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https://github.com/OMGeeky/ATCS.git
synced 2025-12-26 23:57:25 +01:00
Merge branch 'weapondamagemodifier' into jar20200121
This commit is contained in:
@@ -83,6 +83,7 @@ public class Item extends JSONElement {
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public Integer increase_block_chance = null;
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public Integer increase_damage_resistance = null;
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public Double critical_multiplier = null;
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public Integer damage_modifier = null;
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}
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public static class ConditionEffect {
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@@ -202,7 +203,8 @@ public class Item extends JSONElement {
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//TODO correct game data, to unify format.
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// this.equip_effect.critical_multiplier = JSONElement.getDouble((Number) equipEffect.get("setCriticalMultiplier"));
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if (equipEffect.get("setCriticalMultiplier") != null) this.equip_effect.critical_multiplier = JSONElement.getDouble(Double.parseDouble(equipEffect.get("setCriticalMultiplier").toString()));
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this.equip_effect.damage_modifier = JSONElement.getInteger((Number) equipEffect.get("setDamageModifier"));
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List conditionsJson = (List) equipEffect.get("addedConditions");
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if (conditionsJson != null && !conditionsJson.isEmpty()) {
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this.equip_effect.conditions = new ArrayList<Item.ConditionEffect>();
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@@ -426,6 +428,7 @@ public class Item extends JSONElement {
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clone.has_manual_price = this.has_manual_price;
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if (this.equip_effect != null) {
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clone.equip_effect = new EquipEffect();
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clone.equip_effect.damage_modifier = this.equip_effect.damage_modifier;
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clone.equip_effect.critical_multiplier = this.equip_effect.critical_multiplier;
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clone.equip_effect.damage_boost_max = this.equip_effect.damage_boost_max;
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clone.equip_effect.damage_boost_min = this.equip_effect.damage_boost_min;
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@@ -642,6 +645,7 @@ public class Item extends JSONElement {
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if (this.equip_effect.increase_block_chance != null) equipEffectJson.put("increaseBlockChance", this.equip_effect.increase_block_chance);
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if (this.equip_effect.increase_damage_resistance != null) equipEffectJson.put("increaseDamageResistance", this.equip_effect.increase_damage_resistance);
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if (this.equip_effect.critical_multiplier != null) equipEffectJson.put("setCriticalMultiplier", this.equip_effect.critical_multiplier);
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if (this.equip_effect.damage_modifier != null) equipEffectJson.put("setDamageModifier", this.equip_effect.damage_modifier);
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if (this.equip_effect.conditions != null) {
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List conditionsJson = new ArrayList();
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equipEffectJson.put("addedConditions", conditionsJson);
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@@ -82,6 +82,7 @@ public class ItemEditor extends JSONElementEditor {
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private JSpinner equipBoostBC;
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private JSpinner equipBoostCS;
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private JSpinner equipSetCM;
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private JSpinner equipSetDM;
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private JSpinner equipBoostDR;
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private JSpinner equipIncMoveCost;
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private JSpinner equipIncUseCost;
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@@ -217,6 +218,7 @@ public class ItemEditor extends JSONElementEditor {
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}
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equipDmgMin = addIntegerField(equipEffectPane, "Attack Damage min: ", equipEffect.damage_boost_min, true, item.writable, listener);
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equipDmgMax = addIntegerField(equipEffectPane, "Attack Damage max: ", equipEffect.damage_boost_max, true, item.writable, listener);
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equipSetDM = addIntegerField(equipEffectPane, "Damage modifier: ", equipEffect.damage_modifier, false, item.writable, listener);
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equipBoostHP = addIntegerField(equipEffectPane, "Boost max HP: ", equipEffect.max_hp_boost, true, item.writable, listener);
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equipBoostAP = addIntegerField(equipEffectPane, "Boost max AP: ", equipEffect.max_ap_boost, true, item.writable, listener);
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equipBoostAC = addIntegerField(equipEffectPane, "Boost attack chance: ", equipEffect.increase_attack_chance, true, item.writable, listener);
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@@ -1431,6 +1433,7 @@ public class ItemEditor extends JSONElementEditor {
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public static boolean isNull(Item.EquipEffect effect) {
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if (effect.conditions != null) return false;
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if (effect.critical_multiplier != null) return false;
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if (effect.damage_modifier != null) return false;
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if (effect.damage_boost_max != null) return false;
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if (effect.damage_boost_min != null) return false;
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if (effect.increase_attack_chance != null) return false;
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@@ -1619,6 +1622,10 @@ public class ItemEditor extends JSONElementEditor {
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equipEffect.critical_multiplier = (Double) value;
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updatePrice = true;
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updateEquip = true;
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} else if (source == equipSetDM) {
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equipEffect.damage_modifier = (Integer) value;
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updatePrice = true;
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updateEquip = true;
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} else if (source == equipBoostDR) {
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equipEffect.increase_damage_resistance = (Integer) value;
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updatePrice = true;
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@@ -37,7 +37,7 @@ public class ItemsTableView extends ElementTableView {
