implement ignoring fully transparent sprites

This commit is contained in:
OMGeeky
2023-09-10 17:15:28 +02:00
parent fc0d97aa2f
commit ada352a02c
2 changed files with 41 additions and 5 deletions

View File

@@ -0,0 +1,34 @@
package com.gpl.rpg.atcontentstudio.utils;
import java.awt.image.BufferedImage;
import java.awt.image.WritableRaster;
public final class SpriteUtils {
/**
* Check if the image is empty (transparent )
*
* @param img The image to check
* @return true if the image is empty
*/
public static boolean checkIsImageEmpty(BufferedImage img) {
int width = img.getWidth(null);
int height = img.getHeight(null);
WritableRaster raster = img.getAlphaRaster();
if (raster == null) {
return false;
}
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
//get pixel alpha value
int alpha = raster.getSample(x, y, 0);
//if alpha is not 0 then the pixel is not transparent
if (alpha != 0) {
return false;
}
}
}
//no non-transparent pixel found
return true;
}
}