mirror of
https://github.com/OMGeeky/ItemChecklist.git
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1.4.4 Localization for SharedUI
This commit is contained in:
@@ -39,5 +39,83 @@ Mods: {
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FoundFilterFoundText: Found
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ModnamesVanillaText: Vanilla
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}
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SharedUI: {
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mutuallyExclusiveFilterVanityText: Vanity
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mutuallyExclusiveFilterArmorText: Armor
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cycleAmmoTypesText: Cycle Ammo Types
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cycleUsedAmmoTypesText: Cycle Used Ammo Types
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categoryAllText: All
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categoryMeleeText: Melee
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categoryYoyoText: Yoyo
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categoryMagicText: Magic
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categoryRangedText: Ranged
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sortUseAmmoTypeText: Use Ammo Type
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categoryThrowingText: Throwing
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categorySummonText: Summon
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categorySentryText: Sentry
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sortDamageText: Damage
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categoryToolsText: Tools
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categoryPickaxesText: Pickaxes
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categoryAxesText: Axes
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categoryHammersText: Hammers
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categoryArmorText: Armor
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categoryWeaponsText: Weapons
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sortValueText: Value
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sortAlphabeticalText: Alphabetical
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sortRarityText: Rarity
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sortTerrariaSortText: Terraria Sort
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filterMaterialsText: Materials
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sortPickPower: Pick Power
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sortAxePower: Axe Power
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sortHammerPower: Hammer Power
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categoryHead: Head
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categoryBody: Body
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categoryLegs: Legs
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sortDefense: Defense
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categoryTiles: Tiles
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categoryContainersText: Containers
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categoryWiringText: Wiring
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categoryStatuesText: Statues
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categoryDoorsText: Doors
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categoryChairsText: Chairs
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categoryTablesText: Tables
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categoryLightSourcesText: Light Sources
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categoryTorchesText: Torches
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categoryWallsText: Walls
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categoryAccessoriesText: Accessories
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categoryWingsText: Wings
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categoryAmmoText: Ammo
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categoryPotionsText: Potions
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categoryHealthPotionsText: Health Potions
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categoryManaPotionsText: Mana Potions
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categoryBuffPotionsText: Buff Potions
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categoryExpertText: Expert
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categoryPetsText: Pets
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categoryLightPetsText: Light Pets
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categoryMountsText: Mounts
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categoryCartsText: Carts
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categoryHooksText: Hooks
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categoryDyesText: Dyes
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categoryHairDyesText: Hair Dyes
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categoryBossSummonsText: Boss Summons
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categoryConsumablesText: Consumables
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categoryCapturedNPCText: Captured NPC
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categoryFishingText: Fishing
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categoryPolesText: Poles
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categoryBaitText: Bait
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categoryQuestFishText: Quest Fish
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categoryExtractinatorText: Extractinator
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categoryOtherText: Other
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sortItemIdText: ItemID
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sortPlaceTileText: Place Tile
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sortAmmoTypeText: Ammo Type
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sortHealLifeText: Heal Life
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sortHealManaText: Heal Mana
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sortGrappleRangeText: Grapple Range
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sortProgressionOrderText: Progression Order
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sortPolePowerText: Pole Power
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sortBaitPowerText: Bait Power
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}
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}
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}
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299
SharedUI.cs
299
SharedUI.cs
@@ -10,6 +10,8 @@ using Terraria.GameContent;
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using Terraria.GameContent.UI.Elements;
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using Terraria.GameContent.UI.States;
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using Terraria.ID;
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using Terraria.Localization;
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using static ItemChecklist.Utilities;
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using Terraria.ModLoader;
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using Terraria.WorldBuilding;
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@@ -56,8 +58,163 @@ namespace ItemChecklist
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}
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}
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private const string LocalizationKey = "Mods.ItemChecklist.SharedUI.";
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private static LocalizedText cycleAmmoTypesText;
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private static LocalizedText cycleUsedAmmoTypesText;
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private static LocalizedText mutuallyExclusiveFilterVanityText;
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private static LocalizedText mutuallyExclusiveFilterArmorText;
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private static LocalizedText categoryAllText;
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private static LocalizedText categoryMeleeText;
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private static LocalizedText categoryYoyoText;
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private static LocalizedText categoryMagicText;
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private static LocalizedText categoryRangedText;
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private static LocalizedText sortUseAmmoTypeText;
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private static LocalizedText categoryThrowingText;
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private static LocalizedText categorySummonText;
