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ATCS/src/com/gpl/rpg/atcontentstudio/model/gamedata/Item.java
OMGeeky 1c83eedd80 format
2025-06-24 20:10:18 +02:00

488 lines
24 KiB
Java

package com.gpl.rpg.atcontentstudio.model.gamedata;
import com.gpl.rpg.atcontentstudio.Notification;
import com.gpl.rpg.atcontentstudio.model.GameDataElement;
import com.gpl.rpg.atcontentstudio.model.GameSource;
import com.gpl.rpg.atcontentstudio.model.Project;
import org.json.simple.parser.JSONParser;
import org.json.simple.parser.ParseException;
import java.awt.*;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.util.ArrayList;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import static com.gpl.rpg.atcontentstudio.model.gamedata.Common.*;
public class Item extends JSONElement {
private static final long serialVersionUID = -516874303672548638L;
//Available from init state
//public String id = null; inherited.
public String name = null;
public DisplayType display_type = null;
public String icon_id = null;
//Available from parsed state
public Integer has_manual_price = null;
public Integer base_market_cost = null;
public String category_id = null;
public String description = null;
public HitEffect hit_effect = null;
public HitReceivedEffect hit_received_effect = null;
public DeathEffect kill_effect = null;
public EquipEffect equip_effect = null;
//Available from linked state
public ItemCategory category = null;
public static class EquipEffect {
//Available from parsed state
public Integer damage_boost_min = null;
public Integer damage_boost_max = null;
public Integer max_hp_boost = null;
public Integer max_ap_boost = null;
public List<ActorConditionEffect> conditions = null;
public Integer increase_move_cost = null;
public Integer increase_use_item_cost = null;
public Integer increase_reequip_cost = null;
public Integer increase_attack_cost = null;
public Integer increase_attack_chance = null;
public Integer increase_critical_skill = null;
public Integer increase_block_chance = null;
public Integer increase_damage_resistance = null;
public Double critical_multiplier = null;
public Integer damage_modifier = null;
}
public static enum DisplayType {
ordinary,
quest,
extraordinary,
legendary,
rare
}
@Override
public String getDesc() {
return (needsSaving() ? "*" : "") + name + " (" + id + ")";
}
public static String getStaticDesc() {
return "Items";
}
@SuppressWarnings("rawtypes")
public static void fromJson(File jsonFile, GameDataCategory<Item> category) {
JSONParser parser = new JSONParser();
FileReader reader = null;
try {
reader = new FileReader(jsonFile);
List items = (List) parser.parse(reader);
for (Object obj : items) {
Map itemJson = (Map) obj;
Item item = fromJson(itemJson);
item.jsonFile = jsonFile;
item.parent = category;
if (item.getDataType() == GameSource.Type.created || item.getDataType() == GameSource.Type.altered) {
item.writable = true;
}
category.add(item);
}
} catch (FileNotFoundException e) {
Notification.addError("Error while parsing JSON file " + jsonFile.getAbsolutePath() + ": " + e.getMessage());
e.printStackTrace();
} catch (IOException e) {
Notification.addError("Error while parsing JSON file " + jsonFile.getAbsolutePath() + ": " + e.getMessage());
e.printStackTrace();
} catch (ParseException e) {
Notification.addError("Error while parsing JSON file " + jsonFile.getAbsolutePath() + ": " + e.getMessage());
e.printStackTrace();
} finally {
if (reader != null)
try {
reader.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
@SuppressWarnings("rawtypes")
public static Item fromJson(String jsonString) throws ParseException {
Map itemJson = (Map) new JSONParser().parse(jsonString);
Item item = fromJson(itemJson);
item.parse(itemJson);
return item;
}
@SuppressWarnings("rawtypes")
public static Item fromJson(Map itemJson) {
Item item = new Item();
item.icon_id = (String) itemJson.get("iconID");
item.id = (String) itemJson.get("id");
item.name = (String) itemJson.get("name");
if (itemJson.get("displaytype") != null)
item.display_type = DisplayType.valueOf((String) itemJson.get("displaytype"));
return item;
}
@SuppressWarnings("rawtypes")
@Override
public void parse(Map itemJson) {
this.has_manual_price = JSONElement.getInteger((Number) itemJson.get("hasManualPrice"));
this.base_market_cost = JSONElement.getInteger((Number) itemJson.get("baseMarketCost"));
//TODO change the debug json data....
