Let resizeimage load the texture assets itself for a few that weren't set properly

This commit is contained in:
Jewel
2022-08-03 16:27:40 +01:00
parent 54ce3a8c75
commit f786bd7a36

View File

@@ -324,11 +324,11 @@ namespace ItemChecklist
if (buttonsHaveDummyTextures)
{
Texture2D foundFilterTexture = Utilities.ResizeImage(ItemChecklist.instance.Assets.Request<Texture2D>("Images/filterFound"), 32, 32);
Texture2D muteButtonTexture = Utilities.ResizeImage(TextureAssets.Item[ItemID.Megaphone].Value, 32, 32);
Texture2D muteButtonTexture = Utilities.ResizeImage(TextureAssets.Item[ItemID.Megaphone], 32, 32);
//Texture2D sortButtonTexture = Utilities.ResizeImage(Main.itemTexture[ItemID.ToxicFlask], 32, 32);
Texture2D modFilterButtonTexture = Utilities.ResizeImage(ItemChecklist.instance.Assets.Request<Texture2D>("Images/filterMod"), 32, 32);
Texture2D collectChestItemsButtonTexture = Utilities.ResizeImage(TextureAssets.Cursors[8].Value, 32, 32);
Texture2D showBadgeButtonTexture = Utilities.ResizeImage(TextureAssets.Item[ItemID.Book].Value, 32, 32); // Main.extraTexture[58]
Texture2D collectChestItemsButtonTexture = Utilities.ResizeImage(TextureAssets.Cursors[8], 32, 32);
Texture2D showBadgeButtonTexture = Utilities.ResizeImage(TextureAssets.Item[ItemID.Book], 32, 32); // Main.extraTexture[58]
foundFilterButton.SetImage(foundFilterTexture);
muteButton.SetImage(muteButtonTexture);