Merge branch 'weapondamagemodifier' into jar20200121

This commit is contained in:
Gonk
2020-01-21 22:24:59 +01:00
3 changed files with 85 additions and 44 deletions

View File

@@ -82,6 +82,7 @@ public class ItemEditor extends JSONElementEditor {
private JSpinner equipBoostBC;
private JSpinner equipBoostCS;
private JSpinner equipSetCM;
private JSpinner equipSetDM;
private JSpinner equipBoostDR;
private JSpinner equipIncMoveCost;
private JSpinner equipIncUseCost;
@@ -217,6 +218,7 @@ public class ItemEditor extends JSONElementEditor {
}
equipDmgMin = addIntegerField(equipEffectPane, "Attack Damage min: ", equipEffect.damage_boost_min, true, item.writable, listener);
equipDmgMax = addIntegerField(equipEffectPane, "Attack Damage max: ", equipEffect.damage_boost_max, true, item.writable, listener);
equipSetDM = addIntegerField(equipEffectPane, "Damage modifier: ", equipEffect.damage_modifier, false, item.writable, listener);
equipBoostHP = addIntegerField(equipEffectPane, "Boost max HP: ", equipEffect.max_hp_boost, true, item.writable, listener);
equipBoostAP = addIntegerField(equipEffectPane, "Boost max AP: ", equipEffect.max_ap_boost, true, item.writable, listener);
equipBoostAC = addIntegerField(equipEffectPane, "Boost attack chance: ", equipEffect.increase_attack_chance, true, item.writable, listener);
@@ -1431,6 +1433,7 @@ public class ItemEditor extends JSONElementEditor {
public static boolean isNull(Item.EquipEffect effect) {
if (effect.conditions != null) return false;
if (effect.critical_multiplier != null) return false;
if (effect.damage_modifier != null) return false;
if (effect.damage_boost_max != null) return false;
if (effect.damage_boost_min != null) return false;
if (effect.increase_attack_chance != null) return false;
@@ -1619,6 +1622,10 @@ public class ItemEditor extends JSONElementEditor {
equipEffect.critical_multiplier = (Double) value;
updatePrice = true;
updateEquip = true;
} else if (source == equipSetDM) {
equipEffect.damage_modifier = (Integer) value;
updatePrice = true;
updateEquip = true;
} else if (source == equipBoostDR) {
equipEffect.increase_damage_resistance = (Integer) value;
updatePrice = true;