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private static LocalizedText categorySentryText;
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private static LocalizedText sortDamageText;
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private static LocalizedText categoryToolsText;
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private static LocalizedText categoryPickaxesText;
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private static LocalizedText categoryAxesText;
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private static LocalizedText categoryHammersText;
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private static LocalizedText categoryArmorText;
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private static LocalizedText categoryWeaponsText;
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private static LocalizedText sortItemIdText;
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private static LocalizedText sortValueText;
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private static LocalizedText sortAlphabeticalText;
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private static LocalizedText sortRarityText;
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private static LocalizedText sortTerrariaSortText;
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private static LocalizedText filterMaterialsText;
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private static LocalizedText sortPickPower;
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private static LocalizedText sortAxePower;
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private static LocalizedText sortHammerPower;
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private static LocalizedText categoryHead;
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private static LocalizedText categoryBody;
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private static LocalizedText categoryLegs;
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private static LocalizedText sortDefense;
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private static LocalizedText categoryTiles;
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private static LocalizedText categoryContainersText;
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private static LocalizedText categoryWiringText;
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private static LocalizedText categoryStatuesText;
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private static LocalizedText categoryDoorsText;
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private static LocalizedText categoryChairsText;
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private static LocalizedText categoryTablesText;
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private static LocalizedText categoryLightSourcesText;
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private static LocalizedText categoryTorchesText;
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private static LocalizedText categoryWallsText;
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private static LocalizedText categoryAccessoriesText;
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private static LocalizedText categoryWingsText;
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private static LocalizedText categoryAmmoText;
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private static LocalizedText categoryPotionsText;
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private static LocalizedText categoryHealthPotionsText;
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private static LocalizedText categoryManaPotionsText;
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private static LocalizedText categoryBuffPotionsText;
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private static LocalizedText categoryExpertText;
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private static LocalizedText categoryPetsText;
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private static LocalizedText categoryLightPetsText;
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private static LocalizedText categoryMountsText;
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private static LocalizedText categoryCartsText;
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private static LocalizedText categoryHooksText;
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private static LocalizedText categoryDyesText;
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private static LocalizedText categoryHairDyesText;
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private static LocalizedText categoryBossSummonsText;
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private static LocalizedText categoryConsumablesText;
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private static LocalizedText categoryCapturedNPCText;
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private static LocalizedText categoryFishingText;
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private static LocalizedText categoryPolesText;
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private static LocalizedText categoryBaitText;
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private static LocalizedText categoryQuestFishText;
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private static LocalizedText categoryExtractinatorText;
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private static LocalizedText categoryOtherText;
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private static LocalizedText sortPlaceTileText;
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private static LocalizedText sortAmmoTypeText;
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private static LocalizedText sortHealLifeText;
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private static LocalizedText sortHealManaText;
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private static LocalizedText sortGrappleRangeText;
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private static LocalizedText sortProgressionOrderText;
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private static LocalizedText sortPolePowerText;
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private static LocalizedText sortBaitPowerText;
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public SharedUI() {
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instance = this;
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mutuallyExclusiveFilterVanityText = Language.GetOrRegister( LocalizationKey + nameof(mutuallyExclusiveFilterVanityText) );
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mutuallyExclusiveFilterArmorText = Language.GetOrRegister( LocalizationKey + nameof(mutuallyExclusiveFilterArmorText) );
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cycleAmmoTypesText = Language.GetOrRegister( LocalizationKey + nameof(cycleAmmoTypesText) );
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cycleUsedAmmoTypesText = Language.GetOrRegister( LocalizationKey + nameof(cycleUsedAmmoTypesText) );
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categoryAllText = Language.GetOrRegister( LocalizationKey + nameof(categoryAllText) );
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categoryMeleeText = Language.GetOrRegister( LocalizationKey + nameof(categoryMeleeText) );
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categoryYoyoText = Language.GetOrRegister( LocalizationKey + nameof(categoryYoyoText) );
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categoryMagicText = Language.GetOrRegister( LocalizationKey + nameof(categoryMagicText) );
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categoryRangedText = Language.GetOrRegister( LocalizationKey + nameof(categoryRangedText) );
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sortUseAmmoTypeText = Language.GetOrRegister( LocalizationKey + nameof(sortUseAmmoTypeText) );
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categoryThrowingText = Language.GetOrRegister( LocalizationKey + nameof(categoryThrowingText) );
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categorySummonText = Language.GetOrRegister( LocalizationKey + nameof(categorySummonText) );
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categorySentryText = Language.GetOrRegister( LocalizationKey + nameof(categorySentryText) );
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sortDamageText = Language.GetOrRegister( LocalizationKey + nameof(sortDamageText) );
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categoryToolsText = Language.GetOrRegister( LocalizationKey + nameof(categoryToolsText) );
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categoryPickaxesText = Language.GetOrRegister( LocalizationKey + nameof(categoryPickaxesText) );
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categoryAxesText = Language.GetOrRegister( LocalizationKey + nameof(categoryAxesText) );
