Files
ATCS/src/com/gpl/rpg/atcontentstudio/model/gamedata/NPC.java

364 lines
15 KiB
Java

package com.gpl.rpg.atcontentstudio.model.gamedata;
import com.gpl.rpg.atcontentstudio.Notification;
import com.gpl.rpg.atcontentstudio.model.GameDataElement;
import com.gpl.rpg.atcontentstudio.model.GameSource;
import com.gpl.rpg.atcontentstudio.model.Project;
import org.json.simple.parser.JSONParser;
import org.json.simple.parser.ParseException;
import java.awt.*;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import static com.gpl.rpg.atcontentstudio.model.gamedata.Common.*;
public class NPC extends JSONElement {
private static final long serialVersionUID = 1093728879485491933L;
//Available from init state
//public String id = null; inherited.
public String name = null;
public String icon_id = null;
//Available from parsed state
public Integer max_hp = null;
public Integer max_ap = null;
public Integer move_cost = null;
public Integer unique = null;
public MonsterClass monster_class = null;
public MovementType movement_type = null;
public Integer attack_damage_max = null;
public Integer attack_damage_min = null;
public String spawngroup_id = null;
public String faction_id = null;
public Integer spriteFlipChance = null;
public String dialogue_id = null;
public String droplist_id = null;
public Integer attack_cost = null;
public Integer attack_chance = null;
public Integer critical_skill = null;
public Double critical_multiplier = null;
public Integer block_chance = null;
public Integer damage_resistance = null;
public HitEffect hit_effect = null;
public HitReceivedEffect hit_received_effect = null;
public DeathEffect death_effect = null;
//Available from linked state
public Dialogue dialogue = null;
public Droplist droplist = null;
public enum MonsterClass {
humanoid,
insect,
demon,
construct,
animal,
giant,
undead,
reptile,
ghost
}
public enum MovementType {
none,
helpOthers,
protectSpawn,
wholeMap
}
@Override
public String getDesc() {
return (needsSaving() ? "*" : "") + name + " (" + id + ")";
}
public static String getStaticDesc() {
return "NPCs";
}
@SuppressWarnings("rawtypes")
public static void fromJson(File jsonFile, GameDataCategory<NPC> category) {
JSONParser parser = new JSONParser();
FileReader reader = null;
try {
reader = new FileReader(jsonFile);
List npcs = (List) parser.parse(reader);
for (Object obj : npcs) {
Map npcJson = (Map) obj;
NPC npc = fromJson(npcJson);
npc.jsonFile = jsonFile;
npc.parent = category;
if (npc.getDataType() == GameSource.Type.created || npc.getDataType() == GameSource.Type.altered) {
npc.writable = true;
}
category.add(npc);
}
} catch (FileNotFoundException e) {
Notification.addError("Error while parsing JSON file " + jsonFile.getAbsolutePath() + ": " + e.getMessage());
e.printStackTrace();
} catch (IOException e) {
Notification.addError("Error while parsing JSON file " + jsonFile.getAbsolutePath() + ": " + e.getMessage());
e.printStackTrace();
} catch (ParseException e) {
Notification.addError("Error while parsing JSON file " + jsonFile.getAbsolutePath() + ": " + e.getMessage());
e.printStackTrace();
} finally {
if (reader != null)
try {
reader.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
@SuppressWarnings("rawtypes")
public static NPC fromJson(String jsonString) throws ParseException {
Map npcJson = (Map) new JSONParser().parse(jsonString);
NPC npc = fromJson(npcJson);
npc.parse(npcJson);
return npc;
}
@SuppressWarnings("rawtypes")
public static NPC fromJson(Map npcJson) {
NPC npc = new NPC();
npc.icon_id = (String) npcJson.get("iconID");
npc.id = (String) npcJson.get("id");
npc.name = (String) npcJson.get("name");
return npc;
}
@SuppressWarnings("rawtypes")
@Override
public void parse(Map npcJson) {
this.max_hp = JSONElement.getInteger((Number) npcJson.get("maxHP"));
this.max_ap = JSONElement.getInteger((Number) npcJson.get("maxAP"));
this.move_cost = JSONElement.getInteger((Number) npcJson.get("moveCost"));
this.unique = JSONElement.getInteger((Number) npcJson.get("unique"));
if (npcJson.get("monsterClass") != null)
this.monster_class = MonsterClass.valueOf((String) npcJson.get("monsterClass"));
if (npcJson.get("movementAggressionType") != null)
this.movement_type = MovementType.valueOf((String) npcJson.get("movementAggressionType"));
if (npcJson.get("attackDamage") != null) {
this.attack_damage_min = JSONElement.getInteger((Number) (((Map) npcJson.get("attackDamage")).get("min")));
this.attack_damage_max = JSONElement.getInteger((Number) (((Map) npcJson.get("attackDamage")).get("max")));
}
this.spawngroup_id = (String) npcJson.get("spawnGroup");
this.faction_id = (String) npcJson.get("faction");
this.spriteFlipChance = JSONElement.getInteger((Number) npcJson.get("spriteFlipChance"));
this.dialogue_id = (String) npcJson.get("phraseID");
this.droplist_id = (String) npcJson.get("droplistID");
this.attack_cost = JSONElement.getInteger((Number) npcJson.get("attackCost"));
this.attack_chance = JSONElement.getInteger((Number) npcJson.get("attackChance"));
this.critical_skill = JSONElement.getInteger((Number) npcJson.get("criticalSkill"));
//TODO correct game data, to unify format.
