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Add spriteFlipChance as attribute in NPC.java
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@@ -38,6 +38,7 @@ public class NPC extends JSONElement {
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public Integer attack_damage_min = null;
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public String spawngroup_id = null;
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public String faction_id = null;
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public Integer spriteFlipChance = null;
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public String dialogue_id = null;
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public String droplist_id = null;
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public Integer attack_cost = null;
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@@ -155,6 +156,7 @@ public class NPC extends JSONElement {
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}
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this.spawngroup_id = (String) npcJson.get("spawnGroup");
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this.faction_id = (String) npcJson.get("faction");
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this.spriteFlipChance = JSONElement.getInteger((Number) npcJson.get("spriteFlipChance"));
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this.dialogue_id = (String) npcJson.get("phraseID");
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this.droplist_id = (String) npcJson.get("droplistID");
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this.attack_cost = JSONElement.getInteger((Number) npcJson.get("attackCost"));
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@@ -244,6 +246,7 @@ public class NPC extends JSONElement {
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}
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clone.droplist_id = this.droplist_id;
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clone.faction_id = this.faction_id;
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clone.spriteFlipChance = this.spriteFlipChance;
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if (this.hit_effect != null) {
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clone.hit_effect = new HitEffect();
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copyHitEffectValues(clone.hit_effect, this.hit_effect, clone);
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@@ -302,6 +305,7 @@ public class NPC extends JSONElement {
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writeMinMaxToMap(npcJson, "attackDamage", this.attack_damage_min, attack_damage_max, 0);
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if (this.spawngroup_id != null) npcJson.put("spawnGroup", this.spawngroup_id);
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if (this.faction_id != null) npcJson.put("faction", this.faction_id);
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if (this.spriteFlipChance != null) npcJson.put("spriteFlipChance", this.spriteFlipChance);
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if (this.dialogue != null) {
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npcJson.put("phraseID", this.dialogue.id);
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} else if (this.dialogue_id != null) {
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