mirror of
https://github.com/OMGeeky/ATCS.git
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488 lines
24 KiB
Java
488 lines
24 KiB
Java
package com.gpl.rpg.atcontentstudio.model.gamedata;
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import com.gpl.rpg.atcontentstudio.Notification;
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import com.gpl.rpg.atcontentstudio.model.GameDataElement;
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import com.gpl.rpg.atcontentstudio.model.GameSource;
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import com.gpl.rpg.atcontentstudio.model.Project;
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import org.json.simple.parser.JSONParser;
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import org.json.simple.parser.ParseException;
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import java.awt.*;
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import java.io.File;
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import java.io.FileNotFoundException;
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import java.io.FileReader;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import static com.gpl.rpg.atcontentstudio.model.gamedata.Common.*;
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public class Item extends JSONElement {
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private static final long serialVersionUID = -516874303672548638L;
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//Available from init state
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//public String id = null; inherited.
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public String name = null;
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public DisplayType display_type = null;
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public String icon_id = null;
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//Available from parsed state
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public Integer has_manual_price = null;
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public Integer base_market_cost = null;
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public String category_id = null;
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public String description = null;
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public HitEffect hit_effect = null;
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public HitReceivedEffect hit_received_effect = null;
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public DeathEffect kill_effect = null;
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public EquipEffect equip_effect = null;
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//Available from linked state
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public ItemCategory category = null;
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public static class EquipEffect {
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//Available from parsed state
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public Integer damage_boost_min = null;
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public Integer damage_boost_max = null;
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public Integer max_hp_boost = null;
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public Integer max_ap_boost = null;
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public List<ActorConditionEffect> conditions = null;
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public Integer increase_move_cost = null;
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public Integer increase_use_item_cost = null;
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public Integer increase_reequip_cost = null;
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public Integer increase_attack_cost = null;
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public Integer increase_attack_chance = null;
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public Integer increase_critical_skill = null;
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public Integer increase_block_chance = null;
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public Integer increase_damage_resistance = null;
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public Double critical_multiplier = null;
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public Integer damage_modifier = null;
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}
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public static enum DisplayType {
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ordinary,
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quest,
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extraordinary,
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legendary,
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rare
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}
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@Override
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public String getDesc() {
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return (needsSaving() ? "*" : "") + name + " (" + id + ")";
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}
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public static String getStaticDesc() {
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return "Items";
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}
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@SuppressWarnings("rawtypes")
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public static void fromJson(File jsonFile, GameDataCategory<Item> category) {
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JSONParser parser = new JSONParser();
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FileReader reader = null;
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try {
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reader = new FileReader(jsonFile);
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List items = (List) parser.parse(reader);
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for (Object obj : items) {
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Map itemJson = (Map) obj;
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Item item = fromJson(itemJson);
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item.jsonFile = jsonFile;
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item.parent = category;
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if (item.getDataType() == GameSource.Type.created || item.getDataType() == GameSource.Type.altered) {
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item.writable = true;
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}
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category.add(item);
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}
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} catch (FileNotFoundException e) {
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Notification.addError("Error while parsing JSON file " + jsonFile.getAbsolutePath() + ": " + e.getMessage());
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e.printStackTrace();
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} catch (IOException e) {
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Notification.addError("Error while parsing JSON file " + jsonFile.getAbsolutePath() + ": " + e.getMessage());
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e.printStackTrace();
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} catch (ParseException e) {
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Notification.addError("Error while parsing JSON file " + jsonFile.getAbsolutePath() + ": " + e.getMessage());
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e.printStackTrace();
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} finally {
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if (reader != null)
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try {
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reader.close();
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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@SuppressWarnings("rawtypes")
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public static Item fromJson(String jsonString) throws ParseException {
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Map itemJson = (Map) new JSONParser().parse(jsonString);
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Item item = fromJson(itemJson);
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item.parse(itemJson);
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return item;
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}
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@SuppressWarnings("rawtypes")
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public static Item fromJson(Map itemJson) {
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Item item = new Item();
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item.icon_id = (String) itemJson.get("iconID");
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item.id = (String) itemJson.get("id");
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item.name = (String) itemJson.get("name");
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if (itemJson.get("displaytype") != null)
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item.display_type = DisplayType.valueOf((String) itemJson.get("displaytype"));
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return item;
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}
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@SuppressWarnings("rawtypes")
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@Override
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public void parse(Map itemJson) {
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this.has_manual_price = JSONElement.getInteger((Number) itemJson.get("hasManualPrice"));
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this.base_market_cost = JSONElement.getInteger((Number) itemJson.get("baseMarketCost"));
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//TODO change the debug json data....