// this.category_id = (String) itemJson.get("category");
if (itemJson.get("category") != null) this.category_id = (String) itemJson.get("category").toString();
this.description = (String) itemJson.get("description");
Map equipEffect = (Map) itemJson.get("equipEffect");
if (equipEffect != null) {
this.equip_effect = new EquipEffect();
if (equipEffect.get("increaseAttackDamage") != null) {
this.equip_effect.damage_boost_min = JSONElement.getInteger((Number) (((Map) equipEffect.get("increaseAttackDamage")).get("min")));
this.equip_effect.damage_boost_max = JSONElement.getInteger((Number) (((Map) equipEffect.get("increaseAttackDamage")).get("max")));
}
this.equip_effect.max_hp_boost = JSONElement.getInteger((Number) equipEffect.get("increaseMaxHP"));
this.equip_effect.max_ap_boost = JSONElement.getInteger((Number) equipEffect.get("increaseMaxAP"));
this.equip_effect.increase_move_cost = JSONElement.getInteger((Number) equipEffect.get("increaseMoveCost"));
this.equip_effect.increase_use_item_cost = JSONElement.getInteger((Number) equipEffect.get("increaseUseItemCost"));
this.equip_effect.increase_reequip_cost = JSONElement.getInteger((Number) equipEffect.get("increaseReequipCost"));
this.equip_effect.increase_attack_cost = JSONElement.getInteger((Number) equipEffect.get("increaseAttackCost"));
this.equip_effect.increase_attack_chance = JSONElement.getInteger((Number) equipEffect.get("increaseAttackChance"));
this.equip_effect.increase_critical_skill = JSONElement.getInteger((Number) equipEffect.get("increaseCriticalSkill"));
this.equip_effect.increase_block_chance = JSONElement.getInteger((Number) equipEffect.get("increaseBlockChance"));
this.equip_effect.increase_damage_resistance = JSONElement.getInteger((Number) equipEffect.get("increaseDamageResistance"));
//TODO correct game data, to unify format.
// this.equip_effect.critical_multiplier = JSONElement.getDouble((Number) equipEffect.get("setCriticalMultiplier"));
if (equipEffect.get("setCriticalMultiplier") != null)
this.equip_effect.critical_multiplier = JSONElement.getDouble(Double.parseDouble(equipEffect.get("setCriticalMultiplier").toString()));
this.equip_effect.damage_modifier = JSONElement.getInteger((Number) equipEffect.get("setNonWeaponDamageModifier"));
List conditionsJson = (List) equipEffect.get("addedConditions");
if (conditionsJson != null && !conditionsJson.isEmpty()) {
this.equip_effect.conditions = new ArrayList<>();
for (Object conditionJsonObj : conditionsJson) {
Map conditionJson = (Map) conditionJsonObj;
ActorConditionEffect condition = new ActorConditionEffect();
condition.condition_id = (String) conditionJson.get("condition");
condition.magnitude = JSONElement.getInteger((Number) conditionJson.get("magnitude"));
this.equip_effect.conditions.add(condition);
}
}
}
Map hitEffect = (Map) itemJson.get("hitEffect");
if (hitEffect != null) {
this.hit_effect = parseHitEffect(hitEffect);
}
Map hitReceivedEffect = (Map) itemJson.get("hitReceivedEffect");
if (hitReceivedEffect != null) {
this.hit_received_effect = parseHitReceivedEffect(hitReceivedEffect);
}
Map killEffect = (Map) itemJson.get("killEffect");
if (killEffect == null) {
killEffect = (Map) itemJson.get("useEffect");
}
if (killEffect != null) {
this.kill_effect = parseDeathEffect(killEffect);
}
this.state = State.parsed;
}
@Override
public void link() {
if (shouldSkipParseOrLink()) {
return;
}
ensureParseIfNeeded();
Project proj = getProject();
if (proj == null) {
Notification.addError("Error linking item " + id + ". No parent project found.");
return;
}
linkIcon(proj, this.icon_id, this);
if (this.category_id != null) this.category = proj.getItemCategory(this.category_id);
if (this.category != null) this.category.addBacklink(this);
if (this.equip_effect != null && this.equip_effect.conditions != null) {
linkConditions(this.equip_effect.conditions, proj, this);
}
linkEffects(this.hit_effect, proj, this);
linkEffects(this.hit_received_effect, proj, this);
linkEffects(this.kill_effect, proj, this);
this.state = State.linked;
}
@Override
public Image getIcon() {
return getProject().getIcon(icon_id);
}
public Image getImage() {
return getProject().getImage(icon_id);
}
@Override
public GameDataElement clone() {
Item clone = new Item();
clone.jsonFile = this.jsonFile;
clone.state = this.state;
