0.2.0.1 release

This commit is contained in:
JavidPack
2016-12-19 13:36:50 -07:00
parent 156e7696e2
commit 6128be12f0
6 changed files with 196 additions and 39 deletions

View File

@@ -30,10 +30,10 @@ namespace ItemChecklist
itemChecklistPlayer.foundItems.Add(newItem);
itemChecklistPlayer.totalItemsFound++;
itemChecklistPlayer.foundItem[item.type] = true;
ItemChecklist.instance.ItemChecklistUI.UpdateNeeded();
ItemChecklist.instance.ItemChecklistUI.UpdateNeeded(item.type);
if (ItemChecklistUI.announce)
{
Main.NewText($"Congrats: You found your first {item.name}. Total Progress: {itemChecklistPlayer.totalItemsFound}/{itemChecklistPlayer.totalItemsToFind}");
Main.NewText($"You obtained your first {item.name}. {itemChecklistPlayer.totalItemsFound}/{itemChecklistPlayer.totalItemsToFind} {(100f*itemChecklistPlayer.totalItemsFound/itemChecklistPlayer.totalItemsToFind).ToString("0.00")}%");
}
}
}

View File

@@ -26,6 +26,11 @@ namespace ItemChecklist
internal int totalItemsToFind;
internal int totalItemsFound; // eh, property? dunno.
// Because of save, these values inherit the last used setting while loading
internal SortModes sortModePreference = SortModes.TerrariaSort;
internal bool announcePreference;
internal int showCompletedPreference;
public override void ProcessTriggers(TriggersSet triggersSet)
{
if (ItemChecklist.ToggleChecklistHotKey.JustPressed)
@@ -42,34 +47,47 @@ namespace ItemChecklist
{
var itemChecklistPlayer = Main.LocalPlayer.GetModPlayer<ItemChecklistPlayer>(mod);
ItemChecklistUI.visible = false;
ItemChecklistUI.announce = announcePreference;
ItemChecklistUI.sortMode = sortModePreference;
ItemChecklistUI.showCompleted = showCompletedPreference;
ItemChecklist.instance.ItemChecklistUI.RefreshPreferences();
ItemChecklist.instance.ItemChecklistUI.UpdateNeeded();
}
// Do I need to use Initialize? I think so because of cloning.
public override void Initialize()
{
foundItems = new List<Item>();
foundItem = new bool[Main.itemName.Length];
findableItems = new bool[Main.itemName.Length];
for (int i = 0; i < Main.itemName.Length; i++)
if (!Main.dedServ)
{
if (i > 0 && !ItemID.Sets.Deprecated[i] && i != ItemID.Count) // TODO, is this guaranteed?
foundItems = new List<Item>();
foundItem = new bool[Main.itemName.Length];
findableItems = new bool[Main.itemName.Length];
for (int i = 0; i < Main.itemName.Length; i++)
{
totalItemsToFind++;
findableItems[i] = true;
if (i > 0 && !ItemID.Sets.Deprecated[i] && i != ItemID.Count && ItemChecklistUI.vanillaIDsInSortOrder[i] != -1) // TODO, is this guaranteed?
{
totalItemsToFind++;
findableItems[i] = true;
}
}
announcePreference = true;
sortModePreference = SortModes.TerrariaSort;
showCompletedPreference = 0;
}
// localInstance = this;
}
public override void PreUpdate()
{
var itemChecklistPlayer = Main.LocalPlayer.GetModPlayer<ItemChecklistPlayer>(mod);
for (int i = 0; i < 59; i++)
if (!Main.dedServ)
{
if (!player.inventory[i].IsAir && !itemChecklistPlayer.foundItem[player.inventory[i].type] && itemChecklistPlayer.findableItems[player.inventory[i].type])
var itemChecklistPlayer = Main.LocalPlayer.GetModPlayer<ItemChecklistPlayer>(mod);
for (int i = 0; i < 59; i++)
{
((ItemChecklistGlobalItem)mod.GetGlobalItem("ItemChecklistGlobalItem")).ItemReceived(player.inventory[i]);
if (!player.inventory[i].IsAir && !itemChecklistPlayer.foundItem[player.inventory[i].type] && itemChecklistPlayer.findableItems[player.inventory[i].type])
{
((ItemChecklistGlobalItem)mod.GetGlobalItem("ItemChecklistGlobalItem")).ItemReceived(player.inventory[i]);
}
}
}
}
@@ -80,12 +98,18 @@ namespace ItemChecklist
return new TagCompound
{
["FoundItems"] = foundItems.Select(ItemIO.Save).ToList(),
["SortMode"] = (int)ItemChecklistUI.sortMode,
["Announce"] = ItemChecklistUI.announce,
["ShowCompleted"] = ItemChecklistUI.showCompleted,
};
}
public override void Load(TagCompound tag)
{
foundItems = tag.GetList<TagCompound>("FoundItems").Select(ItemIO.Load).ToList();
sortModePreference = (SortModes)tag.GetInt("SortMode");
announcePreference = tag.GetBool("Announce");
showCompletedPreference = tag.GetInt("ShowCompleted");
foreach (var item in foundItems)
{

