mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-02-23 15:38:29 +01:00
Merge pull request #39 from AndorsTrailRelease/master
Fetch Release v0.7.11
This commit is contained in:
@@ -3,13 +3,13 @@
|
||||
<manifest
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.gpl.rpg.AndorsTrail"
|
||||
android:versionCode="53"
|
||||
android:versionName="0.7.10"
|
||||
android:versionCode="54"
|
||||
android:versionName="0.7.11"
|
||||
android:installLocation="auto"
|
||||
>
|
||||
<uses-sdk
|
||||
android:minSdkVersion="4"
|
||||
android:targetSdkVersion="28"
|
||||
android:targetSdkVersion="29"
|
||||
/>
|
||||
|
||||
<supports-screens
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -2,12 +2,12 @@ Explore the world of Dhayavar looking for your brother Andor in this quest-drive
|
||||
|
||||
Battle monsters in turn-based combat, become stronger through level ups and skills, choose from a wide range of equipment, interact with numerous NPCs, visit shops, inns and taverns, search for treasure, and solve quests to follow the trail of your brother and uncover the secrets of the powers at play in Dhayavar. With luck, you may even find a legendary item!
|
||||
|
||||
You can currently visit up to 497 maps and complete up to 63 quests.
|
||||
You can currently visit up to 551 maps and complete up to 75 quests.
|
||||
|
||||
The game is completely free. There is no payment to install, no ads, no in-app purchases, and no DLCs. There is no internet access required, and it can run on all versions of Android from 1.6 (Eclair), so it should run on any device, even low-end oldies.
|
||||
|
||||
Andor's Trail is open-source software, released under the GPL v2 license.
|
||||
You can get the sources from https://github.com/Zukero/andors-trail
|
||||
You can get the sources from https://github.com/AndorsTrailRelease/andors-trail
|
||||
|
||||
Game translation is crowd-sourced on https://hosted.weblate.org/translate/andors-trail
|
||||
|
||||
@@ -20,6 +20,20 @@ Visit our forums on www.andorstrail.com for help, hints, tips and general discus
|
||||
|
||||
Changelog:
|
||||
|
||||
v0.7.10
|
||||
Weapon Rebalancing
|
||||
Rebalancing of level 1 to 5 rewards
|
||||
A new skill, "The way of the monk" and some equipment
|
||||
Sorting of quest logs by time
|
||||
Fixes for monster difficulty
|
||||
Better explanation for permissions
|
||||
Conversation will not close when you click outside of dialogues
|
||||
Fix toast crashes (e.g. after fights)
|
||||
Fix listener crashes
|
||||
Fix Mapchange crashes
|
||||
Fix minor bugs and typos
|
||||
Translations actualized
|
||||
|
||||
v0.7.9
|
||||
For a better overview you can now reduce the view to 75% or 50%
|
||||
A certain person has found another, rather unfrequented tavern
|
||||
@@ -83,4 +97,4 @@ Content
|
||||
- Fixed a few quest bugs and typos
|
||||
- Fixed issue with Feygard bridge guard on some old saves.
|
||||
- Three new places to visit.
|
||||
- Avoid monster stunning by "Robe of the Sublimate"
|
||||
- Avoid monster stunning by "Robe of the Sublimate"
|
||||
|
||||
@@ -1,15 +1,11 @@
|
||||
Weapon Rebalancing
|
||||
Rebalancing of level 1 to 5 rewards
|
||||
A new skill, "The way of the monk" and some equipment
|
||||
Sorting of quest logs by time
|
||||
Fixes for monster difficulty
|
||||
Better explanation for permissions
|
||||
Conversation will not close when you click outside of dialogues
|
||||
Fix toast crashes (e.g. after fights)
|
||||
Fix listener crashes
|
||||
Fix Mapchange crashes
|
||||
Fix minor bugs and typos
|
||||
A new city located east of Loneford
|
||||
Seven new quests
|
||||
37 new maps
|
||||
One new extraordinary item by rare drop
|
||||
Remember Bonemeal is illegal - And now there are consequences for its possession
|
||||
Various bug fixes - Burhczyd fix
|
||||
Translations actualized
|
||||
|
||||
Finally a warning:
|
||||
For any PERMADEATH characters it would be a good idea to save before updating.
|
||||
For any PERMADEATH characters it would be a good idea to save before updating.
|
||||
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 91 KiB After Width: | Height: | Size: 96 KiB |
141
AndorsTrail/res/raw/actorconditions_brimhaven.json
Normal file
141
AndorsTrail/res/raw/actorconditions_brimhaven.json
Normal file
@@ -0,0 +1,141 @@
|
||||
[
|
||||
{
|
||||
"id":"drowning",
|
||||
"iconID":"actorconditions_1:68",
|
||||
"name":"Drowning",
|
||||
"category":"physical",
|
||||
"roundEffect":{
|
||||
"increaseCurrentHP":{
|
||||
"min":-80,
|
||||
"max":-40
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"entanglement",
|
||||
"iconID":"actorconditions_japozero:39",
|
||||
"name":"Entanglement",
|
||||
"category":"physical",
|
||||
"abilityEffect":{
|
||||
"increaseMoveCost":3,
|
||||
"increaseAttackCost":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"fatigue1",
|
||||
"iconID":"actorconditions_1:89",
|
||||
"name":"Fatigue",
|
||||
"category":"physical",
|
||||
"roundEffect":{
|
||||
"increaseCurrentHP":{
|
||||
"min":-1,
|
||||
"max":-1
|
||||
},
|
||||
"increaseCurrentAP":{
|
||||
"min":-1,
|
||||
"max":-1
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"fatigue2",
|
||||
"iconID":"actorconditions_1:89",
|
||||
"name":"Fatigue",
|
||||
"category":"physical",
|
||||
"roundEffect":{
|
||||
"increaseCurrentHP":{
|
||||
"min":-2,
|
||||
"max":-2
|
||||
},
|
||||
"increaseCurrentAP":{
|
||||
"min":-1,
|
||||
"max":-1
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"fatigue3",
|
||||
"iconID":"actorconditions_1:89",
|
||||
"name":"Fatigue",
|
||||
"category":"physical",
|
||||
"roundEffect":{
|
||||
"increaseCurrentHP":{
|
||||
"min":-7,
|
||||
"max":-7
|
||||
},
|
||||
"increaseCurrentAP":{
|
||||
"min":-1,
|
||||
"max":-1
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"fatigue4",
|
||||
"iconID":"actorconditions_1:89",
|
||||
"name":"Fatigue",
|
||||
"category":"physical",
|
||||
"roundEffect":{
|
||||
"increaseCurrentHP":{
|
||||
"min":-20,
|
||||
"max":-20
|
||||
},
|
||||
"increaseCurrentAP":{
|
||||
"min":-1,
|
||||
"max":-1
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"turn_to_stone",
|
||||
"iconID":"actorconditions_1:89",
|
||||
"name":"Turning to stone",
|
||||
"category":"physical",
|
||||
"roundEffect":{
|
||||
"visualEffectID":"greenSplash",
|
||||
"increaseCurrentHP":{
|
||||
"min":-10,
|
||||
"max":-10
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"stoneskin",
|
||||
"iconID":"actorconditions_1:84",
|
||||
"name":"Stone skin",
|
||||
"category":"physical",
|
||||
"isPositive":1,
|
||||
"abilityEffect":{
|
||||
"increaseBlockChance":20,
|
||||
"increaseDamageResistance":3
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"overeating",
|
||||
"iconID":"actorconditions_japozero:36",
|
||||
"name":"Overeating",
|
||||
"category":"physical",
|
||||
"roundEffect":{
|
||||
"increaseCurrentHP":{
|
||||
"min":-1,
|
||||
"max":-1
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"venom",
|
||||
"iconID":"actorconditions_japozero:2",
|
||||
"name":"Venom",
|
||||
"category":"blood",
|
||||
"isStacking":1,
|
||||
"roundEffect":{
|
||||
"visualEffectID":"greenSplash",
|
||||
"increaseCurrentHP":{
|
||||
"min":-1,
|
||||
"max":-1
|
||||
}
|
||||
},
|
||||
"abilityEffect":{
|
||||
"increaseMaxHP":-2
|
||||
}
|
||||
}
|
||||
]
|
||||
@@ -877,7 +877,7 @@
|
||||
},
|
||||
{
|
||||
"id":"algangror_task2_n",
|
||||
"message":"Ah yes. After all, you are just a child and I can understand that all of this must be too much for you. He he.",
|
||||
"message":"Ah yes. After all, you are just a child and I can understand that all of this must be too much for you. Hee hee.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -887,7 +887,7 @@
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"algangror",
|
||||
"rewardID":"fiveidols",
|
||||
"value":100
|
||||
}
|
||||
]
|
||||
|
||||
@@ -1655,7 +1655,7 @@
|
||||
},
|
||||
{
|
||||
"id":"tjure_0_20",
|
||||
"message":"I once found a mermaid asleep on the beach of a river. What a beautiful sight! I could not avert my eyes!",
|
||||
"message":"I once found a mermaid asleep on the beach of a river, north of here. What a beautiful sight! I could not avert my eyes!",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
8276
AndorsTrail/res/raw/conversationlist_brimhaven.json
Normal file
8276
AndorsTrail/res/raw/conversationlist_brimhaven.json
Normal file
File diff suppressed because it is too large
Load Diff
4572
AndorsTrail/res/raw/conversationlist_brimhaven2.json
Normal file
4572
AndorsTrail/res/raw/conversationlist_brimhaven2.json
Normal file
File diff suppressed because it is too large
Load Diff
587
AndorsTrail/res/raw/conversationlist_brimhaven_blackjack.json
Normal file
587
AndorsTrail/res/raw/conversationlist_brimhaven_blackjack.json
Normal file
@@ -0,0 +1,587 @@
|
||||
[
|
||||
{
|
||||
"id":"brv_tavern_west_waitress_select",
|
||||
"replies":[
|
||||
{
|
||||
"nextPhraseID":"brv_tavern_west_waitress_100",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":50
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"brv_tavern_west_waitress_10"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_tavern_west_waitress_10",
|
||||
"message":"Welcome to my tavern. How can I help you?",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Do you know something about the back room?",
|
||||
"nextPhraseID":"brv_tavern_west_waitress_20",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack_hidden",
|
||||
"value":10
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"What do you offer for trade?",
|
||||
"nextPhraseID":"S"
|
||||
},
|
||||
{
|
||||
"text":"I am looking for my brother, Andor. He looks a bit like me.",
|
||||
"nextPhraseID":"brv_tavern_west_waitress_11"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_tavern_west_waitress_20",
|
||||
"message":"Keep your fingers out of things that are none of your business."
|
||||
},
|
||||
{
|
||||
"id":"brv_tavern_west_waitress_100",
|
||||
"message":"Please go away. I don't want you here in my tavern anymore."
|
||||
},
|
||||
{
|
||||
"id":"brv_zimsko_select",
|
||||
"replies":[
|
||||
{
|
||||
"nextPhraseID":"brv_zimsko_5",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack_hidden",
|
||||
"value":110
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"brv_zimsko_10"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_zimsko_5",
|
||||
"message":"You again",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"brv_zimsko_6"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_zimsko_6",
|
||||
"replies":[
|
||||
{
|
||||
"nextPhraseID":"brv_zimsko_80",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":70
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"brv_zimsko_80",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":80
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"brv_zimsko_40",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":30
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"brv_zimsko_20_2",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack_hidden",
|
||||
"value":120
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"brv_zimsko_10"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_zimsko_10",
|
||||
"message":"What do you want from me?",
|
||||
"replies":[
|
||||
{
|
||||
"text":"I just want to talk a little bit.",
|
||||
"nextPhraseID":"brv_zimsko_10_1"
|
||||
},
|
||||
{
|
||||
"text":"I want to join you for a beer.",
|
||||
"nextPhraseID":"brv_zimsko_10_2"
|
||||
},
|
||||
{
|
||||
"text":"Do you know something about the back room?",
|
||||
"nextPhraseID":"brv_zimsko_10_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":10
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"brv_blackjack_hidden",
|
||||
"value":110
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_zimsko_10_1",
|
||||
"message":"I am very thirsty...",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Why don't you buy something for yourself?",
|
||||
"nextPhraseID":"brv_zimsko_10_2"
|
||||
},
|
||||
{
|
||||
"text":"Let's drink a beer together. I will pay. [Pay 2 gold]",
|
||||
"nextPhraseID":"brv_zimsko_20",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"inventoryRemove",
|
||||
"requireID":"gold",
|
||||
"value":2
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_zimsko_10_2",
|
||||
"message":"I lost all my money gambling and can't afford a beer.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Bad luck",
|
||||
"nextPhraseID":"X"
|
||||
},
|
||||
{
|
||||
"text":"I am out of money",
|
||||
"nextPhraseID":"X",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"inventoryKeep",
|
||||
"requireID":"gold",
|
||||
"value":2,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I will buy you a beer. [Pay 2 gold]",
|
||||
"nextPhraseID":"brv_zimsko_20",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"inventoryRemove",
|
||||
"requireID":"gold",
|
||||
"value":2
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"brv_blackjack_hidden",
|
||||
"value":130
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_zimsko_20",
|
||||
"replies":[
|
||||
{
|
||||
"nextPhraseID":"brv_zimsko_20_2"
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"brv_blackjack_hidden",
|
||||
"value":120
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_zimsko_20_1",
|
||||
"message":"Can I have one more beer?",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Here is one more beer. [Pay 2 gold]",
|
||||
"nextPhraseID":"brv_zimsko_20_2",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"inventoryRemove",
|
||||
"requireID":"gold",
|
||||
"value":2
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I am out of money",
|
||||
"nextPhraseID":"brv_zimsko_20_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"inventoryKeep",
|
||||
"requireID":"gold",
|
||||
"value":2,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"[Lie] I am out of money",
|
||||
"nextPhraseID":"brv_zimsko_20_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"inventoryRemove",
|
||||
"requireID":"gold",
|
||||
"value":2
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"No, you have had enough.",
|
||||
"nextPhraseID":"brv_zimsko_20_1"
|
||||
},
|
||||
{
|
||||
"text":"Do you know something about the back room?",
|
||||
"nextPhraseID":"brv_zimsko_30",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":10
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":20,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Where did you lose your money?",
|
||||
"nextPhraseID":"brv_zimsko_30",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":20,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack_hidden",
|
||||
"value":130
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I want to find out what's happening in the back room, but they want a password.",
|
||||
"nextPhraseID":"brv_zimsko_30_2",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":20
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":10
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":30,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I want to find out what's happening in the back room.",
|
||||
"nextPhraseID":"brv_zimsko_30_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":20
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":10,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":30,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I want to talk to you about the gamblers.",
|
||||
"nextPhraseID":"brv_zimsko_40",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":30
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":70,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":80,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_zimsko_20_2",
|
||||
"message":"Thank you for the beer.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"brv_zimsko_20_1"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_zimsko_30",
|
||||
"message":"I lost all my money gambling in the backroom. I think they are cheating.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Oh, bad luck",
|
||||
"nextPhraseID":"brv_zimsko_20_1"
|
||||
},
|
||||
{
|
||||
"text":"I will go and play with them to find out if they are cheating.",
|
||||
"nextPhraseID":"brv_zimsko_30_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":10,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I want to find out what's happening in the back room, but they want a password.",
|
||||
"nextPhraseID":"brv_zimsko_30_2",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":10
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"brv_blackjack",
|
||||
"value":20
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_zimsko_30_1",
|
||||
"message":"Thanks for trying to find out more. But you will need a password for entering the back room. [He whispers the password in your ear.]\n\nYou have to win and lose a few times until they trust you and play for higher amounts. Then they start cheating.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"brv_zimsko_20_1"
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"brv_blackjack",
|
||||
"value":30
|
||||
},
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"brv_blackjack",
|
||||
"value":31
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_zimsko_30_2",
|
||||
"message":"Thanks for trying to find out more. The password for entering the back room is... [he whispers the password in your ear.]\n\nYou have to win and lose a few times until they trust you and play for higher amounts. Then they start cheating.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"brv_zimsko_20_1"
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"brv_blackjack",
|
||||
"value":30
|
||||
},
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"brv_blackjack",
|
||||
"value":31
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_zimsko_40",
|
||||
"message":"Did you already find out if they are cheating?\n\nYou have to win and lose a few times until they trust you and play for higher amounts. Then they start cheating.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"I did not find anything out yet",
|
||||
"nextPhraseID":"brv_zimsko_20_1"
|
||||
},
|
||||
{
|
||||
"text":"I gambled with them and it seems they are cheating.",
|
||||
"nextPhraseID":"brv_zimsko_40_2",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack_hidden",
|
||||
"value":140
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":50,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I gambled with them and it seems they are cheating. I even had a fight with them.",
|
||||
"nextPhraseID":"brv_zimsko_40_3",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":50
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I gambled with them and I think they are playing fair.",
|
||||
"nextPhraseID":"brv_zimsko_40_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack_hidden",
|
||||
"value":140
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_blackjack",
|
||||
"value":50,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_zimsko_40_1",
|
||||
"message":"I still believe they are cheating. Thanks anyway.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"brv_zimsko_20_1"
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"brv_blackjack",
|
||||
"value":80
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_zimsko_40_2",
|
||||
"message":"Thats what I thought. Thank you for your help.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"brv_zimsko_20_1"
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"brv_blackjack",
|
||||
"value":70
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_zimsko_40_3",
|
||||
"message":"That's what I thought. Thank you for your help and the fight. Someone had to do it.",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"brv_blackjack",
|
||||
"value":70
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_zimsko_80",
|
||||
"message":"Thank you for your help with the gamblers.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"brv_zimsko_20_1"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
3212
AndorsTrail/res/raw/conversationlist_brimhaven_blackjack_game.json
Normal file
3212
AndorsTrail/res/raw/conversationlist_brimhaven_blackjack_game.json
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -21,6 +21,17 @@
|
||||
"value":10
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Can you sell me a special crystal vial?",
|
||||
"nextPhraseID":"fallhaven_potions_offer_crystal_vial",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"quick_glance",
|
||||
"value":78
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
},
|
||||
{
|
||||
"id":"fayvara1_5",
|
||||
"message":"I can teach you about using shields to your advantage, or how to best use light or heavy armors. I can also teach you how to better handle blows when not wearing any armor at all, fighting unarmored that is.",
|
||||
"message":"I can teach you about using shields and parrying weapons to your advantage, or how to best use light or heavy armors. I can also teach you how to better handle blows when not wearing any armor at all - fighting unarmored, that is.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -102,7 +102,7 @@
|
||||
"message":"We only have time for one type of armor right now though, so think carefully on which one will suit you best.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Tell me more about shields.",
|
||||
"text":"Tell me more about shields and parrying weapons.",
|
||||
"nextPhraseID":"fayvara1_7_s"
|
||||
},
|
||||
{
|
||||
@@ -132,7 +132,7 @@
|
||||
},
|
||||
{
|
||||
"id":"fayvara1_7_s",
|
||||
"message":"Shields can be used in combination with your regular weapon, to block attacks from your opponent.",
|
||||
"message":"Shields can be used in combination with your regular weapon, to block attacks from your opponent. Parrying weapons are mainly defensive, and can be use to block or divert your opponents strike. They will not block as well as a good shield, but if you know how to use them they can be very effective, and you may be able to do some damage with them.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -142,10 +142,10 @@
|
||||
},
|
||||
{
|
||||
"id":"fayvara1_7_s1",
|
||||
"message":"I can teach you to better withstand attacks using a shield, so that you don't take as much damage while using them.",
|
||||
"message":"I can teach you to better withstand attacks using a shield, or to divert blows using a parrying weapon, so that you don't take as much damage while using them.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Sounds good. Teach me about shields.",
|
||||
"text":"Sounds good. Teach me about shields and parrying weapons.",
|
||||
"nextPhraseID":"fayvara1_7_s2"
|
||||
},
|
||||
{
|
||||
|
||||
@@ -651,7 +651,7 @@
|
||||
},
|
||||
{
|
||||
"id":"algore_85",
|
||||
"message":"The ground began to tremble and darkness filled the sky. This was followed by a cracking sound, the loudest sound my ears ever heard, making a gust of cold air rush past me. Then, corpses began to claw their way to the surface. The odour ... it was putrid.",
|
||||
"message":"The ground began to tremble and darkness filled the sky. This was followed by a cracking sound, the loudest sound my ears ever heard, making a gust of cold air rush past me. Then, corpses began to claw their way to the surface. The odor ... it was putrid.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -2656,4 +2656,4 @@
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
]
|
||||
@@ -2126,8 +2126,9 @@
|
||||
"message":"Sure feel free to use any bed in the main hall you like.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"lodar_d1"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
]
|
||||
@@ -185,6 +185,79 @@
|
||||
{
|
||||
"text":"Is there anything else you can tell me about Andor?",
|
||||
"nextPhraseID":"mikhail_andor1"
|
||||
},
|
||||
{
|
||||
"text":"I have a present for you.",
|
||||
"nextPhraseID":"mikhail_present_20",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_present",
|
||||
"value":20
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_present",
|
||||
"value":40,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_present",
|
||||
"value":50,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_present",
|
||||
"value":60,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_nondisplay_multipurpose",
|
||||
"value":40
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I have a present for you.",
|
||||
"nextPhraseID":"mikhail_present_10",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_present",
|
||||
"value":20
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_present",
|
||||
"value":40,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_present",
|
||||
"value":50,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_present",
|
||||
"value":60,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"brv_nondisplay_multipurpose",
|
||||
"value":40,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I was searching for Andor.",
|
||||
"nextPhraseID":"mikhail_news_10"
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
},
|
||||
{
|
||||
"id":"gauward_1",
|
||||
"message":"This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the road between the villages.",
|
||||
"message":"This place used to be a safe house for travelers between Loneford and Brimhaven, before they had finished the path between them.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
@@ -1439,7 +1439,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Yolgen told me that you could provide me with an artefact that could be used against powerful undead.",
|
||||
"text":"Yolgen told me that you could provide me with an artifact that could be used against powerful undead.",
|
||||
"nextPhraseID":"tahalendor_erwyn_1",
|
||||
"requires":[
|
||||
{
|
||||
|
||||
@@ -1140,6 +1140,11 @@
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"secret_garden",
|
||||
"value":50
|
||||
},
|
||||
{
|
||||
"rewardType":"spawnAll",
|
||||
"rewardID":"lakecave0_15",
|
||||
"mapName":"lakecave0"
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -1150,19 +1155,9 @@
|
||||
"nextPhraseID":"caeda_root50_3",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"killedMonster",
|
||||
"requireID":"cave_troll_2",
|
||||
"value":7
|
||||
},
|
||||
{
|
||||
"requireType":"killedMonster",
|
||||
"requireID":"cave_troll_3",
|
||||
"value":15
|
||||
},
|
||||
{
|
||||
"requireType":"killedMonster",
|
||||
"requireID":"cave_troll_4",
|
||||
"value":7
|
||||
"requireType":"questProgress",
|
||||
"requireID":"secret_garden",
|
||||
"value":55
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
@@ -169,7 +169,7 @@
|
||||
},
|
||||
{
|
||||
"id":"sign_pwcave1_grave",
|
||||
"message":"The cross shows lots of small indentations, as if someone hit it repeatedly with a sharp object. You can barely make out the words: Rest with the Shadow, my friend. I will avenge those beasts."
|
||||
"message":"The cross shows lots of small indentations, as if someone hit it repeatedly with a sharp object. You can barely make out the words: \"Rest with the Shadow, my friend. I will avenge your death by those beasts\"."
|
||||
},
|
||||
{
|
||||
"id":"sign_pwcave2a_grave",
|
||||
|
||||
@@ -179,7 +179,14 @@
|
||||
"replies":[
|
||||
{
|
||||
"text":"Never mind. Here is the sword. We had better destroy it.",
|
||||
"nextPhraseID":"vilegard_smith_xul_8"
|
||||
"nextPhraseID":"vilegard_smith_xul_8",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"inventoryRemove",
|
||||
"requireID":"xulviir0",
|
||||
"value":1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I'll go find some of those crystals.",
|
||||
|
||||
1095
AndorsTrail/res/raw/droplists_brimhaven.json
Normal file
1095
AndorsTrail/res/raw/droplists_brimhaven.json
Normal file
File diff suppressed because it is too large
Load Diff
36
AndorsTrail/res/raw/droplists_brimhaven2.json
Normal file
36
AndorsTrail/res/raw/droplists_brimhaven2.json
Normal file
@@ -0,0 +1,36 @@
|
||||
[
|
||||
{
|
||||
"id":"brv_school_weapons",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"brv_school_sword",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"brv_school_shield",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"book_world_history",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"book_world_history",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
9
AndorsTrail/res/raw/itemcategories_brimhaven.json
Normal file
9
AndorsTrail/res/raw/itemcategories_brimhaven.json
Normal file
@@ -0,0 +1,9 @@
|
||||
[
|
||||
{
|
||||
"id":"weapon_blocking",
|
||||
"name":"Parrying weapon",
|
||||
"actionType":"equip",
|
||||
"size":"light",
|
||||
"inventorySlot":"shield"
|
||||
}
|
||||
]
|
||||
@@ -20,7 +20,7 @@
|
||||
{
|
||||
"id":"hunters_sword",
|
||||
"iconID":"items_misc_5:42",
|
||||
"name":"Hunters Sword",
|
||||
"name":"Hunter's Sword",
|
||||
"displaytype":"extraordinary",
|
||||
"category":"lsword",
|
||||
"description":"When venery is your game, you need a superior sword.",
|
||||
@@ -100,10 +100,10 @@
|
||||
"max":40
|
||||
},
|
||||
"increaseAttackCost":14,
|
||||
"setNonWeaponDamageModifier":320,
|
||||
"increaseAttackChance":20,
|
||||
"increaseCriticalSkill":5,
|
||||
"setCriticalMultiplier":3.0
|
||||
"setCriticalMultiplier":3.0,
|
||||
"setNonWeaponDamageModifier":320
|
||||
},
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
|
||||
786
AndorsTrail/res/raw/itemlist_brimhaven.json
Normal file
786
AndorsTrail/res/raw/itemlist_brimhaven.json
Normal file
@@ -0,0 +1,786 @@
|
||||
[
|
||||
{
|
||||
"id":"salt_pork",
|
||||
"iconID":"items_rijackson_1:4",
|
||||
"name":"Salt pork",
|
||||
"displaytype":"ordinary",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":40,
|
||||
"category":"food",
|
||||
"description":"This tastes very...salty.",
|
||||
"useEffect":{
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"food",
|
||||
"magnitude":3,
|
||||
"duration":12,
|
||||
"chance":"100"
|
||||
},
|
||||
{
|
||||
"condition":"nausea",
|
||||
"magnitude":1,
|
||||
"duration":8,
|
||||
"chance":"15"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"whip_bind",
|
||||
"iconID":"items_weapons_3:57",
|
||||
"name":"Whip of binding",
|
||||
"displaytype":"extraordinary",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":6700,
|
||||
"category":"whip",
|
||||
"description":"When you hold it, it almost feels like it's moving on its own, as though it were alive.",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":2,
|
||||
"max":5
|
||||
},
|
||||
"increaseAttackCost":5,
|
||||
"increaseAttackChance":10,
|
||||
"increaseCriticalSkill":5,
|
||||
"increaseBlockChance":8,
|
||||
"setCriticalMultiplier":1.5,
|
||||
"setNonWeaponDamageModifier":127
|
||||
},
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"entanglement",
|
||||
"magnitude":1,
|
||||
"duration":2,
|
||||
"chance":"25"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"flail_farm",
|
||||
"iconID":"items_weapons_3:23",
|
||||
"name":"Farmer's flail",
|
||||
"displaytype":"ordinary",
|
||||
"category":"staff",
|
||||
"description":"This looks more suited to farming than fighting",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":1,
|
||||
"max":2
|
||||
},
|
||||
"increaseAttackCost":5,
|
||||
"increaseAttackChance":5,
|
||||
"increaseBlockChance":5,
|
||||
"setNonWeaponDamageModifier":125
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"boots_spiked",
|
||||
"iconID":"items_rijackson_1:9",
|
||||
"name":"Spiked metal boots",
|
||||
"displaytype":"ordinary",
|
||||
"category":"feet_mtl_li",
|
||||
"description":"These boots look very uncomfortable. For your enemy!",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":1,
|
||||
"max":3
|
||||
},
|
||||
"increaseAttackChance":-2,
|
||||
"increaseBlockChance":7
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"necklace_dexterity",
|
||||
"iconID":"items_reterski_1:11",
|
||||
"name":"Necklace of dexterity",
|
||||
"displaytype":"ordinary",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":3160,
|
||||
"category":"neck",
|
||||
"equipEffect":{
|
||||
"increaseUseItemCost":-1,
|
||||
"increaseReequipCost":-1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"brimhaven_plate_mail1",
|
||||
"iconID":"items_japozero:169",
|
||||
"name":"Brimhaven plate mail",
|
||||
"displaytype":"rare",
|
||||
"category":"plmail",
|
||||
"equipEffect":{
|
||||
"increaseMaxHP":4,
|
||||
"increaseMoveCost":1,
|
||||
"increaseAttackChance":-3,
|
||||
"increaseBlockChance":14,
|
||||
"increaseDamageResistance":0
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"brimhaven_plate_mail2",
|
||||
"iconID":"items_japozero:175",
|
||||
"name":"Brimhaven rigid plate mail",
|
||||
"displaytype":"rare",
|
||||
"category":"plmail",
|
||||
"equipEffect":{
|
||||
"increaseMoveCost":1,
|
||||
"increaseAttackChance":-6,
|
||||
"increaseBlockChance":18,
|
||||
"increaseDamageResistance":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"brimhaven_steel_helmet",
|
||||
"iconID":"items_armours:25",
|
||||
"name":"Brimhaven steel helmet",
|
||||
"displaytype":"ordinary",
|
||||
"category":"hd_mtl_hv",
|
||||
"equipEffect":{
|
||||
"increaseMaxHP":2,
|
||||
"increaseAttackChance":-2,
|
||||
"increaseBlockChance":5
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"brimhaven_engraved_steel_helmet",
|
||||
"iconID":"items_armours:25",
|
||||
"name":"Engraved steel helmet",
|
||||
"displaytype":"rare",
|
||||
"category":"hd_mtl_hv",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":0,
|
||||
"max":0
|
||||
},
|
||||
"increaseMaxHP":2,
|
||||
"increaseReequipCost":0,
|
||||
"increaseAttackChance":-1,
|
||||
"increaseBlockChance":6,
|
||||
"increaseDamageResistance":0
|
||||
},
|
||||
"hitReceivedEffect":{
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"barkskin",
|
||||
"magnitude":1,
|
||||
"duration":2,
|
||||
"chance":"5"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"boots_6",
|
||||
"iconID":"items_armours:32",
|
||||
"name":"Boots of Swiftness",
|
||||
"displaytype":"ordinary",
|
||||
"category":"feet_mtl_li",
|
||||
"equipEffect":{
|
||||
"increaseMaxHP":5,
|
||||
"increaseReequipCost":-2,
|
||||
"increaseAttackChance":7,
|
||||
"increaseBlockChance":10
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"brv_boulder",
|
||||
"iconID":"items_japozero:576",
|
||||
"name":"Boulder",
|
||||
"displaytype":"quest",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":350,
|
||||
"category":"other"
|
||||
},
|
||||
{
|
||||
"id":"hand_mirror",
|
||||
"iconID":"items_japozero:457",
|
||||
"name":"Hand mirror",
|
||||
"hasManualPrice":1,
|
||||
"category":"shld_mtl_li",
|
||||
"equipEffect":{
|
||||
"increaseMoveCost":1,
|
||||
"increaseAttackCost":1,
|
||||
"increaseBlockChance":-10
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"basilisk_blood",
