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Let resizeimage load the texture assets itself for a few that weren't set properly
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@@ -324,11 +324,11 @@ namespace ItemChecklist
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if (buttonsHaveDummyTextures)
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{
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Texture2D foundFilterTexture = Utilities.ResizeImage(ItemChecklist.instance.Assets.Request<Texture2D>("Images/filterFound"), 32, 32);
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Texture2D muteButtonTexture = Utilities.ResizeImage(TextureAssets.Item[ItemID.Megaphone].Value, 32, 32);
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Texture2D muteButtonTexture = Utilities.ResizeImage(TextureAssets.Item[ItemID.Megaphone], 32, 32);
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//Texture2D sortButtonTexture = Utilities.ResizeImage(Main.itemTexture[ItemID.ToxicFlask], 32, 32);
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Texture2D modFilterButtonTexture = Utilities.ResizeImage(ItemChecklist.instance.Assets.Request<Texture2D>("Images/filterMod"), 32, 32);
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Texture2D collectChestItemsButtonTexture = Utilities.ResizeImage(TextureAssets.Cursors[8].Value, 32, 32);
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Texture2D showBadgeButtonTexture = Utilities.ResizeImage(TextureAssets.Item[ItemID.Book].Value, 32, 32); // Main.extraTexture[58]
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Texture2D collectChestItemsButtonTexture = Utilities.ResizeImage(TextureAssets.Cursors[8], 32, 32);
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Texture2D showBadgeButtonTexture = Utilities.ResizeImage(TextureAssets.Item[ItemID.Book], 32, 32); // Main.extraTexture[58]
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foundFilterButton.SetImage(foundFilterTexture);
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muteButton.SetImage(muteButtonTexture);
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