clone.id = this.id;
clone.name = this.name;
clone.icon_id = this.icon_id;
clone.base_market_cost = this.base_market_cost;
clone.category = this.category;
if (clone.category != null) {
clone.category.addBacklink(clone);
}
clone.category_id = this.category_id;
clone.description = this.description;
clone.display_type = this.display_type;
clone.has_manual_price = this.has_manual_price;
if (this.equip_effect != null) {
clone.equip_effect = new EquipEffect();
clone.equip_effect.damage_modifier = this.equip_effect.damage_modifier;
clone.equip_effect.critical_multiplier = this.equip_effect.critical_multiplier;
clone.equip_effect.damage_boost_max = this.equip_effect.damage_boost_max;
clone.equip_effect.damage_boost_min = this.equip_effect.damage_boost_min;
clone.equip_effect.increase_attack_chance = this.equip_effect.increase_attack_chance;
clone.equip_effect.increase_attack_cost = this.equip_effect.increase_attack_cost;
clone.equip_effect.increase_block_chance = this.equip_effect.increase_block_chance;
clone.equip_effect.increase_critical_skill = this.equip_effect.increase_critical_skill;
clone.equip_effect.increase_damage_resistance = this.equip_effect.increase_damage_resistance;
clone.equip_effect.increase_move_cost = this.equip_effect.increase_move_cost;
clone.equip_effect.increase_reequip_cost = this.equip_effect.increase_reequip_cost;
clone.equip_effect.increase_use_item_cost = this.equip_effect.increase_use_item_cost;
clone.equip_effect.max_ap_boost = this.equip_effect.max_ap_boost;
clone.equip_effect.max_hp_boost = this.equip_effect.max_hp_boost;
if (this.equip_effect.conditions != null) {
clone.equip_effect.conditions = new ArrayList<>();
for (ActorConditionEffect c : this.equip_effect.conditions) {
ActorConditionEffect cclone = new ActorConditionEffect();
cclone.magnitude = c.magnitude;
cclone.condition_id = c.condition_id;
cclone.condition = c.condition;
if (cclone.condition != null) {
cclone.condition.addBacklink(clone);
}
clone.equip_effect.conditions.add(cclone);
}
}
}
if (this.hit_effect != null) {
clone.hit_effect = new HitEffect();
copyHitEffectValues(clone.hit_effect, this.hit_effect, clone);
}
if (this.hit_received_effect != null) {
clone.hit_received_effect = new HitReceivedEffect();
copyHitReceivedEffectValues(clone.hit_received_effect, this.hit_received_effect, clone);
}
if (this.kill_effect != null) {
clone.kill_effect = new DeathEffect();
copyDeathEffectValues(clone.kill_effect, this.kill_effect, clone);
}
return clone;
}
@Override
public void elementChanged(GameDataElement oldOne, GameDataElement newOne) {
if (this.category == oldOne) {
oldOne.removeBacklink(this);
this.category = (ItemCategory) newOne;
if (newOne != null) newOne.addBacklink(this);
} else {
if (this.equip_effect != null) {
if (this.equip_effect.conditions != null) {
actorConditionElementChanged(this.equip_effect.conditions, oldOne, newOne, this);
}
}
if (this.hit_effect != null) {
actorConditionElementChanged(this.hit_effect.conditions_source, oldOne, newOne, this);
actorConditionElementChanged(this.hit_effect.conditions_target, oldOne, newOne, this);
}
if (this.kill_effect != null) {
actorConditionElementChanged(this.kill_effect.conditions_source, oldOne, newOne, this);
}
}
}
@SuppressWarnings({"rawtypes", "unchecked"})
@Override
public Map toJson() {
Map itemJson = new LinkedHashMap();
itemJson.put("id", this.id);
writeIconToMap(itemJson, this.icon_id);
if (this.name != null) itemJson.put("name", this.name);
if (this.display_type != null) itemJson.put("displaytype", this.display_type.toString());
if (this.has_manual_price != null) itemJson.put("hasManualPrice", this.has_manual_price);
if (this.base_market_cost != null) itemJson.put("baseMarketCost", this.base_market_cost);
if (this.category != null) {
itemJson.put("category", this.category.id);
} else if (this.category_id != null) {
itemJson.put("category", this.category_id);
}
writeDescriptionToMap(itemJson, this.description);
if (this.equip_effect != null) {
Map equipEffectJson = new LinkedHashMap();
itemJson.put("equipEffect", equipEffectJson);
writeMinMaxToMap(equipEffectJson, "increaseAttackDamage", this.equip_effect.damage_boost_min, this.equip_effect.damage_boost_max, 0);
if (this.equip_effect.max_hp_boost != null)
equipEffectJson.put("increaseMaxHP", this.equip_effect.max_hp_boost);