|
||||
"iconID":"items_consumables:33",
|
||||
"name":"Basilisk blood",
|
||||
"displaytype":"quest",
|
||||
"hasManualPrice":1,
|
||||
"category":"pot",
|
||||
"useEffect":{
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"stoneskin",
|
||||
"magnitude":1,
|
||||
"duration":20,
|
||||
"chance":"100"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"empty_crystal_vial",
|
||||
"iconID":"items_consumables:58",
|
||||
"name":"Empty crystal vial",
|
||||
"displaytype":"quest",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":0,
|
||||
"category":"flask"
|
||||
},
|
||||
{
|
||||
"id":"kitchen_knife",
|
||||
"iconID":"items_weapons_3:39",
|
||||
"name":"Kitchen knife",
|
||||
"displaytype":"ordinary",
|
||||
"category":"dagger",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":1,
|
||||
"max":4
|
||||
},
|
||||
"increaseAttackCost":4,
|
||||
"increaseAttackChance":3,
|
||||
"increaseCriticalSkill":0,
|
||||
"increaseBlockChance":0,
|
||||
"increaseDamageResistance":0
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"dagger_trident",
|
||||
"iconID":"items_rijackson_1:13",
|
||||
"name":"Trident dagger",
|
||||
"displaytype":"ordinary",
|
||||
"category":"weapon_blocking",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":1,
|
||||
"max":2
|
||||
},
|
||||
"increaseMoveCost":0,
|
||||
"increaseAttackCost":0,
|
||||
"increaseAttackChance":4,
|
||||
"increaseBlockChance":9,
|
||||
"setNonWeaponDamageModifier":98
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"brv_brew",
|
||||
"iconID":"items_misc_6:23",
|
||||
"name":"Brimhaven brew",
|
||||
"category":"drink",
|
||||
"useEffect":{
|
||||
"increaseCurrentHP":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"card_deck",
|
||||
"iconID":"items_misc_2:15",
|
||||
"name":"Cards of luck",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":500,
|
||||
"category":"other"
|
||||
},
|
||||
{
|
||||
"id":"eggs_duck",
|
||||
"iconID":"items_consumables:20",
|
||||
"name":"Duck eggs",
|
||||
"displaytype":"ordinary",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":15,
|
||||
"category":"food",
|
||||
"useEffect":{
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"food",
|
||||
"magnitude":1,
|
||||
"duration":7,
|
||||
"chance":"100"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"tripe_boiled",
|
||||
"iconID":"items_rijackson_1:14",
|
||||
"name":"Boiled tripe",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":8,
|
||||
"category":"food",
|
||||
"description":"This looks disgusting, but cheap.",
|
||||
"useEffect":{
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"food",
|
||||
"magnitude":1,
|
||||
"duration":9,
|
||||
"chance":"100"
|
||||
},
|
||||
{
|
||||
"condition":"nausea",
|
||||
"magnitude":2,
|
||||
"duration":3,
|
||||
"chance":"3"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"pie_pork",
|
||||
"iconID":"items_consumables:22",
|
||||
"name":"Pork pie",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":67,
|
||||
"category":"food",
|
||||
"useEffect":{
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"food",
|
||||
"magnitude":3,
|
||||
"duration":9,
|
||||
"chance":"100"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"biscuit_hard",
|
||||
"iconID":"items_misc_2:226",
|
||||
"name":"Hard biscuits",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":6,
|
||||
"category":"food",
|
||||
"useEffect":{
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"food",
|
||||
"magnitude":2,
|
||||
"duration":11,
|
||||
"chance":"100"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"hammer_carpenter",
|
||||
"iconID":"items_misc_2:187",
|
||||
"name":"Carpenter's hammer",
|
||||
"displaytype":"ordinary",
|
||||
"category":"club",
|
||||
"description":"When all you have is a hammer, every monster looks like a nail.",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":1,
|
||||
"max":1
|
||||
},
|
||||
"increaseAttackCost":4,
|
||||
"increaseAttackChance":2,
|
||||
"increaseBlockChance":1,
|
||||
"setNonWeaponDamageModifier":94
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"tunic_quilted",
|
||||
"iconID":"items_misc_2:215",
|
||||
"name":"Quilted tunic",
|
||||
"category":"bdy_clth",
|
||||
"equipEffect":{
|
||||
"increaseBlockChance":3,
|
||||
"increaseDamageResistance":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"hmr_bronze",
|
||||
"iconID":"items_reterski_1:20",
|
||||
"name":"Bronze warhammer",
|
||||
"displaytype":"ordinary",
|
||||
"category":"hammer",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":5,
|
||||
"max":7
|
||||
},
|
||||
"increaseAttackCost":7,
|
||||
"increaseAttackChance":15,
|
||||
"increaseCriticalSkill":2,
|
||||
"increaseBlockChance":-15,
|
||||
"setCriticalMultiplier":2.0,
|
||||
"setNonWeaponDamageModifier":175
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"maul",
|
||||
"iconID":"items_misc_6:17",
|
||||
"name":"Maul",
|
||||
"displaytype":"ordinary",
|
||||
"category":"hammer2h",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":7,
|
||||
"max":11
|
||||
},
|
||||
"increaseAttackCost":8,
|
||||
"increaseAttackChance":15,
|
||||
"increaseBlockChance":3,
|
||||
"setNonWeaponDamageModifier":183
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"claymore_steel",
|
||||
"iconID":"items_misc_6:18",
|
||||
"name":"Steel claymore",
|
||||
"category":"2hsword",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":1,
|
||||
"max":14
|
||||
},
|
||||
"increaseAttackCost":7,
|
||||
"increaseAttackChance":17,
|
||||
"increaseCriticalSkill":1,
|
||||
"increaseBlockChance":-5,
|
||||
"setCriticalMultiplier":1.5,
|
||||
"setNonWeaponDamageModifier":175
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"hat2enhanced",
|
||||
"iconID":"items_armours:21",
|
||||
"name":"Enhanced green hat",
|
||||
"category":"hd_cloth",
|
||||
"equipEffect":{
|
||||
"increaseBlockChance":2,
|
||||
"increaseDamageResistance":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"green_dress",
|
||||
"iconID":"items_armours_3:4",
|
||||
"name":"Green dress",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":100,
|
||||
"category":"bdy_clth"
|
||||
},
|
||||
{
|
||||
"id":"gloves4enhanced",
|
||||
"iconID":"items_armours:36",
|
||||
"name":"Enhanced snakeskin gloves",
|
||||
"category":"hnd_cloth",
|
||||
"equipEffect":{
|
||||
"increaseMaxHP":2,
|
||||
"increaseBlockChance":6
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"boots2enhanced",
|
||||
"iconID":"items_armours:28",
|
||||
"name":"Enhanced leather boots",
|
||||
"category":"feet_lthr",
|
||||
"equipEffect":{
|
||||
"increaseBlockChance":6
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"brv_key_brother2",
|
||||
"iconID":"items_japozero:384",
|
||||
"name":"Key (found in run-down house East Brimhaven)",
|
||||
"displaytype":"quest",
|
||||
"category":"other"
|
||||
},
|
||||
{
|
||||
"id":"hand_axe",
|
||||
"iconID":"items_weapons_3:35",
|
||||
"name":"Hand Axe",
|
||||
"displaytype":"ordinary",
|
||||
"category":"axe",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":1,
|
||||
"max":2
|
||||
},
|
||||
"increaseAttackCost":4,
|
||||
"increaseAttackChance":5,
|
||||
"setNonWeaponDamageModifier":97
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"brv_richmans_coin_bag",
|
||||
"iconID":"items_japozero:440",
|
||||
"name":"Coin bag (with the name \"Alkapoan\" on it)",
|
||||
"displaytype":"quest",
|
||||
"category":"other",
|
||||
"description":""
|
||||
},
|
||||
{
|
||||
"id":"alkapoans_letters",
|
||||
"iconID":"items_books:7",
|
||||
"name":"Alkapoans's letters",
|
||||
"displaytype":"quest",
|
||||
"category":"other"
|
||||
},
|
||||
{
|
||||
"id":"strange_dagger",
|
||||
"iconID":"items_reterski_1:13",
|
||||
"name":"A strange looking dagger",
|
||||
"displaytype":"quest",
|
||||
"category":"dagger",
|
||||
"description":"This dagger has a strange-looking hilt.",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":1,
|
||||
"max":2
|
||||
},
|
||||
"increaseAttackCost":4
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"dagger_assassin",
|
||||
"iconID":"items_reterski_1:14",
|
||||
"name":"Assassin's blade",
|
||||
"displaytype":"extraordinary",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":3706,
|
||||
"category":"dagger",
|
||||
"description":"It's sharp!",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":1,
|
||||
"max":3
|
||||
},
|
||||
"increaseAttackCost":4,
|
||||
"increaseAttackChance":10,
|
||||
"increaseCriticalSkill":3,
|
||||
"setCriticalMultiplier":1.5,
|
||||
"setNonWeaponDamageModifier":102,
|
||||
"addedConditions":[
|
||||
{
|
||||
"condition":"sense_1",
|
||||
"magnitude":1
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"strange_gem",
|
||||
"iconID":"items_misc_6:33",
|
||||
"name":"A strange-looking gem",
|
||||
"displaytype":"quest",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":437,
|
||||
"category":"gem",
|
||||
"description":"This gem is translucent, and you can see sparkling points of light inside it. Marks and residue on one side indicate it was once mounted in something. "
|
||||
},
|
||||
{
|
||||
"id":"letter_opener",
|
||||
"iconID":"items_misc_2:35",
|
||||
"name":"Fancy letter opener",
|
||||
"displaytype":"ordinary",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":986,
|
||||
"category":"dagger",
|
||||
"description":"It has a nice inlaid silver handle. Not much use in a fight though.",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":1,
|
||||
"max":1
|
||||
},
|
||||
"increaseAttackCost":4,
|
||||
"increaseAttackChance":2
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"dagger_steel_superior",
|
||||
"iconID":"items_misc_5:39",
|
||||
"name":"Superior steel dagger",
|
||||
"displaytype":"ordinary",
|
||||
"category":"dagger",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":3,
|
||||
"max":6
|
||||
},
|
||||
"increaseAttackCost":4,
|
||||
"increaseAttackChance":24,
|
||||
"setNonWeaponDamageModifier":104
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"dagger_jeweled",
|
||||
"iconID":"items_weapons_3:46",
|
||||
"name":"Jeweled dagger",
|
||||
"displaytype":"ordinary",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":2942,
|
||||
"category":"dagger",
|
||||
"description":"A dagger that is meant to impress. Unless you are trying to impress an opponent in a fight.",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":1,
|
||||
"max":4
|
||||
},
|
||||
"increaseAttackCost":4,
|
||||
"increaseAttackChance":19,
|
||||
"increaseCriticalSkill":1,
|
||||
"setCriticalMultiplier":1.1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"scepter_inlaid",
|
||||
"iconID":"items_misc_6:3",
|
||||
"name":"Inlaid scepter",
|
||||
"displaytype":"ordinary",
|
||||
"baseMarketCost":712,
|
||||
"category":"scepter",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":2,
|
||||
"max":9
|
||||
},
|
||||
"increaseAttackCost":6,
|
||||
"increaseAttackChance":14,
|
||||
"increaseBlockChance":7,
|
||||
"setNonWeaponDamageModifier":175
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"hat_fancy_green",
|
||||
"iconID":"items_rijackson_1:10",
|
||||
"name":"Fancy green hat",
|
||||
"displaytype":"ordinary",
|
||||
"category":"hd_cloth",
|
||||
"equipEffect":{
|
||||
"increaseAttackChance":1,
|
||||
"increaseBlockChance":3
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"diamond_ring",
|
||||
"iconID":"items_misc_3:11",
|
||||
"name":"Diamond Ring",
|
||||
"displaytype":"extraordinary",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":50000,
|
||||
"category":"ring"
|
||||
},
|
||||
{
|
||||
"id":"expensive_necklace",
|
||||
"iconID":"items_jewelry:8",
|
||||
"name":"Diamond Necklace",
|
||||
"displaytype":"rare",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":100000,
|
||||
"category":"neck"
|
||||
},
|
||||
{
|
||||
"id":"necklace_shield3",
|
||||
"iconID":"items_jewelry:7",
|
||||
"name":"Enhanced Shielding necklace",
|
||||
"displaytype":"rare",
|
||||
"baseMarketCost":1255,
|
||||
"category":"neck",
|
||||
"equipEffect":{
|
||||
"increaseBlockChance":15
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"ring_antipoison",
|
||||
"iconID":"items_japozero:248",
|
||||
"name":"Ring of poison immunity",
|
||||
"displaytype":"extraordinary",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":23000,
|
||||
"category":"ring",
|
||||
"equipEffect":{
|
||||
"addedConditions":[
|
||||
{
|
||||
"condition":"poison_weak",
|
||||
"magnitude":-99
|
||||
},
|
||||
{
|
||||
"condition":"poison_irdegh_weak",
|
||||
"magnitude":-99
|
||||
},
|
||||
{
|
||||
"condition":"poison_blood",
|
||||
"magnitude":-99
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"ring_venom",
|
||||
"iconID":"items_japozero:253",
|
||||
"name":"Ring of venom",
|
||||
"displaytype":"rare",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":5000,
|
||||
"category":"ring",
|
||||
"hitReceivedEffect":{
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"poison_weak",
|
||||
"magnitude":1,
|
||||
"duration":12,
|
||||
"chance":"10"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"ring_dmg7",
|
||||
"iconID":"items_jewelry:3",
|
||||
"name":"Ring of damage +7",
|
||||
"displaytype":"rare",
|
||||
"baseMarketCost":3186,
|
||||
"category":"ring",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":7,
|
||||
"max":7
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"necklace_for_father1",
|
||||
"iconID":"items_reterski_1:10",
|
||||
"name":"Necklace for father (cheap)",
|
||||
"displaytype":"quest",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":5,
|
||||
"category":"neck"
|
||||
},
|
||||
{
|
||||
"id":"necklace_for_father2",
|
||||
"iconID":"items_reterski_1:11",
|
||||
"name":"Necklace for father",
|
||||
"displaytype":"quest",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":500,
|
||||
"category":"neck"
|
||||
},
|
||||
{
|
||||
"id":"necklace_for_father3",
|
||||
"iconID":"items_reterski_1:9",
|
||||
"name":"Necklace for father (expensive)",
|
||||
"displaytype":"quest",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":50000,
|
||||
"category":"neck"
|
||||
},
|
||||
{
|
||||
"id":"very_expensive_necklace",
|
||||
"iconID":"items_jewelry:8",
|
||||
"name":"Impressive Diamond Necklace",
|
||||
"displaytype":"extraordinary",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":500000,
|
||||
"category":"neck"
|
||||
}
|
||||
]
|
||||
157
AndorsTrail/res/raw/itemlist_brimhaven2.json
Normal file
157
AndorsTrail/res/raw/itemlist_brimhaven2.json
Normal file
File diff suppressed because one or more lines are too long
@@ -299,11 +299,11 @@
|
||||
"max":4
|
||||
},
|
||||
"increaseAttackCost":6,
|
||||
"setNonWeaponDamageModifier":155,
|
||||
"increaseAttackChance":8,
|
||||
"increaseCriticalSkill":1,
|
||||
"increaseBlockChance":-2,
|
||||
"setCriticalMultiplier":1.5
|
||||
"setCriticalMultiplier":1.5,
|
||||
"setNonWeaponDamageModifier":155
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -319,11 +319,11 @@
|
||||
},
|
||||
"increaseMaxHP":2,
|
||||
"increaseAttackCost":7,
|
||||
"setNonWeaponDamageModifier":155,
|
||||
"increaseAttackChance":23,
|
||||
"increaseCriticalSkill":4,
|
||||
"increaseDamageResistance":-1,
|
||||
"setCriticalMultiplier":1.2,
|
||||
"setNonWeaponDamageModifier":155,
|
||||
"addedConditions":[
|
||||
{
|
||||
"condition":"dazed",
|
||||
@@ -344,11 +344,11 @@
|
||||
"max":6
|
||||
},
|
||||
"increaseAttackCost":5,
|
||||
"setNonWeaponDamageModifier":116,
|
||||
"increaseAttackChance":9,
|
||||
"increaseCriticalSkill":1,
|
||||
"increaseBlockChance":-5,
|
||||
"setCriticalMultiplier":1.5
|
||||
"setCriticalMultiplier":1.5,
|
||||
"setNonWeaponDamageModifier":116
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -363,11 +363,11 @@
|
||||
"max":6
|
||||
},
|
||||
"increaseAttackCost":5,
|
||||
"setNonWeaponDamageModifier":126,
|
||||
"increaseAttackChance":12,
|
||||
"increaseCriticalSkill":1,
|
||||
"increaseBlockChance":3,
|
||||
"setCriticalMultiplier":1.5
|
||||
"setCriticalMultiplier":1.5,
|
||||
"setNonWeaponDamageModifier":126
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -382,11 +382,11 @@
|
||||
"max":4
|
||||
},
|
||||
"increaseAttackCost":5,
|
||||
"setNonWeaponDamageModifier":118,
|
||||
"increaseAttackChance":12,
|
||||
"increaseCriticalSkill":6,
|
||||
"increaseBlockChance":-5,
|
||||
"setCriticalMultiplier":2.0
|
||||
"setCriticalMultiplier":2.0,
|
||||
"setNonWeaponDamageModifier":118
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -401,11 +401,11 @@
|
||||
"max":8
|
||||
},
|
||||
"increaseAttackCost":7,
|
||||
"setNonWeaponDamageModifier":175,
|
||||
"increaseAttackChance":12,
|
||||
"increaseCriticalSkill":1,
|
||||
"increaseBlockChance":-5,
|
||||
"setCriticalMultiplier":1.5
|
||||
"setCriticalMultiplier":1.5,
|
||||
"setNonWeaponDamageModifier":175
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -420,11 +420,11 @@
|
||||
"max":6
|
||||
},
|
||||
"increaseAttackCost":6,
|
||||
"setNonWeaponDamageModifier":175,
|
||||
"increaseAttackChance":21,
|
||||
"increaseCriticalSkill":1,
|
||||
"increaseBlockChance":-4,
|
||||
"setCriticalMultiplier":1.5
|
||||
"setCriticalMultiplier":1.5,
|
||||
"setNonWeaponDamageModifier":175
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -439,12 +439,12 @@
|
||||
"max":5
|
||||
},
|
||||
"increaseAttackCost":6,
|
||||
"setNonWeaponDamageModifier":185,
|
||||
"increaseAttackChance":13,
|
||||
"increaseCriticalSkill":1,
|
||||
"increaseBlockChance":11,
|
||||
"increaseDamageResistance":-1,
|
||||
"setCriticalMultiplier":1.5
|
||||
"setCriticalMultiplier":1.5,
|
||||
"setNonWeaponDamageModifier":185
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -460,12 +460,12 @@
|
||||
},
|
||||
"increaseMaxHP":4,
|
||||
"increaseAttackCost":6,
|
||||
"setNonWeaponDamageModifier":175,
|
||||
"increaseAttackChance":10,
|
||||
"increaseCriticalSkill":2,
|
||||
"increaseBlockChance":15,
|
||||
"increaseDamageResistance":-2,
|
||||
"setCriticalMultiplier":1.5
|
||||
"setCriticalMultiplier":1.5,
|
||||
"setNonWeaponDamageModifier":175
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -480,11 +480,11 @@
|
||||
"max":7
|
||||
},
|
||||
"increaseAttackCost":7,
|
||||
"setNonWeaponDamageModifier":180,
|
||||
"increaseAttackChance":28,
|
||||
"increaseCriticalSkill":7,
|
||||
"increaseBlockChance":-6,
|
||||
"setCriticalMultiplier":1.5
|
||||
"setCriticalMultiplier":1.5,
|
||||
"setNonWeaponDamageModifier":180
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -501,12 +501,12 @@
|
||||
"max":4
|
||||
},
|
||||
"increaseAttackCost":5,
|
||||
"setNonWeaponDamageModifier":124,
|
||||
"increaseAttackChance":12,
|
||||
"increaseCriticalSkill":13,
|
||||
"increaseBlockChance":-4,
|
||||
"increaseDamageResistance":-2,
|
||||
"setCriticalMultiplier":2.0
|
||||
"setCriticalMultiplier":2.0,
|
||||
"setNonWeaponDamageModifier":124
|
||||
},
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
@@ -532,11 +532,11 @@
|
||||
},
|
||||
"increaseMaxHP":5,
|
||||
"increaseAttackCost":6,
|
||||
"setNonWeaponDamageModifier":150,
|
||||
"increaseAttackChance":19,
|
||||
"increaseCriticalSkill":2,
|
||||
"increaseBlockChance":5,
|
||||
"setCriticalMultiplier":1.5
|
||||
"setCriticalMultiplier":1.5,
|
||||
"setNonWeaponDamageModifier":150
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -554,12 +554,12 @@
|
||||
},
|
||||
"increaseMaxHP":-4,
|
||||
"increaseAttackCost":5,
|
||||
"setNonWeaponDamageModifier":122,
|
||||
"increaseAttackChance":35,
|
||||
"increaseCriticalSkill":5,
|
||||
"increaseBlockChance":-7,
|
||||
"increaseDamageResistance":-1,
|
||||
"setCriticalMultiplier":2.5
|
||||
"setCriticalMultiplier":2.5,
|
||||
"setNonWeaponDamageModifier":122
|
||||
},
|
||||
"hitEffect":{
|
||||
"conditionsSource":[
|
||||
@@ -595,11 +595,11 @@
|
||||
},
|
||||
"increaseMaxHP":-3,
|
||||
"increaseAttackCost":7,
|
||||
"setNonWeaponDamageModifier":187,
|
||||
"increaseAttackChance":23,
|
||||
"increaseCriticalSkill":10,
|
||||
"increaseBlockChance":-4,
|
||||
"setCriticalMultiplier":2.0
|
||||
"setCriticalMultiplier":2.0,
|
||||
"setNonWeaponDamageModifier":187
|
||||
},
|
||||
"killEffect":{
|
||||
"conditionsSource":[
|
||||
@@ -627,11 +627,11 @@
|
||||
},
|
||||
"increaseMaxHP":-2,
|
||||
"increaseAttackCost":6,
|
||||
"setNonWeaponDamageModifier":173,
|
||||
"increaseAttackChance":32,
|
||||
"increaseCriticalSkill":3,
|
||||
"increaseBlockChance":12,
|
||||
"setCriticalMultiplier":2.0
|
||||
"setCriticalMultiplier":2.0,
|
||||
"setNonWeaponDamageModifier":173
|
||||
},
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
@@ -663,9 +663,9 @@
|
||||
"max":5
|
||||
},
|
||||
"increaseAttackCost":5,
|
||||
"setNonWeaponDamageModifier":115,
|
||||
"increaseAttackChance":5,
|
||||
"increaseBlockChance":-2
|
||||
"increaseBlockChance":-2,
|
||||
"setNonWeaponDamageModifier":115
|
||||
},
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
@@ -690,9 +690,9 @@
|
||||
"max":3
|
||||
},
|
||||
"increaseAttackCost":5,
|
||||
"setNonWeaponDamageModifier":121,
|
||||
"increaseAttackChance":6,
|
||||
"increaseBlockChance":-1
|
||||
"increaseBlockChance":-1,
|
||||
"setNonWeaponDamageModifier":121
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -708,9 +708,9 @@
|
||||
},
|
||||
"increaseMaxHP":1,
|
||||
"increaseAttackCost":6,
|
||||
"setNonWeaponDamageModifier":163,
|
||||
"increaseAttackChance":12,
|
||||
"increaseBlockChance":2
|
||||
"increaseBlockChance":2,
|
||||
"setNonWeaponDamageModifier":163
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -725,12 +725,12 @@
|
||||
"max":8
|
||||
},
|
||||
"increaseAttackCost":8,
|
||||
"setNonWeaponDamageModifier":218,
|
||||
"increaseAttackChance":23,
|
||||
"increaseCriticalSkill":5,
|
||||
"increaseBlockChance":-17,
|
||||
"increaseDamageResistance":-1,
|
||||
"setCriticalMultiplier":3.0
|
||||
"setCriticalMultiplier":3.0,
|
||||
"setNonWeaponDamageModifier":218
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -746,10 +746,10 @@
|
||||
},
|
||||
"increaseMaxHP":2,
|
||||
"increaseAttackCost":7,
|
||||
"setNonWeaponDamageModifier":164,
|
||||
"increaseAttackChance":21,
|
||||
"increaseCriticalSkill":5,
|
||||
"setCriticalMultiplier":1.5
|
||||
"setCriticalMultiplier":1.5,
|
||||
"setNonWeaponDamageModifier":164
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -765,10 +765,10 @@
|
||||
"max":17
|
||||
},
|
||||
"increaseAttackCost":8,
|
||||
"setNonWeaponDamageModifier":320,
|
||||
"increaseAttackChance":14,
|
||||
"increaseBlockChance":-7,
|
||||
"increaseDamageResistance":-1,
|
||||
"setNonWeaponDamageModifier":320,
|
||||
"addedConditions":[
|
||||
{
|
||||
"condition":"feebleness_minor",
|
||||
@@ -789,9 +789,9 @@
|
||||
"max":2
|
||||
},
|
||||
"increaseAttackCost":4,
|
||||
"setNonWeaponDamageModifier":99,
|
||||
"increaseAttackChance":8,
|
||||
"increaseBlockChance":-7
|
||||
"increaseBlockChance":-7,
|
||||
"setNonWeaponDamageModifier":99
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -806,12 +806,12 @@
|
||||
"max":3
|
||||
},
|
||||
"increaseAttackCost":4,
|
||||
"setNonWeaponDamageModifier":104,
|
||||
"increaseAttackChance":17,
|
||||
"increaseCriticalSkill":8,
|
||||
"increaseBlockChance":-7,
|
||||
"increaseDamageResistance":-1,
|
||||
"setCriticalMultiplier":2.0
|
||||
"setCriticalMultiplier":2.0,
|
||||
"setNonWeaponDamageModifier":104
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -828,11 +828,11 @@
|
||||
"max":4
|
||||
},
|
||||
"increaseAttackCost":4,
|
||||
"setNonWeaponDamageModifier":98,
|
||||
"increaseAttackChance":5,
|
||||
"increaseCriticalSkill":9,
|
||||
"increaseBlockChance":-8,
|
||||
"setCriticalMultiplier":2.0
|
||||
"setCriticalMultiplier":2.0,
|
||||
"setNonWeaponDamageModifier":98
|
||||
},
|
||||
"killEffect":{
|
||||
"increaseCurrentHP":{
|
||||
@@ -853,8 +853,8 @@
|
||||
"max":3
|
||||
},
|
||||
"increaseAttackCost":6,
|
||||
"setNonWeaponDamageModifier":175,
|
||||
"increaseAttackChance":6
|
||||
"increaseAttackChance":6,
|
||||
"setNonWeaponDamageModifier":175
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -869,9 +869,9 @@
|
||||
"max":4
|
||||
},
|
||||
"increaseAttackCost":8,
|
||||
"setNonWeaponDamageModifier":190,
|
||||
"increaseAttackChance":12,
|
||||
"increaseBlockChance":-3
|
||||
"increaseBlockChance":-3,
|
||||
"setNonWeaponDamageModifier":190
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -886,11 +886,11 @@
|
||||
"max":6
|
||||
},
|
||||
"increaseAttackCost":6,
|
||||
"setNonWeaponDamageModifier":175,
|
||||
"increaseAttackChance":12,
|
||||
"increaseCriticalSkill":6,
|
||||
"increaseBlockChance":-5,
|
||||
"setCriticalMultiplier":1.5
|
||||
"setCriticalMultiplier":1.5,
|
||||
"setNonWeaponDamageModifier":175
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -907,12 +907,12 @@
|
||||
"max":2
|
||||
},
|
||||
"increaseAttackCost":6,
|
||||
"setNonWeaponDamageModifier":173,
|
||||
"increaseAttackChance":7,
|
||||
"increaseCriticalSkill":10,
|
||||
"increaseBlockChance":-5,
|
||||
"increaseDamageResistance":-1,
|
||||
"setCriticalMultiplier":2.0
|
||||
"setCriticalMultiplier":2.0,
|
||||
"setNonWeaponDamageModifier":173
|
||||
},
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
@@ -937,9 +937,9 @@
|
||||
"max":4
|
||||
},
|
||||
"increaseAttackCost":8,
|
||||
"setNonWeaponDamageModifier":191,
|
||||
"increaseAttackChance":10,
|
||||
"increaseBlockChance":8
|
||||
"increaseBlockChance":8,
|
||||
"setNonWeaponDamageModifier":191
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -954,10 +954,10 @@
|
||||
"max":13
|
||||
},
|
||||
"increaseAttackCost":10,
|
||||
"setNonWeaponDamageModifier":202,
|
||||
"increaseAttackChance":25,
|
||||
"increaseBlockChance":-6,
|
||||
"increaseDamageResistance":-1
|
||||
"increaseDamageResistance":-1,
|
||||
"setNonWeaponDamageModifier":202
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -972,11 +972,11 @@
|
||||
},
|
||||
"increaseMaxHP":2,
|
||||
"increaseAttackCost":6,
|
||||
"setNonWeaponDamageModifier":175,
|
||||
"increaseAttackChance":10,
|
||||
"increaseCriticalSkill":7,
|
||||
"increaseBlockChance":-5,
|
||||
"setCriticalMultiplier":1.5
|
||||
"setCriticalMultiplier":1.5,
|
||||
"setNonWeaponDamageModifier":175
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -993,11 +993,11 @@
|
||||
"max":4
|
||||
},
|
||||
"increaseAttackCost":6,
|
||||
"setNonWeaponDamageModifier":175,
|
||||
"increaseAttackChance":16,
|
||||
"increaseCriticalSkill":10,
|
||||
"increaseBlockChance":-5,
|
||||
"setCriticalMultiplier":2.0
|
||||
"setCriticalMultiplier":2.0,
|
||||
"setNonWeaponDamageModifier":175
|
||||
},
|
||||
"hitEffect":{
|
||||
"conditionsSource":[
|
||||
@@ -1023,12 +1023,12 @@
|
||||
},
|
||||
"increaseMaxHP":1,
|
||||
"increaseAttackCost":5,
|
||||
"setNonWeaponDamageModifier":110,
|
||||
"increaseAttackChance":23,
|
||||
"increaseCriticalSkill":10,
|
||||
"increaseBlockChance":-4,
|
||||
"increaseDamageResistance":-1,
|
||||
"setCriticalMultiplier":2.0
|
||||
"setCriticalMultiplier":2.0,
|
||||
"setNonWeaponDamageModifier":110
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -1043,9 +1043,9 @@
|
||||
"max":5
|
||||
},
|
||||
"increaseAttackCost":8,
|
||||
"setNonWeaponDamageModifier":209,
|
||||
"increaseAttackChance":24,
|
||||
"increaseBlockChance":9
|
||||
"increaseBlockChance":9,
|
||||
"setNonWeaponDamageModifier":209
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -1063,11 +1063,11 @@
|
||||
},
|
||||
"increaseMaxHP":3,
|
||||
"increaseAttackCost":6,
|
||||
"setNonWeaponDamageModifier":150,
|
||||
"increaseAttackChance":32,
|
||||
"increaseCriticalSkill":10,
|
||||
"increaseBlockChance":-5,
|
||||
"setCriticalMultiplier":2.0
|
||||
"setCriticalMultiplier":2.0,
|
||||
"setNonWeaponDamageModifier":180
|
||||
},
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
|
||||
815
AndorsTrail/res/raw/monsterlist_brimhaven.json
Normal file
815
AndorsTrail/res/raw/monsterlist_brimhaven.json
Normal file
@@ -0,0 +1,815 @@
|
||||
[
|
||||
{
|
||||
"id":"brv_employee",
|
||||
"name":"Stebbarik",
|
||||
"iconID":"monsters_ld1:34",
|
||||
"moveCost":5,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_employee",
|
||||
"phraseID":"brv_employee"
|
||||
},
|
||||
{
|
||||
"id":"brv_employee2",
|
||||
"name":"Stebbarik",
|
||||
"iconID":"monsters_ld1:34",
|
||||
"moveCost":5,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_employee2",
|
||||
"phraseID":"brv_employee2"
|
||||
},
|
||||
{
|
||||
"id":"brv_employee_wife",
|
||||
"name":"Hettah",
|
||||
"iconID":"monsters_ld1:155",
|
||||
"moveCost":5,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_employee_wife",
|
||||
"phraseID":"brv_employee_wife"
|
||||
},
|
||||
{
|
||||
"id":"brv_employee_wife2",
|
||||
"name":"Hettah",
|
||||
"iconID":"monsters_ld1:155",
|
||||
"moveCost":5,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_employee_wife2",
|
||||
"phraseID":"brv_employee_wife2"
|
||||
},
|
||||
{
|
||||
"id":"brv_employer",
|
||||
"name":"Gnossath",
|
||||
"iconID":"monsters_ld1:10",
|
||||
"moveCost":5,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_employer",
|
||||
"phraseID":"brv_employer"
|
||||
},
|
||||
{
|
||||
"id":"brv_fisher",
|
||||
"name":"Fisherman",
|
||||
"iconID":"monsters_ld2:115",
|
||||
"moveCost":5,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_fisher",
|
||||
"phraseID":"brv_fisher"
|
||||
},
|
||||
{
|
||||
"id":"brv_fish1",
|
||||
"name":"Fish",
|
||||
"iconID":"monsters_tometik2:30",
|
||||
"monsterClass":"animal",
|
||||
"spawnGroup":"brv_fish"
|
||||
},
|
||||
{
|
||||
"id":"brv_fish2",
|
||||
"name":"Fish",
|
||||
"iconID":"monsters_tometik2:30",
|
||||
"monsterClass":"animal",
|
||||
"spawnGroup":"brv_fish"
|
||||
},
|
||||
{
|
||||
"id":"brv_richman",
|
||||
"name":"Alkapoan",
|
||||
"iconID":"monsters_tometik1:2",
|
||||
"phraseID":"brv_richman",
|
||||
"droplistID":"brv_richman"
|
||||
},
|
||||
{
|
||||
"id":"brv_tavern1_guest",
|
||||
"name":"Customer",
|
||||
"iconID":"monsters_ld1:119",
|
||||
"moveCost":5,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_tavern1_guest",
|
||||
"phraseID":"brv_tavern1_guest"
|
||||
},
|
||||
{
|
||||
"id":"brv_tavern1_guest2",
|
||||
"name":"Customer",
|
||||
"iconID":"monsters_ld1:64",
|
||||
"moveCost":5,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_tavern1_guest2",
|
||||
"phraseID":"brv_tavern1_guest2"
|
||||
},
|
||||
{
|
||||
"id":"brv_tavern1_landlord",
|
||||
"name":"Rik",
|
||||
"iconID":"monsters_ld1:20",
|
||||
"moveCost":5,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_tavern1_landlord",
|
||||
"phraseID":"brv_tavern1_landlord"
|
||||
},
|
||||
{
|
||||
"id":"old_basilisk",
|
||||
"name":"Ancient basilisk",
|
||||
"iconID":"monsters_giantbasilisk:0",
|
||||
"maxHP":120,
|
||||
"unique":1,
|
||||
"monsterClass":"reptile",
|
||||
"attackDamage":{
|
||||
"min":5,
|
||||
"max":8
|
||||
},
|
||||
"spawnGroup":"basiliskcave2_boss",
|
||||
"faction":"",
|
||||
"droplistID":"old_basilisk",
|
||||
"attackCost":3,
|
||||
"attackChance":80,
|
||||
"criticalSkill":20,
|
||||
"criticalMultiplier":2.0,
|
||||
"blockChance":130,
|
||||
"damageResistance":8,
|
||||
"deathEffect":{
|
||||
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"anakis",
|
||||
"name":"Anakis",
|
||||
"iconID":"monsters_ld1:84",
|
||||
"unique":1,
|
||||
"movementAggressionType":"protectSpawn",
|
||||
"spawnGroup":"anakis",
|
||||
"phraseID":"anakis_start"
|
||||
},
|
||||
{
|
||||
"id":"juttarka",
|
||||
"name":"Juttarka",
|
||||
"iconID":"monsters_ld1:185",
|
||||
"unique":1,
|
||||
"spawnGroup":"juttarka",
|
||||
"phraseID":"juttarka_thank"
|
||||
},
|
||||
{
|
||||
"id":"fangwurm",
|
||||
"name":"Fangwurm",
|
||||
"iconID":"monsters_ld1:2",
|
||||
"unique":1,
|
||||
"phraseID":"fangwurm_start"
|
||||
},
|
||||
{
|
||||
"id":"brimhaven_church_guard",
|
||||
"name":"Church guard",
|
||||
"iconID":"monsters_men:3",
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brimhaven_church_guard",
|
||||
"phraseID":"brimhaven_church_guard"
|
||||
},
|
||||
{
|
||||
"id":"truric",
|
||||
"name":"Truric",
|
||||
"iconID":"monsters_ld1:86",
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"none",
|
||||
"spawnGroup":"truric",
|
||||
"phraseID":"truric_0",
|
||||
"droplistID":"truric"
|
||||
},
|
||||
{
|
||||
"id":"arlish",
|
||||
"name":"Arlish",
|
||||
"iconID":"monsters_ld1:164",
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"none",
|
||||
"spawnGroup":"arlish",
|
||||
"phraseID":"arlish_0",
|
||||
"droplistID":"arlish"
|
||||
},
|
||||
{
|
||||
"id":"brv_blackjack_dealer",
|
||||
"name":"Dealer",
|
||||
"iconID":"monsters_ld1:130",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"none",
|
||||
"spawnGroup":"brv_blackjack_dealer",
|
||||
"phraseID":"blackjack_dealer_select"
|
||||
},
|
||||
{
|
||||
"id":"brv_blackjack_gambler1",
|
||||
"name":"Gambler",
|
||||
"iconID":"monsters_ld1:133",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"none",
|
||||
"spawnGroup":"brv_blackjack_gambler1",
|
||||
"phraseID":"blackjack_gambler1"
|
||||
},
|
||||
{
|
||||
"id":"brv_tavern_west_waitress",
|
||||
"name":"Waitress",
|
||||
"iconID":"monsters_ld1:162",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_tavern_west_waitress",
|
||||
"phraseID":"brv_tavern_west_waitress_select",
|
||||
"droplistID":"brv_tavern_west_waitress"
|
||||
},
|
||||
{
|
||||
"id":"zimsko",
|
||||
"name":"Zimsko",
|
||||
"iconID":"monsters_men2:9",
|
||||
"unique":1,
|
||||
"spawnGroup":"zimsko",
|
||||
"phraseID":"brv_zimsko_select"
|
||||
},
|
||||
{
|
||||
"id":"brv_tavern_west_guard",
|
||||
"name":"Guard",
|
||||
"iconID":"monsters_rltiles1:69",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_tavern_west_guard",
|
||||
"phraseID":"brv_tavern_west_guard_select"
|
||||
},
|
||||
{
|
||||
"id":"brv_tavern_west_guest",
|
||||
"name":"Guest",
|
||||
"iconID":"monsters_ld1:231",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_tavern_west_guest",
|
||||
"phraseID":"brv_tavern_west_guest"
|
||||
},
|
||||
{
|
||||
"id":"brv_blackjack_gambler2",
|
||||
"name":"Gambler",
|
||||
"iconID":"monsters_rltiles1:64",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"none",
|
||||
"spawnGroup":"brv_blackjack_gambler2",
|
||||
"phraseID":"blackjack_gambler2"
|
||||
},
|
||||
{
|
||||
"id":"brv_blackjack_dealer_evil",
|
||||
"name":"Dealer",
|
||||
"iconID":"monsters_ld1:130",
|
||||
"maxHP":30,
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"wholeMap",
|
||||
"attackDamage":{
|
||||
"min":2,
|
||||
"max":4
|
||||
},
|
||||
"spawnGroup":"brv_blackjack_dealer_evil",
|
||||
"droplistID":"brv_dealer",
|
||||
"attackCost":2,
|
||||
"attackChance":80,
|
||||
"criticalSkill":50,
|
||||
"criticalMultiplier":2.0,
|
||||
"blockChance":30,
|
||||
"damageResistance":1
|
||||
},
|
||||
{
|
||||
"id":"brv_blackjack_gambler1_evil",
|
||||
"name":"Gambler",
|
||||
"iconID":"monsters_ld1:133",
|
||||
"maxHP":25,
