Files
ItemChecklist/ItemSlot.cs
2016-12-19 13:36:50 -07:00

114 lines
4.0 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using Terraria.UI;
using Terraria;
using ItemChecklist.UI;
namespace ItemChecklist
{
internal class ItemSlot : UIElement
{
public static Texture2D backgroundTexture = Main.inventoryBack9Texture;
private Texture2D _texture;
// private float _visibilityActive = 1f;
// private float _visibilityInactive = 0.4f;
private float scale = 0.6f;
internal int id;
internal Item item;
public ItemSlot(int id)
{
this._texture = Main.itemTexture[id];
this.id = id;
this.item = new Item();
item.SetDefaults(id);
this.Width.Set(backgroundTexture.Width * scale, 0f);
this.Height.Set(backgroundTexture.Height * scale, 0f);
}
public override int CompareTo(object obj)
{
ItemSlot other = obj as ItemSlot;
int result;
switch (ItemChecklistUI.sortMode)
{
case SortModes.ID:
return id.CompareTo(other.id);
case SortModes.AZ:
return item.name.CompareTo(other.item.name);
case SortModes.Value:
result = item.value.CompareTo(other.item.value);
if (result == 0)
result = item.name.CompareTo(other.item.name);
return result;
case SortModes.Rare:
result = item.rare.CompareTo(other.item.rare);
if (result == 0)
result = item.name.CompareTo(other.item.name);
return result;
case SortModes.TerrariaSort:
return ItemChecklistUI.vanillaIDsInSortOrder[id].CompareTo(ItemChecklistUI.vanillaIDsInSortOrder[other.id]);
}
return id.CompareTo(other.id);
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
CalculatedStyle dimensions = base.GetDimensions();
//spriteBatch.Draw(this._texture, dimensions.Position(), Color.White * (base.IsMouseHovering ? this._visibilityActive : this._visibilityInactive));
spriteBatch.Draw(backgroundTexture, dimensions.Position(), null, Color.White, 0f, Vector2.Zero, scale, SpriteEffects.None, 0f);
//Texture2D texture2D = Main.itemTexture[this.item.type];
Rectangle rectangle2;
if (Main.itemAnimations[id] != null)
{
rectangle2 = Main.itemAnimations[id].GetFrame(_texture);
}
else
{
rectangle2 = _texture.Frame(1, 1, 0, 0);
}
float num = 1f;
float num2 = (float)backgroundTexture.Width * scale;
if ((float)rectangle2.Width > num2 || (float)rectangle2.Height > num2)
{
if (rectangle2.Width > rectangle2.Height)
{
num = num2 / (float)rectangle2.Width;
}
else
{
num = num2 / (float)rectangle2.Height;
}
}
Vector2 drawPosition = dimensions.Position();
drawPosition.X += (float)backgroundTexture.Width * scale / 2f - (float)rectangle2.Width * num / 2f;
drawPosition.Y += (float)backgroundTexture.Height * scale / 2f - (float)rectangle2.Height * num / 2f;
item.GetColor(Color.White);
Color alphaColor = Main.LocalPlayer.GetModPlayer<ItemChecklistPlayer>(ItemChecklist.instance).foundItem[id] ? this.item.GetAlpha(Color.White) : Color.Black;
Color colorColor = Main.LocalPlayer.GetModPlayer<ItemChecklistPlayer>(ItemChecklist.instance).foundItem[id] ? this.item.GetColor(Color.White) : Color.Black;
//spriteBatch.Draw(_texture, drawPosition, new Rectangle?(rectangle2), this.item.GetAlpha(Color.White), 0f, Vector2.Zero, num, SpriteEffects.None, 0f);
spriteBatch.Draw(_texture, drawPosition, new Rectangle?(rectangle2), alphaColor, 0f, Vector2.Zero, num, SpriteEffects.None, 0f);
if (this.item.color != Color.Transparent)
{
spriteBatch.Draw(_texture, drawPosition, new Rectangle?(rectangle2), colorColor, 0f, Vector2.Zero, num, SpriteEffects.None, 0f);
}
//if (this.item.stack > 1)
//{
// spriteBatch.DrawString(Main.fontItemStack, this.item.stack.ToString(), new Vector2(dimensions.Position().X + 10f * scale, dimensions.Position().Y + 26f * scale), Color.White, 0f, Vector2.Zero, scale, SpriteEffects.None, 0f);
//}
if (IsMouseHovering)
{
ItemChecklistUI.hoverText = item.name + (item.modItem != null ? " [" + item.modItem.mod.Name + "]" : "");
}
}
}
}