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https://github.com/OMGeeky/ItemChecklist.git
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1.4.4 Localization UICollectionBar.cs
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@@ -25,6 +25,12 @@ Mods: {
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Keybinds.ToggleItemChecklist.DisplayName: Toggle Item Checklist
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GlobalItem.ItemChecklistAnnounceText: You found your first {0}. {1}/{2} {3}%
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UICollectionBar: {
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collectionTotalText: Total: {0}/{1} ({2}% Collected)
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collectionTerrariaText: Terraria: {0}/{1} ({2}% Collected)
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collectionModText: "{0}: {1}/{2} ({3}% Collected)"
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}
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Ui: {
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FilterByTooltipText: Filter by tooltip
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FilterByNameText: Filter by Name
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@@ -8,6 +8,8 @@ using Terraria.GameContent;
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using Terraria;
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using Terraria.ModLoader;
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using Terraria.ID;
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using Terraria.Localization;
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namespace ItemChecklist.UIElements
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{
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@@ -31,9 +33,18 @@ namespace ItemChecklist.UIElements
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private List<UICollectionBarItem> collectionBarItems;
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private const string LocalizationKey = "Mods.ItemChecklist.UICollectionBar.";
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private LocalizedText collectionTotalText;
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private LocalizedText collectionTerrariaText;
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private LocalizedText collectionModText;
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public UICollectionBar() {
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collectionBarItems = new List<UICollectionBarItem>();
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collectionTotalText = Language.GetOrRegister(LocalizationKey + nameof(collectionTotalText));
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collectionTerrariaText = Language.GetOrRegister(LocalizationKey + nameof(collectionTerrariaText));
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collectionModText = Language.GetOrRegister(LocalizationKey + nameof(collectionModText));
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RecalculateBars();
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}
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@@ -56,7 +67,7 @@ namespace ItemChecklist.UIElements
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//Add the bestiary total to the bar
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int total = ItemChecklistPlayer.totalItemsToFind;
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int totalCollected = ItemChecklistPlayer.totalItemsFound;
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collectionBarItems.Add(new UICollectionBarItem($"Total: {totalCollected}/{total} ({(float)totalCollected / total * 100f:N2}% Collected)", total, totalCollected, Main.OurFavoriteColor));
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collectionBarItems.Add(new UICollectionBarItem(collectionTotalText.Format(totalCollected,total,$"{(float)totalCollected / total * 100f:N2}"), total, totalCollected, Main.OurFavoriteColor));
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var data = ItemChecklistPlayer.foundItem.Zip(ContentSamples.ItemsByType.Values);
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//.GroupBy(x=>x.Second.ModItem?.Mod.Name ?? "Terraria").ToDictionary(y=>y., x=>x);
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@@ -64,7 +75,7 @@ namespace ItemChecklist.UIElements
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//Add Terraria's item entries
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int collected = items.Count(x => x.First);
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collectionBarItems.Add(new UICollectionBarItem($"Terraria: {collected}/{items.Count} ({(float)collected / items.Count * 100f:N2}% Collected)", items.Count, collected, _colors[0]));
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collectionBarItems.Add(new UICollectionBarItem(collectionTerrariaText.Format( collected,items.Count,$"{(float)collected / items.Count * 100f:N2})"), items.Count, collected, _colors[0]));
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//Add the mod's item entries
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for (int i = 0; i < ModLoader.Mods.Length; i++) {
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@@ -72,7 +83,7 @@ namespace ItemChecklist.UIElements
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if (!items.Any()) // No Items added by mod.
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continue;
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collected = items.Count(x => x.First);
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collectionBarItems.Add(new UICollectionBarItem($"{ModLoader.Mods[i].DisplayName}: {collected}/{items.Count} ({(float)collected / items.Count * 100f:N2}% Collected)", items.Count, collected, _colors[i % _colors.Length]));
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collectionBarItems.Add(new UICollectionBarItem(collectionModText.Format( ModLoader.Mods[i].DisplayName,collected,items.Count,$"{(float)collected / items.Count * 100f:N2}"), items.Count, collected, _colors[i % _colors.Length]));
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}
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}
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