View File

@@ -4,6 +4,9 @@ using Terraria;
using Terraria.GameContent.UI.Elements;
using Terraria.UI;
using Terraria.ID;
using System;
using System.Reflection;
using System.Linq;
namespace ItemChecklist.UI
{
@@ -11,22 +14,25 @@ namespace ItemChecklist.UI
{
public UIHoverImageButton toggleButton;
public UIToggleHoverImageButton muteButton;
public UIHoverImageButton sortButton;
public UIPanel checklistPanel;
public UIGrid checklistList;
public UIGrid checklistGrid;
public static SortModes sortMode = SortModes.TerrariaSort;
float spacing = 8f;
public static bool visible = false;
public static bool showCompleted = true;
public static int showCompleted = 0; // 0: both, 1: unfound, 2: found
public static bool announce = true;
public static string hoverText = "";
ItemSlot[] itemSlots;
internal static int[] vanillaIDsInSortOrder;
public override void OnInitialize()
{
// Is initialize called? (Yes it is called on reload) I want to reset nicely with new character or new loaded mods: visible = false;
announce = true;
announce = true; // overwritten by modplayer
checklistPanel = new UIPanel();
checklistPanel.SetPadding(10);
@@ -37,7 +43,7 @@ namespace ItemChecklist.UI
checklistPanel.Height.Set(-100, 1f);
checklistPanel.BackgroundColor = new Color(73, 94, 171);
toggleButton = new UIHoverImageButton(Main.itemTexture[ItemID.Book], "Toggle Found");
toggleButton = new UIHoverImageButton(Main.itemTexture[ItemID.Book], "Cycle Found Filter");
toggleButton.OnClick += ToggleButtonClicked;
checklistPanel.Append(toggleButton);
@@ -47,12 +53,18 @@ namespace ItemChecklist.UI
muteButton.Top.Pixels = 4;
checklistPanel.Append(muteButton);
checklistList = new UIGrid(5);
checklistList.Top.Pixels = 32f + spacing;
checklistList.Width.Set(-25f, 1f);
checklistList.Height.Set(-32f, 1f);
checklistList.ListPadding = 12f;
checklistPanel.Append(checklistList);
sortButton = new UIHoverImageButton(Main.itemTexture[ItemID.ToxicFlask], "Cycle Sort Method: ID");
sortButton.OnClick += ToggleSortButtonClicked;
sortButton.Left.Pixels = spacing * 4 + 28 * 2;
sortButton.Top.Pixels = 4;
checklistPanel.Append(sortButton);
checklistGrid = new UIGrid(5);
checklistGrid.Top.Pixels = 32f + spacing;
checklistGrid.Width.Set(-25f, 1f);
checklistGrid.Height.Set(-32f, 1f);
checklistGrid.ListPadding = 12f;
checklistPanel.Append(checklistGrid);
FixedUIScrollbar checklistListScrollbar = new FixedUIScrollbar();
checklistListScrollbar.SetView(100f, 1000f);
@@ -60,7 +72,7 @@ namespace ItemChecklist.UI
checklistListScrollbar.Height.Set(-32f - spacing, 1f);
checklistListScrollbar.HAlign = 1f;
checklistPanel.Append(checklistListScrollbar);
checklistList.SetScrollbar(checklistListScrollbar);
checklistGrid.SetScrollbar(checklistListScrollbar);
// Checklistlist populated when the panel is shown: UpdateCheckboxes()
@@ -68,17 +80,39 @@ namespace ItemChecklist.UI
// load time impact, do this on first show?
itemSlots = new ItemSlot[Main.itemName.Length];
Item[] itemSlotItems = new Item[Main.itemName.Length];
for (int i = 0; i < Main.itemName.Length; i++)
{
itemSlots[i] = new ItemSlot(i);
itemSlotItems[i] = itemSlots[i].item;
}
FieldInfo inventoryGlowHue = typeof(Terraria.UI.ItemSlot).GetField("inventoryGlowHue", BindingFlags.Static | BindingFlags.NonPublic);
FieldInfo inventoryGlowTime = typeof(Terraria.UI.ItemSlot).GetField("inventoryGlowTime", BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo SortMethod = typeof(ItemSorting).GetMethod("Sort", BindingFlags.Static | BindingFlags.NonPublic);
object[] parametersArray = new object[] { itemSlotItems, new int[0] };
inventoryGlowHue.SetValue(null, new float[Main.itemName.Length]);