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// this.category_id = (String) itemJson.get("category");
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if (itemJson.get("category") != null) this.category_id = (String) itemJson.get("category").toString();
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this.description = (String) itemJson.get("description");
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Map equipEffect = (Map) itemJson.get("equipEffect");
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if (equipEffect != null) {
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this.equip_effect = new EquipEffect();
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if (equipEffect.get("increaseAttackDamage") != null) {
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this.equip_effect.damage_boost_min = JSONElement.getInteger((Number) (((Map) equipEffect.get("increaseAttackDamage")).get("min")));
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this.equip_effect.damage_boost_max = JSONElement.getInteger((Number) (((Map) equipEffect.get("increaseAttackDamage")).get("max")));
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}
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this.equip_effect.max_hp_boost = JSONElement.getInteger((Number) equipEffect.get("increaseMaxHP"));
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this.equip_effect.max_ap_boost = JSONElement.getInteger((Number) equipEffect.get("increaseMaxAP"));
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this.equip_effect.increase_move_cost = JSONElement.getInteger((Number) equipEffect.get("increaseMoveCost"));
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this.equip_effect.increase_use_item_cost = JSONElement.getInteger((Number) equipEffect.get("increaseUseItemCost"));
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this.equip_effect.increase_reequip_cost = JSONElement.getInteger((Number) equipEffect.get("increaseReequipCost"));
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this.equip_effect.increase_attack_cost = JSONElement.getInteger((Number) equipEffect.get("increaseAttackCost"));
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this.equip_effect.increase_attack_chance = JSONElement.getInteger((Number) equipEffect.get("increaseAttackChance"));
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this.equip_effect.increase_critical_skill = JSONElement.getInteger((Number) equipEffect.get("increaseCriticalSkill"));
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this.equip_effect.increase_block_chance = JSONElement.getInteger((Number) equipEffect.get("increaseBlockChance"));
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this.equip_effect.increase_damage_resistance = JSONElement.getInteger((Number) equipEffect.get("increaseDamageResistance"));
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//TODO correct game data, to unify format.
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// this.equip_effect.critical_multiplier = JSONElement.getDouble((Number) equipEffect.get("setCriticalMultiplier"));
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if (equipEffect.get("setCriticalMultiplier") != null)
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this.equip_effect.critical_multiplier = JSONElement.getDouble(Double.parseDouble(equipEffect.get("setCriticalMultiplier").toString()));
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this.equip_effect.damage_modifier = JSONElement.getInteger((Number) equipEffect.get("setNonWeaponDamageModifier"));
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List conditionsJson = (List) equipEffect.get("addedConditions");
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if (conditionsJson != null && !conditionsJson.isEmpty()) {
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this.equip_effect.conditions = new ArrayList<>();
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for (Object conditionJsonObj : conditionsJson) {
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Map conditionJson = (Map) conditionJsonObj;
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ActorConditionEffect condition = new ActorConditionEffect();
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condition.condition_id = (String) conditionJson.get("condition");
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condition.magnitude = JSONElement.getInteger((Number) conditionJson.get("magnitude"));
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this.equip_effect.conditions.add(condition);
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}
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}
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}
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Map hitEffect = (Map) itemJson.get("hitEffect");
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if (hitEffect != null) {
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this.hit_effect = parseHitEffect(hitEffect);
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}
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Map hitReceivedEffect = (Map) itemJson.get("hitReceivedEffect");
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if (hitReceivedEffect != null) {
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this.hit_received_effect = parseHitReceivedEffect(hitReceivedEffect);
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}
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Map killEffect = (Map) itemJson.get("killEffect");
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if (killEffect == null) {
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killEffect = (Map) itemJson.get("useEffect");
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}
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if (killEffect != null) {
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this.kill_effect = parseDeathEffect(killEffect);
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}
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this.state = State.parsed;
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}
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@Override
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public void link() {
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if (shouldSkipParseOrLink()) {
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return;
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}
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ensureParseIfNeeded();
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Project proj = getProject();
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if (proj == null) {
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Notification.addError("Error linking item " + id + ". No parent project found.");
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return;