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"wholeMap",
|
||||
"attackDamage":{
|
||||
"min":1,
|
||||
"max":3
|
||||
},
|
||||
"spawnGroup":"brv_blackjack_gambler1_evil",
|
||||
"droplistID":"brv_gambler",
|
||||
"attackCost":3,
|
||||
"attackChance":70,
|
||||
"criticalSkill":10,
|
||||
"criticalMultiplier":2.0,
|
||||
"blockChance":40
|
||||
},
|
||||
{
|
||||
"id":"brv_blackjack_gambler2_evil",
|
||||
"name":"Gambler",
|
||||
"iconID":"monsters_rltiles1:64",
|
||||
"maxHP":25,
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"wholeMap",
|
||||
"attackDamage":{
|
||||
"min":1,
|
||||
"max":5
|
||||
},
|
||||
"spawnGroup":"brv_blackjack_gambler2_evil",
|
||||
"droplistID":"brv_gambler",
|
||||
"attackCost":5,
|
||||
"attackChance":80,
|
||||
"blockChance":80,
|
||||
"damageResistance":1
|
||||
},
|
||||
{
|
||||
"id":"brv_old_farmer",
|
||||
"name":"Peasant grandfather",
|
||||
"iconID":"monsters_karvis2:5",
|
||||
"phraseID":"brv_old_farmer_0",
|
||||
"droplistID":"brv_farmer"
|
||||
},
|
||||
{
|
||||
"id":"brv_farmer_girl",
|
||||
"name":"Peasant girl",
|
||||
"iconID":"monsters_karvis2:0",
|
||||
"phraseID":"brv_farmer_girl_0"
|
||||
},
|
||||
{
|
||||
"id":"brv_farmer",
|
||||
"name":"Peasant",
|
||||
"iconID":"monsters_karvis2:1",
|
||||
"phraseID":"brv_farmer"
|
||||
},
|
||||
{
|
||||
"id":"brv_woodcutter",
|
||||
"name":"Woodcutter",
|
||||
"iconID":"monsters_tometik2:39",
|
||||
"phraseID":"brv_woodcutter_0"
|
||||
},
|
||||
{
|
||||
"id":"brv_woodcraftsman",
|
||||
"name":"Wood craftsman",
|
||||
"iconID":"monsters_tometik2:63",
|
||||
"phraseID":"brv_woodcraftsman_0",
|
||||
"droplistID":"brv_woodcraft"
|
||||
},
|
||||
{
|
||||
"id":"brv_laundry_worker",
|
||||
"name":"Worker",
|
||||
"iconID":"monsters_tometik2:62",
|
||||
"phraseID":"brv_laundry_worker_0"
|
||||
},
|
||||
{
|
||||
"id":"brv_laundry_boss",
|
||||
"name":"Laundry owner",
|
||||
"iconID":"monsters_ld1:187",
|
||||
"phraseID":"brv_laundry_boss_0",
|
||||
"droplistID":"brv_laundry"
|
||||
},
|
||||
{
|
||||
"id":"thelry",
|
||||
"name":"Thelry",
|
||||
"iconID":"monsters_ld1:133",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"thelry",
|
||||
"phraseID":"thelry_0",
|
||||
"droplistID":"thelry"
|
||||
},
|
||||
{
|
||||
"id":"brv_brother1_watchdog",
|
||||
"name":"Watchdog",
|
||||
"iconID":"monsters_rltiles2:108",
|
||||
"phraseID":"brv_brother1_watchdog"
|
||||
},
|
||||
{
|
||||
"id":"brv_alvies",
|
||||
"name":"Alvies",
|
||||
"iconID":"monsters_tometik7:47",
|
||||
"maxHP":60,
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"attackDamage":{
|
||||
"min":2,
|
||||
"max":12
|
||||
},
|
||||
"faction":"brv_brothers",
|
||||
"phraseID":"brv_brothers_select",
|
||||
"droplistID":"brv_brothers",
|
||||
"attackCost":5,
|
||||
"attackChance":80,
|
||||
"blockChance":40,
|
||||
"damageResistance":2
|
||||
},
|
||||
{
|
||||
"id":"brv_attohead",
|
||||
"name":"Attohead",
|
||||
"iconID":"monsters_tometik7:45",
|
||||
"maxHP":85,
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"attackDamage":{
|
||||
"min":4,
|
||||
"max":9
|
||||
},
|
||||
"faction":"brv_brothers",
|
||||
"phraseID":"brv_brothers_select",
|
||||
"droplistID":"brv_brothers",
|
||||
"attackCost":5,
|
||||
"attackChance":79,
|
||||
"blockChance":44,
|
||||
"damageResistance":1
|
||||
},
|
||||
{
|
||||
"id":"brv_exit_guard",
|
||||
"name":"Guard",
|
||||
"iconID":"monsters_ld1:41",
|
||||
"phraseID":"brv_exit_forbidden_10"
|
||||
},
|
||||
{
|
||||
"id":"brv_guard_captain",
|
||||
"name":"Mustura",
|
||||
"iconID":"monsters_ld2:49",
|
||||
"phraseID":"brv_guard_captain_10"
|
||||
},
|
||||
{
|
||||
"id":"brv_prison_guard",
|
||||
"name":"Guard",
|
||||
"iconID":"monsters_ld1:41",
|
||||
"phraseID":"brv_prison_guard"
|
||||
},
|
||||
{
|
||||
"id":"quiet_thief",
|
||||
"name":"Shady thief",
|
||||
"iconID":"monsters_rogue1:0",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"none",
|
||||
"phraseID":"quiet_thief_0",
|
||||
"droplistID":"quiet_thief"
|
||||
},
|
||||
{
|
||||
"id":"quiet_thief_1",
|
||||
"name":"Shady thief",
|
||||
"iconID":"monsters_rogue1:0",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"none",
|
||||
"droplistID":"quiet_thief"
|
||||
},
|
||||
{
|
||||
"id":"quiet_thief_2",
|
||||
"name":"Shady thief",
|
||||
"iconID":"monsters_rogue1:0",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"none",
|
||||
"droplistID":"quiet_thief_2"
|
||||
},
|
||||
{
|
||||
"id":"quiet_thief_3",
|
||||
"name":"Shady thief",
|
||||
"iconID":"monsters_rogue1:0",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"none",
|
||||
"droplistID":"quiet_thief_3"
|
||||
},
|
||||
{
|
||||
"id":"melona",
|
||||
"name":"Melona",
|
||||
"iconID":"monsters_ld1:148",
|
||||
"unique":1,
|
||||
"movementAggressionType":"none",
|
||||
"phraseID":"melona_0",
|
||||
"droplistID":"melona"
|
||||
},
|
||||
{
|
||||
"id":"brv_inn_guest",
|
||||
"name":"Guest",
|
||||
"iconID":"monsters_ld1:132",
|
||||
"phraseID":"brv_inn_guest_0"
|
||||
},
|
||||
{
|
||||
"id":"brv_butcher",
|
||||
"name":"Butcher",
|
||||
"iconID":"monsters_fatboy73:7",
|
||||
"phraseID":"brv_butcher"
|
||||
},
|
||||
{
|
||||
"id":"brv_cleaning",
|
||||
"name":"Room service",
|
||||
"iconID":"monsters_fatboy73:6",
|
||||
"phraseID":"brv_cleaning"
|
||||
},
|
||||
{
|
||||
"id":"brv_metalsmith",
|
||||
"name":"Edrin",
|
||||
"iconID":"monsters_ld1:22",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"none",
|
||||
"phraseID":"edrin_0_0",
|
||||
"droplistID":"edrin"
|
||||
},
|
||||
{
|
||||
"id":"brv_villager1",
|
||||
"name":"Commoner",
|
||||
"iconID":"monsters_ld1:132",
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_villager1",
|
||||
"phraseID":"brv_villager1"
|
||||
},
|
||||
{
|
||||
"id":"brv_villager2",
|
||||
"name":"Commoner",
|
||||
"iconID":"monsters_ld1:20",
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_villager2",
|
||||
"phraseID":"brv_villager2"
|
||||
},
|
||||
{
|
||||
"id":"brv_villager3",
|
||||
"name":"Commoner",
|
||||
"iconID":"monsters_tometik2:63",
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_villager3",
|
||||
"phraseID":"brv_villager3"
|
||||
},
|
||||
{
|
||||
"id":"brv_villager4",
|
||||
"name":"Commoner",
|
||||
"iconID":"monsters_rltiles1:74",
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_villager4",
|
||||
"phraseID":"brv_villager4"
|
||||
},
|
||||
{
|
||||
"id":"brv_villager5",
|
||||
"name":"Commoner",
|
||||
"iconID":"monsters_ld1:186",
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_villager5",
|
||||
"phraseID":"brv_villager5"
|
||||
},
|
||||
{
|
||||
"id":"brv_villager6",
|
||||
"name":"Commoner",
|
||||
"iconID":"monsters_ld1:206",
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_villager6",
|
||||
"phraseID":"brv_villager6"
|
||||
},
|
||||
{
|
||||
"id":"brv_villager7",
|
||||
"name":"Commoner",
|
||||
"iconID":"monsters_karvis2:6",
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_villager7",
|
||||
"phraseID":"brv_villager7"
|
||||
},
|
||||
{
|
||||
"id":"brv_villager8",
|
||||
"name":"Commoner",
|
||||
"iconID":"monsters_ld1:83",
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_villager8",
|
||||
"phraseID":"brv_villager8"
|
||||
},
|
||||
{
|
||||
"id":"brv_villager9",
|
||||
"name":"Commoner",
|
||||
"iconID":"monsters_ld1:62",
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_villager9",
|
||||
"phraseID":"brv_villager9"
|
||||
},
|
||||
{
|
||||
"id":"brv_villager10",
|
||||
"name":"Commoner",
|
||||
"iconID":"monsters_ld1:132",
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_villager10",
|
||||
"phraseID":"brv_villager10"
|
||||
},
|
||||
{
|
||||
"id":"brv_villager11",
|
||||
"name":"Commoner",
|
||||
"iconID":"monsters_ld1:82",
|
||||
"phraseID":"brv_villager11"
|
||||
},
|
||||
{
|
||||
"id":"brv_villager12",
|
||||
"name":"Mother",
|
||||
"iconID":"monsters_ld1:188",
|
||||
"phraseID":"brv_villager_12a"
|
||||
},
|
||||
{
|
||||
"id":"brv_villager13",
|
||||
"name":"Child",
|
||||
"iconID":"monsters_ld1:156",
|
||||
"phraseID":"brv_villager13"
|
||||
},
|
||||
{
|
||||
"id":"brv_villager14",
|
||||
"name":"Commoner",
|
||||
"iconID":"monsters_tometik1:60",
|
||||
"phraseID":"brv_villager14"
|
||||
},
|
||||
{
|
||||
"id":"brv_villager15",
|
||||
"name":"Commoner",
|
||||
"iconID":"monsters_tometik6:10",
|
||||
"phraseID":"brv_villager15"
|
||||
},
|
||||
{
|
||||
"id":"brv_shop_guard",
|
||||
"name":"Guard",
|
||||
"iconID":"monsters_rltiles3:14",
|
||||
"phraseID":"brv_shop_guard_select"
|
||||
},
|
||||
{
|
||||
"id":"brv_shop_owner",
|
||||
"name":"Shop Owner",
|
||||
"iconID":"monsters_tometik1:2",
|
||||
"unique":1,
|
||||
"phraseID":"brv_shop_owner_select",
|
||||
"droplistID":"brv_jewelery"
|
||||
},
|
||||
{
|
||||
"id":"patrol_roaming",
|
||||
"name":"Feygard soldier",
|
||||
"iconID":"monsters_men:3",
|
||||
"moveCost":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"protectSpawn",
|
||||
"spawnGroup":"patrol_roaming",
|
||||
"phraseID":"brv_patrol_roaming"
|
||||
},
|
||||
{
|
||||
"id":"brv_eagle",
|
||||
"name":"Eagle",
|
||||
"iconID":"monsters_rltiles4:1",
|
||||
"phraseID":"brv_eagle"
|
||||
},
|
||||
{
|
||||
"id":"brv_fortune_teller",
|
||||
"name":"Pangitain",
|
||||
"iconID":"monsters_tometik6:17",
|
||||
"unique":1,
|
||||
"phraseID":"brv_fortune_select"
|
||||
},
|
||||
{
|
||||
"id":"brv_playing_child1",
|
||||
"name":"Playing children",
|
||||
"iconID":"monsters_ld1:20",
|
||||
"phraseID":"brv_playing_children"
|
||||
},
|
||||
{
|
||||
"id":"brv_playing_child2",
|
||||
"name":"Playing child",
|
||||
"iconID":"monsters_ld1:21",
|
||||
"phraseID":"brv_playing_children"
|
||||
},
|
||||
{
|
||||
"id":"brv_playing_child3",
|
||||
"name":"Playing child",
|
||||
"iconID":"monsters_ld1:36",
|
||||
"phraseID":"brv_playing_children"
|
||||
},
|
||||
{
|
||||
"id":"brv_playing_child4",
|
||||
"name":"Playing child",
|
||||
"iconID":"monsters_ld1:37",
|
||||
"phraseID":"brv_playing_children"
|
||||
},
|
||||
{
|
||||
"id":"brv_ball",
|
||||
"name":"Ball",
|
||||
"iconID":"monsters_misc:12",
|
||||
"phraseID":"brv_ball"
|
||||
},
|
||||
{
|
||||
"id":"young_cave_serpent",
|
||||
"name":"Young cave serpent",
|
||||
"iconID":"monsters_tometik4:19",
|
||||
"maxHP":18,
|
||||
"monsterClass":"reptile",
|
||||
"attackDamage":{
|
||||
"min":2,
|
||||
"max":4
|
||||
},
|
||||
"spawnGroup":"cave_serpent_1",
|
||||
"attackCost":5,
|
||||
"attackChance":100,
|
||||
"criticalSkill":5,
|
||||
"criticalMultiplier":2.0,
|
||||
"blockChance":25,
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"venom",
|
||||
"magnitude":1,
|
||||
"duration":2,
|
||||
"chance":"10"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"cave_serpent",
|
||||
"name":"Cave serpent",
|
||||
"iconID":"monsters_tometik4:19",
|
||||
"maxHP":24,
|
||||
"monsterClass":"reptile",
|
||||
"attackDamage":{
|
||||
"min":2,
|
||||
"max":5
|
||||
},
|
||||
"spawnGroup":"cave_serpent_1",
|
||||
"attackCost":5,
|
||||
"attackChance":100,
|
||||
"criticalSkill":7,
|
||||
"criticalMultiplier":2.0,
|
||||
"blockChance":35,
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"venom",
|
||||
"magnitude":1,
|
||||
"duration":2,
|
||||
"chance":"10"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"venomous_cave_serpent",
|
||||
"name":"Venomous cave serpent",
|
||||
"iconID":"monsters_tometik4:19",
|
||||
"maxHP":30,
|
||||
"monsterClass":"reptile",
|
||||
"attackDamage":{
|
||||
"min":3,
|
||||
"max":7
|
||||
},
|
||||
"spawnGroup":"cave_serpent_2",
|
||||
"attackCost":5,
|
||||
"attackChance":100,
|
||||
"criticalSkill":14,
|
||||
"criticalMultiplier":2.0,
|
||||
"blockChance":45,
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"venom",
|
||||
"magnitude":1,
|
||||
"duration":3,
|
||||
"chance":"10"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"tough_cave_serpent",
|
||||
"name":"Tough cave serpent",
|
||||
"iconID":"monsters_tometik4:19",
|
||||
"maxHP":40,
|
||||
"monsterClass":"reptile",
|
||||
"attackDamage":{
|
||||
"min":3,
|
||||
"max":9
|
||||
},
|
||||
"spawnGroup":"cave_serpent_2",
|
||||
"attackCost":5,
|
||||
"attackChance":100,
|
||||
"criticalSkill":10,
|
||||
"criticalMultiplier":2.0,
|
||||
"blockChance":55,
|
||||
"damageResistance":2,
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"venom",
|
||||
"magnitude":1,
|
||||
"duration":3,
|
||||
"chance":"10"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"brv_temple_entrance_guard",
|
||||
"name":"Temple Guard",
|
||||
"iconID":"monsters_rltiles4:41",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"temple_guard",
|
||||
"phraseID":"brv_temple_entrance_guard"
|
||||
},
|
||||
{
|
||||
"id":"churrie",
|
||||
"name":"Churrie",
|
||||
"iconID":"monsters_ld1:184",
|
||||
"moveCost":5,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"churrie",
|
||||
"phraseID":"churrie"
|
||||
},
|
||||
{
|
||||
"id":"tamarukh",
|
||||
"name":"Tamarukh",
|
||||
"iconID":"monsters_ld1:141",
|
||||
"moveCost":5,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"tamarukh",
|
||||
"phraseID":"tamarukh"
|
||||
}
|
||||
]
|
||||
436
AndorsTrail/res/raw/monsterlist_brimhaven2.json
Normal file
436
AndorsTrail/res/raw/monsterlist_brimhaven2.json
Normal file
@@ -0,0 +1,436 @@
|
||||
[
|
||||
{
|
||||
"id":"brv_pupil1",
|
||||
"name":"Pupil",
|
||||
"iconID":"monsters_ld1:19",
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_school_pupil",
|
||||
"phraseID":"brv_school_pupil"
|
||||
},
|
||||
{
|
||||
"id":"brv_pupil2",
|
||||
"name":"Pupil",
|
||||
"iconID":"monsters_ld1:34",
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_school_pupil",
|
||||
"phraseID":"brv_school_pupil"
|
||||
},
|
||||
{
|
||||
"id":"brv_pupil3",
|
||||
"name":"Pupil",
|
||||
"iconID":"monsters_ld1:62",
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_school_pupil",
|
||||
"phraseID":"brv_school_pupil"
|
||||
},
|
||||
{
|
||||
"id":"brv_pupil4",
|
||||
"name":"Pupil",
|
||||
"iconID":"monsters_ld1:63",
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_school_pupil",
|
||||
"phraseID":"brv_school_pupil"
|
||||
},
|
||||
{
|
||||
"id":"brv_pupil5",
|
||||
"name":"Pupil",
|
||||
"iconID":"monsters_ld1:88",
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_school_pupil",
|
||||
"phraseID":"brv_school_pupil"
|
||||
},
|
||||
{
|
||||
"id":"brv_pupil6",
|
||||
"name":"Pupil",
|
||||
"iconID":"monsters_ld1:229",
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_school_pupil",
|
||||
"phraseID":"brv_school_pupil"
|
||||
},
|
||||
{
|
||||
"id":"brv_pupil7",
|
||||
"name":"Pupil",
|
||||
"iconID":"monsters_ld1:207",
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_school_pupil",
|
||||
"phraseID":"brv_school_pupil"
|
||||
},
|
||||
{
|
||||
"id":"brv_pupil8",
|
||||
"name":"Pupil",
|
||||
"iconID":"monsters_ld1:17",
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_school_pupil",
|
||||
"phraseID":"brv_school_pupil"
|
||||
},
|
||||
{
|
||||
"id":"brv_school_statue",
|
||||
"name":"Statue",
|
||||
"iconID":"monsters_rltiles2:130",
|
||||
"maxHP":320,
|
||||
"maxAP":10,
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"attackDamage":{
|
||||
"min":5,
|
||||
"max":14
|
||||
},
|
||||
"spawnGroup":"brv_school_statue",
|
||||
"phraseID":"brv_school_statue",
|
||||
"attackCost":4,
|
||||
"attackChance":60,
|
||||
"blockChance":150,
|
||||
"damageResistance":8
|
||||
},
|
||||
{
|
||||
"id":"brv_school_statue2",
|
||||
"name":"Statue",
|
||||
"iconID":"monsters_demon2:0",
|
||||
"maxHP":320,
|
||||
"maxAP":10,
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"wholeMap",
|
||||
"attackDamage":{
|
||||
"min":5,
|
||||
"max":14
|
||||
},
|
||||
"spawnGroup":"brv_school_statue2",
|
||||
"attackCost":4,
|
||||
"attackChance":60,
|
||||
"blockChance":150,
|
||||
"damageResistance":8
|
||||
},
|
||||
{
|
||||
"id":"brv_teacher",
|
||||
"name":"Teacher",
|
||||
"iconID":"monsters_ld1:155",
|
||||
"maxHP":150,
|
||||
"maxAP":10,
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"attackDamage":{
|
||||
"min":3,
|
||||
"max":7
|
||||
},
|
||||
"spawnGroup":"brv_teacher_save",
|
||||
"faction":"brv_fct_school_duel",
|
||||
"phraseID":"brv_teacher",
|
||||
"attackCost":4,
|
||||
"attackChance":40,
|
||||
"blockChance":130,
|
||||
"damageResistance":5
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_boss",
|
||||
"name":"Facutloni",
|
||||
"iconID":"monsters_ld1:135",
|
||||
"moveCost":5,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_boss",
|
||||
"phraseID":"brv_wh_boss"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_00",
|
||||
"name":"brv_wh_item_00",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_00",
|
||||
"phraseID":"brv_wh_item_00"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_20",
|
||||
"name":"brv_wh_item_20",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_20",
|
||||
"phraseID":"brv_wh_item_20"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_40",
|
||||
"name":"Crystal globe",
|
||||
"iconID":"items_japozero:227"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_01",
|
||||
"name":"brv_wh_item_01",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_01",
|
||||
"phraseID":"brv_wh_item_01"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_21",
|
||||
"name":"brv_wh_item_21",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_21",
|
||||
"phraseID":"brv_wh_item_21"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_41",
|
||||
"name":"Plush pillow",
|
||||
"iconID":"items_misc:43"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_02",
|
||||
"name":"brv_wh_item_02",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_02",
|
||||
"phraseID":"brv_wh_item_02"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_22",
|
||||
"name":"brv_wh_item_22",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_22",
|
||||
"phraseID":"brv_wh_item_22"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_42",
|
||||
"name":"Lyre",
|
||||
"iconID":"items_japozero:368"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_03",
|
||||
"name":"brv_wh_item_03",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_03",
|
||||
"phraseID":"brv_wh_item_03"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_23",
|
||||
"name":"brv_wh_item_23",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_23",
|
||||
"phraseID":"brv_wh_item_23"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_43",
|
||||
"name":"yellow boot",
|
||||
"iconID":"items_armours_3:38"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_04",
|
||||
"name":"brv_wh_item_04",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_04",
|
||||
"phraseID":"brv_wh_item_04"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_24",
|
||||
"name":"brv_wh_item_24",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_24",
|
||||
"phraseID":"brv_wh_item_24"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_44",
|
||||
"name":"Chandelier",
|
||||
"iconID":"items_misc_2:238"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_05",
|
||||
"name":"brv_wh_item_05",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_05",
|
||||
"phraseID":"brv_wh_item_05"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_25",
|
||||
"name":"brv_wh_item_25",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_25",
|
||||
"phraseID":"brv_wh_item_25"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_45",
|
||||
"name":"Mysterious green something",
|
||||
"iconID":"items_misc_2:95"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_06",
|
||||
"name":"brv_wh_item_06",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_06",
|
||||
"phraseID":"brv_wh_item_06"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_26",
|
||||
"name":"brv_wh_item_26",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_26",
|
||||
"phraseID":"brv_wh_item_26"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_46",
|
||||
"name":"Old, worn cape",
|
||||
"iconID":"items_japozero:127"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_07",
|
||||
"name":"brv_wh_item_07",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_07",
|
||||
"phraseID":"brv_wh_item_07"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_27",
|
||||
"name":"brv_wh_item_27",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_27",
|
||||
"phraseID":"brv_wh_item_27"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_47",
|
||||
"name":"Pretty porcelain figure",
|
||||
"iconID":"items_misc_5:15"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_08",
|
||||
"name":"brv_wh_item_08",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_08",
|
||||
"phraseID":"brv_wh_item_08"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_28",
|
||||
"name":"brv_wh_item_28",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_28",
|
||||
"phraseID":"brv_wh_item_28"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_48",
|
||||
"name":"Striped hammer",
|
||||
"iconID":"items_japozero:74"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_09",
|
||||
"name":"brv_wh_item_09",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_09",
|
||||
"phraseID":"brv_wh_item_09"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_29",
|
||||
"name":"brv_wh_item_29",
|
||||
"iconID":"monsters_guynmart:8",
|
||||
"moveCost":99,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_item_29",
|
||||
"phraseID":"brv_wh_item_29"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_item_49",
|
||||
"name":"Dusty old book",
|
||||
"iconID":"items_books:1"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_worker",
|
||||
"name":"Warehouse worker",
|
||||
"iconID":"monsters_ld1:15",
|
||||
"moveCost":6,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_worker",
|
||||
"phraseID":"brv_wh_worker"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_worker2",
|
||||
"name":"Warehouse worker",
|
||||
"iconID":"monsters_ld1:19",
|
||||
"moveCost":3,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_worker2",
|
||||
"phraseID":"brv_wh_worker"
|
||||
},
|
||||
{
|
||||
"id":"brv_wh_worker3",
|
||||
"name":"Warehouse worker",
|
||||
"iconID":"monsters_ld1:100",
|
||||
"moveCost":5,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"brv_wh_worker3",
|
||||
"phraseID":"brv_wh_worker"
|
||||
},
|
||||
{
|
||||
"id":"golin",
|
||||
"name":"Golin",
|
||||
"iconID":"monsters_ld1:12",
|
||||
"maxHP":80,
|
||||
"maxAP":10,
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"attackDamage":{
|
||||
"min":1,
|
||||
"max":4
|
||||
},
|
||||
"spawnGroup":"golin",
|
||||
"faction":"brv_fct_school_duel",
|
||||
"phraseID":"golin",
|
||||
"attackCost":4,
|
||||
"attackChance":40,
|
||||
"blockChance":120,
|
||||
"damageResistance":5
|
||||
},
|
||||
{
|
||||
"id":"guard_advent",
|
||||
"name":"Guard",
|
||||
"iconID":"monsters_ld1:41",
|
||||
"phraseID":"guard_advent"
|
||||
}
|
||||
]
|
||||
@@ -70,5 +70,125 @@
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd9"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd10",
|
||||
"name":"Burhczyd",
|
||||
"iconID":"monsters_ld2:8",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd10"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd11",
|
||||
"name":"Burhczyd",
|
||||
"iconID":"monsters_ld2:8",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd11"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd12",
|
||||
"name":"Burhczyd",
|
||||
"iconID":"monsters_ld2:8",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd12"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd1e",
|
||||
"name":"Knight of Elythom",
|
||||
"iconID":"monsters_men:3",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd1"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd2e",
|
||||
"name":"Knight of Elythom",
|
||||
"iconID":"monsters_men:3",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd2"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd3e",
|
||||
"name":"Knight of Elythom",
|
||||
"iconID":"monsters_men:3",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd3"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd4e",
|
||||
"name":"Knight of Elythom",
|
||||
"iconID":"monsters_men:3",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd4"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd5e",
|
||||
"name":"Knight of Elythom",
|
||||
"iconID":"monsters_men:3",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd5"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd6e",
|
||||
"name":"Knight of Elythom",
|
||||
"iconID":"monsters_men:3",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd6"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd7e",
|
||||
"name":"Knight of Elythom",
|
||||
"iconID":"monsters_men:3",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd7"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd8e",
|
||||
"name":"Knight of Elythom",
|
||||
"iconID":"monsters_men:3",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd8"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd9e",
|
||||
"name":"Knight of Elythom",
|
||||
"iconID":"monsters_men:3",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd9"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd10e",
|
||||
"name":"Knight of Elythom",
|
||||
"iconID":"monsters_men:3",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd10"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd11e",
|
||||
"name":"Knight of Elythom",
|
||||
"iconID":"monsters_men:3",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd11"
|
||||
},
|
||||
{
|
||||
"id":"burhczyd12e",
|
||||
"name":"Knight of Elythom",
|
||||
"iconID":"monsters_men:3",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"burhczyd12"
|
||||
}
|
||||
]
|
||||
@@ -390,6 +390,7 @@
|
||||
"max":6
|
||||
},
|
||||
"spawnGroup":"revenant",
|
||||
"droplistID":"revenant_1",
|
||||
"attackCost":4,
|
||||
"attackChance":100,
|
||||
"blockChance":110,
|
||||
@@ -418,6 +419,7 @@
|
||||
"max":8
|
||||
},
|
||||
"spawnGroup":"revenant",
|
||||
"droplistID":"revenant_2",
|
||||
"attackCost":3,
|
||||
"attackChance":130,
|
||||
"blockChance":120,
|
||||
|
||||
@@ -1260,5 +1260,34 @@
|
||||
"monsterClass":"undead",
|
||||
"spawnGroup":"erwyn_skel_cymbal",
|
||||
"phraseID":"erwyn_skel_band"
|
||||
},
|
||||
{
|
||||
"id":"cave_troll_7",
|
||||
"name":"Cave troll",
|
||||
"iconID":"monsters_tometik5:14",
|
||||
"maxHP":230,
|
||||
"maxAP":10,
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"giant",
|
||||
"attackDamage":{
|
||||
"min":1,
|
||||
"max":15
|
||||
},
|
||||
"spawnGroup":"cave_troll_7",
|
||||
"droplistID":"cave_troll_1",
|
||||
"attackCost":5,
|
||||
"attackChance":60,
|
||||
"blockChance":40,
|
||||
"hitEffect":{
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"stunned",
|
||||
"magnitude":1,
|
||||
"duration":2,
|
||||
"chance":"10"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
@@ -612,7 +612,6 @@
|
||||
"max":6
|
||||
},
|
||||
"spawnGroup":"blackwater_throneguard",
|
||||
"faction":"fct_bwm",
|
||||
"phraseID":"blackwater_throneguard",
|
||||
"attackCost":5,
|
||||
"attackChance":60,
|
||||
|
||||
@@ -338,7 +338,7 @@
|
||||
},
|
||||
{
|
||||
"progress":31,
|
||||
"logText":"I found the former warden of Flagstone on the upper level. Among his remains I found a necklace with some enscriptions. I should return to the guard now.",
|
||||
"logText":"I found the former warden of Flagstone on the upper level. Among his remains I found a necklace with some inscriptions. I should return to the guard now.",
|
||||
"finishesQuest":0
|
||||
},
|
||||
{
|
||||
|
||||
612
AndorsTrail/res/raw/questlist_brimhaven.json
Normal file
612
AndorsTrail/res/raw/questlist_brimhaven.json
Normal file
@@ -0,0 +1,612 @@
|
||||
[
|
||||
{
|
||||
"id":"brv_flood",
|
||||
"name":"Much water",
|
||||
"showInLog":1,
|
||||
"stages":[
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"You found two not very bright brothers in a cellar of their house. They seemed to be talking about some sinister plan."
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"They were planning to destroy the great dam of Brimhaven. They just could not agree how they would do it."
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
"logText":"They asked you to help them."
|
||||
},
|
||||
{
|
||||
"progress":50,
|
||||
"logText":"You agreed to destroy the dam for them."
|
||||
},
|
||||
{
|
||||
"progress":52,
|
||||
"logText":"They gave you a hand axe that could weaken the dam in a vulnerable place."
|
||||
},
|
||||
{
|
||||
"progress":54,
|
||||
"logText":"You found the weak spot in the dam and started hacking at the wood.",
|
||||
"rewardExperience":500
|
||||
},
|
||||
{
|
||||
"progress":56,
|
||||
"logText":"Water came pouring through the hole in the dam. A lot of water!"
|
||||
},
|
||||
{
|
||||
"progress":70,
|
||||
"logText":"You refused to destroy the dam for them."
|
||||
},
|
||||
{
|
||||
"progress":72,
|
||||
"logText":"Given what you knew, you were not allowed to leave. The two brothers attacked you."
|
||||
},
|
||||
{
|
||||
"progress":80,
|
||||
"logText":"Someone else destroyed the dam and water came pouring through a hole in the dam. A lot of water!"
|
||||
},
|
||||
{
|
||||
"progress":100,
|
||||
"logText":"You were not allowed to leave the city until it was investigated who destroyed the dam."
|
||||
},
|
||||
{
|
||||
"progress":110,
|
||||
"logText":"You promised to track down the real perpetrators. However, you should not leave the city."
|
||||
},
|
||||
{
|
||||
"progress":120,
|
||||
"logText":"The two brothers did not know their boss's name, but he seemed to have a lot of gold."
|
||||
},
|
||||
{
|
||||
"progress":130,
|
||||
"logText":"The rich man living up on the hill of Brimhaven seemed to know more than he admitted."
|
||||
},
|
||||
{
|
||||
"progress":150,
|
||||
"logText":"The rich man boasted that he had been bribed by an important man in Loneford to sabotage the dam."
|
||||
},
|
||||
{
|
||||
"progress":200,
|
||||
"logText":"You gave the letters as a piece of evidence to the captain of the guard. Now it is up to them to deal with the rich man. ",
|
||||
"rewardExperience":1000,
|
||||
"finishesQuest":1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_employee",
|
||||
"name":"Work for debts",
|
||||
"showInLog":1,
|
||||
"stages":[
|
||||
{
|
||||
"progress":1,
|
||||
"logText":"The dam is very important to Brimhaven. It should be repaired."
|
||||
},
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"Stebbarik was ill at home in bed. He could not work and feared that he would lose his job. Because of his high debts, he feared that Gnossath would then take his house away.\nYou offered to do the work for Stebbarik."
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
"logText":"Gnossath told you to carry 25 heavy boulders from the stock to the dam."
|
||||
},
|
||||
{
|
||||
"progress":40,
|
||||
"logText":"You carried the first boulder to the dam."
|
||||
},
|
||||
{
|
||||
"progress":41,
|
||||
"logText":"You have carried 5 boulders to the dam."
|
||||
},
|
||||
{
|
||||
"progress":42,
|
||||
"logText":"You have moved 10 boulders."
|
||||
},
|
||||
{
|
||||
"progress":43,
|
||||
"logText":"You have moved 15 boulders. You are getting tired!"
|
||||
},
|
||||
{
|
||||
"progress":44,
|
||||
"logText":"Only a few to go..."
|
||||
},
|
||||
{
|
||||
"progress":90,
|
||||
"logText":"Finally - that was the last boulder! Gnossath was very pleased with your work.",
|
||||
"finishesQuest":1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_nondisplay",
|
||||
"name":"brv_nondisplay",
|
||||
"showInLog":0,
|
||||
"stages":[
|
||||
{
|
||||
"progress":1,
|
||||
"logText":"butcher state"
|
||||
},
|
||||
{
|
||||
"progress":11,
|
||||
"logText":"11=1 Employee is at home"
|
||||
},
|
||||
{
|
||||
"progress":23,
|
||||
"logText":"- Employee Msg 23"
|
||||
},
|
||||
{
|
||||
"progress":22,
|
||||
"logText":"- Employee Msg 22"
|
||||
},
|
||||
{
|
||||
"progress":21,
|
||||
"logText":"- Employee Msg 21"
|
||||
},
|
||||
{
|
||||
"progress":23,
|
||||
"logText":"- Employee Msg 23"
|
||||
},
|
||||
{
|
||||
"progress":70,
|
||||
"logText":"70=passage to river closed"
|
||||
},
|
||||
{
|
||||
"progress":71,
|
||||
"logText":"71=Stage-1 flood"
|
||||
},
|
||||
{
|
||||
"progress":72,
|
||||
"logText":"72=stage-2 flood"
|
||||
},
|
||||
{
|
||||
"progress":73,
|
||||
"logText":"73=stage-3 flood"
|
||||
},
|
||||
{
|
||||
"progress":79,
|
||||
"logText":"79=End flood"
|
||||
},
|
||||
{
|
||||
"progress":80,
|
||||
"logText":"80=Start flood"
|
||||
},
|
||||
{
|
||||
"progress":81,
|
||||
"logText":"81=Stage-1 flood"
|
||||
},
|
||||
{
|
||||
"progress":82,
|
||||
"logText":"82=stage-2 flood"
|
||||
},
|
||||
{
|
||||
"progress":83,
|
||||
"logText":"83=stage-3 flood"
|
||||
},
|
||||
{
|
||||
"progress":87,
|
||||
"logText":"87=flood pending"
|
||||
},
|
||||
{
|
||||
"progress":88,
|
||||
"logText":"88=drain pending"
|
||||
},
|
||||
{
|
||||
"progress":89,
|
||||
"logText":"89=End flood"
|
||||
},
|
||||
{
|
||||
"progress":100,
|
||||
"logText":"Leaving Brimhaven is forbidden"
|
||||
},
|
||||
{
|
||||
"progress":110,
|
||||
"logText":"Alkapoan told about the captain"
|
||||
},
|
||||
{
|
||||
"progress":120,
|
||||
"logText":"captain told about burning the letters"
|
||||
},
|
||||
{
|
||||
"progress":130,
|
||||
"logText":"showed money to shop owner"
|
||||
},
|
||||
{
|
||||
"progress":140,
|
||||
"logText":"Movement blocked by the Feygard patrol"
|
||||
},
|
||||
{
|
||||
"progress":141,
|
||||
"logText":"Has met the Feygard patrol before"
|
||||
},
|
||||
{
|
||||
"progress":142,
|
||||
"logText":"Confiscated bonemeals"
|
||||
},
|
||||
{
|
||||
"progress":143,
|
||||
"logText":"Never true"
|
||||
},
|
||||
{
|
||||
"progress":144,
|
||||
"logText":"Told fortune teller about andor"
|
||||
},
|
||||
{
|
||||
"progress":145,
|
||||
"logText":"Fortune teller told about gold behind father's house - brv_fortune_hero_70"
|
||||
},
|
||||
{
|
||||
"progress":146,
|
||||
"logText":"Fortune teller found gold behind father's house",
|
||||
"rewardExperience":500
|
||||
},
|
||||
{
|
||||
"progress":147,
|
||||
"logText":"brv_fortune_hero_130"
|
||||
},
|
||||
{
|
||||
"progress":148,
|
||||
"logText":"brv_fortune_hero_30"
|
||||
},
|
||||
{
|
||||
"progress":149,
|
||||
"logText":"brv_fortune_hero_10"
|
||||
},
|
||||
{
|
||||
"progress":150,
|
||||
"logText":"brv_fortune_andor_30"
|
||||
},
|
||||
{
|
||||
"progress":151,
|
||||
"logText":"brv_fortune_andor_10"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"quick_glance",
|
||||
"name":"A quick glance",
|
||||
"showInLog":1,
|
||||
"stages":[
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"I talked to Anakis. He told me that his sister, Juttarka, went into the cave and did not come out again."
|
||||
},
|
||||
{
|
||||
"progress":15,
|
||||
"logText":"I denied to help Anaksi to find his sister, Juttarka."