inventoryGlowTime.SetValue(null, new int[Main.itemName.Length]);
SortMethod.Invoke(null, parametersArray);
inventoryGlowHue.SetValue(null, new float[58]);
inventoryGlowTime.SetValue(null, new int[58]);
int[] vanillaIDsInSortOrderTemp = itemSlotItems.Select((x) => x.type).ToArray();
vanillaIDsInSortOrder = new int[Main.itemName.Length];
for (int i = 0; i < Main.itemName.Length; i++)
{
vanillaIDsInSortOrder[i] = Array.FindIndex(vanillaIDsInSortOrderTemp, x => x == i);
}
updateneeded = true;
}
private void ToggleButtonClicked(UIMouseEvent evt, UIElement listeningElement)
{
Main.PlaySound(10, -1, -1, 1);
showCompleted = !showCompleted;
showCompleted = ++showCompleted % 3;
UpdateNeeded();
}
@@ -89,10 +123,30 @@ namespace ItemChecklist.UI
muteButton.SetEnabled(announce);
}
private void ToggleSortButtonClicked(UIMouseEvent evt, UIElement listeningElement)
{
Main.PlaySound(10, -1, -1, 1);
sortMode = sortMode.Next();
sortButton.hoverText = "Cycle Sort Method: " + sortMode.ToFriendlyString();
UpdateNeeded();
}
internal void RefreshPreferences()
{
sortButton.hoverText = "Cycle Sort Method: " + sortMode.ToFriendlyString();
muteButton.SetEnabled(announce);
UpdateNeeded();
}
private bool updateneeded;
internal void UpdateNeeded()
private int lastfoundID = -1;
internal void UpdateNeeded(int lastfoundID = -1)
{
updateneeded = true;
if (lastfoundID > 0)
{
this.lastfoundID = lastfoundID;
}
}
// todo, items on load.
@@ -100,27 +154,38 @@ namespace ItemChecklist.UI
{
if (!updateneeded) { return; }
updateneeded = false;
checklistList.Clear();
checklistGrid.Clear();
var itemChecklistPlayer = Main.LocalPlayer.GetModPlayer<ItemChecklistPlayer>(ItemChecklist.instance);
UIElement element = new UIElement();
for (int i = 0; i < itemChecklistPlayer.findableItems.Length; i++)
{
if (itemChecklistPlayer.findableItems[i])
{
if (showCompleted || !itemChecklistPlayer.foundItem[i])
// filters here
if ((showCompleted != 1 && itemChecklistPlayer.foundItem[i]) || (showCompleted != 2 && !itemChecklistPlayer.foundItem[i]))
{
ItemSlot box = itemSlots[i];
checklistList._items.Add(box);
checklistList._innerList.Append(box);
checklistGrid._items.Add(box);
checklistGrid._innerList.Append(box);
}
}
}
checklistList.UpdateOrder();
checklistList._innerList.Recalculate();
checklistGrid.UpdateOrder();
checklistGrid._innerList.Recalculate();
if (lastfoundID > 0)
{
checklistGrid.Recalculate();
checklistGrid.Goto(delegate (UIElement element)
{
ItemSlot itemSlot = element as ItemSlot;
return itemSlot != null && itemSlot.id == lastfoundID;
}, true);
lastfoundID = -1;
}
}
protected override void DrawSelf(SpriteBatch spriteBatch)
@@ -135,6 +200,15 @@ namespace ItemChecklist.UI
}
}
public enum SortModes
{
ID,
Value,
AZ,
Rare,
TerrariaSort,
}
public class FixedUIScrollbar : UIScrollbar
{
protected override void DrawSelf(SpriteBatch spriteBatch)
@@ -153,4 +227,34 @@ namespace ItemChecklist.UI
UserInterface.ActiveInstance = temp;
}
}
public static class Extensions
{
public static T Next<T>(this T src) where T : struct
{
if (!typeof(T).IsEnum) throw new ArgumentException(String.Format("Argumnent {0} is not an Enum", typeof(T).FullName));
T[] Arr = (T[])Enum.GetValues(src.GetType());
int j = Array.IndexOf<T>(Arr, src) + 1;
return (Arr.Length == j) ? Arr[0] : Arr[j];
}
public static string ToFriendlyString(this SortModes sortmode)
{
switch (sortmode)
{
case SortModes.AZ:
return "Alphabetically";
case SortModes.ID:
return "ID";
case SortModes.Value:
return "Value";
case SortModes.Rare:
return "Rarity";
case SortModes.TerrariaSort:
return "Terraria Sort";
}
return "Unknown Sort";
}
}
}