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}
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linkIcon(proj, this.icon_id, this);
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if (this.category_id != null) this.category = proj.getItemCategory(this.category_id);
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if (this.category != null) this.category.addBacklink(this);
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if (this.equip_effect != null && this.equip_effect.conditions != null) {
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linkConditions(this.equip_effect.conditions, proj, this);
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}
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linkEffects(this.hit_effect, proj, this);
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linkEffects(this.hit_received_effect, proj, this);
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linkEffects(this.kill_effect, proj, this);
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this.state = State.linked;
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}
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@Override
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public Image getIcon() {
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return getProject().getIcon(icon_id);
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}
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public Image getImage() {
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return getProject().getImage(icon_id);
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}
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@Override
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public GameDataElement clone() {
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Item clone = new Item();
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clone.jsonFile = this.jsonFile;
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clone.state = this.state;
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clone.id = this.id;
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clone.name = this.name;
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clone.icon_id = this.icon_id;
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clone.base_market_cost = this.base_market_cost;
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clone.category = this.category;
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if (clone.category != null) {
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clone.category.addBacklink(clone);
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}
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clone.category_id = this.category_id;
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clone.description = this.description;
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clone.display_type = this.display_type;
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clone.has_manual_price = this.has_manual_price;
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if (this.equip_effect != null) {
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clone.equip_effect = new EquipEffect();
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clone.equip_effect.damage_modifier = this.equip_effect.damage_modifier;
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clone.equip_effect.critical_multiplier = this.equip_effect.critical_multiplier;
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clone.equip_effect.damage_boost_max = this.equip_effect.damage_boost_max;
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clone.equip_effect.damage_boost_min = this.equip_effect.damage_boost_min;
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clone.equip_effect.increase_attack_chance = this.equip_effect.increase_attack_chance;
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clone.equip_effect.increase_attack_cost = this.equip_effect.increase_attack_cost;
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clone.equip_effect.increase_block_chance = this.equip_effect.increase_block_chance;
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clone.equip_effect.increase_critical_skill = this.equip_effect.increase_critical_skill;
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clone.equip_effect.increase_damage_resistance = this.equip_effect.increase_damage_resistance;
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clone.equip_effect.increase_move_cost = this.equip_effect.increase_move_cost;
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clone.equip_effect.increase_reequip_cost = this.equip_effect.increase_reequip_cost;
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clone.equip_effect.increase_use_item_cost = this.equip_effect.increase_use_item_cost;
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clone.equip_effect.max_ap_boost = this.equip_effect.max_ap_boost;
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clone.equip_effect.max_hp_boost = this.equip_effect.max_hp_boost;
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if (this.equip_effect.conditions != null) {
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clone.equip_effect.conditions = new ArrayList<>();
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for (ActorConditionEffect c : this.equip_effect.conditions) {
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ActorConditionEffect cclone = new ActorConditionEffect();
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cclone.magnitude = c.magnitude;
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cclone.condition_id = c.condition_id;
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cclone.condition = c.condition;
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if (cclone.condition != null) {
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cclone.condition.addBacklink(clone);
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}
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clone.equip_effect.conditions.add(cclone);
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}
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}
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}
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if (this.hit_effect != null) {
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clone.hit_effect = new HitEffect();
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copyHitEffectValues(clone.hit_effect, this.hit_effect, clone);
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}
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if (this.hit_received_effect != null) {
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clone.hit_received_effect = new HitReceivedEffect();
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copyHitReceivedEffectValues(clone.hit_received_effect, this.hit_received_effect, clone);