if (this.equip_effect.max_ap_boost != null)
equipEffectJson.put("increaseMaxAP", this.equip_effect.max_ap_boost);
if (this.equip_effect.increase_move_cost != null)
equipEffectJson.put("increaseMoveCost", this.equip_effect.increase_move_cost);
if (this.equip_effect.increase_use_item_cost != null)
equipEffectJson.put("increaseUseItemCost", this.equip_effect.increase_use_item_cost);
if (this.equip_effect.increase_reequip_cost != null)
equipEffectJson.put("increaseReequipCost", this.equip_effect.increase_reequip_cost);
if (this.equip_effect.increase_attack_cost != null)
equipEffectJson.put("increaseAttackCost", this.equip_effect.increase_attack_cost);
if (this.equip_effect.increase_attack_chance != null)
equipEffectJson.put("increaseAttackChance", this.equip_effect.increase_attack_chance);
if (this.equip_effect.increase_critical_skill != null)
equipEffectJson.put("increaseCriticalSkill", this.equip_effect.increase_critical_skill);
if (this.equip_effect.increase_block_chance != null)
equipEffectJson.put("increaseBlockChance", this.equip_effect.increase_block_chance);
if (this.equip_effect.increase_damage_resistance != null)
equipEffectJson.put("increaseDamageResistance", this.equip_effect.increase_damage_resistance);
if (this.equip_effect.critical_multiplier != null)
equipEffectJson.put("setCriticalMultiplier", this.equip_effect.critical_multiplier);
if (this.equip_effect.damage_modifier != null)
equipEffectJson.put("setNonWeaponDamageModifier", this.equip_effect.damage_modifier);
if (this.equip_effect.conditions != null) {
List conditionsJson = new ArrayList();
equipEffectJson.put("addedConditions", conditionsJson);
for (ActorConditionEffect condition : this.equip_effect.conditions) {
Map conditionJson = new LinkedHashMap();
conditionsJson.add(conditionJson);
writeConditionEffectToMap(condition, conditionJson);
}
}
}
writeHitEffectToMap(itemJson, this.hit_effect, "hitEffect");
writeHitReceivedEffectToMap(itemJson, this.hit_received_effect, "hitReceivedEffect");
String key;
if (this.category != null && this.category.action_type != null && this.category.action_type == ItemCategory.ActionType.equip) {
key = "killEffect";
} else if (this.category != null && this.category.action_type != null && this.category.action_type == ItemCategory.ActionType.use) {
key = "useEffect";
} else {
System.out.println("Could not create JSON-Map for Item: Failed to determine if the item should be used or equipped.");
key = null;
}
if (key != null) {
writeDeathEffectToMap(itemJson, this.kill_effect, key);
}
return itemJson;
}
@Override
public String getProjectFilename() {
return "itemlist_" + getProject().name + ".json";
}
public Integer computePrice() {
int price = 0;
if (category != null && category.action_type != null) {
if (category.action_type == ItemCategory.ActionType.use) {
price += kill_effect == null ? 0 : calculateUseCost();
} else if (category.action_type == ItemCategory.ActionType.equip) {
price += equip_effect == null ? 0 : calculateEquipCost(isWeapon());
price += hit_effect == null ? 0 : calculateHitCost();
price += kill_effect == null ? 0 : calculateKillCost();
}
}
return Math.max(1, price);
}
public int zeroForNull(Integer val) {
return val == null ? 0 : val;
}
public double zeroForNull(Double val) {
return val == null ? 0 : val;
}
public boolean isWeapon() {
return category != null && category.action_type != null && category.action_type == ItemCategory.ActionType.equip && category.slot != null && category.slot == ItemCategory.InventorySlot.weapon;
}
public int calculateUseCost() {
final float averageHPBoost = (zeroForNull(kill_effect.hp_boost_min) + zeroForNull(kill_effect.hp_boost_max)) / 2.0f;
if (averageHPBoost == 0) return 0;
return (int) (0.1 * Math.signum(averageHPBoost) * Math.pow(Math.abs(averageHPBoost), 2) + 3 * averageHPBoost);
}
public int calculateEquipCost(boolean isWeapon) {
final int costBC = (int) (3 * Math.pow(Math.max(0, zeroForNull(equip_effect.increase_block_chance)), 2.5) + 28 * zeroForNull(equip_effect.increase_block_chance));
final int costAC = (int) (0.4 * Math.pow(Math.max(0, zeroForNull(equip_effect.increase_attack_chance)), 2.5) - 6 * Math.pow(
Math.abs(Math.min(0, zeroForNull(equip_effect.increase_attack_chance))), 2.7));
final int costAP = isWeapon ?