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"I agreed to help Anakis find his sister, Juttarka."
|
||||
},
|
||||
{
|
||||
"progress":40,
|
||||
"logText":"I found a stone statue that looked almost like a real woman."
|
||||
},
|
||||
{
|
||||
"progress":50,
|
||||
"logText":"I told Anakis about the statue. He thinks that it is his sister, Juttarka, and thanked me for helping him.",
|
||||
"rewardExperience":100
|
||||
},
|
||||
{
|
||||
"progress":60,
|
||||
"logText":"Anakis asked me if I could avenge his sister."
|
||||
},
|
||||
{
|
||||
"progress":70,
|
||||
"logText":"I agreed to avenge Anakis' sister, Juttarka, and kill the Basilisk."
|
||||
},
|
||||
{
|
||||
"progress":75,
|
||||
"logText":"I should talk to Fangwurm, the priest of west Brimhaven, to see if he has some information about how it may be possible to help Anakis' sister."
|
||||
},
|
||||
{
|
||||
"progress":77,
|
||||
"logText":"Fangwurm told me that the Basilisk's blood has special properties. It can protect against damage if applied to the skin. Fresh, warm, Basilisk's blood might even be able to heal a person that has been turned to stone. "
|
||||
},
|
||||
{
|
||||
"progress":78,
|
||||
"logText":"The priest Fangwurm told me that the potion maker in Fallhaven sells special crystal vials that are resistent to the blood of a Basilisk, and I will need one to handle it."
|
||||
},
|
||||
{
|
||||
"progress":79,
|
||||
"logText":"I should search the other rooms in this cave for a mirror that I can use to protect me from the glance of the Basilisk. "
|
||||
},
|
||||
{
|
||||
"progress":80,
|
||||
"logText":"I killed the Basilisk."
|
||||
},
|
||||
{
|
||||
"progress":85,
|
||||
"logText":"I saved the life of Anakis' sister Juttarka.",
|
||||
"rewardExperience":400
|
||||
},
|
||||
{
|
||||
"progress":90,
|
||||
"logText":"I told Anakis that I killed the Basilisk.",
|
||||
"rewardExperience":1000,
|
||||
"finishesQuest":1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"quick_glance_hidden_found_statue",
|
||||
"name":"quick_glance_hidden_found_statue",
|
||||
"stages":[
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"Found Statue"
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"Removed Statue"
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
"logText":"Decided what to do with the Basilisks blood"
|
||||
},
|
||||
{
|
||||
"progress":40,
|
||||
"logText":"Killed Basilisk and left the room"
|
||||
},
|
||||
{
|
||||
"progress":50,
|
||||
"logText":"Told Fangwurm about keeping the blood for myself"
|
||||
},
|
||||
{
|
||||
"progress":60,
|
||||
"logText":"Told Fangwurm about killling the Basilisk"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"quick_glance_hidden_position",
|
||||
"name":"quick_glance_hidden_position",
|
||||
"stages":[
|
||||
{
|
||||
"progress":100,
|
||||
"logText":"Anakis left"
|
||||
},
|
||||
{
|
||||
"progress":110,
|
||||
"logText":"Basilisk blocked"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_blackjack_hidden",
|
||||
"name":"brv_blackjack_hidden",
|
||||
"stages":[
|
||||
{
|
||||
"progress":1,
|
||||
"logText":"Bet 1"
|
||||
},
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"Bet 2"
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"Bet 5"
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
"logText":"Bet 10"
|
||||
},
|
||||
{
|
||||
"progress":100,
|
||||
"logText":"Seat taken"
|
||||
},
|
||||
{
|
||||
"progress":110,
|
||||
"logText":"Started talking to Zimsko"
|
||||
},
|
||||
{
|
||||
"progress":120,
|
||||
"logText":"Bought Zimsko beer"
|
||||
},
|
||||
{
|
||||
"progress":130,
|
||||
"logText":"Zimsko talked about loosing money"
|
||||
},
|
||||
{
|
||||
"progress":140,
|
||||
"logText":"Played blackjack for higher amounts"
|
||||
},
|
||||
{
|
||||
"progress":150,
|
||||
"logText":"Allowed to enter backroom"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_blackjack",
|
||||
"name":"Fair play?",
|
||||
"showInLog":1,
|
||||
"stages":[
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"I heard noices from the back room but I was not allowed to enter because I didn't know the password."
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"Zimsko told me about gambling in the back room and that he lost a lot of money. He thinks that they are cheating."
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
"logText":"I told Zimsko that I want to find out more about the gambling and he told me the password to access the back room."
|
||||
},
|
||||
{
|
||||
"progress":31,
|
||||
"logText":"I have to win and lose a few times until they trust me and play for higher amounts. Then they start cheating."
|
||||
},
|
||||
{
|
||||
"progress":40,
|
||||
"logText":"With the password, I was allowed to enter the back room.",
|
||||
"rewardExperience":300
|
||||
},
|
||||
{
|
||||
"progress":45,
|
||||
"logText":"They trust me and now and are playing for higher amounts",
|
||||
"rewardExperience":500
|
||||
},
|
||||
{
|
||||
"progress":50,
|
||||
"logText":"After I accused the dealer of cheating a tavern brawl started."
|
||||
},
|
||||
{
|
||||
"progress":60,
|
||||
"logText":"All the people involved in the tavern brawl survived, but I am no longer allowed to enter the back room."
|
||||
},
|
||||
{
|
||||
"progress":70,
|
||||
"logText":"I told Zimsko that I believe the gamblers are cheating.",
|
||||
"rewardExperience":1000,
|
||||
"finishesQuest":1
|
||||
},
|
||||
{
|
||||
"progress":80,
|
||||
"logText":"I told Zimsko that I believe the gamblers are not cheating.",
|
||||
"rewardExperience":800,
|
||||
"finishesQuest":1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_nondisplay_multipurpose",
|
||||
"name":"brv_nondisplay_multipurpose",
|
||||
"stages":[
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"Knows about laundry offering upgrades"
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"brother2_door_opened"
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
"logText":"never true"
|
||||
},
|
||||
{
|
||||
"progress":40,
|
||||
"logText":"told father about andor"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_dagger",
|
||||
"name":"A strange-looking dagger",
|
||||
"showInLog":1,
|
||||
"stages":[
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"I asked Edrin about the strange-looking dagger I purchased. He told me he recognizes it because he made it many years ago, and it used to have a gem mounted in the pommel. If I can find the gem he can remount it in the dagger, and the dagger will have special properties."
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"I asked Edrin about the strange-looking gem I purchased, and whether he has any idea what it might have been mounted in. He told me he recognizes it, and it used to be mounted in the pommel of a dagger that he made many years ago. If I can find the dagger he can remount the gem, and the dagger will have special properties."
|
||||
},
|
||||
{
|
||||
"progress":25,
|
||||
"logText":"I asked Edrin about the strange-looking dagger and the strange-looking gem I purchased. He told me he recognizes them because he made the dagger many years ago. The gem was originally mounted in the pommel, giving the dagger special properties. He offered to repair it for me."
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
"logText":"I asked the thief if the dagger he has originally had the gem I purchased in the pommel. His reply was 'maybe', and that the dagger was no longer available except at a 'special' price."
|
||||
},
|
||||
{
|
||||
"progress":40,
|
||||
"logText":"I asked the thief if the gem he has was originally in the pommel of the dagger I purchased. His reply was 'maybe', and that the gem was no longer available except at a 'special' price."
|
||||
},
|
||||
{
|
||||
"progress":50,
|
||||
"logText":"I showed the strange-looking dagger and the strange-looking gem to Edrin. He said they match, and he can repair the dagger by mounting the gem in the pommel again."
|
||||
},
|
||||
{
|
||||
"progress":60,
|
||||
"logText":"Edrin wants 800gp to repair the dagger. I told him I will think about it."
|
||||
},
|
||||
{
|
||||
"progress":70,
|
||||
"logText":"Edrin wants 800gp to repair the dagger. I told him that was too expensive. I will keep the strange-looking dagger and the strange-looking gem.",
|
||||
"rewardExperience":500,
|
||||
"finishesQuest":1
|
||||
},
|
||||
{
|
||||
"progress":80,
|
||||
"logText":"Edrin wants 800gp to repair the dagger. I agreed. Edrin took the dagger and the gem and told me to come back later."
|
||||
},
|
||||
{
|
||||
"progress":90,
|
||||
"logText":"I collected the repaired dagger from Edrin.",
|
||||
"rewardExperience":2000,
|
||||
"finishesQuest":1
|
||||
},
|
||||
{
|
||||
"progress":100,
|
||||
"logText":"I collected the repaired dagger from Edrin.",
|
||||
"rewardExperience":1000,
|
||||
"finishesQuest":1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_present",
|
||||
"name":"Honor your parents",
|
||||
"showInLog":1,
|
||||
"stages":[
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"You thought it would be a good idea to give a necklace to your father, in your family colors of red, green, and white. "
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"You bought a necklace."
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
"logText":"Your father didn't want to take the necklace. He was angry because you didn't focus on finding your brother Andor. "
|
||||
},
|
||||
{
|
||||
"progress":40,
|
||||
"logText":"Your father didn't seem very happy with the cheap necklace.",
|
||||
"rewardExperience":50,
|
||||
"finishesQuest":1
|
||||
},
|
||||
{
|
||||
"progress":50,
|
||||
"logText":"Your father was very happy with the nice necklace.",
|
||||
"rewardExperience":500,
|
||||
"finishesQuest":1
|
||||
},
|
||||
{
|
||||
"progress":60,
|
||||
"logText":"Your father was disappointed with your pretentious necklace.",
|
||||
"rewardExperience":50,
|
||||
"finishesQuest":1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_dagger_nondisplay",
|
||||
"name":"brv_dagger_nondisplay",
|
||||
"stages":[
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"Purchased gem"
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"Purchased knife"
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
"logText":"purchased knife the hard way."
|
||||
},
|
||||
{
|
||||
"progress":40,
|
||||
"logText":"purchased gem the hard way."
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
206
AndorsTrail/res/raw/questlist_brimhaven2.json
Normal file
206
AndorsTrail/res/raw/questlist_brimhaven2.json
Normal file
@@ -0,0 +1,206 @@
|
||||
[
|
||||
{
|
||||
"id":"brv_school2",
|
||||
"name":"Lessons learned",
|
||||
"showInLog":1,
|
||||
"stages":[
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"You entered a classroom in Brimhaven's school. The teacher told you to sit down."
|
||||
},
|
||||
{
|
||||
"progress":12,
|
||||
"logText":"You noticed an evil-looking statue in a corner. Who on earth puts such an ugly, hideous thing in a school?"
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"You found a free place next to Golin."
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
"logText":"The teacher was droning endlessly about Brimhaven history."
|
||||
},
|
||||
{
|
||||
"progress":40,
|
||||
"logText":"Then a practice lesson started."
|
||||
},
|
||||
{
|
||||
"progress":50,
|
||||
"logText":"Everyone should take a set of practice weapons from the chest and sit down again."
|
||||
},
|
||||
{
|
||||
"progress":60,
|
||||
"logText":"You should look for a dueling partner."
|
||||
},
|
||||
{
|
||||
"progress":100,
|
||||
"logText":"You started a fight with Golin."
|
||||
},
|
||||
{
|
||||
"progress":102,
|
||||
"logText":"You started a fight with Golin and killed him."
|
||||
},
|
||||
{
|
||||
"progress":104,
|
||||
"logText":"You started a fight with Golin, but you broke off the duel. Very good.",
|
||||
"rewardExperience":500
|
||||
},
|
||||
{
|
||||
"progress":110,
|
||||
"logText":"You tried to fight a pupil, but they all ran away screaming."
|
||||
},
|
||||
{
|
||||
"progress":120,
|
||||
"logText":"You started a fight with the teacher."
|
||||
},
|
||||
{
|
||||
"progress":122,
|
||||
"logText":"You started a fight with the teacher and killed her.",
|
||||
"rewardExperience":1000
|
||||
},
|
||||
{
|
||||
"progress":124,
|
||||
"logText":"You started a fight with the teacher, but you broke off the duel. Very good.",
|
||||
"rewardExperience":500
|
||||
},
|
||||
{
|
||||
"progress":130,
|
||||
"logText":"You feel the evil stare of the statue."
|
||||
},
|
||||
{
|
||||
"progress":150,
|
||||
"logText":"The evil grinning statue suddenly grew to an incredible size and attacked you!"
|
||||
},
|
||||
{
|
||||
"progress":152,
|
||||
"logText":"You killed the evil statue."
|
||||
},
|
||||
{
|
||||
"progress":200,
|
||||
"logText":"The teacher thanked you for saving him. School is over for you. You could go to the general store and get a cake for good performance.",
|
||||
"rewardExperience":5000,
|
||||
"finishesQuest":1
|
||||
},
|
||||
{
|
||||
"progress":210,
|
||||
"logText":"You cheated during the duel. The teacher noticed it and banned you from the school.",
|
||||
"rewardExperience":500,
|
||||
"finishesQuest":1
|
||||
},
|
||||
{
|
||||
"progress":220,
|
||||
"logText":"The teacher was very satisfied with your performance in the duel. School is over for you. You could go to the general store and get a cake for good performance.",
|
||||
"rewardExperience":1000,
|
||||
"finishesQuest":1
|
||||
},
|
||||
{
|
||||
"progress":230,
|
||||
"logText":"The teacher sent you away, because you killed Golin in the duel.",
|
||||
"rewardExperience":500,
|
||||
"finishesQuest":1
|
||||
},
|
||||
{
|
||||
"progress":240,
|
||||
"logText":"Golin was horrified by your murder of the teacher and attacked you to avenge her.",
|
||||
"rewardExperience":500,
|
||||
"finishesQuest":1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_wh",
|
||||
"name":"Inventory",
|
||||
"showInLog":1,
|
||||
"stages":[
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"Facutloni asked you to help him check the storage. You should check if there is a pair of every item."
|
||||
},
|
||||
{
|
||||
"progress":100,
|
||||
"logText":"You have found a pair of crystal globes."
|
||||
},
|
||||
{
|
||||
"progress":101,
|
||||
"logText":"You have found a pair of plush pillows."
|
||||
},
|
||||
{
|
||||
"progress":102,
|
||||
"logText":"You have found a pair of lyras."
|
||||
},
|
||||
{
|
||||
"progress":103,
|
||||
"logText":"You have found a pair of boots."
|
||||
},
|
||||
{
|
||||
"progress":104,
|
||||
"logText":"You have found a pair of chandeliers."
|
||||
},
|
||||
{
|
||||
"progress":105,
|
||||
"logText":"You have found a pair of mysterious green somethings."
|
||||
},
|
||||
{
|
||||
"progress":106,
|
||||
"logText":"You have found a pair of old, worn capes."
|
||||
},
|
||||
{
|
||||
"progress":107,
|
||||
"logText":"You have found a pair of pretty porcelain figures."
|
||||
},
|
||||
{
|
||||
"progress":108,
|
||||
"logText":"You have found a pair of striped hammers."
|
||||
},
|
||||
{
|
||||
"progress":109,
|
||||
"logText":"You have found a pair of dusty old books."
|
||||
},
|
||||
{
|
||||
"progress":900,
|
||||
"logText":"I found all the 10 pairs. Facutloni is very happy.",
|
||||
"rewardExperience":2000,
|
||||
"finishesQuest":1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"brv_nondisplay2",
|
||||
"name":"brv_nondisplay2",
|
||||
"showInLog":0,
|
||||
"stages":[
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"You run around in classroom."
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"Talked to Golin."
|
||||
},
|
||||
{
|
||||
"progress":21,
|
||||
"logText":"Thieves?"
|
||||
},
|
||||
{
|
||||
"progress":22,
|
||||
"logText":"Dueled Golin with school weapons."
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
"logText":"Talked to the statue."
|
||||
},
|
||||
{
|
||||
"progress":40,
|
||||
"logText":"Reward: cake"
|
||||
},
|
||||
{
|
||||
"progress":42,
|
||||
"logText":"Reward: cake got"
|
||||
},
|
||||
{
|
||||
"progress":50,
|
||||
"logText":"Pupils ran out"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
@@ -41,13 +41,28 @@
|
||||
},
|
||||
{
|
||||
"progress":80,
|
||||
"logText":"Again you met Burhczyd in a tavern. He told you that he had become a master thief.",
|
||||
"logText":"Again you met Burhczyd in a tavern. He told you that he had become a master thief.",
|
||||
"rewardExperience":5000
|
||||
},
|
||||
{
|
||||
"progress":90,
|
||||
"logText":"When you met Burhczyd again, he gave you some of your things back.",
|
||||
"rewardExperience":10000
|
||||
},
|
||||
{
|
||||
"progress":100,
|
||||
"logText":"You've talked with a Knight of Elythom who happened to be an old acquaintance - Burhczyd. He had to hide from the Elythom, because he had 'borrowed' something of value from their leader.",
|
||||
"rewardExperience":20000
|
||||
},
|
||||
{
|
||||
"progress":110,
|
||||
"logText":"You've met Burhczyd",
|
||||
"rewardExperience":30000
|
||||
},
|
||||
{
|
||||
"progress":120,
|
||||
"logText":"You've met Burhczyd 12",
|
||||
"rewardExperience":40000
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -90,12 +105,24 @@
|
||||
},
|
||||
{
|
||||
"progress":68,
|
||||
"logText":"68=talked to merchant Brimhaven?"
|
||||
"logText":"68=talked to merchant WoodSettlement"
|
||||
},
|
||||
{
|
||||
"progress":69,
|
||||
"logText":"69=talked to merchant Prim"
|
||||
},
|
||||
{
|
||||
"progress":610,
|
||||
"logText":"610=talked to merchant Brimhaven"
|
||||
},
|
||||
{
|
||||
"progress":611,
|
||||
"logText":"611=talked to merchant ..."
|
||||
},
|
||||
{
|
||||
"progress":612,
|
||||
"logText":"612=talked to merchant ..."
|
||||
},
|
||||
{
|
||||
"progress":71,
|
||||
"logText":"71=temp merchant Crossglen"
|
||||
@@ -126,12 +153,24 @@
|
||||
},
|
||||
{
|
||||
"progress":78,
|
||||
"logText":"78=temp merchant Brimhaven?"
|
||||
"logText":"78=temp merchant WoodSettlement"
|
||||
},
|
||||
{
|
||||
"progress":79,
|
||||
"logText":"79=temp merchant Prim?"
|
||||
},
|
||||
{
|
||||
"progress":710,
|
||||
"logText":"710=temp merchant Brimhaven"
|
||||
},
|
||||
{
|
||||
"progress":711,
|
||||
"logText":"711=temp merchant ..."
|
||||
},
|
||||
{
|
||||
"progress":712,
|
||||
"logText":"712=temp merchant ..."
|
||||
},
|
||||
{
|
||||
"progress":81,
|
||||
"logText":"81=100 gold"
|
||||
@@ -151,6 +190,54 @@
|
||||
{
|
||||
"progress":85,
|
||||
"logText":"85=dagger_shadow_priests"
|
||||
},
|
||||
{
|
||||
"progress":91,
|
||||
"logText":"91=finished merchant Crossglen"
|
||||
},
|
||||
{
|
||||
"progress":92,
|
||||
"logText":"92=finished merchant Fallhaven"
|
||||
},
|
||||
{
|
||||
"progress":93,
|
||||
"logText":"93=finished merchant Loneford"
|
||||
},
|
||||
{
|
||||
"progress":94,
|
||||
"logText":"94=finished merchant Vilegard"
|
||||
},
|
||||
{
|
||||
"progress":95,
|
||||
"logText":"95=finished merchant Stoutford"
|
||||
},
|
||||
{
|
||||
"progress":99,
|
||||
"logText":"99=finished merchant BWM"
|
||||
},
|
||||
{
|
||||
"progress":97,
|
||||
"logText":"97=finished merchant Remgard"
|
||||
},
|
||||
{
|
||||
"progress":98,
|
||||
"logText":"98=finished merchant WoodSettlement"
|
||||
},
|
||||
{
|
||||
"progress":99,
|
||||
"logText":"99=finished merchant Prim"
|
||||
},
|
||||
{
|
||||
"progress":910,
|
||||
"logText":"910=finished merchant Brimhaven"
|
||||
},
|
||||
{
|
||||
"progress":911,
|
||||
"logText":"911=finished merchant ..."
|
||||
},
|
||||
{
|
||||
"progress":912,
|
||||
"logText":"912=finished merchant ..."
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -225,6 +225,10 @@
|
||||
{
|
||||
"progress":220,
|
||||
"logText":"You will never get this quest stage (used for lookout)"
|
||||
},
|
||||
{
|
||||
"progress":230,
|
||||
"logText":"bought Brimhaven bed"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -657,7 +657,7 @@
|
||||
},
|
||||
{
|
||||
"progress":12,
|
||||
"logText":"I should ask Tahalendor for some special artefact that I can use to defeat powerful undead."
|
||||
"logText":"I should ask Tahalendor for some special artifact that I can use to defeat powerful undead."
|
||||
},
|
||||
{
|
||||
"progress":14,
|
||||
|
||||
@@ -211,13 +211,12 @@
|
||||
|
||||
]]></string>
|
||||
<string name="dialog_newversion_title">Willkommen</string>
|
||||
<string name="dialog_newversion_message">
|
||||
Vielen Dank, dass Du Andor\'s Trail heruntergeladen hast!\n\n
|
||||
Bedenke bitte, dass diese Version von Andor\'s Trail noch IN DER ENTWICKLUNG ist und somit noch nicht alle Karten komplett fertig sind.\n
|
||||
Bitte besuche das Projekt-Forum für weitere Informationen oder wenn du mithelfen willst (siehe "Über").\n
|
||||
\n
|
||||
Danke für alle bisherigen Rückmeldungen!
|
||||
</string>
|
||||
<string name="dialog_newversion_message">Vielen Dank, dass Du Andor\'s Trail heruntergeladen hast!
|
||||
\n
|
||||
\n Bedenke bitte, dass diese Version von Andor\'s Trail noch IN DER ENTWICKLUNG ist und somit noch nicht alle Karten komplett fertig sind.
|
||||
\n Bitte besuche das Projekt-Forum für weitere Informationen oder wenn Du mithelfen willst (siehe Über).
|
||||
\n
|
||||
\n Danke für alle bisherigen Rückmeldungen!</string>
|
||||
<string name="questlog_includecompleted_prompt">Anzuzeigende Quests auswählen</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Verstecke abgeschlossene Quests</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Zeige auch abgeschlossene Quests</string>
|
||||
@@ -659,4 +658,11 @@ Jeder Level des Skills erhöht die Angriffschance von Waffen um %1$d %% ihrer ur
|
||||
<string name="skill_longdescription_weapon_prof_pole">Erhöht für jede Fertigkeitsstufe die Angriffswahrscheinlichkeit beim Einsatz von Stabaffen um %1$d %% der Basisangriffschance des Gegenstands, erhöht die Blockchance um %2$d %% der Basisblockchance des Gegenstands und die kritische Fertigkeit um %3$d %% der basiskritischen Fertigkeit des Gegenstands.</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent">Halbe Größe</string>
|
||||
<string name="preferences_display_scaling_factor_75_percent">0,75-fache Größe</string>
|
||||
<string name="dialog_permission_information">"Andor\'s Trail schreibt Spielstände in den für Benutzer zugänglichen Speicher auf dem Gerät. Dadurch kannst Du Deine gespeicherten Spielestände einfach sichern oder auf ein neues Gerät übertragen. Bitte besuche unsere Foren für weitere Informationen.
|
||||
\n
|
||||
\nAndor\'s Trail verwendet den Zugriff auf Dein Gerät nicht für andere Zwecke und greift nicht auf das Internet zu. Andors Trail ist Open Source; Die Quellen findest Du auf Github."</string>
|
||||
<string name="dialog_permission_information_title">Spielstände laden und speichern</string>
|
||||
<string name="dialog_newversion_permission_information">"
|
||||
\n
|
||||
\nUm Deine Spielstände speichern und laden zu können (und nur dafür) wird Andor\'s Trail um die Erlaubnis zum Zugriff auf das Dateisystem bitten."</string>
|
||||
</resources>
|
||||
@@ -1,407 +1,353 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources><string name="app_name">Andorren bidea</string>
|
||||
<string name="app_description">Erronketan oinarritutako fantasiazko RPGa</string>
|
||||
|
||||
<string name="exit_to_menu">Irten menura</string>
|
||||
<string name="menu_settings">Hobespenak</string>
|
||||
<string name="menu_save">Gorde</string>
|
||||
<string name="menu_save_gamesaved">Partida %1$d erretenean gorde da</string>
|
||||
<string name="menu_save_failed">Huts egin du partida gordetzean! SD txartela muntatuta dago eta idazteko baimena duzu?</string>
|
||||
|
||||
<string name="loadsave_title_save">Gorde partida</string>
|
||||
<string name="loadsave_title_load">Kargatu gordetako partida</string>
|
||||
<string name="loadsave_selectslot">Aukeratu erretena</string>
|
||||
<string name="savegame_currenthero_displayinfo">Maila %1$d, %2$d esp, %3$d txanpon</string>
|
||||
|
||||
<string name="dialog_loading_message">Baliabideak kargatzen…</string>
|
||||
<string name="dialog_loading_failed_title">Kargak huts egin du</string>
|
||||
<string name="dialog_loading_failed_message">Aplikazioak ezin izan du gordetako partida kargatu.
|
||||
|
||||
:(
|
||||
|
||||
Fitxategia hondatuta edo osatu gabe egon daiteke.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Aplikazioak ezin izan du gordetako partida kargatu. Gordetako partida fitxategi hau orain darabilzuna baino berriagoa den aplikazio batekin sortu da.</string>
|
||||
|
||||
<string name="dialog_close">Itxi</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">Norgehiagoka</string>
|
||||
<string name="dialog_monsterencounter_message">Erasotu nahi duzu?
|
||||
Zailtasuna: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Info</string>
|
||||
|
||||
<string name="status_hp">OP:</string>
|
||||
<string name="status_ap">EP:</string>
|
||||
<string name="status_exp">Maila:</string>
|
||||
|
||||
<string name="heroinfo_char">Laburpena</string>
|
||||
<string name="heroinfo_inv">Objektuak</string>
|
||||
<string name="heroinfo_skill">Trebetasunak</string>
|
||||
<string name="heroinfo_levelup">Igo mailaz</string>
|
||||
<string name="heroinfo_level">Maila</string>
|
||||
<string name="heroinfo_totalexperience">Esperientzia guztira</string>
|
||||
<string name="heroinfo_wornequipment">Daramazun ekipoa</string>
|
||||
<string name="heroinfo_inventory">Inbentarioa</string>
|
||||
<string name="heroinfo_gold">"Txanponak: %1$d"</string>
|
||||
<string name="combat_status_ap">EP: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Ekintza puntuak (EP):</string>
|
||||
<string name="combat_attack">Erasotu (%1$d EP)</string>
|
||||
<string name="combat_move">Mugitu (%1$d EP)</string>
|
||||
<string name="combat_not_enough_ap">"Ez duzu EP nahiko txanda honetarako."</string>
|
||||
<string name="actorinfo_movecost">Mugitzearen kostua (EP):</string>
|
||||
<string name="traitsinfo_attack_cost">Erasoaren kostua (EP):</string>
|
||||
<string name="iteminfo_action_use_ap">Erabili (%1$d EP)</string>
|
||||
<string name="iteminfo_action_equip_ap">Ekipatu (%1$d EP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">Kendu (%1$d EP)</string>
|
||||
|
||||
<string name="iteminfo_effect_decrease_current_ap">%1$s EP ahitzen ditu</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">%1$s EP berreskuratzen ditu</string>
|
||||
|
||||
<string name="iteminfo_effect_increase_max_ap">Gehieneko EPak areagotzen ditu +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">Gehieneko EPak murrizten ditu -%1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Mugitzeko kostua areagotzen du +%1$d EP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Mugitzeko kostua murrizten du -%1$d EP</string>
|
||||
|
||||
<string name="skill_title_weapon_chance">Armaren zehaztasuna</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Gaitasun fisikoen baldintzei erresistentzia</string>
|
||||
<string name="skill_longdescription_speed">Gehieneko ekintza puntu (EP) kopurua areagotzen du %1$d trebetasun maila bakoitzeko.</string>
|
||||
<string name="skill_longdescription_cleave">+%1$d ekintza puntu ematen ditu trebetasun mailako garaipen bakoitzean.</string>
|
||||
<string name="skill_longdescription_fortitude">Geroko maila igoera bakoitzean , gehieneko osasun puntuak (OP) %1$d areagotuko dira trebetasun mailako. Hau ez da iraganerantz aplikatzen, soilik hemendik aurrerako maila igoeratara.</string>
|
||||
<string name="skill_longdescription_resistance_mental">Baldintza mentalek kaltetzeko aukera %1$d %% gutxiagotzen du trebetasun maila bakoitzeko, gehienez %2$d %% arte. Honek munstroen erasoek sortutako Nahastuta edo Armaren ahulezia bezalako baldintzak barne hartzen ditu.</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">Baldintza fisikoek kaltetzeko aukera %1$d %% gutxiagotzen du trebetasun maila bakoitzeko, gehienez %2$d %% arte. Honek munstroen erasoek sortutako Nekea bezalako baldintzak barne hartzen ditu.</string>
|
||||
<string name="actorcondition_categories_physical">Gaitasun fisikoa</string>
|
||||
<string name="traitsinfo_base_max_ap">Gehieneko EP:</string>
|
||||
<string name="preferences_optimized_drawing">Desgaitu hau akats grafikoak ikusten badituzu. Aukera hau gaitzean jokoak aldatutako parteak besterik ez ditu marraztuko fotograma bakoitzean.</string>
|
||||
|
||||
<string name="skill_longdescription_rejuvenation">"Txanda bakoitzean (6 segundo), %%1$d %ko aukera bat dago aktibo dauden baldintza negatiboetako bat magnitude batean gutxiagotzeko. Hau gorputza eragiten duten efektu iragankor mota guztiei aplikatzen zaie, hala nola Nahastuta bezalako baldintza mentalak edo Nekea bezalako baldintza fisikoak, baita pozoia bezalako odol arazoei."</string>
|
||||
<string name="skill_shortdescription_taunt">Erasotzaileak EPak galtzen ditu kale egitean</string>
|
||||
<string name="skill_longdescription_taunt">Erasotzaileak kale egiten badu, %2$d ekintza puntu (EP) galtzeko %%1$d %ko aukera bat dago. Hau zure kontrako aurrez aurreko eraso guztiei aplikatzen zaie.</string>
|
||||
<string name="menu_button_worldmap">Mapa</string>
|
||||
<string name="menu_button_worldmap_failed">Ezin da mapa bistaratu.</string>
|
||||
<string name="display_worldmap_not_available">Mapa ezin da kokapen honetan bistaratu.</string>
|
||||
<string name="display_worldmap_title">Mapa</string>
|
||||
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Erasoaren kostua: %1$d EP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Erasoaren kostua %1$d EPtan areagotzen du</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Erasoaren kostua %1$d EPtan txikiagotzen du</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Borrokan objektuak erabiltzearen kostua %1$d EPtan areagotzen du</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Borrokan objektuak erabiltzearen kostua %1$d EPtan txikiagotzen du</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Borrokan objektuak ekipatzearen kostua %1$d EPtan areagotzen du</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Borrokan objektuak ekipatzearen kostua %1$d EPtan txikiagotzen du</string>
|
||||
|
||||
<string name="heroinfo_reequip_cost">Berrekipatzearen kostua (EP):</string>
|
||||
<string name="heroinfo_useitem_cost">Objektua erabiltzearen kostua (EP):</string>
|
||||
<string name="skill_title_fightstyle_2hand">Borrokatze estiloa: Bi eskutako arma</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Borrokatze estiloa: Arma eta ezkutua</string>
|
||||
<string name="skill_title_specialization_2hand">Espezializazioa: Bi eskutako arma</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Espezializazioa: Arma eta ezkutua</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Hobea armarik gabe borrokatzen</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Astindu bi armekin aldi berean</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Bi eskuak behar dituzten armak hobeto erabili</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Hobea arma eta ezkutua erabiltzean</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">Bi eskutako armatan jaioa</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Arma eta ezkutua erabiltzen jaioa</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">arma eta ezkutu gabe borrokatzean, irabazi %1$d erasotzeko aukera, %2$d kalte potentziala eta %3$d blokeatzeko aukera trebetasun mailako.</string>
|
||||
<string name="combat_monsterhealth">OP:</string>
|
||||
<string name="combat_result_monsterhit">%1$s(e)k jo dizu eta %2$d op kendu!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s(e)k kolpe kritiko bat lortu du eta %2$d op kendu!</string>
|
||||
<string name="combat_result_herohit">%1$s jo duzu eta %2$d op kendu!</string>
|
||||
<string name="combat_result_herohitcritical">%1$s(r)i kolpe kritikoa eman diozu eta %2$d op kendu!</string>
|
||||
<string name="levelup_add_health">Areagotu osasuna (+%1$d OP)</string>
|
||||
<string name="iteminfo_effect_decrease_current_hp">%1$s OP ahitzen ditu</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">%1$s OP berreskuratzen ditu</string>
|
||||
<string name="iteminfo_effect_increase_max_hp">Gehieneko OP kopurua areagotzen du +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">Gehieneko OP kopurua txikiagotzen du +%1$d</string>
|
||||
<string name="skill_longdescription_eater">+%1$d osasun puntu (OP) ematen ditu trebetasun mailako garaipen bakoitzean.</string>
|
||||
<string name="skill_longdescription_regeneration">Berreskuratu +%1$d osasun puntu (OP) trebetasun mailako ondoan munstrorik ez dagoen txanda bakoitzean.</string>
|
||||
<string name="traitsinfo_base_max_hp">Gehieneko OP:</string>
|
||||
<string name="heroinfo_quests">Eginkizunak</string>
|
||||
|
||||
<string name="questlog_includecompleted_prompt">Aukeratu bistaratuko diren eginkizunak</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Ezkutatu burututako eginkizunak</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Burututako eginkizunak barne</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Soilik burututako eginkizunak</string>
|
||||
<string name="preferences_dialog_confirmrest">Ohean atsedena hartu nahi duzun galdetzen du. Bestela, automatikoki hartuko duzu atsedena.</string>
|
||||
<string name="iteminfo_displaytypes_quest">Eginkizunaren objektua</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Gordetako partida bat duen erretena aukeratzean gainidatzi nahi duzun galdetzen du.</string>
|
||||
|
||||
<string name="conversation_reward_quest_finished">[Burututako eginkizuna: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Eguneratutako eginkizuna: \"%1$s\"]</string>
|
||||
|
||||
<string name="heroinfo_gamestats_quests">Burututako eginkizunak</string>
|
||||
<string name="combat_use">Erabili objektua</string>
|
||||
<string name="combat_endturn">Bukatu txanda</string>
|
||||
<string name="combat_flee">Ihes</string>
|
||||
<string name="combat_begin_flee">Borrokatik ihes egin dezakezu norabidean ukituz.</string>
|
||||
<string name="combat_flee_failed">Ezin izan duzu ihes egin!</string>
|
||||
<string name="combat_monsteraction">%1$s erasotzen ari da.</string>
|
||||
<string name="combat_result_monstermiss">%1$s(e)k huts egin du!</string>
|
||||
<string name="combat_result_heromiss">Zure erasoak huts egin du.</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s hil da!</string>
|
||||
<string name="combat_hero_dies">Kontzientzia galdu duzu, baina zorionez bizirik esnatu zara, nahastuta eta nekatuta. %1$d esperientzia puntu galdu dituzu.</string>
|
||||
<string name="combat_miss_animation_message">HUTSA</string>
|
||||
|
||||
<string name="inventory_info">Info</string>
|
||||
<string name="inventory_equip">Ekipatu</string>
|
||||
<string name="inventory_unequip">Kendu</string>
|
||||
<string name="inventory_use">Erabili</string>
|
||||
<string name="inventory_drop">Bota</string>
|
||||
<string name="inventory_item_used">%1$s erabili duzu.</string>
|
||||
<string name="inventory_item_dropped">%1$s bota duzu.</string>
|
||||
<string name="inventory_item_equipped">%1$s ekipatu duzu.</string>
|
||||
|
||||
<string name="dialog_loot_pickall">Jaso guztia</string>
|
||||
<string name="dialog_loot_foundgold">"%1$d txanpon aurkitu dituzu "</string>
|
||||
<string name="dialog_loot_pickedupitem">"Objektu bat jaso duzu. "</string>
|
||||
<string name="dialog_loot_pickedupitems">"%1$d objektu jaso dituzu. "</string>
|
||||
<string name="dialog_groundloot_title">Objektuak</string>
|
||||
<string name="dialog_groundloot_message">"Objektu batzuk aurkitu dituzu. "</string>
|
||||
<string name="dialog_monsterloot_title">Garaipena</string>
|
||||
<string name="dialog_monsterloot_message">"Norgehiagokatik bizirik atera zara. "</string>
|
||||
<string name="dialog_monsterloot_gainedexp">"%1$d esperientzia puntu irabazi dituzu. "</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">Oso erraza</string>
|
||||
<string name="monster_difficulty_easy">Erraza</string>
|
||||
<string name="monster_difficulty_normal">Arrunta</string>
|
||||
<string name="monster_difficulty_hard">Zaila</string>
|
||||
<string name="monster_difficulty_veryhard">Oso zaila</string>
|
||||
<string name="monster_difficulty_impossible">Ezinezkoa</string>
|
||||
|
||||
<string name="actorinfo_class">Mota:</string>
|
||||
<string name="actorinfo_difficulty">Zailtasuna:</string>
|
||||
<string name="actorinfo_health">Osasuna:</string>
|
||||
<string name="actorinfo_attack">Erasoa:</string>
|
||||
<string name="actorinfo_defense">Defentsa:</string>
|
||||
<string name="actorinfo_basetraits">Oinarrizko borroka estatistikak (ekipamendu eta trebetasunik gabe)</string>
|
||||
<string name="actorinfo_currenttraits">Borroka estatistikak (orain)</string>
|
||||
|
||||
<string name="traitsinfo_attack_chance">Erasorako aukera:</string>
|
||||
<string name="traitsinfo_attack_damage">Erasoaren kaltea:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Kolpe kritikorako trebetasuna:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Kritikoaren multiplikatzailea:</string>
|
||||
<string name="traitsinfo_defense_chance">Blokeatzearen aukera:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Kalteari erresistentzia:</string>
|
||||
|
||||
<string name="iteminfo_category">"Kategoria: "</string>
|
||||
<string name="iteminfo_action_use">Erabili</string>
|
||||
<string name="iteminfo_action_equip">Ekipatu</string>
|
||||
<string name="iteminfo_action_unequip">Kendu</string>
|
||||
<string name="startscreen_continue">Jarraitu partida</string>
|
||||
<string name="startscreen_newgame">Partida berria</string>
|
||||
<string name="startscreen_newgame_confirm">Uneko partida eta pertsonaia galduko dituzu, ziur partida berria hasi nahi duzula?</string>
|
||||
<string name="startscreen_about">Honi buruz/Laguntza</string>
|
||||
<string name="startscreen_enterheroname">Idatzi heroiaren izena</string>
|
||||
<string name="startscreen_load">Kargatu</string>
|
||||
|
||||
<string name="conversation_rewardexp">" [%1$d esperientzia puntu irabazi dituzu]"</string>
|
||||
<string name="conversation_rewardgold">" [%1$d txanpon lortu dituzu]"</string>
|
||||
<string name="conversation_lostgold">" [%1$d txanpon galdu dituzu]"</string>
|
||||
<string name="shop_buyitem">Erosi (%1$d txanpon)</string>
|
||||
<string name="shop_sellitem">Saldu (%1$d txanpon)</string>
|
||||
<string name="shop_yourgold">Zure txanponak: %1$d</string>
|
||||
<string name="preferences_dialog_monsterloot">Aukeratu borrokaren emaitza nola bistaratu (txanponak, esperientzia, objektuak).</string>
|
||||
<string name="bulkselection_totalcost_buy">Kostua guztira: %1$d txanpon</string>
|
||||
<string name="bulkselection_totalcost_sell">Kostua guztira: %1$d txanpon</string>
|
||||
<string name="skill_shortdescription_coinfinder">Txanponak aurkitzeko aukera gehiago</string>
|
||||
<string name="skill_longdescription_barter">Trebetasun maila bakoitzeko erosi eta saltzean txanpon kopurua ehuneko %1$d hobetzen da.</string>
|
||||
<string name="skill_longdescription_coinfinder">Munstroek txanponak botatzeko aukera %1$d %% areagotzen du eta bototako txanpon kopurua %2$d %% areagotzen du trebetasun maila bakoitzeko (munstroak bota dezakeen gehieneko kopurua arte).</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">Dendatan gastatutako txanponak</string>
|
||||
<string name="conversation_rewarditem">" [Objektu bat lortu duzu]"</string>
|
||||
<string name="conversation_rewarditems">" [%1$d objektu lortu dituzu]"</string>
|
||||
<string name="conversation_next">Hurrengoa</string>
|
||||
<string name="conversation_leave">Utzi</string>
|
||||
|
||||
<string name="shop_buy">Erosi</string>
|
||||
<string name="shop_sell">Saldu</string>
|
||||
<string name="shop_infoitem">Info</string>
|
||||
<string name="shop_item_bought">%1$s erosita.</string>
|
||||
<string name="shop_item_sold">%1$s salduta.</string>
|
||||
|
||||
<string name="levelup_title">Igo mailaz</string>
|
||||
<string name="levelup_description">Ongi etorria %1$d mailara!</string>
|
||||
<string name="levelup_buttontext">Igo mailaz</string>
|
||||
<string name="levelup_add_health_description">Gehitu %1$d zure gehieneko osasunera.</string>
|
||||
<string name="levelup_add_attackchance">Areagotu erasoaren aukera (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">%1$d puntu gehitzen dizkio zure oinarrizko erasotzeko aukerari.</string>
|
||||
<string name="levelup_add_attackdamage">Areagotu erasoaren kaltea (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">%1$d puntu gehitzen dizkio zure oinarrizko erasoaren kalteari.</string>
|
||||
<string name="levelup_add_blockchance">Areagotu blokeatzeko aukera (+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">%1$d puntu gehitzen dizkio zure oinarrizko blokeatzeko aukerari.</string>
|
||||
|
||||
<string name="dialog_rest_title">Hartu atsedena</string>
|
||||
<string name="dialog_rest_confirm_message">Hemen hartu nahi duzu atsedena?</string>
|
||||
<string name="dialog_rest_message">Atsedena hartu duzu eta osasun osoa berreskuratu duzu.</string>
|
||||
|
||||
<string name="about_button1">Laguntza</string>
|
||||
<string name="about_button2">Egileak</string>
|
||||
<string name="about_button3">Lizentzia</string>
|
||||
<string name="dialog_newversion_title">Ongi etorri</string>
|
||||
<string name="dialog_newversion_message">"
|
||||
Eskerrik asko Andorren bidea deskargatzeagatik
|
||||
|
||||
|
||||
Kontuan izan BUKATU GABEKO LANA dela oraindik Andorren bidearen bertsio hau, honek esan nahi du mapa guztiak ez daudela osorik.