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@Override
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public int getColumnCount() {
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return 33;
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return 43;
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}
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@Override
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@@ -62,20 +62,30 @@ public class ItemsTableView extends ElementTableView {
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case 16: return "On kill - AP min";
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case 17: return "On kill - AP max";
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case 18: return "On kill - # conditions";
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case 19: return "AD min";
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case 20: return "AD max";
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case 21: return "Max HP";
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case 22: return "Max AP";
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case 23: return "Attack cost";
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case 24: return "AC";
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case 25: return "BC";
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case 26: return "DR";
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case 27: return "CS";
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case 28: return "CM";
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case 29: return "Move cost";
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case 30: return "Use cost";
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case 31: return "Reequip cost";
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case 32: return "# conditions";
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case 19: return "On hit recv - HP min";
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case 20: return "On hit recv - HP max";
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case 21: return "On hit recv - AP min";
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case 22: return "On hit recv - AP max";
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case 23: return "On hit recv - # conditions";
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case 24: return "On hit recv - Tgt HP min";
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case 25: return "On hit recv - Tgt HP max";
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case 26: return "On hit recv - Tgt AP min";
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case 27: return "On hit recv - Tgt AP max";
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case 28: return "AD min";
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case 29: return "AD max";
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case 30: return "Damage modifier";
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case 31: return "Max HP";
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case 32: return "Max AP";
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case 33: return "Attack cost";
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case 34: return "AC";
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case 35: return "BC";
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case 36: return "DR";
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case 37: return "CS";
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case 38: return "CM";
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case 39: return "Move cost";
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case 40: return "Use cost";
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case 41: return "Reequip cost";
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case 42: return "# conditions";
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}
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return null;
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}
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@@ -103,20 +113,30 @@ public class ItemsTableView extends ElementTableView {
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case 16: return Integer.class;//"On kill - AP min";
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case 17: return Integer.class;//"On kill - AP max";
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case 18: return Integer.class;//"On kill - # conditions";
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case 19: return Integer.class;//"AD min";
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case 20: return Integer.class;//"AD max";
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case 21: return Integer.class;//"Max HP";
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case 22: return Integer.class;//"Max AP";
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case 23: return Integer.class;//"Attack cost";
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case 24: return Integer.class;//"AC";
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case 25: return Integer.class;//"BC";
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case 26: return Integer.class;//"DR";
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case 27: return Integer.class;//"CS";
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case 28: return Double.class;//"CM";
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case 29: return Integer.class;//"Move cost";
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case 30: return Integer.class;//"Use cost";
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case 31: return Integer.class;//"Reequip cost";
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case 32: return Integer.class;//"# conditions";
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case 19: return Integer.class;//"On hit recv - HP min";
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case 20: return Integer.class;//"On hit recv - HP max";
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case 21: return Integer.class;//"On hit recv - AP min";
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case 22: return Integer.class;//"On hit recv - AP max";
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case 23: return Integer.class;//"On hit recv - # conditions";
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case 24: return Integer.class;//"On hit recv - Tgt HP min";
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case 25: return Integer.class;//"On hit recv - Tgt HP max";
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case 26: return Integer.class;//"On hit recv - Tgt AP min";
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case 27: return Integer.class;//"On hit recv - Tgt AP max";
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case 28: return Integer.class;//"AD min";
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case 29: return Integer.class;//"AD max";
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case 30: return Integer.class;//"Damage modifier";
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case 31: return Integer.class;//"Max HP";
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case 32: return Integer.class;//"Max AP";
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case 33: return Integer.class;//"Attack cost";
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case 34: return Integer.class;//"AC";
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case 35: return Integer.class;//"BC";
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case 36: return Integer.class;//"DR";
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case 37: return Integer.class;//"CS";
