"spawnGroup":"minorhaunt1",
|
||||
"phraseID":"haunt",
|
||||
"droplistID":"haunt",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":50,
|
||||
"blockChance":10,
|
||||
"damageResistance":3
|
||||
@@ -29,7 +29,7 @@
|
||||
},
|
||||
"spawnGroup":"minorhaunt2",
|
||||
"droplistID":"haunt",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":50,
|
||||
"blockChance":10,
|
||||
"damageResistance":4
|
||||
@@ -107,7 +107,7 @@
|
||||
},
|
||||
"spawnGroup":"skeleton1",
|
||||
"droplistID":"skeleton",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":60,
|
||||
"blockChance":40
|
||||
},
|
||||
@@ -127,7 +127,7 @@
|
||||
"spawnGroup":"catacombguard1",
|
||||
"phraseID":"catacombguard",
|
||||
"droplistID":"catacombguard",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":10,
|
||||
"blockChance":10,
|
||||
"damageResistance":3
|
||||
@@ -259,7 +259,7 @@
|
||||
},
|
||||
"spawnGroup":"catacombguard3",
|
||||
"droplistID":"catacombguard",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":110,
|
||||
"criticalSkill":10,
|
||||
"criticalMultiplier":2.0,
|
||||
|
||||
@@ -201,7 +201,7 @@
|
||||
"spawnGroup":"larcal",
|
||||
"phraseID":"larcal",
|
||||
"droplistID":"larcal",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":25,
|
||||
"blockChance":50
|
||||
},
|
||||
@@ -303,7 +303,7 @@
|
||||
"spawnGroup":"unzel",
|
||||
"phraseID":"unzel",
|
||||
"droplistID":"unzel",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":80,
|
||||
"criticalSkill":30,
|
||||
"criticalMultiplier":3.0,
|
||||
|
||||
@@ -748,7 +748,7 @@
|
||||
"max":2
|
||||
},
|
||||
"droplistID":"canine",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":90
|
||||
},
|
||||
{
|
||||
|
||||
@@ -572,17 +572,22 @@
|
||||
"monsterClass":"undead",
|
||||
"movementAggressionType":"helpOthers",
|
||||
"attackDamage":{
|
||||
"min":5,
|
||||
"max":7
|
||||
"min":13,
|
||||
"max":22
|
||||
},
|
||||
"spawnGroup":"erwyn",
|
||||
"phraseID":"stoutford_castle_3",
|
||||
"attackCost":53,
|
||||
"attackCost":5,
|
||||
"attackChance":130,
|
||||
"criticalSkill":20,
|
||||
"criticalMultiplier":3.0,
|
||||
"blockChance":80,
|
||||
"damageResistance":5,
|
||||
"hitEffect":{
|
||||
"increaseCurrentHP":{
|
||||
"min":3,
|
||||
"max":3
|
||||
},
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"poison_weak",
|
||||
@@ -602,18 +607,23 @@
|
||||
"monsterClass":"undead",
|
||||
"movementAggressionType":"helpOthers",
|
||||
"attackDamage":{
|
||||
"min":5,
|
||||
"max":7
|
||||
"min":13,
|
||||
"max":22
|
||||
},
|
||||
"spawnGroup":"erwyn2",
|
||||
"phraseID":"stoutford_castle_3",
|
||||
"droplistID":"erwyn",
|
||||
"attackCost":53,
|
||||
"attackCost":5,
|
||||
"attackChance":130,
|
||||
"criticalSkill":20,
|
||||
"criticalMultiplier":3.0,
|
||||
"blockChance":80,
|
||||
"damageResistance":5,
|
||||
"hitEffect":{
|
||||
"increaseCurrentHP":{
|
||||
"min":3,
|
||||
"max":3
|
||||
},
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"poison_weak",
|
||||
|
||||
@@ -351,7 +351,7 @@
|
||||
},
|
||||
"spawnGroup":"iqhan_chb_1",
|
||||
"droplistID":"iqhan_beast",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":150,
|
||||
"criticalSkill":10,
|
||||
"criticalMultiplier":3.0,
|
||||
@@ -382,7 +382,7 @@
|
||||
},
|
||||
"spawnGroup":"iqhan_chb_1",
|
||||
"droplistID":"iqhan_beast",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":150,
|
||||
"criticalSkill":10,
|
||||
"criticalMultiplier":3.0,
|
||||
|
||||
@@ -1589,7 +1589,7 @@
|
||||
},
|
||||
"spawnGroup":"maonit_1",
|
||||
"droplistID":"maonit",
|
||||
"attackCost":5,
|
||||
"attackCost":4,
|
||||
"attackChance":65,
|
||||
"criticalSkill":10,
|
||||
"criticalMultiplier":3.0,
|
||||
@@ -1610,7 +1610,7 @@
|
||||
},
|
||||
"spawnGroup":"maonit_1",
|
||||
"droplistID":"maonit",
|
||||
"attackCost":5,
|
||||
"attackCost":4,
|
||||
"attackChance":65,
|
||||
"criticalSkill":10,
|
||||
"criticalMultiplier":3.0,
|
||||
@@ -1631,7 +1631,7 @@
|
||||
},
|
||||
"spawnGroup":"maonit_2",
|
||||
"droplistID":"maonit",
|
||||
"attackCost":5,
|
||||
"attackCost":4,
|
||||
"attackChance":65,
|
||||
"criticalSkill":20,
|
||||
"criticalMultiplier":3.0,
|
||||
@@ -1652,7 +1652,7 @@
|
||||
},
|
||||
"spawnGroup":"maonit_2",
|
||||
"droplistID":"maonit",
|
||||
"attackCost":5,
|
||||
"attackCost":4,
|
||||
"attackChance":65,
|
||||
"criticalSkill":20,
|
||||
"criticalMultiplier":3.0,
|
||||
@@ -1673,7 +1673,7 @@
|
||||
},
|
||||
"spawnGroup":"maonit_3",
|
||||
"droplistID":"maonit",
|
||||
"attackCost":5,
|
||||
"attackCost":4,
|
||||
"attackChance":65,
|
||||
"criticalSkill":30,
|
||||
"criticalMultiplier":3.0,
|
||||
@@ -1704,7 +1704,7 @@
|
||||
},
|
||||
"spawnGroup":"maonit_3",
|
||||
"droplistID":"maonit",
|
||||
"attackCost":5,
|
||||
"attackCost":4,
|
||||
"attackChance":65,
|
||||
"criticalSkill":30,
|
||||
"criticalMultiplier":3.0,
|
||||
@@ -1735,7 +1735,7 @@
|
||||
},
|
||||
"spawnGroup":"arulir_1",
|
||||
"droplistID":"arulir",
|
||||
"attackCost":5,
|
||||
"attackCost":4,
|
||||
"attackChance":70,
|
||||
"criticalSkill":30,
|
||||
"criticalMultiplier":3.0,
|
||||
@@ -1766,7 +1766,7 @@
|
||||
},
|
||||
"spawnGroup":"arulir_1",
|
||||
"droplistID":"arulir",
|
||||
"attackCost":5,
|
||||
"attackCost":4,
|
||||
"attackChance":70,
|
||||
"criticalSkill":30,
|
||||
"criticalMultiplier":3.0,
|
||||
|
||||
@@ -560,7 +560,7 @@
|
||||
},
|
||||
"spawnGroup":"maonit_cr",
|
||||
"droplistID":"oegyth1",
|
||||
"attackCost":5,
|
||||
"attackCost":4,
|
||||
"attackChance":65,
|
||||
"criticalSkill":30,
|
||||
"criticalMultiplier":3.0,
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
},
|
||||
"spawnGroup":"forestwasp2",
|
||||
"droplistID":"wasp",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":150,
|
||||
"blockChance":60
|
||||
},
|
||||
@@ -59,7 +59,7 @@
|
||||
},
|
||||
"spawnGroup":"forestbeetle",
|
||||
"droplistID":"insect",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":150,
|
||||
"blockChance":60,
|
||||
"damageResistance":2
|
||||
@@ -161,7 +161,7 @@
|
||||
"spawnGroup":"prisoner1",
|
||||
"phraseID":"prisoner1",
|
||||
"droplistID":"prisoner",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":50,
|
||||
"blockChance":20
|
||||
},
|
||||
@@ -301,7 +301,7 @@
|
||||
"spawnGroup":"undead1",
|
||||
"phraseID":"zombie1",
|
||||
"droplistID":"undead1",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":30,
|
||||
"criticalSkill":50,
|
||||
"criticalMultiplier":2.0,
|
||||
@@ -320,7 +320,7 @@
|
||||
},
|
||||
"spawnGroup":"undead1",
|
||||
"droplistID":"undead1",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":30,
|
||||
"criticalSkill":40,
|
||||
"criticalMultiplier":2.0,
|
||||
@@ -339,7 +339,7 @@
|
||||
},
|
||||
"spawnGroup":"undead1",
|
||||
"droplistID":"undead1",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":110,
|
||||
"criticalSkill":10,
|
||||
"criticalMultiplier":2.0,
|
||||
@@ -358,7 +358,7 @@
|
||||
},
|
||||
"spawnGroup":"undead1",
|
||||
"droplistID":"undead1",
|
||||
"attackCost":10,
|
||||
"attackCost":9,
|
||||
"attackChance":110,
|
||||
"blockChance":60,
|
||||
"damageResistance":2
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
},
|
||||
{
|
||||
"progress":35,
|
||||
"logText":"I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass though the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
"logText":"I promised Cithurn I would investigate the source of the monster invasion in the forest. I will have to pass through the forest to access an entrance to a cave northeast of Cithurn's home."
|
||||
},
|
||||
{
|
||||
"progress":40,
|
||||
@@ -213,6 +213,18 @@
|
||||
{
|
||||
"progress":190,
|
||||
"logText":"Talked to Yolgen about Flagstone"
|
||||
},
|
||||
{
|
||||
"progress":200,
|
||||
"logText":"Saw bird from lookout"
|
||||
},
|
||||
{
|
||||
"progress":210,
|
||||
"logText":"Found opal at lookout"
|
||||
},
|
||||
{
|
||||
"progress":220,
|
||||
"logText":"You will never get this quest stage (used for lookout)"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
},
|
||||
{
|
||||
"progress":60,
|
||||
"logText":"I overheard the Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
"logText":"I overheard Unkorh the steward talking to himself. He plans for Guynmart to die in the castle dungeon, and after ursuping the throne he would marry Lady Hannah."
|
||||
},
|
||||
{
|
||||
"progress":62,
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
},
|
||||
{
|
||||
"progress":15,
|
||||
"logText":"I have given Halvor the 5 insect wings he wanted."
|
||||
"logText":"I gave Halvor the 5 insect wings he wanted."
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
@@ -18,7 +18,7 @@
|
||||
},
|
||||
{
|
||||
"progress":25,
|
||||
"logText":"I have given Halvor 5 rat tails."
|
||||
"logText":"I gave Halvor 5 rat tails."
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
@@ -35,7 +35,7 @@
|
||||
},
|
||||
{
|
||||
"progress":60,
|
||||
"logText":"Halvor is still looking for 5 rat tails. I agreed to help again."
|
||||
"logText":"Halvor told me he is still looking for 5 rat tails. I agreed to help again."
|
||||
},
|
||||
{
|
||||
"progress":65,
|
||||
@@ -43,28 +43,28 @@
|
||||
},
|
||||
{
|
||||
"progress":70,
|
||||
"logText":"Halvor has now asked for 4 handfuls of animal hair."
|
||||
"logText":"Halvor asked for 4 handfuls of animal hair."
|
||||
},
|
||||
{
|
||||
"progress":75,
|
||||
"logText":"I have given him 4 handfuls of animal hair."
|
||||
"logText":"I gave him 4 handfuls of animal hair."
|
||||
},
|
||||
{
|
||||
"progress":80,
|
||||
"logText":"Halvor liked only one of my handfuls of animal hair. He wants me to bring him 3 more."
|
||||
"logText":"Halvor liked only one of my handfuls of animal hair. He asked me to bring him 3 more."
|
||||
},
|
||||
{
|
||||
"progress":90,
|
||||
"logText":"I have given up on finding handfuls of animal hair that suit Halvor's taste. He has left.",
|
||||
"logText":"I gave up on finding handfuls of animal hair that suit Halvor's taste. He has left.",
|
||||
"rewardExperience":1500
|
||||
},
|
||||
{
|
||||
"progress":100,
|
||||
"logText":"I met Halvor again. He is standing by the lakeside, near an old house, in the north."
|
||||
"logText":"I met Halvor again. He was standing by the lakeside, near an old house, in the north."
|
||||
},
|
||||
{
|
||||
"progress":110,
|
||||
"logText":"Halvor is in bad condition. He asked me to give him a healing potion."
|
||||
"logText":"Halvor was in bad shape. He asked me to give him a healing potion."
|
||||
},
|
||||
{
|
||||
"progress":111,
|
||||
@@ -88,11 +88,11 @@
|
||||
},
|
||||
{
|
||||
"progress":115,
|
||||
"logText":"He is healed."
|
||||
"logText":"He was healed by the potion I gave him."
|
||||
},
|
||||
{
|
||||
"progress":120,
|
||||
"logText":"Halvor is still looking for 3 tufts of animal hair."
|
||||
"logText":"Halvor told me he is still looking for 3 tufts of animal hair."
|
||||
},
|
||||
{
|
||||
"progress":125,
|
||||
@@ -104,7 +104,7 @@
|
||||
},
|
||||
{
|
||||
"progress":135,
|
||||
"logText":"I have given Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
"logText":"I gave Halvor two bones, but they weren't long enough. Should I really bring him more bones?"
|
||||
},
|
||||
{
|
||||
"progress":140,
|
||||
@@ -125,7 +125,7 @@
|
||||
},
|
||||
{
|
||||
"progress":170,
|
||||
"logText":"Now, Halvor wants me to find 10 scales from venomscale snakes."
|
||||
"logText":"Halvor asked me to find 10 scales from venomscale snakes."
|
||||
},
|
||||
{
|
||||
"progress":175,
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
},
|
||||
{
|
||||
"progress":71,
|
||||
"logText":"Tahalendor came to hear Blonvale's confession."
|
||||
"logText":"Tahalendor came to hear Blornvale's confession."
|
||||
},
|
||||
{
|
||||
"progress":72,
|
||||
|
||||
42
AndorsTrail/res/values-ar/strings.xml
Normal file
42
AndorsTrail/res/values-ar/strings.xml
Normal file
@@ -0,0 +1,42 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="exit_to_menu">الخروج للقائمة</string>
|
||||
<string name="menu_settings">التفضيلات</string>
|
||||
<string name="menu_save">حفظ</string>
|
||||
<string name="loadsave_title_save">حفظ اللعبة</string>
|
||||
<string name="loadsave_selectslot">اختر خانة</string>
|
||||
<string name="dialog_loading_failed_title">فشل التحميل</string>
|
||||
<string name="dialog_close">إغلاق</string>
|
||||
<string name="dialog_more">المزيد</string>
|
||||
|
||||
<string name="dialog_monsterencounter_info">معلومات</string>
|
||||
<string name="heroinfo_inventory_sort">ترتيب حسب</string>
|
||||
<string name="combat_flee">هروب</string>
|
||||
<string name="combat_flee_failed">لقد فشلت في الهرب!</string>
|
||||
<string name="inventory_use">استخدام</string>
|
||||
<string name="dialog_loot_pickall">التقاط الكل</string>
|
||||
<string name="monster_difficulty_veryeasy">سهل جداً</string>
|
||||
<string name="monster_difficulty_easy">سهل</string>
|
||||
<string name="monster_difficulty_normal">عادي</string>
|
||||
<string name="monster_difficulty_hard">صعب</string>
|
||||
<string name="monster_difficulty_veryhard">صعب جداً</string>
|
||||
<string name="monster_difficulty_impossible">مستحيل</string>
|
||||
|
||||
<string name="actorinfo_difficulty">الصعوبة:</string>
|
||||
<string name="iteminfo_action_use">استخدام</string>
|
||||
<string name="startscreen_continue">متابعة اللعبة الحالية</string>
|
||||
<string name="startscreen_newgame">لعبة جديدة</string>
|
||||
<string name="startscreen_newgame_start">بدء اللعبة</string>
|
||||
<string name="startscreen_about">حول/المساعدة</string>
|
||||
<string name="startscreen_selectherosprite">اختر بطلك</string>
|
||||
<string name="startscreen_enterheroname">أدخل اسم البطل</string>
|
||||
<string name="startscreen_load">تحميل</string>
|
||||
|
||||
<string name="conversation_next">التالي</string>
|
||||
<string name="conversation_leave">مغادرة</string>
|
||||
|
||||
<string name="shop_buy">شراء</string>
|
||||
<string name="shop_sell">بيع</string>
|
||||
<string name="shop_infoitem">معلومات</string>
|
||||
<string name="dialog_rest_confirm_message">هل تريد الراحة هنا؟</string>
|
||||
<string name="dialog_newversion_title">مرحباً</string>
|
||||
</resources>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources><string name="app_name">El Camí d\'Andor</string>
|
||||
<string name="app_description">Joc de rol fantàstic orientat a missions</string>
|
||||
|
||||
@@ -15,11 +15,7 @@
|
||||
|
||||
<string name="dialog_loading_message">S\'estan carregant els recursos…</string>
|
||||
<string name="dialog_loading_failed_title">Ha fallat la carrega</string>
|
||||
<string name="dialog_loading_failed_message">El Cami d\'Andor no ha pogut carregar l\'arxiu amb la partida desada
|
||||
|
||||
:(
|
||||
|
||||
L\'arxiu pot estar danyat or incomplert.</string>
|
||||
<string name="dialog_loading_failed_message">El Cami d\'Andor no ha pogut carregar l\'arxiu amb la partida desada :( L\'arxiu pot estar danyat o incomplert.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">El Camí d\'Andor no ha pogut carregar l\'arxiu amb la partida desada. Aquest arxiu de partida ha estat creat amb una versió més nova que la que esteu executant.</string>
|
||||
|
||||
<string name="dialog_close">Tancar</string>
|
||||
@@ -385,7 +381,7 @@ Difilcutat: %1$s</string>
|
||||
<string name="skillinfo_action_levelup">Puja el nivell</string>
|
||||
<string name="skill_current_level">Nivell actual: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">Nivell actual: %1$d / %2$d</string>
|
||||
<string name="skill_prerequisite_other_skill">Per pujar aquesta habilitat, necessites al menys tenir nivell %1$d a l\'habilitat %2$d.</string>
|
||||
<string name="skill_prerequisite_other_skill">Per pujar aquesta habilitat, necessites al menys tenir nivell %1$d a l\'habilitat %2$s.</string>
|
||||
<string name="skill_prerequisite_level">Per pujar aquesta habilitat, necessites com a mínim un nivell %1$d d\'experiència.</string>
|
||||
<string name="skill_prerequisite_stat">Per pujar aquesta habilitat, necessites com a mínim %1$d %2$s (a les estadístiques base).</string>
|
||||
<string name="skill_number_of_increases_one">Pots escollir millorar una habilitat.</string>
|
||||
@@ -483,4 +479,6 @@ Difilcutat: %1$s</string>
|
||||
<string name="startscreen_selectherosprite">Escolleix el teu heroi</string>
|
||||
|
||||
<string name="localize_resources_from_mo_filename">ca.mo</string>
|
||||
</resources>
|
||||
<string name="dialog_recenter">Recentrar</string>
|
||||
<string name="dialog_more">Més</string>
|
||||
</resources>
|
||||
@@ -373,7 +373,7 @@
|
||||
<string name="skill_longdescription_regeneration">V případě, kdy na sousedním políčku není žádná nestvůra, obnoví každé kolo (cca 6 sekund) +%1$d život (PČ) za každou úroveň osvojení dovednosti.</string>
|
||||
<string name="skill_longdescription_lower_exploss">Každá úroveň osvojení dovednosti sníží množství ztracených zkušeností způsobené úmrtím o %1$d %% (procent ze současného množství ztracených zkušeností, ne procent celkově). %2$d úrovní osvojení dovednosti zcela zruší ztrátu zkušeností způsobenou úmrtím.</string>
|
||||
<string name="skill_longdescription_magicfinder">Zvýší šanci na nález výjimečných předmětů o %1$d %% za každou úroveň osvojení dovednosti.</string>
|
||||
<string name="skill_longdescription_resistance_mental">Sníží šanci na postižení duševním stavem o %1$d %% za každou úroveň osvojení dovednosti. To zahrnuje stavy způsobené útoky nepřátel jako např. Omámení nebo Oslabení zbraně.</string>
|
||||
<string name="skill_longdescription_resistance_mental">Sníží šanci na postižení duševním stavem o %1$d %% za každou úroveň osvojení dovednosti nad %2$d %%. To zahrnuje stavy způsobené útoky nepřátel jako např. Omámení nebo Oslabení zbraně.</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">Sníží šanci na postižení stavem působícím na tvé fyzické schopnosti o %1$d %% za každou úroveň osvojení dovednosti, až do maximální výše %2$d %%. To zahrnuje stavy způsobené útoky nepřátel jako např. Únava.</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">Sníží šanci na postižení krve o %1$d %% za každou úroveň osvojení dovednosti, až do maximální výše %2$d %%. To zahrnuje stavy způsobené útoky nepřátel jako např. Otrava nebo Krvácející rána.</string>
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
<string name="app_description">Questbasiertes Fantasy-Rollenspiel</string>
|
||||
@@ -22,24 +22,25 @@
|
||||
<string name="dialog_close">Schließen</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">Begegnung</string>
|
||||
<string name="dialog_monsterencounter_message">Angreifen?\nSchwierigkeit: %1$s</string>
|
||||
<string name="dialog_monsterencounter_message">Möchtest du angreifen\?
|
||||
\nSchwierigkeit: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Info</string>
|
||||
|
||||
<string name="status_hp">LP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">Erf.:</string>
|
||||
<string name="status_exp">EP:</string>
|
||||
|
||||
<string name="heroinfo_char">Übersicht</string>
|
||||
<string name="heroinfo_inv">Inventar</string>
|
||||
<string name="heroinfo_skill">Fähigkeiten</string>
|
||||
<string name="heroinfo_levelup">Aufstieg</string>
|
||||
<string name="heroinfo_levelup">Level aufsteigen</string>
|
||||
<string name="heroinfo_level">Level</string>
|
||||
<string name="heroinfo_totalexperience">Erfahrung</string>
|
||||
<string name="heroinfo_wornequipment">Ausrüstung</string>
|
||||
<string name="heroinfo_inventory">Inventar</string>
|
||||
<string name="heroinfo_gold">Gold: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Aktionspunkte (AP):</string>
|
||||
<string name="heroinfo_quests">Queste</string>
|
||||
<string name="heroinfo_quests">Quests</string>
|
||||
|
||||
<string name="combat_attack">Angriff (%1$d AP)</string>
|
||||
<string name="combat_move">Bewegung (%1$d AP)</string>
|
||||
@@ -77,7 +78,7 @@
|
||||
<string name="dialog_loot_pickedupitem">Du hebst einen Gegenstand auf.</string>
|
||||
<string name="dialog_loot_pickedupitems">Du hebst %1$d Gegenstände auf.</string>
|
||||
<string name="dialog_groundloot_title">Gegenstände</string>
|
||||
<string name="dialog_groundloot_message">Du hast ein paar Dinge gefunden. </string>
|
||||
<string name="dialog_groundloot_message">Du hast ein paar Gegenstände gefunden.</string>
|
||||
<string name="dialog_monsterloot_title">Sieg</string>
|
||||
<string name="dialog_monsterloot_message">Du hast den Kampf überlebt. </string>
|
||||
<string name="dialog_monsterloot_gainedexp">Du erhältst %1$d Erfahrung. </string>
|
||||
@@ -311,7 +312,7 @@
|
||||
|
||||
<string name="preferences_display_scaling_factor_title">Skalierung</string>
|
||||
<string name="preferences_display_scaling_factor">Vergrößert die Darstellung.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Normalgröße</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Normale Größe</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1,5-fache Größe</string>
|
||||
<string name="preferences_display_scaling_factor_double">Doppelte Größe</string>
|
||||
|
||||
@@ -417,8 +418,8 @@
|
||||
<string name="skill_prerequisite_other_skill">Um diesen Skill zu erlernen, wird mindestens die %1$d. Stufe des Skills %2$s benötigt.</string>
|
||||
<string name="skill_prerequisite_level">Um diesen Skill zu erlernen, wird mindestens das Erfahrungslevel %1$d benötigt.</string>
|
||||
<string name="skill_prerequisite_stat">Um diesen Skill zu erlernen, werden mindestens %1$d %2$s benötigt (Basiskampfeigenschaften).</string>
|
||||
<string name="skill_number_of_increases_one">Du kannst einen Skillpunkt ausgeben.</string>
|
||||
<string name="skill_number_of_increases_several">Du kannst %1$d Skillpunkte ausgeben.</string>
|
||||
<string name="skill_number_of_increases_one">Du kannst eine Fähigkeit verbessern.</string>
|
||||
<string name="skill_number_of_increases_several">Du kannst %1$d Fähigkeiten verbessern.</string>
|
||||
<string name="levelup_adds_new_skillpoint">In diesem Level erhälst du einen neuen Skillpunkt!</string>
|
||||
|
||||
<string name="loadsave_save_to_new_slot">Neuen Speicherplatz anlegen</string>
|
||||
@@ -439,7 +440,7 @@
|
||||
|
||||
<string name="traitsinfo_base_max_hp">Max LP:</string>
|
||||
<string name="traitsinfo_base_max_ap">Max AP:</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Das Spiel kann während des Kampfes nicht gespeichert werden.</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Das Spiel kann während eines Kampfes nicht gespeichert werden.</string>
|
||||
|
||||
<string name="preferences_optimized_drawing_title">Optimierter Bildschirmaufbau</string>
|
||||
<string name="preferences_optimized_drawing">Deaktiviere diese Option wenn du Grafikfehler siehst. Wenn diese Einstellung aktiv ist, werden bei jedem Frame nur die geänderten Teile des Bildschirms neu gezeichnet.</string>
|
||||
@@ -467,7 +468,7 @@
|
||||
<string name="skill_longdescription_rejuvenation">Jede Runde (alle 6 Sekunden) gibt es eine %1$d %% Chance dass einer der aktiven negativen Effekte um eine Größenordnung verringert wird. Das gilt für alle temporären Effektarten die den Körper betreffen; mentale Effekte wie Benommen, physische Effekte wie Ermüdung und auch Blutstörungen wie Gift.</string>
|
||||
<string name="skill_title_taunt">Verspotten</string>
|
||||
<string name="skill_shortdescription_taunt">Angreifer verliert bei Fehlschlägen Aktionspunkte</string>
|
||||
<string name="skill_longdescription_taunt">Wenn ein Angriff eines Gegners fehlschlägt gibt es eine %1$d %% Chance dass er dabei %2$d Aktionspunkte (AP) verliert. Das gilt für alle Nahkampfangriffe gegen dich.</string>
|
||||
<string name="skill_longdescription_taunt">Wenn ein Angriff eines Gegners fehlschlägt, gibt es eine %1$d %% Chance, dass er dabei %2$d Aktionspunkte (AP) verliert. Das gilt für alle Nahkampfangriffe gegen dich.</string>
|
||||
<string name="skill_title_concussion">Gehirnerschütterung</string>
|
||||
<string name="skill_shortdescription_concussion">größere Chance eine Gehirnerschütterung zuzufügen</string>
|
||||
<string name="skill_longdescription_concussion">Bei einem Angriff auf einen Gegner dessen Abwehrchance (BC) mindestens um %1$d tiefer als deine Angriffschance (AC) ist, gibt es eine %2$d %% Chance dass ein Treffer dem Gegner eine Gehirnerschütterung zufügt. Durch den Effekt \'Gehirnerschütterung\' werden die offensiven Kampfeigenschaften stark eingeschränkt und der Gegner wird weniger erfolgreiche Angriffe durchführen können.</string>
|
||||
@@ -569,7 +570,7 @@
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">Erhöht die Angriffschance von Rapieren, Lang- und Breitschwertern um %1$d %% der Basisangriffschance des Gegenstands, erhöht die Abwehrchance um %2$d %% der Basisabwehrchance des Gegensstands und erhöht die Kritische Fähigkeit um %3$d %% der ursprünglichen Kritischen Fähigkeit des Gegenstands je Level des Skills.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Erhöht die Angriffschance von Zweihandschwertern um %1$d %% der Basisangriffschance des Gegenstands, erhöht die Abwehrchance um %2$d %% der Basisabwehrchance des Gegensstands und erhöht die Kritische Fähigkeit um %3$d %% der ursprünglichen Kritischen Fähigkeit des Gegenstands je Level des Skills.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">Erhöht die Angriffschance von Äxten und Großäxten um %1$d %% der Basisangriffschance des Gegenstands, erhöht die Abwehrchance um %2$d %% der Basisabwehrchance des Gegensstands und erhöht die Kritische Fähigkeit um %3$d %% der ursprünglichen Kritischen Fähigkeit des Gegenstands je Level des Skills.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Erhöht die Angriffschance stumpfen Waffen um %1$d %% der Basisangriffschance des Gegenstands, erhöht die Abwehrchance um %2$d %% der Basisabwehrchance des Gegensstands und erhöht die Kritische Fähigkeit um %3$d %% der ursprünglichen Kritischen Fähigkeit des Gegenstands je Level des Skills. Dies umfasst Keulen, Kampfstäbe, Streitkolben, Scepter, Kriegshämmer und Riesenhämmer.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Erhöht die Angriffschance stumpfer Waffen um %1$d %% der Basisangriffschance des Gegenstands, erhöht die Abwehrchance um %2$d %% der Basisabwehrchance des Gegensstands und erhöht die kritische Fähigkeit um %3$d %% der ursprünglichen kritischen Fähigkeit des Gegenstands je Level des Skills. Dies umfasst Keulen, Kampfstäbe, Streitkolben, Zepter, Kriegshämmer und Riesenhämmer.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">Beim Kampf ohne Rüstung und Schild erhältst du %1$d %% Angriffschance, %2$d Schadenspotential und %3$d %% Abwehrchance je Level des Skills.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Erhöht die Schadensresistenz um %1$d je Level des Skills, solange du mit einem Schild ausgerüstet bist.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">Beim Kampf ohne Benutzung irgendeines Rüstungsteils erhältst du %1$d %% Abwehrchance je Level des Skills. Gegenstände aus Stoff gelten nicht als Rüstung.</string>
|
||||
@@ -629,7 +630,7 @@ Jeder Level des Skills erhöht die Angriffschance von Waffen um %1$d %% ihrer ur
|
||||
<string name="combat_miss_animation_message">MISS</string>
|
||||
|
||||
<string name="dialog_recenter">Zentrieren</string>
|
||||
<string name="change_theme_requires_restart">Änderung des Benutzer Interface erfordert Neustart. Andor\'s Trail wurde beendet.</string>
|
||||
<string name="change_theme_requires_restart">Die Änderung des Oberflächendesigns erfordert einen Neustart. Andor\'s Trail wurde beendet.</string>
|
||||
|
||||
|
||||
<string name="dialog_more">Mehr</string>
|
||||
@@ -678,4 +679,34 @@ Jeder Level des Skills erhöht die Angriffschance von Waffen um %1$d %% ihrer ur
|
||||
<string name="preferences_display_theme_blue">Kobalt</string>
|
||||
<string name="preferences_display_theme_green">Malachit</string>
|
||||
<string name="preferences_display_theme_charcoal">Obsidian</string>
|
||||
</resources>
|
||||
<string name="dialog_monsterencounter_conditions">Statuseffekte</string>
|
||||
|
||||
<string name="heroinfo_healthpoints">Lebenspunkte (LP):</string>
|
||||
<string name="heroinfo_experiencepoints">Erfahrungspunkte (EP):</string>
|
||||
<string name="combat_condition_player_apply">Du bist von %1$s betroffen.</string>
|
||||
<string name="combat_condition_player_clear">Du bist geheilt von %1$s.</string>
|
||||
<string name="combat_condition_player_immune">Du bist jetzt immun gegen %1$s.</string>
|
||||
<string name="combat_condition_monster_clear">%1$s wurde von %2$s geheilt.</string>
|
||||
<string name="startscreen_selectherosprite">Wähle deinen Helden</string>
|
||||
<string name="iteminfo_effect_works_on_attacker">Auf Angreifer</string>
|
||||
<string name="inventory_selectitem">Wähle den Gegenstand</string>
|
||||
<string name="preferences_high_quality_filters_title">Hochwertige Filter</string>
|
||||
<string name="preferences_high_quality_filters">Deaktivieren Sie dies, wenn Sie Leistungsprobleme auf gefilterten Karten (z.B. dunkle Höhlen) feststellen. Wenn Sie diese Option aktivieren, wird das Spiel anstelle von Vollfarbüberlagerungen erweiterte Farbfilter verwenden.</string>
|
||||
|
||||
|
||||
<string name="combat_log_noentries">Noch keine Einträge.</string>
|
||||
<string name="skill_category_offense">Angriff</string>
|
||||
<string name="skill_category_defense">Verteidigung</string>
|
||||
<string name="skill_category_criticals">Kritische</string>
|
||||
<string name="skill_category_immunity">Immunität</string>
|
||||
<string name="skill_category_utility">Werkzeug</string>
|
||||
<string name="skill_category_speciality">Spezialisierung</string>
|
||||
<string name="skill_category_proficiency">Kompetenz</string>
|
||||
|
||||
<string name="skill_sort_unlocked">Freigeschaltet</string>
|
||||
|
||||
<string name="preferences_display_theme_title">Oberfläche</string>
|
||||
<string name="preferences_display_theme">Oberflächendesign auswählen (Neustart notwendig)</string>
|
||||
<string name="combat_taunt_monster">Du verhöhnst %1$s!</string>
|
||||
<string name="storage_permissions_mandatory">Der Zugriff auf den Datenspeicher ist zwingend notwendig, um Spielstände zu laden und zu speichern. Andor\'s Trail wird daher geschlossen.</string>
|
||||
</resources>
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources><string name="app_name">El Sendero de Andor</string>
|
||||
<string name="app_description">RPG de fantasía basado en búsquedas</string>
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
<string name="dialog_loot_pickedupitem">"Recogiste un objeto. "</string>
|
||||
<string name="dialog_loot_pickedupitems">"Recogiste %1$d objetos. "</string>
|
||||
<string name="dialog_groundloot_title">Objetos</string>
|
||||
<string name="dialog_groundloot_message">"Encontraste algunos objetos. "</string>
|
||||
<string name="dialog_groundloot_message">"Has encontrado algunos objetos. "</string>
|
||||
<string name="dialog_monsterloot_title">Victoria</string>
|
||||
<string name="dialog_monsterloot_message">"Sobreviviste al enfrentamiento. "</string>
|
||||
<string name="dialog_monsterloot_gainedexp">"Ganaste %1$d puntos de experiencia. "</string>
|
||||
@@ -524,7 +524,7 @@
|
||||
\n
|
||||
\nCon el primer nivel de habilidad, un %2$d%% de los atributos del arma serán utilizados (en la mano secundaria) y los PA necesarios para lanzar un ataque serán los necesarios para utilizar el primer arma (en la mano principal) más un %3$d%% de los PA necesarios para atacar con la secundaria.