|
||||
|
||||
|
||||
Bisitatu proiektuaren foroak jokoari buruz beste jokalari batzuekin hitz egiteko edo jokoa honbetzen laguntzeko (ikusi honi buruz atala).
|
||||
|
||||
|
||||
|
||||
Zure iruzkinak ongi etorriak dira!
|
||||
"</string>
|
||||
|
||||
<string name="questlog_queststatus">Egoera: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">Abian</string>
|
||||
<string name="questlog_queststatus_completed">Burututa</string>
|
||||
|
||||
<string name="preferences_display_category">Bistaratzea</string>
|
||||
<string name="preferences_display_fullscreen_title">Pantaila osoan</string>
|
||||
<string name="preferences_display_fullscreen">Jokoa pantaila osoan bistaratzen du (berrabiaraztea eskatzen du)</string>
|
||||
<string name="preferences_dialog_category">Elkarrizketaren berrespena</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Berretsi atsedena</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Berretsi erasoa</string>
|
||||
<string name="preferences_dialog_confirmattack">\'... erasotu nahi duzu?\' elkarrizketa koadroa bistaratzen du munstro bat erasotzean.</string>
|
||||
<string name="preferences_dialog_monsterloot_title">Erakutsi borrokaren irabaziak</string>
|
||||
<string name="preferences_combat_category">Borroka</string>
|
||||
<string name="preferences_combat_speed_title">Borrokaren abiadura</string>
|
||||
<string name="preferences_combat_speed">Zehaztu munstroek zeinen azkar erasotuko duten.</string>
|
||||
|
||||
<string name="preferences_display_loot_dialog">Beti erakutsi irabazien elkarrizketa koadroa</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">Erakutsi irabazien elkarrizketa koadroa objektuak aurkitzean</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Elkarrizketa koadroa objektuentzako, bestela jakinarazpena</string>
|
||||
<string name="preferences_display_loot_toast">Erakutsi jakinarazpen labur bat</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Erakutsi jakinarazpena soilik objektuak aurkitzean</string>
|
||||
<string name="preferences_display_loot_never">Ez erakutsi</string>
|
||||
|
||||
<string name="preferences_attackspeed_instant">Berehalakoa (animaziorik gabe)</string>
|
||||
<string name="preferences_attackspeed_fast">Azkarra</string>
|
||||
<string name="preferences_attackspeed_normal">Arrunta</string>
|
||||
<string name="preferences_attackspeed_slow">Motela</string>
|
||||
|
||||
<string name="preferences_movement_category">Mugimendua</string>
|
||||
<string name="preferences_movementmethod_title">Mugitzeko metodoa</string>
|
||||
<string name="preferences_movementmethod">Mugitzeko eta oztopoak kudeatzeko metodo mota.</string>
|
||||
<string name="preferences_movementmethods_straight">Zuzen (jatorrizkoa)</string>
|
||||
<string name="preferences_movementmethods_avoid">Objektuak ekidinez</string>
|
||||
|
||||
|
||||
<string name="actorinfo_currentconditions">Baldintza aktiboak</string> <string name="actorcondition_info_removes_all">%1$s guztia kentzen du</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s aukera %2$s lortzeko</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d txanda)</string>
|
||||
|
||||
<string name="iteminfo_effect_works_on_source">Jatorrian</string>
|
||||
<string name="iteminfo_effect_works_on_target">Xedean</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">Xedeari ematean</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">Hilketa bakoitzean</string>
|
||||
<string name="iteminfo_effect_works_when_used">Erabiltzean</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">Ekipatzean</string>
|
||||
|
||||
<string name="preferences_display_scaling_factor_title">Eskala faktorea</string>
|
||||
<string name="preferences_display_scaling_factor">Jokoan dena handiagoa izatea dakar.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Tamaina arrunta</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1,5 aldiz bere tamaina</string>
|
||||
<string name="preferences_display_scaling_factor_double">Tamaina bikoitza</string>
|
||||
|
||||
<string name="inventory_assign">Esleitu erreten azkarra</string>
|
||||
<string name="inventory_assign_slot1">1. erretena</string>
|
||||
<string name="inventory_assign_slot2">2. erretena</string>
|
||||
<string name="inventory_assign_slot3">3. erretena</string>
|
||||
<string name="inventory_unassign">Kendu erreten azkarra</string>
|
||||
|
||||
<string name="preferences_movement_dpad_position_title">d-pad birtuala</string>
|
||||
<string name="preferences_movement_dpad_position">Pantailan norabide gezi birtualak kokatzen ditu, mugimendua kontrolatzeko.</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">d-pad txikigarria</string>
|
||||
<string name="preferences_movement_dpad_positions_disabled">Desgaituta</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">behe eskumako erpina</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">d-pad birtuala aktibatuta badago, ezarpen honek d-pad hori zentroan sakatuz minimizatzea baimentzen du.</string>
|
||||
|
||||
<string name="preferences_movement_dpad_positions_lower_left">Behe-ezkerreko ertza</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">Zentroan behean</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">Zentroan ezkerrean</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">Zentroan eskuman</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">Goi ezkerreko ertza</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">Goi eskumako ertza</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">Zentroan goian</string>
|
||||
|
||||
<string name="actorconditioninfo_constant_effect">Eragin iraunkorra</string>
|
||||
<string name="actorconditioninfo_effect_every_round">Txanda bakoitzean</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">Txanda oso bakoitzean</string>
|
||||
<string name="bulkselection_select_all">Guztiak</string>
|
||||
<string name="bulkselection_sell_confirmation_title">Ziur?</string>
|
||||
<string name="bulkselection_sell_confirmation">Ziur %1$s saldu nahi duzula? Objektu hau %2$s da eta agian ezin izango duzu berreskuratu.</string>
|
||||
|
||||
<string name="skill_title_weapon_dmg">Kolpe gogorra</string>
|
||||
<string name="skill_title_barter">Merkataria</string>
|
||||
<string name="skill_title_dodge">Saihestu</string>
|
||||
<string name="skill_title_barkskin">Zuhaitz azala</string>
|
||||
<string name="skill_title_more_criticals">Kritiko gehiago</string>
|
||||
<string name="skill_title_better_criticals">Kritiko hobeak</string>
|
||||
<string name="skill_title_speed">Borrokatzeko abiadura</string>
|
||||
<string name="skill_title_coinfinder">Altxor bilatzailea</string>
|
||||
<string name="skill_title_more_exp">Ikasle fina</string>
|
||||
<string name="skill_title_cleave">Harakin aiztoa</string>
|
||||
<string name="skill_title_eater">Gorpu jalea</string>
|
||||
<string name="skill_title_fortitude">Indar gehiago</string>
|
||||
<string name="skill_title_evasion">Ihesbidea</string>
|
||||
<string name="skill_title_regeneration">Berrosatzea</string>
|
||||
<string name="skill_title_lower_exploss">Porrotaren maisu</string>
|
||||
<string name="skill_title_magicfinder">Magia aurkitzailea</string>
|
||||
<string name="skill_title_resistance_mental">Gogo indartsua</string>
|
||||
<string name="skill_title_resistance_physical_capacity">Gorputz iraunkorra</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Odol garbia</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_chance">Erasorako aukera gehiago</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Erasoan kalte gehiago</string>
|
||||
<string name="skill_shortdescription_barter">Prezio hobeak dendan</string>
|
||||
<string name="skill_shortdescription_dodge">Blokeatzeko aukera gehiago</string>
|
||||
<string name="skill_shortdescription_more_criticals">Trebetasun kritiko gehiago</string>
|
||||
<string name="skill_shortdescription_better_criticals">Kalte kritiko gehiago</string>
|
||||
<string name="skill_shortdescription_speed">Gehieneko ekintza puntu gehiago</string>
|
||||
<string name="skill_shortdescription_evasion">Ihes egiteko aukera gehiago</string>
|
||||
<string name="skill_shortdescription_magicfinder">Objektu magikoak aurkitzeko aukera gehiago</string>
|
||||
<string name="change_locale_requires_restart">Hizkuntza aldatzeak berrabiaraztea eskatzen du. Aplikazioa itxi da.</string>
|
||||
|
||||
<string name="preferences_ui_use_localized_resources">Erabili interfazearen eta jokoaren edukiaren itzulpena, eskuragarri badago. (Berrabiaraztea eskatzen du)</string>
|
||||
<string name="skill_shortdescription_barkskin">Kalteari erresistentzia</string>
|
||||
<string name="skill_shortdescription_more_exp">Esperientzia gehiago munstroak hiltzean</string>
|
||||
<string name="skill_shortdescription_cleave">Berreskuratu ekintza puntuak hilketa bakoitzean</string>
|
||||
<string name="skill_shortdescription_eater">Berreskuratu osasun puntuak hilketa bakoitzean</string>
|
||||
<string name="skill_shortdescription_fortitude">Areagotu osasuna mailaz igotze bakoitzean</string>
|
||||
<string name="skill_shortdescription_regeneration">Berreskuratu osasuna txanda bakoitzean</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Gutxiagotu galdutako esperientzia kontzientzia galtzean</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Baldintza mentalei erresistentzia</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Odol arazoei erresistentzia</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_chance">Erasoaren aukera ehuneko %1$d areagotzen du trebetasun maila bakoitzeko.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">Gehieneko kaltea %1$d areagotzen du trebetasun maila bakoitzeko.</string>
|
||||
<string name="skill_longdescription_dodge">Blokeatzeko aukera ehuneko %1$d areagotzen du trebetasun maila bakoitzeko.</string>
|
||||
<string name="skill_longdescription_barkskin">Kalteari erresistentzia areagotzen du %1$d trebetasun maila bakoitzeko.</string>
|
||||
<string name="skill_longdescription_more_criticals">Ekipoak emandako kolpe kritikorako gaitasuna areagotzen du %%1$d % trebetasun maila bakoitzeko.</string>
|
||||
<string name="skill_longdescription_better_criticals">Ekipoak emandako multiplikatzaile kritikoa areagotzen du %%1$d % trebetasun maila bakoitzeko.</string>
|
||||
<string name="about_contents1">"
|
||||
Ongi etorri Andorren bidera, Androiderako roguelike RPG libre bat.<br />
|
||||
<br />
|
||||
<a href=http://andorstrail.com/>andorstrail.com webgunean jokoaren foroetan galderak egin eta jokoari buruz eztabaidatu dezakezu.</a><br />
|
||||
<br />
|
||||
<a href=http://andorstrail.com/wiki>Jokoaren Wikian Andorren bidearen munduari buruzko informazioa dago, besteak beste.</a><br />
|
||||
<br />
|
||||
<a href=https://github.com/AndorsTrailRelease/andors-trail/>Proiektuaren iturburu kodea github.com webgunean dago garatzaileen eskura.</a><br />
|
||||
<br />
|
||||
Foroetan ongi etorria zara, zatoz beste jokalariekin jokoari buruz eztabaidatzera.<br />
|
||||
"</string>
|
||||
|
||||
<string name="skill_longdescription_more_exp">Munstroak garaitzean lortutako esperientzia areagotzen du %%1$d % trebetasun maila bakoitzeko.</string>
|
||||
<string name="skillinfo_action_levelup">Igo mailaz</string>
|
||||
<string name="skill_current_level">"Uneko maila: %1$d"</string>
|
||||
<string name="skill_current_level_with_maximum">Uneko maila: %1$d / %2$d</string>
|
||||
<string name="skill_prerequisite_other_skill">Gaitasun hau mailaz igotzeko, gutxienez %2$s trebetasunaren %1$d maila behar duzu.</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Berretsi gordetako partidak gainidaztea</string>
|
||||
<string name="combat_result_monstermoved">%1$s mugimendu.</string>
|
||||
<string name="combat_log_title">Borrokaren egunkaria</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Armarik gabeko borroka</string>
|
||||
<string name="localize_resources_from_mo_filename">eu.mo</string>
|
||||
<string name="dialog_recenter">Birzentratu</string>
|
||||
<resources>
|
||||
<string name="app_name">Andorren bidea</string>
|
||||
<string name="app_description">Erronketan oinarritutako fantasiazko RPGa</string>
|
||||
<string name="exit_to_menu">Irten menura</string>
|
||||
<string name="menu_settings">Hobespenak</string>
|
||||
<string name="menu_save">Gorde</string>
|
||||
<string name="menu_save_gamesaved">Partida %1$d erretenean gorde da</string>
|
||||
<string name="menu_save_failed">Huts egin du partida gordetzean! SD txartela muntatuta dago eta idazteko baimena duzu?</string>
|
||||
<string name="loadsave_title_save">Gorde partida</string>
|
||||
<string name="loadsave_title_load">Kargatu gordetako partida</string>
|
||||
<string name="loadsave_selectslot">Aukeratu erretena</string>
|
||||
<string name="savegame_currenthero_displayinfo">Maila %1$d, %2$d esp, %3$d txanpon</string>
|
||||
<string name="dialog_loading_message">Baliabideak kargatzen…</string>
|
||||
<string name="dialog_loading_failed_title">Kargak huts egin du</string>
|
||||
<string name="dialog_loading_failed_message">Aplikazioak ezin izan du gordetako partida kargatu.
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\nFitxategia hondatuta edo osatu gabe egon daiteke.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Aplikazioak ezin izan du gordetako partida kargatu. Gordetako partida fitxategi hau orain darabilzuna baino berriagoa den aplikazio batekin sortu da.</string>
|
||||
<string name="dialog_close">Itxi</string>
|
||||
<string name="dialog_monsterencounter_title">Norgehiagoka</string>
|
||||
<string name="dialog_monsterencounter_message">Erasotu nahi duzu\?
|
||||
\nZailtasuna: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Info</string>
|
||||
<string name="status_hp">OP:</string>
|
||||
<string name="status_ap">EP:</string>
|
||||
<string name="status_exp">Maila:</string>
|
||||
<string name="heroinfo_char">Laburpena</string>
|
||||
<string name="heroinfo_inv">Objektuak</string>
|
||||
<string name="heroinfo_skill">Trebetasunak</string>
|
||||
<string name="heroinfo_levelup">Igo mailaz</string>
|
||||
<string name="heroinfo_level">Maila</string>
|
||||
<string name="heroinfo_totalexperience">Esperientzia guztira</string>
|
||||
<string name="heroinfo_wornequipment">Daramazun ekipoa</string>
|
||||
<string name="heroinfo_inventory">Inbentarioa</string>
|
||||
<string name="heroinfo_gold">Txanponak: %1$d</string>
|
||||
<string name="combat_status_ap">EP: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Ekintza puntuak (EP):</string>
|
||||
<string name="combat_attack">Erasotu (%1$d EP)</string>
|
||||
<string name="combat_move">Mugitu (%1$d EP)</string>
|
||||
<string name="combat_not_enough_ap">Ez duzu EP nahiko txanda honetarako.</string>
|
||||
<string name="actorinfo_movecost">Mugitzearen kostua (EP):</string>
|
||||
<string name="traitsinfo_attack_cost">Erasoaren kostua (EP):</string>
|
||||
<string name="iteminfo_action_use_ap">Erabili (%1$d EP)</string>
|
||||
<string name="iteminfo_action_equip_ap">Ekipatu (%1$d EP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">Kendu (%1$d EP)</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">%1$s EP ahitzen ditu</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">%1$s EP berreskuratzen ditu</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">Gehieneko EPak areagotzen ditu +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">Gehieneko EPak murrizten ditu -%1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Mugitzeko kostua areagotzen du +%1$d EP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Mugitzeko kostua murrizten du -%1$d EP</string>
|
||||
<string name="skill_title_weapon_chance">Armaren zehaztasuna</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Gaitasun fisikoen baldintzei erresistentzia</string>
|
||||
<string name="skill_longdescription_speed">Gehieneko ekintza puntu (EP) kopurua areagotzen du %1$d trebetasun maila bakoitzeko.</string>
|
||||
<string name="skill_longdescription_cleave">+%1$d ekintza puntu ematen ditu trebetasun mailako garaipen bakoitzean.</string>
|
||||
<string name="skill_longdescription_fortitude">Geroko maila igoera bakoitzean , gehieneko osasun puntuak (OP) %1$d areagotuko dira trebetasun mailako. Hau ez da iraganerantz aplikatzen, soilik hemendik aurrerako maila igoeratara.</string>
|
||||
<string name="skill_longdescription_resistance_mental">Baldintza mentalek kaltetzeko aukera %1$d %% gutxiagotzen du trebetasun maila bakoitzeko, gehienez %2$d %% arte. Honek munstroen erasoek sortutako Nahastuta edo Armaren ahulezia bezalako baldintzak barne hartzen ditu.</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">Baldintza fisikoek kaltetzeko aukera %1$d %% gutxiagotzen du trebetasun maila bakoitzeko, gehienez %2$d %% arte. Honek munstroen erasoek sortutako Nekea bezalako baldintzak barne hartzen ditu.</string>
|
||||
<string name="actorcondition_categories_physical">Gaitasun fisikoa</string>
|
||||
<string name="traitsinfo_base_max_ap">Gehieneko EP:</string>
|
||||
<string name="preferences_optimized_drawing">Desgaitu hau akats grafikoak ikusten badituzu. Aukera hau gaitzean jokoak aldatutako parteak besterik ez ditu marraztuko fotograma bakoitzean.</string>
|
||||
<string name="skill_longdescription_rejuvenation">Txanda bakoitzean (6 segundo), %%1$d %ko aukera bat dago aktibo dauden baldintza negatiboetako bat magnitude batean gutxiagotzeko. Hau gorputza eragiten duten efektu iragankor mota guztiei aplikatzen zaie, hala nola Nahastuta bezalako baldintza mentalak edo Nekea bezalako baldintza fisikoak, baita pozoia bezalako odol arazoei.</string>
|
||||
<string name="skill_shortdescription_taunt">Erasotzaileak EPak galtzen ditu kale egitean</string>
|
||||
<string name="skill_longdescription_taunt">Erasotzaileak kale egiten badu, %2$d ekintza puntu (EP) galtzeko %%1$d %ko aukera bat dago. Hau zure kontrako aurrez aurreko eraso guztiei aplikatzen zaie.</string>
|
||||
<string name="menu_button_worldmap">Mapa</string>
|
||||
<string name="menu_button_worldmap_failed">Ezin da mapa bistaratu.</string>
|
||||
<string name="display_worldmap_not_available">Mapa ezin da kokapen honetan bistaratu.</string>
|
||||
<string name="display_worldmap_title">Mapa</string>
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Erasoaren kostua: %1$d EP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Erasoaren kostua %1$d EPtan areagotzen du</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Erasoaren kostua %1$d EPtan txikiagotzen du</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Borrokan objektuak erabiltzearen kostua %1$d EPtan areagotzen du</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Borrokan objektuak erabiltzearen kostua %1$d EPtan txikiagotzen du</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Borrokan objektuak ekipatzearen kostua %1$d EPtan areagotzen du</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Borrokan objektuak ekipatzearen kostua %1$d EPtan txikiagotzen du</string>
|
||||
<string name="heroinfo_reequip_cost">Berrekipatze kostua (EP):</string>
|
||||
<string name="heroinfo_useitem_cost">Objektua erabiltzearen kostua (EP):</string>
|
||||
<string name="skill_title_fightstyle_2hand">Borrokatze estiloa: Bi eskutako arma</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Borrokatze estiloa: Arma eta ezkutua</string>
|
||||
<string name="skill_title_specialization_2hand">Espezializazioa: Bi eskutako arma</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Espezializazioa: Arma eta ezkutua</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Hobea armarik gabe borrokatzen</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Astindu bi armekin aldi berean</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Bi eskuak behar dituzten armak hobeto erabili</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Hobea arma eta ezkutua erabiltzean</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">Bi eskutako armatan jaioa</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Arma eta ezkutua erabiltzen jaioa</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">arma eta ezkutu gabe borrokatzean, irabazi %1$d erasotzeko aukera, %2$d kalte potentziala eta %3$d blokeatzeko aukera trebetasun mailako.</string>
|
||||
<string name="combat_monsterhealth">OP:</string>
|
||||
<string name="combat_result_monsterhit">%1$s(e)k jo dizu eta %2$d op kendu!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s(e)k kolpe kritiko bat lortu du eta %2$d op kendu!</string>
|
||||
<string name="combat_result_herohit">%1$s jo duzu eta %2$d op kendu!</string>
|
||||
<string name="combat_result_herohitcritical">%1$s(r)i kolpe kritikoa eman diozu eta %2$d op kendu!</string>
|
||||
<string name="levelup_add_health">Areagotu osasuna (+%1$d OP)</string>
|
||||
<string name="iteminfo_effect_decrease_current_hp">%1$s OP ahitzen ditu</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">%1$s OP berreskuratzen ditu</string>
|
||||
<string name="iteminfo_effect_increase_max_hp">Gehieneko OP kopurua areagotzen du +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">Gehieneko OP kopurua txikiagotzen du +%1$d</string>
|
||||
<string name="skill_longdescription_eater">+%1$d osasun puntu (OP) ematen ditu trebetasun mailako garaipen bakoitzean.</string>
|
||||
<string name="skill_longdescription_regeneration">Berreskuratu +%1$d osasun puntu (OP) trebetasun mailako ondoan munstrorik ez dagoen txanda bakoitzean.</string>
|
||||
<string name="traitsinfo_base_max_hp">Gehieneko OP:</string>
|
||||
<string name="heroinfo_quests">Erronkak</string>
|
||||
<string name="questlog_includecompleted_prompt">Aukeratu bistaratuko diren erronkak</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Erronka aktiboak</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Erronka guztiak</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Burututako erronkak</string>
|
||||
<string name="preferences_dialog_confirmrest">Ohean atsedena hartu nahi duzun galdetzen du. Bestela, automatikoki hartuko duzu atsedena.</string>
|
||||
<string name="iteminfo_displaytypes_quest">Erronka-objektua</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Gordetako partida bat duen erretena aukeratzean gainidatzi nahi duzun galdetzen du.</string>
|
||||
<string name="conversation_reward_quest_finished">[Burututako erronka: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Eguneratutako erronka: \"%1$s\"]</string>
|
||||
<string name="heroinfo_gamestats_quests">Burututako erronkak</string>
|
||||
<string name="combat_use">Erabili objektua</string>
|
||||
<string name="combat_endturn">Bukatu txanda</string>
|
||||
<string name="combat_flee">Ihes</string>
|
||||
<string name="combat_begin_flee">Borrokatik ihes egin dezakezu norabidean ukituz.</string>
|
||||
<string name="combat_flee_failed">Ezin izan duzu ihes egin!</string>
|
||||
<string name="combat_monsteraction">%1$s erasotzen ari da.</string>
|
||||
<string name="combat_result_monstermiss">%1$s(e)k huts egin du!</string>
|
||||
<string name="combat_result_heromiss">Zure erasoak huts egin du.</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s hil da!</string>
|
||||
<string name="combat_hero_dies">Kontzientzia galdu duzu, baina zorionez bizirik esnatu zara, nahastuta eta nekatuta. %1$d esperientzia puntu galdu dituzu.</string>
|
||||
<string name="combat_miss_animation_message">HUTSA</string>
|
||||
<string name="inventory_info">Info</string>
|
||||
<string name="inventory_equip">Ekipatu</string>
|
||||
<string name="inventory_unequip">Kendu</string>
|
||||
<string name="inventory_use">Erabili</string>
|
||||
<string name="inventory_drop">Bota</string>
|
||||
<string name="inventory_item_used">%1$s erabili duzu.</string>
|
||||
<string name="inventory_item_dropped">%1$s bota duzu.</string>
|
||||
<string name="inventory_item_equipped">%1$s ekipatu duzu.</string>
|
||||
<string name="dialog_loot_pickall">Jaso guztia</string>
|
||||
<string name="dialog_loot_foundgold">%1$d txanpon aurkitu dituzu.</string>
|
||||
<string name="dialog_loot_pickedupitem">Objektu bat jaso duzu.</string>
|
||||
<string name="dialog_loot_pickedupitems">%1$d objektu jaso dituzu.</string>
|
||||
<string name="dialog_groundloot_title">Objektuak</string>
|
||||
<string name="dialog_groundloot_message">Objektu batzuk aurkitu dituzu.</string>
|
||||
<string name="dialog_monsterloot_title">Garaipena</string>
|
||||
<string name="dialog_monsterloot_message">Norgehiagokatik bizirik atera zara.</string>
|
||||
<string name="dialog_monsterloot_gainedexp">%1$d esperientzia puntu irabazi dituzu.</string>
|
||||
<string name="monster_difficulty_veryeasy">Oso erraza</string>
|
||||
<string name="monster_difficulty_easy">Erraza</string>
|
||||
<string name="monster_difficulty_normal">Arrunta</string>
|
||||
<string name="monster_difficulty_hard">Zaila</string>
|
||||
<string name="monster_difficulty_veryhard">Oso zaila</string>
|
||||
<string name="monster_difficulty_impossible">Ezinezkoa</string>
|
||||
<string name="actorinfo_class">Mota:</string>
|
||||
<string name="actorinfo_difficulty">Zailtasuna:</string>
|
||||
<string name="actorinfo_health">Osasuna:</string>
|
||||
<string name="actorinfo_attack">Erasoa:</string>
|
||||
<string name="actorinfo_defense">Defentsa:</string>
|
||||
<string name="actorinfo_basetraits">Oinarrizko borroka estatistikak (ekipamendu eta trebetasunik gabe)</string>
|
||||
<string name="actorinfo_currenttraits">Borroka estatistikak (orain)</string>
|
||||
<string name="traitsinfo_attack_chance">Erasorako aukera:</string>
|
||||
<string name="traitsinfo_attack_damage">Erasoaren kaltea:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Kolpe kritikorako trebetasuna:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Kritikoaren multiplikatzailea:</string>
|
||||
<string name="traitsinfo_defense_chance">Blokeatzearen aukera:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Kalteari erresistentzia:</string>
|
||||
<string name="iteminfo_category">Kategoria:</string>
|
||||
<string name="iteminfo_action_use">Erabili</string>
|
||||
<string name="iteminfo_action_equip">Ekipatu</string>
|
||||
<string name="iteminfo_action_unequip">Kendu</string>
|
||||
<string name="startscreen_continue">Jarraitu partida</string>
|
||||
<string name="startscreen_newgame">Partida berria</string>
|
||||
<string name="startscreen_newgame_confirm">Uneko partida eta pertsonaia galduko dituzu, ziur partida berria hasi nahi duzula?</string>
|
||||
<string name="startscreen_about">Honi buruz/Laguntza</string>
|
||||
<string name="startscreen_enterheroname">Idatzi heroiaren izena</string>
|
||||
<string name="startscreen_load">Kargatu</string>
|
||||
<string name="conversation_rewardexp">[%1$d esperientzia puntu irabazi dituzu]</string>
|
||||
<string name="conversation_rewardgold">[%1$d txanpon lortu dituzu]</string>
|
||||
<string name="conversation_lostgold">[%1$d txanpon galdu dituzu]</string>
|
||||
<string name="shop_buyitem">Erosi (%1$d txanpon)</string>
|
||||
<string name="shop_sellitem">Saldu (%1$d txanpon)</string>
|
||||
<string name="shop_yourgold">Zure txanponak: %1$d</string>
|
||||
<string name="preferences_dialog_monsterloot">Aukeratu borrokaren emaitza nola bistaratu (txanponak, esperientzia, objektuak).</string>
|
||||
<string name="bulkselection_totalcost_buy">Kostua guztira: %1$d txanpon</string>
|
||||
<string name="bulkselection_totalcost_sell">Kostua guztira: %1$d txanpon</string>
|
||||
<string name="skill_shortdescription_coinfinder">Txanponak aurkitzeko aukera gehiago</string>
|
||||
<string name="skill_longdescription_barter">Trebetasun maila bakoitzeko erosi eta saltzean txanpon kopurua ehuneko %1$d hobetzen da.</string>
|
||||
<string name="skill_longdescription_coinfinder">Munstroek txanponak botatzeko aukera %1$d %% areagotzen du eta bototako txanpon kopurua %2$d %% areagotzen du trebetasun maila bakoitzeko (munstroak bota dezakeen gehieneko kopurua arte).</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">Dendatan gastatutako txanponak</string>
|
||||
<string name="conversation_rewarditem">[Objektu bat lortu duzu]</string>
|
||||
<string name="conversation_rewarditems">[%1$d objektu lortu dituzu]</string>
|
||||
<string name="conversation_next">Hurrengoa</string>
|
||||
<string name="conversation_leave">Utzi</string>
|
||||
<string name="shop_buy">Erosi</string>
|
||||
<string name="shop_sell">Saldu</string>
|
||||
<string name="shop_infoitem">Info</string>
|
||||
<string name="shop_item_bought">%1$s erosita.</string>
|
||||
<string name="shop_item_sold">%1$s salduta.</string>
|
||||
<string name="levelup_title">Igo mailaz</string>
|
||||
<string name="levelup_description">Ongi etorria %1$d mailara!</string>
|
||||
<string name="levelup_buttontext">Igo mailaz</string>
|
||||
<string name="levelup_add_health_description">Gehitu %1$d zure gehieneko osasunera.</string>
|
||||
<string name="levelup_add_attackchance">Areagotu erasoaren aukera (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">%1$d puntu gehitzen dizkio zure oinarrizko erasotzeko aukerari.</string>
|
||||
<string name="levelup_add_attackdamage">Areagotu erasoaren kaltea (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">%1$d puntu gehitzen dizkio zure oinarrizko erasoaren kalteari.</string>
|
||||
<string name="levelup_add_blockchance">Areagotu blokeatzeko aukera (+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">%1$d puntu gehitzen dizkio zure oinarrizko blokeatzeko aukerari.</string>
|
||||
<string name="dialog_rest_title">Hartu atsedena</string>
|
||||
<string name="dialog_rest_confirm_message">Hemen hartu nahi duzu atsedena?</string>
|
||||
<string name="dialog_rest_message">Atsedena hartu duzu eta osasun osoa berreskuratu duzu.</string>
|
||||
<string name="about_button1">Laguntza</string>
|
||||
<string name="about_button2">Egileak</string>
|
||||
<string name="about_button3">Lizentzia</string>
|
||||
<string name="dialog_newversion_title">Ongi etorri</string>
|
||||
<string name="dialog_newversion_message">Eskerrik asko Andorren bidea deskargatzeagatik
|
||||
\n
|
||||
\n Kontuan izan BUKATU GABEKO LANA dela oraindik Andorren bidearen bertsio hau, honek esan nahi du mapa guztiak ez daudela osorik.