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}
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if (this.kill_effect != null) {
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clone.kill_effect = new DeathEffect();
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copyDeathEffectValues(clone.kill_effect, this.kill_effect, clone);
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}
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return clone;
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}
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@Override
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public void elementChanged(GameDataElement oldOne, GameDataElement newOne) {
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if (this.category == oldOne) {
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oldOne.removeBacklink(this);
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this.category = (ItemCategory) newOne;
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if (newOne != null) newOne.addBacklink(this);
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} else {
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if (this.equip_effect != null) {
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if (this.equip_effect.conditions != null) {
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actorConditionElementChanged(this.equip_effect.conditions, oldOne, newOne, this);
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}
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}
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if (this.hit_effect != null) {
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actorConditionElementChanged(this.hit_effect.conditions_source, oldOne, newOne, this);
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actorConditionElementChanged(this.hit_effect.conditions_target, oldOne, newOne, this);
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}
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if (this.kill_effect != null) {
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actorConditionElementChanged(this.kill_effect.conditions_source, oldOne, newOne, this);
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}
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}
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}
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@SuppressWarnings({"rawtypes", "unchecked"})
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@Override
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public Map toJson() {
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Map itemJson = new LinkedHashMap();
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itemJson.put("id", this.id);
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writeIconToMap(itemJson, this.icon_id);
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if (this.name != null) itemJson.put("name", this.name);
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if (this.display_type != null) itemJson.put("displaytype", this.display_type.toString());
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if (this.has_manual_price != null) itemJson.put("hasManualPrice", this.has_manual_price);
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if (this.base_market_cost != null) itemJson.put("baseMarketCost", this.base_market_cost);
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if (this.category != null) {
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itemJson.put("category", this.category.id);
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} else if (this.category_id != null) {
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itemJson.put("category", this.category_id);
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}
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writeDescriptionToMap(itemJson, this.description);
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if (this.equip_effect != null) {
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Map equipEffectJson = new LinkedHashMap();
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itemJson.put("equipEffect", equipEffectJson);
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writeMinMaxToMap(equipEffectJson, "increaseAttackDamage", this.equip_effect.damage_boost_min, this.equip_effect.damage_boost_max, 0);
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if (this.equip_effect.max_hp_boost != null)
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equipEffectJson.put("increaseMaxHP", this.equip_effect.max_hp_boost);
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if (this.equip_effect.max_ap_boost != null)
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equipEffectJson.put("increaseMaxAP", this.equip_effect.max_ap_boost);
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if (this.equip_effect.increase_move_cost != null)
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equipEffectJson.put("increaseMoveCost", this.equip_effect.increase_move_cost);
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if (this.equip_effect.increase_use_item_cost != null)
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equipEffectJson.put("increaseUseItemCost", this.equip_effect.increase_use_item_cost);
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if (this.equip_effect.increase_reequip_cost != null)
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equipEffectJson.put("increaseReequipCost", this.equip_effect.increase_reequip_cost);
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if (this.equip_effect.increase_attack_cost != null)
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equipEffectJson.put("increaseAttackCost", this.equip_effect.increase_attack_cost);
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if (this.equip_effect.increase_attack_chance != null)
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equipEffectJson.put("increaseAttackChance", this.equip_effect.increase_attack_chance);
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if (this.equip_effect.increase_critical_skill != null)
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equipEffectJson.put("increaseCriticalSkill", this.equip_effect.increase_critical_skill);
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if (this.equip_effect.increase_block_chance != null)
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equipEffectJson.put("increaseBlockChance", this.equip_effect.increase_block_chance);
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if (this.equip_effect.increase_damage_resistance != null)
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equipEffectJson.put("increaseDamageResistance", this.equip_effect.increase_damage_resistance);
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if (this.equip_effect.critical_multiplier != null)