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categoryHammersText = Language.GetOrRegister( LocalizationKey + nameof(categoryHammersText) );
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categoryArmorText = Language.GetOrRegister( LocalizationKey + nameof(categoryArmorText) );
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categoryWeaponsText = Language.GetOrRegister( LocalizationKey + nameof(categoryWeaponsText) );
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sortValueText = Language.GetOrRegister( LocalizationKey + nameof(sortValueText) );
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sortAlphabeticalText = Language.GetOrRegister( LocalizationKey + nameof(sortAlphabeticalText) );
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sortRarityText = Language.GetOrRegister( LocalizationKey + nameof(sortRarityText) );
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sortTerrariaSortText = Language.GetOrRegister( LocalizationKey + nameof(sortTerrariaSortText) );
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filterMaterialsText = Language.GetOrRegister( LocalizationKey + nameof(filterMaterialsText) );
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sortPickPower = Language.GetOrRegister( LocalizationKey + nameof(sortPickPower) );
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sortAxePower = Language.GetOrRegister( LocalizationKey + nameof(sortAxePower) );
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sortHammerPower = Language.GetOrRegister( LocalizationKey + nameof(sortHammerPower) );
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categoryHead = Language.GetOrRegister( LocalizationKey + nameof(categoryHead) );
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categoryBody = Language.GetOrRegister( LocalizationKey + nameof(categoryBody) );
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categoryLegs = Language.GetOrRegister( LocalizationKey + nameof(categoryLegs) );
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sortDefense = Language.GetOrRegister( LocalizationKey + nameof(sortDefense) );
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categoryTiles = Language.GetOrRegister( LocalizationKey + nameof(categoryTiles) );
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categoryContainersText = Language.GetOrRegister( LocalizationKey + nameof(categoryContainersText) );
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categoryWiringText = Language.GetOrRegister( LocalizationKey + nameof(categoryWiringText) );
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categoryStatuesText = Language.GetOrRegister( LocalizationKey + nameof(categoryStatuesText) );
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categoryDoorsText = Language.GetOrRegister( LocalizationKey + nameof(categoryDoorsText) );
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categoryChairsText = Language.GetOrRegister( LocalizationKey + nameof(categoryChairsText) );
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categoryTablesText = Language.GetOrRegister( LocalizationKey + nameof(categoryTablesText) );
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categoryLightSourcesText = Language.GetOrRegister( LocalizationKey + nameof(categoryLightSourcesText) );
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categoryTorchesText = Language.GetOrRegister( LocalizationKey + nameof(categoryTorchesText) );
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categoryWallsText = Language.GetOrRegister( LocalizationKey + nameof(categoryWallsText) );
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categoryAccessoriesText = Language.GetOrRegister( LocalizationKey + nameof(categoryAccessoriesText) );
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categoryWingsText = Language.GetOrRegister( LocalizationKey + nameof(categoryWingsText) );
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categoryAmmoText = Language.GetOrRegister( LocalizationKey + nameof(categoryAmmoText) );
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categoryPotionsText = Language.GetOrRegister( LocalizationKey + nameof(categoryPotionsText) );
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categoryHealthPotionsText = Language.GetOrRegister( LocalizationKey + nameof(categoryHealthPotionsText) );
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categoryManaPotionsText = Language.GetOrRegister( LocalizationKey + nameof(categoryManaPotionsText) );
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categoryBuffPotionsText = Language.GetOrRegister( LocalizationKey + nameof(categoryBuffPotionsText) );
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categoryExpertText = Language.GetOrRegister( LocalizationKey + nameof(categoryExpertText) );
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categoryPetsText = Language.GetOrRegister( LocalizationKey + nameof(categoryPetsText) );
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categoryPetsText = Language.GetOrRegister( LocalizationKey + nameof(categoryPetsText) );
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categoryLightPetsText = Language.GetOrRegister( LocalizationKey + nameof(categoryLightPetsText) );
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categoryMountsText = Language.GetOrRegister( LocalizationKey + nameof(categoryMountsText) );
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categoryCartsText = Language.GetOrRegister( LocalizationKey + nameof(categoryCartsText) );
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categoryHooksText = Language.GetOrRegister( LocalizationKey + nameof(categoryHooksText) );
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categoryDyesText = Language.GetOrRegister( LocalizationKey + nameof(categoryDyesText) );
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categoryDyesText = Language.GetOrRegister( LocalizationKey + nameof(categoryDyesText) );
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categoryHairDyesText = Language.GetOrRegister( LocalizationKey + nameof(categoryHairDyesText) );
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categoryBossSummonsText = Language.GetOrRegister( LocalizationKey + nameof(categoryBossSummonsText) );
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categoryConsumablesText = Language.GetOrRegister( LocalizationKey + nameof(categoryConsumablesText) );
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categoryCapturedNPCText = Language.GetOrRegister( LocalizationKey + nameof(categoryCapturedNPCText) );
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categoryFishingText = Language.GetOrRegister( LocalizationKey + nameof(categoryFishingText) );
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categoryPolesText = Language.GetOrRegister( LocalizationKey + nameof(categoryPolesText) );
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categoryBaitText = Language.GetOrRegister( LocalizationKey + nameof(categoryBaitText) );
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categoryQuestFishText = Language.GetOrRegister( LocalizationKey + nameof(categoryQuestFishText) );
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categoryExtractinatorText = Language.GetOrRegister( LocalizationKey + nameof(categoryExtractinatorText) );
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categoryOtherText = Language.GetOrRegister( LocalizationKey + nameof(categoryOtherText) );
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sortItemIdText = Language.GetOrRegister( LocalizationKey + nameof(sortItemIdText) );
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sortPlaceTileText = Language.GetOrRegister( LocalizationKey + nameof(sortPlaceTileText) );
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sortAmmoTypeText = Language.GetOrRegister( LocalizationKey + nameof(sortAmmoTypeText) );
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sortHealLifeText = Language.GetOrRegister( LocalizationKey + nameof(sortHealLifeText) );
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sortHealManaText = Language.GetOrRegister( LocalizationKey + nameof(sortHealManaText) );
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sortGrappleRangeText = Language.GetOrRegister( LocalizationKey + nameof(sortGrappleRangeText) );
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sortProgressionOrderText = Language.GetOrRegister( LocalizationKey + nameof(sortProgressionOrderText) );
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sortPolePowerText = Language.GetOrRegister( LocalizationKey + nameof(sortPolePowerText) );
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sortBaitPowerText = Language.GetOrRegister( LocalizationKey + nameof(sortBaitPowerText) );
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}
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internal void Initialize() {
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@@ -293,17 +450,17 @@ namespace ItemChecklist
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// TODO: Implement Badge text as used in Item Checklist.
