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https://github.com/OMGeeky/GameDevGameJamV2.git
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Added sprite dissolve shader
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72
Assets/Data/Dissolve/SpriteDissolve.mat
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72
Assets/Data/Dissolve/SpriteDissolve.mat
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@@ -0,0 +1,72 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: SpriteDissolve
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m_Shader: {fileID: -6465566751694194690, guid: 2ceb4079c6faec54a82b1c75da3bb96a, type: 3}
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m_Parent: {fileID: 0}
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m_ValidKeywords: []
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m_InvalidKeywords: []
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serializedVersion: 3
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m_TexEnvs:
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- _AlphaTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DissolveMap:
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m_Texture: {fileID: 2800000, guid: de6142f5264d5bc4f9391c9a97d8fade, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _DissolveAmount: 0
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- _DissolveBorderWidth: 0.017
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- _EnableExternalAlpha: 0
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- _PixelSnap: 0
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 0}
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- _DissolveBorderColor: {r: 1, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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--- !u!114 &3279187780055216498
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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version: 6
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