|
||||
\n Bisitatu proiektuaren foroak jokoari buruz beste jokalari batzuekin hitz egiteko edo jokoa honbetzen laguntzeko (ikusi honi buruz atala).
|
||||
\n
|
||||
\nZure iruzkinak ongi etorriak dira!</string>
|
||||
<string name="questlog_queststatus">Egoera: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">Abian</string>
|
||||
<string name="questlog_queststatus_completed">Burututa</string>
|
||||
<string name="preferences_display_category">Bistaratzea</string>
|
||||
<string name="preferences_display_fullscreen_title">Pantaila osoan</string>
|
||||
<string name="preferences_display_fullscreen">Jokoa pantaila osoan bistaratzen du (berrabiaraztea eskatzen du)</string>
|
||||
<string name="preferences_dialog_category">Elkarrizketaren berrespena</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Berretsi atsedena</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Berretsi erasoa</string>
|
||||
<string name="preferences_dialog_confirmattack">\'... erasotu nahi duzu?\' elkarrizketa koadroa bistaratzen du munstro bat erasotzean.</string>
|
||||
<string name="preferences_dialog_monsterloot_title">Erakutsi borrokaren irabaziak</string>
|
||||
<string name="preferences_combat_category">Borroka</string>
|
||||
<string name="preferences_combat_speed_title">Borrokaren abiadura</string>
|
||||
<string name="preferences_combat_speed">Zehaztu munstroek zeinen azkar erasotuko duten.</string>
|
||||
<string name="preferences_display_loot_dialog">Beti erakutsi irabazien elkarrizketa koadroa</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">Erakutsi irabazien elkarrizketa koadroa objektuak aurkitzean</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Elkarrizketa koadroa objektuentzako, bestela jakinarazpena</string>
|
||||
<string name="preferences_display_loot_toast">Erakutsi jakinarazpen labur bat</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Erakutsi jakinarazpena soilik objektuak aurkitzean</string>
|
||||
<string name="preferences_display_loot_never">Ez erakutsi</string>
|
||||
<string name="preferences_attackspeed_instant">Berehalakoa (animaziorik gabe)</string>
|
||||
<string name="preferences_attackspeed_fast">Azkarra</string>
|
||||
<string name="preferences_attackspeed_normal">Arrunta</string>
|
||||
<string name="preferences_attackspeed_slow">Motela</string>
|
||||
<string name="preferences_movement_category">Mugimendua</string>
|
||||
<string name="preferences_movementmethod_title">Mugitzeko metodoa</string>
|
||||
<string name="preferences_movementmethod">Mugitzeko eta oztopoak kudeatzeko metodo mota.</string>
|
||||
<string name="preferences_movementmethods_straight">Zuzen (jatorrizkoa)</string>
|
||||
<string name="preferences_movementmethods_avoid">Objektuak ekidinez</string>
|
||||
<string name="actorinfo_currentconditions">Baldintza aktiboak</string>
|
||||
<string name="actorcondition_info_removes_all">%1$s guztia kentzen du</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s aukera %2$s lortzeko</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d txanda)</string>
|
||||
<string name="iteminfo_effect_works_on_source">Jatorrian</string>
|
||||
<string name="iteminfo_effect_works_on_target">Xedean</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">Xedeari ematean</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">Hilketa bakoitzean</string>
|
||||
<string name="iteminfo_effect_works_when_used">Erabiltzean</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">Ekipatzean</string>
|
||||
<string name="preferences_display_scaling_factor_title">Eskala faktorea</string>
|
||||
<string name="preferences_display_scaling_factor">Jokoan dena handiagoa edo txikiagoa ikustea dakar.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Tamaina arrunta</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1,5 aldiz bere tamaina</string>
|
||||
<string name="preferences_display_scaling_factor_double">Tamaina bikoitza</string>
|
||||
<string name="inventory_assign">Esleitu erreten azkarra</string>
|
||||
<string name="inventory_assign_slot1">1. erretena</string>
|
||||
<string name="inventory_assign_slot2">2. erretena</string>
|
||||
<string name="inventory_assign_slot3">3. erretena</string>
|
||||
<string name="inventory_unassign">Kendu erreten azkarra</string>
|
||||
<string name="preferences_movement_dpad_position_title">d-pad birtuala</string>
|
||||
<string name="preferences_movement_dpad_position">Pantailan norabide gezi birtualak kokatzen ditu, mugimendua kontrolatzeko.</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">d-pad txikigarria</string>
|
||||
<string name="preferences_movement_dpad_positions_disabled">Desgaituta</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">behe eskumako erpina</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">d-pad birtuala aktibatuta badago, ezarpen honek d-pad hori zentroan sakatuz minimizatzea baimentzen du.</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">Behe-ezkerreko ertza</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">Zentroan behean</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">Zentroan ezkerrean</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">Zentroan eskuman</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">Goi ezkerreko ertza</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">Goi eskumako ertza</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">Zentroan goian</string>
|
||||
<string name="actorconditioninfo_constant_effect">Eragin iraunkorra</string>
|
||||
<string name="actorconditioninfo_effect_every_round">Txanda bakoitzean</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">Txanda oso bakoitzean</string>
|
||||
<string name="bulkselection_select_all">Guztiak</string>
|
||||
<string name="bulkselection_sell_confirmation_title">Ziur?</string>
|
||||
<string name="bulkselection_sell_confirmation">Ziur %1$s saldu nahi duzula? Objektu hau %2$s da eta agian ezin izango duzu berreskuratu.</string>
|
||||
<string name="skill_title_weapon_dmg">Kolpe gogorra</string>
|
||||
<string name="skill_title_barter">Merkataria</string>
|
||||
<string name="skill_title_dodge">Saihestu</string>
|
||||
<string name="skill_title_barkskin">Zuhaitz azala</string>
|
||||
<string name="skill_title_more_criticals">Kritiko gehiago</string>
|
||||
<string name="skill_title_better_criticals">Kritiko hobeak</string>
|
||||
<string name="skill_title_speed">Borrokatzeko abiadura</string>
|
||||
<string name="skill_title_coinfinder">Altxor bilatzailea</string>
|
||||
<string name="skill_title_more_exp">Ikasle fina</string>
|
||||
<string name="skill_title_cleave">Harakin aiztoa</string>
|
||||
<string name="skill_title_eater">Gorpu jalea</string>
|
||||
<string name="skill_title_fortitude">Indar gehiago</string>
|
||||
<string name="skill_title_evasion">Ihesbidea</string>
|
||||
<string name="skill_title_regeneration">Berrosatzea</string>
|
||||
<string name="skill_title_lower_exploss">Porrotaren maisu</string>
|
||||
<string name="skill_title_magicfinder">Magia aurkitzailea</string>
|
||||
<string name="skill_title_resistance_mental">Gogo indartsua</string>
|
||||
<string name="skill_title_resistance_physical_capacity">Gorputz iraunkorra</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Odol garbia</string>
|
||||
<string name="skill_shortdescription_weapon_chance">Erasorako aukera gehiago</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Erasoan kalte gehiago</string>
|
||||
<string name="skill_shortdescription_barter">Prezio hobeak dendan</string>
|
||||
<string name="skill_shortdescription_dodge">Blokeatzeko aukera gehiago</string>
|
||||
<string name="skill_shortdescription_more_criticals">Trebetasun kritiko gehiago</string>
|
||||
<string name="skill_shortdescription_better_criticals">Kalte kritiko gehiago</string>
|
||||
<string name="skill_shortdescription_speed">Gehieneko ekintza puntu gehiago</string>
|
||||
<string name="skill_shortdescription_evasion">Ihes egiteko aukera gehiago</string>
|
||||
<string name="skill_shortdescription_magicfinder">Objektu magikoak aurkitzeko aukera gehiago</string>
|
||||
<string name="change_locale_requires_restart">Hizkuntza aldatzeak berrabiaraztea eskatzen du. Aplikazioa itxi da.</string>
|
||||
<string name="preferences_ui_use_localized_resources">Erabili interfazearen eta jokoaren edukiaren itzulpena, eskuragarri badago. (Berrabiaraztea eskatzen du)</string>
|
||||
<string name="skill_shortdescription_barkskin">Kalteari erresistentzia</string>
|
||||
<string name="skill_shortdescription_more_exp">Esperientzia gehiago munstroak hiltzean</string>
|
||||
<string name="skill_shortdescription_cleave">Berreskuratu ekintza puntuak hilketa bakoitzean</string>
|
||||
<string name="skill_shortdescription_eater">Berreskuratu osasun puntuak hilketa bakoitzean</string>
|
||||
<string name="skill_shortdescription_fortitude">Areagotu osasuna mailaz igotze bakoitzean</string>
|
||||
<string name="skill_shortdescription_regeneration">Berreskuratu osasuna txanda bakoitzean</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Gutxiagotu galdutako esperientzia kontzientzia galtzean</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Baldintza mentalei erresistentzia</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Odol arazoei erresistentzia</string>
|
||||
<string name="skill_longdescription_weapon_chance">Erasoaren aukera ehuneko %1$d areagotzen du trebetasun maila bakoitzeko.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">Gehieneko kaltea %1$d areagotzen du trebetasun maila bakoitzeko.</string>
|
||||
<string name="skill_longdescription_dodge">Blokeatzeko aukera ehuneko %1$d areagotzen du trebetasun maila bakoitzeko.</string>
|
||||
<string name="skill_longdescription_barkskin">Kalteari erresistentzia areagotzen du %1$d trebetasun maila bakoitzeko.</string>
|
||||
<string name="skill_longdescription_more_criticals">Ekipoak emandako kolpe kritikorako gaitasuna areagotzen du %%1$d % trebetasun maila bakoitzeko.</string>
|
||||
<string name="skill_longdescription_better_criticals">Ekipoak emandako multiplikatzaile kritikoa areagotzen du %%1$d % trebetasun maila bakoitzeko.</string>
|
||||
<string name="about_contents1">Ongi etorri Andorren bidera, Androiderako roguelike RPG libre bat.<br />
|
||||
\n <br />
|
||||
\n <a href=http://andorstrail.com/>andorstrail.com webgunean jokoaren foroetan galderak egin eta jokoari buruz eztabaidatu dezakezu.</a><br />
|
||||
\n <br />
|
||||
\n <a href=http://andorstrail.com/wiki>Jokoaren Wikian Andorren bidearen munduari buruzko informazioa dago, besteak beste.</a><br />
|
||||
\n <br />
|
||||
\n <a href=https://github.com/AndorsTrailRelease/andors-trail/>Proiektuaren iturburu kodea github.com webgunean dago garatzaileen eskura.</a><br />
|
||||
\n <br />
|
||||
\n Foroetan ongi etorria zara, zatoz beste jokalariekin jokoari buruz eztabaidatzera.<br /></string>
|
||||
<string name="skill_longdescription_more_exp">Munstroak garaitzean lortutako esperientzia areagotzen du %%1$d % trebetasun maila bakoitzeko.</string>
|
||||
<string name="skillinfo_action_levelup">Igo mailaz</string>
|
||||
<string name="skill_current_level">Uneko maila: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">Uneko maila: %1$d / %2$d</string>
|
||||
<string name="skill_prerequisite_other_skill">Gaitasun hau mailaz igotzeko, gutxienez %2$s trebetasunaren %1$d maila behar duzu.</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Berretsi gordetako partidak gainidaztea</string>
|
||||
<string name="combat_result_monstermoved">%1$s mugimendu.</string>
|
||||
<string name="combat_log_title">Borrokaren egunkaria</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Armarik gabeko borroka</string>
|
||||
<string name="localize_resources_from_mo_filename">eu.mo</string>
|
||||
<string name="dialog_recenter">Birzentratu</string>
|
||||
<string name="dialog_more">Gehiago</string>
|
||||
<string name="dialog_monsterencounter_conditions">Baldintzak</string>
|
||||
<string name="heroinfo_skill_categories">Kategoria</string>
|
||||
@@ -414,4 +360,26 @@ Zure iruzkinak ongi etorriak dira!
|
||||
<string name="combat_condition_player_apply">%1$s-k eragiten dizu.</string>
|
||||
<string name="combat_condition_player_clear">%1$s-z garbi zaude.</string>
|
||||
<string name="combat_condition_player_immune">%1$s-k ez dizu eraginik egingo orain.</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">Erasoaren kaltea %1$d-%2$d murrizten du</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">Erasoaren kaltea %1$d murrizten du</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">Erasoaren kaltea %1$d-%2$d areagotzen du</string>
|
||||
<string name="iteminfo_effect_set_damage_modifier">Eraso aldatzailea: %1$d%%</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">Erasoaren kaltea %1$d areagotzen du</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">Erasoaren kaltea: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Erasoaren kaltea : %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Eraso-aukera %1$d murrizten du</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Eraso-aukera %1$d areagotzen du</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Eraso-aukera: %1$d</string>
|
||||
<string name="iteminfo_displaytypes_rare">Bitxia</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">Apartekoa</string>
|
||||
<string name="iteminfo_displaytypes_legendary">Elezaharretakoa</string>
|
||||
<string name="iteminfo_displaytypes_ordinary">Arrunta</string>
|
||||
<string name="skill_longdescription_magicfinder">"Ezohiko objektuak aurkitzeko aukera maila bakoitzeko %% %1$d areagotzen du."</string>
|
||||
<string name="inventory_selectitem">Hautatu objektua esleitzeko</string>
|
||||
<string name="iteminfo_effect_works_when_killed_by_attacker">Erasotzaileak hiltzean</string>
|
||||
<string name="iteminfo_effect_works_when_hit_by_attacker">Erasotzaileak jotzean</string>
|
||||
<string name="iteminfo_effect_works_on_attacker">Erasotzailean</string>
|
||||
<string name="shop_item_sort">Ordenatu</string>
|
||||
<string name="inventory_category_quest">Erronkako objektua</string>
|
||||
<string name="combat_log_noentries">Sarrerarik ez oraindik.</string>
|
||||
</resources>
|
||||
@@ -34,7 +34,7 @@
|
||||
<string name="heroinfo_actionpoints">Points d\'action (PA) :</string>
|
||||
<string name="heroinfo_quests">Quêtes</string>
|
||||
<string name="combat_attack">Attaque (%1$d PA)</string>
|
||||
<string name="combat_move">Déplacement (%1$d AP)</string>
|
||||
<string name="combat_move">Déplacement (%1$d PA)</string>
|
||||
<string name="combat_use">Utiliser l\'objet</string>
|
||||
<string name="combat_endturn">Fin du tour</string>
|
||||
<!-- <string name="combat_endcombat">End combat</string>-->
|
||||
@@ -52,8 +52,8 @@
|
||||
<string name="combat_result_herohit">Vous frappez %1$s pour %2$d PV !</string>
|
||||
<string name="combat_result_herohitcritical">Vous frappez %1$s avec un coup critique pour %2$d PV !</string>
|
||||
<string name="combat_result_herokillsmonster">Vous avez tué %1$s !</string>
|
||||
<string name="combat_not_enough_ap">Vous n\'avez plus de PA suffisants ce tour-ci.</string>
|
||||
<string name="combat_hero_dies">Le monde tourne et s\'éteint autour de vous tandis que vous perdez connaissance... Heureusement, vous vous réveillez en vie. Vous perdez %1$d points d\'expérience.</string>
|
||||
<string name="combat_not_enough_ap">Vous n\'avez plus assez de PA ce tour-ci.</string>
|
||||
<string name="combat_hero_dies">Vous perdez connaissance... Heureusement, vous vous réveillez en vie, étourdi et fatigué. Vous perdez %1$d points d\'expérience.</string>
|
||||
<string name="inventory_info">Info</string>
|
||||
<string name="inventory_equip">Équiper</string>
|
||||
<string name="inventory_unequip">Déséquiper</string>
|
||||
@@ -150,64 +150,24 @@
|
||||
Pour toute requête concernant le code source ou les fonctionnalités, veuillez visiter la page du projet : <a href="https://github.com/AndorsTrailRelease/andors-trail/">https://github.com/AndorsTrailRelease/andors-trail/</a><br />
|
||||
</string>
|
||||
<string name="dialog_newversion_title">Bienvenue</string>
|
||||
<string name="dialog_newversion_message">Merci à vous d\'avoir téléchargé Sur les traces d\'Andor!
|
||||
\n
|
||||
\n Veuillez noter que cette version de Sur les traces d\'Andor est un TRAVAIL EN COURS, cela signifie que toutes les cartes ne sont pas encore complètes.
|
||||
\n Vous pouvez visiter les forums du projet pour obtenir plus d\'informations ou pour contribuer au projet (voir « À propos »).
|
||||
<string name="dialog_newversion_message">Merci d\'avoir téléchargé Sur les traces d\'Andor !
|
||||
\n
|
||||
\n Veuillez noter que cette version est un TRAVAIL EN COURS, ce qui signifie que toutes les cartes ne sont pas encore complètes.
|
||||
\n Vous pouvez visiter les forums du projet pour discuter avec les autres joueurs ou pour contribuer au projet (voir « À propos »).
|
||||
\n
|
||||
\n Merci pour les retours d\'utilisation !</string>
|
||||
<string name="about_interface"><![CDATA[
|
||||
|
||||
<div><b>Paramètres du jeu</b> disponible en appuyant sur le Bouton Menu de votre appareil.</div>
|
||||
|
||||
<p>________________</p>
|
||||
<h1>Icônes d\'Interface</h1>
|
||||
<div><b>Le Coffre</b><img alt=coffre src=chest.png /></div>
|
||||
<p>Emplacements rapides [Appuyez longuement sur les pochettes à l\'intérieur pour assigner des articles pour une utilisation instantanée.]</p>
|
||||
|
||||
<div><b>Le Héro</b><img alt=héros src=char_hero.png /></div>
|
||||
<p>Menu [Vue d\'ensemble, Quêtes, Compétences &amp; Inventaire *]</p>
|
||||
<p>* (Dans l\'inventaire, appuyez sur un objet pour information & un appui long pour plus d\'options)</p>
|
||||
|
||||
<div><b>L\'Ennemi</b><img alt=monstre src=monster.png /></div>
|
||||
<p>Information [Apparaît pendant le Combat]</p>
|
||||
|
||||
<p>________________</p>
|
||||
<h1>Combat</h1>
|
||||
|
||||
<p>Coût en PA des Actions pendant la bataille...</p>
|
||||
|
||||
<div><b>Attaquer</b> - [3AP] *</div>
|
||||
<img alt=attaquer src=doubleattackexample.png />
|
||||
<p>* (L\'Équipement & l\'usage d\'objet peuvent modifier les PA & le coût d\'utilisation)</p>
|
||||
|
||||
<div><b>Utilisation d\'Objets</b> - [5AP]</div>
|
||||
<div><b>Fuite</b> - [6AP]</div>
|
||||
|
||||
<p>________________</p> <h1>Combat Avancé</h1>
|
||||
<div>Pendant un Combat, un appui long sur un emplacement proche du Héro...</div>
|
||||
|
||||
<div><b>Pour Fuir</b></div>
|
||||
<p>(l\'emplacement choisi est mit en surbrillance - le Bouton d\'Attaque change pour Déplacement)</p>
|
||||
<img alt=fuite src=flee_example.png />
|
||||
<p>[mode fuite activé - Une longue pression sur l\'ennemi pour rentrer au combat]</p>
|
||||
|
||||
<div><b>Pour Changer de Cible</b></div>
|
||||
<p>(le halo rouge passe d\'un ennemi à l\'autre)</p>
|
||||
<p>[la cible a été changée]</p>
|
||||
|
||||
]]></string>
|
||||
<string name="about_interface"><div><b>Paramètres du jeu</b> disponible en appuyant sur le Bouton Menu de votre appareil.</div> <p>________________</p> <h1>Icônes d\'Interface</h1> <div><b>Le Coffre</b><img alt=coffre src=chest.png /></div> <p>Raccourcis d\'objets [Appuyez longuement sur les pochettes à l\'intérieur pour assigner des articles pour une utilisation instantanée.]</p> <div><b>Le Héro</b><img alt=héros src=char_hero.png /></div> <p>Menu [Vue d\'ensemble, Quêtes, Compétences &amp;amp; Inventaire *]</p> <p>* (Dans l\'inventaire, appuyez sur un objet pour information &amp; un appui long pour plus d\'options)</p> <div><b>L\'Ennemi</b><img alt=monstre src=monster.png /></div> <p>Information [Apparaît pendant le Combat]</p> <p>________________</p> <h1>Combat</h1> <p>Coût en PA des Actions pendant la bataille...</p> <div><b>Attaquer</b> - [3PA] *</div> <img alt=attaquer src=doubleattackexample.png /> <p>* (L\'Équipement &amp; l\'usage d\'objet peuvent modifier les PA &amp; le coût d\'utilisation)</p> <div><b>Utilisation d\'Objets</b> - [5PA]</div> <div><b>Fuite</b> - [6PA]</div> <p>________________</p> <h1>Combat Avancé</h1> <div>Pendant un Combat, un appui long sur un emplacement proche du Héro...</div> <div><b>Pour Fuir</b></div> <p>(l\'emplacement choisi est mit en surbrillance - le Bouton d\'Attaque change pour Déplacement)</p> <img alt=fuite src=flee_example.png /> <p>[mode fuite activé - Une longue pression sur l\'ennemi pour rentrer au combat]</p> <div><b>Pour Changer de Cible</b></div> <p>(le halo rouge passe d\'un ennemi à l\'autre)</p> <p>[la cible a été changée]</p></string>
|
||||
<string name="questlog_includecompleted_prompt">Sélectionner les quêtes à afficher</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Cacher les quêtes terminées</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Inclure les quêtes terminées</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">N\'afficher que les quêtes terminées</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Quêtes en cours</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Toutes les quêtes</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Quêtes terminées</string>
|
||||
<string name="questlog_queststatus">État : %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">En cours</string>
|
||||
<string name="questlog_queststatus_completed">Terminée</string>
|
||||
<string name="preferences_display_category">Affichage</string>
|
||||
<string name="preferences_display_fullscreen_title">Plein écran</string>
|
||||
<string name="preferences_display_fullscreen">Affiche le jeu en mode plein écran (nécessite un redémarrage)</string>
|
||||
<string name="preferences_dialog_category">Dialogue de confirmation</string>
|
||||
<string name="preferences_dialog_category">Dialogues de confirmation</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Confirmer le repos</string>
|
||||
<string name="preferences_dialog_confirmrest">Demande si vous voulez vous reposer quand vous êtes sur un lit. Sinon, vous serez toujours automatiquement mis au repos.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Confirmer les attaques</string>
|
||||
@@ -246,23 +206,23 @@
|
||||
<string name="iteminfo_effect_increase_current_hp">Restaure %1$s HP</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">Draine %1$s AP</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">Restaure %1$s AP</string>
|
||||
<string name="iteminfo_effect_increase_max_hp">Augmenter les HP max. de %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">Diminuer les HP max. de %1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">Augmenter les AP max. de %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">Diminuer les AP max. de %1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Augmenter le coût de mouvement de %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Diminuer le coût de mouvement de %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_max_hp">Augmente les PV max. de %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">Diminue les PV max. de %1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">Augmente les PA max. de %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">Diminue les PA max. de %1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Augmente le coût de mouvement de %1$d PA</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Diminue le coût de mouvement de %1$d PA</string>
|
||||
<!-- La suite est ok -->
|
||||
<string name="preferences_display_scaling_factor_title">Facteur de zoom</string>
|
||||
<string name="preferences_display_scaling_factor">Permet d\'agrandir ou de diminuer toute la zone de jeu.</string>
|
||||
<string name="preferences_display_scaling_factor">Permet d\'agrandir ou rétrécir l\'affichage de la zone de jeu.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Taille normale</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">Zoom de 150%</string>
|
||||
<string name="preferences_display_scaling_factor_double">Zoom de 200%</string>
|
||||
<string name="inventory_assign">Affecter un emplacement rapide</string>
|
||||
<string name="inventory_assign">Assigner un raccourci</string>
|
||||
<string name="inventory_assign_slot1">Emplacement 1</string>
|
||||
<string name="inventory_assign_slot2">Emplacement 2</string>
|
||||
<string name="inventory_assign_slot3">Emplacement 3</string>
|
||||
<string name="inventory_unassign">Désaffecter un emplacement rapide</string>
|
||||
<string name="inventory_unassign">Retirer le raccourci</string>
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.6.10 -->
|
||||
<string name="preferences_movement_dpad_position_title">Croix directionnelle (D-pad) virtuelle</string>
|
||||
@@ -333,12 +293,12 @@
|
||||
<string name="skill_longdescription_barkskin">Chaque niveau de compétence augmente la résistance aux dégâts de %1$d.</string>
|
||||
<string name="skill_longdescription_more_criticals">Chaque niveau de compétence augmente la probabilité d\'infliger un coup critique de %1$d %%.</string>
|
||||
<string name="skill_longdescription_better_criticals">Chaque niveau de compétence augmente le facteur multiplicatif de coups critiques existant (donné par l\'équipement) de %1$d %%.</string>
|
||||
<string name="skill_longdescription_speed">Chaque niveau de compétence augmente le nombre maximal de points d\'action (AP) de %1$d.</string>
|
||||
<string name="skill_longdescription_speed">Chaque niveau de compétence augmente le nombre maximal de points d\'action (PA) de %1$d.</string>
|
||||
<string name="skill_longdescription_coinfinder">Chaque niveau de compétence augmente les chances de trouver de l\'or dans les butins de monstres de %1$d %%, et augmente le montant d\'or trouvé de %2$d %% (jusqu\'à atteindre le montant maximum propre à chaque monstre).</string>
|
||||
<string name="skill_longdescription_more_exp">Chaque niveau de compétence augmente le nombre de points d\'expérience acquis en tuant un monstre de %1$d %%.</string>
|
||||
<string name="skill_longdescription_cleave">Chaque niveau de compétence redonne %1$d points d\'action (AP) pour chaque monstre tué.</string>
|
||||
<string name="skill_longdescription_cleave">Chaque niveau de compétence redonne %1$d points d\'action (PA) pour chaque monstre tué.</string>
|
||||
<string name="skill_longdescription_eater">Chaque niveau de compétence redonne %1$d points de vie (HP) pour chaque monstre tué.</string>
|
||||
<string name="skill_longdescription_fortitude">Chaque changement de niveau ultérieur augmente le nombre maximal de points de vie (HP) de %1$d par niveau de compétence. Ceci n\'est pas appliqué rétroactivement, seuls les changements de niveau ultérieurs sont affectés.</string>
|
||||
<string name="skill_longdescription_fortitude">Chaque changement de niveau ultérieur augmente le nombre maximal de points de vie (PV) de %1$d par niveau de compétence. Ceci n\'est pas appliqué rétroactivement, seuls les changements de niveau ultérieurs sont impactés.</string>
|
||||
<string name="skill_longdescription_evasion">Chaque niveau de compétence réduit la probabilité de ne pas pouvoir fuir de %1$d %%, ainsi que la probabilité qu\'un monstre proche attaque de %2$d %%.</string>
|
||||
<string name="skill_longdescription_regeneration">Permet de récupérer +%1$d points de vie (HP) par niveau de compétence à chaque tour quand aucun monstre n\'est adjacent.</string>
|
||||
<string name="skill_longdescription_lower_exploss">Chaque niveau de compétence réduit la quantité d\'expérience perdue en cas de décès de %1$d %% (pourcentage relatif à la perte existante et non pourcentage absolu). Le niveau %2$d de ce talent enlève toute perte d\'expérience au décès.</string>
|
||||
@@ -351,7 +311,7 @@
|
||||
<string name="skill_current_level_with_maximum">Niveau courant : %1$d / %2$d</string>
|
||||
<string name="skill_prerequisite_other_skill">Pour améliorer cette compétence, vous devez atteindre au moins le niveau %1$d de la compétence %2$s.</string>
|
||||
<string name="skill_prerequisite_level">Pour améliorer cette compétence, vous devez atteindre au moins le niveau %1$d.</string>
|
||||
<string name="skill_prerequisite_stat">Pour améliorer cette compétence, vous devez avoir au moins %1$d %2$s (statistiques de base).</string>
|
||||
<string name="skill_prerequisite_stat">Pour améliorer cette compétence, vous devez avoir au moins %1$d à la statistique de base \"%2$s\".</string>
|
||||
<string name="skill_number_of_increases_one">Vous pouvez sélectionner une compétence à améliorer.</string>
|
||||
<string name="skill_number_of_increases_several">Vous pouvez sélectionner %1$d compétences à améliorer.</string>
|
||||
<string name="levelup_adds_new_skillpoint">Ce niveau vous donne également un nouveau point de compétence à utiliser !</string>
|
||||
@@ -368,11 +328,11 @@
|
||||
<string name="actorcondition_categories_mental">Mental</string>
|
||||
<string name="actorcondition_categories_physical">Capacité physique</string>
|
||||
<string name="actorcondition_categories_blood">Trouble sanguin</string>
|
||||
<string name="traitsinfo_base_max_hp">HP max. :</string>
|
||||
<string name="traitsinfo_base_max_ap">AP max. :</string>
|
||||
<string name="traitsinfo_base_max_hp">PV max. :</string>
|
||||
<string name="traitsinfo_base_max_ap">PA max. :</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Impossible de faire une sauvegarde du jeu au cours d\'un combat.</string>
|
||||
<string name="preferences_optimized_drawing_title">Affichage optimisé</string>
|
||||
<string name="preferences_optimized_drawing">Désactivez cette option si vous voyez des artefacts graphiques. Lorsque cette option est activée, seules les parties de l\'écran ayant changées sont redessinées lors du rafraîchissement.</string>
|
||||
<string name="preferences_optimized_drawing">Désactivez cette option si vous voyez des artefacts graphiques. Lorsque cette option est activée, seules les parties de l\'écran ayant changé sont redessinées lors du rafraîchissement.</string>
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.6.11 -->
|
||||
<string name="skill_title_shadow_bless">Bénédiction de l\'Ombre</string>
|
||||
@@ -392,9 +352,9 @@
|
||||
<string name="display_worldmap_not_available">Impossible d\'afficher la carte à partir de cet endroit.</string>
|
||||
<string name="display_worldmap_title">Carte</string>
|
||||
<string name="inventory_equip_offhand">Equiper (main gauche)</string>
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Coût d\'attaque : %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Augmente le coût d\'attaque de %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Diminue le coût d\'attaque de %1$d AP</string>
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Coût d\'attaque : %1$d PA</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Augmente le coût d\'attaque de %1$d PA</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Diminue le coût d\'attaque de %1$d PA</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Chance d\'attaque : %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Augmente les chances d’attaque de %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Diminue les chances d’attaque de %1$d</string>
|
||||
@@ -413,19 +373,19 @@
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">Diminue la résistance aux dégâts de %1$d</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Augmente le coût d’utilisation des objets en combat de %1$d PA</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Diminue le coût d’utilisation des objets en combat de %1$d PA</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Augmente le coût d’équipemment d’objets en combat de %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Diminue le coût d’équipement d’objets en combat de %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Augmente le coût d’équipemment d’objets en combat de %1$d PA</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Diminue le coût d’équipement d’objets en combat de %1$d PA</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_all">Êtes-vous sûr de vouloir écraser cette sauvegarde ?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(slot %1$d)</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">Toujours afficher la boîte de dialogue de confirmation</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">Afficher seulement lors de l’écrasement d’un nom de joueur différent</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">Ne jamais afficher la boîte de dialogue de confirmation</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Confirmer l’écrasement des sauvegardes</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Affiche une question demandant si vous voulez écraser une sauvegarde lorsque vous tenter de sauvegarder dans un emplacement occupé.</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Ecrasement des sauvegardes</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Demande confirmation lorsque vous tentez de sauvegarder dans un emplacement occupé.</string>
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.7.0 -->
|
||||
<string name="heroinfo_reequip_cost">Coût de rééquipement (PA) :</string>
|
||||
<string name="heroinfo_useitem_cost">Utiliser le coût de l’objet (PA) :</string>
|
||||
<string name="heroinfo_useitem_cost">Coût d\'utilisation d\'un objet (PA) :</string>
|
||||
<string name="combat_result_monstermoved">%1$s se déplace.</string>
|
||||
<string name="combat_log_title">Journal de combat</string>
|
||||
<string name="conversation_reward_quest_finished">[Quête accomplie : « %1$s »]</string>
|
||||
@@ -452,7 +412,7 @@
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Meilleur au combat avec haches</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Meilleur au combat avec gourdins</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Meilleur au combat sans armes</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Utilise mieux les boucliers</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Faire un meilleur usage des boucliers et des armes de parades</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Meilleur au combat sans armures</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Utilise mieux les armures légères</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Utilise mieux les armures lourdes</string>
|
||||
@@ -468,18 +428,20 @@
|
||||
<string name="skill_longdescription_weapon_prof_axe">Pour chaque niveau de compétence, augmente les chances d’attaque en utilisant des haches et des grandes haches de %1$d %% des chances d’attaque de base de l’objet, augmente les chances de parade de %2$d %% des chances de parade de base de l’objet, et augmente la compétence cruciale de %3$d %% de la compétence cruciale de base de l’objet.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Pour chaque niveau de compétence, augmente les chances d’attaque en utilisant des armes contondantes de %1$d %% des chances d’attaque de base de l’objet, augmente les chances de parade de %2$d %% des chances de parade de base de l’objet, et augmente la compétence cruciale de %3$d %% de la compétence cruciale de base de l’objet. Cela inclut les gourdins, les bâtons de combat, les masses, les sceptres, les marteaux de guerre et les marteaux géants.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">En combattant sans armes et boucliers, gagne %1$d chances d’attaque, %2$d de dégâts potentiels et %3$d de chances de parade par niveau de compétence.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Augmente la résistance aux dégâts de %1$d par niveau de compétence en ayant un bouclier équipé.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Augmente la résistance aux dégâts de %1$d par niveau de compétence en ayant un bouclier ou une arme de parade équipé.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">En combattant sans avoir une seule pièce d’armure équipée, gagne %1$d chances de parade par niveau de compétence. Les vêtements ne sont pas considérés comme étant des armures.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">Pour chaque niveau de compétence, augmente les chances de parade de toute pièce d’armure légère portée de %1$d %% de leur chances de parade de base. Les armures légères incluent le cuir tanné, le métal léger et les armures en cuir.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">Pour chaque niveau de compétence, augmente les chances de parade de chaque pièce d’armure lourde portée de %1$d %% de leurs chances de parade de base. Les pièces d’armures lourdes ont leurs pénalités de mouvement réduites de %2$d %% par niveau de compétence et leurs pénalités de vitesse d’attaque réduites de %3$d %% par niveau de compétence. Les armures lourdes incluent les armures métalliques, les cottes de mailles et les armures de plates.</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">Donne des avantages en combattant avec deux armes en même temps, une dans la main dominante et une dans la main non dominante.\n\nSans cette compétence, seulement %1$d %% des qualités d’une arme pourront être utilisées quand elle équipée dans la main non dominante. Cela inclut les chances d’attaque, la compétence cruciale, les dégâts potentiels et les chances de parade. Sans cette compétence, la vitesse d’attaque (coût de PA) est la somme de vitesse d’attaque de l’arme principale et celle de l’arme utilisée dans la main non dominante.\n\nAvec 1 niveau dans cette compétence, %2$d %% des qualités de l’arme de la main non dominante peuvent être utilisées, et la vitesse d’attaque est la vitesse d’attaque de l’arme dans la main dominante plus %3$d %% de la vitesse d’attaque de l’arme dans la main non dominante.\n\nAvec 2 niveaux dans cette compétence, %4$d %% des qualités de l’arme de la main non dominante peuvent être utilisées, et la vitesse d’attaque égale la plus haute vitesse d’attaque des deux armes équipées.</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">Donne des avantages en combattant avec des armes nécessitant deux mains pour être maniées, comme les épées à deux mains, les grandes haches ou les marteaux géants.\n\nChaque niveau de compétence augmente les dégâts potentiels des armes à deux mains de %1$d %% des dégâts potentiels de base.</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">Donne des avantages en combattant avec une arme dans la main dominante et un bouclier dans la main non dominante.\n\nChaque niveau de compétence augmente les chances d’attaque des armes de %1$d %% de leurs chances d’attaque de base, et les chances de parade des boucliers de %2$d %% de leurs chances de parade de base.</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">Donne des avantages en combattant avec une arme dans la main dominante et un bouclier ou une arme de parade dans la main non dominante.