|
||||
\n
|
||||
\nCon el segundo nivel de habilidad,n %2$d%% de los atributos del arma serán utilizados (en la mano secundaria) y los PA necesarios para lanzar un ataque serán los necesarios para utilizar el arma con mayor coste de PA al atacar.</string>
|
||||
\nCon el segundo nivel de habilidad,n %4$d%% de los atributos del arma serán utilizados (en la mano secundaria) y los PA necesarios para lanzar un ataque serán los necesarios para utilizar el arma con mayor coste de PA al atacar.</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">Da beneficios al usar armas de dos manos, como espadas de dos manos, hachas de guerra o martillos gigantes.
|
||||
\n
|
||||
\nCada nivel de habilidad aumenta el daño potencial del arma de dos manos un %1$d %% de su daño original.</string>
|
||||
@@ -543,4 +543,8 @@
|
||||
<string name="heroinfo_inventory_sort">Ordenar Por</string>
|
||||
<string name="heroinfo_healthpoints">Puntos de Salud (PS):</string>
|
||||
<string name="heroinfo_experiencepoints">Puntos de Experiencia (PE):</string>
|
||||
</resources>
|
||||
<string name="combat_condition_player_apply">Estás siendo afectado por %1$s.</string>
|
||||
<string name="combat_condition_player_immune">Ahora eres inmune a %1$s.</string>
|
||||
<string name="combat_condition_monster_apply">%1$s es afectado por %2$s.</string>
|
||||
<string name="combat_condition_monster_immune">%1$s es ahora inmune a %2$s.</string>
|
||||
</resources>
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources><string name="app_name">Andorren bidea</string>
|
||||
<string name="app_description">Eginkizunetan oinarritutako fantasiazko RPGa</string>
|
||||
<string name="app_description">Erronketan oinarritutako fantasiazko RPGa</string>
|
||||
|
||||
<string name="exit_to_menu">Irten menura</string>
|
||||
<string name="menu_settings">Hobespenak</string>
|
||||
@@ -14,7 +14,7 @@
|
||||
<string name="savegame_currenthero_displayinfo">Maila %1$d, %2$d esp, %3$d txanpon</string>
|
||||
|
||||
<string name="dialog_loading_message">Baliabideak kargatzen…</string>
|
||||
<string name="dialog_loading_failed_title">Load Faile😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎djj</string>
|
||||
<string name="dialog_loading_failed_title">Kargak huts egin du</string>
|
||||
<string name="dialog_loading_failed_message">Aplikazioak ezin izan du gordetako partida kargatu.
|
||||
|
||||
:(
|
||||
@@ -401,5 +401,17 @@ Zure iruzkinak ongi etorriak dira!
|
||||
<string name="combat_log_title">Borrokaren egunkaria</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Armarik gabeko borroka</string>
|
||||
<string name="localize_resources_from_mo_filename">eu.mo</string>
|
||||
<string name="dialog_recenter">kkk</string>
|
||||
</resources>
|
||||
<string name="dialog_recenter">Birzentratu</string>
|
||||
<string name="dialog_more">Gehiago</string>
|
||||
<string name="dialog_monsterencounter_conditions">Baldintzak</string>
|
||||
<string name="heroinfo_skill_categories">Kategoria</string>
|
||||
<string name="heroinfo_skill_sort">Ordenatu</string>
|
||||
<string name="heroinfo_inventory_categories">Kategoria</string>
|
||||
<string name="heroinfo_inventory_sort">Ordenatu honela</string>
|
||||
<string name="heroinfo_healthpoints">Osasun puntuak (OP):</string>
|
||||
<string name="heroinfo_experiencepoints">Esperientzia puntuak (XP):</string>
|
||||
<string name="combat_taunt_monster">Trufa egiten diozu %1$s-ri!</string>
|
||||
<string name="combat_condition_player_apply">%1$s-k eragiten dizu.</string>
|
||||
<string name="combat_condition_player_clear">%1$s-z garbi zaude.</string>
|
||||
<string name="combat_condition_player_immune">%1$s-k ez dizu eraginik egingo orain.</string>
|
||||
</resources>
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">Sur les traces d\'Andor</string>
|
||||
<string name="app_description">Jeu de rôle fantastique à base de quêtes</string>
|
||||
@@ -160,17 +160,7 @@
|
||||
<string name="about_button1">Aide</string>
|
||||
<string name="about_button2">Auteurs</string>
|
||||
<string name="about_button3">Licence</string>
|
||||
<string name="about_contents1">
|
||||
Merci d\'utiliser La Piste d\'Andor, un jeu de rôle libre pour Android.<br />
|
||||
<br />
|
||||
<a href="http://andorstrail.com/">Forum du jeu andorstrail.com pour les questions et les discussions sur la façon de jouer.</a><br />
|
||||
<br />
|
||||
<a href="http://andorstrail.com/wiki">Game wiki for info about the Andor\'s Trail world, among other things.</a><br />
|
||||
<br />
|
||||
<a href="https://github.com/Zukero/andors-trail/">Code source du projet sur github.com pour les développeurs.</a><br />
|
||||
<br />
|
||||
Vous pouvez visiter les forums pour discuter du jeu avec d\'autres joueurs.<br />
|
||||
</string>
|
||||
<string name="about_contents1">Merci d\'utiliser Sur les traces d\'Andor, un jeu de rôle libre pour Android.<br /> <br /> <a href=http://andorstrail.com/>Forum du jeu andorstrail.com pour les questions et les discussions sur la façon de jouer.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Wiki du jeu pour plus d\'information sur le monde de Sur les traces d\'Andor.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Code source du projet sur github.com pour les développeurs.</a><br /> <br /> Vous pouvez visiter les forums pour discuter du jeu avec d\'autres joueurs.<br /></string>
|
||||
<string name="about_contents3">
|
||||
Ce programme est un logiciel libre ; vous pouvez le redistribuer ou le modifier suivant les termes de la « GNU General Public License » telle que publiée par la Free Software Foundation ; soit la version 2 de cette licence, soit (à votre discrétion) une version ultérieure quelconque.<br />
|
||||
<br />
|
||||
@@ -182,16 +172,53 @@
|
||||
</string>
|
||||
|
||||
<string name="dialog_newversion_title">Bienvenue</string>
|
||||
<string name="dialog_newversion_message">
|
||||
Merci à vous d\'avoir téléchargé La Piste d\'Andor !\n\n
|
||||
Veuillez noter que cette version de La Piste d\'Andor est un TRAVAIL EN COURS, cela signifie que toutes les cartes ne sont pas encore complètes.\n
|
||||
Vous pouvez visiter les forums du projet pour obtenir plus d\'informations ou pour contribuer au projet (voir « À propos »).\n
|
||||
\n
|
||||
Merci pour les retours d\'utilisation !
|
||||
</string>
|
||||
<string name="about_interface"><div><b>Paramètres du jeu</b> disponible en appuyant sur le Bouton Menu de votre appareil.</div> <p>________________</p> <h1>Icônes d\'Interface</h1> <div><b>Le Coffre</b><img alt=poitrine src=chest.png /></div> <p>Emplacements rapides [Appuyez longuement sur les pochettes à l\'intérieur pour assigner des articles pour une utilisation instantanée.]</p> <div><b>Le Héro</b><img alt=héros src=char_hero.png /></div> <p>Menu [Vue d\'ensemble, Quêtes, Compétences &amp; Inventaire *]</p> <p>* (Dans l\'inventaire, appuyez sur un objet pour information &amp; un appui long pour plus d\'options)</p> <div><b>L\'Ennemi</b><img alt=monstre src=monster.png /></div> <p>Information [Apparaît pendant le Combat]</p> <p>________________</p> <h1>Combat</h1> <p>Coût en PA des Actions pendant la bataille...</p> <div><b>Attaquer</b> - [3AP] *</div> <img alt=attaquant src=doubleattackexample.png /> <p>* (L\'Équipement &amp; l\'usage d\'objet peuvent modifier les PA &amp; le coût d\'utilisation)</p> <div><b>Utilisation d\'Objets</b> - [5AP]</div> <div><b>Fuite</b> - [6AP]</div> <p>________________</p> <h1>Combat Avancé</h1> <div>Pendant un Combat, un appui long sur un emplacement proche du Héro...</div> <div><b>Pour Fuir</b></div> <p>(l\'emplacement choisi est mit en surbrillance - le Bouton d\'Attaque change pour Déplacement)</p> <img alt=fuite src=flee_example.png /> <p>[mode fuite activé - Une longue pression sur l\'ennemi pour rentrer au combat]</p> <div><b>Pour Changer de Cible</b></div> <p>(le halo rouge passe d\'un ennemi à l\'autre)</p> <p>[la cible a été changée]</p></string>
|
||||
|
||||
|
||||
<string name="dialog_newversion_message">Merci à vous d\'avoir téléchargé Sur les traces d\'Andor!
|
||||
\n
|
||||
\n Veuillez noter que cette version de Sur les traces d\'Andor est un TRAVAIL EN COURS, cela signifie que toutes les cartes ne sont pas encore complètes.
|
||||
\n Vous pouvez visiter les forums du projet pour obtenir plus d\'informations ou pour contribuer au projet (voir « À propos »).
|
||||
\n
|
||||
\n Merci pour les retours d\'utilisation !</string>
|
||||
<string name="about_interface"><![CDATA[
|
||||
|
||||
<div><b>Paramètres du jeu</b> disponible en appuyant sur le Bouton Menu de votre appareil.</div>
|
||||
|
||||
<p>________________</p>
|
||||
<h1>Icônes d\'Interface</h1>
|
||||
<div><b>Le Coffre</b><img alt=coffre src=chest.png /></div>
|
||||
<p>Emplacements rapides [Appuyez longuement sur les pochettes à l\'intérieur pour assigner des articles pour une utilisation instantanée.]</p>
|
||||
|
||||
<div><b>Le Héro</b><img alt=héros src=char_hero.png /></div>
|
||||
<p>Menu [Vue d\'ensemble, Quêtes, Compétences &amp; Inventaire *]</p>
|
||||
<p>* (Dans l\'inventaire, appuyez sur un objet pour information & un appui long pour plus d\'options)</p>
|
||||
|
||||
<div><b>L\'Ennemi</b><img alt=monstre src=monster.png /></div>
|
||||
<p>Information [Apparaît pendant le Combat]</p>
|
||||
|
||||
<p>________________</p>
|
||||
<h1>Combat</h1>
|
||||
|
||||
<p>Coût en PA des Actions pendant la bataille...</p>
|
||||
|
||||
<div><b>Attaquer</b> - [3AP] *</div>
|
||||
<img alt=attaquer src=doubleattackexample.png />
|
||||
<p>* (L\'Équipement & l\'usage d\'objet peuvent modifier les PA & le coût d\'utilisation)</p>
|
||||
|
||||
<div><b>Utilisation d\'Objets</b> - [5AP]</div>
|
||||
<div><b>Fuite</b> - [6AP]</div>
|
||||
|
||||
<p>________________</p> <h1>Combat Avancé</h1>
|
||||
<div>Pendant un Combat, un appui long sur un emplacement proche du Héro...</div>
|
||||
|
||||
<div><b>Pour Fuir</b></div>
|
||||
<p>(l\'emplacement choisi est mit en surbrillance - le Bouton d\'Attaque change pour Déplacement)</p>
|
||||
<img alt=fuite src=flee_example.png />
|
||||
<p>[mode fuite activé - Une longue pression sur l\'ennemi pour rentrer au combat]</p>
|
||||
|
||||
<div><b>Pour Changer de Cible</b></div>
|
||||
<p>(le halo rouge passe d\'un ennemi à l\'autre)</p>
|
||||
<p>[la cible a été changée]</p>
|
||||
|
||||
]]></string>
|
||||
<string name="questlog_includecompleted_prompt">Sélectionner les quêtes à afficher</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Cacher les quêtes terminées</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Inclure les quêtes terminées</string>
|
||||
@@ -241,8 +268,8 @@
|
||||
<string name="iteminfo_effect_works_on_target">Sur la cible</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">Quand la cible est frappée</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">À chaque mort</string>
|
||||
<string name="iteminfo_effect_works_when_used">Quand utilisé</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">Quand équipé</string>
|
||||
<string name="iteminfo_effect_works_when_used">Lorsqu\'utilisé</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">Lorsqu\'équipé</string>
|
||||
|
||||
<string name="iteminfo_effect_decrease_current_hp">Draine %1$s HP</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">Restaure %1$s HP</string>
|
||||
@@ -523,8 +550,8 @@
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_right">En bas à droite, le long du bord droit</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">Afficher les accès rapides lorsque la boîte à outils est ouverte</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Afficher les boutons d’emplacement rapide dès que la boîte à outils est ouverte</string>
|
||||
<string name="startscreen_incompatible_savegames">Ceci est une version de développement de la Piste d’Andor. Les sauvegardes de cette version sont incompatibles avec la version stable.</string>
|
||||
<string name="startscreen_non_release_version">Ceci est une préversion de la Piste d’Andor. Les sauvegardes de cette version ne seront peut-être pas compatibles avec la version stable.</string>
|
||||
<string name="startscreen_incompatible_savegames">Ceci est une version de développement de Sur les traces d\'Andor. Les sauvegardes de cette version sont incompatibles avec la version publiée.</string>
|
||||
<string name="startscreen_non_release_version">Ceci est une préversion de Sur les traces d\'Andor Les sauvegardes de cette version ne seront peut-être pas compatibles avec la version publiée.</string>
|
||||
<string name="heroinfo_gamestats">Statistiques de jeu</string>
|
||||
<string name="heroinfo_gamestats_quests">Quêtes accomplies</string>
|
||||
<string name="heroinfo_gamestats_deaths">Temps passé inconscient</string>
|
||||
@@ -544,7 +571,7 @@
|
||||
|
||||
<string name="preferences_ui_use_localized_resources_title">Activer la traduction</string>
|
||||
<string name="preferences_ui_use_localized_resources">Utiliser une traduction de l\'interface et du contenu, lorsque disponible. (nécessite un redémarrage)</string>
|
||||
<string name="change_locale_requires_restart">Changer la localisation nécessite un redémarrae. La Piste d’Andor a été fermée.</string>
|
||||
<string name="change_locale_requires_restart">Changer la localisation nécessite un redémarrage. Sur les traces d\'Andor a été arrêté.</string>
|
||||
|
||||
<string name="combat_miss_animation_message">RATE</string>
|
||||
|
||||
@@ -569,4 +596,82 @@
|
||||
<string name="skill_shortdescription_concussion">Risques de commotion cérébrale</string>
|
||||
<string name="skill_longdescription_concussion">Lors d’une attaque contre une cible dont les chances de parade (CP) sont au moins de %1$d unités moins élevées que vos chances d’attaque (CA), il y a %2$d %% chances que le coup causera une commotion cérébrale à la cible. Une commotion cérébrale diminue sévèrement les capacités offensives de combat, réduisant l’aptitude de la cible à réussir ses attaques.</string>
|
||||
|
||||
</resources>
|
||||
<string name="dialog_recenter">Recentrer</string>
|
||||
<string name="dialog_more">Suite</string>
|
||||
|
||||
<string name="dialog_monsterencounter_conditions">Conditions</string>
|
||||
|
||||
<string name="heroinfo_skill_categories">Catégorie</string>
|
||||
<string name="heroinfo_skill_sort">Trier</string>
|
||||
<string name="heroinfo_inventory_categories">Catégorie</string>
|
||||
<string name="heroinfo_inventory_sort">Trier par</string>
|
||||
<string name="heroinfo_healthpoints">Points de vie (HP) :</string>
|
||||
<string name="heroinfo_experiencepoints">Points d\'expérience (XP) :</string>
|
||||
<string name="combat_taunt_monster">Tu te moques de %1$s !</string>
|
||||
<string name="combat_condition_player_apply">%1$s te nuit.</string>
|
||||
<string name="combat_condition_player_clear">L\'effet %1$s s\'estompe.</string>
|
||||
<string name="combat_condition_player_immune">Tu es immunisé contre %1$s.</string>
|
||||
<string name="combat_condition_monster_apply">%2$s nuit à %1$s.</string>
|
||||
<string name="combat_condition_monster_clear">%2$s s\'estompe pour %1$s.</string>
|
||||
<string name="combat_condition_monster_immune">%1$s est maintenant immunisé contre %2$s.</string>
|
||||
|
||||
|
||||
<string name="startscreen_newgame_start">Début de la partie</string>
|
||||
<string name="startscreen_selectherosprite">Choisis ton héro</string>
|
||||
<string name="shop_item_sort">Trier</string>
|
||||
|
||||
<string name="actorcondition_info_immunity">Résistant à %1$s</string>
|
||||
<string name="iteminfo_effect_works_on_attacker">Sur l\'attaquant</string>
|
||||
<string name="iteminfo_effect_works_when_hit_by_attacker">Lorsque touché par l\'attaquant</string>
|
||||
<string name="iteminfo_effect_works_when_killed_by_attacker">Lorsque tué par l\'attaquant</string>
|
||||
|
||||
<string name="inventory_selectitem">Choisis un objet à assigner</string>
|
||||
<string name="preferences_high_quality_filters_title">Filtres de haute qualité</string>
|
||||
<string name="preferences_high_quality_filters">Désactivez cette option si vous remarquez des problèmes de performance dans dans les endroits avec filtres, par exemple des cavernes sombres. Laissez activer pour utiliser des filtres de couleur avancés au lieu de couches de couleur opaques.</string>
|
||||
|
||||
|
||||
<string name="combat_log_noentries">Aucune inscription encore.</string>
|
||||
<string name="inventory_category_all">Tout</string>
|
||||
<string name="inventory_category_favorites">Favoris</string>
|
||||
<string name="inventory_category_weapons">Armes</string>
|
||||
<string name="inventory_category_armor">Armure</string>
|
||||
<string name="inventory_category_usable">Article de consommation</string>
|
||||
<string name="inventory_category_quest">Article de quête</string>
|
||||
<string name="inventory_category_other">Autre</string>
|
||||
|
||||
<string name="inventory_sort_custom">Non trié</string>
|
||||
<string name="inventory_sort_name">Nom</string>
|
||||
<string name="inventory_sort_price">Prix</string>
|
||||
<string name="inventory_sort_quantity">Quantité</string>
|
||||
<string name="inventory_sort_rarity">Rareté</string>
|
||||
<string name="inventory_sort_type">Sorte</string>
|
||||
|
||||
<string name="shoplist_sort_custom">Non trié</string>
|
||||
<string name="shoplist_sort_name">Nom</string>
|
||||
<string name="shoplist_sort_price">Prix</string>
|
||||
<string name="shoplist_sort_quantity">Quantité</string>
|
||||
<string name="shoplist_sort_rarity">Rareté</string>
|
||||
<string name="shoplist_sort_type">Sorte</string>
|
||||
|
||||
<string name="skill_category_all">Tout</string>
|
||||
<string name="skill_category_offense">Offensive</string>
|
||||
<string name="skill_category_defense">Défensive</string>
|
||||
<string name="skill_category_criticals">Coups critiques</string>
|
||||
<string name="skill_category_immunity">Immunité</string>
|
||||
<string name="skill_category_utility">Utilité</string>
|
||||
<string name="skill_category_speciality">Spécialité</string>
|
||||
<string name="skill_category_proficiency">Compétence</string>
|
||||
|
||||
<string name="skill_sort_unsorted">Non trié</string>
|
||||
<string name="skill_sort_name">Nom</string>
|
||||
<string name="skill_sort_points">Points</string>
|
||||
<string name="skill_sort_unlocked">Débarré</string>
|
||||
|
||||
<string name="preferences_display_theme_title">Thème</string>
|
||||
<string name="preferences_display_theme">Choisis un thème de couleurs pour l\'interface (requiert redémarrage)</string>
|
||||
<string name="preferences_display_theme_blue">Cobalt</string>
|
||||
<string name="preferences_display_theme_green">Malachite</string>
|
||||
<string name="preferences_display_theme_charcoal">Obsidienne</string>
|
||||
<string name="change_theme_requires_restart">Changer le thème de couleurs nécessite un redémarrage. Sur les traces d\'Andor a été arrêté.</string>
|
||||
<string name="storage_permissions_mandatory">L\'accès au stockage est obligatoire pour Andor\'s Trail pour gérer les parties sauvegardées et la carte du monde. Fermeture d\'Andor\'s Trail.</string>
|
||||
</resources>
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources><string name="menu_save_gamesaved">A játék elmentve a következő helyre: %1$d</string>
|
||||
<string name="app_name">Andor nyomában</string>
|
||||
<string name="app_description">Küldetésorientált fantasy RPG</string>
|
||||
@@ -373,8 +373,8 @@
|
||||
<string name="skill_prerequisite_other_skill">Ennek a képességének a fejlesztéséhez a következő képesség legalább %1$d. szintje szükséges: %2$s.</string>
|
||||
<string name="skill_prerequisite_level">Ennek a képességének a fejlesztéséhez legalább %1$d. szintű tapasztalati szint szükséges.</string>
|
||||
<string name="skill_prerequisite_stat">Ennek a képességének a fejlesztéséhez legalább %1$d. szintű %2$s szükséges (alap statisztikák).</string>
|
||||
<string name="skill_number_of_increases_one">Választhatsz egy képességet a növeléséhez.</string>
|
||||
<string name="skill_number_of_increases_several">Választhatsz %1$d képességet a növelésükhöz.</string>
|
||||
<string name="skill_number_of_increases_one">Választhatsz egy képességet a fejlesztéshez.</string>
|
||||
<string name="skill_number_of_increases_several">Választhatsz %1$d képességet a fejlesztésükhöz.</string>
|
||||
<string name="levelup_adds_new_skillpoint">Ez a szint egy új elkölthető képességpontot is ad!</string>
|
||||
|
||||
<string name="loadsave_save_to_new_slot">Új játékmentési tárolóhely létrehozása</string>
|
||||
@@ -616,4 +616,5 @@
|
||||
\nEzen képesség első szintjével a másik kézben lévő fegyver adottságának %2$d%%-a használható, és a támadási sebesség mindkét fegyver legmagasabb támadási sebessége plusz mindkét fegyver legalacsonyabb támadási sebességének %3$d%%-a.
|
||||
\n
|
||||
\nEzen képesség második szintjével a másik kézben lévő fegyver adottságának %4$d%%-a használható, és a támadási sebesség megegyezik a két felvett fegyver támadási sebességének legnagyobbikával.</string>
|
||||
</resources>
|
||||
<string name="storage_permissions_mandatory">A tárolóhoz való hozzáférés elengedhetetlen az Andor nyomában játék számára, hogy kezelje a mentett játékokat és a világtérképet. Az Andor nyomában bezárása.</string>
|
||||
</resources>
|
||||
@@ -1,22 +1,26 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
|
||||
<string name="exit_to_menu">Menu</string>
|
||||
<string name="exit_to_menu">Esci dal menu</string>
|
||||
<string name="menu_settings">Opzioni</string>
|
||||
<string name="menu_save">Salva</string>
|
||||
<string name="menu_save_gamesaved">Partita salvata sullo slot %1$d</string>
|
||||
<string name="menu_save_failed">Impossibile salvare! La sceda SD è caricata e scrivibile?</string>
|
||||
<string name="menu_save_failed">Impossibile salvare! La scheda SD è montata e scrivibile\?</string>
|
||||
|
||||
<string name="loadsave_title_save">Salva gioco</string>
|
||||
<string name="loadsave_title_save">Salva il gioco</string>
|
||||
<string name="loadsave_title_load">Carica salvataggio</string>
|
||||
<string name="loadsave_selectslot">Scegli Slot</string>
|
||||
<string name="savegame_currenthero_displayinfo">Livello %1$d, %2$d esp, %3$d oro</string>
|
||||
|
||||
<string name="dialog_loading_message">Carica risorse…</string>
|
||||
<string name="dialog_loading_message">Caricamento risorse…</string>
|
||||
<string name="dialog_loading_failed_title">Caricamento fallito</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail non ha caricato il salvataggio.\n\n:(\n\nIl file può essere incompleto o danneggiato.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail non ha caricato il salvataggio. Il salvataggio è stato creato con una versione precedente di quella installata.</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail non ha caricato il salvataggio.
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\nIl file può essere incompleto o danneggiato.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail non ha caricato il salvataggio. Il salvataggio è stato creato con una versione più recente rispetto a quella installata.</string>
|
||||
|
||||
<string name="dialog_close">Chiudi</string>
|
||||
|
||||
@@ -42,11 +46,11 @@
|
||||
|
||||
<string name="combat_attack">Attacco (%1$d AP)</string>
|
||||
<string name="combat_move">Movimento (%1$d AP)</string>
|
||||
<string name="combat_use">Usare oggetti</string>
|
||||
<string name="combat_use">Usa oggetto</string>
|
||||
<string name="combat_endturn">Fine turno</string>
|
||||
<!-- <string name="combat_endcombat">End combat</string>-->
|
||||
<string name="combat_flee">Fuggi</string>
|
||||
<string name="combat_begin_flee">Ora puoi fuggire dal combattimento cliccando nella direzione in cui vuoi fuggire.</string>
|
||||
<string name="combat_begin_flee">Ora puoi fuggire dal combattimento selezionando la direzione in cui vuoi fuggire.</string>
|
||||
<string name="combat_flee_failed">La tua fuga è fallita!</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">HP:</string>
|
||||
@@ -59,12 +63,12 @@
|
||||
<string name="combat_result_herohit">Hai colpito %1$s per %2$d hp!</string>
|
||||
<string name="combat_result_herohitcritical">Sferri un colpo critico %1$s per %2$d hp!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s muore!</string>
|
||||
<string name="combat_not_enough_ap">Non hai abbastanza AP attendi il prossimo turno.</string>
|
||||
<string name="combat_not_enough_ap">Non hai abbastanza AP, attendi il prossimo turno.</string>
|
||||
<string name="combat_hero_dies">Cadi svenuto ma fortunatamente ti risvegli vivo. Hai perso %1$d esperienza.</string>
|
||||
|
||||
<string name="inventory_info">Info</string>
|
||||
<string name="inventory_equip">Oggetti in uso</string>
|
||||
<string name="inventory_unequip">Oggetti non usati</string>
|
||||
<string name="inventory_equip">Utilizza</string>
|
||||
<string name="inventory_unequip">Smetti di utilizzare</string>
|
||||
<string name="inventory_use">Usa</string>
|
||||
<string name="inventory_drop">Scarica</string>
|
||||
<string name="inventory_item_used">Hai usato %1$s.</string>
|
||||
@@ -135,7 +139,7 @@
|
||||
<string name="shop_sellitem">Vendi (%1$d oro)</string>
|
||||
<string name="shop_yourgold">Tuo Oro: %1$d</string>
|
||||
<string name="shop_item_bought">%1$s Comprato.</string>
|
||||
<string name="shop_item_sold">%1$s Venduo.</string>
|
||||
<string name="shop_item_sold">%1$s Venduto/a.</string>
|
||||
|
||||
<string name="levelup_title">Nuovo Livello</string>
|
||||
<string name="levelup_description">Benvenuto nel livello %1$d!</string>
|
||||
@@ -156,37 +160,18 @@
|
||||
<string name="about_button1">Aiuto</string>
|
||||
<string name="about_button2">Autori</string>
|
||||
<string name="about_button3">Licenza</string>
|
||||
<string name="about_contents1">
|
||||
Benvenuto in Andor\'s Trail, un gioco RPG per Android.<br />
|
||||
<br />
|
||||
<a href="http://andorstrail.com/">Forum del gioco su andorstrail.com per domande e discussioni riguardo il gameplay.</a><br />
|
||||
<br />
|
||||
<a href="http://andorstrail.com/wiki">Game wiki for info about the Andor\'s Trail world, among other things.</a><br />
|
||||
<br />
|
||||
<a href="http://code.google.com/p/andors-trail/">Homepage del progetto su code.google.com</a><br />
|
||||
<br />
|
||||
Visita il forum per le discussioni con gli altri giocatori.<br />
|
||||
</string>
|
||||
<string name="about_contents3">
|
||||
Questo programma è un software libero,ed è possibile ridistribuirlo e / o modificarlo secondo i termini della GNU General Public License come pubblicata dalla Free Software Foundation, nella versione 2 della licenza o (a scelta) una versione successiva.<br />
|
||||
<br />
|
||||
Questo programma è distribuito nella speranza che possa essere utile, ma SENZA ALCUNA GARANZIA, nemmeno la garanzia implicita di COMMERCIABILITÀ o IDONEITÀ PER UN PARTICOLARE SCOPO. Vedere la GNU General Public License per ulteriori dettagli.<br />
|
||||
<br />
|
||||
Si dovrebbe aver ricevuto una copia della GNU General Public License insieme a questo programma, se no, vedere <a href="http://www.gnu.org/licenses">http://www.gnu.org/licenses</a><br />
|
||||
<br />
|
||||
Per il codice sorgente e le richieste di funzionalità, visita la pagina del progetto su <a href="http://code.google.com/p/andors-trail/">http://code.google.com/p/andors-trail/</a><br />
|
||||
</string>
|
||||
<string name="about_contents1">Benvenuto in Andor\'s Trail, un gioco RPG per Android.<br /> <br /> <a href=http://andorstrail.com/>Forum del gioco su andorstrail.com per domande e discussioni riguardo il gameplay.</a><br /> <br /> <a href=http://andorstrail.com/wiki>wiki per informazioni sul mondo di Andor\'s Trail e altre cose utili da sapere.</a><br /> <br /> <a href=http://code.google.com/p/andors-trail/>Homepage del progetto su code.google.com</a><br /> <br /> Visita il forum per le discussioni con gli altri giocatori.<br /></string>
|
||||
<string name="about_contents3">Questo programma è un software libero, ed è possibile ridistribuirlo e/o modificarlo secondo i termini della GNU General Public License come pubblicata dalla Free Software Foundation, nella versione 2 della licenza o (a scelta) una versione successiva.<br /> <br /> Questo programma è distribuito nella speranza che possa essere utile, ma SENZA ALCUNA GARANZIA, nemmeno la garanzia implicita di COMMERCIABILITÀ o IDONEITÀ PER UN PARTICOLARE SCOPO. Vedere la GNU General Public License per ulteriori dettagli.<br /> <br /> Si dovrebbe aver ricevuto una copia della GNU General Public License insieme a questo programma, se no, vedere <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Per il codice sorgente e le richieste di funzionalità, visita la pagina del progetto su <a href=http://code.google.com/p/andors-trail/>http://code.google.com/p/andors-trail/</a><br /></string>
|
||||
|
||||
<string name="dialog_newversion_title">Benvenuto</string>
|
||||
<string name="dialog_newversion_message">
|
||||
Grazie per aver scaricato Andor\'s Trail!\n\n
|
||||
Si prega di notare che questa versione di Andor\'s Trail è un WORK IN PROGRESS, il che significa che tutte le mappe non sono ancora complete.\n
|
||||
Siete comunque liberi di esplorare villaggio Crossglen quanto vi pare.\n
|
||||
Poiché questo è un work in progress, può contenere bug e un gameplay non correttamente bilanciato. Il presente comunicato è da intendersi come una caccia al bug prima di iniziare ad aggiungere altri contenuti.\n
|
||||
Si prega di visitare la pagina del progetto per ottenere maggiori informazioni o per contribuire al progetto (vedi "about").\n
|
||||
\n
|
||||
Grazie per tutti i Feedback!
|
||||
</string>
|
||||
<string name="dialog_newversion_message">Grazie per aver scaricato Andor\'s Trail!
|
||||
\n
|
||||
\n Si prega di notare che questa versione di Andor\'s Trail è un \"LAVORO IN CORSO\", il che significa che tutte le mappe non sono ancora complete.
|
||||
\n Siete comunque liberi di esplorare il villaggio Crossglen quanto vi pare.
|
||||
\n Poiché questo è un programma on ancora terminato, può contenere errori e modalità di gioco non correttamente bilanciato. Il presente comunicato è da intendersi come una caccia agli \"errori del codice\" prima di iniziare ad aggiungere altri contenuti.
|
||||
\n Si prega di visitare la pagina del progetto per ottenere maggiori informazioni o per contribuire al progetto (vedi about).