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sorts = new List<Sort>()
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{
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new Sort("ItemID", "Images/sortItemID", (x,y)=>x.type.CompareTo(y.type), x=>x.type.ToString()),
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new Sort("Value", "Images/sortValue", (x,y)=>x.value.CompareTo(y.value), x=>x.value.ToString()),
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new Sort("Alphabetical", "Images/sortAZ", (x,y)=>x.Name.CompareTo(y.Name), x=>x.Name.ToString()),
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new Sort("Rarity", rarity, (x,y)=> x.rare==y.rare ? x.value.CompareTo(y.value) : Math.Abs(x.rare).CompareTo(Math.Abs(y.rare)), x=>x.rare.ToString()),
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new Sort("Terraria Sort", terrariaSort, ByCreativeSortingId, ByCreativeSortingIdBadgeText),
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new Sort(sortItemIdText.Value, "Images/sortItemID", (x,y)=>x.type.CompareTo(y.type), x=>x.type.ToString()),
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new Sort(sortValueText.Value, "Images/sortValue", (x,y)=>x.value.CompareTo(y.value), x=>x.value.ToString()),
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new Sort(sortAlphabeticalText.Value, "Images/sortAZ", (x,y)=>x.Name.CompareTo(y.Name), x=>x.Name.ToString()),
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new Sort(sortRarityText.Value, rarity, (x,y)=> x.rare==y.rare ? x.value.CompareTo(y.value) : Math.Abs(x.rare).CompareTo(Math.Abs(y.rare)), x=>x.rare.ToString()),
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new Sort(sortTerrariaSortText.Value, terrariaSort, ByCreativeSortingId, ByCreativeSortingIdBadgeText),
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};
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Texture2D materialsIcon = Utilities.StackResizeImage(new[] { TextureAssets.Item[ItemID.SpellTome] }, 24, 24);
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filters = new List<Filter>()
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{
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new Filter("Materials", x=>ItemID.Sets.IsAMaterial[x.type], materialsIcon),
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new Filter(filterMaterialsText.Value, x=>ItemID.Sets.IsAMaterial[x.type], materialsIcon),
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};
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// TODOS: Vanity armor, grapple, cart, potions buffs
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@@ -344,8 +501,8 @@ namespace ItemChecklist
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var ammoFilters = sortedAmmoTypes.Select(ammoType => new Filter(Lang.GetItemNameValue(ammoType), x => x.ammo == ammoType, ResizeImage(TextureAssets.Item[ammoType], 24, 24))).ToList();
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var useAmmoFilters = sortedUseAmmoTypes.Select(ammoType => new Filter(Lang.GetItemNameValue(ammoType), x => x.useAmmo == ammoType, ResizeImage(TextureAssets.Item[ammoType], 24, 24))).ToList();
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var ammoFilter = new CycleFilter("Cycle Ammo Types", "Images/sortAmmo", ammoFilters);
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var useAmmoFilter = new CycleFilter("Cycle Used Ammo Types", "Images/sortAmmo", useAmmoFilters);
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var ammoFilter = new CycleFilter(cycleAmmoTypesText.Value, "Images/sortAmmo", ammoFilters);
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var useAmmoFilter = new CycleFilter(cycleUsedAmmoTypesText.Value, "Images/sortAmmo", useAmmoFilters);
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Texture2D smallMelee = ResizeImage(TextureAssets.Item[ItemID.GoldBroadsword], 24, 24);
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Texture2D smallYoyo = ResizeImage(TextureAssets.Item[Main.rand.Next(yoyos)], 24, 24); //Main.rand.Next(ItemID.Sets.Yoyo) ItemID.Yelets
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@@ -407,44 +564,44 @@ namespace ItemChecklist
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if (GenVars.statueList == null)
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WorldGen.SetupStatueList();
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var vanity = new MutuallyExclusiveFilter("Vanity", x => x.vanity, smallVanity);
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var armor = new MutuallyExclusiveFilter("Armor", x => !x.vanity, smallNonVanity);
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var vanity = new MutuallyExclusiveFilter(mutuallyExclusiveFilterVanityText.Value, x => x.vanity, smallVanity);
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var armor = new MutuallyExclusiveFilter(mutuallyExclusiveFilterArmorText.Value, x => !x.vanity, smallNonVanity);
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vanity.SetExclusions(new List<Filter>() { vanity, armor });
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armor.SetExclusions(new List<Filter>() { vanity, armor });
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categories = new List<Category>() {
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new Category("All", x=> true, smallAll),
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new Category(categoryAllText.Value, x=> true, smallAll),
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// TODO: Filter out tools from weapons. Separate belongs and doesn't belong predicates? How does inheriting work again? Other?