// this.critical_multiplier = JSONElement.getDouble((Number) npcJson.get("criticalMultiplier"));
if (npcJson.get("criticalMultiplier") != null)
this.critical_multiplier = JSONElement.getDouble(Double.parseDouble(npcJson.get("criticalMultiplier").toString()));
this.block_chance = JSONElement.getInteger((Number) npcJson.get("blockChance"));
this.damage_resistance = JSONElement.getInteger((Number) npcJson.get("damageResistance"));
Map hitEffect = (Map) npcJson.get("hitEffect");
if (hitEffect != null) {
this.hit_effect = parseHitEffect(hitEffect);
}
Map hitReceivedEffect = (Map) npcJson.get("hitReceivedEffect");
if (hitReceivedEffect != null) {
this.hit_received_effect = parseHitReceivedEffect(hitReceivedEffect);
}
Map deathEffect = (Map) npcJson.get("deathEffect");
if (deathEffect != null) {
this.death_effect = parseDeathEffect(deathEffect);
}
}
@Override
public void link() {
if (shouldSkipParseOrLink()) {
return;
}
ensureParseIfNeeded();
Project proj = getProject();
if (proj == null) {
Notification.addError("Error linking item " + id + ". No parent project found.");
return;
}
linkIcon(proj, this.icon_id, this);
if (this.dialogue_id != null) this.dialogue = proj.getDialogue(this.dialogue_id);
if (this.dialogue != null) this.dialogue.addBacklink(this);
if (this.droplist_id != null) this.droplist = proj.getDroplist(this.droplist_id);
if (this.droplist != null) this.droplist.addBacklink(this);
linkEffects(this.hit_effect, proj, this);
linkEffects(this.hit_received_effect, proj, this);
linkEffects(this.death_effect, proj, this);
this.state = State.linked;
}
@Override
public Image getIcon() {
return getProject().getIcon(icon_id);
}
public Image getImage() {
return getProject().getImage(icon_id);
}
@Override
public GameDataElement clone() {
NPC clone = new NPC();
clone.jsonFile = this.jsonFile;
clone.state = this.state;
clone.id = this.id;
clone.name = this.name;
clone.icon_id = this.icon_id;
clone.attack_chance = this.attack_chance;
clone.attack_cost = this.attack_cost;
clone.attack_damage_min = this.attack_damage_min;
clone.attack_damage_max = this.attack_damage_max;
clone.block_chance = this.block_chance;
clone.critical_multiplier = this.critical_multiplier;
clone.critical_skill = this.critical_skill;
clone.damage_resistance = this.damage_resistance;
clone.dialogue = this.dialogue;
if (clone.dialogue != null) {
clone.dialogue.addBacklink(clone);
}
clone.dialogue_id = this.dialogue_id;
clone.droplist = this.droplist;
if (clone.droplist != null) {
clone.droplist.addBacklink(clone);
}
clone.droplist_id = this.droplist_id;
clone.faction_id = this.faction_id;
clone.spriteFlipChance = this.spriteFlipChance;
if (this.hit_effect != null) {
clone.hit_effect = new HitEffect();
copyHitEffectValues(clone.hit_effect, this.hit_effect, clone);
}
if (this.hit_received_effect != null) {
clone.hit_received_effect = new HitReceivedEffect();
copyHitReceivedEffectValues(clone.hit_received_effect, this.hit_received_effect, clone);
}
if (this.death_effect != null) {
clone.death_effect = new DeathEffect();
copyDeathEffectValues(clone.death_effect, this.death_effect, clone);
}
clone.max_ap = this.max_ap;
clone.max_hp = this.max_hp;
clone.monster_class = this.monster_class;
clone.move_cost = this.move_cost;
clone.movement_type = this.movement_type;
clone.spawngroup_id = this.spawngroup_id;
clone.unique = this.unique;
return clone;
}
@Override
public void elementChanged(GameDataElement oldOne, GameDataElement newOne) {
if (dialogue == oldOne) {
oldOne.removeBacklink(this);
this.dialogue = (Dialogue) newOne;
if (newOne != null) newOne.addBacklink(this);
} else {
if (this.droplist == oldOne) {
oldOne.removeBacklink(this);
this.droplist = (Droplist) newOne;
if (newOne != null) newOne.addBacklink(this);