|
||||
\n
|
||||
\n Grazie per tutti i Feedback!</string>
|
||||
|
||||
<string name="questlog_includecompleted_prompt">Seleziona le missioni da mostrare</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Nascondi le missioni complete</string>
|
||||
@@ -208,7 +193,7 @@
|
||||
<string name="preferences_dialog_monsterloot">Scegli se mostrare il bottino conquistato dopo un combattimento (oro, esperienza, oggetti).</string>
|
||||
<string name="preferences_combat_category">Combattimento</string>
|
||||
<string name="preferences_combat_speed_title">Velocità di combattimento</string>
|
||||
<string name="preferences_combat_speed">Determina quanto la velocità di combattimento dei nemici.</string>
|
||||
<string name="preferences_combat_speed">Determina la velocità di attacco dei nemici.</string>
|
||||
|
||||
<string name="preferences_display_loot_dialog">Mostra il resoconto del bottino</string>
|
||||
<string name="preferences_display_loot_toast">Mostra notifica corta</string>
|
||||
@@ -222,7 +207,7 @@
|
||||
<string name="preferences_movementmethod_title">Tipo di movimento</string>
|
||||
<string name="preferences_movementmethod">Tipo di movimento e manovre sugli ostacoli.</string>
|
||||
<string name="preferences_movementmethods_straight">Diritto (originale)</string>
|
||||
<string name="preferences_movementmethods_avoid">Direzionale</string>
|
||||
<string name="preferences_movementmethods_avoid">Evita ostacoli</string>
|
||||
|
||||
|
||||
<!-- =========================================== -->
|
||||
@@ -236,7 +221,7 @@
|
||||
<string name="iteminfo_effect_works_on_source">Sulla sorgente</string>
|
||||
<string name="iteminfo_effect_works_on_target">Sul bersaglio</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">Quando colpisci il bersaglio</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">Ogni uccisione</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">Ad ogni uccisione</string>
|
||||
<string name="iteminfo_effect_works_when_used">Quando usata</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">Quando equipaggiata</string>
|
||||
|
||||
@@ -330,7 +315,7 @@
|
||||
<string name="skill_shortdescription_more_criticals">Abilità nei colpi Critici incrementata</string>
|
||||
<string name="skill_shortdescription_better_criticals">Danno critico incrementato</string>
|
||||
<string name="skill_shortdescription_speed">Punti di massima azione incrementati</string>
|
||||
<string name="skill_shortdescription_coinfinder">Probabilità più alta di trovare oro</string>
|
||||
<string name="skill_shortdescription_coinfinder">Maggiore probabilità di trovare oro</string>
|
||||
<string name="skill_shortdescription_more_exp">Più esperienza dall\'uccisione di mostri</string>
|
||||
<string name="skill_shortdescription_cleave">Ripristina Punti Azione ad ogni uccisione</string>
|
||||
<string name="skill_shortdescription_eater">Ripristina Punti Vita ad ogni uccisione</string>
|
||||
@@ -338,7 +323,7 @@
|
||||
<string name="skill_shortdescription_evasion">Probabilità di fuga incrementata</string>
|
||||
<string name="skill_shortdescription_regeneration">Guadagni Vita ogni Turno</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Diminuisce il numero di esperienza persa quando si è uccisi</string>
|
||||
<string name="skill_shortdescription_magicfinder">Probabilità di trovare Oggetti Magici incrementata</string>
|
||||
<string name="skill_shortdescription_magicfinder">Maggiore probabilità di trovare Oggetti Magici</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Resistenza contro Condizioni Mentali</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Resistenza contro Condizioni di capacità fisica</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Resistenza contro Malattie del Sangue</string>
|
||||
@@ -352,7 +337,7 @@
|
||||
<string name="skill_longdescription_more_criticals">Incrementa qualsiasi abilità di Colpo Critico esistente data dall\'equipaggiamento del %1$d %% per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_better_criticals">Incrementa qualsiasi moltiplicatore di Colpo Critico esistente dati dall\'equipaggiamento del %1$d %% per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_speed">Incrementa il massimo di Punti Azione (AP) del %1$d per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_coinfinder">Incrementa la possibilità di trovare oro nei drop dei mostri del %1$d %%, e incrementa la quantità di oro nei drop del %2$d %% per ogni livello di abilità (fino alla massima quantità che il mostro rilascia).</string>
|
||||
<string name="skill_longdescription_coinfinder">Incrementa la possibilità di trovare oro nei bottini dai mostri del %1$d %%, e incrementa la quantità di oro nei bottini del %2$d %% per ogni livello di abilità (fino alla massima quantità che il mostro rilascia).</string>
|
||||
<string name="skill_longdescription_more_exp">Incrementa la quantità di esperienza data sconfiggendo mostri del %1$d %% per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_cleave">Dà +%1$d Punti Azione (AP) per ogni uccisione ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_eater">Dà +%1$d Punti Vita (HP) per ogni uccisione ogni livello di abilità.</string>
|
||||
@@ -368,15 +353,15 @@
|
||||
<string name="skillinfo_action_levelup">Aumento di Livello</string>
|
||||
<string name="skill_current_level">Livello attuale: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">Livello attuale: %1$d / %2$d</string>
|
||||
<string name="skill_prerequisite_other_skill">Per aumentare di livello questa abilità, hai bisogno almeno il livello %1$d del %2$s dell\'abilità.</string>
|
||||
<string name="skill_prerequisite_other_skill">Per aumentare di livello questa abilità, hai bisogno almeno il livello %1$d dell\'abilità %2$s.</string>
|
||||
<string name="skill_prerequisite_level">Per aumentare di livello questa abilità, hai bisogno di un livello di esperienza almeno di %1$d.</string>
|
||||
<string name="skill_prerequisite_stat">Per aumentare di livello questa abilità, hai bisogno almeno %1$d %2$s (Statistiche di base).</string>
|
||||
<string name="skill_number_of_increases_one">Puoi scegliere un\' abilità da migliorare.</string>
|
||||
<string name="skill_number_of_increases_one">Puoi scegliere un\'abilità da migliorare.</string>
|
||||
<string name="skill_number_of_increases_several">Puoi scegliere %1$d abilità da migliorare.</string>
|
||||
<string name="levelup_adds_new_skillpoint">Questo livello ti dà anche un nuovo punto abilità da spendere!</string>
|
||||
|
||||
<string name="loadsave_save_to_new_slot">Crea un nuovo slot di salvataggio</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">Sovrascrive i dati di salvataggio?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">Sovrascrivere i dati di salvataggio\?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">Questo salvataggio contiene un nome del giocatore diverso (%1$s) rispetto al tuo nome attuale (%2$s). Sei sicuro di voler sovrascrivere questo slavataggio?</string>
|
||||
|
||||
<string name="iteminfo_displaytypes_ordinary">Comune</string>
|
||||
@@ -393,10 +378,10 @@
|
||||
|
||||
<string name="traitsinfo_base_max_hp">HP Massimi:</string>
|
||||
<string name="traitsinfo_base_max_ap">AP Massimi:</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Non puoi salvare il gioco durante un combattimento.</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Non si può salvare il gioco durante un combattimento.</string>
|
||||
|
||||
<string name="preferences_optimized_drawing_title">Disegno Ottimizzato</string>
|
||||
<string name="preferences_optimized_drawing">Disabilita se vedi bug grafici. Abilitando questa opzione farà sì che il gioco ritracci solo le parti cambiate sullo schermo ogni frame.</string>
|
||||
<string name="preferences_optimized_drawing">Disabilita se vedi bug grafici. Abilitando questa opzione farà sì che il gioco ridisegni solo le parti cambiate sullo schermo ogni frame.</string>
|
||||
|
||||
<string name="skill_title_shadow_bless">Benedizione Oscura dell\'Ombra</string>
|
||||
<string name="skill_shortdescription_shadow_bless">Resistenza contro ogni tipo di condizione</string>
|
||||
@@ -409,18 +394,18 @@
|
||||
|
||||
<string name="skill_title_crit1">Emorragia Interna</string>
|
||||
<string name="skill_shortdescription_crit1">Possibilità di Emorragia Interna</string>
|
||||
<string name="skill_longdescription_crit1">Per ogni Colpo Critico a segno, c\'è un possibilità del %1$d %% che il colpo causi un\' emorragia interna nel bersaglio, causando effettivamente la condizione di \"Emorragia Interna\" nel bersaglio. Emorragia Interna diminuisce drasticamente le abilità offensive, facendo sì che il bersaglio sia meno abile nel mettere a segno gli attacchi.</string>
|
||||
<string name="skill_longdescription_crit1">Per ogni Colpo Critico a segno, c\'è un possibilità del %1$d %% che il colpo causi un\'emorragia interna nel bersaglio, causando effettivamente la condizione di \"Emorragia Interna\" nel bersaglio. Emorragia Interna diminuisce drasticamente le abilità offensive, facendo sì che il bersaglio sia meno abile nel mettere a segno gli attacchi.</string>
|
||||
<string name="skill_title_crit2">Frattura</string>
|
||||
<string name="skill_shortdescription_crit2">Possibilità di frattura dell\'osso</string>
|
||||
<string name="inventory_unassign">Dis-assegna Slot Rapido</string>
|
||||
|
||||
<string name="skill_longdescription_crit2">Per ogni Colpo Critico a segno, c\'è un possibilità del %1$d %% che il colpo causi una frattura in alcune ossa del bersaglio, causando effettivamente la condizione di \"Frattura\" nel bersaglio. Questo diminuisce drasticamente le abilità difensive del bersaglio, facendo sì che il bersaglio sia meno abile nel difendersi da attacchi successivi.</string>
|
||||
<string name="skill_title_rejuvenation">Ringiovanimento</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Possibilità di rimozione di condizioni</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Possibilità di rimozione di effetti</string>
|
||||
<string name="skill_longdescription_rejuvenation">Ogni Turno (6 secondi), c\'è una possibilità del %1$d %% che una delle condizioni negative attive diminuisca di un grado. Questo si applica a tutti i tipi di condizioni temporanee che affliggono il corpo; Condizioni Mentali come Confusione, Condizioni di Capacità Fisica come Fatica e anche Malattie del Sangue come Avvelenamento.</string>
|
||||
<string name="skill_title_taunt">Scherno</string>
|
||||
<string name="skill_shortdescription_taunt">L\'attaccante perde AP quando il colpo non va a segno</string>
|
||||
<string name="skill_longdescription_taunt">Quando un attacante compie un attacco che fallisce, c\'è una possibilità del %1$d %% che l\'attaccante perda %2$d Punti Azione (AP). Questo si applica a tutti i tipi di Attacchi Fisici contro di te.</string>
|
||||
<string name="skill_longdescription_taunt">Quando un attaccante compie un attacco che fallisce, c\'è una possibilità del %1$d %% che l\'attaccante perda %2$d Punti Azione (AP). Questo si applica a tutti i tipi di Attacchi Fisici contro di te.</string>
|
||||
<string name="skill_title_concussion">Trauma</string>
|
||||
<string name="skill_shortdescription_concussion">Possibilità di Trauma</string>
|
||||
<string name="skill_longdescription_concussion">Quando compi un attacco contro un bersaglio la cui Possibilità di Difesa (BC) è almeno %1$d più bassa rispetto alla tua Possibilità di Attacco (AC), c\'è una possibilità del %2$d %% che il colpo causi un Trauma nel bersaglio. Trauma diminuisce drasticamente le abilità offensive del bersaglio, facendo sì che il bersaglio sia meno abile nel mettere a segno un attacco.</string>
|
||||
@@ -471,21 +456,21 @@
|
||||
|
||||
<string name="heroinfo_reequip_cost">Costo di Ri-equipaggiamento (AP):</string>
|
||||
<string name="heroinfo_useitem_cost">Costo d\'uso di un oggetto (AP):</string>
|
||||
<string name="combat_result_monstermoved">%1$s mosse.</string>
|
||||
<string name="combat_result_monstermoved">%1$s si muove.</string>
|
||||
<string name="combat_log_title">Registro di Combattimento</string>
|
||||
<string name="conversation_reward_quest_finished">[Missione Completata: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Missione Aggiornata: \"%1$s\"]</string>
|
||||
|
||||
<string name="skill_title_weapon_prof_dagger">Competenza col pugnale</string>
|
||||
<string name="skill_title_weapon_prof_1hsword">Competenza con la spada a una mano</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">Competenza con la spada a due mani</string>
|
||||
<string name="skill_title_weapon_prof_axe">Competenza con l\'ascia</string>
|
||||
<string name="skill_title_weapon_prof_blunt">Competenza con armi a forma di mazza</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Combattimento senza armi</string>
|
||||
<string name="skill_title_armor_prof_shield">Competenza con lo scudo</string>
|
||||
<string name="skill_title_weapon_prof_dagger">Abilità col pugnale</string>
|
||||
<string name="skill_title_weapon_prof_1hsword">Abilità con la spada a una mano</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">Abilità con la spada a due mani</string>
|
||||
<string name="skill_title_weapon_prof_axe">Abilità con l\'ascia</string>
|
||||
<string name="skill_title_weapon_prof_blunt">Abilità con armi a forma di mazza</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Combattimento a mani nude</string>
|
||||
<string name="skill_title_armor_prof_shield">Abilità con lo scudo</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Combattimento senza armatura</string>
|
||||
<string name="skill_title_armor_prof_light">Competenza con l\'armatura leggera</string>
|
||||
<string name="skill_title_armor_prof_heavy">Competenza con l\'armatura pesante</string>
|
||||
<string name="skill_title_armor_prof_light">Abilità con l\'armatura leggera</string>
|
||||
<string name="skill_title_armor_prof_heavy">Abilità con l\'armatura pesante</string>
|
||||
<string name="skill_title_fightstyle_dualwield">Stile di Combattimento: Doppia Impugnatura</string>
|
||||
<string name="skill_title_fightstyle_2hand">Stile di Combattimento: Arma a due mani</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Stile di Combattimento: Arma e Scudo</string>
|
||||
@@ -498,12 +483,12 @@
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">Migliore nel combattere con spade a due mani</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Migliore nel combattere con asce</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Migliore nel combattere con armi a forma di mazza</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Migliore nel combattere senza armi</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Migliore nel combattere a mani nude</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Migliore nell\'usare gli scudi</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Migliore nel combattere senza armatura</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Migliore nell\'usare armature leggere</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Migliore nell\'usare armature pesanti</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Impugni due armi allo stesso tempo</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Impugnare due armi contemporaneamente</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Migliore nell\'usare armi che richiedono entrambe le mani</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Migliore nel combattere con arma e scudo</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">Esperto della Doppia Impugnatura</string>
|
||||
@@ -515,12 +500,12 @@
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Per ogni livello di abilità, incrementa la possibilità d\'Attacco di Spade a due mani del %1$d %% della possibilità d\'Attacco di base dell\'oggetto, incrementa la possibilità di Difesa del %2$d %% della possibilità di Difesa di base dell\'oggetto e incrementa l\'abilità di Colpo Critico del %3$d %% dell\'abilità di Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">Per ogni livello di abilità, incrementa la possibilità d\'Attacco di Asce e Asce Grandi del %1$d %% della possibilità d\'Attacco di base dell\'oggetto, incrementa la possibilità di Difesa del %2$d %% della possibilità di Difesa di base dell\'oggetto e incrementa l\'abilità di Colpo Critico del %3$d %% dell\'abilità di Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Per ogni livello di abilità, incrementa la possibilità d\'Attacco di Armi a forma di mazza del %1$d %% della possibilità d\'Attacco di base dell\'oggetto, incrementa la possibilità di Difesa del %2$d %% della possibilità di Difesa di base dell\'oggetto e incrementa l\'abilità di Colpo Critico del %3$d %% dell\'abilità di Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Finestra di dialogo per gli oggetti, notif. in caso contrario</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Finestra di dialogo per gli oggetti, notifica in caso contrario</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">"Quando combatti senza un\'arma e uno scudo, guadagni %1$d di possibilità di Attacco, %2$d di Danno potenziale e %3$d di possibilità di Difesa per il livello di abilità."</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Incrementa la resistenza al Danno di %1$d per livello di abilità mentre hai equipaggiato uno scudo.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">Quando combatti senza una parte di armatura equipaggiata, guadagni %1$d di possibilità di Difesa per il livello di abilità. Gli oggetti di stoffa non sono considerati come armatura.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">Per ogni livello di abilità, incrementa la possibilità di Difesa di ogni parte di Armatura leggera indossata del %1$d %% della loro possibilità di Difesa originale. Armature leggere includono pelle, metallo leggero e armature nascoste.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">Per ogni livello di abilità, aumenta la probabilità di Difesa di ogni parte di Armatura pesante indossato del %1$d %% della loro possibilità di Difesa originale. Parti di armatura pesante hanno le loro penalità di movimento ridotte del %2$d %% per ogni livello di abilità e loro penalità di velocità d\'Attacco ridotte del %3$d %% per ogni livello di Abilità. Armature pesanti inludono armature di metallo, di cotta di maglia e di piastre.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">Per ogni livello di abilità, aumenta la probabilità di Difesa di ogni parte di Armatura pesante indossato del %1$d %% della loro possibilità di Difesa originale. Parti di armatura pesante hanno le loro penalità di movimento ridotte del %2$d %% per ogni livello di abilità e loro penalità di velocità d\'Attacco ridotte del %3$d %% per ogni livello di Abilità. Armature pesanti includono armature di metallo, di cotta di maglia e di piastre.</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">Dà benefici quando combatti con due armi allo stesso tempo, una nella mano principale e l\'altra nella mano secondaria.
|
||||
\n
|
||||
\nSenza questa abilità, sarà usato solo il %1$d %% delle qualità di un\'arma equipaggiata nella mano secondaria. Questo include possibilità di Attacco, abilità di Colpo Critico, Danno potenziale e possibilità di Difesa. Senza questa abilità, la velocità di Attacco (costo di AP) nel compiere un attacco è la somma della velocità di Attacco dell\'arma principale e quella dell\'arma usata con la mano secondaria.
|
||||
@@ -545,7 +530,7 @@
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_right">In basso a destra, lungo il bordo destro</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">Mostra gli Slot Rapidi quando il toolbox è aperto</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Fa sì che i tasti degli Slot Rapidi possano essere mostrati non appena il toolbox è aperto</string>
|
||||
<string name="startscreen_incompatible_savegames">Qesta è una versione di Andor\'s Trail in sviluppo. Salvataggi ottenuti con questa versione sono incompatibili con la versione rilasciata.</string>
|
||||
<string name="startscreen_incompatible_savegames">Questa è una versione di Andor\'s Trail in sviluppo. Salvataggi ottenuti con questa versione sono incompatibili con la versione rilasciata.</string>
|
||||
<string name="startscreen_non_release_version">Questa è una versione pre-rilasciata di Andor\'s Trail. Salvataggi ottenuti con questa versione potrebbero non essere compatibili con la versione rilasciata.</string>
|
||||
<string name="heroinfo_gamestats">Statistiche di gioco</string>
|
||||
<string name="heroinfo_gamestats_quests">Missioni Completate</string>
|
||||
@@ -570,7 +555,7 @@
|
||||
<string name="dialog_monsterencounter_conditions">Condizioni</string>
|
||||
|
||||
<string name="heroinfo_skill_categories">Categoria</string>
|
||||
<string name="heroinfo_skill_sort">ordinamento</string>
|
||||
<string name="heroinfo_skill_sort">Ordinamento</string>
|
||||
<string name="heroinfo_inventory_categories">Categoria</string>
|
||||
<string name="heroinfo_inventory_sort">Ordinato per</string>
|
||||
<string name="heroinfo_healthpoints">Punti Salute (HP):</string>
|
||||
@@ -634,9 +619,13 @@
|
||||
<string name="preferences_display_theme_title">Tema</string>
|
||||
<string name="preferences_display_theme">Scegli il tema per l\'Interfaccia Utente (richiede riavvio)</string>
|
||||
<string name="preferences_display_theme_blue">Cobalto</string>
|
||||
<string name="preferences_display_theme_green">Malachite.</string>
|
||||
<string name="preferences_display_theme_green">Malachite</string>
|
||||
<string name="preferences_display_theme_charcoal">Ossidiana</string>
|
||||
<string name="change_theme_requires_restart">Cambiare il tema dell\'Interfaccia Utente ricihede il riavvio. Andor\'s Trail è stato chiuso.</string>
|
||||
<string name="change_theme_requires_restart">Cambiare il tema dell\'Interfaccia Utente richiede il riavvio. Andor\'s Trail è stato chiuso.</string>
|
||||
|
||||
|
||||
</resources>
|
||||
<string name="preferences_high_quality_filters_title">Filtri di alta qualità</string>
|
||||
<string name="preferences_high_quality_filters">Disabilitare questa opzione se si verificano problemi di prestazioni su mappe filtrate (ad esempio, grotte scure). L\'attivazione di questa opzione farà sì che il gioco utilizzi filtri di colore avanzati, invece di sovrapposizioni di colore solido.</string>
|
||||
|
||||
|
||||
</resources>
|
||||
@@ -1,4 +1,29 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">ko.mo</string>
|
||||
</resources>
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">ko.mo</string>
|
||||
<string name="exit_to_menu">메뉴로 나가기</string>
|
||||
<string name="menu_settings">설정</string>
|
||||
<string name="menu_save">저장</string>
|
||||
<string name="loadsave_title_save">게임 저장하기</string>
|
||||
<string name="loadsave_title_load">저장된 게임 불러오기</string>
|
||||
<string name="loadsave_selectslot">슬롯 선택</string>
|
||||
<string name="dialog_loading_failed_title">불러오기 실패</string>
|
||||
<string name="dialog_monsterencounter_message">공격하시겠습니까\?
|
||||
\n난이도: %1$s</string>
|
||||
<string name="status_hp">체력:</string>
|
||||
<string name="status_exp">경험치:</string>
|
||||
|
||||
<string name="heroinfo_char">개요</string>
|
||||
<string name="heroinfo_inv">아이템</string>
|
||||
<string name="heroinfo_skill">스킬</string>
|
||||
<string name="heroinfo_skill_categories">카테고리</string>
|
||||
<string name="heroinfo_levelup">레벨 업</string>
|
||||
<string name="heroinfo_level">레벨</string>
|
||||
<string name="heroinfo_totalexperience">경험치 합계</string>
|
||||
<string name="heroinfo_inventory_categories">카테고리</string>
|
||||
<string name="heroinfo_gold">금화: %1$d</string>
|
||||
<string name="heroinfo_healthpoints">체력 (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">경험치 (XP):</string>
|
||||
<string name="heroinfo_quests">퀘스트</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources><string name="app_name">Andors sti</string>
|
||||
<string name="app_description">Oppdragsdrevet fantasirollespill</string>
|
||||
|
||||
@@ -61,8 +61,8 @@
|
||||
<string name="heroinfo_levelup">Nivågradering</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s tok en kritisk smell for %2$d HP!</string>
|
||||
<string name="combat_result_heromiss">Ditt angrep bommet.</string>
|
||||
<string name="combat_result_herohit">Du traff %1$s for %2$s HP!</string>
|
||||
<string name="combat_result_herohitcritical">Du fikk inn et kritisk treff på %1$s for %2$s HP!</string>
|
||||
<string name="combat_result_herohit">Du traff %1$s for %2$d HP!</string>
|
||||
<string name="combat_result_herohitcritical">Du fikk inn et kritisk treff på %1$s for %2$d HP!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s dør!</string>
|
||||
<string name="combat_not_enough_ap">Ikke not AP igjen denne runden.</string>
|
||||
<string name="combat_hero_dies">Du besvimer, men heldigvis våkner du opp i live, omtåket og utmattet. Du har tapt %1$d erfarenhet.</string>
|
||||
@@ -199,7 +199,7 @@
|
||||
|
||||
<string name="iteminfo_effect_decrease_current_hp">Tapper %1$s HP</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">Gjenoppretter %1$s HP</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">Tapper %1½s AP</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">Tapper %1$s AP</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">Gjenoppretter %1$s AP</string>
|
||||
|
||||
<string name="preferences_display_scaling_factor_normal">Normal størrelse</string>
|
||||
@@ -459,7 +459,7 @@
|
||||
<string name="skill_longdescription_cleave">Gir +%1$d aksjonspoeng (GP) for hvert drap per ferdighetsnivå.</string>
|
||||
<string name="skill_longdescription_eater">Gir +%1$d helsepoeng (HP) for hvert drap per ferdighetsnivå.</string>
|
||||
<string name="skill_longdescription_fortitude">Ved hver påfølgende nivåforhøyelse, vil maksimalt antall helsepunkter (HP) økes med %1$d per ferdighetsnivå. Dette legges ikke til retroaktivt, kun påfølgende nivåforhøyelser vil tas hensyn til.</string>
|
||||
<string name="skill_longdescription_evasion">For hvert ferdighetsnivå, reduserer både sjansen for mislykkede fluktforsøk med %1$d %% og sjansen for at motstående monster vil angripe med %1$d %%.</string>
|
||||
<string name="skill_longdescription_evasion">For hvert ferdighetsnivå, reduserer både sjansen for mislykkede fluktforsøk med %1$d %% og sjansen for at motstående monster vil angripe med %2$d %%.</string>
|
||||
<string name="skill_longdescription_regeneration">Tilegn deg +%1$d helsepoeng (HP) ved hver runde per ferdighetsnivå når ingen monster er i direkte nærhet.</string>
|
||||
<string name="skill_longdescription_lower_exploss">Reduserer mengden tapt erfaring for hvert ferdighetsnivå ved dødsfall med %1$d %% (prosent av eksisterende erfaringstapsverdi, ikke prosentpoeng. %2$d nivå vil fjerne alt erfaringstap forårsaket av dødsfall.</string>
|
||||
<string name="skill_longdescription_magicfinder">Øker sjansen for å finne uvanlige ting med %1$d %% for hvert ferdighetsnivå.</string>
|
||||
@@ -491,7 +491,7 @@
|
||||
<string name="skill_longdescription_resistance_physical_capacity">Senker sjansen for å bli påvirket av tilstander som har innvirkning på fysisk kapasitet med %1$d %% for hvert ferdighetsnivå, opptil et tak på %2$d %%. Dette inkluderer tilstander forårsaket av monsterangrep som utmattelse.</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">Senker sjansen for å bli påvirket av blodforstyrrelser med %1$d %% for hvert ferdighetsnivå, opptil et tak på %2$d %%. Dette inkluderer tilstander forårsaket av monsterangrep som gift eller blødende sår.</string>
|
||||
|
||||
<string name="skill_prerequisite_other_skill">For å høyne dette ferdighetsnivået, trenger du minst nivå %1$d av %2$d-ferdigheten.</string>
|
||||
<string name="skill_prerequisite_other_skill">For å høyne dette ferdighetsnivået, trenger du minst nivå %1$d av %2$s-ferdigheten.</string>
|
||||
<string name="skill_longdescription_crit2">For hvert kritiske treff du får inn, er det en %1$d %% sjanse for at treffet knuser noen av målets bein, noe som effektivt forårsaker \"fraktur\"-effekt på målet. Dette vil senke dets defensive kampevner mye, noe som gjør det mindre i stand til å forsvare seg selv i påfølgende angrep.</string>
|
||||
<string name="skill_longdescription_rejuvenation">Hver runde (seks sekunder), er det en %1$d %% sjanse for at en av de aktive negative effekter vil bli senket med en størrelsesorden. Dette har innvirkning på midlertidige effekttyper som har innvirkning på kroppen; mentale tilstander som omtåkethet, fysiske kapasitetstilstander som utmattelse og også blodforstyrrelser som gift.</string>
|
||||
<string name="skill_longdescription_taunt">Når en angriper utfører et angrep som bommer, er det en %1$d %% sjanse for at angripere taper %2$d aksjonspoeng (AP). Dette har innvirkning på alle typer nærkampsangrep mot deg.</string>
|
||||
@@ -549,7 +549,7 @@
|
||||
\n
|
||||
\nUten denne ferdigheten, kan bare %1$d %% av et våpens kvaliteter brukes når det brukes i sekundær hand. Dette inkluderer angrepssjanse, ferdighet for å få inn kritiske treff, skadepotensiale og blokkeringssjanse. Uten denne ferdigheten, vil angrepshastigheten (AH), for et angrep være summen av angrepshastigheten av hovedvåpenet, sammen med det for våpenet brukt i sekundær hånd.
|
||||
\n
|
||||
\nMed ett nivå av denne ferdigheten, kan %2$d %% av våpenets kvaliteter som bæres i sekundær hånd brukes, og angrepshastigheten er i sum den for våpenet i hovedhånden, pluss %4$d %% av angrepshastigheten for våpenet i sekundær hånd.
|
||||
\nMed ett nivå av denne ferdigheten, kan %2$d %% av våpenets kvaliteter som bæres i sekundær hånd brukes, og angrepshastigheten er i sum den for våpenet i hovedhånden, pluss %3$d %% av angrepshastigheten for våpenet i sekundær hånd.
|
||||
\n
|
||||
\nMed to nivåer av denne ferdigheten, kan %4$d %% av våpenets kvaliteter som bæres i sekundær hånd brukes, og angrepshastigheten tilsvarer den som er høyest av angrepshastighetene for de to brukte våpnene.</string>
|
||||
<string name="dialog_recenter">Resentrer</string>
|
||||
@@ -629,6 +629,5 @@
|
||||
|
||||
<string name="preferences_high_quality_filters_title">Høykvalitetsfiltre</string>
|
||||
<string name="preferences_high_quality_filters">Skru av dette hvis du opplever ytelsesproblemer på filtrerte kart (mørke huler for eksempel). Å skru på dette valget vil benytte avanserte fargefiltre, istedenfor ensfargede fargeoverlegg.</string>
|
||||
|
||||
|
||||
</resources>
|
||||
<string name="storage_permissions_mandatory">Tilgang til lagring er påkrevd for at Andors sti skal kunne håndtere lagrede spill og verdenskartet. Lukker Andors sti.</string>
|
||||
</resources>
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources><string name="app_name">Andor\'s Trail</string>
|
||||
<string name="app_description">Fantasie-RPG, gedreven door queestes</string>
|
||||
|
||||
@@ -173,8 +173,8 @@
|
||||
|
||||
<string name="preferences_display_category">Weergave</string>
|
||||
<string name="preferences_display_fullscreen_title">Volledig scherm</string>
|
||||
<string name="preferences_display_fullscreen">Weergeeft het spel in volledige scherm-modus. (herstart vereist)</string>
|
||||
<string name="preferences_dialog_category">Bevestigingen</string>
|
||||
<string name="preferences_display_fullscreen">Geeft het spel weer in volledige scherm-modus. (herstart vereist)</string>
|
||||
<string name="preferences_dialog_category">Dialoog bevestiging</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Uitrusten bevestigen</string>
|
||||
<string name="preferences_dialog_confirmrest">Vraagt of je wilt uitrusten als je op een bed gaat zitten. Zonder bevestiging gebeurt dit automatisch.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Aanval bevestigen</string>
|
||||
@@ -325,11 +325,11 @@
|
||||
<string name="skillinfo_action_levelup">Niveau omhoog</string>
|
||||
<string name="skill_current_level">Huidig niveau: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">Huidig niveau: %1$d / %2$d</string>
|
||||
<string name="skill_prerequisite_other_skill">Om het niveau van deze vaardigheid te verhogen, moet je minimaal niveau %1$d hebben van de vaardigheid %2$d.</string>
|
||||
<string name="skill_prerequisite_other_skill">Om het niveau van deze vaardigheid te verhogen, moet je minimaal niveau %1$d hebben van de vaardigheid %2$s.</string>
|
||||
<string name="skill_prerequisite_level">Om het niveau van deze vaardigheid te verhogen, moet je minimaal xp-niveau %1$d hebben.</string>
|
||||
<string name="skill_prerequisite_stat">Om het niveau van deze vaardigheid te verhogen, moet je minimaal %1$d %2$s hebben (basisstatistieken).</string>
|
||||
<string name="skill_number_of_increases_one">Je mag één te verhogen vaardigheid kiezen.</string>
|
||||
<string name="skill_number_of_increases_several">Je mag %1$d te verhogen vaardigheden kiezen.</string>
|
||||
<string name="skill_number_of_increases_one">Je mag één te verbeteren vaardigheid kiezen.</string>
|
||||
<string name="skill_number_of_increases_several">Je mag %1$d te verbeteren vaardigheden kiezen.</string>
|
||||
<string name="levelup_adds_new_skillpoint">Dit niveau geeft je ook een nieuw vaardigheidspunt om uit te geven!</string>
|
||||
|
||||
<string name="loadsave_save_to_new_slot">Nieuw opslagslot creëren</string>
|
||||
@@ -471,7 +471,7 @@
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">De aanvalskans wordt verhoogd met %1$d %% bij gebruik van rapiers, slagzwaarden en brede zwaarden, de blokkadekans met %2$d %% en de kritieke vaardigheid met %3$d %% van de basisvaardigheden. Dit is van toepassing op elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">De aanvalskans wordt verhoogd met %1$d %% bij gebruik van twee-handige zwaarden, de blokkadekans met %2$d %% en de kritieke vaardigheid met %3$d %% van de basisvaardigheden. Dit is van toepassing op elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">De aanvalskans wordt verhoogd met %1$d %% bij gebruik van (strijd)bijlen, de blokkadekans met %2$d %% en de kritieke vaardigheid met %3$d %% van de basisvaardigheden. Dit is van toepassing op elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">De aanvalskans wordt verhoogd met %1$d %% bij gebruik van slagwapens, de blokkadekans met %2$d %% en de kritieke vaardigheid met %3$d %% van de basisvaardigheden. Dit omvat knuppels, kwartstaven, strijdknotsen, scepters, krijgshamer en grote hamers. Dit is van toepassing op elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Voor elk vaardigheidsniveau wordt de aanvalskans verhoogd met %1$d %% bij gebruik van slagwapens, de blokkadekans met %2$d %% en de kritieke vaardigheid met %3$d %% van de basisvaardigheden. Dit omvat knuppels, kwartstaven, strijdknotsen, scepters, krijgshamer en grote hamers. Dit is van toepassing op elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">Verkrijg %1$d aanvalskans, %2$d schadekans en %3$d blokkadekans per vaardigheidsniveau bij het vechten zonder wapen en schild.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Verhoogt de schadebestendigheid met %1$d per vaardigheidsniveau als er een schild is uitgerust.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">Verkrijg %1$d blokkadekans per vaardigheidsniveau bij het vechten zonder uitrusting. Stoffen items vallen niet onder uitrusting.</string>
|
||||
@@ -514,4 +514,89 @@
|
||||
<string name="heroinfo_skill_categories">Categorie</string>
|
||||
<string name="heroinfo_skill_sort">Sorteren</string>
|
||||
<string name="heroinfo_inventory_sort">Sorteren op</string>
|
||||
</resources>
|
||||
<string name="heroinfo_inventory_categories">Categorie</string>
|
||||
<string name="heroinfo_healthpoints">Levenspunten (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">Ervaringspunten (XP):</string>
|
||||
<string name="combat_taunt_monster">Je provoceert %1$s!</string>
|
||||
<string name="combat_condition_player_immune">Je bent nu ingeënt tegen %1$s.</string>
|
||||
<string name="combat_condition_monster_immune">%1$s is nu ingeënt tegen %2$s.</string>
|
||||
<string name="combat_condition_player_apply">Je lijdt aan %1$s.</string>
|
||||
<string name="combat_condition_player_clear">Je bent genezen van %1$s.</string>
|
||||
<string name="combat_condition_monster_apply">%1$s lijdt aan %2$s.</string>
|
||||
<string name="combat_condition_monster_clear">%1$s is genezen van %2$s.</string>
|
||||
<string name="startscreen_newgame_start">Start spel</string>
|
||||
<string name="startscreen_selectherosprite">Kies jouw held</string>
|
||||
<string name="shop_item_sort">Sorteer</string>
|
||||
<string name="about_contents3">Dit programma is gratis software; je mag het heruitgeven en/of aanpassen onder de voorwaarden van de GNU General Public License zoals deze uitgegeven is dooe de Free Software Foundation; ofwel versie 2 van de License, ofwel (indien gewenst) een latere versie.<br /> <br /> Dit programma is uitgegeven in de hoop dat het nuttig is, maar ZONDER ENIGE GARANTIE; zonder zelfs de geimpliceerde garantie van VERKOOPBAARHEID of GESCHIKTHEID VOOR EEN PRAKTISCH NUT. Zie de GNU General Public License voor meer details.<br /> <br /> Je zou een kopie van de GNU General Public License moeten gekregen hebben bij dit programma; indien dit niet zo is, zie <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Voor bron code en verzoekjes inzake het programma, bezoek je best <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br /></string>
|
||||
<string name="about_interface"><div><b>Game-instellingen</b> kunt u vinden door op de menuknop van uw apparaat te drukken.<p>____________________________</p> <h1>Interface Iconen</h1> <div><b><b>De kist</b><img alt=chest src=chest.png /></div> <p>Quickslots [Druk lang op de zakjes binnenin om items toe te wijzen voor direct gebruik]</p> <div><b>De held</b><img alt=hero src=char_hero.png /></div> <p>Menu [Overzicht, Queesten, Skills &amp; Inventaris *]</p> <p> <p>* (Druk in de inventaris op een item voor informatie &amp; druk lang op <p> <div><b><b>De Vijand</b><img alt=monster src=monster.png /></div> <p>Informatie [Verschijnt tijdens gevechten]</p> <p>____________________________</p> <h1>Gevecht</h1> <p>Acties tijdens gevechten kosten AP....</p> <p> <div><b>Bezig met aanvallen</b> - [3AP] *</div> <img alt=attacking src=doubleattackexample.png /> <p> <p>* (Uitrusting &amp; Het gebruik van Items kan AP &amp wijzigen; Gebruikskosten)</p> <div><b></b> - [5AP]</div> <div> <div><b>Vluchten</b> - [6AP]</div> <p>________________________</p> <h1>Vechten voor gevorderden</h1> <div>Tijdens gevechten, druk lang op een tegel naast de Held...</div> <div><b><b>om te Vluchten</b></div> <p>(de gekozen tegel is gemarkeerd - Aanvalsknop verandert in Beweeg)</p> <img alt=flee src=flee_example.png /> <p>[vlucht modus geactiveerd - lang op vijand drukken om de gevechten opnieuw te beginnen]</p> <div><b></b></div> <p> <p>(het rode doelwit verschuift tussen vijanden)</p> <p>[het doelwit is veranderd]</p> <p></string>
|
||||
<string name="dialog_newversion_message">Bedankt voor het downloaden van Andor\'s Trail!