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new Category("Weapons"/*, x=>x.damage>0*/, x=> false, smallWeapons) { //"Images/sortDamage"
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new Category(categoryWeaponsText.Value/*, x=>x.damage>0*/, x=> false, smallWeapons) { //"Images/sortDamage"
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subCategories = new List<Category>() {
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new Category("Melee", x=>x.CountsAsClass(DamageClass.Melee) && !(x.pick>0 || x.axe>0 || x.hammer>0), smallMelee),
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new Category("Yoyo", x=>ItemID.Sets.Yoyo[x.type], smallYoyo),
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new Category("Magic", x=>x.CountsAsClass(DamageClass.Magic), smallMagic),
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new Category("Ranged", x=>x.CountsAsClass(DamageClass.Ranged) && x.ammo == 0, smallRanged) // TODO and ammo no
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new Category(categoryMeleeText.Value, x=>x.CountsAsClass(DamageClass.Melee) && !(x.pick>0 || x.axe>0 || x.hammer>0), smallMelee),
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new Category(categoryYoyoText.Value, x=>ItemID.Sets.Yoyo[x.type], smallYoyo),
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new Category(categoryMagicText.Value, x=>x.CountsAsClass(DamageClass.Magic), smallMagic),
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new Category(categoryRangedText.Value, x=>x.CountsAsClass(DamageClass.Ranged) && x.ammo == 0, smallRanged) // TODO and ammo no
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{
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sorts = new List<Sort>() { new Sort("Use Ammo Type", "Images/sortAmmo", (x,y)=>x.useAmmo.CompareTo(y.useAmmo), x => x.useAmmo.ToString()), },
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sorts = new List<Sort>() { new Sort(sortUseAmmoTypeText.Value, "Images/sortAmmo", (x,y)=>x.useAmmo.CompareTo(y.useAmmo), x => x.useAmmo.ToString()), },
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filters = new List<Filter> { useAmmoFilter }
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},
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new Category("Throwing", x=>x.CountsAsClass(DamageClass.Throwing), smallThrown),
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new Category("Summon", x=>x.CountsAsClass(DamageClass.Summon) && !x.sentry, smallSummon),
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||||
new Category("Sentry", x=>x.CountsAsClass(DamageClass.Summon) && x.sentry, smallSentry),
|
||||
new Category(categoryThrowingText.Value, x=>x.CountsAsClass(DamageClass.Throwing), smallThrown),
|
||||
new Category(categorySummonText.Value, x=>x.CountsAsClass(DamageClass.Summon) && !x.sentry, smallSummon),
|
||||
new Category(categorySentryText.Value, x=>x.CountsAsClass(DamageClass.Summon) && x.sentry, smallSentry),
|
||||
},
|
||||
sorts = new List<Sort>() { new Sort("Damage", "Images/sortDamage", (x,y)=>x.damage.CompareTo(y.damage), x => x.damage.ToString()), },
|
||||
sorts = new List<Sort>() { new Sort(sortDamageText.Value, "Images/sortDamage", (x,y)=>x.damage.CompareTo(y.damage), x => x.damage.ToString()), },
|
||||
},
|
||||
new Category("Tools"/*,x=>x.pick>0||x.axe>0||x.hammer>0*/, x=>false, smallTools) {
|
||||
new Category(categoryToolsText.Value/*,x=>x.pick>0||x.axe>0||x.hammer>0*/, x=>false, smallTools) {
|
||||
subCategories = new List<Category>() {
|
||||
new Category("Pickaxes", x=>x.pick>0, "Images/sortPick") { sorts = new List<Sort>() { new Sort("Pick Power", "Images/sortPick", (x,y)=>x.pick.CompareTo(y.pick), x => x.pick.ToString()), } },
|
||||
new Category("Axes", x=>x.axe>0, "Images/sortAxe"){ sorts = new List<Sort>() { new Sort("Axe Power", "Images/sortAxe", (x,y)=>x.axe.CompareTo(y.axe), x => (x.axe*5).ToString()), } },
|
||||
new Category("Hammers", x=>x.hammer>0, "Images/sortHammer"){ sorts = new List<Sort>() { new Sort("Hammer Power", "Images/sortHammer", (x,y)=>x.hammer.CompareTo(y.hammer), x => x.hammer.ToString()), } },
|
||||
new Category(categoryPickaxesText.Value, x=>x.pick>0, "Images/sortPick") { sorts = new List<Sort>() { new Sort(sortPickPower.Value, "Images/sortPick", (x,y)=>x.pick.CompareTo(y.pick), x => x.pick.ToString()), } },
|
||||
new Category(categoryAxesText.Value, x=>x.axe>0, "Images/sortAxe"){ sorts = new List<Sort>() { new Sort(sortAxePower.Value, "Images/sortAxe", (x,y)=>x.axe.CompareTo(y.axe), x => (x.axe*5).ToString()), } },
|
||||
new Category(categoryHammersText.Value, x=>x.hammer>0, "Images/sortHammer"){ sorts = new List<Sort>() { new Sort(sortHammerPower.Value, "Images/sortHammer", (x,y)=>x.hammer.CompareTo(y.hammer), x => x.hammer.ToString()), } },
|
||||
},
|
||||
},
|
||||
new Category("Armor"/*, x=>x.headSlot!=-1||x.bodySlot!=-1||x.legSlot!=-1*/, x => false, smallArmor) {
|
||||
new Category(categoryArmorText.Value/*, x=>x.headSlot!=-1||x.bodySlot!=-1||x.legSlot!=-1*/, x => false, smallArmor) {
|
||||
subCategories = new List<Category>() {
|
||||
new Category("Head", x=>x.headSlot!=-1, smallHead),
|
||||
new Category("Body", x=>x.bodySlot!=-1, smallBody),
|
||||
new Category("Legs", x=>x.legSlot!=-1, smallLegs),
|
||||
new Category(categoryHead.Value, x=>x.headSlot!=-1, smallHead),
|
||||
new Category(categoryBody.Value, x=>x.bodySlot!=-1, smallBody),
|
||||
new Category(categoryLegs.Value, x=>x.legSlot!=-1, smallLegs),
|
||||
},
|
||||
sorts = new List<Sort>() { new Sort("Defense", "Images/sortDefense", (x,y)=>x.defense.CompareTo(y.defense), x => x.defense.ToString()), },
|
||||
sorts = new List<Sort>() { new Sort(sortDefense.Value, "Images/sortDefense", (x,y)=>x.defense.CompareTo(y.defense), x => x.defense.ToString()), },
|
||||
filters = new List<Filter> {
|
||||
//new Filter("Vanity", x=>x.vanity, RecipeBrowser.instance.Assets.Request<Texture2D>("Images/sortDefense")),
|
||||
// Prefer MutuallyExclusiveFilter for this, rather than CycleFilter since there are only 2 options.