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case 38: return Double.class;//"CM";
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case 39: return Integer.class;//"Move cost";
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case 40: return Integer.class;//"Use cost";
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case 41: return Integer.class;//"Reequip cost";
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case 42: return Integer.class;//"# conditions";
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}
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return null;
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}
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@@ -177,20 +197,30 @@ public class ItemsTableView extends ElementTableView {
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case 16: return (!canUse && item.kill_effect != null) ? item.kill_effect.ap_boost_min : null;//"On kill - AP min";
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case 17: return (!canUse && item.kill_effect != null) ? item.kill_effect.ap_boost_max : null;//"On kill - AP max";
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case 18: return (!canUse && item.kill_effect != null && item.kill_effect.conditions_source != null) ? item.kill_effect.conditions_source.size() : null;//"On kill - # conditions";
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case 19: return (canEquip && item.equip_effect != null) ? item.equip_effect.damage_boost_min : null;//"AD min";
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case 20: return (canEquip && item.equip_effect != null) ? item.equip_effect.damage_boost_max : null;//"AD max";
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case 21: return (canEquip && item.equip_effect != null) ? item.equip_effect.max_hp_boost : null;//"Max HP";
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case 22: return (canEquip && item.equip_effect != null) ? item.equip_effect.max_ap_boost : null;//"Max AP";
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case 23: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_attack_cost : null;//"Attack cost";
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case 24: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_attack_chance : null;//"AC";
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case 25: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_block_chance : null;//"BC";
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case 26: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_damage_resistance : null;//"DR";
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case 27: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_critical_skill : null;//"CS";
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case 28: return (canEquip && item.equip_effect != null) ? item.equip_effect.critical_multiplier : null;//"CM";
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case 29: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_move_cost : null;//"Move cost";
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case 30: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_use_item_cost : null;//"Use cost";
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case 31: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_reequip_cost : null;//"Reequip cost";
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case 32: return (canEquip && item.equip_effect != null && item.equip_effect.conditions != null) ? item.equip_effect.conditions.size() : null;//"# conditions";
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case 19: return (!canUse && item.hit_received_effect != null) ? item.hit_received_effect.hp_boost_min : null;//"On hit recv - HP min";
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case 20: return (!canUse && item.hit_received_effect != null) ? item.hit_received_effect.hp_boost_max : null;//"On hit recv - HP max";
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case 21: return (!canUse && item.hit_received_effect != null) ? item.hit_received_effect.ap_boost_min : null;//"On hit recv - AP min";
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case 22: return (!canUse && item.hit_received_effect != null) ? item.hit_received_effect.ap_boost_max : null;//"On hit recv - AP max";
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case 23: return (!canUse && item.hit_received_effect != null && item.hit_received_effect.conditions_source != null) ? item.hit_received_effect.conditions_source.size() : null;//"On hit recv - # conditions";
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case 24: return (!canUse && item.hit_received_effect != null) ? item.hit_received_effect.hp_boost_min : null;//"On hit recv - Tgt HP min";
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case 25: return (!canUse && item.hit_received_effect != null) ? item.hit_received_effect.hp_boost_max : null;//"On hit recv - Tgt HP max";
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case 26: return (!canUse && item.hit_received_effect != null) ? item.hit_received_effect.ap_boost_min : null;//"On hit recv - Tgt AP min";
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case 27: return (!canUse && item.hit_received_effect != null) ? item.hit_received_effect.ap_boost_max : null;//"On hit recv - Tgt AP max";
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case 28: return (canEquip && item.equip_effect != null) ? item.equip_effect.damage_boost_min : null;//"AD min";
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case 29: return (canEquip && item.equip_effect != null) ? item.equip_effect.damage_boost_max : null;//"AD max";
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case 30: return (canEquip && item.equip_effect != null) ? item.equip_effect.damage_modifier : null;//"Damage modifier";
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case 31: return (canEquip && item.equip_effect != null) ? item.equip_effect.max_hp_boost : null;//"Max HP";
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case 32: return (canEquip && item.equip_effect != null) ? item.equip_effect.max_ap_boost : null;//"Max AP";
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case 33: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_attack_cost : null;//"Attack cost";
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case 34: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_attack_chance : null;//"AC";
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case 35: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_block_chance : null;//"BC";
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case 36: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_damage_resistance : null;//"DR";
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case 37: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_critical_skill : null;//"CS";
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case 38: return (canEquip && item.equip_effect != null) ? item.equip_effect.critical_multiplier : null;//"CM";
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case 39: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_move_cost : null;//"Move cost";
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case 40: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_use_item_cost : null;//"Use cost";
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case 41: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_reequip_cost : null;//"Reequip cost";
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case 42: return (canEquip && item.equip_effect != null && item.equip_effect.conditions != null) ? item.equip_effect.conditions.size() : null;//"# conditions";
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}
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return null;
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}
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