|
||||
\n
|
||||
\n Hou er rekening mee dat deze versie van Andor\'s Trail een WERK IN UITVOERING is, wat betekent dat nog niet alle kaarten compleet zijn.
|
||||
\n Bezoek de projectfora om het spel met andere spelers te bespreken of om het spel nog beter te maken (zie over).
|
||||
\n
|
||||
\n Bedankt voor alle feedback!</string>
|
||||
<string name="actorcondition_info_immunity">Immuun voor %1$s</string>
|
||||
<string name="iteminfo_effect_works_on_attacker">Op aanvaller</string>
|
||||
<string name="iteminfo_effect_works_when_hit_by_attacker">Wanneer geraakt door aanvaller</string>
|
||||
<string name="iteminfo_effect_works_when_killed_by_attacker">Wanneer gedood door aanvaller</string>
|
||||
<string name="inventory_selectitem">Selecteer een item om toe te wijzen</string>
|
||||
<string name="skill_longdescription_resistance_mental">Verlaagt de kans op geestelijke aandoeningen met %1$d %% voor elk vaardigheidsniveau, tot een maximum van %2$d %%. Dit geldt ook voor aandoeningen veroorzaakt door monsteraanvallen zoals Versuft of Wapen Zwakte.</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">Verlaagt de kans om getroffen te worden door aandoeningen die je fysieke capaciteit beïnvloeden met %1$d %% voor elk vaardigheidsniveau, tot een maximum van %2$d %%. Dit geldt ook voor aandoeningen die worden veroorzaakt door monsteraanvallen zoals vermoeidheid.</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">Verlaagt de kans op bloed aandoeningen met %1$d %% voor elk vaardigheidsniveau, tot een maximum van %2$d %%. Dit geldt ook voor aandoeningen veroorzaakt door monsteraanvallen zoals Vergif of Bloedende wonden.</string>
|
||||
<string name="preferences_high_quality_filters_title">Hoge kwaliteit filters</string>
|
||||
<string name="preferences_high_quality_filters">Schakel dit uit als u prestatieproblemen ondervindt op gefilterde kaarten (bijvoorbeeld donkere grotten). Door deze optie in te schakelen zal het spel gebruik maken van geavanceerde kleurenfilters, in plaats van effen kleur overlays.</string>
|
||||
<string name="combat_log_noentries">Nog geen inzendingen.</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">Geeft voordelen bij gevechten met twee wapens tegelijk, één in de main-hand en één in de off-hand.
|
||||
\n
|
||||
\nZonder deze vaardigheid kan slechts %1$d %% van de kwaliteiten van een wapen worden gebruikt wanneer het is uitgerust in de off-hand. Dit omvat aanvalskans, kritische vaardigheid, schadepotentieel en blokkeer kans. Zonder deze vaardigheid is de aanvalssnelheid (AP kost) van een aanval de som van de aanvalssnelheid van het hoofdwapen en die van het wapen in de off-hand.
|
||||
\n
|
||||
\nMet één niveau van deze vaardigheid mag %2$d %% van de kwaliteiten van het wapen van de off-hand gebruikt worden, en de aanvalssnelheid is de hoogste aanvalssnelheid van beide wapens plus %3$d %% van de laagste aanvalssnelheid van beide wapens.
|
||||
\n
|
||||
\nMet twee niveaus van deze vaardigheid mag %4$d %% van de kwaliteiten van het wapen van de off-hand gebruikt worden, en de aanvalssnelheid is gelijk aan de hoogste van de aanvalssnelheden van de twee uitgeruste wapens.</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">Geeft voordelen bij het gebruik van wapens die beide handen vergen om te hanteren, zoals tweehandige zwaarden, grote bijlen of enorme hamers.
|
||||
\n
|
||||
\nElk vaardigheidsniveau verhoogt het schadepotentieel van tweehandige wapens met %1$d %% van het oorspronkelijke schadepotentieel.</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">Geeft voordelen bij het vechten met een wapen in de hoofdhand en het hebben van een schild uitgerust in de off-hand.
|
||||
\n
|
||||
\nElk vaardigheidsniveau verhoogt de aanvalskans van wapens met %1$d %% van hun oorspronkelijke aanvalskansen, en de blokkans van schilden met %2$d %% van hun oorspronkelijke blokkansen.</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">Verhoogt de aanvalskans van beide wapens met een extra %1$d %% van hun oorspronkelijke aanvalskansen, in aanvulling op de voordelen van de wapenstijl vaardigheid. De blokkansen van beide wapens worden ook verhoogd met %2$d %% van hun oorspronkelijke blokkansen.</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Verhoogt het schadepotentieel van tweehandige wapens met een extra %1$d %% van het oorspronkelijke schadepotentieel, naast de voordelen van de wapenstijl vaardigheid. De aanvalskansen van tweehandige wapens worden ook verhoogd met %2$d %% van hun oorspronkelijke aanvalskansen.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Verhoogt zowel de aanvalskansen als het schadepotentieel van wapens. De aanvalskans wordt verhoogd met %1$d %% van de oorspronkelijke aanvalskans, en het schadepotentieel wordt verhoogd met %2$d %% van het oorspronkelijke schadepotentieel.</string>
|
||||
<string name="inventory_category_all">Alles</string>
|
||||
<string name="inventory_category_favorites">Favorieten</string>
|
||||
<string name="inventory_category_weapons">Wapen</string>
|
||||
<string name="inventory_category_armor">Pantser</string>
|
||||
<string name="inventory_category_usable">Verbruiksartikelen</string>
|
||||
<string name="inventory_category_quest">Queeste-item</string>
|
||||
<string name="inventory_category_other">Andere</string>
|
||||
<string name="inventory_sort_custom">Ongesorteerd</string>
|
||||
<string name="inventory_sort_name">Naam</string>
|
||||
<string name="inventory_sort_price">Prijs</string>
|
||||
<string name="inventory_sort_quantity">Hoeveelheid</string>
|
||||
<string name="inventory_sort_rarity">Zeldzaamheid</string>
|
||||
<string name="inventory_sort_type">Type</string>
|
||||
<string name="shoplist_sort_custom">Ongesorteerd</string>
|
||||
<string name="shoplist_sort_name">Naam</string>
|
||||
<string name="shoplist_sort_price">Prijs</string>
|
||||
<string name="shoplist_sort_quantity">Hoeveelheid</string>
|
||||
<string name="shoplist_sort_rarity">Zeldzaamheid</string>
|
||||
<string name="shoplist_sort_type">Type</string>
|
||||
<string name="skill_category_all">Alles</string>
|
||||
<string name="skill_category_offense">Aanval</string>
|
||||
<string name="skill_category_defense">Verdediging</string>
|
||||
<string name="skill_category_criticals">Criticals</string>
|
||||
<string name="skill_category_immunity">Immuniteit</string>
|
||||
<string name="skill_category_utility">Hulpmiddel</string>
|
||||
<string name="skill_category_speciality">Specialiteit</string>
|
||||
<string name="skill_category_proficiency">Bekwaamheid</string>
|
||||
<string name="skill_sort_unsorted">Ongesorteerd</string>
|
||||
<string name="skill_sort_name">Naam</string>
|
||||
<string name="skill_sort_points">Punten</string>
|
||||
<string name="skill_sort_unlocked">Vrijgespeeld</string>
|
||||
<string name="preferences_display_theme_title">Thema</string>
|
||||
<string name="preferences_display_theme">Kies het UI-thema. (vergt een herstart)</string>
|
||||
<string name="preferences_display_theme_blue">Kobalt</string>
|
||||
<string name="preferences_display_theme_green">Malachiet</string>
|
||||
<string name="preferences_display_theme_charcoal">Obsidiaan</string>
|
||||
<string name="change_theme_requires_restart">Het UI thema veranderen vergt een herstart. Andor\'s Trail is gesloten.</string>
|
||||
</resources>
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
<string name="app_description">Przygodowa gra fantasy RPG</string>
|
||||
@@ -179,54 +179,7 @@ Niniejszy program rozpowszechniany jest z nadzieją, iż będzie on użyteczny -
|
||||
<br />
|
||||
W celu pobrania kodu źródłowego i opisu gry odwiedź stronę projektu: <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br />
|
||||
"</string>
|
||||
<string name="about_interface"><![CDATA[
|
||||
|
||||
<div><b>Opcje Gry</b> uzyskasz, gdy wciśniesz klawisz menu.</div>
|
||||
|
||||
<p>________________</p>
|
||||
<h1>Ikony interfejsu</h1>
|
||||
|
||||
<div><b>Skrzynia</b><img alt="chest" src="chest.png" /></div>
|
||||
<p>Slot ekwpipunku [Przytrzymaj dłużej palec na slocie, aby przypisać mu przedmiot]</p>
|
||||
|
||||
<div><b>Bohater</b><img alt="hero" src="char_hero.png" /></div>
|
||||
<p>Menu [Przegląd, Zadania, Umiejętności oraz Inwentarz *]</p>
|
||||
<p>* (Gdy jesteś w inwentarzu kliknij przedmiot, żeby otrzymać informacje lub przytrzymaj dłużej palec na przedmiocie aby uzyskać więcej opcji)</p>
|
||||
|
||||
<div><b>Przeciwnik</b><img alt="monster" src="monster.png" /></div>
|
||||
<p>Informacja [Wyświetlana podczas walki]</p>
|
||||
|
||||
|
||||
|
||||
<p>________________</p>
|
||||
<h1>Walka</h1>
|
||||
|
||||
<p>Akcje wykonane podczas walki kosztują Punkty Akcji (PA)...</p>
|
||||
|
||||
<div><b>Atak</b> - [3PA] *</div>
|
||||
<img alt="attacking" src="doubleattackexample.png" />
|
||||
<p>* (Ekwipunek oraz użycie przedmiotów może wpłynąć na ilość PA i(lub) koszt użycia)</p>
|
||||
|
||||
<div><b>Użycie Przedmiotu</b> - [5PA]</div>
|
||||
<div><b>Ucieczka</b> - [6PA]</div>
|
||||
|
||||
|
||||
|
||||
<p>________________</p>
|
||||
<h1>Zaawansowana Walka</h1>
|
||||
|
||||
<div>Podczas walki przytrzymaj dłużej palec na polu sąsiadującym z Bohaterem...</div>
|
||||
|
||||
<div><b>Aby uciec</b></div>
|
||||
<p>(Wybrana podświetlona ikona zamienia koszt ataku na koszt ruchu)</p>
|
||||
<img alt="flee" src="flee_example.png" />
|
||||
<p>[Tryb ucieczki aktywowany - Przytrzymaj dłużej palec na wrogu by powrócić do trybu walki]</p>
|
||||
|
||||
<div><b>Aby zmienić cel</b></div>
|
||||
<p>(przełącz czerwone podświetlenie celu między poszczególnymi przeciwnikami)</p>
|
||||
<p>[Cel został zmieniony]</p>
|
||||
|
||||
]]></string>
|
||||
<string name="about_interface"><div><b>Opcje Gry</b> uzyskasz, gdy wciśniesz klawisz menu.</div> <p>________________</p> <h1>Ikony interfejsu</h1> <div><b>Skrzynia</b><img alt=chest src=chest.png /></div> <p>Slot ekwipunku [Przytrzymaj dłużej palec na slocie, aby przypisać mu przedmiot]</p> <div><b>Bohater</b><img alt=hero src=char_hero.png /></div> <p>Menu [Przegląd, Zadania, Umiejętności oraz Inwentarz *]</p> <p>* (Gdy jesteś w inwentarzu kliknij przedmiot, żeby otrzymać informacje lub przytrzymaj dłużej palec na przedmiocie aby uzyskać więcej opcji)</p> <div><b>Przeciwnik</b><img alt=monster src=monster.png /></div> <p>Informacja [Wyświetlana podczas walki]</p> <p>________________</p> <h1>Walka</h1> <p>Akcje wykonane podczas walki kosztują Punkty Akcji (PA)...</p> <div><b>Atak</b> - [3PA] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (Ekwipunek oraz użycie przedmiotów może wpłynąć na ilość PA i(lub) koszt użycia)</p> <div><b>Użycie Przedmiotu</b> - [5PA]</div> <div><b>Ucieczka</b> - [6PA]</div> <p>________________</p> <h1>Zaawansowana Walka</h1> <div>Podczas walki przytrzymaj dłużej palec na polu sąsiadującym z Bohaterem...</div> <div><b>Aby uciec</b></div> <p>(Wybrana podświetlona ikona zamienia koszt ataku na koszt ruchu)</p> <img alt=flee src=flee_example.png /> <p>[Tryb ucieczki aktywowany - Przytrzymaj dłużej palec na wrogu by powrócić do trybu walki]</p> <div><b>Aby zmienić cel</b></div> <p>(przełącz czerwone podświetlenie celu między poszczególnymi przeciwnikami)</p> <p>[Cel został zmieniony]</p></string>
|
||||
|
||||
<string name="dialog_newversion_title">Witaj</string>
|
||||
<string name="dialog_newversion_message">"Dziękujemy za instalację Andor\'s Trail!
|
||||
@@ -522,7 +475,7 @@ W celu pobrania kodu źródłowego i opisu gry odwiedź stronę projektu: <a
|
||||
<string name="heroinfo_useitem_cost">Koszt użycia przedmiotu (PA):</string>
|
||||
<string name="combat_result_monstermoved">%1$s przemieszcza się.</string>
|
||||
<string name="combat_log_title">Dziennik walki</string>
|
||||
<string name="localize_resources_from_mo_filename"></string>
|
||||
<string name="localize_resources_from_mo_filename"/>
|
||||
<string name="conversation_reward_quest_finished">[Zadanie ukończone: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Zaktualizowano zadanie: \"%1$s\"]</string>
|
||||
|
||||
@@ -564,7 +517,7 @@ W celu pobrania kodu źródłowego i opisu gry odwiedź stronę projektu: <a
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">Kiedy używasz rapiera, długiego miecza lub pałasza to z każdym poziomem tej umiejętności zwiększają się (w odniesieniu do wartości bazowych poszczególnych cech danej broni): szansa trafienia o %1$d %% ; szansa bloku o %2$d %% oraz szansa trafienia krytycznego o %3$d %%.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Kiedy używasz dwuręcznego miecza, to z każdym poziomem tej umiejętności zwiększają się (w odniesieniu do wartości bazowych poszczególnych cech danej broni): szansa trafienia o %1$d %% ; szansa bloku o %2$d %% oraz szansa trafienia krytycznego o %3$d %%.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">Kiedy używasz topora lub wielkiego topora, to z każdym poziomem tej umiejętności zwiększają się (w odniesieniu do wartości bazowych poszczególnych cech danej broni): szansa trafienia o %1$d %% ; szansa bloku o %2$d %% oraz szansa trafienia krytycznego o %3$d %%.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Kiedy używasz broni obuchowej, to z każdym poziomem tej umiejętności zwiększają się (w odniesieniu do wartości bazowych poszczególnych cech danej broni): szansa trafienia o %1$d %% ; szansa bloku o %2$d %% oraz szansa trafienia krytycznego o %3$d %%. Umiejętność obejmuje takie bronie jak: maczugi, buławy, berła, młoty i olbrzymie młoty.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Kiedy używasz broni obuchowej, to z każdym poziomem tej umiejętności zwiększają się (w odniesieniu do wartości bazowych poszczególnych cech danej broni): szansa trafienia o %1$d %% ; szansa bloku o %2$d %% oraz szansa trafienia krytycznego o %3$d %%. Umiejętność obejmuje takie bronie jak: maczugi, buławy, berła, młoty bojowe i olbrzymie młoty.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">Kiedy walczysz bez broni i tarczy, to z każdym poziomem tej umiejętności zwiększają się: szansa trafienia o %1$d %% ,zadawane obrażenia o %2$d oraz szansa bloku o %3$d %%.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Jeśli używasz tarczy, to z każdym poziomem umiejętności o %1$d zwiększa się odporność na obrażenia.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">Kiedy walczysz bez jakiegokolwiek elementu zbroi, to z każdym poziomem tej umiejętności o %1$d %% zwiększa się szansa bloku. Ubrania nie są uważane za zbroję.</string>
|
||||
@@ -692,4 +645,7 @@ Każdy poziom umiejętności podnosi szansę trafienia broni o %1$d %% (licząc
|
||||
\nAndor\'s Trail został zamknięty.</string>
|
||||
|
||||
|
||||
</resources>
|
||||
<string name="preferences_high_quality_filters_title">Filtry wysokiej jakości</string>
|
||||
<string name="preferences_high_quality_filters">Wyłącz to, jeśli wystąpią problemy z wydajnością na filtrowanych mapach (na przykład ciemne jaskinie). Włączenie tej opcji sprawi, że w grze będą używane zaawansowane filtry kolorów zamiast nakładek w kolorze stałym.</string>
|
||||
<string name="storage_permissions_mandatory">Dostęp do pamięci urządzenia jest niezbędny dla Andor\'s Trail w zakresie obsługi zapisów gry i mapy świata. Aplikacja zostanie zamknięta.</string>
|
||||
</resources>
|
||||
@@ -1,20 +1,20 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
<string name="app_name">Trilha de Andor</string>
|
||||
<string name="app_description">Um jogo de RPG fantasioso baseado em aventuras</string>
|
||||
|
||||
<string name="exit_to_menu">Ir para o menu</string>
|
||||
<string name="exit_to_menu">Sair ao Menu</string>
|
||||
<string name="menu_settings">Preferências</string>
|
||||
<string name="menu_save">Guardar</string>
|
||||
<string name="menu_save">Salvar</string>
|
||||
<string name="menu_save_gamesaved">O jogo foi guardado na posição %1$d</string>
|
||||
<string name="menu_save_failed">Falha ao guardar o jogo! O cartão SD está montado e com permissões de escrita?</string>
|
||||
|
||||
<string name="loadsave_title_save">Guardar jogo</string>
|
||||
<string name="loadsave_title_load">Carregar jogo guardado</string>
|
||||
<string name="loadsave_selectslot">Escolher posição</string>
|
||||
<string name="loadsave_title_save">Salvar jogo</string>
|
||||
<string name="loadsave_title_load">Carregar jogo salvo</string>
|
||||
<string name="loadsave_selectslot">Escolher espaço</string>
|
||||
<string name="savegame_currenthero_displayinfo">nível %1$d, %2$d exp, %3$d moedas</string>
|
||||
|
||||
<string name="dialog_loading_message">Carregando recursos...</string>
|
||||
<string name="dialog_loading_message">Carregando recursos…</string>
|
||||
<string name="dialog_loading_failed_title">Falha de Carregamento</string>
|
||||
<string name="dialog_loading_failed_message">O Andor\'s Trail não conseguiu carregar o arquivo de armazenamento do jogo.\n\n:(\n\nO arquivo pode estar danificado ou incompleto.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">O Andor\'s Trail não conseguiu carregar o arquivo de armazenamento do jogo. Esse arquivo foi criado com uma versão mais recente que a versão em uso.</string>
|
||||
@@ -160,17 +160,7 @@
|
||||
<string name="about_button1">Ajuda</string>
|
||||
<string name="about_button2">Autores</string>
|
||||
<string name="about_button3">Licença</string>
|
||||
<string name="about_contents1">
|
||||
Benvindo ao Andor\'s Trail, um RPG de código aberto, do tipo rogue, para Android.<br />
|
||||
<br />
|
||||
<a href="http://andorstrail.com/">Fóruns de discussão do jogo em andorstrail.com para questões e conversas sobre como jogar.</a><br />
|
||||
<br />
|
||||
<a href="http://andorstrail.com/wiki">Game wiki for info about the Andor\'s Trail world, among other things.</a><br />
|
||||
<br />
|
||||
<a href="http://code.google.com/p/andors-trail/">Página do projeto em code.google.com, para programadores.</a><br />
|
||||
<br />
|
||||
Para discutir o jogo com outros jogadores, por favor visitem os fóruns de discussão.<br />
|
||||
</string>
|
||||
<string name="about_contents1">Bem vindo ao Andor\'s Trail, um RPG de código aberto, do tipo rogue, para Android.<br /> <br /> <a href=http://andorstrail.com/>Fóruns de discussão do jogo em andorstrail.com para questões e conversas sobre como jogar.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Wiki do jogo para informações sobre o mundo de Andor\'s Trail, entre outras coisas.</a><br /> <br /> <a href=http://code.google.com/p/andors-trail/>Página do projeto em code.google.com, para programadores.</a><br /> <br /> Para discutir o jogo com outros jogadores, por favor visite os fóruns de discussão.<br /></string>
|
||||
|
||||
<!--
|
||||
This is the GNU GPL v2 text, originally from
|
||||
@@ -188,54 +178,34 @@
|
||||
<br />
|
||||
O acesso ao código-fonte está disponível na página do projeto em <a href="http://code.google.com/p/andors-trail/">http://code.google.com/p/andors-trail/</a><br />
|
||||
</string>
|
||||
<string name="about_interface"><![CDATA[
|
||||
|
||||
<div><b>Preferências de Jogo</b> Podem ser encontradas pressionando o botão Menu.</div>
|
||||
|
||||
<p>________________</p>
|
||||
<h1>Ícones da Interface</h1>
|
||||
|
||||
<div><b>A Cesta</b><img alt="chest" src="chest.png" /></div>
|
||||
<p>Botões rápidos [pressão longa atribui items para úso instantâneo]</p>
|
||||
|
||||
<div><b>O Herói</b><img alt="hero" src="char_hero.png" /></div>
|
||||
<p>Menu [Visão Geral, Desafios, Habilidades & Inventário *]</p>
|
||||
<p>* (No inventário, pressione um item para informação. pressão longa para mais opções)</p>
|
||||
|
||||
<div><b>O Inimigo</b><img alt="monster" src="monster.png" /></div>
|
||||
<p>Informação [Aparece durante combate]</p>
|
||||
|
||||
|
||||
|
||||
<p>________________</p>
|
||||
<h1>Combate</h1>
|
||||
|
||||
<p>Ações durante batalha custam pontos de ação(AP)...</p>
|
||||
|
||||
<div><b>Ataque</b> - [3AP] *</div>
|
||||
<img alt="attacking" src="doubleattackexample.png" />
|
||||
<p>* (Equipar itens pode alterar o custo de uso e pontos de ação (AP)</p>
|
||||
|
||||
<div><b>Usando itens</b> - [5AP]</div>
|
||||
<div><b>Fuga</b> - [6AP]</div>
|
||||
|
||||
|
||||
|
||||
<p>________________</p>
|
||||
<h1>Combate avançado</h1>
|
||||
|
||||
<div>Durante combate, pressão longa em uma casa adijacente ao Herói...</div>
|
||||
|
||||
<div><b>Para fuga</b></div>
|
||||
<p>(Casa esolhida é destacada - botões de ataque muda para Mover)</p>
|
||||
<img alt="flee" src="flee_example.png" />
|
||||
<p>[Modo de fuga ativado - pressão longa no inimigo para retomar combate]</p>
|
||||
|
||||
<div><b>Para mudar alvos</b></div>
|
||||
<p>(O destaque avermelhado do alvo muda entre inimigos)</p>
|
||||
<p>[o alfo foi alterado]</p>
|
||||
|
||||
]]></string>
|
||||
<string name="about_interface"><div><b>Preferências de Jogo</b> Podem ser encontradas pressionando o botão Menu.</div>
|
||||
\n<p>________________</p>
|
||||
\n<h1>Ícones da Interface</h1>
|
||||
\n<div><b>A Cesta</b><img alt=chest src=chest.png /></div>
|
||||
\n<p>Botões rápidos [pressão longa atribui items para úso instantâneo]</p>
|
||||
\n<div><b>O Herói</b><img alt=hero src=char_hero.png /></div>
|
||||
\n<p>Menu [Visão Geral, Desafios, Habilidades &amp; Inventário *]</p>
|
||||
\n<p>* (No inventário, pressione um item para informação. pressão longa para mais opções)</p>
|
||||
\n<div><b>O Inimigo</b><img alt=monster src=monster.png /></div>
|
||||
\n<p>Informação [Aparece durante combate]</p>
|
||||
\n<p>________________</p>
|
||||
\n<h1>Combate</h1>
|
||||
\n<p>Ações durante batalha custam pontos de ação(AP)...</p>
|
||||
\n<div><b>Ataque</b> - [3AP] *</div>
|
||||
\n<img alt=attacking src=doubleattackexample.png />
|
||||
\n<p>* (Equipar itens pode alterar o custo de uso e pontos de ação (AP)</p>
|
||||
\n<div><b>Usando itens</b> - [5AP]</div>
|
||||
\n<div><b>Fuga</b> - [6AP]</div>
|
||||
\n<p>________________</p>
|
||||
\n<h1>Combate avançado</h1>
|
||||
\n<div>Durante combate, pressão longa em uma casa adijacente ao Herói...</div>
|
||||
\n<div><b>Para fuga</b></div>
|
||||
\n<p>(Casa esolhida é destacada - botões de ataque muda para Mover)</p>
|
||||
\n<img alt=flee src=flee_example.png />
|
||||
\n<p>[Modo de fuga ativado - pressão longa no inimigo para retomar combate]</p>
|
||||
\n<div><b>Para mudar alvos</b></div>
|
||||
\n<p>(O destaque avermelhado do alvo muda entre inimigos)</p>
|
||||
\n<p>[o alfo foi alterado]</p></string>
|
||||
|
||||
<string name="dialog_newversion_title">Benvido</string>
|
||||
<string name="dialog_newversion_message">
|
||||
@@ -418,7 +388,7 @@
|
||||
<string name="skill_prerequisite_other_skill">Para subir o nível desta habilidade tem que ter, pelo menos, o nível %1$d da habilidade %2$s.</string>
|
||||
<string name="skill_prerequisite_level">Para subir o nível desta habilidade tem que ter, no mínimo, o nível %1$d de experiência.</string>
|
||||
<string name="skill_prerequisite_stat">Para subir o nível desta habilidade tem que ter, pelo menos, %1$d %2$s (estatísticas base).</string>
|
||||
<string name="skill_number_of_increases_one">Podes selecionar uma habilidade para aumentar.</string>
|
||||
<string name="skill_number_of_increases_one">Você pode selecionar uma habilidade para aumentar.</string>
|
||||
<string name="skill_number_of_increases_several">Podes selecionar %1$d habilidades para aumentar.</string>
|
||||
<string name="levelup_adds_new_skillpoint">Este nível também dá um novo ponto de habilidade para gastar!</string>
|
||||
|
||||
@@ -440,7 +410,7 @@
|
||||
|
||||
<string name="traitsinfo_base_max_hp">HP Máx.:</string>
|
||||
<string name="traitsinfo_base_max_ap">AP Máx.:</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Não é possível guardar o jogo durante um combate.</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Não é possível salvar o jogo durante um combate.</string>
|
||||
|
||||
<string name="preferences_optimized_drawing_title">Desenho otimizado</string>
|
||||
<string name="preferences_optimized_drawing">Desative esta opção caso apareçam problemas gráficos. Ao ativar esta opção, apenas serão redesenhados na tela os blocos alterados em cada imagem.</string>
|
||||
@@ -468,7 +438,7 @@
|
||||
<string name="skill_longdescription_rejuvenation">A cada rodada (6 seconds), existe uma chance de %1$d %% que uma condição ativa com efeito negativa tenha sua magnitude reduzita. Isso se aplica a todos os tipos de efeito que aftetam o corpo, condições mentais como atordoamento, condições físicas como fadiga e também a disordens sanguíneas, como envenenamento.</string>
|
||||
<string name="skill_title_taunt">Provocação</string>
|
||||
<string name="skill_shortdescription_taunt">Atacante perde pontos de ação (AP) ao errar</string>
|
||||
<string name="skill_longdescription_taunt">Quando um atacante faz um ataque que erra o alfo, existe uma chance de %1$d %% que o atacante perca %2$d pontos de ação (AP). Isso se aplica a todos os tipos de disputa contra você.</string>
|
||||
<string name="skill_longdescription_taunt">Quando um adversário faz um ataque que erra o alvo, existe uma chance de %1$d %% que o atacante perca %2$d pontos de ação (AP). Isso se aplica a todos os tipos de disputa contra você.</string>
|
||||
<string name="skill_title_concussion">Concusão</string>
|
||||
<string name="skill_shortdescription_concussion">Chance de concusão</string>
|
||||
<string name="skill_longdescription_concussion">Quando é feito um ataque em um alvo cuja chance de bloqueio (BC) é pelo menos %1$d menor que sua chance de ataque (AC), Existe uma possibilidade de%2$d %% que o golpe irá causar uma contusão no alvo. A contusão irá reduzir severamente a capacidade ofensiva do alvo, tornando-o menos hábil em realizar ataques com sucesso.</string>
|
||||
@@ -524,7 +494,7 @@
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.7.0 -->
|
||||
|
||||
<string name="localize_resources_from_mo_filename">pt_BR.mo</string>
|
||||
<string name="localize_resources_from_mo_filename">Sugiro apagar esta Fonte que atrapalha nas estatísticas de tradução.</string>
|
||||
|
||||
<string name="preferences_display_loot_dialog_on_items">Mostrar caixa de diálogo quando encontrar itens</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Mostrar notificação somente quando encontrar itens</string>
|
||||
@@ -610,7 +580,7 @@ Andor\'s Trail foi fechado.</string>
|
||||
<string name="preferences_ui_use_localized_resources_title">Use recursos localizados</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Aumenta a chance de ataque e o potencial de dano das armas. A chance de ataque é aumentada em %1$d %% da chance de ataque original, e o potencial de dano é aumentado em %2$d %% do potencial de dano original.</string>
|
||||
|
||||
<string name="skill_longdescription_specialization_2hand">Aumenta o potencial das dano de armas de duas mãos num adicional de %1$d %% do potencial de dano original, em acréscimo aos benefícios dados pela habilidade estilo de arma. A chance de ataque das armas de duas mãos são, também, aumentadas em &2$d %% das suas chances de ataque originais.</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Aumenta o potencial das dano de armas de duas mãos num adicional de %1$d %% do potencial de dano original, em acréscimo aos benefícios dados pela habilidade estilo de arma. A chance de ataque das armas de duas mãos são, também, aumentadas em %2$d %% das suas chances de ataque originais.</string>