(int) (0.2 * Math.pow(10.0f / zeroForNull(equip_effect.increase_attack_cost), 8) - 25 * zeroForNull(equip_effect.increase_attack_cost))
: -3125 * zeroForNull(equip_effect.increase_attack_cost);
final int costDR = 1325 * zeroForNull(equip_effect.increase_damage_resistance);
final int costDMG_Min = isWeapon ?
(int) (10 * Math.pow(Math.max(0, zeroForNull(equip_effect.damage_boost_min)), 2.5))
: (int) (10 * Math.pow(Math.max(0, zeroForNull(equip_effect.damage_boost_min)), 3) + zeroForNull(equip_effect.damage_boost_min) * 80);
final int costDMG_Max = isWeapon ?
(int) (2 * Math.pow(Math.max(0, zeroForNull(equip_effect.damage_boost_max)), 2.1))
: (int) (2 * Math.pow(Math.max(0, zeroForNull(equip_effect.damage_boost_max)), 3) + zeroForNull(equip_effect.damage_boost_max) * 20);
final int costCS = (int) (2.2 * Math.pow(zeroForNull(equip_effect.increase_critical_skill), 3));
final int costCM = (int) (50 * Math.pow(Math.max(0, zeroForNull(equip_effect.critical_multiplier)), 2));
final int costMaxHP = (int) (30 * Math.pow(Math.max(0, zeroForNull(equip_effect.max_hp_boost)), 1.2) + 70 * zeroForNull(equip_effect.max_hp_boost));
final int costMaxAP = (int) (50 * Math.pow(Math.max(0, zeroForNull(equip_effect.max_ap_boost)), 3) + 750 * zeroForNull(equip_effect.max_ap_boost));
final int costMovement = (int) (510 * Math.pow(Math.max(0, -zeroForNull(equip_effect.increase_move_cost)), 2.5) - 350 * zeroForNull(equip_effect.increase_move_cost));
final int costUseItem = (int) (915 * Math.pow(Math.max(0, -zeroForNull(equip_effect.increase_use_item_cost)), 3) - 430 * zeroForNull(equip_effect.increase_use_item_cost));
final int costReequip = (int) (450 * Math.pow(Math.max(0, -zeroForNull(equip_effect.increase_reequip_cost)), 2) - 250 * zeroForNull(equip_effect.increase_reequip_cost));
return costBC + costAC + costAP + costDR + costDMG_Min + costDMG_Max + costCS + costCM
+ costMaxHP + costMaxAP
+ costMovement + costUseItem + costReequip;
}
public int calculateHitCost() {
final float averageHPBoost = (zeroForNull(hit_effect.hp_boost_min) + zeroForNull(hit_effect.hp_boost_max)) / 2.0f;
final float averageAPBoost = (zeroForNull(hit_effect.ap_boost_min) + zeroForNull(hit_effect.ap_boost_max)) / 2.0f;
if (averageHPBoost == 0 && averageAPBoost == 0) return 0;
final int costBoostHP = (int) (2770 * Math.pow(Math.max(0, averageHPBoost), 2.5) + 450 * averageHPBoost);
final int costBoostAP = (int) (3100 * Math.pow(Math.max(0, averageAPBoost), 2.5) + 300 * averageAPBoost);
return costBoostHP + costBoostAP;
}
public int calculateKillCost() {
final float averageHPBoost = (zeroForNull(kill_effect.hp_boost_min) + zeroForNull(kill_effect.hp_boost_max)) / 2.0f;
final float averageAPBoost = (zeroForNull(kill_effect.ap_boost_min) + zeroForNull(kill_effect.ap_boost_max)) / 2.0f;
if (averageHPBoost == 0 && averageAPBoost == 0) return 0;
final int costBoostHP = (int) (923 * Math.pow(Math.max(0, averageHPBoost), 2.5) + 450 * averageHPBoost);
final int costBoostAP = (int) (1033 * Math.pow(Math.max(0, averageAPBoost), 2.5) + 300 * averageAPBoost);
return costBoostHP + costBoostAP;
}
}