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implement ignoring fully transparent sprites
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@@ -4,7 +4,6 @@ import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.image.BufferedImage;
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import java.awt.image.WritableRaster;
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import java.util.ArrayList;
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import java.util.LinkedHashMap;
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import java.util.List;
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@@ -15,6 +14,7 @@ import com.gpl.rpg.atcontentstudio.ATContentStudio;
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import com.gpl.rpg.atcontentstudio.model.Project;
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import com.gpl.rpg.atcontentstudio.model.sprites.Spritesheet;
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import com.gpl.rpg.atcontentstudio.model.sprites.Spritesheet.Category;
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import com.gpl.rpg.atcontentstudio.utils.SpriteUtils;
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public class SpriteChooser extends JDialog {
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@@ -97,11 +97,14 @@ public class SpriteChooser extends JDialog {
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Point nextFreeSlot = new Point(0, 0);
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int i;
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Image img;
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BufferedImage img;
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group = new ButtonGroup();
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for (Spritesheet sheet : spritesheets) {
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i = 0;
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while ((img = sheet.getImage(i)) != null) {
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i = -1;
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while ((img = sheet.getImage(++i)) != null) {
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if (SpriteUtils.checkIsImageEmpty(img)) {
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continue;
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}
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IconButton button = new IconButton(img, sheet.id, i);
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group.add(button);
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if (sheet.spriteWidth == STD_WIDTH && sheet.spriteHeight == STD_HEIGHT) {
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@@ -150,7 +153,6 @@ public class SpriteChooser extends JDialog {
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}
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nextFreeSlot.setLocation(c.gridx, c.gridy);
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}
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i++;
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}
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}
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34
src/com/gpl/rpg/atcontentstudio/utils/SpriteUtils.java
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34
src/com/gpl/rpg/atcontentstudio/utils/SpriteUtils.java
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@@ -0,0 +1,34 @@
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package com.gpl.rpg.atcontentstudio.utils;
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import java.awt.image.BufferedImage;
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import java.awt.image.WritableRaster;
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public final class SpriteUtils {
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/**
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* Check if the image is empty (transparent )
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*
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* @param img The image to check
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* @return true if the image is empty
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*/
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public static boolean checkIsImageEmpty(BufferedImage img) {
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int width = img.getWidth(null);
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int height = img.getHeight(null);
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WritableRaster raster = img.getAlphaRaster();
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if (raster == null) {
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return false;
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}
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for (int x = 0; x < width; x++) {
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for (int y = 0; y < height; y++) {
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//get pixel alpha value
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int alpha = raster.getSample(x, y, 0);
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//if alpha is not 0 then the pixel is not transparent
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if (alpha != 0) {
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return false;
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}
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}
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}
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//no non-transparent pixel found
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return true;
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}
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}
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