|
||||
<string name="skill_title_weapon_prof_blunt">Proficiência em utilização de cacetetes</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">Para cada nível de habilidade, aumenta a chance de ataque de Espadas Roperas, Espadas longas e Espadas largas em %1$d %% da chance de ataque base do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item, e aumenta a habilidade de ataques críticos em %3$d %% da habilidade base de ataques críticos do item.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Para cada nível de habilidade, aumenta a chance de ataque de Espadas de duas mãos em %1$d %% da chance de ataque base do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item, e aumenta a habilidade de ataques críticos em %3$d %% da habilidade de ataques críticos base do item.</string>
|
||||
@@ -630,4 +600,83 @@ Andor\'s Trail foi fechado.</string>
|
||||
\n
|
||||
\nCada nível de habilidade aumenta a chance de ataque da arma com %1$d %% da chance de ataque original da arma, e a chance de bloqueio de escudos em %2$d %% da chance de bloqueio original do escudo.</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">Aumenta a chance de ataque de ambas as armas empunhadas e dá um adicional %1$d %% da chance de ataque original das armas, além dos benefícios oferecidos pela habilidade do estilo da arma. A chance de bloqueio de ambas as armas também são aumentadas em %2$d %% da chance de bloqueio original das armas.</string>
|
||||
</resources>
|
||||
<string name="dialog_recenter">Recentralizar</string>
|
||||
<string name="dialog_more">Mais</string>
|
||||
|
||||
<string name="dialog_monsterencounter_conditions">Condições</string>
|
||||
|
||||
<string name="heroinfo_skill_categories">Categoria</string>
|
||||
<string name="heroinfo_skill_sort">Ordenar</string>
|
||||
<string name="heroinfo_inventory_categories">Categoria</string>
|
||||
<string name="heroinfo_inventory_sort">Ordenar por</string>
|
||||
<string name="heroinfo_healthpoints">Pontos de Saúde (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">Pontos de Experiência (XP):</string>
|
||||
<string name="combat_taunt_monster">Você provocou %1$s!</string>
|
||||
<string name="combat_condition_player_apply">Você está afetado por %1$s.</string>
|
||||
<string name="combat_condition_player_clear">Você esta recuperado de %1$s.</string>
|
||||
<string name="combat_condition_player_immune">Você está agora imunizado contra %1$s.</string>
|
||||
<string name="combat_condition_monster_apply">%1$s está sobre efeito de %2$s.</string>
|
||||
<string name="combat_condition_monster_clear">%1$s está recuperado de %2$s.</string>
|
||||
<string name="combat_condition_monster_immune">%1$s está agora com imunidade contra %2$s.</string>
|
||||
|
||||
|
||||
<string name="startscreen_newgame_start">Começar Jogo</string>
|
||||
<string name="startscreen_selectherosprite">Escolha seu Heroi</string>
|
||||
<string name="shop_item_sort">Ordenar</string>
|
||||
|
||||
<string name="actorcondition_info_immunity">Imunidade a %1$s</string>
|
||||
<string name="iteminfo_effect_works_on_attacker">Sobre Adversário</string>
|
||||
<string name="iteminfo_effect_works_when_hit_by_attacker">Quando atingido pelo adversário</string>
|
||||
<string name="iteminfo_effect_works_when_killed_by_attacker">Quando morto pelo adversário</string>
|
||||
|
||||
<string name="inventory_selectitem">Selecione o item para atribuir</string>
|
||||
<string name="preferences_high_quality_filters_title">Filtros de alta qualidade</string>
|
||||
<string name="preferences_high_quality_filters">Desabilite isso se você tiver problemas de desempenho em mapas filtrados (cavernas escuras, por exemplo). A ativação dessa opção fará com que o jogo use filtros de cor avançados, em vez de superposições de cores sólidas.</string>
|
||||
|
||||
|
||||
<string name="combat_log_noentries">Nenhuma entrada ainda.</string>
|
||||
<string name="inventory_category_all">Tudo</string>
|
||||
<string name="inventory_category_favorites">Favoritos</string>
|
||||
<string name="inventory_category_weapons">Arma</string>
|
||||
<string name="inventory_category_armor">Armadura</string>
|
||||
<string name="inventory_category_usable">Consumível</string>
|
||||
<string name="inventory_category_quest">Item de Missão</string>
|
||||
<string name="inventory_category_other">Outro</string>
|
||||
|
||||
<string name="inventory_sort_custom">Desordenado</string>
|
||||
<string name="inventory_sort_name">Nome</string>
|
||||
<string name="inventory_sort_price">Preço</string>
|
||||
<string name="inventory_sort_quantity">Quantidade</string>
|
||||
<string name="inventory_sort_rarity">Raridade</string>
|
||||
<string name="inventory_sort_type">Tipo</string>
|
||||
|
||||
<string name="shoplist_sort_custom">Desordenado</string>
|
||||
<string name="shoplist_sort_name">Nome</string>
|
||||
<string name="shoplist_sort_price">Preço</string>
|
||||
<string name="shoplist_sort_quantity">Quantidade</string>
|
||||
<string name="shoplist_sort_rarity">Raridade</string>
|
||||
<string name="shoplist_sort_type">Tipo</string>
|
||||
|
||||
<string name="skill_category_all">Tudo</string>
|
||||
<string name="skill_category_offense">Ofensiva</string>
|
||||
<string name="skill_category_defense">Defensiva</string>
|
||||
<string name="skill_category_criticals">Criticidades</string>
|
||||
<string name="skill_category_immunity">Imunidade</string>
|
||||
<string name="skill_category_utility">Utilidade</string>
|
||||
<string name="skill_category_speciality">Especialidade</string>
|
||||
<string name="skill_category_proficiency">Proficiência</string>
|
||||
|
||||
<string name="skill_sort_unsorted">Desordenado</string>
|
||||
<string name="skill_sort_name">Nome</string>
|
||||
<string name="skill_sort_points">Pontos</string>
|
||||
<string name="skill_sort_unlocked">Destravado</string>
|
||||
|
||||
<string name="preferences_display_theme_title">Tema</string>
|
||||
<string name="preferences_display_theme">Escolha o tema da interface do usuário. (requer reinicialização)</string>
|
||||
<string name="preferences_display_theme_blue">Cobalto</string>
|
||||
<string name="preferences_display_theme_green">Malaquita</string>
|
||||
<string name="preferences_display_theme_charcoal">Obsidiana</string>
|
||||
<string name="change_theme_requires_restart">Alterar o tema da interface do usuário requer reinicialização. O jogo \'Trilha de Andor\' foi fechado.</string>
|
||||
|
||||
|
||||
</resources>
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
<string name="app_description">Um RPG de fantasia baseado em aventuras</string>
|
||||
@@ -14,7 +14,7 @@
|
||||
<string name="loadsave_selectslot">Escolher posição</string>
|
||||
<string name="savegame_currenthero_displayinfo">nível %1$d, %2$d exp, %3$d moedas</string>
|
||||
|
||||
<string name="dialog_loading_message">A carregar recursos...</string>
|
||||
<string name="dialog_loading_message">Carregando recursos…</string>
|
||||
<string name="dialog_loading_failed_title">Falha de Carregamento</string>
|
||||
<string name="dialog_loading_failed_message">O Andor\'s Trail não conseguiu carregar o ficheiro de armazenamento do jogo.\n\n:(\n\nO ficheiro pode estar danificado ou incompleto.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">O Andor\'s Trail não conseguiu carregar o ficheiro de armazenamento do jogo. Este ficheiro foi criado com uma versão mais recente que a que está a ser utilizada actualmente.</string>
|
||||
@@ -277,7 +277,7 @@
|
||||
<!-- Added in v0.6.10 -->
|
||||
|
||||
<string name="preferences_movement_dpad_position_title">D-pad virtual</string>
|
||||
<string name="preferences_movement_dpad_position">Permite que a deslocação seja feita através de um controlo direccional (d-pad) virtual no écrã</string>
|
||||
<string name="preferences_movement_dpad_position">Permite que a deslocação seja feita através de um controlo direccional (d-pad) virtual no écrã.</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">D-pad minimizável</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">Se o d-pad estiver activo, esta opção permite minimizar o d-pad ao ser premido no centro.</string>
|
||||
|
||||
@@ -393,7 +393,7 @@
|
||||
<string name="traitsinfo_base_max_ap">AP Máx.:</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Não é possível guardar o jogo durante um combate.</string>
|
||||
|
||||
<string name="preferences_optimized_drawing_title">Optimized drawing</string>
|
||||
<string name="preferences_optimized_drawing_title">Desenho otimizado</string>
|
||||
<string name="preferences_optimized_drawing">Desactiva esta opção caso apareçam artefactos gráficos. Ao activar esta opção apenas serão redesenhados no écrã os blocos alterados em cada fotograma.</string>
|
||||
|
||||
<!-- =========================================== -->
|
||||
@@ -403,4 +403,256 @@
|
||||
|
||||
<string name="combat_miss_animation_message">ERROU</string>
|
||||
|
||||
</resources>
|
||||
<string name="dialog_recenter">Recentrar</string>
|
||||
<string name="dialog_more">Mais</string>
|
||||
|
||||
<string name="dialog_monsterencounter_conditions">Condições</string>
|
||||
|
||||
<string name="heroinfo_skill_categories">Categoria</string>
|
||||
<string name="heroinfo_skill_sort">Ordenear</string>
|
||||
<string name="heroinfo_inventory_categories">Categoria</string>
|
||||
<string name="heroinfo_inventory_sort">Ordenar por</string>
|
||||
<string name="heroinfo_healthpoints">Pontos de saúde (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">Pontos de experiência (XP):</string>
|
||||
<string name="combat_condition_player_apply">Você é afetado por %1$s.</string>
|
||||
<string name="combat_condition_player_immune">Agora você está imunizada contra %1$s.</string>
|
||||
<string name="combat_condition_monster_apply">%1$s é afetado por %2$s.</string>
|
||||
<string name="combat_condition_monster_immune">Agora %1$s está imunizada contra %2$s.</string>
|
||||
|
||||
|
||||
<string name="startscreen_newgame_start">Iniciar jogo</string>
|
||||
<string name="startscreen_selectherosprite">Escolha o seu herói</string>
|
||||
<string name="shop_item_sort">Ordenear</string>
|
||||
|
||||
<string name="about_interface"><div><b>Preferências de Jogo</b> Podem ser encontradas pressionando o botão Menu.</div> <p>________________</p> <h1>Ícones da Interface</h1> <div><b>A Cesta</b><img alt=chest src=chest.png /></div> <p>Botões rápidos [pressão longa atribui items para úso instantâneo]</p> <div><b>O Herói</b><img alt=hero src=char_hero.png /></div> <p>Menu [Visão Geral, Desafios, Habilidades &amp; Inventário *]</p> <p>* (No inventário, pressione um item para informação. pressão longa para mais opções)</p> <div><b>O Inimigo</b><img alt=monster src=monster.png /></div> <p>Informação [Aparece durante combate]</p> <p>________________</p> <h1>Combate</h1> <p>Ações durante batalha custam pontos de ação(AP)...</p> <div><b>Ataque</b> - [3AP] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (Equipar itens pode alterar o custo de uso e pontos de ação (AP)</p> <div><b>Usando itens</b> - [5AP]</div> <div><b>Fuga</b> - [6AP]</div> <p>________________</p> <h1>Combate avançado</h1> <div>Durante combate, pressão longa em uma casa adijacente ao Herói...</div> <div><b>Para fuga</b></div> <p>(Casa esolhida é destacada - botões de ataque muda para Mover)</p> <img alt=flee src=flee_example.png /> <p>[Modo de fuga ativado - pressão longa no inimigo para retomar combate]</p> <div><b>Para mudar alvos</b></div> <p>(O destaque avermelhado do alvo muda entre inimigos)</p> <p>[o alfo foi alterado]</p></string>
|
||||
|
||||
<string name="preferences_display_loot_dialog_on_items">Mostrar caixa de diálogo quando encontrar itens</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Diálogo para itens, notificação para outros</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Mostrar notificação somente quando encontrar itens</string>
|
||||
<string name="actorcondition_info_immunity">Imune a %1$s</string>
|
||||
<string name="iteminfo_effect_works_on_attacker">No atacante</string>
|
||||
<string name="iteminfo_effect_works_when_hit_by_attacker">Quando atingido pelo atacante</string>
|
||||
<string name="iteminfo_effect_works_when_killed_by_attacker">Quando morto pelo atacante</string>
|
||||
|
||||
<string name="inventory_selectitem">Selecione o item a atribuir</string>
|
||||
<string name="preferences_high_quality_filters_title">Filtros de alta qualidade</string>
|
||||
<string name="skill_title_shadow_bless">Bênção negra das Sombras</string>
|
||||
<string name="skill_shortdescription_shadow_bless">Resistência contra todos os tipos de condições</string>
|
||||
<string name="skill_longdescription_shadow_bless">Reduz a chance de ser afligido por todos os tipos de condições por %1$d %%. Isso inclui as condições causadas por ataque de monstros tas como envenenamento, atordoamento ou fadiga.</string>
|
||||
|
||||
<string name="inventory_movetop">Move para cima</string>
|
||||
<string name="inventory_movebottom">Move para baixo</string>
|
||||
<string name="actorinfo_immune_criticals">Imune a ataques críticos</string>
|
||||
<string name="traitsinfo_criticalhit_effectivechance">Chance efetiva de ataques críticos:</string>
|
||||
|
||||
<string name="skill_title_crit1">Hemorragia interna</string>
|
||||
<string name="skill_shortdescription_crit1">Chance de hemorragia interna</string>
|
||||
<string name="skill_longdescription_crit1">Para cada ataque crítico, existe uma chance de %1$d %% que o golpe cause a condição de \'hemorragia interna\' no alvo. Hemorragia interna afeta severamente as habilidades de combate do alvo, dificultando novos ataques com sucesso.</string>
|
||||
<string name="skill_title_crit2">Fratura</string>
|
||||
<string name="skill_shortdescription_crit2">Chance de fratura de ossos</string>
|
||||
<string name="skill_longdescription_crit2">Para cada ataque crítico, existe uma chance de %1$d %% que o golpe cause a condição de \'fratura\' no alvo. Fraturas atetam severamente as habilidades defensivas do alvo, tornando mais difíceis defesas subsequentes.</string>
|
||||
<string name="skill_title_rejuvenation">Remoção de efeitos</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Chance de remoção dos efeitos</string>
|
||||
<string name="skill_longdescription_rejuvenation">A cada rodada (6 seconds), existe uma chance de %1$d %% que uma condição ativa com efeito negativa tenha sua magnitude reduzita. Isso se aplica a todos os tipos de efeito que aftetam o corpo, condições mentais como atordoamento, condições físicas como fadiga e também a disordens sanguíneas, como envenenamento.</string>
|
||||
<string name="skill_title_taunt">Provocação</string>
|
||||
<string name="skill_shortdescription_taunt">Atacante perde pontos de ação (AP) ao errar</string>
|
||||
<string name="skill_longdescription_taunt">Quando um atacante faz um ataque que erra o alfo, existe uma chance de %1$d %% que o atacante perca %2$d pontos de ação (AP). Isso se aplica a todos os tipos de disputa contra você.</string>
|
||||
<string name="skill_title_concussion">Concusão</string>
|
||||
<string name="skill_shortdescription_concussion">Chance de concusão</string>
|
||||
<string name="skill_longdescription_concussion">Quando é feito um ataque em um alvo cuja chance de bloqueio (BC) é pelo menos %1$d menor que sua chance de ataque (AC), Existe uma possibilidade de%2$d %% que o golpe irá causar uma contusão no alvo. A contusão irá reduzir severamente a capacidade ofensiva do alvo, tornando-o menos hábil em realizar ataques com sucesso.</string>
|
||||
|
||||
<string name="about_button4">Sobre</string>
|
||||
|
||||
<string name="preferences_ui_category">Interface</string>
|
||||
<string name="preferences_ui_enable_animations_title">Ativa animações</string>
|
||||
<string name="preferences_ui_enable_animations">Mostra animaçòes para vários elementos da interface, tais como a barra de combate.</string>
|
||||
<string name="menu_button_worldmap">Mapa</string>
|
||||
<string name="menu_button_worldmap_failed">O mapa não pode ser mostrado.</string>
|
||||
<string name="display_worldmap_not_available">O mapa não pode ser mostrado nesse local.</string>
|
||||
<string name="display_worldmap_title">Mapa</string>
|
||||
|
||||
<string name="inventory_equip_offhand">Equipar (sem aviso)</string>
|
||||
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Custo de ataque: %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Aumenta custo de ataque em %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Reduz custo de ataque em %1$d AP</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Chance de ataque: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Aumenta a chance de ataque em %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Reduz a chance de ataque em %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Dano no ataque: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">Dano de ataque: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">Aumenta o dano de ataque em %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">Aumenta o dano de ataque entre %1$d e %2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">Reduz o dano de ataque de %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">Reduz o dano de ataque entre %1$d e %2$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">Aumenta habilidade crítica em %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">Reduz habilidade crítica em %1$d</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">Habilita golpes críticos com um muliplicador de x%1$.1f</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">Aumenta a chance de bloqueio em %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">Reduz a chance de bloqueio em %1$d</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">Aumenta a resistência a dano em %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">Reduz a resistência a dano em %1$d</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Aumenta o custo AP usando itens em combate em %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Reduz o custo AP usando itens em combate em %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Aumenta o custo AP ao equipar itens em combate em %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Reduz o custo AP ao equipar itens em combate em %1$d AP</string>
|
||||
|
||||
<string name="loadsave_save_overwrite_confirmation_all">Está certo que quer sobre-escrever esse salvamento\?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(slot %1$d)</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">Sempre mostra diálogo de confirmação</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">Mostra apenas quando sobre-estcrevendo em cima de salvamento de outro jogador</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">Nunca mostra diálogo de confirmação</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Confirma re-escrita de salvamento</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Pergunta o que deve ser feito caso tente-se gravar sobre um salvamento anterior.</string>
|
||||
|
||||
<string name="heroinfo_reequip_cost">Re-equipar custa (AP):</string>
|
||||
<string name="heroinfo_useitem_cost">Usar item custa (AP):</string>
|
||||
<string name="combat_result_monstermoved">%1$s movimentos.</string>
|
||||
<string name="combat_log_title">Registro de combate</string>
|
||||
<string name="combat_log_noentries">Ainda não há entradas.</string>
|
||||
<string name="conversation_reward_quest_finished">[Missão concluída: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Missão atualizada: \"%1$s\"]</string>
|
||||
|
||||
<string name="skill_title_weapon_prof_dagger">Competência com adagas</string>
|
||||
<string name="skill_title_weapon_prof_1hsword">Competência com espadas de uma mão</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">Competência com espadas de duas mãos</string>
|
||||
<string name="skill_title_weapon_prof_axe">Competência com machados</string>
|
||||
<string name="skill_title_weapon_prof_blunt">Proficiência em utilização de cacetetes</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Luta desarmado</string>
|
||||
<string name="skill_title_armor_prof_shield">Competência com escudos</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Luta sem armadura</string>
|
||||
<string name="skill_title_armor_prof_light">Competência com armaduras leves</string>
|
||||
<string name="skill_title_armor_prof_heavy">Competência com armaduras pesadas</string>
|
||||
<string name="skill_title_fightstyle_dualwield">Estilo de combate: manuseio duplo</string>
|
||||
<string name="skill_title_fightstyle_2hand">Estilo de combate: arma de duas mãos</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Estilo de combate: arma e escudo</string>
|
||||
<string name="skill_title_specialization_dualwield">Especialização: Manuseio duplo</string>
|
||||
<string name="skill_title_specialization_2hand">Especialização: Arma de duas mãos</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Especialização: Arma e escudo</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">Melhor na luta com adagas</string>
|
||||
<string name="skill_shortdescription_weapon_prof_1hsword">Melhor na luta com espadas de uma mão</string>
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">Melhor na luta com espadas de duas mãos</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Melhor na luta com machados</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Melhor na luta com cacetetes</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Melhor na luta sem armas</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Faça um melhor uso de escudos</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Melhor na luta sem armadura</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Faça um melhor uso de armaduras leves</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Faça um melhor uso de armaduras pesadas</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Manuseie duas armas ao mesmo tempo</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Faça um melhor uso de armas que requerem ambas as mãos</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Melhor na luta com arma e escudo</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">Especialista em manuseio duplo</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">Especialista em armas de duas mãos</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Especialista na luta com arma e escudo</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_prof_dagger">Para cada nível desta habilidade, aumenta sua chance de ataque utilizando adagas e espadas curtas em %1$d%% da chance de ataque base do item, aumenta sua chance de bloqueio em %2$d%% da chance de bloqueio base do item, e aumenta sua habilidade de crítico em %3$d%% da habilidade de crítico base do item.</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">Para cada nível de habilidade, aumenta a chance de ataque de Espadas Roperas, Espadas longas e Espadas largas em %1$d %% da chance de ataque base do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item, e aumenta a habilidade de ataques críticos em %3$d %% da habilidade base de ataques críticos do item.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Para cada nível de habilidade, aumenta a chance de ataque de Espadas de duas mãos em %1$d %% da chance de ataque base do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item, e aumenta a habilidade de ataques críticos em %3$d %% da habilidade de ataques críticos base do item.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">Para cada nível de habilidade, aumenta a chance de ataque de Machados e Machados Grandes em %1$d %% da chance de ataque base do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item, e aumenta a habilidade de ataques críticos em %3$d %% da habilidade de ataques críticos base do item.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Para cada nível de habilidade, aumenta a chance de ataque de Clavas em %1$d %% da chance de ataque base do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item, e aumenta a habilidade de ataques críticos em %3$d %% da habilidade de ataques críticos base do item. Isto inclui Porretes, Bastões, Clavas, Centros, Martelos de Guerra e Martelos Gigantes.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">Quando lutar sem arma e escudo, ganha %1$d de chance de ataque, %2$d de potencial de dano e %3$d de chance de bloqueio por nível da habilidade.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Aumenta sua resistência a danos em %1$d por nível de habilidade enquanto um escudo estiver equipado.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">Enquanto lutar sem estar com nenhuma peça de armadura, ganha %1$d de chance de bloqueio por nível de habilidade. Itens feitos de tecidos não são considerados armaduras.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">Para cada nível de habilidade, aumenta a chance de bloqueio de cada peça de armadura leve que está sendo usado em %1$d%% da chance de bloqueio original. Armaduras leves, incluindo couro, metal leve e gibões.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">"Para cada nível de habilidade, aumenta a chance de bloqueio de cada peça de armadura pesada que está sendo usada em %1$d%% da chance de bloqueio original. Peças de armadura pesada tem sua penalidade de movimento reduzida em %2$d%% por nível de habilidade, e sua penalidade na velocidade de ataque é reduzida em %3$d%% por nível de habilidade. Armaduras pesadas incluem armaduras metálicas, cota de malha e placa de ferro."</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">Da beneficios quando está lutando com duas armas ao mesmo tempo, uma na mão principal e na mão secundária.
|
||||
\n
|
||||
\nSem esta habilidade, apenas %1$d %% da qualidade da arma pode ser usada quando equipada na mão secundária. Isto inclui chance de ataque, habilidade crítica, potencia do dano e chance de bloqueio. Sem essa habilidade, a velocidade de ataque (Custo de AP) de fazer um ataque é a soma da velocidade de ataque da arma principal e a que está sendo usada na mão secundária.
|
||||
\n
|
||||
\nCom um nível desda habilidade, %2$d %% da qualidade da arma da mão secundária pode ser usada, e a velocidade de ataque da arma na mão principal mais %3$d %% da velocidade de ataque da arma na mão secundária.
|
||||
\n
|
||||
\nCom dois níveis desta habilidade, %4$d %% da qualidade da arma da mão secundária pode ser usada, e a velocidade de ataque é igual ao mais alto das velocidades de ataque das duas armas equipas.</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">Da benefícios quando esta usando armas que exige ambas as mãos para manejar, tal como espadas de duas mãos, machados grandes ou martelos gigantes.
|
||||
\n
|
||||
\nCada nível de habilidade aumenta a potência do dano de armas de duas mãos com %1$d %% do potêncial do dano original.</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">Da benefícios quando esta lutando com uma arma na mão principal e tem um escudo equipado na mão secundária.