|
||||
@@ -456,18 +613,18 @@ namespace ItemChecklist
|
||||
//new DoubleFilter("Vanity", "Armor", smallVanity2, x=>x.vanity),
|
||||
}
|
||||
},
|
||||
new Category("Tiles", x=>x.createTile!=-1, smallTiles)
|
||||
new Category(categoryTiles.Value, x=>x.createTile!=-1, smallTiles)
|
||||
{
|
||||
subCategories = new List<Category>()
|
||||
{
|
||||
new Category("Containers", x=>x.createTile!=-1 && Main.tileContainer[x.createTile], smallContainer),
|
||||
new Category("Wiring", x=>ItemID.Sets.SortingPriorityWiring[x.type] > -1, smallWiring),
|
||||
new Category("Statues", x=>GenVars.statueList.Any(point => point.X == x.createTile && point.Y == x.placeStyle), smallStatue),
|
||||
new Category("Doors", x=> x.createTile > 0 && TileID.Sets.RoomNeeds.CountsAsDoor.Contains(x.createTile), ResizeImage2424(TextureAssets.Item[ItemID.WoodenDoor])),
|
||||
new Category("Chairs", x=> x.createTile > 0 && TileID.Sets.RoomNeeds.CountsAsChair.Contains(x.createTile), ResizeImage2424(TextureAssets.Item[ItemID.WoodenChair])),
|
||||
new Category("Tables", x=> x.createTile > 0 && TileID.Sets.RoomNeeds.CountsAsTable.Contains(x.createTile), ResizeImage2424(TextureAssets.Item[ItemID.PalmWoodTable])),
|
||||
new Category("Light Sources", x=> x.createTile > 0 && TileID.Sets.RoomNeeds.CountsAsTorch.Contains(x.createTile), ResizeImage2424(TextureAssets.Item[ItemID.ChineseLantern])),
|
||||
new Category("Torches", x=> x.createTile > 0 && TileID.Sets.Torch[x.createTile], ResizeImage2424(TextureAssets.Item[ItemID.RainbowTorch])),
|
||||
new Category(categoryContainersText.Value, x=>x.createTile!=-1 && Main.tileContainer[x.createTile], smallContainer),
|
||||
new Category(categoryWiringText.Value, x=>ItemID.Sets.SortingPriorityWiring[x.type] > -1, smallWiring),
|
||||
new Category(categoryStatuesText.Value, x=>GenVars.statueList.Any(point => point.X == x.createTile && point.Y == x.placeStyle), smallStatue),
|
||||
new Category(categoryDoorsText.Value, x=> x.createTile > 0 && TileID.Sets.RoomNeeds.CountsAsDoor.Contains(x.createTile), ResizeImage2424(TextureAssets.Item[ItemID.WoodenDoor])),
|
||||
new Category(categoryChairsText.Value, x=> x.createTile > 0 && TileID.Sets.RoomNeeds.CountsAsChair.Contains(x.createTile), ResizeImage2424(TextureAssets.Item[ItemID.WoodenChair])),
|
||||
new Category(categoryTablesText.Value, x=> x.createTile > 0 && TileID.Sets.RoomNeeds.CountsAsTable.Contains(x.createTile), ResizeImage2424(TextureAssets.Item[ItemID.PalmWoodTable])),
|
||||
new Category(categoryLightSourcesText.Value, x=> x.createTile > 0 && TileID.Sets.RoomNeeds.CountsAsTorch.Contains(x.createTile), ResizeImage2424(TextureAssets.Item[ItemID.ChineseLantern])),
|
||||
new Category(categoryTorchesText.Value, x=> x.createTile > 0 && TileID.Sets.Torch[x.createTile], ResizeImage2424(TextureAssets.Item[ItemID.RainbowTorch])),
|
||||
// Banners => Banner Bonanza mod integration
|
||||
//TextureAssets.Item[Main.rand.Next(TileID.Sets.RoomNeeds.CountsAsTable)] doesn't work since those are tilesids. yoyo approach?
|
||||
// todo: music box
|
||||
@@ -482,80 +639,80 @@ namespace ItemChecklist
|
||||
//} , smallContainer),
|
||||
},
|
||||
sorts = new List<Sort>() {
|
||||
new Sort("Place Tile", smallSortTiles, (x,y)=> x.createTile == y.createTile ? x.placeStyle.CompareTo(y.placeStyle) : x.createTile.CompareTo(y.createTile), x=>$"{x.createTile},{x.placeStyle}"),
|
||||
new Sort(sortPlaceTileText.Value, smallSortTiles, (x,y)=> x.createTile == y.createTile ? x.placeStyle.CompareTo(y.placeStyle) : x.createTile.CompareTo(y.createTile), x=>$"{x.createTile},{x.placeStyle}"),
|
||||
}
|
||||
},
|
||||
new Category("Walls", x=>x.createWall!=-1, smallWalls),
|
||||
new Category("Accessories", x=>x.accessory, smallAccessories)
|
||||
new Category(categoryWallsText.Value, x=>x.createWall!=-1, smallWalls),
|
||||
new Category(categoryAccessoriesText.Value, x=>x.accessory, smallAccessories)
|
||||
{
|
||||
subCategories = new List<Category>()
|
||||
{
|
||||
new Category("Wings", x=>x.wingSlot > 0, smallWings)
|
||||
new Category(categoryWingsText.Value, x=>x.wingSlot > 0, smallWings)
|
||||
}
|
||||
},
|
||||
new Category("Ammo", x=>x.ammo!=0, "Images/sortAmmo")
|
||||
new Category(categoryAmmoText.Value, x=>x.ammo!=0, "Images/sortAmmo")
|
||||
{
|
||||
sorts = new List<Sort>() {
|
||||
new Sort("Ammo Type", "Images/sortAmmo", (x,y)=>x.ammo.CompareTo(y.ammo), x => $"{x.ammo}"),
|
||||
new Sort("Damage", "Images/sortDamage", (x,y)=>x.damage.CompareTo(y.damage), x => $"{x.damage}"),
|
||||
new Sort(sortAmmoTypeText.Value, "Images/sortAmmo", (x,y)=>x.ammo.CompareTo(y.ammo), x => $"{x.ammo}"),
|
||||
new Sort(sortDamageText.Value, "Images/sortDamage", (x,y)=>x.damage.CompareTo(y.damage), x => $"{x.damage}"),
|
||||
},
|
||||
filters = new List<Filter> { ammoFilter }
|
||||
// TODO: Filters/Subcategories for all ammo types? // each click cycles?