View File

@@ -37,7 +37,7 @@ public class ItemsTableView extends ElementTableView {
@Override
public int getColumnCount() {
return 33;
return 43;
}
@Override
@@ -62,20 +62,30 @@ public class ItemsTableView extends ElementTableView {
case 16: return "On kill - AP min";
case 17: return "On kill - AP max";
case 18: return "On kill - # conditions";
case 19: return "AD min";
case 20: return "AD max";
case 21: return "Max HP";
case 22: return "Max AP";
case 23: return "Attack cost";
case 24: return "AC";
case 25: return "BC";
case 26: return "DR";
case 27: return "CS";
case 28: return "CM";
case 29: return "Move cost";
case 30: return "Use cost";
case 31: return "Reequip cost";
case 32: return "# conditions";
case 19: return "On hit recv - HP min";
case 20: return "On hit recv - HP max";
case 21: return "On hit recv - AP min";
case 22: return "On hit recv - AP max";
case 23: return "On hit recv - # conditions";
case 24: return "On hit recv - Tgt HP min";
case 25: return "On hit recv - Tgt HP max";
case 26: return "On hit recv - Tgt AP min";
case 27: return "On hit recv - Tgt AP max";
case 28: return "AD min";
case 29: return "AD max";
case 30: return "Damage modifier";
case 31: return "Max HP";
case 32: return "Max AP";
case 33: return "Attack cost";
case 34: return "AC";
case 35: return "BC";
case 36: return "DR";
case 37: return "CS";
case 38: return "CM";
case 39: return "Move cost";
case 40: return "Use cost";
case 41: return "Reequip cost";
case 42: return "# conditions";
}
return null;
}
@@ -103,20 +113,30 @@ public class ItemsTableView extends ElementTableView {
case 16: return Integer.class;//"On kill - AP min";
case 17: return Integer.class;//"On kill - AP max";
case 18: return Integer.class;//"On kill - # conditions";
case 19: return Integer.class;//"AD min";
case 20: return Integer.class;//"AD max";
case 21: return Integer.class;//"Max HP";
case 22: return Integer.class;//"Max AP";
case 23: return Integer.class;//"Attack cost";
case 24: return Integer.class;//"AC";
case 25: return Integer.class;//"BC";
case 26: return Integer.class;//"DR";
case 27: return Integer.class;//"CS";
case 28: return Double.class;//"CM";
case 29: return Integer.class;//"Move cost";
case 30: return Integer.class;//"Use cost";
case 31: return Integer.class;//"Reequip cost";
case 32: return Integer.class;//"# conditions";
case 19: return Integer.class;//"On hit recv - HP min";
case 20: return Integer.class;//"On hit recv - HP max";
case 21: return Integer.class;//"On hit recv - AP min";
case 22: return Integer.class;//"On hit recv - AP max";
case 23: return Integer.class;//"On hit recv - # conditions";
case 24: return Integer.class;//"On hit recv - Tgt HP min";
case 25: return Integer.class;//"On hit recv - Tgt HP max";
case 26: return Integer.class;//"On hit recv - Tgt AP min";
case 27: return Integer.class;//"On hit recv - Tgt AP max";
case 28: return Integer.class;//"AD min";
case 29: return Integer.class;//"AD max";
case 30: return Integer.class;//"Damage modifier";
case 31: return Integer.class;//"Max HP";
case 32: return Integer.class;//"Max AP";
case 33: return Integer.class;//"Attack cost";
case 34: return Integer.class;//"AC";
case 35: return Integer.class;//"BC";
case 36: return Integer.class;//"DR";
case 37: return Integer.class;//"CS";
case 38: return Double.class;//"CM";
case 39: return Integer.class;//"Move cost";
case 40: return Integer.class;//"Use cost";
case 41: return Integer.class;//"Reequip cost";
case 42: return Integer.class;//"# conditions";
}
return null;
}
@@ -177,20 +197,30 @@ public class ItemsTableView extends ElementTableView {
case 16: return (!canUse && item.kill_effect != null) ? item.kill_effect.ap_boost_min : null;//"On kill - AP min";
case 17: return (!canUse && item.kill_effect != null) ? item.kill_effect.ap_boost_max : null;//"On kill - AP max";
case 18: return (!canUse && item.kill_effect != null && item.kill_effect.conditions_source != null) ? item.kill_effect.conditions_source.size() : null;//"On kill - # conditions";
case 19: return (canEquip && item.equip_effect != null) ? item.equip_effect.damage_boost_min : null;//"AD min";
case 20: return (canEquip && item.equip_effect != null) ? item.equip_effect.damage_boost_max : null;//"AD max";
case 21: return (canEquip && item.equip_effect != null) ? item.equip_effect.max_hp_boost : null;//"Max HP";
case 22: return (canEquip && item.equip_effect != null) ? item.equip_effect.max_ap_boost : null;//"Max AP";
case 23: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_attack_cost : null;//"Attack cost";
case 24: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_attack_chance : null;//"AC";
case 25: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_block_chance : null;//"BC";
case 26: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_damage_resistance : null;//"DR";
case 27: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_critical_skill : null;//"CS";
case 28: return (canEquip && item.equip_effect != null) ? item.equip_effect.critical_multiplier : null;//"CM";
case 29: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_move_cost : null;//"Move cost";
case 30: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_use_item_cost : null;//"Use cost";
case 31: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_reequip_cost : null;//"Reequip cost";
case 32: return (canEquip && item.equip_effect != null && item.equip_effect.conditions != null) ? item.equip_effect.conditions.size() : null;//"# conditions";
case 19: return (!canUse && item.hit_received_effect != null) ? item.hit_received_effect.hp_boost_min : null;//"On hit recv - HP min";
case 20: return (!canUse && item.hit_received_effect != null) ? item.hit_received_effect.hp_boost_max : null;//"On hit recv - HP max";
case 21: return (!canUse && item.hit_received_effect != null) ? item.hit_received_effect.ap_boost_min : null;//"On hit recv - AP min";
case 22: return (!canUse && item.hit_received_effect != null) ? item.hit_received_effect.ap_boost_max : null;//"On hit recv - AP max";
case 23: return (!canUse && item.hit_received_effect != null && item.hit_received_effect.conditions_source != null) ? item.hit_received_effect.conditions_source.size() : null;//"On hit recv - # conditions";
case 24: return (!canUse && item.hit_received_effect != null) ? item.hit_received_effect.hp_boost_min : null;//"On hit recv - Tgt HP min";
case 25: return (!canUse && item.hit_received_effect != null) ? item.hit_received_effect.hp_boost_max : null;//"On hit recv - Tgt HP max";
case 26: return (!canUse && item.hit_received_effect != null) ? item.hit_received_effect.ap_boost_min : null;//"On hit recv - Tgt AP min";
case 27: return (!canUse && item.hit_received_effect != null) ? item.hit_received_effect.ap_boost_max : null;//"On hit recv - Tgt AP max";
case 28: return (canEquip && item.equip_effect != null) ? item.equip_effect.damage_boost_min : null;//"AD min";
case 29: return (canEquip && item.equip_effect != null) ? item.equip_effect.damage_boost_max : null;//"AD max";
case 30: return (canEquip && item.equip_effect != null) ? item.equip_effect.damage_modifier : null;//"Damage modifier";
case 31: return (canEquip && item.equip_effect != null) ? item.equip_effect.max_hp_boost : null;//"Max HP";
case 32: return (canEquip && item.equip_effect != null) ? item.equip_effect.max_ap_boost : null;//"Max AP";
case 33: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_attack_cost : null;//"Attack cost";
case 34: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_attack_chance : null;//"AC";
case 35: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_block_chance : null;//"BC";
case 36: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_damage_resistance : null;//"DR";
case 37: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_critical_skill : null;//"CS";
case 38: return (canEquip && item.equip_effect != null) ? item.equip_effect.critical_multiplier : null;//"CM";
case 39: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_move_cost : null;//"Move cost";
case 40: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_use_item_cost : null;//"Use cost";
case 41: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_reequip_cost : null;//"Reequip cost";
case 42: return (canEquip && item.equip_effect != null && item.equip_effect.conditions != null) ? item.equip_effect.conditions.size() : null;//"# conditions";
}
return null;
}