|
||||
\n
|
||||
\nCada nível de habilidade aumenta a chance de ataque da arma com %1$d %% da chance de ataque original da arma, e a chance de bloqueio de escudos em %2$d %% da chance de bloqueio original do escudo.</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">Aumenta a chance de ataque de ambas as armas empunhadas e dá um adicional %1$d %% da chance de ataque original das armas, além dos benefícios oferecidos pela habilidade do estilo da arma. A chance de bloqueio de ambas as armas também são aumentadas em %2$d %% da chance de bloqueio original das armas.</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Aumenta o potencial das dano de armas de duas mãos num adicional de %1$d %% do potencial de dano original, em acréscimo aos benefícios dados pela habilidade estilo de arma. A chance de ataque das armas de duas mãos são, também, aumentadas em %2$d %% das suas chances de ataque originais.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Aumenta a chance de ataque e o potencial de dano das armas. A chance de ataque é aumentada em %1$d %% da chance de ataque original, e o potencial de dano é aumentado em %2$d %% do potencial de dano original.</string>
|
||||
|
||||
<string name="preferences_quickslots_placement">Posição do acesso rápido</string>
|
||||
<string name="preferences_quickslots_placement_summary">Onde colocar o acesso rápido</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">Centro inferior</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_left">Centro esquerda</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_right">Centro direita</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_left">Inferior esquerdo, junto da borda à esquerda</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_left">Inferior esquerdo, junto da borda inferior</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_right">Inferior direito, junto da borda inferior</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_right">Inferior direito, junto da borda à direita</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">Mostrar acesso rápido quando a caixa de ferramentas estiver aberta</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Fazer com que os botões de acesso rápido sejam mostrados no mesmo instante em que a caixa de ferramentas é aberta</string>
|
||||
<string name="startscreen_incompatible_savegames">Está é uma versão em desenvolvimento de Andor\'s Trail. Jogos salvos produzidos por esta versão são incompatíveis com a versão de lançamento.</string>
|
||||
<string name="startscreen_non_release_version">Esta é uma versão de pré-lançamento de Andor\'s Trail. Jogos salvos produzidos nesta versão podem não ser compatíveis com a versão de lançamento.</string>
|
||||
<string name="heroinfo_gamestats">Estatísticas do jogo</string>
|
||||
<string name="heroinfo_gamestats_quests">Aventuras concluídas</string>
|
||||
<string name="heroinfo_gamestats_deaths">Vezes em que ficou inconsciente</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">Ouro gasto em lojas</string>
|
||||
<string name="heroinfo_gamestats_bonemeals">Poções de farinha óssea usadas</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">Itens usados</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">Lugares visitados</string>
|
||||
<string name="heroinfo_gamestats_fav_item">Item mais comumente usado</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">Monstros mortos</string>
|
||||
<string name="heroinfo_gamestats_top_boss">Monstro mais poderoso morto</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">Monstros mais comumente mortos</string>
|
||||
<string name="heroinfo_gamestats_name_and_qty">%1$s (%2$d)</string>
|
||||
|
||||
<string name="preferences_ui_use_localized_resources_title">Use recursos localizados</string>
|
||||
<string name="preferences_ui_use_localized_resources">Utilize tradução de interface e conteúdo, onde estiver disponível. (Requer reinício)</string>
|
||||
<string name="change_locale_requires_restart">Ao trocar a localidade requer reinício. Andor\'s Trail foi fechado.</string>
|
||||
|
||||
<string name="inventory_category_all">Todos</string>
|
||||
<string name="inventory_category_favorites">Favoritos</string>
|
||||
<string name="inventory_category_weapons">Arma</string>
|
||||
<string name="inventory_category_armor">Armadura</string>
|
||||
<string name="inventory_category_usable">Consumíveis</string>
|
||||
<string name="inventory_category_other">Outros</string>
|
||||
|
||||
<string name="inventory_sort_custom">Não ordenado</string>
|
||||
<string name="inventory_sort_name">Nome</string>
|
||||
<string name="inventory_sort_price">Preço</string>
|
||||
<string name="inventory_sort_quantity">Quantidade</string>
|
||||
<string name="inventory_sort_rarity">Raridade</string>
|
||||
<string name="inventory_sort_type">Tipo</string>
|
||||
|
||||
<string name="shoplist_sort_custom">Não ordenado</string>
|
||||
<string name="shoplist_sort_name">Nome</string>
|
||||
<string name="shoplist_sort_price">Preço</string>
|
||||
<string name="shoplist_sort_quantity">Quantidade</string>
|
||||
<string name="shoplist_sort_rarity">Raridade</string>
|
||||
<string name="shoplist_sort_type">Tipo</string>
|
||||
|
||||
<string name="skill_category_all">Todos</string>
|
||||
<string name="skill_category_offense">Ofensa</string>
|
||||
<string name="skill_category_defense">Defesa</string>
|
||||
<string name="skill_category_criticals">Críticos</string>
|
||||
<string name="skill_category_immunity">Imunidade</string>
|
||||
<string name="skill_category_utility">Utilidade</string>
|
||||
<string name="skill_category_speciality">Especialidade</string>
|
||||
<string name="skill_category_proficiency">Proficiência</string>
|
||||
|
||||
<string name="skill_sort_unsorted">Não ordenado</string>
|
||||
<string name="skill_sort_name">Nome</string>
|
||||
<string name="skill_sort_points">Pontos</string>
|
||||
<string name="skill_sort_unlocked">Desbloqueado</string>
|
||||
|
||||
<string name="preferences_display_theme_title">Tema</string>
|
||||
<string name="preferences_display_theme">Escolha o tema da interface do usuário. (requer reinicialização)</string>
|
||||
<string name="preferences_display_theme_blue">Cobalto</string>
|
||||
<string name="preferences_display_theme_green">Malaquite</string>
|
||||
<string name="preferences_display_theme_charcoal">Obsidiana</string>
|
||||
<string name="change_theme_requires_restart">Alterar o tema da interface do usuário requer reinicialização. Andor\'s Trail foi terminado.</string>
|
||||
|
||||
|
||||
<string name="combat_taunt_monster">Você provocou %1$s!</string>
|
||||
<string name="combat_condition_player_clear">Você está limpo de %1$s.</string>
|
||||
<string name="combat_condition_monster_clear">%1$s limpou-se de %2$s.</string>
|
||||
<string name="preferences_high_quality_filters">Desabilite isso se você tiver problemas de desempenho em mapas filtrados (cavernas escuras, por exemplo). A ativação dessa opção fará com que o jogo use filtros de cor avançados, em vez de superposições de cores sólidas.</string>
|
||||
|
||||
|
||||
<string name="inventory_category_quest">Item de Missão</string>
|
||||
<string name="storage_permissions_mandatory">O acesso ao armazenamento é obrigatório para o jogo \"Andor\'s Trail\" lidar com salvamento de jogos e com o mapa mundial. Fechando jogo \"Andor\'s Trail\".</string>
|
||||
</resources>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -100,7 +100,6 @@ Svårighetsgrad: %1$s</string>
|
||||
<string name="actorinfo_basetraits">Bas kampstatistik (utan utrustning och färdigheter)</string>
|
||||
<string name="actorinfo_currenttraits">Kampstatistik (gällande)</string>
|
||||
|
||||
<string name="iteminfo_category"><string name="key_required">En särskild nyckel krävs för att passera.</string> </string>
|
||||
<string name="iteminfo_action_use">Använd</string>
|
||||
<string name="iteminfo_action_equip">Utrusta</string>
|
||||
<string name="startscreen_continue">Fortsätt spelet</string>
|
||||
|
||||
@@ -1,4 +1,56 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">th.mo</string>
|
||||
</resources>
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">th.mo</string>
|
||||
<string name="app_description"></string>
|
||||
|
||||
<string name="exit_to_menu">ออกจากเมนู</string>
|
||||
<string name="menu_settings">การตั้งค่า</string>
|
||||
<string name="menu_save">บันทึก</string>
|
||||
<string name="menu_save_gamesaved">เกมถูกบันทึกไว้ในช่อง%1$d แล้ว</string>
|
||||
<string name="menu_save_failed">ไม่สามารถบันทึกเกม! การ์ด SD ติดตั้งและเขียนได้หรือไม่\?</string>
|
||||
|
||||
<string name="loadsave_title_save">บันทึกเกม</string>
|
||||
<string name="loadsave_title_load">โหลดเกมที่บันทึกไว้</string>
|
||||
<string name="loadsave_selectslot">เลือกช่อง</string>
|
||||
<string name="dialog_loading_message">กำลังโหลดทรัพยากร …</string>
|
||||
<string name="dialog_loading_failed_title">โหลดล้มเหลว</string>
|
||||
<string name="dialog_close">ปิด</string>
|
||||
<string name="dialog_more">มากกว่า</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">พบ</string>
|
||||
<string name="dialog_monsterencounter_info">ข้อมูล</string>
|
||||
<string name="dialog_monsterencounter_conditions">เงื่อนไข</string>
|
||||
|
||||
<string name="heroinfo_char">ภาพรวม</string>
|
||||
<string name="heroinfo_inv">รายการ</string>
|
||||
<string name="heroinfo_skill">ทักษะ</string>
|
||||
<string name="heroinfo_skill_categories">ประเภท</string>
|
||||
<string name="heroinfo_skill_sort">ชนิด</string>
|
||||
<string name="heroinfo_levelup">เลื่อนชั้น</string>
|
||||
<string name="heroinfo_level">ชั้น</string>
|
||||
<string name="heroinfo_totalexperience">ประสบการณ์ทั้งหมด</string>
|
||||
<string name="heroinfo_wornequipment">อุปกรณ์ที่ขาด</string>
|
||||
<string name="heroinfo_inventory">รายการทรัพย์สิน</string>
|
||||
<string name="heroinfo_inventory_categories">ประเภท</string>
|
||||
<string name="heroinfo_quests">เควส</string>
|
||||
|
||||
<string name="combat_attack">การโจมตี (%1$d AP)</string>
|
||||
<string name="combat_move">ย้าย (%1$d AP)</string>
|
||||
<string name="combat_use">ใช้ไอเท็ม</string>
|
||||
<string name="combat_endturn">จบเทิร์น</string>
|
||||
<string name="combat_flee">หนี</string>
|
||||
<string name="combat_begin_flee">ขณะนี้คุณสามารถหลบหนีการต่อสู้ด้วยการคลิกในทิศทางที่คุณต้องการ</string>
|
||||
<string name="combat_flee_failed">คุณล้มเหลวที่จะหลบหนี!</string>
|
||||
<string name="combat_result_heromiss">การโจมตีของคุณพลาด</string>
|
||||
<string name="inventory_info">ข้อมูล</string>
|
||||
<string name="inventory_equip">ติดตั้ง</string>
|
||||
<string name="inventory_unequip">ยกเลิกการติดตั้ง</string>
|
||||
<string name="inventory_use">ใช้</string>
|
||||
<string name="inventory_drop">เลื่อน</string>
|
||||
<string name="dialog_loot_pickall">รับทุกอย่าง</string>
|
||||
<string name="dialog_loot_pickedupitem">คุณหยิบไอเท็มขึ้นมา</string>
|
||||
<string name="dialog_groundloot_title">ไอเท็ม</string>
|
||||
<string name="dialog_groundloot_message">คุณพบบางสิ่งบางอย่าง</string>
|
||||
<string name="dialog_monsterloot_title">ชัยชนะ</string>
|
||||
<string name="dialog_monsterloot_message">คุณรอดชีวิตจากการเผชิญหน้า</string>
|
||||
</resources>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="exit_to_menu">Menüye dön</string>
|
||||
<string name="menu_settings">Tercihler</string>
|
||||
<string name="menu_save">Kaydet</string>
|
||||
@@ -305,14 +305,14 @@
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Fiziksel kapasite şartlarına karşı direnç</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Kan düzensizliğine karşı direnç</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_chance">her beceri düzeyi için Saldırı şansı %1 artar.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">her beceri düzeyi için max hasarı %1 artar.</string>
|
||||
<string name="skill_longdescription_barter">Her beceri düzeyi için, alış ve satış altın cezası düşüş %1 puan.</string>
|
||||
<string name="skill_longdescription_dodge">her beceri düzeyi için Blok şansı %1 puan artar.</string>
|
||||
<string name="skill_longdescription_barkskin">her beceri düzeyi için Hasar direnci %1 artar.</string>
|
||||
<string name="skill_longdescription_more_criticals">her beceri düzeyi için var olan kritik becerileri %1 arttırır.</string>
|
||||
<string name="skill_longdescription_better_criticals">her beceri düzeyi için ekipman tarafından verilen kritik çarpanı %1 arttırır.</string>
|
||||
<string name="skill_longdescription_speed">her beceri düzeyi için maksimum AP (Aksyon Puanı) %1 arttırır.</string>
|
||||
<string name="skill_longdescription_weapon_chance">her beceri düzeyi için Saldırı şansı %1$d artar.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">her beceri düzeyi için max hasarı %1$d artar.</string>
|
||||
<string name="skill_longdescription_barter">Her beceri düzeyi için, alış ve satış altın cezası düşüş %1$d puan.</string>
|
||||
<string name="skill_longdescription_dodge">her beceri düzeyi için Blok şansı %1$d puan artar.</string>
|
||||
<string name="skill_longdescription_barkskin">her beceri düzeyi için Hasar direnci %1$d artar.</string>
|
||||
<string name="skill_longdescription_more_criticals">her beceri düzeyi için var olan kritik becerileri %1$d %% arttırır.</string>
|
||||
<string name="skill_longdescription_better_criticals">her beceri düzeyi için ekipman tarafından verilen kritik çarpanı %1$d %% arttırır.</string>
|
||||
<string name="skill_longdescription_speed">her beceri düzeyi için maksimum AP (Aksyon Puanı) %1$d arttırır.</string>
|
||||
<string name="skillinfo_action_levelup">Seviye atladın</string>
|
||||
<string name="skill_current_level">Şimdiki seviye: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">Şimdiki seviye: %1$d / %2$d</string>
|
||||
@@ -378,4 +378,15 @@
|
||||
<string name="skill_shortdescription_armor_prof_light">Hafif zırh kullanarak daha iyi yapmak</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Ağır zırh kullanarak daha iyi yapmak</string>
|
||||
<string name="localize_resources_from_mo_filename">tr.mo</string>
|
||||
<string name="dialog_recenter">Recenter</string>
|
||||
<string name="dialog_more">Daha</string>
|
||||
|
||||
<string name="dialog_monsterencounter_conditions">Koşullar</string>
|
||||
|
||||
<string name="heroinfo_skill_categories">Kategori</string>
|
||||
<string name="heroinfo_skill_sort">Sırala</string>
|
||||
<string name="heroinfo_inventory_categories">Kategori</string>
|
||||
<string name="heroinfo_inventory_sort">Sırala</string>
|
||||
<string name="heroinfo_healthpoints">Yaşam puanı (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">Deneyim puanları (XP):</string>
|
||||
</resources>
|
||||
|
||||
@@ -1,4 +1,31 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">zh_CN.mo</string>
|
||||
</resources>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">zh_CN.mo</string>
|
||||
<string name="app_description">任务驱动型的幻想RPG</string>
|
||||
|
||||
<string name="exit_to_menu">返回菜单</string>
|
||||
<string name="menu_settings">设定</string>
|
||||
<string name="menu_save">保存</string>
|
||||
<string name="menu_save_gamesaved">游戏已经保存至 存档 %1$d</string>
|
||||
<string name="menu_save_failed">游戏保存失败!确认存储卡正确安装并且可以写入?</string>
|
||||
|
||||
<string name="loadsave_title_save">保存游戏</string>
|
||||
<string name="loadsave_title_load">载入游戏</string>
|
||||
<string name="loadsave_selectslot">选择存档</string>
|
||||
<string name="savegame_currenthero_displayinfo">等级 %1$d,%2$d 经验值,%3$d 金币</string>
|
||||
|
||||
<string name="dialog_loading_message">正在载入资源…</string>
|
||||
<string name="dialog_loading_failed_title">载入失败</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail 无法载入游戏存档。
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\n存档可能出现损坏或者不完整情况。</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail 无法载入游戏存档。
|
||||
\n游戏存档由一个比现运行新的版本创建。</string>
|
||||
|
||||
<string name="dialog_recenter">回到中心</string>
|
||||
<string name="dialog_close">关闭</string>
|
||||
<string name="dialog_more">更多</string>
|
||||
<string name="app_name">密令追踪</string>
|
||||
</resources>
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="app_description">任務導向的奇幻RPG</string>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources><string name="app_description">任務導向的奇幻 RPG</string>
|
||||
|
||||
<string name="exit_to_menu">回到選單</string>
|
||||
<string name="menu_settings">設定</string>
|
||||
@@ -14,12 +14,12 @@
|
||||
|
||||
<string name="dialog_loading_message">載入資源中…</string>
|
||||
<string name="dialog_loading_failed_title">載入失敗</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail 無法入遊戲存擋。
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail 無法載入遊戲存擋。
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\n檔案也許損壞或不完整。</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail 無法入遊戲存檔。
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail 無法載入遊戲存檔。
|
||||
\n遊戲存檔的版本比現正運行的版本新。</string>
|
||||
|
||||
<string name="dialog_close">關閉</string>
|
||||
@@ -157,4 +157,113 @@
|
||||
<string name="about_contents1">歡迎來到 Andor\'s Trail,一個開源的、Android的地牢型RPG。<br /> <br /> <a href=http://andorstrail.com/>遊戲論壇在 andorstrail.com,可以提出問題和遊玩的意見。</a><br /> <br /> <a href=http://andorstrail.com/wiki>遊戲的 wiki,有關 Andor\'s Trail 的世界、任務、地圖...等</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>專案的原始碼在 github.com 上(給開發者)。</a><br /> <br />歡迎到論壇上和其他玩家共同討論。<br /></string>
|
||||
|
||||
<string name="localize_resources_from_mo_filename">zh_TW.mo</string>
|
||||
</resources>
|
||||
<string name="dialog_recenter">回到中央</string>
|
||||
<string name="dialog_more">更多</string>
|
||||
<string name="dialog_monsterencounter_title">遭遇</string>
|
||||
<string name="dialog_monsterencounter_conditions">狀態</string>
|
||||
<string name="heroinfo_skill_categories">分類</string>
|
||||
<string name="heroinfo_skill_sort">排序</string>
|
||||
<string name="heroinfo_wornequipment">破舊裝備</string>
|
||||
<string name="heroinfo_inventory">物品欄</string>
|
||||
<string name="heroinfo_inventory_categories">分類</string>
|
||||
<string name="heroinfo_inventory_sort">用...排序</string>
|
||||
<string name="heroinfo_healthpoints">血量(HP):</string>
|
||||
<string name="heroinfo_experiencepoints">經驗值(XP):</string>
|
||||
<string name="combat_taunt_monster">你嘲諷了 %1$s!</string>
|
||||
<string name="combat_condition_player_apply">你被 %1$s 影響了。</string>
|
||||
<string name="combat_condition_player_clear">你被 %1$s 清理了。</string>
|
||||
<string name="combat_condition_player_immune">你現在對 %1$s 免疫了。</string>
|
||||
<string name="combat_condition_monster_apply">%1$s 被 %2$s 影響了。</string>
|
||||
<string name="combat_condition_monster_clear">%1$s 被 %2$s 清理了。</string>
|
||||
<string name="combat_condition_monster_immune">%1$s 現在對 %2$s 免疫了。</string>
|
||||
<string name="dialog_monsterloot_message">你從戰鬥中活了下來。</string>
|
||||
<string name="actorinfo_class">類別:</string>
|
||||
<string name="iteminfo_category">分類:</string>
|
||||
<string name="startscreen_newgame_start">開始遊戲</string>
|
||||
<string name="startscreen_selectherosprite">選擇你的英雄</string>
|
||||
<string name="shop_item_sort">排序</string>
|
||||
<string name="about_contents3">這個程式是免費軟體。您可以根據自由軟體基金會發佈的 GNU 通用公共許可證的條款重新分發或修改它。許可證的第2版,或者(按您的選擇)任何以後的版本。<br/> <br/>此程式希望被分發在有用的地方,但不需要任何保證。即使是對適銷性或特定用途適用性的保證。有關詳細資訊,請參閱 GNU 通用公共許可證。<br/><br/>您應該已經收到 GNU 通用公共許可證的副本以及此程式;如果沒有,請參閱<a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses<a><br/><br/>有關原始程式碼和功能請求,請訪問項目頁面,網址為<a href=https://github.com/zUkero/andor trail/>https://github.com/zukero/andor trail/</a><br/></string>
|
||||
<string name="about_interface"><div><b>遊戲設定</b>可以透過按下選單按鈕找到</div> <p>________________</p> <h1>介面圖標</h1> <div><b>箱子</b><img alt=chest src=chest.png /></div> <p>快捷欄位 [長按來選擇物品或是點擊馬上使用]</p> <div><b>英雄</b><img alt=hero src=char_hero.png /></div> <p>選單 [總攬, 任務, 技能 &amp; 背包 *]</p> <p>* (當你在背包介面,點擊一個物品可以看到自訓 &amp; 長按有更多選項)</p> <div><b>敵人</b><img alt=monster src=monster.png /></div> <p>資訊 [戰鬥時會出現]</p> <p>________________</p> <h1>戰鬥</h1> <p>戰鬥中的行動會消耗行動點數(AP)</p> <div><b>攻擊</b> - [3AP] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (裝備 &amp; 使用物品 可能會影響 AP 的消耗</p> <div><b>使用物品</b> - [5AP]</div> <div><b>逃跑</b> - [6AP]</div> <p>________________</p> <h1>進階戰鬥</h1> <div>在戰鬥中,長按英雄附近的方塊...</div> <div><b>逃跑</b></div> <p>(選擇的方塊會被標記 - 攻擊按鈕會變成移動)</p> <img alt=flee src=flee_example.png /> <p>[逃跑模式啟動 - 長按敵人來重新進入戰鬥]</p> <div><b>改變目標</b></div> <p>(紅色的標記會顯示敵人間你正在選擇的目標)</p> <p>[目標已經改變]</p></string>
|
||||
<string name="dialog_newversion_title">歡迎</string>
|
||||
<string name="dialog_newversion_message">感謝你下載 Andor\'s Trail!
|
||||
\n
|
||||
\n 請注意 Andor\'s Trail 的這個版本「正在開發中」,這代表這個版本還沒有完成所有的地圖。
|
||||
\n 歡迎採訪論壇來和其他玩家討論遊戲,或是幫這個遊戲變得更棒(請看關於)。
|
||||
\n
|
||||
\n 感謝你所有的回饋!</string>
|
||||
<string name="questlog_includecompleted_prompt">選擇任務來顯示</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">隱藏已完成任務</string>
|
||||
<string name="questlog_includecompleted_includecompleted">包含已完成任務</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">只顯示已完成任務</string>
|
||||
<string name="questlog_queststatus">狀態:%1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">進行中</string>
|
||||
<string name="questlog_queststatus_completed">已完成</string>
|
||||
<string name="preferences_display_category">顯示</string>
|
||||
<string name="preferences_display_fullscreen_title">全螢幕</string>
|
||||
<string name="preferences_display_fullscreen">用全螢幕模式顯示遊戲。(需要重新啟動)</string>
|
||||
<string name="preferences_dialog_category">確認</string>
|
||||
<string name="preferences_dialog_confirmrest_title">休息確認</string>
|
||||
<string name="preferences_dialog_confirmrest">當進入了床鋪,顯示確認。如果為否,你將會自動休息。</string>
|
||||
<string name="preferences_dialog_confirmattack_title">攻擊確認</string>
|
||||
<string name="preferences_dialog_confirmattack">當攻擊一個怪物時,顯示「你確定要攻擊嗎?」對話。</string>
|
||||
<string name="preferences_dialog_monsterloot_title">顯示怪物掉落品</string>
|
||||
<string name="preferences_dialog_monsterloot">選擇你想要如何顯示戰鬥的結果(金幣、經驗值、物品)。</string>
|
||||
<string name="preferences_combat_category">戰鬥</string>
|
||||
<string name="preferences_combat_speed_title">戰鬥速度</string>
|
||||
<string name="preferences_combat_speed">決定怪物的攻擊速度多快。</string>
|
||||
<string name="preferences_display_loot_dialog">總是顯示掉落品的對話</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">當找到物品時,顯示掉落品對話</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">對話顯示物品,通知顯示其他</string>
|
||||
<string name="preferences_display_loot_toast">顯示簡短的通知</string>
|
||||
<string name="preferences_display_loot_toast_on_items">當找到物品時,才顯示通知</string>
|
||||
<string name="preferences_display_loot_never">不要顯示</string>
|
||||
<string name="preferences_attackspeed_instant">立即(沒有動畫)</string>
|
||||
<string name="preferences_attackspeed_fast">快</string>
|
||||
<string name="preferences_attackspeed_normal">普通</string>
|
||||
<string name="preferences_attackspeed_slow">慢</string>
|
||||
<string name="preferences_movement_category">移動</string>
|
||||
<string name="preferences_movementmethod_title">移動方式</string>
|
||||
<string name="preferences_movementmethod">移動的種類和如何處理障礙物。</string>
|
||||
<string name="preferences_movementmethods_straight">直線(原始)</string>
|
||||
<string name="preferences_movementmethods_avoid">避開障礙物</string>
|
||||
<string name="actorinfo_currentconditions">活躍狀態</string>
|
||||
<string name="actorcondition_info_removes_all">移除所有 %1$s</string>
|
||||
<string name="actorcondition_info_immunity">免疫 %1$s</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s 機率 %2$s</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d 回合)</string>
|
||||
<string name="iteminfo_effect_works_on_source">對來源</string>
|
||||
<string name="iteminfo_effect_works_on_target">對目標</string>
|
||||
<string name="iteminfo_effect_works_on_attacker">對攻擊者</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">當命中目標</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">每一個擊殺</string>
|
||||
<string name="iteminfo_effect_works_when_used">當使用</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">當裝備</string>
|
||||
<string name="iteminfo_effect_works_when_hit_by_attacker">當被攻擊者命中</string>
|
||||
<string name="iteminfo_effect_works_when_killed_by_attacker">當被攻擊者擊殺</string>
|
||||
<string name="iteminfo_effect_decrease_current_hp">流失 %1$s HP</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">恢復 %1$s HP</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">流失 %1$s AP</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">恢復 %1$s AP</string>
|
||||
<string name="iteminfo_effect_increase_max_hp">提高最大 HP +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">降低最大 HP %1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">提高最大 AP +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">降低最大 AP -%1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">提高移動消耗 +%1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">降低移動消耗 -%1$d AP</string>
|
||||
<string name="preferences_display_scaling_factor_title">縮放比例</string>
|
||||
<string name="preferences_display_scaling_factor">讓遊戲的顯示變大。</string>
|
||||
<string name="preferences_display_scaling_factor_normal">正常大小</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x 大小</string>
|
||||
<string name="preferences_display_scaling_factor_double">雙倍大小</string>
|
||||
<string name="inventory_assign">登錄到快捷欄位</string>
|
||||
<string name="inventory_selectitem">選擇物品來登錄</string>
|
||||
<string name="inventory_assign_slot1">欄位 1</string>
|
||||
<string name="inventory_assign_slot2">欄位 2</string>
|
||||
<string name="inventory_assign_slot3">欄位 3</string>
|
||||
<string name="inventory_unassign">取消登錄</string>
|
||||
<string name="preferences_movement_dpad_position_title">虛擬方向鍵</string>
|
||||
<string name="preferences_movement_dpad_position">啟用虛擬方向鍵來控制移動。</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">最小化虛擬方向鍵</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">如果虛擬方向鍵啟用,這項設定允許按一下虛擬方向鍵的中心來最小化。</string>
|
||||
<string name="preferences_movement_dpad_positions_disabled">不使用</string>
|
||||
</resources>
|
||||
@@ -26,7 +26,7 @@
|
||||
Russian translation by Dreamer..., e.solodookhin, shell.andor, konstmih, istasman, Aleksey Kabanov, Alexander Zubok, Paul Sulemenkov and dromoz<br />
|
||||
Italian translation by k6blue, liogiu, Joker and Andrea Luciano Damico<br />
|
||||
French translation by LeSanglier, Misty Soul, zorun.42, Marwane K. and olivier<br />
|
||||
German translation by Bomber, Samuel Plentz, cngunners14, Phoenixor, Tutar, Mütze, Christian Berlage and Mayweed<br />
|
||||
German translation by Bomber, Samuel Plentz, cngunners14, Phoenixor, Tutar, Mütze, Moerit, Mayweed, Christian Berlage and Firefly84<br />
|
||||
English proofreading by taws34 and Elyon<br />
|
||||
English proofreading and testing by Stephen Stalnaker and <a href="https://urbalazs.hu">Balázs Úr</a><br />
|
||||
Hungarian translation by <a href="https://urbalazs.hu">Balázs Úr</a><br />
|
||||
|
||||
@@ -55,6 +55,8 @@
|
||||
<item>@raw/itemlist_trader_teksin</item>
|
||||
<!--Added by ATCS v0.6.11 for project stoutford_combined-->
|
||||
<item>@raw/itemlist_stoutford_combined</item>
|
||||
<!--Added by ATCS v0.6.14 for project bugfix_0_7_4-->
|
||||
<item>@raw/itemlist_bugfix_0_7_4</item>
|
||||
</array>
|
||||
|
||||
<array name="loadresource_droplists">
|
||||
@@ -84,6 +86,8 @@
|
||||
<item>@raw/droplists_trader_teksin</item>
|
||||
<!--Added by ATCS v0.6.11 for project stoutford_combined-->
|
||||
<item>@raw/droplists_stoutford_combined</item>
|
||||
<!--Added by ATCS v0.6.14 for project bugfix_0_7_4-->
|
||||
<item>@raw/droplists_bugfix_0_7_4</item>
|
||||
</array>
|
||||
|
||||
<array name="loadresource_quests">
|
||||
@@ -278,6 +282,8 @@
|
||||
<item>@raw/conversationlist_trader_teksin</item>
|
||||
<!--Added by ATCS v0.6.11 for project stoutford_combined-->
|
||||
<item>@raw/conversationlist_stoutford_combined</item>
|
||||
<!--Added by ATCS v0.6.14 for project bugfix_0_7_4-->
|
||||
<item>@raw/conversationlist_bugfix_0_7_4</item>
|
||||
</array>
|
||||
|
||||
<array name="loadresource_monsters">
|
||||
@@ -826,6 +832,10 @@
|
||||
<item>@xml/wild21a</item>
|
||||
<item>@xml/wild22</item>
|
||||
<item>@xml/wild23</item>
|
||||
<!--Added by ATCS v0.6.14 for project bugfix_0_7_4-->
|
||||
<item>@xml/lookout_lower</item>
|
||||
<item>@xml/lookout_upper</item>
|
||||
<item>@xml/waytolake12</item>
|
||||
</array>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -448,10 +448,10 @@
|
||||
<string name="skill_prerequisite_other_skill">To level up this skill, you need at least level %1$d of the %2$s skill.</string>
|
||||
<string name="skill_prerequisite_level">To level up this skill, you need at least experience level %1$d.</string>
|
||||
<string name="skill_prerequisite_stat">To level up this skill, you need at least %1$d %2$s (base stats).</string>
|
||||
<string name="skill_number_of_increases_one">You may select one skill to increase.</string>
|
||||
<string name="skill_number_of_increases_several">You may select %1$d skills to increase.</string>
|
||||
<string name="levelup_adds_new_skillpoint">This level also gives you a new skill point to spend!</string>
|
||||
|
||||
<string name="skill_number_of_increases_one">You may select one skill to improve.</string>
|
||||
<string name="skill_number_of_increases_several">You may select %1$d skills to improve.</string>
|
||||
<string name="levelup_adds_new_skillpoint">This level also gives you a new skill point to spend!</string>
|
||||
|
||||
<string name="loadsave_save_to_new_slot">Create new savegame slot</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">Overwrite savegame?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">This savegame contains a different player name (%1$s) than your current player name (%2$s). Are you sure you want to overwrite this savegame?</string>
|
||||
@@ -470,7 +470,7 @@
|
||||
|
||||
<string name="traitsinfo_base_max_hp">Max HP:</string>
|
||||
<string name="traitsinfo_base_max_ap">Max AP:</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Cannot save the game while in combat.</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Cannot save the game while in combat.</string>
|
||||
|
||||
<string name="preferences_optimized_drawing_title">Optimized drawing</string>
|
||||
<string name="preferences_optimized_drawing">Disable this if you see graphical artifacts. Enabling this option will make the game only redraw changed parts of the screen every frame.</string>
|
||||
@@ -604,7 +604,7 @@
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">For each skill level, increases attack chance of rapiers, longswords and broadswords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">For each skill level, increases attack chance of two-handed swords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">For each skill level, increases attack chance of axes and greataxes by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">For each skill level, increases attack chance of bludgeoning weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. This includes clubs, quarterstaves, maces, scepters, warhammers and giant hammers.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">For each skill level, increases attack chance of bludgeoning weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. This includes clubs, quarterstaves, maces, scepters, war hammers and giant hammers.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">When fighting without a weapon and shield, gain %1$d attack chance, %2$d damage potential and %3$d block chance per skill level.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Increase damage resistance by %1$d per skill level while having a shield equipped.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">While fighting without having any piece of armor equipped, gain %1$d block chance per skill level. Items made of cloth are not considered as being armor.</string>
|
||||
@@ -706,5 +706,7 @@ Every skill level increases the attack chance of weapons with %1$d %% of their o
|
||||
<string name="preferences_display_theme_charcoal">Obsidian</string>
|
||||
<string name="change_theme_requires_restart">Changing UI theme requires restart. Andor\'s Trail has been closed.</string>
|
||||
|
||||
<string name="storage_permissions_mandatory">Access to storage is mandatory for Andor\'s Trail to handle saved games and worldmap. Closing Andor\'s Trail.</string>
|
||||
|
||||
|
||||
</resources>
|
||||
@@ -3,7 +3,7 @@
|
||||
<resources><string name="worldmap_template">"<![CDATA[<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Strict//EN\" \"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd\">
|
||||
<html xmlns=\"http://www.w3.org/1999/xhtml\">
|
||||
<head>
|
||||
<meta http-equiv=\"Content-Type\" content=\"text/html; charset=iso-8859-1\" />
|
||||
<meta http-equiv=\"Content-Type\" content=\"text/html; charset=UTF-8\" />
|
||||
<meta name=\"viewport\" content=\"initial-scale=1.0, minimum-scale=0.02, maximum-scale=5.0\" />
|
||||
<title></title>
|
||||
<style type=\"text/css\">
|
||||
@@ -36,8 +36,8 @@ var player = document.getElementById(\"playerPosition\");
|
||||
var params = window.location.search.substring(1);
|
||||
if (params) {
|
||||
var pos = params.split(\",\");
|
||||
var x = parseInt(pos[0])-{{offsetx}};
|
||||
var y = parseInt(pos[1])-{{offsety}};
|
||||
var x = parseInt(pos[0])-({{offsetx}});
|
||||
var y = parseInt(pos[1])-({{offsety}});
|
||||
player.style.top = y + \"px\";
|
||||
player.style.left = x + \"px\";
|
||||
} else {
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,271 +1,279 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="30" height="30" tilewidth="32" tileheight="32" nextobjectid="20">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbyMnAsHEUj+JRPIpH8eDHwjgwje09KIwd09reF9IMDC/R8Ctp2tv7HWjHDzT8kw72juJRPIpHMbXxDTrbhY7p7Vd62zlcMADogZPp
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJydV71uFDEQNiKE6CSQ7MCeIvEO0ABPAOIF4EmAJyCprwBaKAgtiCIkRwVBizZUobicrqG75H4oAAlEcRKerEf77Xi8ezDSyPauZ775xmOvd75hzDevLPMwnrv4GcnbzNSk2AAb4UuzZxt8LsfOxT4ZtwA/I1v3jf6kPbc/XBzTJ6vzYb6Hl9M8NO7Y73v7nUzP8QUfy0Wnz98N7f/q5yyOEXlK0fKb4jhX1sdBvYwCzhjwkCP6JNw8zCO/+yKXOw0xY6zc37Nl3zm9Hnke803VLMsbW5+XK/HI+iVZQG1Og82RLXE1TLkXNEE7rXYGNs3nwOO+U/Zunqh9rQ7keB3wZza2xTXGuEYip008cT7LV2UNeA7VONfiQdgLkncKR8rM1uuaxLqSN8sgUZ8FnFkSY89WMS8Tw5DzpWBdu1THRNy8Jc8s8v1A1kTDHkRpyzf7k5iYz1trxtwAJdm/YsxHrz9Xqz6/J3/U3l4redvga2hjTKxhyfmOt3/WMaYXlOS9x/ng9ex5/w3w7Rev373fVVfqL1vacb4XIt/y7NBasu91Yn3eKf2ec6WecWlckqPEGkmePE7h9pbEpdri+rrqKu4LJY5l+ErclRa+KCf4nbH1ekK+rxTM1/+Ii/txqHCdYiwe966oZ9abwe/1xPt7gLvuYhySSUOuU2M+H6jtZ+m7w+l5DuuL3I5ttc/4rChC23QX2s3qd5PjJc4VvENwf6bsKxL85uJ74qud0xPgKNey6d6R23gv8/ewn8V3sN8rxvzx+rhrzBOvT7uxz5nAs4k1p1qnvMk8y73BWKSbAe+RwJ7A2hVirSeijhlP1hN+2ykHDxVuJFvd+A7BHGUdsL8J5FnmWt7fXnj/214fhJbkvm9fduvzZP90rNxneZ72HyLtN12Fv92C2fa/MFb20dSKe3J4jjUyTuSQRLsrpuL5C3THut0=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzNVzEOwjAMjFjo3KESM0L8gBfxBV7GlJmJlRkGmFn4Aa0AYYLPuSQt5aSoSWOf7cRWXeecO86cO7XDt8OJtZzLdx28mCMdP/vWD3nCteRHe5ovGr+mb9lG9vqAFQ+SR/rM/SBIOc2n/XO+TeCUvmpzjcfKH9Z/5Ad7r9r7sBZYH0pyybprbU9bo/pDe7F4UmMowdB1x9jI9QHl9svuNSEnYrl9nmLdi7GH+BifOtwM7kn1ycfY9JEzWdbvgbBrHs9VhWVQTWpPFoeGl2V8+SVy4u3b9hj4h3hR/8TUTQ6YXqgvaHk1hu3Yd3sIpPRepZCx5vYu65o/I+0O0VlbZ7CodTkrhlCO7e87zIW9TW33y8z/Qkl/FOu3Yv9HMV5LnvVbct0BQ6Hvsg==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy9lQEOwyAMA3lF38OX+8NuUiehKI5tGESKtnYl54Sa3VdrN8hfxOsx0FqW1drst5GX8R0tVU8ZE83Bqc3WofmuhlufzWRWO9qniuNozb6zfUDPMP1Ih+ob1ruigc1QCWf+6LrSpHhCnU+lZTZ2+05huBpWzrQZDexsdcM5f91k/VXeZH6s9CKe2tNMOB5HWnZyMw2nuZF9khvZzLP/fC+U93znuaf4Zgcr8k6xVc7q3jq1nP8Hh5XVUObgsBV/KNpQ75/P/k1Wg91X149MdV+qeb73+5jJM13IWKs9WAITVA==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents" visible="0">
|
||||
<object id="17" name="east2" type="mapchange" x="928" y="672" width="32" height="256">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_11"/>
|
||||
<property name="place" value="west1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="15" name="east" type="mapchange" x="928" y="32" width="32" height="416">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_10"/>
|
||||
<property name="place" value="west2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="1" name="north" type="mapchange" x="352" y="0" width="160" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart"/>
|
||||
<property name="place" value="south"/>
|
||||
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||||
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||||
<object id="2" name="south" type="mapchange" x="96" y="928" width="416" height="32">
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<properties>
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||||
<property name="map" value="guynmart_wood_12"/>
|
||||
<property name="place" value="north"/>
|
||||
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||||
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||||
<object id="10" name="farmhouse" type="mapchange" x="224" y="480" width="32" height="32">
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||||
<properties>
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||||
<property name="map" value="guynmart_farmhouse"/>
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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<properties>
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<object id="9" name="forestbeetle" type="spawn" x="64" y="64" width="288" height="256">
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<properties>
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<objectgroup name="Keys" visible="0"/>
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<objectgroup name="Replace" visible="0"/>
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
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||||
<properties>
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||||
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|
||||
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|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
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|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
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|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
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|
||||
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|
||||
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|
||||
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|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
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|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
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|
||||
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|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
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||||
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|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
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|
||||
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|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
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</tileset>
|
||||
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|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
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|
||||
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||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
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||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
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||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
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||||
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|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
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||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
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||||
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|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
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||||
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|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
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||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
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||||
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|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
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||||
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|
||||
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|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
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||||
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|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
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|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
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|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
eJy9VUEOwCAI8xX7/xf84U5LDKHQwpCEZJuDlgq6n7U28M/s+2koNvMo1ls78br4UU0eJtJByZ3FIX27puav6svyiDhVckbP2T6gfzL+iAc7N1ntDIfKrCLeHgdGt4gTWkP1MN8Rl6pNzx2DoXLonGkVDqjfqtop56/qDCaqOZvHiC+qga2pYsqMIy6TuB6H27gW+yauxc5m9s++YPp86tyzmNNnrHrnTGEzON29VXIp94OC5eVgdFCwmflguLF9ocxmJT6qg9EU6aP+w/gL9FgQ6Q==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="1" name="east2" type="mapchange" x="928" y="672" width="32" height="256">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_11"/>
|
||||
<property name="place" value="west1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="east" type="mapchange" x="928" y="32" width="32" height="416">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_10"/>
|
||||
<property name="place" value="west2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" name="north" type="mapchange" x="352" y="0" width="160" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" name="south" type="mapchange" x="96" y="928" width="416" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_12"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" name="farmhouse" type="mapchange" x="224" y="480" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_farmhouse"/>
|
||||
<property name="place" value="entrance"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="6" name="west" type="mapchange" x="0" y="32" width="32" height="416">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_8"/>
|
||||
<property name="place" value="east3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="guynmart_s_wood1_castle" type="sign" x="416" y="64" width="32" height="32"/>
|
||||
<object id="8" name="guynmart_sRpl_main_1r" type="script" x="352" y="32" width="224" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object id="9" name="guynmart_farmer" type="spawn" x="32" y="480" width="448" height="160">
|
||||
<properties>
|
||||
<property name="spawngroup" value="guynmart_farmer"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="10" name="forestboar4" type="spawn" x="416" y="224" width="480" height="288">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestboar4"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="11" name="forestwolf2" type="spawn" x="608" y="64" width="288" height="352">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestwolf2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="12" name="forestwolf1" type="spawn" x="352" y="64" width="288" height="256">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestwolf1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="13" name="forestbeetle" type="spawn" x="64" y="64" width="288" height="256">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="forestbeetle"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys" visible="0"/>
|
||||
<objectgroup name="Replace" visible="0"/>
|
||||
</map>
|
||||
|
||||
@@ -1,342 +1,342 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="30" height="30" tilewidth="32" tileheight="32" nextobjectid="58">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7577" name="map_guynmart" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_guynmart.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<property name="Walkable" value="Walkable_1"/>
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
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|
||||
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|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
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|
||||
</tileset>
|
||||
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|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
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|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
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|
||||
</tileset>
|
||||
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|
||||
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|
||||
</tileset>
|
||||
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|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
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|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
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|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7577" name="map_guynmart" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_guynmart.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable_1" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable_2" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable_3" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable_4" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable_5" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="25" name="north" type="mapchange" x="256" y="0" width="544" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_10"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="27" name="west1" type="mapchange" x="0" y="192" width="32" height="256">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_1"/>
|
||||
<property name="place" value="east2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="37" name="guynmart_s_hill1" type="script" x="736" y="64" width="32" height="32"/>
|
||||
<object id="53" name="guynmart_s_hill2" type="script" x="288" y="32" width="64" height="32"/>
|
||||
<object id="40" name="guynmart_s_hill3" type="script" x="448" y="160" width="32" height="32"/>
|
||||
<object id="43" name="guynmart_s_hill4" type="script" x="448" y="32" width="64" height="32"/>
|
||||
<object id="51" name="east" type="mapchange" x="928" y="416" width="32" height="384">
|
||||
<properties>
|
||||
<property name="map" value="fields5"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="52" name="west2" type="mapchange" x="0" y="512" width="32" height="416">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_12"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object id="6" name="forestboar4" type="spawn" x="448" y="704" width="384" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" name="forestbeetle" type="spawn" x="64" y="96" width="160" height="480">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="28" name="guynmart_dog10" type="spawn" x="160" y="-224" width="96" height="64">
|
||||
<properties>
|
||||
<property name="quantity" value="6"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="54" name="forestserpent2" type="spawn" x="192" y="576" width="160" height="256">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestserpent2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="55" name="forestboar3" type="spawn" x="480" y="448" width="192" height="224">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestboar3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="56" name="forestserpent2_1" type="spawn" x="672" y="416" width="160" height="224">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestserpent2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Replace" visible="0">
