Files
GameDevGameJamV2/Assets/Data/Dissolve/DissolveSample.cs
2022-05-23 19:06:14 +02:00

14 lines
304 B
C#

using UnityEngine;
public class DissolveSample : MonoBehaviour {
private Material material;
private void Start() {
material = GetComponent<Renderer>().material;
}
private void Update() {
material.SetFloat("_DissolveAmount", Mathf.Sin(Time.time) / 2 + 0.5f);
}
}