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equipEffectJson.put("setCriticalMultiplier", this.equip_effect.critical_multiplier);
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if (this.equip_effect.damage_modifier != null)
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equipEffectJson.put("setNonWeaponDamageModifier", this.equip_effect.damage_modifier);
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if (this.equip_effect.conditions != null) {
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List conditionsJson = new ArrayList();
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equipEffectJson.put("addedConditions", conditionsJson);
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for (ActorConditionEffect condition : this.equip_effect.conditions) {
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Map conditionJson = new LinkedHashMap();
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conditionsJson.add(conditionJson);
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writeConditionEffectToMap(condition, conditionJson);
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}
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}
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}
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writeHitEffectToMap(itemJson, this.hit_effect, "hitEffect");
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writeHitReceivedEffectToMap(itemJson, this.hit_received_effect, "hitReceivedEffect");
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String key;
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if (this.category != null && this.category.action_type != null && this.category.action_type == ItemCategory.ActionType.equip) {
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key = "killEffect";
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} else if (this.category != null && this.category.action_type != null && this.category.action_type == ItemCategory.ActionType.use) {
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key = "useEffect";
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} else {
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System.out.println("Could not create JSON-Map for Item: Failed to determine if the item should be used or equipped.");
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key = null;
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}
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if (key != null) {
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writeDeathEffectToMap(itemJson, this.kill_effect, key);
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}
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return itemJson;
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}
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@Override
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public String getProjectFilename() {
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return "itemlist_" + getProject().name + ".json";
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}
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public Integer computePrice() {
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int price = 0;
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if (category != null && category.action_type != null) {
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if (category.action_type == ItemCategory.ActionType.use) {
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price += kill_effect == null ? 0 : calculateUseCost();
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} else if (category.action_type == ItemCategory.ActionType.equip) {
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price += equip_effect == null ? 0 : calculateEquipCost(isWeapon());
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price += hit_effect == null ? 0 : calculateHitCost();
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price += kill_effect == null ? 0 : calculateKillCost();
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}
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}
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return Math.max(1, price);
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}
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public int zeroForNull(Integer val) {
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return val == null ? 0 : val;
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}
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public double zeroForNull(Double val) {
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return val == null ? 0 : val;
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}
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public boolean isWeapon() {
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return category != null && category.action_type != null && category.action_type == ItemCategory.ActionType.equip && category.slot != null && category.slot == ItemCategory.InventorySlot.weapon;
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}
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public int calculateUseCost() {
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final float averageHPBoost = (zeroForNull(kill_effect.hp_boost_min) + zeroForNull(kill_effect.hp_boost_max)) / 2.0f;
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if (averageHPBoost == 0) return 0;
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return (int) (0.1 * Math.signum(averageHPBoost) * Math.pow(Math.abs(averageHPBoost), 2) + 3 * averageHPBoost);
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}
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public int calculateEquipCost(boolean isWeapon) {
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final int costBC = (int) (3 * Math.pow(Math.max(0, zeroForNull(equip_effect.increase_block_chance)), 2.5) + 28 * zeroForNull(equip_effect.increase_block_chance));
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final int costAC = (int) (0.4 * Math.pow(Math.max(0, zeroForNull(equip_effect.increase_attack_chance)), 2.5) - 6 * Math.pow(
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Math.abs(Math.min(0, zeroForNull(equip_effect.increase_attack_chance))), 2.7));
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final int costAP = isWeapon ?
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(int) (0.2 * Math.pow(10.0f / zeroForNull(equip_effect.increase_attack_cost), 8) - 25 * zeroForNull(equip_effect.increase_attack_cost))
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: -3125 * zeroForNull(equip_effect.increase_attack_cost);
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final int costDR = 1325 * zeroForNull(equip_effect.increase_damage_resistance);
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final int costDMG_Min = isWeapon ?