|
||||
<object id="46" name="guynmart_r_hill1" type="replace" x="224" y="0" width="608" height="256">
|
||||
<properties>
|
||||
<property name="Walkable" value="Walkable_1"/>
|
||||
<property name="requireId" value="guynmart_nondisplay"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="41"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="47" name="guynmart_r_hill2" type="replace" x="224" y="0" width="608" height="256">
|
||||
<properties>
|
||||
<property name="Walkable" value="Walkable_2"/>
|
||||
<property name="requireId" value="guynmart_nondisplay"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="42"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="48" name="guynmart_r_hill3" type="replace" x="224" y="0" width="608" height="256">
|
||||
<properties>
|
||||
<property name="Walkable" value="Walkable_3"/>
|
||||
<property name="requireId" value="guynmart_nondisplay"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="43"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="49" name="guynmart_r_hill4" type="replace" x="224" y="0" width="608" height="256">
|
||||
<properties>
|
||||
<property name="Walkable" value="Walkable_4"/>
|
||||
<property name="requireId" value="guynmart_nondisplay"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="44"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="50" name="guynmart_r_hill5" type="replace" x="224" y="0" width="608" height="256">
|
||||
<properties>
|
||||
<property name="Walkable" value="Walkable_5"/>
|
||||
<property name="requireId" value="guynmart_nondisplay"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="45"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys" visible="0"/>
|
||||
</map>
|
||||
|
||||
@@ -1,269 +1,273 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="30" height="15" tilewidth="32" tileheight="32" nextobjectid="25">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="30" height="15" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="15" name="east" type="mapchange" x="928" y="32" width="32" height="416">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_11"/>
|
||||
<property name="place" value="west2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="1" name="north" type="mapchange" x="96" y="0" width="416" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_1"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="19" name="guynmart_s_wood12_castle" type="sign" x="96" y="96" width="32" height="32"/>
|
||||
<object id="21" name="west" type="mapchange" x="0" y="32" width="32" height="224">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_13"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object id="6" name="forestboar4" type="spawn" x="736" y="288" width="96" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="forestwolf2" type="spawn" x="448" y="32" width="128" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="8" name="forestwolf1" type="spawn" x="0" y="384" width="320" height="96">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" name="forestbeetle" type="spawn" x="128" y="64" width="224" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="22" name="forestserpent2" type="spawn" x="96" y="192" width="160" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestserpent2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="23" name="forestboar3" type="spawn" x="288" y="160" width="192" height="224">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestboar3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="24" name="forestserpent2_1" type="spawn" x="512" y="224" width="192" height="192">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestserpent2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys" visible="0"/>
|
||||
<objectgroup name="Replace" visible="0"/>
|
||||
</map>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="30" height="15" tilewidth="32" tileheight="32" infinite="0" nextobjectid="12">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbyMnAsHEUD1u8GYoHyl5kPNLtp7c78LlhsLhjsMYJrdxJKE7oFT4DGQ+DEQMAiQ1Hfg==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJylVDtvAjEMzspQpKQi0k30/28ICf4B0o1doCp7CY+uFQxIjSEmH1Zi7sBS5Fz8+vw4H6wxbWNuNPfGWJe/D1H222SO5Ny9DtPMlt/Rl3yjuNKmdu+iV+NfCVtrc74sC7ac77NvyIO/nm08n6OcL9Myxl5U6qbl2yp4gs32uxR/kzBgnx75ofs49vrDlXGQ7dmWcSPtoAbYg4sM7jU/mn+WHaPvtS/rcPwgcNC8r3gumiuu2txr/8Of1+M/wkFUmkENA8o4fhcMEsdW6MsZw1mhe232EcOrtfgRsuD1+uMeewXHPh2m6UDfKZj/u7v327cnSBS3z/yhnKhNu71LLb6FziVGsmefcj/1mdPSbNA5QU8ng2zL+2CZONZ1pfwjNf4W7YeuLv8HqFcWow==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy9lNENgCAMRLsG+0/hLjqCO/hhYi6kvStUeD9AQ/G8FsxezmZ2NfvAdTTP7ItGD5ZfieE4gqc1+t+D6BmBnaPmfW4VPOcOas5yKig/qz5nUL2L8VU6vB5DWI+shPnv6fwL9absqAOuo+/18VlPsPZKQ/WuzHinNGQ17erbiAf0xJhm
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="30" height="15" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy1VEEKwDAI6yv6/y/4w11WKM6o0RkQWklNBK3steQNDdnfqHAsns5bd3T2dK181hvyGdXM8BhYbzxN5JvVZPrXeeS7gmjWmDcV7bteNHcTiGaoO1+Mh3P2PGr+JLy+J/Wzuz+li3xk+FVdrYc8dHel80f+FQ/1QY17
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="1" name="east" type="mapchange" x="928" y="32" width="32" height="416">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_11"/>
|
||||
<property name="place" value="west2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="north" type="mapchange" x="96" y="0" width="416" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_1"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" name="guynmart_s_wood12_castle" type="sign" x="96" y="96" width="32" height="32"/>
|
||||
<object id="4" name="west" type="mapchange" x="0" y="32" width="32" height="224">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_13"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object id="5" name="forestboar4" type="spawn" x="736" y="288" width="96" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestboar4"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="6" name="forestwolf2" type="spawn" x="448" y="32" width="128" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestwolf2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="forestwolf1" type="spawn" x="0" y="384" width="320" height="96">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestwolf1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="8" name="forestbeetle" type="spawn" x="128" y="64" width="224" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestbeetle"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" name="forestserpent2" type="spawn" x="96" y="192" width="160" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestserpent2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="10" name="forestboar3" type="spawn" x="288" y="160" width="192" height="224">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestboar3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="11" name="forestserpent2_1" type="spawn" x="512" y="224" width="192" height="192">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestserpent2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys" visible="0"/>
|
||||
<objectgroup name="Replace" visible="0"/>
|
||||
</map>
|
||||
|
||||
@@ -1,301 +1,304 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="15" height="30" tilewidth="32" tileheight="32" nextobjectid="58">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="15" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="15" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="15" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="15" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents" visible="0">
|
||||
<object id="15" name="east" type="mapchange" x="448" y="512" width="32" height="224">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_12"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="1" name="north" type="mapchange" x="64" y="0" width="64" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_8"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="47" name="fog1" type="mapchange" x="224" y="384" width="32" height="224">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_13"/>
|
||||
<property name="place" value="fog2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="48" name="fog2" type="mapchange" x="0" y="128" width="32" height="224">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_13"/>
|
||||
<property name="place" value="fog3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="49" name="fog3" type="mapchange" x="128" y="736" width="32" height="224">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_13"/>
|
||||
<property name="place" value="fog1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="50" name="fog4" type="mapchange" x="0" y="448" width="96" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_13"/>
|
||||
<property name="place" value="fog5"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="51" name="fog5" type="mapchange" x="288" y="928" width="96" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_13"/>
|
||||
<property name="place" value="fog6"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="52" name="fog6" type="mapchange" x="32" y="768" width="96" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_13"/>
|
||||
<property name="place" value="fog4"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="54" name="guynmart_sign_fog_10a" type="script" x="256" y="224" width="32" height="32"/>
|
||||
<object id="55" name="guynmart_sign_fog_10b" type="script" x="320" y="736" width="32" height="32"/>
|
||||
<object id="56" name="guynmart_sign_fog_10c" type="script" x="352" y="480" width="32" height="32"/>
|
||||
<object id="57" name="guynmart_sign_fog_10d" type="script" x="64" y="32" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object id="6" name="forestboar4" type="spawn" x="256" y="64" width="224" height="288">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="forestwolf2" type="spawn" x="224" y="704" width="224" height="224">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="8" name="forestwolf1" type="spawn" x="96" y="64" width="224" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" name="forestbeetle" type="spawn" x="0" y="224" width="160" height="736">
|
||||
<properties>
|
||||
<property name="quantity" value="10"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="18" name="guynmart_roadguard" type="spawn" x="320" y="576" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="guynmart_roadguard"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="42" name="forestboar3" type="spawn" x="288" y="352" width="96" height="64">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestboar3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="43" name="forestserpent2_1" type="spawn" x="320" y="416" width="96" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="forestserpent2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys" visible="0"/>
|
||||
<objectgroup name="Replace" visible="0"/>
|
||||
</map>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="15" height="30" tilewidth="32" tileheight="32" infinite="0" nextobjectid="20">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="15" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbyMnAsHGI4c0U6kXG9NaPbgYl+ikNg4HSO5B2DyW9gyW8B4N+auRXcuNgFA9/DADGxUdk
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="15" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="15" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="15" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzFlMENQCEIQ53C/Vdgw68HL0Roi5rfxIvyKEHUems21pJ1fu209jMmYxEfsVH9viZFim/G7Vjfc8UX9S9imbtj+ovO0WxkHNNnNK9Kfew8s/kUNothWXWmT/XCr5qz+j5veN/iX+Wu/HV/+Hru5B1GcejfmfoAnttT9Q==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="1" name="east" type="mapchange" x="448" y="512" width="32" height="224">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_12"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="north" type="mapchange" x="64" y="0" width="64" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_8"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" name="fog1" type="mapchange" x="224" y="384" width="32" height="224">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_13"/>
|
||||
<property name="place" value="fog2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" name="fog2" type="mapchange" x="0" y="128" width="32" height="224">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_13"/>
|
||||
<property name="place" value="fog3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" name="fog3" type="mapchange" x="128" y="736" width="32" height="224">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_13"/>
|
||||
<property name="place" value="fog1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="6" name="fog4" type="mapchange" x="0" y="448" width="96" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_13"/>
|
||||
<property name="place" value="fog5"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="fog5" type="mapchange" x="288" y="928" width="96" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_13"/>
|
||||
<property name="place" value="fog6"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="8" name="fog6" type="mapchange" x="32" y="768" width="96" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_13"/>
|
||||
<property name="place" value="fog4"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" name="guynmart_sign_fog_10a" type="script" x="256" y="224" width="32" height="32"/>
|
||||
<object id="10" name="guynmart_sign_fog_10b" type="script" x="320" y="736" width="32" height="32"/>
|
||||
<object id="11" name="guynmart_sign_fog_10c" type="script" x="352" y="480" width="32" height="32"/>
|
||||
<object id="12" name="guynmart_sign_fog_10d" type="script" x="64" y="32" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object id="13" name="forestboar4" type="spawn" x="256" y="64" width="224" height="288">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestboar4"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="14" name="forestwolf2" type="spawn" x="224" y="704" width="224" height="224">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="forestwolf2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="15" name="forestwolf1" type="spawn" x="96" y="64" width="224" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestwolf1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="16" name="forestbeetle" type="spawn" x="0" y="224" width="160" height="736">
|
||||
<properties>
|
||||
<property name="quantity" value="10"/>
|
||||
<property name="spawngroup" value="forestbeetle"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="17" name="guynmart_roadguard" type="spawn" x="320" y="576" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="guynmart_roadguard"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="18" name="forestboar3" type="spawn" x="288" y="352" width="96" height="64">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestboar3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="19" name="forestserpent2_1" type="spawn" x="320" y="416" width="96" height="128">
|
||||
<properties>
|
||||
<property name="spawngroup" value="forestserpent2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys" visible="0"/>
|
||||
<objectgroup name="Replace" visible="0"/>
|
||||
</map>
|
||||
|
||||
@@ -1,215 +1,215 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="15" height="30" tilewidth="32" tileheight="32" infinite="0" nextobjectid="41">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="15" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="15" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="15" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above_1" width="15" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="15" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsJFMjAxwyWFTOwpGAT0AsWkXn15sZhGjFxufHL2ExNHVkJv/KAmrUTAKhjoAAOBJJt8=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents" visible="0"/>
|
||||
<objectgroup name="Spawn" visible="0"/>
|
||||
<objectgroup name="Keys" visible="0"/>
|
||||
<objectgroup name="Replace" visible="0"/>
|
||||
</map>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="2017.05.26" orientation="orthogonal" renderorder="right-down" width="15" height="30" tilewidth="32" tileheight="32" nextobjectid="1">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="15" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbyMnAsHEY4s14MDl6cOkn1mx85pPjp4EO31E8ikfxKB4uGACXtUdA
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="15" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJx7I8nA8BaI35BBIwN0eRiQFWJgkBNiIBk8E2NgeIEHvxTDrec1Fjlk8ApJP7F60PXj0nMLKPYDC76Nx3yYnp841HzDop+QHnT9yG4hRs9wAW/5GBje8ZGn9zQ/hD7DwsBwlgVCkwruAPXcZYHQxICF/KTbgQxYWRkY2FgRfFESzBMF6hNjJaxuFIyC4QYAWXBFLQ==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="15" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjl2BgkARiELgjycBwVxJB4wPiQD2bOBkY2IG0BJIZMDkJPJgDqheG2fHIjeJRPIpH8SgexbTEAJlwN74=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above_1" width="15" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjl2BgkARiELgjycBwVxJB4wPiQD2bOBkY2IG0BJIZMDkJPJgDqheG2fHIjeJRTC7+Ls7AoCGBiX+IE9bLKYGa3sX4GRgWAvFPMvTCAD30KgoyMDTxk66Xnci8OopH8XDEALf7I/g=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="15" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsJFMjAxwyWFTOwpGAT0AsWkXn15sZhGjFxufHL2ExNHVkJv/KAmrUTAKhjoAAOBJJt8=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents" visible="0"/>
|
||||
<objectgroup name="Spawn" visible="0"/>
|
||||
<objectgroup name="Keys" visible="0"/>
|
||||
<objectgroup name="Replace" visible="0"/>
|
||||
</map>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,308 +1,310 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="30" height="30" tilewidth="32" tileheight="32" infinite="0" nextobjectid="27">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
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||||
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</tileset>
|
||||
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|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7577" name="map_guynmart" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_guynmart.png" width="512" height="256"/>
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
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|
||||
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||||
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<properties>
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<object id="8" name="forestwolf1" type="spawn" x="64" y="448" width="192" height="416">
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
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|
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</tileset>
|
||||
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|
||||
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|
||||
</tileset>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
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|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
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|
||||
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|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
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|
||||
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||||
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||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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</tileset>
|
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<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
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||||
</tileset>
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||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
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||||
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||||
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||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7577" name="map_guynmart" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_guynmart.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above_1" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
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||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above_2" width="30" height="30" visible="0">
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||||
<data encoding="base64" compression="zlib">
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable_1" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable_2" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
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|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="1" name="hole" type="mapchange" x="224" y="160" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_3_hole"/>
|
||||
<property name="place" value="up"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="east" type="mapchange" x="928" y="96" width="32" height="480">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_2"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" name="south1" type="mapchange" x="288" y="928" width="96" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_5"/>
|
||||
<property name="place" value="north2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" name="west" type="mapchange" x="0" y="192" width="32" height="608">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_4"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" name="guynmart_s_rope_d2" type="script" x="320" y="512" width="32" height="256"/>
|
||||
<object id="6" name="guynmart_s_rope_d1" type="script" x="256" y="512" width="32" height="256"/>
|
||||
<object id="7" name="guynmart_s_rope_u2" type="script" x="256" y="896" width="160" height="32"/>
|
||||
<object id="8" name="guynmart_s_rope_u1" type="script" x="256" y="416" width="96" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object id="9" name="forestboar4" type="spawn" x="512" y="192" width="384" height="224">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestboar4"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="10" name="forestwolf2" type="spawn" x="608" y="32" width="288" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestwolf2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="11" name="forestwolf1" type="spawn" x="64" y="448" width="192" height="416">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="forestwolf1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="12" name="forestbeetle" type="spawn" x="608" y="672" width="288" height="224">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="forestbeetle"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="13" name="guynmart_fish2b" type="spawn" x="672" y="480" width="128" height="192">
|
||||
<properties>
|
||||
<property name="spawngroup" value="guynmart_fish2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="14" name="guynmart_fish2" type="spawn" x="608" y="448" width="160" height="128">
|
||||
<properties>
|
||||
<property name="spawngroup" value="guynmart_fish2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys" visible="0"/>
|
||||
<objectgroup name="Replace">
|
||||
<object id="15" name="guynmart_r_rope:1" type="replace" x="160" y="448" width="288" height="416">
|
||||
<properties>
|
||||
<property name="Above" value="Above_1"/>
|
||||
<property name="Walkable" value="Walkable_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="16" name="guynmart_r_rope:2" type="replace" x="160" y="448" width="288" height="416" visible="0">
|
||||
<properties>
|
||||
<property name="Above" value="Above_2"/>
|
||||
<property name="Walkable" value="Walkable_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
||||
@@ -1,230 +1,230 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="30" height="15" tilewidth="32" tileheight="32" nextobjectid="19">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
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||||
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||||
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||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
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||||
</tileset>
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||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
</tileset>
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||||
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||||
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||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
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||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
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||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
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||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
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||||
</tileset>
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<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
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||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
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||||
</tileset>
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||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
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||||
</tileset>
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||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
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||||
</tileset>
|
||||
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||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
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||||
</tileset>
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||||
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</tileset>
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||||
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||||
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||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
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||||
</tileset>
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||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="15">
|
||||
<data encoding="base64" compression="zlib">
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||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="15">
|
||||
<data encoding="base64" compression="zlib">
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||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="15">
|
||||
<data encoding="base64" compression="zlib">
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="30" height="15">
|
||||
<data encoding="base64" compression="zlib">
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|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="18" name="guynmart_s_wood5_castle" type="sign" x="320" y="352" width="32" height="32"/>
|
||||
<object id="15" name="south" type="mapchange" x="608" y="448" width="128" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_8"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="16" name="north1" type="mapchange" x="192" y="0" width="224" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_4"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="17" name="north2" type="mapchange" x="768" y="0" width="96" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_3"/>
|
||||
<property name="place" value="south1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0"/>
|
||||
<objectgroup name="Keys" visible="0"/>
|
||||
<objectgroup name="Replace" visible="0"/>
|
||||
</map>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="30" height="15" tilewidth="32" tileheight="32" infinite="0" nextobjectid="19">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJytU8EJwzAMNNmgFAKZIwN2pjavvrtB/EpJX/l2iFhQUaFIslT3wMRIJ511sZchpWdZW1nLZw949CkEWuvlSTWa7lp4L0f/2pmkWO5lXdTkX45seMVzmdSD5twwL9ROynmg92rkIlpe76Ev8rbhq4c5qY/msUcTOTPrTWdEf/+pzXuiz/g/x5NfszWO54H9pbP94vDO352PfMrR9pIW4B18x5ZGVFua0eN95F7WcDc8j9wZab5fYHlRu48RPymuJX4T6jxztXilcXbXOb8O
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="30" height="15" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJytkssJwDAMQzNF918hG/ZuhPTkNmACwbI+zn3OuaLcmT0Kr+ak+YnXcVFcy5u8qZvoS3pIqTlf8ne66M5dFk0GSm/D7zJy+KZ367HhTrm43B3mr3eit/E+uZJf53liN4fwkd03fydl89ULnU/2s9Uy8UTbpmgGL0ONvnQ=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="18" name="guynmart_s_wood5_castle" type="sign" x="320" y="352" width="32" height="32"/>
|
||||
<object id="15" name="south" type="mapchange" x="640" y="448" width="128" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_8"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="16" name="north1" type="mapchange" x="192" y="0" width="224" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_4"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="17" name="north2" type="mapchange" x="768" y="0" width="96" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_3"/>
|
||||
<property name="place" value="south1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0"/>
|
||||
<objectgroup name="Keys" visible="0"/>
|
||||
<objectgroup name="Replace" visible="0"/>
|
||||
</map>
|
||||
|
||||
@@ -1,356 +1,355 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="15" height="15" tilewidth="32" tileheight="32">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
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||||
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|
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|
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="7577" name="map_guynmart" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
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|
||||
</tileset>
|
||||
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|
||||
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|
||||
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||||
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||||
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</data>
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</layer>
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<layer name="Objects_3" width="15" height="15" visible="0">
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<data encoding="base64" compression="zlib">
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</data>
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<layer name="Above_3" width="15" height="15" visible="0">
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<data encoding="base64" compression="zlib">
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</data>
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</layer>
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<layer name="Ground_4" width="15" height="15" visible="0">
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||||
<data encoding="base64" compression="zlib">
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||||
eJzbycnAsHMUj+JRPGAYABrGqoM=
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</data>
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||||
</layer>
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<layer name="Objects_4" width="15" height="15" visible="0">
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<data encoding="base64" compression="zlib">
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<layer name="Above_4" width="15" height="15" visible="0">
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</data>
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||||
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||||
<data encoding="base64" compression="zlib">
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||||
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||||
<layer name="Objects_5" width="15" height="15">
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<layer name="Walkable" width="15" height="15" visible="0">
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<data encoding="base64" compression="zlib">
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</data>
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</layer>
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||||
<objectgroup name="Mapevents">
|
||||
<object id="1" name="east" type="mapchange" x="448" y="416" width="32" height="64">
|
||||
<properties>
|
||||
<property name="map" value="guynmart"/>
|
||||
<property name="place" value="west1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object id="2" name="forestboar4" type="spawn" x="32" y="0" width="96" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="forestboar4"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" name="forestbeetle" type="spawn" x="192" y="0" width="160" height="64">
|
||||
<properties>
|
||||
<property name="spawngroup" value="forestbeetle"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" name="guynmart_rob5" type="spawn" x="224" y="256" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="guynmart_rob5"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys" visible="0"/>
|
||||
<objectgroup name="Replace" visible="0">
|
||||
<object id="5" name="guynmart_nondisplay:51" type="replace" x="0" y="0" width="480" height="480">
|
||||
<properties>
|
||||
<property name="Above" value="Above_1"/>
|
||||
<property name="Ground" value="Ground_1"/>
|
||||
<property name="Objects" value="Objects_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="6" name="guynmart_nondisplay:52" type="replace" x="0" y="0" width="480" height="480">
|
||||
<properties>
|
||||
<property name="Above" value="Above_2"/>
|
||||
<property name="Ground" value="Ground_2"/>
|
||||
<property name="Objects" value="Objects_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="guynmart_nondisplay:53" type="replace" x="0" y="0" width="480" height="480">
|
||||
<properties>
|
||||
<property name="Above" value="Above_3"/>
|
||||
<property name="Ground" value="Ground_3"/>
|
||||
<property name="Objects" value="Objects_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="8" name="guynmart_nondisplay:54" type="replace" x="0" y="0" width="480" height="480">
|
||||
<properties>
|
||||
<property name="Above" value="Above_4"/>
|
||||
<property name="Ground" value="Ground_4"/>
|
||||
<property name="Objects" value="Objects_4"/>
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||||
</properties>
|
||||
</object>
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||||
<object id="9" name="guynmart_nondisplay:55" type="replace" x="0" y="0" width="480" height="480">
|
||||
<properties>
|
||||
<property name="Above" value="Above_5"/>
|
||||
<property name="Ground" value="Ground_5"/>
|
||||
<property name="Objects" value="Objects_5"/>
|
||||
</properties>
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||||
</object>
|
||||
<object id="10" name="guynmart_nondisplay:59" type="replace" x="0" y="0" width="480" height="480">
|
||||
<properties>
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||||
<property name="Above" value="Above_5"/>
|
||||
<property name="Ground" value="Ground_5"/>
|
||||
<property name="Objects" value="Objects_5"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
||||
@@ -1,313 +1,313 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="30" height="30" tilewidth="32" tileheight="32" nextobjectid="44">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
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||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
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||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
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||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
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||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
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||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
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||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
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||||
</tileset>
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||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
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||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
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||||
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</tileset>
|
||||
<tileset firstgid="7577" name="map_guynmart" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
</tileset>
|
||||
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|
||||
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|
||||
</tileset>
|
||||
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|
||||
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|
||||
</tileset>
|
||||
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|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
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|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7577" name="map_guynmart" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_guynmart.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzt0iEOwCAMhWFSN8eBdk7OgEVu3KVn2ZalSVMQE6UzT/wG87UNbUupIeTYnuHChetRoX/cSm+FYmcQV9sRvpjH3UnjHBH7svKf+sIb2B3F58l7d7TtjtaqavcV9+bJncXjoH/O6tYRHkIIfekCTf6JsQ==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJydV12KE0EQbmJUMP7QrcbNvugNfFZPIJ5A9zyLR/AgwsA+qjDD+KbCyD4sS+IyE4eIGNj1BwN2OVM71V+qJ9GCptPd9V9fV08WE2O++LFoZ6LKmXNauu5M8jDhGc/Pvdy+C/lRXtM7czpvny1NT+wMz4kS2y+z6WyTf33xEuVbxvI/uZCy9912ut65f4u9hPz9umPMyoZ8ueCvWv60nb/a8Oyb6/c75sfVne53ZuN8M4FveVZAHFPPl9t4Lfg32Y3Vmol1090ivH1XapGIPBB9jODy754N49X8KkEf+zATtldKnhJlj+dDG8ZbCV2yxkyyl1TK3Ub9UscK4ie717yO60rupmJvDnGjTW1vHqkzzVd2dDlNJxHXcWX7ZRKwifHSWuKY6on9UcZdyvoqtln/FHTIujPlkMMXAz0GwpS0xblfgC62PVdixLx99vs1Db/+pNy7GuLQ6PKuMaee/wzkTyLvGds8GDTr367J54f2fH+wbuMcs7bB9gVvc+jHRT8u7eq8uKY8Uc878vpfKlg69vuv/P7rSVMDiW2u901v65Yft4XNLIJnohzw+WbS2Jc2pX7CUwp44PpWUIO6xSzVhv3W4pdEfY7zj7G/H3fvxWlrK41gieKSuJV1zm0YY6ngTtpEf1PAeZALmdtIX+P5CHB0PFjXE3s7StvhRbPPs3PQUyN+J0qukPdGm/PC5yRpx+G4qfMS+rDsoUvuMfTWDY354cfPYSNH2MgUn7i31RF/mbDuRNwLiQiTD0bGPBTj0UjXVQhbtYJp9rNo4+aYYrV6DHaewFre37nV86B9kxyMG34a+aR7e1nfU2/nmRh7o/DOnkR6JfZQfIepJkHsPfe4j7Rvg1gOEd9UFzrnXPE9zJTaaT7yugC9qYKjmGy6oVbbfH+ndv17UvZJ3s9sKHvX89xT3i2pZwbnb5UY+v5n8PwHVU0Org==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy9V0sKwjAQHbyBBYUeXDyH7uINdKm4UHTltq70AEYwNMT5vEmrAyVtPu/Nm84kLRHRpSW6tn2bm9ZntZ0yljA9+NYYsp4bTxYUf4fGQvIhNESbRvbLq53zM38On3YbOXfxOs6+16NYlh9SjBAelFu7l3AR7jF0eLlr8p2bGwAtFjeH4d0fLE6pD80xNP+QNRr+Hah/aVzTiepYTnzzPaZhnGL/ue1baz5nocgl690mrkWhuYyBpuER759g/nn0rOK8dUW8vXtCboc50W3u58wt99viT/HfF5wHwAckvz325qyp7beFQi9SM0ljbX1x6xCcPNa1NT0kr4daqfefNuZeKGFLFn4YY+ssr9WrnesIZk09SM/a/Nq16Pc3h5n2Sat+Jexu+o3LnX3af8ZYLfKeudi8AER7ZCA=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above_1" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztwQEBAAAAgiD/r25IQAEAAPBoDhAAAQ==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy1VEsOBSEIm1PM/a/gDd92Yuj3KYkLtQKFynqfZ33Wbuu9sybfU9wmF4VN/as75z3jezLXNId/aom0Mu0n/BeHuCFfCMNqhGIr7aFeOHVmnBVG8XByVD6R/1Yfjrk1RPwR9kafnb+XcHZ04tQ26bdbV3Xf8E5zUnFT/86/RfjpnHFItMnesjowruzc1QjKvTFnniisk8cJ/TK9pDyd2E6/XXP0nHDYz5247OyWTXWf8riRD+vhjmt9J/en+LazxvHLYimfzX9Ae4Zv3zazhsVI5kc6V9j6AX+MVhg=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable_1" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztwzENAAAIA7CpwL8FHHLgAZ42acK3rg0AAHBpAI2NAY8=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="25" name="east1" type="mapchange" x="928" y="128" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart"/>
|
||||
<property name="place" value="west2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="26" name="east2" type="mapchange" x="928" y="352" width="32" height="96">
|
||||
<properties>
|
||||
<property name="map" value="guynmart"/>
|
||||
<property name="place" value="west3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="27" name="east3" type="mapchange" x="928" y="512" width="32" height="416">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_1"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="28" name="north" type="mapchange" x="128" y="0" width="128" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_5"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="29" name="guynmart_s_roadClose" type="script" x="256" y="160" width="32" height="32"/>
|
||||
<object id="39" name="south" type="mapchange" x="544" y="928" width="64" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_13"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="43" name="guynmart_sRpl_main_1r" type="script" x="896" y="384" width="32" height="64"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object id="42" name="forestserpent2" type="spawn" x="192" y="192" width="256" height="192">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestserpent2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="41" name="forestserpent2_1" type="spawn" x="480" y="512" width="352" height="192">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="forestserpent2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="40" name="forestboar4_1" type="spawn" x="672" y="192" width="224" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestboar4"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="6" name="forestboar4_2" type="spawn" x="347" y="32" width="549" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="forestboar4"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" name="guynmart_fighter1" type="spawn" x="160" y="768" width="64" height="32">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="30" name="guynmart_fighter2" type="spawn" x="192" y="768" width="64" height="32">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="31" name="guynmart_spectator1a" type="spawn" x="160" y="704" width="32" height="32">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="37" name="guynmart_spectator1b" type="spawn" x="192" y="704" width="32" height="32">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="34" name="guynmart_spectator2" type="spawn" x="288" y="768" width="32" height="64">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys" visible="0"/>
|
||||
<objectgroup name="Replace" visible="0">
|
||||
<object id="19" name="guynmart:170" type="replace" x="192" y="96" width="96" height="64">
|
||||
<properties>
|
||||
<property name="Above" value="Above_1"/>
|
||||
<property name="Walkable" value="Walkable_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
||||
230
AndorsTrail/res/xml/lookout_lower.tmx
Normal file
230
AndorsTrail/res/xml/lookout_lower.tmx
Normal file
@@ -0,0 +1,230 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="7" height="7" tilewidth="32" tileheight="32">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7577" name="map_guynmart" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_guynmart.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="7" height="7">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJw7xsnAcA2Ij+HAm6QwMT45mFk/oZiTC8GG6fnJiYpBamD6QWxkPT+hep5xIvBPTlQ+AGjaJ8o=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="7" height="7">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYMAPOJkYGELZGBjSZBkYwoA0oxiqfCpQTF0YKA+kBZHkGlkYGMJZEHxFJDlDPPY5EnAPNgAA/AsEHg==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="7" height="7">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYMAPVIVxy8kyEdBMBlDHYx8uAABAvACS
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="7" height="7">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsJEEDAKkyCEDXOLIctgAIXsAnikabw==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object name="up" type="mapchange" x="160" y="32" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="lookout_upper"/>
|
||||
<property name="place" value="down"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="tower_door" type="mapchange" x="96" y="192" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="waytolake12"/>
|
||||
<property name="place" value="tower_door"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="lookout_bed_0" type="script" x="64" y="128" width="32" height="64"/>
|
||||
<object name="lookout_bed" type="script" x="32" y="160" width="32" height="32">
|
||||
<properties>
|
||||
<property name="when" value="always"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn"/>
|
||||
<objectgroup name="Keys"/>
|
||||
<objectgroup name="Replace"/>
|
||||
</map>
|
||||
224
AndorsTrail/res/xml/lookout_upper.tmx
Normal file
224
AndorsTrail/res/xml/lookout_upper.tmx
Normal file
@@ -0,0 +1,224 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="7" height="7" tilewidth="32" tileheight="32">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7577" name="map_guynmart" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_guynmart.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="7" height="7">
|
||||
<data encoding="base64" compression="zlib">
|
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</data>
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</layer>
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||||
<layer name="Objects" width="7" height="7">
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||||
<data encoding="base64" compression="zlib">
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</data>
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||||
</layer>
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||||
<layer name="Above" width="7" height="7">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYMAPVIUJKBgEAAAkkQA5
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||||
</data>
|
||||
</layer>
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||||
<layer name="Walkable" width="7" height="7">
|
||||
<data encoding="base64" compression="zlib">
|
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eJzbKMbAsJGGGASQaWRxZECsHDYMAO2aHlI=
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</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object name="up" type="mapchange" x="96" y="96" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="waytolake12"/>
|
||||
<property name="place" value="down"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="down" type="mapchange" x="160" y="96" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="lookout_lower"/>
|
||||
<property name="place" value="up"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn"/>
|
||||
<objectgroup name="Keys"/>
|
||||
<objectgroup name="Replace"/>
|
||||
</map>
|
||||
@@ -1,227 +1,263 @@
|
||||
<?xml version="1.0" ?><!DOCTYPE map SYSTEM 'http://mapeditor.org/dtd/1.0/map.dtd'><map height="30" orientation="orthogonal" tileheight="32" tilewidth="32" version="1.0" width="20">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<tileset firstgid="1" name="map_bed_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bed_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="129" name="map_border_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_border_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="257" name="map_bridge_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="385" name="map_bridge_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="513" name="map_broken_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_broken_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="641" name="map_cavewall_1" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_1.png" width="576"/>
|
||||
</tileset><tileset firstgid="749" name="map_cavewall_2" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_2.png" width="576"/>
|
||||