|
||||
},
|
||||
new Category("Potions", x=> (x.UseSound?.IsTheSameAs(SoundID.Item3) == true), smallPotions)
|
||||
new Category(categoryPotionsText.Value, x=> (x.UseSound?.IsTheSameAs(SoundID.Item3) == true), smallPotions)
|
||||
{
|
||||
subCategories = new List<Category>() {
|
||||
new Category("Health Potions", x=>x.healLife > 0, smallHealth) { sorts = new List<Sort>() { new Sort("Heal Life", smallHealth, (x,y)=>x.healLife.CompareTo(y.healLife), x => $"{x.healLife}"), } },
|
||||
new Category("Mana Potions", x=>x.healMana > 0, smallMana) { sorts = new List<Sort>() { new Sort("Heal Mana", smallMana, (x,y)=>x.healMana.CompareTo(y.healMana), x => $"{x.healMana}"), }},
|
||||
new Category("Buff Potions", x=>(x.UseSound?.IsTheSameAs(SoundID.Item3) == true) && x.buffType > 0, smallBuff),
|
||||
new Category(categoryHealthPotionsText.Value, x=>x.healLife > 0, smallHealth) { sorts = new List<Sort>() { new Sort(sortHealLifeText.Value, smallHealth, (x,y)=>x.healLife.CompareTo(y.healLife), x => $"{x.healLife}"), } },
|
||||
new Category(categoryManaPotionsText.Value, x=>x.healMana > 0, smallMana) { sorts = new List<Sort>() { new Sort(sortHealManaText.Value, smallMana, (x,y)=>x.healMana.CompareTo(y.healMana), x => $"{x.healMana}"), }},
|
||||
new Category(categoryBuffPotionsText.Value, x=>(x.UseSound?.IsTheSameAs(SoundID.Item3) == true) && x.buffType > 0, smallBuff),
|
||||
// Todo: Automatic other category?
|
||||
}
|
||||
},
|
||||
new Category("Expert", x=>x.expert, smallExpert),
|
||||
new Category("Pets"/*, x=> x.buffType > 0 && (Main.vanityPet[x.buffType] || Main.lightPet[x.buffType])*/, x=>false, smallPetsLightPets){
|
||||
new Category(categoryExpertText.Value, x=>x.expert, smallExpert),
|
||||
new Category(categoryPetsText.Value/*, x=> x.buffType > 0 && (Main.vanityPet[x.buffType] || Main.lightPet[x.buffType])*/, x=>false, smallPetsLightPets){
|
||||
subCategories = new List<Category>() {
|
||||
new Category("Pets", x=>Main.vanityPet[x.buffType], smallPets),
|
||||
new Category("Light Pets", x=>Main.lightPet[x.buffType], smallLightPets),
|
||||
new Category(categoryPetsText.Value, x=>Main.vanityPet[x.buffType], smallPets),
|
||||
new Category(categoryLightPetsText.Value, x=>Main.lightPet[x.buffType], smallLightPets),
|
||||
}
|
||||
},
|
||||
new Category("Mounts", x=>x.mountType != -1, smallMounts)
|
||||
new Category(categoryMountsText.Value, x=>x.mountType != -1, smallMounts)
|
||||
{
|
||||
subCategories = new List<Category>()
|
||||
{
|
||||
new Category("Carts", x=>x.mountType != -1 && MountID.Sets.Cart[x.mountType], smallCarts) // TODO: need mountType check? inherited parent logic or parent unions children?
|
||||
new Category(categoryCartsText.Value, x=>x.mountType != -1 && MountID.Sets.Cart[x.mountType], smallCarts) // TODO: need mountType check? inherited parent logic or parent unions children?
