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https://github.com/OMGeeky/GameDevGameJamV2.git
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Main Menu & Pausing
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@@ -14,6 +14,7 @@ GameObject:
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- component: {fileID: 1039655633775243157}
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- component: {fileID: 6249635190215823861}
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- component: {fileID: 3598366327617230597}
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- component: {fileID: 1458931314669652855}
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m_Layer: 0
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m_Name: checkpoint
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m_TagString: Untagged
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@@ -28,14 +29,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8262179856349671726}
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m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -37, y: -119, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: -1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &8262179856349671727
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -158,3 +159,35 @@ BoxCollider2D:
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serializedVersion: 2
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m_Size: {x: 0.6, y: 0.6}
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m_EdgeRadius: 0
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--- !u!60 &1458931314669652855
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PolygonCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8262179856349671726}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 1, y: 1}
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newSize: {x: 1, y: 1}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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m_Points:
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m_Paths:
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- - {x: -0.3, y: -0.415}
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- {x: -0.5, y: -0.48}
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- {x: -0.5, y: -0.5}
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- {x: 0.5, y: -0.5}
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- {x: 0.5, y: -0.48}
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- {x: 0.3, y: -0.415}
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m_UseDelaunayMesh: 0
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