</tileset><tileset firstgid="857" name="map_cavewall_3" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_3.png" width="576"/>
|
||||
</tileset><tileset firstgid="965" name="map_cavewall_4" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_4.png" width="576"/>
|
||||
</tileset><tileset firstgid="1073" name="map_chair_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1201" name="map_chair_table_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1329" name="map_crate_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_crate_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1457" name="map_cupboard_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_cupboard_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1585" name="map_curtain_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_curtain_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1713" name="map_entrance_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1841" name="map_entrance_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1969" name="map_fence_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2097" name="map_fence_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2225" name="map_fence_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2353" name="map_fence_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2481" name="map_ground_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2609" name="map_ground_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2737" name="map_ground_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2865" name="map_ground_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2993" name="map_ground_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="3121" name="map_ground_6" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_6.png" width="512"/>
|
||||
</tileset><tileset firstgid="3249" name="map_ground_7" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_7.png" width="512"/>
|
||||
</tileset><tileset firstgid="3377" name="map_ground_8" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_8.png" width="512"/>
|
||||
</tileset><tileset firstgid="3505" name="map_house_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3633" name="map_house_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="3761" name="map_indoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3889" name="map_indoor_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4017" name="map_kitchen_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_kitchen_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4145" name="map_outdoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_outdoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4273" name="map_pillar_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4401" name="map_pillar_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4529" name="map_plant_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4657" name="map_plant_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4785" name="map_rock_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4913" name="map_rock_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5041" name="map_roof_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5169" name="map_roof_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5297" name="map_roof_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="5425" name="map_shop_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_shop_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5553" name="map_sign_ladder_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_sign_ladder_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5681" name="map_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5809" name="map_trail_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_trail_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5937" name="map_transition_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6065" name="map_transition_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="6193" name="map_transition_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="6321" name="map_transition_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="6449" name="map_transition_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="6577" name="map_tree_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_tree_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6705" name="map_tree_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_tree_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="6833" name="map_wall_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6961" name="map_wall_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_2.png" width="480"/>
|
||||
</tileset><tileset firstgid="7081" name="map_wall_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_3.png" width="480"/>
|
||||
</tileset><tileset firstgid="7201" name="map_wall_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_4.png" width="480"/>
|
||||
</tileset><tileset firstgid="7321" name="map_window_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_window_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="7449" name="map_window_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_window_2.png" width="512"/>
|
||||
</tileset><layer height="30" name="Ground" width="20">
|
||||
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|
||||
</layer>
|
||||
<layer height="30" name="Objects" width="20">
|
||||
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|
||||
</layer>
|
||||
<layer height="30" name="Above" width="20">
|
||||
<data compression="zlib" encoding="base64">eJxjYCANHBYjUQMBMJcJwd4siVvdZRLsJaQWJH+JBPMI+ZnUMCHGvFt4woIc80AAZOZNScJmEwobQvbB7CDGLhBATgPYzEIHpIQNIbMGC0BPs7PxhAkxgNr5lJrmkZr/6GUWCNAq3IjNC8SYR810PNjjlRrhhs1duMonYuwjFGakupeYOKBmfUAqwFc+jwL8AAAj+DYE</data>
|
||||
</layer>
|
||||
<layer height="30" name="Walkable" width="20">
|
||||
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|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object height="32" name="down south" type="mapchange" width="32" x="160" y="832">
|
||||
<properties>
|
||||
<property name="map" value="waytolake5"/>
|
||||
<property name="place" value="up north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="north" type="mapchange" width="96" x="416" y="0">
|
||||
<properties>
|
||||
<property name="map" value="mountainlake1"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object height="32" name="plaguespider_3" type="spawn" width="96" x="224" y="864">
|
||||
<properties>
|
||||
<property name="spawngroup" value="plaguespider_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="160" name="plaguespider_2" type="spawn" width="128" x="320" y="736">
|
||||
<properties>
|
||||
<property name="spawngroup" value="plaguespider_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="maonit_1" type="spawn" width="32" x="128" y="608">
|
||||
<properties>
|
||||
<property name="spawngroup" value="maonit_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="192" name="plaguespider_2_1" type="spawn" width="128" x="192" y="384">
|
||||
<properties>
|
||||
<property name="spawngroup" value="plaguespider_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="96" name="maonit_1_1" type="spawn" width="32" x="416" y="128">
|
||||
<properties>
|
||||
<property name="spawngroup" value="maonit_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn2">
|
||||
<object height="256" name="plaguespider_3_1" type="spawn" width="448" x="32" y="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="plaguespider_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="2017.05.26" orientation="orthogonal" renderorder="right-down" width="20" height="30" tilewidth="32" tileheight="32" nextobjectid="11">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="20" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="20" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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||||
</data>
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||||
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|
||||
<layer name="Above" width="20" height="30">
|
||||
<data encoding="base64" compression="zlib">
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||||
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||||
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|
||||
</layer>
|
||||
<layer name="Walkable" width="20" height="30">
|
||||
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||||
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|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="1" name="down south" type="mapchange" x="160" y="832" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="waytolake5"/>
|
||||
<property name="place" value="up north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="north" type="mapchange" x="416" y="0" width="96" height="32">
|
||||
<properties>
|
||||
<property name="map" value="mountainlake1"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" name="west" type="mapchange" x="0" y="832" width="32" height="128">
|
||||
<properties>
|
||||
<property name="map" value="waytolake12"/>
|
||||
<property name="place" value="east1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" name="mountainlake0_sign" type="sign" x="32" y="896" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object id="5" name="plaguespider_3" type="spawn" x="224" y="864" width="96" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="plaguespider_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="6" name="plaguespider_2" type="spawn" x="320" y="736" width="128" height="160">
|
||||
<properties>
|
||||
<property name="spawngroup" value="plaguespider_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="maonit_1" type="spawn" x="128" y="608" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="maonit_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="8" name="plaguespider_2_1" type="spawn" x="192" y="384" width="128" height="192">
|
||||
<properties>
|
||||
<property name="spawngroup" value="plaguespider_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" name="maonit_1_1" type="spawn" x="416" y="128" width="32" height="96">
|
||||
<properties>
|
||||
<property name="spawngroup" value="maonit_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn2">
|
||||
<object id="10" name="plaguespider_3_1" type="spawn" x="32" y="128" width="448" height="256">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="plaguespider_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="20" height="20" tilewidth="32" tileheight="32" nextobjectid="20">
|
||||
<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="20" height="20" tilewidth="32" tileheight="32" infinite="0" nextobjectid="20">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
@@ -255,7 +255,7 @@
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object id="8" name="stoutford_farmer_jen" type="spawn" x="64" y="416" width="160" height="160"/>
|
||||
<object id="9" name="stoutford_commoner2" type="spawn" x="64" y="64" width="256" height="128"/>
|
||||
<object id="9" name="stoutford_commoner2" type="spawn" x="32" y="128" width="320" height="64"/>
|
||||
<object id="19" name="stn_boralla" type="spawn" x="256" y="256" width="160" height="320"/>
|
||||
<object id="13" name="stn_boralla1" type="spawn" x="256" y="64" width="64" height="32">
|
||||
<properties>
|
||||
|
||||
@@ -1,287 +1,287 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="30" height="30" tilewidth="32" tileheight="32">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7577" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="30" opacity="0.99">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Layer1" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzt0DERAAAIAzFs4F8XXrDA1oHEwF9blTEdCod825viZwAAuFsY4QLj
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object name="north" type="mapchange" x="288" y="0" width="192" height="32">
|
||||
<properties>
|
||||
<property name="map" value="waterway5"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
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|
||||
<properties>
|
||||
<property name="map" value="waterway7"/>
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||||
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||||
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||||
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||||
<object name="west" type="mapchange" x="0" y="608" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="waytobrimhaven3"/>
|
||||
<property name="place" value="east"/>
|
||||
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||||
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||||
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|
||||
<properties>
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||||
<property name="map" value="waterway15"/>
|
||||
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||||
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||||
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||||
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||||
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||||
<objectgroup name="Spawn">
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||||
<object name="izthiel_4" type="spawn" x="544" y="224" width="32" height="288">
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||||
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||||
<property name="quantity" value="2"/>
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||||
<property name="spawngroup" value="izthiel_4"/>
|
||||
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||||
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||||
<object name="izthiel_3" type="spawn" x="352" y="64" width="352" height="160">
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||||
<properties>
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||||
<property name="quantity" value="2"/>
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||||
<property name="spawngroup" value="izthiel_3"/>
|
||||
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||||
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||||
<object name="burrower_2" type="spawn" x="640" y="64" width="288" height="160">
|
||||
<properties>
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||||
<property name="quantity" value="2"/>
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||||
<property name="spawngroup" value="burrower_2"/>
|
||||
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||||
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||||
<object name="izthiel_3_1" type="spawn" x="32" y="64" width="320" height="384">
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||||
<properties>
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||||
<property name="quantity" value="2"/>
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||||
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||||
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||||
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||||
<object name="izthiel_2" type="spawn" x="224" y="448" width="320" height="160">
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||||
<properties>
|
||||
<property name="quantity" value="2"/>
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||||
<property name="spawngroup" value="izthiel_2"/>
|
||||
</properties>
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||||
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||||
<object name="izthiel_2_1" type="spawn" x="576" y="448" width="320" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="izthiel_2"/>
|
||||
</properties>
|
||||
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|
||||
<object name="erumen_1" type="spawn" x="160" y="640" width="736" height="288">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="erumen_1"/>
|
||||
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|
||||
</object>
|
||||
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|
||||
<objectgroup name="Keys"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
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|
||||
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|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
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|
||||
</tileset>
|
||||
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|
||||
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|
||||
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|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
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|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
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|
||||
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|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
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|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
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|
||||
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|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
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|
||||
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|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
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|
||||
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|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
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|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
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|
||||
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|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
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|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7577" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="30" opacity="0.99">
|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<objectgroup name="Mapevents">
|
||||
<object name="north" type="mapchange" x="288" y="0" width="192" height="32">
|
||||
<properties>
|
||||
<property name="map" value="waterway5"/>
|
||||
<property name="place" value="south"/>
|
||||
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|
||||
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|
||||
<object name="east" type="mapchange" x="928" y="544" width="32" height="384">
|
||||
<properties>
|
||||
<property name="map" value="waterway7"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="west" type="mapchange" x="0" y="608" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="waytobrimhaven3"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="south" type="mapchange" x="512" y="0" width="288" height="32">
|
||||
<properties>
|
||||
<property name="map" value="waterway15"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="sign_waterway6" type="sign" x="544" y="640" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object name="izthiel_4" type="spawn" x="544" y="224" width="32" height="288">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="izthiel_4"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="izthiel_3" type="spawn" x="352" y="64" width="352" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="izthiel_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="burrower_2" type="spawn" x="640" y="64" width="288" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="burrower_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="izthiel_3_1" type="spawn" x="32" y="64" width="320" height="384">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="izthiel_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="izthiel_2" type="spawn" x="224" y="448" width="320" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="izthiel_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="izthiel_2_1" type="spawn" x="576" y="448" width="320" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="izthiel_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="erumen_1" type="spawn" x="160" y="640" width="736" height="288">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="erumen_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
|
||||
@@ -1,233 +1,262 @@
|
||||
<?xml version="1.0" ?><!DOCTYPE map SYSTEM 'http://mapeditor.org/dtd/1.0/map.dtd'><map height="30" orientation="orthogonal" tileheight="32" tilewidth="32" version="1.0" width="30">
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<tileset firstgid="1" name="map_bed_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bed_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="129" name="map_border_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_border_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="257" name="map_bridge_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="385" name="map_bridge_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="513" name="map_broken_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_broken_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="641" name="map_cavewall_1" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_1.png" width="576"/>
|
||||
</tileset><tileset firstgid="749" name="map_cavewall_2" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_2.png" width="576"/>
|
||||
</tileset><tileset firstgid="857" name="map_cavewall_3" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_3.png" width="576"/>
|
||||
</tileset><tileset firstgid="965" name="map_cavewall_4" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_4.png" width="576"/>
|
||||
</tileset><tileset firstgid="1073" name="map_chair_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1201" name="map_chair_table_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1329" name="map_crate_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_crate_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1457" name="map_cupboard_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_cupboard_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1585" name="map_curtain_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_curtain_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1713" name="map_entrance_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1841" name="map_entrance_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1969" name="map_fence_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2097" name="map_fence_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2225" name="map_fence_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2353" name="map_fence_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2481" name="map_ground_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2609" name="map_ground_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2737" name="map_ground_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2865" name="map_ground_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2993" name="map_ground_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="3121" name="map_ground_6" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_6.png" width="512"/>
|
||||
</tileset><tileset firstgid="3249" name="map_ground_7" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_7.png" width="512"/>
|
||||
</tileset><tileset firstgid="3377" name="map_ground_8" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_8.png" width="512"/>
|
||||
</tileset><tileset firstgid="3505" name="map_house_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3633" name="map_house_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="3761" name="map_indoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3889" name="map_indoor_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4017" name="map_kitchen_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_kitchen_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4145" name="map_outdoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_outdoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4273" name="map_pillar_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4401" name="map_pillar_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4529" name="map_plant_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4657" name="map_plant_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4785" name="map_rock_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4913" name="map_rock_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5041" name="map_roof_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5169" name="map_roof_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5297" name="map_roof_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="5425" name="map_shop_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_shop_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5553" name="map_sign_ladder_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_sign_ladder_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5681" name="map_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5809" name="map_trail_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_trail_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5937" name="map_transition_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6065" name="map_transition_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="6193" name="map_transition_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="6321" name="map_transition_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="6449" name="map_transition_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="6577" name="map_tree_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_tree_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6705" name="map_tree_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_tree_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="6833" name="map_wall_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6961" name="map_wall_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_2.png" width="480"/>
|
||||
</tileset><tileset firstgid="7081" name="map_wall_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_3.png" width="480"/>
|
||||
</tileset><tileset firstgid="7201" name="map_wall_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_4.png" width="480"/>
|
||||
</tileset><tileset firstgid="7321" name="map_window_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_window_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="7449" name="map_window_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_window_2.png" width="512"/>
|
||||
</tileset><layer height="30" name="Ground" width="30">
|
||||
<data compression="zlib" encoding="base64">eJy9ljFuwzAMRQNvzdhL9KI9g65gdyw6uenYIYDjHqFnaQX4Ix/EFylZRoYPGLGiJ5KflKfhdJocfXbI29fjXf5169DcyAdv7eQuAZ9zcyHex9Nd1wbx/zx+2oQY9/JKbMtX+T2CWWJnjYJ5VKweew6Y8/b70ey0Mb8EE+9Xh/tupNbknL7R3pzfVIgV79V+L+eYC+/CM7aukzlTVvbdSO+iWBUX3kVMcwWXz6e4Kl7F5hmwDJpta2F7fE+uracWE+sq+hd5yvX/KdSZmfkcEVfFO+3wF7Nr+sjmGjFbLtbBl/Bpa1+XPOv5i30Jn3p9XTOzIi5y8ts5txQXeeQet3luyau6C9QsxP0H76o8c15r9vWk5hZk10Y54/okc34bS/StU7oH1bkz9/v5Xiv4YjT74UzJ4ZZqynuzL9j3qA3WvA5135q4j71Zj2fusdug1yvZ7zs7t9Ss52fLUusjrrqLe/rWU+TnR3IfwS5x0ZPsfdubagaV1rRwvdnCZyu9t/OD9Qc3GaEt</data>
|
||||
</layer>
|
||||
<layer height="30" name="Objects" width="30">
|
||||
<data compression="zlib" encoding="base64">eJzNVrtOG0EUHU1CkS67iEFKFyH+J5+QHokfANHwDcj8APmB0CCnM5KN6MEyWBbNikdBKgJd5jJz5LPXM+OFNDnSasfrmXvu49y7a8z/iVFljLVhvRXvu/7+zYb/vtAz7Lvwz519H99jFe6f/PmV1cCxQ7a+J+yOqvl6Pf7/Hv5ZPLPmeSfOmOcO15Wbn5/685dV2jaj5/cN3JxPAL4Xf23WxlxHO7IGNmj9FLnHcZ/wTsneQSZ+cDZV4Hwh/3938J25G7V/muEcEIf4xZxduBG37AE3x/6zXjwjmpjZtjZyaLytW3XducDXxLXgSdV7oHh1TVGDHj1DnGL3wbV1JrZHxCV5OlQ5TdV1kMgnAG7oaOjmdZ95X86q8GxUsFEC8ntTl3sOHH8+G/O1Cnd5dk/53UjUMQeJGbEd2cX/mJc5hqQhjlm026j6vQV9f+5XPMs6BfdjIddD5UeudwVj0nNKXwLNDa0JL/cSeMeFHukr2zrX4BZfZM3c0Lfud91HKRzYsq41jutgF72UmjECxCx6lVyXNHsTcyUxH2b2nhY0i16XnHONZW6UzgH7VF/ocmrbGuX3Q2qOPbh2fSWmk0QciPVc+SV5TdnVHNoOMIncrOkeaZxrzNo6rdu1AqAzQGv3Iv7+2KGP2c4R5fV1RpLfvE/ykYsF++Ss5Fj3juZGb4hO0I+aD9hXz9h2f8nM0CjNnxTsG2yXgHkkmp0kZs428eBb4odd1DzwwbbPMJAfnNOznm3v0W8GZiX2cx72MrzoVWgWvKXvm03VM7wXPvBse87Ui3uJ33lsp+s3XsqXEqBZ6cf7JfOiy8W+6/xo5LSP3uR3VMnvW7eYt3/Fsr7sZXr3LxDXFT4=</data>
|
||||
</layer>
|
||||
<layer height="30" name="Above" width="30">
|
||||
<data compression="zlib" encoding="base64">eJztVjsOwjAMjSqxQyu4JEgcgJEzVHCPsjGWgTlIbAwMiBOwkwgimSh2ncSUDrwlVT959vOzU6WGiXYW9/68kOGL4R1VSq0yeC2X49NmPU54300r/BlnD8upI/Xtwq2U5ezajwtYz02mR7h8oVxPjNwfSM518Rl7HchDI/q6e1xvhYDFHqunze8+fl27lQLVi5SeoWfLd6wLRswUb0h7h22ivxqjy67EZ8Ae7IvlzfGXj9ZwHog+g7limkjPEQjYR1LzgAPf11ePO0VriIbIhdob1iA1hgviUcrztgZOf+l6x57zUoA1PoOey61tKr7ZR0OBr+26x/MYgz9v3SyW4Iypadcs5vL+wkd9/Ff90Q+eAMFKGA==</data>
|
||||
</layer>
|
||||
<layer height="30" name="Walkable" width="30">
|
||||
<data compression="zlib" encoding="base64">eJztk1EKwDAIQ3uK3f8KveHYx2CUahK1HYMFpD/Rp871o7X+x+tx6fky/ltR3qiVebPccfYIG+UiD8NewbX24TGYWVSmxWd3pOxjfJl5KrjWHq1cVJPxIGVvkWVWzpuZGfWY4Xpsz8PWU9kV98pwmdvcwWWlcisUuS2vDsNDXIvN9p35T9B8K2MXJ7Obr3Mjt6jcStSn9qH4q1X9PbK73RknvnP8cg==</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents" visible="0">
|
||||
<object height="32" name="east" type="mapchange" width="32" x="928" y="800">
|
||||
<properties>
|
||||
<property name="map" value="waytobrimhavencave1a"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="sign_brimcave4" type="sign" width="32" x="480" y="352"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object height="256" name="erumen_3" type="spawn" width="640" x="192" y="672">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="erumen_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="288" name="skeleton2" type="spawn" width="128" x="128" y="384">
|
||||
<properties>
|
||||
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|
||||
<property name="spawngroup" value="skeleton2"/>
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||||
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||||
</object>
|
||||
<object height="288" name="erumen_3_1" type="spawn" width="288" x="64" y="96">
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||||
<properties>
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||||
<property name="quantity" value="2"/>
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||||
<property name="spawngroup" value="erumen_3"/>
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||||
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||||
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||||
<object height="128" name="skeleton2_1" type="spawn" width="384" x="384" y="544">
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||||
<properties>
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||||
<property name="quantity" value="3"/>
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||||
<property name="spawngroup" value="skeleton2"/>
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||||
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||||
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||||
<object height="128" name="erumen_3_2" type="spawn" width="32" x="800" y="288">
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<properties>
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<properties>
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<property name="spawngroup" value="erumen_2"/>
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<object height="256" name="undeadrat1" type="spawn" width="192" x="736" y="416">
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||||
<properties>
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||||
<property name="quantity" value="2"/>
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||||
<property name="spawngroup" value="undeadrat1"/>
|
||||
</properties>
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||||
</object>
|
||||
<object height="32" name="ulirfendor" type="spawn" width="32" x="480" y="352">
|
||||
<properties>
|
||||
<property name="spawngroup" value="ulirfendor"/>
|
||||
</properties>
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||||
</object>
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||||
</objectgroup>
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||||
<objectgroup name="Keys"/>
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||||
</map>
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<map version="2017.05.26" orientation="orthogonal" renderorder="right-down" width="30" height="30" tilewidth="32" tileheight="32" nextobjectid="11">
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||||
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||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
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</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
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|
||||
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|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
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|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
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|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
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|
||||
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|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
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|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
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|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
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|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
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|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
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|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
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|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
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|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
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|
||||
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|
||||
</tileset>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
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|
||||
</tileset>
|
||||
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|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</tileset>
|
||||
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|
||||
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|
||||
</tileset>
|
||||
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|
||||
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|
||||
</tileset>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
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|
||||
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|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
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|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
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|
||||
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|
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|
||||
eJztk1EKwDAIQ3uK3f8KveHYx2CUahK1HYMFpD/Rp871o7X+x+tx6fky/ltR3qiVebPccfYIG+UiD8NewbX24TGYWVSmxWd3pOxjfJl5KrjWHq1cVJPxIGVvkWVWzpuZGfWY4Xpsz8PWU9kV98pwmdvcwWWlcisUuS2vDsNDXIvN9p35T9B8K2MXJ7Obr3Mjt6jcStSn9qH4q1X9PbK73RknvnP8cg==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents" visible="0">
|
||||
<object id="1" name="east" type="mapchange" x="928" y="800" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="waytobrimhavencave1a"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="sign_brimcave4" type="sign" x="480" y="352" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object id="3" name="erumen_3" type="spawn" x="192" y="672" width="640" height="256">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="erumen_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" name="skeleton2" type="spawn" x="128" y="384" width="128" height="288">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="skeleton2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" name="erumen_3_1" type="spawn" x="64" y="96" width="288" height="288">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="erumen_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="6" name="skeleton2_1" type="spawn" x="384" y="544" width="384" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="skeleton2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="erumen_3_2" type="spawn" x="800" y="288" width="32" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="erumen_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="8" name="erumen_2" type="spawn" x="640" y="96" width="224" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="erumen_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" name="undeadrat1" type="spawn" x="736" y="416" width="192" height="256">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="undeadrat1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="10" name="ulirfendor" type="spawn" x="480" y="352" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="ulirfendor"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
|
||||
@@ -1,260 +1,295 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="30" height="30" tilewidth="32" tileheight="32">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object name="south" type="mapchange" x="224" y="928" width="512" height="32">
|
||||
<properties>
|
||||
<property name="map" value="waytolake9"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="west" type="mapchange" x="928" y="64" width="32" height="320">
|
||||
<properties>
|
||||
<property name="map" value="waytolake11"/>
|
||||
<property name="place" value="east"/>
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||||
</properties>
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||||
</object>
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||||
</objectgroup>
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||||
<objectgroup name="Spawn">
|
||||
<object name="maonit_1" type="spawn" x="256" y="192" width="640" height="320">
|
||||
<properties>
|
||||
<property name="quantity" value="6"/>
|
||||
<property name="spawngroup" value="maonit_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="mwolf_2" type="spawn" x="128" y="640" width="544" height="256">
|
||||
<properties>
|
||||
<property name="quantity" value="5"/>
|
||||
<property name="spawngroup" value="mwolf_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="maonit_2" type="spawn" x="256" y="640" width="96" height="64">
|
||||
<properties>
|
||||
<property name="quantity" value="4"/>
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||||
<property name="spawngroup" value="maonit_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="mwolf_3" type="spawn" x="352" y="224" width="544" height="288">
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||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="mwolf_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="maonit_1_1" type="spawn" x="800" y="96" width="96" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="maonit_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="maonit_2_1" type="spawn" x="864" y="320" width="32" height="64">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="maonit_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="2017.05.26" orientation="orthogonal" renderorder="right-down" width="30" height="30" tilewidth="32" tileheight="32" nextobjectid="15">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
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||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="30">
|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
<property name="map" value="waytolake9"/>
|
||||
<property name="place" value="north"/>
|
||||
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|
||||
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|
||||
<object id="2" name="west" type="mapchange" x="928" y="64" width="32" height="320">
|
||||
<properties>
|
||||
<property name="map" value="waytolake11"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" name="east1" type="mapchange" x="928" y="864" width="32" height="96">
|
||||
<properties>
|
||||
<property name="map" value="waytolake12"/>
|
||||
<property name="place" value="west1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" name="east2" type="mapchange" x="928" y="576" width="32" height="128">
|
||||
<properties>
|
||||
<property name="map" value="waytolake12"/>
|
||||
<property name="place" value="west3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" name="east3" type="mapchange" x="928" y="448" width="32" height="128">
|
||||
<properties>
|
||||
<property name="map" value="waytolake11"/>
|
||||
<property name="place" value="west1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object id="6" name="maonit_1" type="spawn" x="256" y="192" width="544" height="288">
|
||||
<properties>
|
||||
<property name="quantity" value="6"/>
|
||||
<property name="spawngroup" value="maonit_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="mwolf_2" type="spawn" x="128" y="640" width="448" height="256">
|
||||
<properties>
|
||||
<property name="quantity" value="5"/>
|
||||
<property name="spawngroup" value="mwolf_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="8" name="maonit_2" type="spawn" x="256" y="640" width="96" height="64">
|
||||
<properties>
|
||||
<property name="quantity" value="4"/>
|
||||
<property name="spawngroup" value="maonit_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" name="mwolf_3" type="spawn" x="352" y="224" width="544" height="224">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="mwolf_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="10" name="maonit_1_1" type="spawn" x="800" y="96" width="96" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="maonit_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="11" name="maonit_2_1" type="spawn" x="864" y="320" width="32" height="64">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="maonit_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="12" name="mwolf_0" type="spawn" x="576" y="448" width="320" height="256">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="mwolf_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="13" name="mwolf_1" type="spawn" x="480" y="864" width="416" height="32">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="mwolf_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="14" name="plaguespider_0" type="spawn" x="608" y="512" width="288" height="192">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="plaguespider_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
|
||||
@@ -1,246 +1,270 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="23" height="20" tilewidth="32" tileheight="32">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="23" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="23" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="23" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="23" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsJFCjA1QaiYuc6lhNi4zqW02shgx/iIXUMtcdHOoERfE6CHHXHzhTe20N5jNpSTsiDGX2vopMZcYMFjiZRQPTwwA9MESdw==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object name="east" type="mapchange" x="0" y="160" width="32" height="320">
|
||||
<properties>
|
||||
<property name="map" value="waytolake10"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object name="maonit_1" type="spawn" x="64" y="128" width="512" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="5"/>
|
||||
<property name="spawngroup" value="maonit_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="maonit_3" type="spawn" x="64" y="384" width="256" height="96">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="maonit_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="mwolf_3" type="spawn" x="256" y="288" width="256" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="mwolf_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="horse" type="spawn" x="608" y="128" width="64" height="64">
|
||||
<properties>
|
||||
<property name="spawngroup" value="guynmart_horse"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="teksin" type="spawn" x="608" y="0" width="64" height="64">
|
||||
<properties>
|
||||
<property name="spawngroup" value="teksin"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="23" height="20" tilewidth="32" tileheight="32">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="23" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJw7wcnAcIJCvBEHppW5lJqNz1xamz2KUfE6plFz6WXuITHqmgszm1K3w8yaA8XU9j86pka44zOHkJnY5Nch+R1X2OLyA7Y4ITbeSIlDbGFJDsblXmqaTSt3AwCfs1BB
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="23" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJytlE1OAkEQhSsk7m0WJH0Mj+DCg3gejwAeQYh6AH9IcBLZkeAPrkQnIgu3urMq3RWelSlmHH1JpZvu6o9X1Q1E7VX2iNYcjxyfFfEf3C/gFIFoj8dpaM++AW4BnKNdon0eP3jtrdcuxHMBfleR6J3jkNkHO0T9jt+rJoG9EE2yf+EOO2l/8ofeqF+VciVQd2HTuwXnr6M/ikrwJOc8LqqOuwCvc9MH5crYhONxvT7o/Dc87K29N8tt6lt4RcV9I1fmgxzHxrf62lY/nh8Ybh+4o7xu39Cqon7rcZ7fxCnvn8W0dpL3RsBGlc47R676FP4Vc685bkM929Zsa1cufpbfhPo+jz/ZlqG5ljeLKUe9DjNLc4Q9NmzLqPMtus/fL6yH4Pfb86167m7m4n0Zk1+rCz5zKXUZ33IX2AvkoWaZ+dRN+agln3vheHV6su0/RpmicYVvlLK/AU7UArM=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="23" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYKANOCtII4OpDG5KMjDckqSffZSGCznuhenBRRMC13C4+SYReokxH5u7KAXvsbiZUnNvUhAOxILNNEiL16HuPgw0+7IY9c2HgcNUNhvmbpCbSTX7OpH57DAZZoPARmBYbiIQV8SYjZ63iI1/ZLOJ9isZZlMbUGL2EST3YwunS2SYjS0ecdkDMhsA9jI1XA==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="23" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsJFCjA1QaiYuc6lhNi4zqW02shgx/iIXUMtcdHOoERfE6CHHXHzhTe20N5jNpSTsiDGX2vrxmUvID8QAXPpoFS+0CHtKzCYmbLDxyQ1vbG4jxt0wcVqZTY67icEAQq3iNg==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object name="east" type="mapchange" x="0" y="160" width="32" height="320">
|
||||
<properties>
|
||||
<property name="map" value="waytolake10"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="west1" type="mapchange" x="0" y="544" width="32" height="96">
|
||||
<properties>
|
||||
<property name="map" value="waytolake10"/>
|
||||
<property name="place" value="east3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="south1" type="mapchange" x="32" y="608" width="320" height="32">
|
||||
<properties>
|
||||
<property name="map" value="waytolake12"/>
|
||||
<property name="place" value="north1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object name="maonit_1" type="spawn" x="64" y="128" width="512" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="5"/>
|
||||
<property name="spawngroup" value="maonit_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="maonit_3" type="spawn" x="64" y="384" width="256" height="96">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="maonit_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="mwolf_3" type="spawn" x="256" y="288" width="256" height="96">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="mwolf_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="horse" type="spawn" x="608" y="128" width="64" height="64">
|
||||
<properties>
|
||||
<property name="spawngroup" value="guynmart_horse"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="teksin" type="spawn" x="608" y="0" width="64" height="64">
|
||||
<properties>
|
||||
<property name="spawngroup" value="teksin"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="plaguespider_0" type="spawn" x="320" y="384" width="256" height="192">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="plaguespider_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="mwolf_1" type="spawn" x="64" y="480" width="288" height="96">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="mwolf_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user