} else {
if (this.hit_effect != null) {
actorConditionElementChanged(this.hit_effect.conditions_source, oldOne, newOne, this);
actorConditionElementChanged(this.hit_effect.conditions_target, oldOne, newOne, this);
}
}
}
}
@SuppressWarnings({"rawtypes", "unchecked"})
@Override
public Map toJson() {
Map npcJson = new LinkedHashMap();
npcJson.put("id", this.id);
if (this.name != null) npcJson.put("name", this.name);
writeIconToMap(npcJson, this.icon_id);
if (this.max_hp != null) npcJson.put("maxHP", this.max_hp);
if (this.max_ap != null) npcJson.put("maxAP", this.max_ap);
if (this.move_cost != null) npcJson.put("moveCost", this.move_cost);
if (this.unique != null) npcJson.put("unique", this.unique);
if (this.monster_class != null) npcJson.put("monsterClass", this.monster_class.toString());
if (this.movement_type != null) npcJson.put("movementAggressionType", this.movement_type.toString());
writeMinMaxToMap(npcJson, "attackDamage", this.attack_damage_min, attack_damage_max, 0);
if (this.spawngroup_id != null) npcJson.put("spawnGroup", this.spawngroup_id);
if (this.faction_id != null) npcJson.put("faction", this.faction_id);
if (this.spriteFlipChance != null) npcJson.put("spriteFlipChance", this.spriteFlipChance);
if (this.dialogue != null) {
npcJson.put("phraseID", this.dialogue.id);
} else if (this.dialogue_id != null) {
npcJson.put("phraseID", this.dialogue_id);
}
if (this.droplist != null) {
npcJson.put("droplistID", this.droplist.id);
} else if (this.droplist_id != null) {
npcJson.put("droplistID", this.droplist_id);
}
if (this.attack_cost != null) npcJson.put("attackCost", this.attack_cost);
if (this.attack_chance != null) npcJson.put("attackChance", this.attack_chance);
if (this.critical_skill != null) npcJson.put("criticalSkill", this.critical_skill);
if (this.critical_multiplier != null) npcJson.put("criticalMultiplier", this.critical_multiplier);
if (this.block_chance != null) npcJson.put("blockChance", this.block_chance);
if (this.damage_resistance != null) npcJson.put("damageResistance", this.damage_resistance);
writeHitEffectToMap(npcJson, this.hit_effect, "hitEffect");
writeHitReceivedEffectToMap(npcJson, this.hit_received_effect, "hitReceivedEffect");
writeDeathEffectToMap(npcJson, this.death_effect, "deathEffect");
return npcJson;
}
@Override
public String getProjectFilename() {
return "monsterlist_" + getProject().name + ".json";
}
public int getMonsterExperience() {
double EXP_FACTOR_DAMAGERESISTANCE = 9;
double EXP_FACTOR_SCALING = 0.7;
double attacksPerTurn = Math.floor((double) (max_ap != null ? max_ap : 10.0) / (double) (attack_cost != null ? attack_cost : 10.0));
double avgDamagePotential = 0;
if (attack_damage_min != null || attack_damage_max != null) {
avgDamagePotential = ((double) (attack_damage_min != null ? attack_damage_min : 0) + (double) (attack_damage_max != null ? attack_damage_max : 0)) / 2.0;
}
double avgCrit = 0;
if (critical_skill != null && critical_multiplier != null) {
avgCrit = (double) (critical_skill / 100.0) * critical_multiplier;
}
double avgAttackHP = attacksPerTurn * ((double) (attack_chance != null ? attack_chance : 0) / 100.0) * avgDamagePotential * (1 + avgCrit);
double avgDefenseHP = ((max_hp != null ? max_hp : 1) * (1 + ((double) (block_chance != null ? block_chance : 0) / 100.0))) +
(EXP_FACTOR_DAMAGERESISTANCE * (damage_resistance != null ? damage_resistance : 0));
double attackConditionBonus = 0;
if (hit_effect != null && hit_effect.conditions_target != null && hit_effect.conditions_target.size() > 0) {
attackConditionBonus = 50;
}
double experience = (((avgAttackHP * 3) + avgDefenseHP) * EXP_FACTOR_SCALING) + attackConditionBonus;
return new Double(Math.ceil(experience)).intValue();
}
}