|
||||
\n
|
||||
\nChaque niveau de compétence augmente les chances d’attaque des armes dans la main dominante de %1$d %% de leurs chances d’attaque de base, et les chances de parade des boucliers ou des armes de parade de %2$d %% de leurs chances de parade de base.</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">Augmente les chances d’attaque des deux armes maniées de %1$d %% de leurs chances d’attaque de base, en plus des avantages donnés par la compétence de style d’armes. Les chances de parade des deux armes maniées sont de même augmentées de %2$d %% de leurs chances de parade de base.</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Augmente les dégâts potentiels des armes à deux mains de %1$d %% de leurs dégâts potentiels de base, en plus des avantages donnés par la compétence de style d’armes. Les chances d’attaque des armes à deux mains sont de même augmentées de %2$d %% de leurs chances d’attaque de base.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Augmente les chances d’attaque et les dégâts potentiels des armes. Les chances d’attaque sont augmentées de %1$d %% de leurs chances d’attaque de base, et les dégâts potentiels sont augmentées de %2$d %% de leurs dégâts potentiels de base.</string>
|
||||
<string name="preferences_quickslots_placement">Position de l\'accès rapide</string>
|
||||
<string name="preferences_quickslots_placement_summary">Où placer les accès rapides</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Augmente les chances d’attaque et les dégâts potentiels des armes dans la main principale. Les chances d’attaque sont augmentées de %1$d %% de leurs chances d’attaque de base, et les dégâts potentiels sont augmentées de %2$d %% de leurs dégâts potentiels de base.</string>
|
||||
<string name="preferences_quickslots_placement">Position des raccourcis</string>
|
||||
<string name="preferences_quickslots_placement_summary">Où placer les raccourcis d\'objets</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">Centre bas</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_left">Milieu gauche</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_right">Milieu droit</string>
|
||||
@@ -487,15 +449,15 @@
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_left">En bas à gauche, le long du bord bas</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_right">En bas à droite, le long du bord bas</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_right">En bas à droite, le long du bord droit</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">Afficher les accès rapides lorsque la boîte à outils est ouverte</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Afficher les boutons d’emplacement rapide dès que la boîte à outils est ouverte</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">Raccourcis et boîte à outils</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Afficher les raccourcis d\'objets dès que la boîte à outils est ouverte</string>
|
||||
<string name="startscreen_incompatible_savegames">Ceci est une version de développement de Sur les traces d\'Andor. Les sauvegardes de cette version sont incompatibles avec la version publiée.</string>
|
||||
<string name="startscreen_non_release_version">Ceci est une préversion de Sur les traces d\'Andor Les sauvegardes de cette version ne seront peut-être pas compatibles avec la version publiée.</string>
|
||||
<string name="startscreen_non_release_version">Ceci est une préversion de Sur les traces d\'Andor. Les sauvegardes de cette version ne seront peut-être pas compatibles avec la version finale.</string>
|
||||
<string name="heroinfo_gamestats">Statistiques de jeu</string>
|
||||
<string name="heroinfo_gamestats_quests">Quêtes accomplies</string>
|
||||
<string name="heroinfo_gamestats_deaths">Temps passé inconscient</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">Or dépensé en boutique</string>
|
||||
<string name="heroinfo_gamestats_bonemeals">Potions de cendres d’os utilisées</string>
|
||||
<string name="heroinfo_gamestats_bonemeals">Potions d’os utilisées</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">Objets utilisés</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">Lieux visités</string>
|
||||
<string name="heroinfo_gamestats_fav_item">Objet le plus utilisé</string>
|
||||
@@ -508,7 +470,7 @@
|
||||
<!-- Added in v0.7.1 -->
|
||||
<string name="preferences_ui_use_localized_resources_title">Activer la traduction</string>
|
||||
<string name="preferences_ui_use_localized_resources">Utiliser une traduction de l\'interface et du contenu, lorsque disponible. (nécessite un redémarrage)</string>
|
||||
<string name="change_locale_requires_restart">Changer la localisation nécessite un redémarrage. Sur les traces d\'Andor a été arrêté.</string>
|
||||
<string name="change_locale_requires_restart">Changer la langue nécessite un redémarrage. Sur les traces d\'Andor a été arrêté.</string>
|
||||
<string name="combat_miss_animation_message">RATE</string>
|
||||
<string name="about_button4">A propos</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">Afficher la boîte de dialogue uniquement quand le butin contient des objets</string>
|
||||
@@ -520,7 +482,7 @@
|
||||
<string name="skill_shortdescription_crit2">Chance de fracture</string>
|
||||
<string name="skill_longdescription_crit1">Pour chaque coup critique porté, il y a %1$d %% chances que le coup causera des hémorragies internes à la cible, provoquant alors l’état « Hémorragie interne ». Hémorragie interne diminue sévèrement les capacités offensives de combat, réduisant l’aptitude de la cible à réussir ses attaques.</string>
|
||||
<string name="skill_longdescription_crit2">Pour chaque coup critique porté, il y a %1$d %% chances que le coup causera des fractures osseuses à la cible, provoquant alors l’état « Fracture ». Fracture diminue sévèrement les capacités défensives de combat, réduisant l’aptitude de la cible à se défendre contre les attaques ultérieures.</string>
|
||||
<string name="skill_title_rejuvenation">Réjuvénation</string>
|
||||
<string name="skill_title_rejuvenation">Rajeunissement</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Risque de suppression de l’effet</string>
|
||||
<string name="skill_longdescription_rejuvenation">À chaque tour (6 secondes), il y a %1$d %% de chances que l’une des conditions négatives actives soit diminuée d’1 cran. Cela s’applique à tous les types d’effets temporaires affectant le corps : états mentaux comme Abasourdi, états physiques comme Fatigue et aussi maladies du sang comme Poison.</string>
|
||||
<string name="skill_title_taunt">Provocation</string>
|
||||
@@ -539,7 +501,7 @@
|
||||
<string name="heroinfo_healthpoints">Points de vie (PV) :</string>
|
||||
<string name="heroinfo_experiencepoints">Points d\'expérience (PE) :</string>
|
||||
<string name="combat_taunt_monster">Tu te moques de %1$s !</string>
|
||||
<string name="combat_condition_player_apply">Vous êtes affecté par %1$s.</string>
|
||||
<string name="combat_condition_player_apply">Vous êtes impacté par %1$s.</string>
|
||||
<string name="combat_condition_player_clear">L\'effet de %1$s s\'estompe.</string>
|
||||
<string name="combat_condition_player_immune">Tu es immunisé contre %1$s.</string>
|
||||
<string name="combat_condition_monster_apply">%2$s nuit à %1$s.</string>
|
||||
@@ -554,7 +516,7 @@
|
||||
<string name="iteminfo_effect_works_when_killed_by_attacker">Lorsque tué par l\'attaquant</string>
|
||||
<string name="inventory_selectitem">Choisis un objet à assigner</string>
|
||||
<string name="preferences_high_quality_filters_title">Filtres de haute qualité</string>
|
||||
<string name="preferences_high_quality_filters">Désactivez cette option si vous remarquez des problèmes de performance dans dans les endroits avec filtres, par exemple des cavernes sombres. Laissez activer pour utiliser des filtres de couleur avancés au lieu de couches de couleur opaques.</string>
|
||||
<string name="preferences_high_quality_filters">Désactivez cette option si vous remarquez des problèmes de performance dans les endroits avec filtres, par exemple des cavernes sombres.</string>
|
||||
<string name="combat_log_noentries">Aucune inscription encore.</string>
|
||||
<string name="inventory_category_all">Tout</string>
|
||||
<string name="inventory_category_favorites">Favoris</string>
|
||||
@@ -593,7 +555,7 @@
|
||||
<string name="preferences_display_theme_green">Malachite</string>
|
||||
<string name="preferences_display_theme_charcoal">Obsidienne</string>
|
||||
<string name="change_theme_requires_restart">Changer le thème de couleurs nécessite un redémarrage. Sur les traces d\'Andor a été arrêté.</string>
|
||||
<string name="storage_permissions_mandatory">L\'accès au stockage est obligatoire pour Andor\'s Trail pour gérer les parties sauvegardées et la carte du monde. Fermeture d\'Andor\'s Trail.</string>
|
||||
<string name="storage_permissions_mandatory">L\'accès au stockage est obligatoire afin de gérer les parties sauvegardées et la carte du monde. Fermeture du jeu.</string>
|
||||
<string name="startscreen_attention_slot_gets_delete_on_load">Attention</string>
|
||||
<string name="startscreen_error_loading_empty_slot">Impossible de charger une partie à partir d\'un emplacement vide.</string>
|
||||
<string name="startscreen_error_loading_game">Erreur pendant le chargement du jeu</string>
|
||||
@@ -606,10 +568,10 @@
|
||||
\n(Vies et sauvegardes illimitées)</string>
|
||||
<string name="heroinfo_mode">Mode</string>
|
||||
<string name="rip_startscreen">(Repose en paix)</string>
|
||||
<string name="dialog_game_over_text">Vous mourrez dans un dernier soupir.</string>
|
||||
<string name="dialog_game_over_text">Vous rendez votre dernier souffle.</string>
|
||||
<string name="dialog_game_over_title">Vous avez perdu</string>
|
||||
<string name="heroinfo_unlimited_lives">Nombre illimité de vies, une seule sauvegarde</string>
|
||||
<string name="dialog_loading_failed_cheat">Andor\'s Trail n\'a pas pu charger ce fichier de sauvegarde. Ce fichier a déjà été continué.</string>
|
||||
<string name="heroinfo_unlimited_lives">Vies illimitées, une seule sauvegarde</string>
|
||||
<string name="dialog_loading_failed_cheat">Impossible de charger la sauvegarde. Cette partie a déjà été continuée.</string>
|
||||
<string name="startscreen_mode_unlimited_saves_and_lives">Classique (Vies et sauvegardes illimitées)</string>
|
||||
<string name="startscreen_attention_message_slot_gets_delete_on_load">Charger cette partie supprimera son emplacement de sauvegarde. Vous devrez à nouveau sauvegarder avant de changer de partie.</string>
|
||||
<string name="startscreen_mode_1_life">Mort définitive (1 vie, 1 sauvegarde)</string>
|
||||
@@ -623,9 +585,22 @@
|
||||
<string name="preferences_language">Langue</string>
|
||||
<string name="preferences_language_default">Langue du système</string>
|
||||
<string name="menu_save_switch_character_title">Changer de personnage</string>
|
||||
<string name="skill_shortdescription_weapon_prof_pole">Meilleur au combat à l\'arme blanche</string>
|
||||
<string name="skill_title_weapon_prof_pole">Compétence à la hache d\'armes</string>
|
||||
<string name="skill_shortdescription_weapon_prof_pole">Meilleur au combat à l\'arme d\'hast</string>
|
||||
<string name="skill_title_weapon_prof_pole">Compétence à l\'arme d\'hast</string>
|
||||
<string name="loadsave_empty_slot">%1$d.<vide></string>
|
||||
<string name="menu_save_switch_character">Sauvegarder vous permet de changer de personnage et de poursuivre la partie actuelle. Voulez-vous sauvegarder et quitter la session actuelle \?</string>
|
||||
<string name="skill_longdescription_weapon_prof_pole">À chaque niveau de compétence, augmente la chance d\'attaque lors de l\'utilisation d\'une hache d\'armes de %1$d %% par rapport à celle de base, augmente les chances de parades de %2$d %% par rapport à celle de base et augmente la compétence cruciale de %3$d %% par rapport à celle de base de l\'objet.</string>
|
||||
<string name="skill_longdescription_weapon_prof_pole">Chaque niveau de compétence augmente la chance d\'attaque avec une arme d\'hast de %1$d %% par rapport à celle de base de l\'objet, augmente les chances de parades de %2$d %% par rapport à celle de base de l\'objet, et augmente la compétence cruciale de %3$d %% par rapport à celle de base de l\'objet.</string>
|
||||
<string name="iteminfo_effect_set_damage_modifier">Modificateur de dégâts : %1$d%%</string>
|
||||
<string name="dialog_permission_information">Le jeu sauvegarde les parties sur l\'espace de stockage disponible de votre appareil. Cela vous permet de facilement sauvegarder vos parties et de les transférer vers un nouvel appareil. Consultez nos forums pour plus d\'information.
|
||||
\n
|
||||
\nLe jeu n\'accède en aucun cas à votre appareil pour une autre raison. Il n\'accède pas non plus à internet. Sur les traces d\'Andor est un logiciel libre et open source ; les sources sont disponibles sur github.</string>
|
||||
<string name="dialog_permission_information_title">Chargement et enregistrement des jeux</string>
|
||||
<string name="dialog_newversion_permission_information">"
|
||||
\n
|
||||
\nLe jeu va vous demander la permission d\'accéder à votre espace de stockage dans le but de sauvegarder ou charger vos parties (et uniquement dans cet objectif)."</string>
|
||||
<string name="skill_longdescription_fightstyle_unarmed_unarmored">Lors de combats sans aucun armure ni arme ni bouclier, gagne %1$d de chances d\'attaque, %2$d de chances de parer, %3$d de résistance aux dégâts et une augmentation des dégâts maximum de %4$d par niveau de compétence. La compétence donne aussi un multiplicateur critique de 1 plus 0.%5$d par niveau.
|
||||
\n
|
||||
\nLes objets en tissu ne sont pas considérés comme des armures.</string>
|
||||
<string name="skill_title_fightstyle_unarmed_unarmored">Style de combat : la Voie du moine</string>
|
||||
<string name="skill_shortdescription_fightstyle_unarmed_unarmored">Mieux se battre sans armes ni armure</string>
|
||||
</resources>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,11 +2,11 @@
|
||||
<resources>
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
<string name="exit_to_menu">Torna al menu</string>
|
||||
<string name="menu_settings">Preferenze</string>
|
||||
<string name="menu_settings">Impostazioni</string>
|
||||
<string name="menu_save">Salva</string>
|
||||
<string name="menu_save_gamesaved">Partita salvata nello slot %1$d</string>
|
||||
<string name="menu_save_failed">Impossibile salvare! La scheda SD è inserita e scrivibile\?</string>
|
||||
<string name="loadsave_title_save">Salva il gioco</string>
|
||||
<string name="loadsave_title_save">Salva la partita</string>
|
||||
<string name="loadsave_title_load">Carica salvataggio</string>
|
||||
<string name="loadsave_selectslot">Scegli Slot</string>
|
||||
<string name="savegame_currenthero_displayinfo">Livello %1$d, %2$d esp, %3$d oro</string>
|
||||
@@ -17,7 +17,7 @@
|
||||
\n:(
|
||||
\n
|
||||
\nIl file può essere incompleto o danneggiato.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail non ha caricato il salvataggio. Il salvataggio è stato creato con una versione più recente rispetto a quella installata.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail non è riuscito a caricare il salvataggio. Il salvataggio è stato creato con una versione più recente rispetto a quella installata.</string>
|
||||
<string name="dialog_close">Chiudi</string>
|
||||
<string name="dialog_monsterencounter_title">Combattimento</string>
|
||||
<string name="dialog_monsterencounter_message">Vuoi attaccare\?
|
||||
@@ -31,33 +31,33 @@
|
||||
<string name="heroinfo_skill">Abilità</string>
|
||||
<string name="heroinfo_levelup">Nuovo Livello</string>
|
||||
<string name="heroinfo_level">Livello</string>
|
||||
<string name="heroinfo_totalexperience">Esperienza Totale</string>
|
||||
<string name="heroinfo_totalexperience">Totale esperienza</string>
|
||||
<string name="heroinfo_wornequipment">Equipaggiamento indossato</string>
|
||||
<string name="heroinfo_inventory">Inventario</string>
|
||||
<string name="heroinfo_gold">Oro: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Punti azione (AP):</string>
|
||||
<string name="heroinfo_actionpoints">Punti Azione (AP):</string>
|
||||
<string name="heroinfo_quests">Missioni</string>
|
||||
<string name="combat_attack">Attacco (%1$d AP)</string>
|
||||
<string name="combat_move">Movimento (%1$d AP)</string>
|
||||
<string name="combat_attack">Attacca (%1$d AP)</string>
|
||||
<string name="combat_move">Muoviti (%1$d AP)</string>
|
||||
<string name="combat_use">Usa oggetto</string>
|
||||
<string name="combat_endturn">Fine turno</string>
|
||||
<!-- <string name="combat_endcombat">End combat</string>-->
|
||||
<string name="combat_flee">Fuggi</string>
|
||||
<string name="combat_begin_flee">Ora puoi fuggire dal combattimento selezionando la direzione in cui vuoi fuggire.</string>
|
||||
<string name="combat_begin_flee">Ora puoi fuggire dal combattimento toccando nella direzione in cui vuoi andare.</string>
|
||||
<string name="combat_flee_failed">La tua fuga è fallita!</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">HP:</string>
|
||||
<string name="combat_monsteraction">%1$s sta attaccando.</string>
|
||||
<!-- <string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.</string> -->
|
||||
<string name="combat_result_monstermiss">%1$s ti manca!</string>
|
||||
<string name="combat_result_monsterhit">%1$s ti colpisce per %2$d hp!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s effettua un colpo critico per %2$d hp!</string>
|
||||
<string name="combat_result_monsterhit">%1$s ti colpisce per %2$d HP!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s effettua un colpo critico per %2$d HP!</string>
|
||||
<string name="combat_result_heromiss">Il tuo attacco è fallito.</string>
|
||||
<string name="combat_result_herohit">Hai colpito %1$s per %2$d hp!</string>
|
||||
<string name="combat_result_herohitcritical">Sferri un colpo critico su %1$s per %2$d hp!</string>
|
||||
<string name="combat_result_herohit">Hai colpito %1$s per %2$d HP!</string>
|
||||
<string name="combat_result_herohitcritical">Sferri un colpo critico su %1$s per %2$d HP!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s muore!</string>
|
||||
<string name="combat_not_enough_ap">Rimasti insufficienti AP in questo turno.</string>
|
||||
<string name="combat_hero_dies">Cadi svenuto ma fortunatamente ti risvegli vivo, frastornato e affaticato. Hai perso %1$d punti esperienza.</string>
|
||||
<string name="combat_not_enough_ap">Non hai sufficienti AP in questo turno.</string>
|
||||
<string name="combat_hero_dies">Cadi svenuto, ma fortunatamente ti risvegli vivo, frastornato e affaticato. Hai perso %1$d Punti esperienza (XP).</string>
|
||||
<string name="inventory_info">Info</string>
|
||||
<string name="inventory_equip">Equipaggia</string>
|
||||
<string name="inventory_unequip">Togli</string>
|
||||
@@ -73,7 +73,7 @@
|
||||
<string name="dialog_groundloot_message">Hai trovato alcuni oggetti. </string>
|
||||
<string name="dialog_monsterloot_title">Vittoria</string>
|
||||
<string name="dialog_monsterloot_message">Sei sopravvissuto al combattimento.</string>
|
||||
<string name="dialog_monsterloot_gainedexp">Hai ottenuto %1$d punti esperienza.</string>
|
||||
<string name="dialog_monsterloot_gainedexp">Hai ottenuto %1$d Punti esperienza (XP).</string>
|
||||
<string name="monster_difficulty_veryeasy">Molto facile</string>
|
||||
<string name="monster_difficulty_easy">Facile</string>
|
||||
<string name="monster_difficulty_normal">Normale</string>
|
||||
@@ -86,30 +86,30 @@
|
||||
<string name="actorinfo_attack">Attacco:</string>
|
||||
<string name="actorinfo_defense">Difesa:</string>
|
||||
<string name="actorinfo_movecost">Costo movimento (AP):</string>
|
||||
<string name="actorinfo_basetraits">Statistiche combattimento base (senza equipaggiamento e abilità)</string>
|
||||
<string name="actorinfo_currenttraits">Statistiche combattimento (attuali)</string>
|
||||
<string name="actorinfo_basetraits">Statistiche di combattimento base (senza equipaggiamento e abilità)</string>
|
||||
<string name="actorinfo_currenttraits">Statistiche di combattimento</string>
|
||||
<string name="traitsinfo_attack_cost">Costo attacco (AP):</string>
|
||||
<string name="traitsinfo_attack_chance">Probabilità d\'attacco:</string>
|
||||
<string name="traitsinfo_attack_damage">Danni d\'attacco:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Abilità colpo critico:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Moltiplicatore critico:</string>
|
||||
<string name="traitsinfo_defense_chance">Probabilità di difesa:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Resistenza ai danni:</string>
|
||||
<string name="traitsinfo_attack_chance">Probabilità di Attacco:</string>
|
||||
<string name="traitsinfo_attack_damage">Danni d\'Attacco:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Abilità Colpo Critico:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Moltiplicatore Critico:</string>
|
||||
<string name="traitsinfo_defense_chance">Probabilità di Difesa:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Resistenza ai Danni:</string>
|
||||
<!-- <string name="key_required">E\' richiesta una chiave specifica per passare.</string> -->
|
||||
<string name="iteminfo_category">Categoria: </string>
|
||||
<string name="iteminfo_action_use">Usa</string>
|
||||
<string name="iteminfo_action_equip">Indossa</string>
|
||||
<string name="iteminfo_action_equip">Equipaggia</string>
|
||||
<string name="iteminfo_action_unequip">Togli</string>
|
||||
<string name="iteminfo_action_use_ap">Usa (%1$d AP)</string>
|
||||
<string name="iteminfo_action_equip_ap">Indossa (%1$d AP)</string>
|
||||
<string name="iteminfo_action_equip_ap">Equipaggia (%1$d AP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">Togli (%1$d AP)</string>
|
||||
<string name="startscreen_continue">Continua la partita in corso</string>
|
||||
<string name="startscreen_newgame">Nuova partita</string>
|
||||
<string name="startscreen_newgame_confirm">Perderai la partita attuale e il tuo personaggio, sei sicuro di voler iniziare una nuova partita\?</string>
|
||||
<string name="startscreen_about">Info/Aiuto</string>
|
||||
<string name="startscreen_enterheroname">Nome dell\'eroe</string>
|
||||
<string name="startscreen_enterheroname">Inserisci il nome dell\'eroe</string>
|
||||
<string name="startscreen_load">Carica</string>
|
||||
<string name="conversation_rewardexp">[Hai guadagnato %1$d punti esperienza]</string>
|
||||
<string name="conversation_rewardexp">[Hai guadagnato %1$d Punti esperienza (XP)]</string>
|
||||
<string name="conversation_rewardgold"> [Hai guadagnato %1$d oro]</string>
|
||||
<string name="conversation_lostgold"> [Hai perso %1$d oro]</string>
|
||||
<string name="conversation_rewarditem"> [Hai guadagnato un oggetto]</string>
|
||||
@@ -127,13 +127,13 @@
|
||||
<string name="levelup_description">Benvenuto nel livello %1$d!</string>
|
||||
<string name="levelup_buttontext">Nuovo livello</string>
|
||||
<string name="levelup_add_health">Aumenta la salute (+%1$d HP)</string>
|
||||
<string name="levelup_add_health_description">Aggiunge %1$d alla salute massima.</string>
|
||||
<string name="levelup_add_attackchance">Aumenta la probabilità d\'attacco (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">Aggiunge %1$d alla tua probabilità d\'attacco di base.</string>
|
||||
<string name="levelup_add_attackdamage">Aumenta i danni d\'attacco (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">Aggiunge %1$d ai danni d\'attacco di base.</string>
|
||||
<string name="levelup_add_blockchance">Aumenta la probabilità di difesa (+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">Aggiunge %1$d alla probabilità di difesa base.</string>
|
||||
<string name="levelup_add_health_description">Aggiunge %1$d ai tuoi HP massimi.</string>
|
||||
<string name="levelup_add_attackchance">Aumenta la Probabilità di Attacco (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">Aggiunge %1$d alla tua Probabilità di Attacco di base.</string>
|
||||
<string name="levelup_add_attackdamage">Aumenta i Danni d\'Attacco (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">Aggiunge %1$d ai tuoi Danni d\'Attacco di base.</string>
|
||||
<string name="levelup_add_blockchance">Aumenta la Probabilità di Difesa (+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">Aggiunge %1$d alla tua Probabilità di Difesa di base.</string>
|
||||
<string name="dialog_rest_title">Riposa</string>
|
||||
<string name="dialog_rest_confirm_message">Vuoi riposare qui?</string>
|
||||
<string name="dialog_rest_message">Hai riposato e la tua salute è tornata al massimo.</string>
|
||||
@@ -141,27 +141,27 @@
|
||||
<string name="about_button2">Autori</string>
|
||||
<string name="about_button3">Licenza</string>
|
||||
<string name="about_contents1">Benvenuto in Andor\'s Trail, un gioco open-source RPG roguelike per Android.<br /> <br /> <a href=http://andorstrail.com/>Forum del gioco su andorstrail.com per domande e discussioni riguardo il gameplay.</a><br /> <br /><a href=http://docs.andorstrail.com/>Wiki per informazioni sul mondo di Andor\'s Trail e altre cose utili da sapere.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Codice sorgente del progetto su github.it per gli sviluppatori.</a><br /> <br /> Visita il forum per confrontarti con gli altri giocatori.<br /></string>
|
||||
<string name="about_contents3">Questo programma è software libero; è possibile ridistribuirlo e/o modificarlo secondo i termini della GNU General Public License (pubblicata dalla Free Software Foundation) nella versione 2 della licenza o (a scelta) in una versione successiva.<br /> <br /> Questo programma è distribuito nella speranza che possa essere utile, ma SENZA ALCUNA GARANZIA, nemmeno la garanzia implicita di COMMERCIABILITÀ o IDONEITÀ PER UN PARTICOLARE SCOPO. Vedere la GNU General Public License per ulteriori dettagli.<br /> <br /> Dovresti aver ricevuto una copia della GNU General Public License insieme a questo programma; se non l\'hai ricevuta, vai a vedere <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Per il codice sorgente e per proposte di nuove funzionalità, visita la pagina del progetto su <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="about_contents3">Questo programma è software libero; è possibile ridistribuirlo e/o modificarlo secondo i termini della GNU General Public License (pubblicata dalla Free Software Foundation) nella versione 2 della licenza o (a scelta) in una versione successiva.<br /> <br /> Questo programma è distribuito nella speranza che possa essere utile, ma SENZA ALCUNA GARANZIA, nemmeno la garanzia implicita di COMMERCIABILITÀ o IDONEITÀ PER UN PARTICOLARE SCOPO. Vedere la GNU General Public License per ulteriori dettagli.<br /> <br /> Dovresti aver ricevuto una copia della GNU General Public License insieme a questo programma; se non l\'hai ricevuta, vai a vedere <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Per vedere il codice sorgente e per proporre nuove funzionalità, visita la pagina del progetto su <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="dialog_newversion_title">Benvenuto</string>
|
||||
<string name="dialog_newversion_message">Grazie per aver scaricato Andor\'s Trail!
|
||||
\n
|
||||
\n Ti preghiamo di notare che questa versione di Andor\'s Trail è WORK IN PROGRESS, il che significa che non tutte le mappe sono complete.
|
||||
\n Ti preghiamo di visitare il Forum del progetto per confrontarti con altri giocatori o per contribuire a rendere il gioco migliore (vedi Info/Aiuto).
|
||||
\n
|
||||
\n Grazie per tutti i Feedback!</string>
|
||||
\nNota che questa versione di Andor\'s Trail è un WORK IN PROGRESS, il che significa che la mappa del mondo non è ancora completa.
|
||||
\nPuoi visitare il Forum del progetto per confrontarti con altri giocatori o per contribuire a rendere il gioco migliore (vedi sezione Info/Aiuto).
