0.1.0.1: Announcement toggle.

This commit is contained in:
JavidPack
2016-12-18 02:35:11 -07:00
parent 7f037576dc
commit 4b08bd70af
6 changed files with 88 additions and 6 deletions

View File

@@ -72,6 +72,7 @@
<Compile Include="UICheckbox.cs" />
<Compile Include="UIGrid.cs" />
<Compile Include="UIHoverImageButton.cs" />
<Compile Include="UIToggleHoverImageButton.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="build.txt" />

View File

@@ -35,7 +35,10 @@ namespace ItemChecklist
itemChecklistPlayer.foundItem[item.type] = true;
//ItemChecklist.instance.ItemChecklistUI.UpdateCheckboxes();
ItemChecklist.instance.ItemChecklistUI.UpdateNeeded();
Main.NewText($"Congrats: You found your first {item.name}. Total Progress: {itemChecklistPlayer.totalItemsFound}/{itemChecklistPlayer.totalItemsToFind}");
if (ItemChecklistUI.announce)
{
Main.NewText($"Congrats: You found your first {item.name}. Total Progress: {itemChecklistPlayer.totalItemsFound}/{itemChecklistPlayer.totalItemsToFind}");
}
}
}
}

View File

@@ -16,14 +16,16 @@ namespace ItemChecklist.UI
class ItemChecklistUI : UIState
{
public UIHoverImageButton toggleButton;
public UIToggleHoverImageButton muteButton;
public UIPanel checklistPanel;
//public UIList checklistList;
public UIGrid checklistList;
// private FieldInfo uilistinnerlist;
// private FieldInfo uilistinnerlist;
float spacing = 8f;
public static bool visible = false;
public static bool showCompleted = true;
public static bool announce = true;
public static string hoverText = "";
ItemSlot[] itemSlots;
@@ -32,7 +34,8 @@ namespace ItemChecklist.UI
{
// Is initialize called? (Yes it is called on reload) I want to reset nicely with new character or new loaded mods: visible = false;
// uilistinnerlist = typeof(UIList).GetField("_innerList", BindingFlags.Instance | BindingFlags.NonPublic);
// uilistinnerlist = typeof(UIList).GetField("_innerList", BindingFlags.Instance | BindingFlags.NonPublic);
announce = true;
checklistPanel = new UIPanel();
checklistPanel.SetPadding(10);
@@ -49,6 +52,12 @@ namespace ItemChecklist.UI
//toggleButton.Top.Pixels = spacing;
checklistPanel.Append(toggleButton);
muteButton = new UIToggleHoverImageButton(Main.itemTexture[ItemID.Megaphone], ItemChecklist.instance.GetTexture("closeButton"), "Toggle Messages", announce);
muteButton.OnClick += ToggleMuteButtonClicked;
muteButton.Left.Pixels = spacing * 2 + 28;
muteButton.Top.Pixels = 4;
checklistPanel.Append(muteButton);
checklistList = new UIGrid(5);
checklistList.Top.Pixels = 32f + spacing;
checklistList.Width.Set(-25f, 1f);
@@ -86,6 +95,13 @@ namespace ItemChecklist.UI
UpdateNeeded();
}
private void ToggleMuteButtonClicked(UIMouseEvent evt, UIElement listeningElement)
{
Main.PlaySound(10, -1, -1, 1);
announce = !announce;
muteButton.SetEnabled(announce);
}
private bool updateneeded;
internal void UpdateNeeded()
{
@@ -131,13 +147,13 @@ namespace ItemChecklist.UI
checklistList._items.Add(box);
checklistList._innerList.Append(box);
// uilistinner.Append(box);
// uilistinner.Append(box);
}
}
}
checklistList.UpdateOrder();
checklistList._innerList.Recalculate();
// uilistinner.Recalculate();
// uilistinner.Recalculate();
}
protected override void DrawSelf(SpriteBatch spriteBatch)

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@@ -0,0 +1,62 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using Terraria.UI;
using ItemChecklist.UI;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using Terraria.GameContent.UI.Elements;
namespace Terraria.GameContent.UI.Elements
{
public class UIToggleHoverImageButton : UIImageButton
{
private Texture2D _texture;
private Texture2D overlay;
private float _visibilityActive = 1f;
private float _visibilityInactive = 0.4f;
bool enabled;
internal string hoverText;
public UIToggleHoverImageButton(Texture2D texture, Texture2D overlay, string hoverText, bool enabled = false) : base(texture)
{
this._texture = texture;
this.overlay = overlay;
this.Width.Set((float)this._texture.Width, 0f);
this.Height.Set((float)this._texture.Height, 0f);
this.hoverText = hoverText;
this.enabled = enabled;
}
public void SetEnabled(bool enabled)
{
this.enabled = enabled;
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
CalculatedStyle dimensions = base.GetDimensions();
spriteBatch.Draw(this._texture, dimensions.Position(), Color.White * (base.IsMouseHovering ? this._visibilityActive : this._visibilityInactive));
if (!enabled)
{
spriteBatch.Draw(this.overlay, dimensions.Position(), Color.White * (base.IsMouseHovering ? this._visibilityActive : this._visibilityInactive));
}
if (IsMouseHovering)
{
ItemChecklistUI.hoverText = hoverText;
}
}
public override void MouseOver(UIMouseEvent evt)
{
base.MouseOver(evt);
Main.PlaySound(12, -1, -1, 1, 1f, 0f);
}
}
}

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@@ -1,5 +1,5 @@
author = jopojelly
version = 0.1
version = 0.1.0.1
displayName = Item Checklist
homepage = https://forums.terraria.org/index.php?threads/item-checklist-in-game-100-item-collection-checklist.52786/
hideCode = false

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