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(int) (10 * Math.pow(Math.max(0, zeroForNull(equip_effect.damage_boost_min)), 2.5))
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: (int) (10 * Math.pow(Math.max(0, zeroForNull(equip_effect.damage_boost_min)), 3) + zeroForNull(equip_effect.damage_boost_min) * 80);
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final int costDMG_Max = isWeapon ?
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(int) (2 * Math.pow(Math.max(0, zeroForNull(equip_effect.damage_boost_max)), 2.1))
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: (int) (2 * Math.pow(Math.max(0, zeroForNull(equip_effect.damage_boost_max)), 3) + zeroForNull(equip_effect.damage_boost_max) * 20);
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final int costCS = (int) (2.2 * Math.pow(zeroForNull(equip_effect.increase_critical_skill), 3));
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final int costCM = (int) (50 * Math.pow(Math.max(0, zeroForNull(equip_effect.critical_multiplier)), 2));
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|
|
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final int costMaxHP = (int) (30 * Math.pow(Math.max(0, zeroForNull(equip_effect.max_hp_boost)), 1.2) + 70 * zeroForNull(equip_effect.max_hp_boost));
|
|
final int costMaxAP = (int) (50 * Math.pow(Math.max(0, zeroForNull(equip_effect.max_ap_boost)), 3) + 750 * zeroForNull(equip_effect.max_ap_boost));
|
|
final int costMovement = (int) (510 * Math.pow(Math.max(0, -zeroForNull(equip_effect.increase_move_cost)), 2.5) - 350 * zeroForNull(equip_effect.increase_move_cost));
|
|
final int costUseItem = (int) (915 * Math.pow(Math.max(0, -zeroForNull(equip_effect.increase_use_item_cost)), 3) - 430 * zeroForNull(equip_effect.increase_use_item_cost));
|
|
final int costReequip = (int) (450 * Math.pow(Math.max(0, -zeroForNull(equip_effect.increase_reequip_cost)), 2) - 250 * zeroForNull(equip_effect.increase_reequip_cost));
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|
|
|
return costBC + costAC + costAP + costDR + costDMG_Min + costDMG_Max + costCS + costCM
|
|
+ costMaxHP + costMaxAP
|
|
+ costMovement + costUseItem + costReequip;
|
|
}
|
|
|
|
|
|
public int calculateHitCost() {
|
|
final float averageHPBoost = (zeroForNull(hit_effect.hp_boost_min) + zeroForNull(hit_effect.hp_boost_max)) / 2.0f;
|
|
final float averageAPBoost = (zeroForNull(hit_effect.ap_boost_min) + zeroForNull(hit_effect.ap_boost_max)) / 2.0f;
|
|
if (averageHPBoost == 0 && averageAPBoost == 0) return 0;
|
|
|
|
final int costBoostHP = (int) (2770 * Math.pow(Math.max(0, averageHPBoost), 2.5) + 450 * averageHPBoost);
|
|
final int costBoostAP = (int) (3100 * Math.pow(Math.max(0, averageAPBoost), 2.5) + 300 * averageAPBoost);
|
|
return costBoostHP + costBoostAP;
|
|
}
|
|
|
|
public int calculateKillCost() {
|
|
final float averageHPBoost = (zeroForNull(kill_effect.hp_boost_min) + zeroForNull(kill_effect.hp_boost_max)) / 2.0f;
|
|
final float averageAPBoost = (zeroForNull(kill_effect.ap_boost_min) + zeroForNull(kill_effect.ap_boost_max)) / 2.0f;
|
|
if (averageHPBoost == 0 && averageAPBoost == 0) return 0;
|
|
|
|
final int costBoostHP = (int) (923 * Math.pow(Math.max(0, averageHPBoost), 2.5) + 450 * averageHPBoost);
|
|
final int costBoostAP = (int) (1033 * Math.pow(Math.max(0, averageAPBoost), 2.5) + 300 * averageAPBoost);
|
|
return costBoostHP + costBoostAP;
|
|
}
|
|
}
|