Added sprite dissolve shader

This commit is contained in:
OMGeeky
2022-05-22 14:18:07 +02:00
parent 00e20ebbb0
commit fc47e7d8f4
33 changed files with 13676 additions and 2455 deletions

View File

@@ -1,6 +1,7 @@
using System;
using UnityEngine;
// ReSharper disable RedundantCheckBeforeAssignment
[RequireComponent( typeof(CharacterController2D) , typeof(Character) )]
@@ -13,8 +14,6 @@ public class InputToMovement : MonoBehaviour
{
controller2D = GetComponent<CharacterController2D>();
character = GetComponent<Character>();
// interactTimer = 0;
}
// Update is called once per frame
@@ -27,16 +26,15 @@ public class InputToMovement : MonoBehaviour
private void Update()
{
if(controller2D.active != character.isActivePlayer)
controller2D.active = character.isActivePlayer;
if ( !character.isActivePlayer )
return;
// if ( controller2D == null )
// return;
var horizontal = Input.GetAxis( "Horizontal" );
var jump = Input.GetButton( "Jump" );
// var crouch = Input.GetButton( "Crouch" );
if ( horizontal != 0 || jump )
{
controller2D.Move( horizontal , jump );