|
||||
}
|
||||
},
|
||||
new Category("Hooks", x=> Main.projHook[x.shoot], smallHooks){
|
||||
new Category(categoryHooksText.Value, x=> Main.projHook[x.shoot], smallHooks){
|
||||
sorts = new List<Sort>() {
|
||||
new Sort("Grapple Range", smallHooks, (x,y)=> GrappleRange(x.shoot).CompareTo(GrappleRange(y.shoot)), x => $"{GrappleRange(x.shoot)}"),
|
||||
new Sort(sortGrappleRangeText.Value, smallHooks, (x,y)=> GrappleRange(x.shoot).CompareTo(GrappleRange(y.shoot)), x => $"{GrappleRange(x.shoot)}"),
|
||||
},
|
||||
},
|
||||
new Category("Dyes", x=>false, smallBothDyes)
|
||||
new Category(categoryDyesText.Value, x=>false, smallBothDyes)
|
||||
{
|
||||
subCategories = new List<Category>()
|
||||
{
|
||||
new Category("Dyes", x=>x.dye != 0, smallDyes),
|
||||
new Category("Hair Dyes", x=>x.hairDye != -1, smallHairDye),
|
||||
new Category(categoryDyesText.Value, x=>x.dye != 0, smallDyes),
|
||||
new Category(categoryHairDyesText.Value, x=>x.hairDye != -1, smallHairDye),
|
||||
}
|
||||
},
|
||||
new Category("Boss Summons", x=>ItemID.Sets.SortingPriorityBossSpawns[x.type] != -1 && x.type != ItemID.LifeCrystal && x.type != ItemID.ManaCrystal && x.type != ItemID.CellPhone && x.type != ItemID.IceMirror && x.type != ItemID.MagicMirror && x.type != ItemID.LifeFruit && x.netID != ItemID.TreasureMap || x.netID == ItemID.PirateMap, smallBossSummon) { // vanilla bug.
|
||||
sorts = new List<Sort>() { new Sort("Progression Order", "Images/sortDamage", (x,y)=>ItemID.Sets.SortingPriorityBossSpawns[x.type].CompareTo(ItemID.Sets.SortingPriorityBossSpawns[y.type]), x => $"{ItemID.Sets.SortingPriorityBossSpawns[x.type]}"), }
|
||||
new Category(categoryBossSummonsText.Value, x=>ItemID.Sets.SortingPriorityBossSpawns[x.type] != -1 && x.type != ItemID.LifeCrystal && x.type != ItemID.ManaCrystal && x.type != ItemID.CellPhone && x.type != ItemID.IceMirror && x.type != ItemID.MagicMirror && x.type != ItemID.LifeFruit && x.netID != ItemID.TreasureMap || x.netID == ItemID.PirateMap, smallBossSummon) { // vanilla bug.
|
||||
sorts = new List<Sort>() { new Sort(sortProgressionOrderText.Value, "Images/sortDamage", (x,y)=>ItemID.Sets.SortingPriorityBossSpawns[x.type].CompareTo(ItemID.Sets.SortingPriorityBossSpawns[y.type]), x => $"{ItemID.Sets.SortingPriorityBossSpawns[x.type]}"), }
|
||||
},
|
||||
new Category("Consumables", x=> !(x.createWall > 0 || x.createTile > -1) && !(x.ammo > 0 && !x.notAmmo) && x.consumable, smallConsumables){
|
||||
new Category(categoryConsumablesText.Value, x=> !(x.createWall > 0 || x.createTile > -1) && !(x.ammo > 0 && !x.notAmmo) && x.consumable, smallConsumables){
|
||||
subCategories = new List<Category>() {
|
||||
new Category("Captured NPC", x=>x.makeNPC != 0, ResizeImage2424(TextureAssets.Item[ItemID.GoldBunny])),
|
||||
new Category(categoryCapturedNPCText.Value, x=>x.makeNPC != 0, ResizeImage2424(TextureAssets.Item[ItemID.GoldBunny])),
|
||||
}
|
||||
},
|
||||
new Category("Fishing"/*, x=> x.fishingPole > 0 || x.bait>0|| x.questItem*/, x=>false, smallFishing){
|
||||
new Category(categoryFishingText.Value/*, x=> x.fishingPole > 0 || x.bait>0|| x.questItem*/, x=>false, smallFishing){
|
||||
subCategories = new List<Category>() {
|
||||
new Category("Poles", x=>x.fishingPole > 0, "Images/sortFish") {sorts = new List<Sort>() { new Sort("Pole Power", "Images/sortFish", (x,y)=>x.fishingPole.CompareTo(y.fishingPole), x => $"{x.fishingPole}"), } },
|
||||
new Category("Bait", x=>x.bait>0, "Images/sortBait") {sorts = new List<Sort>() { new Sort("Bait Power", "Images/sortBait", (x,y)=>x.bait.CompareTo(y.bait), x => $"{x.bait}"), } },
|
||||
new Category("Quest Fish", x=>x.questItem, smallQuestFish),
|
||||
new Category(categoryPolesText.Value, x=>x.fishingPole > 0, "Images/sortFish") {sorts = new List<Sort>() { new Sort(sortPolePowerText.Value, "Images/sortFish", (x,y)=>x.fishingPole.CompareTo(y.fishingPole), x => $"{x.fishingPole}"), } },
|
||||
new Category(categoryBaitText.Value, x=>x.bait>0, "Images/sortBait") {sorts = new List<Sort>() { new Sort(sortBaitPowerText.Value, "Images/sortBait", (x,y)=>x.bait.CompareTo(y.bait), x => $"{x.bait}"), } },
|
||||
new Category(categoryQuestFishText.Value, x=>x.questItem, smallQuestFish),
|
||||
}
|
||||
},
|
||||
new Category("Extractinator", x=>ItemID.Sets.ExtractinatorMode[x.type] > -1, smallExtractinator),
|
||||
new Category(categoryExtractinatorText.Value, x=>ItemID.Sets.ExtractinatorMode[x.type] > -1, smallExtractinator),
|
||||
//modCategory,
|
||||
new Category("Other", x=>BelongsInOther(x), smallOther),
|
||||
new Category(categoryOtherText.Value, x=>BelongsInOther(x), smallOther),
|
||||
};
|
||||
|
||||
/* Think about this one.
|
||||
|
||||
Reference in New Issue
Block a user