View File

@@ -15,8 +15,8 @@ namespace ItemChecklist
// private float _visibilityActive = 1f;
// private float _visibilityInactive = 0.4f;
private float scale = 0.6f;
private int id;
private Item item;
internal int id;
internal Item item;
public ItemSlot(int id)
{
@@ -32,6 +32,27 @@ namespace ItemChecklist
public override int CompareTo(object obj)
{
ItemSlot other = obj as ItemSlot;
int result;
switch (ItemChecklistUI.sortMode)
{
case SortModes.ID:
return id.CompareTo(other.id);
case SortModes.AZ:
return item.name.CompareTo(other.item.name);
case SortModes.Value:
result = item.value.CompareTo(other.item.value);
if (result == 0)
result = item.name.CompareTo(other.item.name);
return result;
case SortModes.Rare:
result = item.rare.CompareTo(other.item.rare);
if (result == 0)
result = item.name.CompareTo(other.item.name);
return result;
case SortModes.TerrariaSort:
return ItemChecklistUI.vanillaIDsInSortOrder[id].CompareTo(ItemChecklistUI.vanillaIDsInSortOrder[other.id]);
}
return id.CompareTo(other.id);
}

View File

@@ -66,13 +66,17 @@ namespace ItemChecklist
return this._innerListHeight;
}
public void Goto(UIGrid.ElementSearchMethod searchMethod)
public void Goto(UIGrid.ElementSearchMethod searchMethod, bool center = false)
{
for (int i = 0; i < this._items.Count; i++)
{
if (searchMethod(this._items[i]))
{
this._scrollbar.ViewPosition = this._items[i].Top.Pixels;
if (center)
{
this._scrollbar.ViewPosition = this._items[i].Top.Pixels - GetInnerDimensions().Height/2 + _items[i].GetOuterDimensions().Height/2;
}
return;
}
}
@@ -124,7 +128,7 @@ namespace ItemChecklist
this._items[i].Top.Set(top, 0f);
this._items[i].Left.Set(left, 0f);
this._items[i].Recalculate();
if(i%cols == cols - 1)
if (i % cols == cols - 1)
{
top += this._items[i].GetOuterDimensions().Height + this.ListPadding;
left = 0;
@@ -135,6 +139,10 @@ namespace ItemChecklist
}
//num += this._items[i].GetOuterDimensions().Height + this.ListPadding;
}
if (_items.Count > 0)
{
top += ListPadding + _items[0].GetOuterDimensions().Height;
}
this._innerListHeight = top;
}

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@@ -1,5 +1,5 @@
author = jopojelly
version = 0.1.0.2
version = 0.2.0.1
displayName = Item Checklist
homepage = https://forums.terraria.org/index.php?threads/item-checklist-in-game-100-item-collection-checklist.52786/
hideCode = false