|
||||
\n
|
||||
\nGrazie per i tuoi Feedback!</string>
|
||||
<string name="questlog_includecompleted_prompt">Seleziona le missioni da mostrare</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Nascondi le missioni complete</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Includi le missioni complete</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Solo missioni complete</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Missioni attive</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Tutte le missioni</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Missioni completate</string>
|
||||
<string name="questlog_queststatus">Stato: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">In corso</string>
|
||||
<string name="questlog_queststatus_completed">Completato</string>
|
||||
<string name="preferences_display_category">Schermo</string>
|
||||
<string name="preferences_display_fullscreen_title">Schermo intero</string>
|
||||
<string name="preferences_display_fullscreen">Visualizza il gioco a schermo intero. (Richiede il riavvio del gioco)</string>
|
||||
<string name="preferences_dialog_category">Conferme dialoghi</string>
|
||||
<string name="preferences_dialog_category">Finestre di conferma</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Conferma riposo</string>
|
||||
<string name="preferences_dialog_confirmrest">Richiesta di conferma prima di fermarti a riposare in un letto. Altrimenti, appena vai su di un letto riposerai automaticamente.</string>
|
||||
<string name="preferences_dialog_confirmrest">Quando sali su un letto, si apre una finestra di dialogo che ti chiede se vuoi riposare o no. Altrimenti, riposerai automaticamente.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Conferma attacco</string>
|
||||
<string name="preferences_dialog_confirmattack">Abilita la richiesta \'Vuoi attaccare?\' quando ti avvicini ad un nemico.</string>
|
||||
<string name="preferences_dialog_monsterloot_title">Visualizza il bottino</string>
|
||||
@@ -185,7 +185,7 @@
|
||||
<!-- Added in v0.6.9 -->
|
||||
<string name="actorinfo_currentconditions">Condizioni attive</string>
|
||||
<!-- Translated as: affliction / statuseffect / temporary effect -->
|
||||
<string name="actorcondition_info_removes_all">Rimuovi tutte %1$s</string>
|
||||
<string name="actorcondition_info_removes_all">Rimuove ogni %1$s</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s probabilità di %2$s</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d turni)</string>
|
||||
<string name="iteminfo_effect_works_on_source">Sulla sorgente</string>
|
||||
@@ -198,9 +198,9 @@
|
||||
<string name="iteminfo_effect_increase_current_hp">Ripristina %1$s HP</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">Prosciuga %1$s AP</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">Ripristina %1$s AP</string>
|
||||
<string name="iteminfo_effect_increase_max_hp">Aumenta gli HP max +%1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_hp">Aumenta gli HP max di +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">Diminuisce gli HP max di %1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">Aumenta gli AP max +%1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">Aumenta gli AP max di +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">Diminuisce gli AP max di %1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Il movimento è penalizzato di +%1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Il movimento è migliorato di %1$d AP</string>
|
||||
@@ -244,7 +244,7 @@
|
||||
<string name="bulkselection_select_all">Tutto</string>
|
||||
<string name="bulkselection_sell_confirmation_title">Sei sicuro?</string>
|
||||
<string name="bulkselection_sell_confirmation">Se sicuro di voler vendere %1$s? Questo oggetto è %2$s e potresti non essere in grado di recuperarlo.</string>
|
||||
<string name="skill_title_weapon_chance">Accuratezza dell\'arma</string>
|
||||
<string name="skill_title_weapon_chance">Accuratezza dell\'Arma</string>
|
||||
<string name="skill_title_weapon_dmg">Colpo Forte</string>
|
||||
<string name="skill_title_barter">Mercante</string>
|
||||
<string name="skill_title_dodge">Schivata</string>
|
||||
@@ -263,56 +263,56 @@
|
||||
<string name="skill_title_resistance_mental">Mente Forte</string>
|
||||
<string name="skill_title_resistance_physical_capacity">Corpo Resistente</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Purosangue</string>
|
||||
<string name="skill_shortdescription_weapon_chance">Probabilità d\'attacco incrementata</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Danno d\'attacco incrementato</string>
|
||||
<string name="skill_shortdescription_barter">Prezzi migliori al negozio</string>
|
||||
<string name="skill_shortdescription_dodge">Probabilità di difesa incrementata</string>
|
||||
<string name="skill_shortdescription_barkskin">Resistenza al danno</string>
|
||||
<string name="skill_shortdescription_more_criticals">Abilità nei Colpi Critici incrementata</string>
|
||||
<string name="skill_shortdescription_better_criticals">Danno critico incrementato</string>
|
||||
<string name="skill_shortdescription_speed">Punti Azione massimi incrementati</string>
|
||||
<string name="skill_shortdescription_weapon_chance">Incrementa la Probabilità di Attacco</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Incrementa i Danni d\'Attacco</string>
|
||||
<string name="skill_shortdescription_barter">Prezzi più vantaggiosi nei negozi</string>
|
||||
<string name="skill_shortdescription_dodge">Incrementa la Probabilità di Difesa</string>
|
||||
<string name="skill_shortdescription_barkskin">Resistenza ai Danni</string>
|
||||
<string name="skill_shortdescription_more_criticals">Incrementa l\'Abilità Colpo Critico</string>
|
||||
<string name="skill_shortdescription_better_criticals">Incrementa il danno dei colpi critici</string>
|
||||
<string name="skill_shortdescription_speed">Incrementa i Punti Azione (AP) massimi</string>
|
||||
<string name="skill_shortdescription_coinfinder">Maggiore probabilità di trovare oro</string>
|
||||
<string name="skill_shortdescription_more_exp">Più esperienza dall\'uccisione di mostri</string>
|
||||
<string name="skill_shortdescription_cleave">Ripristina Punti Azione ad ogni uccisione</string>
|
||||
<string name="skill_shortdescription_eater">Ripristina Punti Vita ad ogni uccisione</string>
|
||||
<string name="skill_shortdescription_fortitude">Guadagni Punti Vita per ogni livello acquisito</string>
|
||||
<string name="skill_shortdescription_evasion">Probabilità di fuga incrementata</string>
|
||||
<string name="skill_shortdescription_regeneration">Guadagni Punti Vita ogni turno</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Diminuisce il numero di esperienza persa quando si è uccisi</string>
|
||||
<string name="skill_shortdescription_magicfinder">Maggiore probabilità di trovare oggetti magici</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Resistenza contro Condizioni Mentali</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Resistenza contro Condizioni di capacità fisica</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Resistenza contro Malattie del Sangue</string>
|
||||
<string name="skill_longdescription_weapon_chance">Incrementa la probabilità d\'attacco di %1$d punti percentuali per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">Incrementa il danno massimo di %1$d per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_barter">Per ogni livello di abilità, diminuisce la penalità d\'oro nella compravendita di %1$d punti percentuali.</string>
|
||||
<string name="skill_longdescription_dodge">Incrementa la probabilità di difesa di %1$d punti percentuali per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_barkskin">Incrementa la resistenza al danno di %1$d per ogni livello di abilità.</string>
|
||||
<string name="skill_shortdescription_more_exp">Più esperienza dall\'uccisione dei mostri</string>
|
||||
<string name="skill_shortdescription_cleave">Ripristina Punti Azione (AP) ad ogni uccisione</string>
|
||||
<string name="skill_shortdescription_eater">Ripristina Punti Salute (HP) ad ogni uccisione</string>
|
||||
<string name="skill_shortdescription_fortitude">Aumenta i Punti Salute (HP) massimi ogni volta che sali di livello</string>
|
||||
<string name="skill_shortdescription_evasion">Incrementa la Probabilità di fuga</string>
|
||||
<string name="skill_shortdescription_regeneration">Ripristina Punti Salute (HP) ad ogni turno</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Diminuisce la quantità di Punti Esperienza (XP) persi quando si viene uccisi</string>
|
||||
<string name="skill_shortdescription_magicfinder">Incrementa la probabilità di trovare oggetti magici</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Resistenza alle Condizioni Mentali</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Resistenza alle Condizioni Fisiche</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Resistenza alle Malattie del Sangue</string>
|
||||
<string name="skill_longdescription_weapon_chance">Incrementa la Probabilità di Attacco di %1$d punti percentuali per ogni livello dell\'abilità.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">Incrementa i Danni d\'Attacco massimi di %1$d per ogni livello dell\'abilità.</string>
|
||||
<string name="skill_longdescription_barter">Per ogni livello dell\'abilità, diminuisce la penalità d\'oro nella compravendita di %1$d punti percentuali.</string>
|
||||
<string name="skill_longdescription_dodge">Incrementa la Probabilità di Difesa di %1$d punti percentuali per ogni livello dell\'abilità.</string>
|
||||
<string name="skill_longdescription_barkskin">Incrementa la Resistenza ai Danni di %1$d per ogni livello dell\'abilità.</string>
|
||||
<string name="skill_title_barkskin">Pelle Dura</string>
|
||||
<string name="skill_longdescription_more_criticals">Incrementa qualsiasi abilità di Colpo Critico esistente data dall\'equipaggiamento del %1$d %% per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_better_criticals">Incrementa qualsiasi moltiplicatore di Colpo Critico esistente dato dall\'equipaggiamento del %1$d %% per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_speed">Incrementa il massimo di Punti Azione (AP) di %1$d per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_coinfinder">Incrementa la possibilità di trovare oro nei bottini dai mostri del %1$d %%, e incrementa la quantità di oro nei bottini del %2$d %% per ogni livello di abilità (fino alla massima quantità che il mostro rilascia).</string>
|
||||
<string name="skill_longdescription_more_exp">Incrementa la quantità di esperienza data sconfiggendo mostri del %1$d %% per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_cleave">Ottieni +%1$d Punti Azione (AP) ad ogni uccisione per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_eater">Ottieni +%1$d Punti Vita (HP) ad ogni uccisione per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_fortitude">Ogni volta che aumenti di livello, i Punti Vita (HP) massimi aumentano di %1$d per ogni livello di abilità. Questo non è applicabile retroattivamente (solo gli aumenti di livello successivi saranno influenzati).</string>
|
||||
<string name="skill_longdescription_evasion">Per ogni livello di abilità, riduce sia la probabilità di fallire una fuga del %1$d %% sia la probabilità che un mostro adiacente attacchi del %2$d %%.</string>
|
||||
<string name="skill_longdescription_regeneration">Guadagni +%1$d Punti Vita (HP) ogni turno per ogni livello di abilità quando nessun mostro è direttamente adiacente al tuo eroe.</string>
|
||||
<string name="skill_longdescription_lower_exploss">Per ogni livello di abilità, riduce la quantità di esperienza persa a causa della morte del %1$d %% (percentuale del valore esistente di perdita di esperienza, non punti percentuali). %2$d livelli rimuoveranno tutta l\'esperienza persa a causa della morte.</string>
|
||||
<string name="skill_longdescription_magicfinder">Incrementa la probabilità di trovare oggetti non comuni del %1$d %% per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_resistance_mental">Diminuisce la probabilità di essere afflitti da condizioni mentali del %1$d %% per ogni livello di abilità, fino al massimo di %2$d %%. Questo include condizioni causate da attacchi di mostri come Confusione o Debolezza dell\'arma.</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">Diminuisce la possibilità di essere colpiti da condizioni che riguardano la tua capacità fisica del %1$d %% per ogni livello di abilità, fino al massimo di %2$d %%. Questo include le condizioni causate da attacchi di mostri come Fatica.</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">Diminuisce la probabilità di essere colpiti da malattie del sangue del %1$d %% per ogni livello di abilità, fino al massimo di %2$d %%. Questo include condizioni causate da attacchi di mostri come Avvelenamento o ferite sanguinanti.</string>
|
||||
<string name="skillinfo_action_levelup">Aumento di Livello</string>
|
||||
<string name="skill_longdescription_more_criticals">Incrementa l\'Abilità Colpo Critico data dall\'equipaggiamento del %1$d %% per ogni livello dell\'abilità.</string>
|
||||
<string name="skill_longdescription_better_criticals">Incrementa il Moltiplicatore Critico dato dall\'equipaggiamento del %1$d %% per ogni livello dell\'abilità.</string>
|
||||
<string name="skill_longdescription_speed">Incrementa i Punti Azione (AP) massimi di %1$d per ogni livello dell\'abilità.</string>
|
||||
<string name="skill_longdescription_coinfinder">Incrementa la possibilità di trovare oro nei bottini rilasciati dai mostri del %1$d %%, e incrementa la quantità di oro nei bottini del %2$d %% per ogni livello dell\'abilità (fino alla massima quantità che il mostro rilascia).</string>
|
||||
<string name="skill_longdescription_more_exp">Incrementa la quantità di Punti Esperienza (XP) ottenuti sconfiggendo i mostri del %1$d %% per ogni livello dell\'abilità.</string>
|
||||
<string name="skill_longdescription_cleave">Ottieni +%1$d Punti Azione (AP) ad ogni uccisione per ogni livello dell\'abilità.</string>
|
||||
<string name="skill_longdescription_eater">Ottieni +%1$d Punti Salute (HP) ad ogni uccisione per ogni livello dell\'abilità.</string>
|
||||
<string name="skill_longdescription_fortitude">Ogni volta che aumenti di livello, i Punti Salute (HP) massimi aumentano di %1$d per ogni livello dell\'abilità. Questo non è applicabile retroattivamente (solo gli aumenti di livello successivi saranno influenzati).</string>
|
||||
<string name="skill_longdescription_evasion">Per ogni livello dell\'abilità, riduce la probabilità di fallire la fuga del %1$d %% e la probabilità che un mostro adiacente attacchi del %2$d %%.</string>
|
||||
<string name="skill_longdescription_regeneration">Ottieni +%1$d Punti Salute (HP) ogni turno per ogni livello dell\'abilità quando nessun mostro è direttamente adiacente al tuo eroe.</string>
|
||||
<string name="skill_longdescription_lower_exploss">Per ogni livello dell\'abilità, riduce la quantità di Punti Esperienza persi a causa della morte del %1$d %% (percentuale del valore esistente di perdita di esperienza, non punti percentuali). %2$d livelli rimuoveranno tutta l\'esperienza persa a causa della morte.</string>
|
||||
<string name="skill_longdescription_magicfinder">Incrementa la probabilità di trovare oggetti non comuni del %1$d %% per ogni livello dell\'abilità.</string>
|
||||
<string name="skill_longdescription_resistance_mental">Diminuisce la probabilità di essere afflitti da Condizioni Mentali del %1$d %% per ogni livello dell\'abilità, fino ad un massimo del %2$d %%. Questo include condizioni provocate dagli attacchi dei mostri come Confusione o Debolezza dell\'Arma.</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">Diminuisce la probabilità di essere afflitti da Condizioni Fisiche del %1$d %% per ogni livello dell\'abilità, fino ad un massimo del %2$d %%. Questo include le condizioni provocate dagli attacchi dei mostri come Fatica.</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">Diminuisce la probabilità di essere afflitti da Malattie del Sangue del %1$d %% per ogni livello dell\'abilità, fino ad un massimo del %2$d %%. Questo include le condizioni provocate dagli attacchi dei mostri come Avvelenamento o Ferita Sanguinante.</string>
|
||||
<string name="skillinfo_action_levelup">Aumenta di Livello</string>
|
||||
<string name="skill_current_level">Livello attuale: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">Livello attuale: %1$d / %2$d</string>
|
||||
<string name="skill_prerequisite_other_skill">Per aumentare di livello questa abilità, hai bisogno almeno del livello %1$d nell\'abilità %2$s.</string>
|
||||
<string name="skill_prerequisite_level">Per aumentare di livello questa abilità, hai bisogno di un livello di esperienza almeno di %1$d.</string>
|
||||
<string name="skill_prerequisite_stat">Per aumentare di livello questa abilità, hai bisogno almeno %1$d %2$s (Statistiche di base).</string>
|
||||
<string name="skill_prerequisite_level">Per aumentare di livello questa abilità, hai bisogno di essere almeno al livello %1$d.</string>
|
||||
<string name="skill_prerequisite_stat">Per aumentare di livello questa abilità, hai bisogno di avere almeno %1$d %2$s (Statistiche di base).</string>
|
||||
<string name="skill_number_of_increases_one">Puoi scegliere un\'abilità da migliorare.</string>
|
||||
<string name="skill_number_of_increases_several">Puoi scegliere %1$d abilità da migliorare.</string>
|
||||
<string name="levelup_adds_new_skillpoint">Questo livello ti dà anche un nuovo punto abilità da spendere!</string>
|
||||
<string name="levelup_adds_new_skillpoint">Questo livello ti dà anche un nuovo punto abilità!</string>
|
||||
<string name="loadsave_save_to_new_slot">Crea un nuovo slot di salvataggio</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">Sovrascrivere i dati di salvataggio\?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">Questo salvataggio contiene un nome del giocatore diverso (%1$s) rispetto al tuo nome attuale (%2$s). Sei sicuro di voler sovrascrivere questo slavataggio?</string>
|
||||
@@ -321,71 +321,71 @@
|
||||
<string name="iteminfo_displaytypes_legendary">Leggendario</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">Straordinario</string>
|
||||
<string name="iteminfo_displaytypes_rare">Raro</string>
|
||||
<string name="actorconditioninfo_category">Categoria della condizione: %1$s</string>
|
||||
<string name="actorconditioninfo_category">Categoria della Condizione: %1$s</string>
|
||||
<string name="actorcondition_categories_spiritual">Spirituale</string>
|
||||
<string name="actorcondition_categories_mental">Mentale</string>
|
||||
<string name="actorcondition_categories_physical">Capacità Fisica</string>
|
||||
<string name="actorcondition_categories_physical">Fisica</string>
|
||||
<string name="actorcondition_categories_blood">Malattia del Sangue</string>
|
||||
<string name="traitsinfo_base_max_hp">HP Massimi:</string>
|
||||
<string name="traitsinfo_base_max_ap">AP Massimi:</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Non si può salvare il gioco durante un combattimento.</string>
|
||||
<string name="traitsinfo_base_max_hp">HP massimi:</string>
|
||||
<string name="traitsinfo_base_max_ap">AP massimi:</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Non si può salvare la partita durante un combattimento.</string>
|
||||
<string name="preferences_optimized_drawing_title">Disegno ottimizzato</string>
|
||||
<string name="preferences_optimized_drawing">Disabilita questa opzione se vedi bug grafici. Abilitare questa opzione farà sì che il gioco ad ogni frame ridisegni solo le parti dello schermo che sono state modificate.</string>
|
||||
<string name="skill_title_shadow_bless">Benedizione Oscura dell\'Ombra</string>
|
||||
<string name="skill_shortdescription_shadow_bless">Resistenza contro ogni tipo di condizione</string>
|
||||
<string name="skill_longdescription_shadow_bless">Diminuisce la probabilità di essere colpiti da tutti i tipi di condizioni del %1$d %%. Questo include tutte le condizioni causate da attacchi di nemici come Avvelenamento, Confusione o Fatica.</string>
|
||||
<string name="skill_shortdescription_shadow_bless">Resistenza ad ogni tipo di Condizione</string>
|
||||
<string name="skill_longdescription_shadow_bless">Diminuisce la probabilità di essere afflitti da tutti i tipi di Condizione del %1$d %%. Questo include tutte le condizioni causate dagli attacchi dei mostri come Avvelenamento, Confusione o Fatica.</string>
|
||||
<string name="inventory_movetop">Sposta in cima</string>
|
||||
<string name="inventory_movebottom">Sposta in fondo</string>
|
||||
<string name="actorinfo_immune_criticals">Immune ai Colpi Critici</string>
|
||||
<string name="traitsinfo_criticalhit_effectivechance">Probabilità effettiva di Colpo Critico:</string>
|
||||
<string name="skill_title_crit1">Emorragia Interna</string>
|
||||
<string name="skill_shortdescription_crit1">Possibilità di Emorragia Interna</string>
|
||||
<string name="skill_longdescription_crit1">Per ogni colpo critico a segno, c\'è un probabilità del %1$d %% che il colpo causi un\'emorragia interna nel bersaglio, causando effettivamente la condizione \"Emorragia Interna\" nel bersaglio. Emorragia Interna diminuisce drasticamente le abilità offensive, facendo sì che il bersaglio sia meno abile nel mettere a segno gli attacchi.</string>
|
||||
<string name="skill_shortdescription_crit1">Possibilità di causare la condizione Emorragia Interna</string>
|
||||
<string name="skill_longdescription_crit1">Per ogni Colpo Critico a segno, c\'è un probabilità del %1$d %% che il colpo causi un\'emorragia interna nel bersaglio, causando effettivamente la condizione \"Emorragia Interna\". Tale condizione diminuisce drasticamente le abilità offensive, facendo sì che il bersaglio sia meno abile nel mettere a segno gli attacchi.</string>
|
||||
<string name="skill_title_crit2">Frattura</string>
|
||||
<string name="skill_shortdescription_crit2">Possibilità di frattura ossea</string>
|
||||
<string name="skill_shortdescription_crit2">Possibilità di causare la condizione Frattura</string>
|
||||
<string name="inventory_unassign">Libera Slot Rapido</string>
|
||||
<string name="skill_longdescription_crit2">Per ogni colpo critico a segno, c\'è un probabilità del %1$d %% che il colpo causi una frattura in alcune ossa del bersaglio, causando effettivamente la condizione \"Frattura\" nel bersaglio. Frattura diminuisce drasticamente le abilità difensive del bersaglio, facendo sì che il bersaglio sia meno abile nel difendersi da attacchi successivi.</string>
|
||||
<string name="skill_longdescription_crit2">Per ogni Colpo Critico a segno, c\'è un probabilità del %1$d %% che il colpo causi una frattura in alcune ossa del bersaglio, causando effettivamente la condizione \"Frattura\". Tale condizione diminuisce drasticamente le abilità difensive del bersaglio, facendo sì che il bersaglio sia meno abile nel difendersi dagli attacchi successivi.</string>
|
||||
<string name="skill_title_rejuvenation">Ringiovanimento</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Possibilità di rimozione di effetti</string>
|
||||
<string name="skill_longdescription_rejuvenation">Ogni turno (6 secondi), c\'è una probabilità del %1$d %% che una delle condizioni negative attive diminuisca di un grado. Questo si applica a tutti i tipi di condizioni temporanee che affliggono il corpo: condizioni mentali come Confusione, condizioni di capacità fisica come Fatica e anche malattie del sangue come Avvelenamento.</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Possibilità di rimuovere le Condizioni</string>
|
||||
<string name="skill_longdescription_rejuvenation">Ogni turno (6 secondi), c\'è una probabilità del %1$d %% che una delle condizioni negative attive diminuisca di un grado. Questo si applica a tutti i tipi di condizioni temporanee che affliggono l\'eroe: Condizioni Mentali come Confusione, Condizioni Fisiche come Fatica e Malattie del Sangue come Avvelenamento.</string>
|
||||
<string name="skill_title_taunt">Scherno</string>
|
||||
<string name="skill_shortdescription_taunt">L\'attaccante perde AP quando il colpo non va a segno</string>
|
||||
<string name="skill_longdescription_taunt">Quando un attaccante compie un attacco che fallisce, c\'è una possibilità del %1$d %% che l\'attaccante perda %2$d punti azione (AP). Questo si applica a tutti i tipi di attacchi fisici contro di te.</string>
|
||||
<string name="skill_longdescription_taunt">Quando un attaccante compie un attacco che fallisce, c\'è una probabilità del %1$d %% che l\'attaccante perda %2$d Punti Azione (AP). Questo si applica a tutti i tipi di attacchi fisici contro di te.</string>
|
||||
<string name="skill_title_concussion">Trauma</string>
|
||||
<string name="skill_shortdescription_concussion">Possibilità di Trauma</string>
|
||||
<string name="skill_longdescription_concussion">Quando compi un attacco contro un bersaglio la cui probabilità di difesa (BC) è almeno %1$d più bassa rispetto alla tua probabilità d\'attacco (AC), c\'è una probabilità del %2$d %% che il colpo causi un trauma nel bersaglio. Il trauma diminuisce drasticamente le abilità offensive del bersaglio, facendo sì che il bersaglio sia meno abile nel mettere a segno un attacco.</string>
|
||||
<string name="about_button4">Riguardo</string>
|
||||
<string name="skill_shortdescription_concussion">Possibilità di causare un trauma</string>
|
||||
<string name="skill_longdescription_concussion">Quando compi un attacco contro un bersaglio la cui Probabilità di Difesa (BC) è almeno di %1$d punti più bassa rispetto alla tua Probabilità di Attacco (AC), c\'è una probabilità del %2$d %% che il colpo causi un trauma nel bersaglio. Il trauma diminuisce drasticamente le abilità offensive del bersaglio, facendo sì che il bersaglio sia meno abile nel mettere a segno un attacco.</string>
|
||||
<string name="about_button4">Info</string>
|
||||
<string name="preferences_ui_category">Interfaccia</string>
|
||||
<string name="preferences_ui_enable_animations_title">Abilita animazioni</string>
|
||||
<string name="preferences_ui_enable_animations">Mostra animazioni per vari elementi dell\'interfaccia, come la barra del combattimento.</string>
|
||||
<string name="menu_button_worldmap">Mappa</string>
|
||||
<string name="menu_button_worldmap_failed">La mappa non può essere visualizzata.</string>
|
||||
<string name="display_worldmap_not_available">La mappa non può essere visualizzata da questo posto.</string>
|
||||
<string name="display_worldmap_not_available">La mappa non può essere visualizzata da questo luogo.</string>
|
||||
<string name="display_worldmap_title">Mappa</string>
|
||||
<string name="inventory_equip_offhand">Equipaggiamento (mano destra)</string>
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Costo dell\'Attacco: %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Incrementa il costo dell\'Attacco di %1$d AP</string>
|
||||
<string name="inventory_equip_offhand">Equipaggia (mano destra)</string>
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Costo dell\'attacco: %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Incrementa il costo dell\'attacco di %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Diminuisce il costo dell\'attacco di %1$d AP</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Probabilità d\'attacco: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Incrementa la probabilità d\'attacco di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Diminuisce la probabilità d\'attacco di %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Danno d\'Attacco: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">Danno d\'Attacco: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">Incrementa il danno d\'Attacco di %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">Incrementa il danno d\'Attacco di %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">Diminuisce il danno d\'Attacco di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">Diminuisce il danno d\'Attacco di %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">Incrementa l\'abilità di Colpo Critico di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">Diminuisce l\'abilità di Colpo Critico di %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Probabilità di Attacco: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Incrementa la Probabilità di Attacco di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Diminuisce la Probabilità di Attacco di %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Danni d\'Attacco: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">Danni d\'Attacco: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">Incrementa i Danni d\'Attacco di %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">Incrementa i Danni d\'Attacco di %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">Diminuisce i Danni d\'Attacco di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">Diminuisce i Danni d\'Attacco di %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">Incrementa l\'Abilità Colpo Critico di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">Diminuisce l\'Abilità Colpo Critico di %1$d</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">Abilita i Colpi Critici con un moltiplicatore di x%1$.1f</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">Incrementa la probabilità di difesa di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">Diminuisce la probabilità di difesa di %1$d</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">Aumenta la resistenza al Danno di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">Diminuisce la resistenza al Danno di %1$d</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Incrementa il costo di AP per usare oggetti in combattimento di %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Diminuisce il costo di AP per usare oggetti in combattimento di %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Incrementa il costo di AP per equipaggiare oggetti in combattimento di %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Diminuisce il costo di AP per equipaggiare oggetti in combattimento di %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">Incrementa la Probabilità di Difesa di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">Diminuisce la Probabilità di Difesa di %1$d</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">Aumenta la Resistenza ai Danni di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">Diminuisce la Resistenza ai Danni di %1$d</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Incrementa il costo in AP per usare oggetti in combattimento di %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Diminuisce il costo in AP per usare oggetti in combattimento di %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Incrementa il costo in AP per equipaggiare oggetti in combattimento di %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Diminuisce il costo in AP per equipaggiare oggetti in combattimento di %1$d AP</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_all">Sei sicuro di voler sovrascrivere questo salvataggio?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(Slot %1$d)</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">Mostra sempre la finestra di conferma</string>
|
||||
@@ -393,71 +393,71 @@
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">Non mostrare mai la finestra di conferma</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Conferma la sovrascrizione del file di salvataggio</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Ti chiede se vuoi sovrascrivere quando scegli uno slot che contiene già un file di salvataggio.</string>
|
||||
<string name="heroinfo_reequip_cost">Costo di Ri-equipaggiamento (AP):</string>
|
||||
<string name="heroinfo_useitem_cost">Costo d\'uso di un oggetto (AP):</string>
|
||||
<string name="heroinfo_reequip_cost">Costo di ri-equipaggiamento (AP):</string>
|
||||
<string name="heroinfo_useitem_cost">Costo per l\'uso di un oggetto (AP):</string>
|
||||
<string name="combat_result_monstermoved">%1$s si muove.</string>
|
||||
<string name="combat_log_title">Registro di Combattimento</string>
|
||||
<string name="conversation_reward_quest_finished">[Missione Completata: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Missione Aggiornata: \"%1$s\"]</string>
|
||||
<string name="skill_title_weapon_prof_dagger">Abilità col pugnale</string>
|
||||
<string name="skill_title_weapon_prof_1hsword">Abilità con la spada a una mano</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">Abilità con la spada a due mani</string>
|
||||
<string name="skill_title_weapon_prof_axe">Abilità con l\'ascia</string>
|
||||
<string name="skill_title_weapon_prof_blunt">Abilità con armi a forma di mazza</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Combattimento a mani nude</string>
|
||||
<string name="skill_title_armor_prof_shield">Abilità con lo scudo</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Combattimento senza armatura</string>
|
||||
<string name="skill_title_armor_prof_light">Abilità con l\'armatura leggera</string>
|
||||
<string name="skill_title_armor_prof_heavy">Abilità con l\'armatura pesante</string>
|
||||
<string name="skill_title_fightstyle_dualwield">Stile di Combattimento: Doppia Impugnatura</string>
|
||||
<string name="skill_title_fightstyle_2hand">Stile di Combattimento: Arma a due mani</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Stile di Combattimento: Arma e Scudo</string>
|
||||
<string name="conversation_reward_quest_finished">[Missione completata: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Missione aggiornata: \"%1$s\"]</string>
|
||||
<string name="skill_title_weapon_prof_dagger">Abilità con Pugnale</string>
|
||||
<string name="skill_title_weapon_prof_1hsword">Abilità con Spada a Una Mano</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">Abilità con Spada a Due Mani</string>
|
||||
<string name="skill_title_weapon_prof_axe">Abilità con Ascia</string>
|
||||
<string name="skill_title_weapon_prof_blunt">Abilità con Armi a forma di Mazza</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Combattimento a Mani Nude</string>
|
||||
<string name="skill_title_armor_prof_shield">Abilità con Scudo</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Combattimento senza Armatura</string>
|
||||
<string name="skill_title_armor_prof_light">Abilità con Armatura Leggera</string>
|
||||
<string name="skill_title_armor_prof_heavy">Abilità con Armatura Pesante</string>
|
||||
<string name="skill_title_fightstyle_dualwield">Stile di combattimento: Doppia Impugnatura</string>
|
||||
<string name="skill_title_fightstyle_2hand">Stile di combattimento: Arma a Due Mani</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Stile di combattimento: Arma e Scudo</string>
|
||||
<string name="skill_title_specialization_dualwield">Specializzazione: Doppia Impugnatura</string>
|
||||
<string name="skill_title_specialization_2hand">Specializzazione: Arma a due mani</string>
|
||||
<string name="skill_title_specialization_2hand">Specializzazione: Arma a Due Mani</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Specializzazione: Arma e Scudo</string>
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">Migliore nel combattere con pugnali</string>
|
||||
<string name="skill_shortdescription_weapon_prof_1hsword">Migliore nel combattere con spade a una mano</string>
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">Migliore nel combattere con spade a due mani</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Migliore nel combattere con asce</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Migliore nel combattere con armi a forma di mazza</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Migliore nel combattere a mani nude</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Migliore nell\'usare gli scudi</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Migliore nel combattere senza armatura</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Migliore nell\'usare armature leggere</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Migliore nell\'usare armature pesanti</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Impugnare due armi contemporaneamente</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Migliore nell\'usare armi che richiedono entrambe le mani</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Migliore nel combattere con arma e scudo</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">Esperto della Doppia Impugnatura</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">Esperto delle Armi a due mani</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Esperto nel combattere con Arma e Scudo</string>
|
||||
<string name="skill_longdescription_weapon_prof_dagger">Per ogni livello di abilità, incrementa la probabilità d\'attacco di pugnali e spade corte del %1$d %% della probabilità d\'attacco di base dell\'oggetto, incrementa la probabilità di difesa del %2$d %% della probabilità di difesa di base dell\'oggetto e incrementa l\'abilità di colpo critico del %3$d %% dell\'abilità di colpo critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">Per ogni livello di abilità, incrementa la probabilità d\'attacco di stocchi, spade lunghe e spadoni del %1$d %% della probabilità d\'attacco di base dell\'oggetto, incrementa la probabilità di difesa del %2$d %% della possibilità di difesa di base dell\'oggetto e incrementa l\'abilità di colpo critico del %3$d %% dell\'abilità di colpo critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Per ogni livello di abilità, incrementa la probabilità d\'attacco di spade a due mani del %1$d %% della probabilità d\'attacco di base dell\'oggetto, incrementa la probabilità di difesa del %2$d %% della probabilità di difesa di base dell\'oggetto e incrementa l\'abilità di colpo critico del %3$d %% dell\'abilità di colpo critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">Per ogni livello di abilità, incrementa la probabilità d\'attacco di asce e asce grandi del %1$d %% della probabilità d\'attacco di base dell\'oggetto, incrementa la probabilità di difesa del %2$d %% della probabilità di difesa di base dell\'oggetto e incrementa l\'abilità di colpo critico del %3$d %% dell\'abilità di colpo critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Per ogni livello di abilità, incrementa la probabilità d\'attacco di armi contundenti del %1$d %% della probabilità d\'attacco base dell\'oggetto, incrementa la probabilità di difesa del %2$d %% della probabilità di difesa di base dell\'oggetto e incrementa l\'abilità di colpo critico del %3$d %% dell\'abilità di colpo critico di base dell\'oggetto.</string>
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">Migliori nel combattere con i pugnali</string>
|
||||
<string name="skill_shortdescription_weapon_prof_1hsword">Migliori nel combattere con le spade a una mano</string>
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">Migliori nel combattere con le spade a due mani</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Migliori nel combattere con le asce</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Migliori nel combattere con le armi a forma di mazza</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Migliori nel combattere a mani nude</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Migliori nell\'usare gli scudi e le armi difensive</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Migliori nel combattere senza armatura</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Migliori nell\'usare armature leggere</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Migliori nell\'usare armature pesanti</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Migliori nell\'usare due armi contemporaneamente</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Migliori nell\'usare armi a due mani</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Migliori nel combattere con arma e scudo</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">Esperto con la doppia impugnatura</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">Esperto con le armi a due mani</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Esperto nel combattere con arma e scudo</string>
|
||||
<string name="skill_longdescription_weapon_prof_dagger">Per ogni livello di abilità, incrementa la Probabilità di Attacco di pugnali e spade corte del %1$d %% della Probabilità di Attacco di base dell\'oggetto, incrementa la Probabilità di Difesa del %2$d %% della Probabilità di Difesa di base dell\'oggetto e incrementa l\'Abilità Colpo Critico del %3$d %% dell\'Abilità Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">Per ogni livello di abilità, incrementa la Probabilità di Attacco di stocchi, spade lunghe e spadoni del %1$d %% della Probabilità di Attacco di base dell\'oggetto, incrementa la Probabilità di Difesa del %2$d %% della Probabilità di Difesa di base dell\'oggetto e incrementa l\'Abilità Colpo Critico del %3$d %% dell\'Abilità Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Per ogni livello di abilità, incrementa la Probabilità di Attacco di spade a due mani del %1$d %% della Probabilità di Attacco di base dell\'oggetto, incrementa la Probabilità di Difesa del %2$d %% della Probabilità di Difesa di base dell\'oggetto e incrementa l\'Abilità Colpo Critico del %3$d %% dell\'Abilità Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">Per ogni livello di abilità, incrementa la Probabilità di Attacco di asce e asce da guerra del %1$d %% della Probabilità di Attacco di base dell\'oggetto, incrementa la Probabilità di Difesa del %2$d %% della Probabilità di Difesa di base dell\'oggetto e incrementa l\'Abilità Colpo Critico del %3$d %% dell\'Abilità Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Per ogni livello di abilità, incrementa la Danni d\'Attacco di armi contundenti del %1$d %% della Probabilità di Attacco base dell\'oggetto, incrementa la Probabilità di Difesa del %2$d %% della Probabilità di Difesa di base dell\'oggetto e incrementa l\'Abilità Colpo Critico del %3$d %% dell\'Abilità Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Finestra di resoconto per gli oggetti, notifica in caso contrario</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">"Quando combatti senza arma e scudo, guadagni %1$d di probabilità di attacco, %2$d di danno potenziale e %3$d di probabilità di difesa per il livello di abilità."</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Incrementa la resistenza al Danno di %1$d per livello di abilità mentre hai equipaggiato uno scudo.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">Quando combatti senza nessuna parte di armatura equipaggiata, guadagni %1$d di probabilità di difesa per il livello di abilità. Gli oggetti fatti di stoffa non sono considerati come armatura.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">Per ogni livello di abilità, incrementa la probabilità di difesa di ogni parte di armatura leggera indossata del %1$d %% della loro probabilità di difesa originale. Le armature leggere sono di pelle, di metallo leggero e armature mimetiche.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">Per ogni livello di abilità, aumenta la probabilità di difesa di ogni parte di armatura pesante indossata del %1$d %% della loro probabilità di difesa originale. Parti di armatura pesante hanno la loro penalità di movimento ridotte del %2$d %% per ogni livello di abilità e la loro penalità di velocità d\'attacco ridotte del %3$d %% per ogni livello di abilità. Armature pesanti includono armature di metallo, di cotta di maglia e di piastre.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">Quando combatti senza arma e scudo, guadagni %1$d Probabilità di Attacco, %2$d Danni d\'Attacco e %3$d Probabilità di Difesa per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Incrementa la Resistenza ai Danni di %1$d per livello di abilità quando hai equipaggiato uno scudo o un\'arma difensiva.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">Quando combatti senza nessun pezzo di armatura equipaggiato, guadagni %1$d Probabilità di Difesa per il livello di abilità. Gli oggetti fatti di stoffa non sono considerati pezzi di armatura.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">Per ogni livello di abilità, incrementa la Probabilità di Difesa di ogni pezzo di armatura leggera equipaggiato del %1$d %% della sua Probabilità di Difesa originale. Le armature leggere sono quelle di cuoio, di metallo leggero e le armature mimetiche.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">Per ogni livello di abilità, aumenta la Probabilità di Difesa di ogni pezzo di armatura pesante equipaggiata del %1$d %% della sua Probabilità di Difesa originale. I pezzi di armatura pesante hanno la loro penalità di movimento ridotta del %2$d %% per ogni livello di abilità e la loro penalità di velocità d\'attacco ridotta del %3$d %% per ogni livello di abilità. Le armature pesanti includono armature di metallo, di cotta di maglia e di piastre.</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">Dà benefici quando combatti con due armi allo stesso tempo, una nella mano principale e l\'altra nella mano secondaria.
|
||||
\n
|
||||
\nSenza questa abilità, sarà usato solo il %1$d %% delle qualità di un\'arma equipaggiata nella mano secondaria. Questo include probabilità di attacco, abilità di colpo critico, danno potenziale e probabilità di difesa. Senza questa abilità, la velocità di attacco (costo di AP) nel compiere un attacco è la somma della velocità di attacco dell\'arma principale e quella dell\'arma usata con la mano secondaria.
|
||||
\nSenza questa abilità, sarà usato solo il %1$d %% delle qualità dell\'arma equipaggiata nella mano secondaria. Questo include la Probabilità di Attacco, l\'Abilità Colpo Critico, i Danni d\'Attacco e la Probabilità di Difesa. Senza questa abilità, la velocità di attacco (costo in AP) nel compiere un attacco è la somma della velocità di attacco dell\'arma principale e quella dell\'arma usata con la mano secondaria.
|
||||
\n
|
||||
\nCon un livello di abilità, sarà usato il %2$d %% delle qualità dell\'arma della mano secondaria e la velocità di attacco sarà la più alta tra le due armi più il %3$d %% della seconda arma.
|
||||
\nCon un livello di abilità, sarà usato il %2$d %% delle qualità dell\'arma della mano secondaria e la velocità di attacco sarà la più alta tra le due armi più il %3$d %% della seconda arma.
|
||||
\n
|
||||
\nCon due livelli di abilità, il %4$d %% delle qualità dell\'arma della mano secondaria sarà usato e la velocità di attacco sarà la più alta tra le due armi.</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">Dà benefici quando usi armi che richiedono entrambe le mani per essere impugnate, come Spade a due mani, Asce Grandi o Martelli Giganti.
|
||||
\n
|
||||
\nOgni livello di abilità incrementa il danno potenziale delle armi a due mani del %1$d %% del Danno potenziale originale.</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">Dà benefici quando combatti con un arma nella mano principale e uno scudo nella mano secondaria.
|
||||
\n
|
||||
\nOgni livello di abilità aumenta la probabilità di attacco delle armi del %1$d %% delle loro probabilità di attacco originale e la probabilità di difesa degli scudi del %2$d %% della loro probabilità di difesa originali.</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">Incrementa la probabilità di attacco di entrambe le armi impugnate di un ulteriore %1$d %% delle loro probabilità di attacco originale, in aggiunta ai benefici dati da abilità di stile dell\'arma. Le probabilità di difesa di entrambe le armi impugnate inoltre sono aumentate del %2$d %% della loro probabilità di difesa originale.</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Incrementa il danno potenziale di armi a due mani di un ulteriore %1$d %% del danno potenziale originale, in aggiunta ai benefici previsti da abilità di stile dell\'arma. La probabilità di attacco di armi a due mani sono anche aumentate del %2$d %% della loro probabilità di attacco originali.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Incrementa sia la probabilità di attacco sia il danno potenziale di armi. La probabilità di attacco è incrementata del %1$d %% della probabilità di attacco originale, e il danno potenziale è incrementato del %2$d %% del danno potenziale originale.</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">Dà benefici quando usi armi che richiedono entrambe le mani per essere impugnate, come le Spade a due mani, le Asce da battaglia o i Martelli giganti.
|
||||
\n
|
||||
\nOgni livello di abilità incrementa i Danni d\'Attacco delle armi a due mani del %1$d %% dei Danni d\'Attacco originali.</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">Dà benefici quando combatti con un arma nella mano principale e uno scudo o un\'arma difensiva nella mano secondaria.
|
||||
\n
|
||||
\nOgni livello di abilità aumenta la Probabilità di Attacco dell\'arma nella mano principale del %1$d %% della sua Probabilità di Attacco originale e la Probabilità di Difesa dello scudo o dell\'arma difensiva del %2$d %% della sua Probabilità di Difesa originale.</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">Incrementa la Probabilità di Attacco di entrambe le armi impugnate di un ulteriore %1$d %% della loro Probabilità di Attacco originale, in aggiunta ai benefici dati dall\'abilità Stile di combattimento. La Probabilità di Difesa di entrambe le armi impugnate inoltre è incrementata del %2$d %% della Probabilità di Difesa originale.</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Incrementa i Danni d\'Attacco delle armi a due mani di un ulteriore %1$d %% di Danni d\'Attacco originali, in aggiunta ai benefici dati dall\'abilità Stile di combattimento.. La Probabilità di Attacco delle armi a due mani è inoltre incrementata del %2$d %% della Probabilità di Attacco originale.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Incrementa sia la Probabilità di Attacco sia i Danni d\'Attacco delle armi utilizzate nella mano principale. La Probabilità di Attacco è incrementata del %1$d %% della Probabilità di Attacco originale, e i Danni d\'Attacco sono incrementati del %2$d %% dei Danni d\'Attacco originali.</string>
|
||||
<string name="preferences_quickslots_placement">Posizione dello Slot Rapido</string>
|
||||
<string name="preferences_quickslots_placement_summary">Dove posizionare gli Slot Rapidi</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">In basso al centro</string>
|
||||
@@ -468,16 +468,16 @@
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_right">In basso a destra, lungo il bordo in basso</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_right">In basso a destra, lungo il bordo destro</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">Mostra gli Slot Rapidi quando il toolbox è aperto</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Fa sì che i tasti degli Slot Rapidi possano essere mostrati non appena il toolbox è aperto</string>
|
||||
<string name="startscreen_incompatible_savegames">Questa è una versione di Andor\'s Trail in sviluppo. Salvataggi ottenuti con questa versione sono incompatibili con la versione rilasciata.</string>
|
||||
<string name="startscreen_non_release_version">Questa è una versione pre-rilascio di Andor\'s Trail. I salvataggi fatti con questa versione potrebbero non essere compatibili con la versione di rilascio.</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Fa sì che i tasti degli Slot Rapidi siano mostrati non appena il toolbox è aperto</string>
|
||||
<string name="startscreen_incompatible_savegames">Questa è una versione di Andor\'s Trail in fase di sviluppo. Salvataggi ottenuti con questa versione sono incompatibili con la versione standard rilasciata.</string>
|
||||
<string name="startscreen_non_release_version">Questa è una versione pre-rilascio di Andor\'s Trail. I salvataggi fatti con questa versione potrebbero non essere compatibili con la versione standard rilasciata.</string>
|
||||
<string name="heroinfo_gamestats">Statistiche di gioco</string>
|
||||
<string name="heroinfo_gamestats_quests">Missioni Completate</string>
|
||||
<string name="heroinfo_gamestats_deaths">Numero di volte che hai perso coscienza</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">Oro speso nei negozi</string>
|
||||
<string name="heroinfo_gamestats_bonemeals">Pozioni usate</string>
|
||||
<string name="heroinfo_gamestats_bonemeals">Pozioni di farina d\'ossa usate</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">Oggetti usati</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">Posti visitati</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">Luoghi visitati</string>
|
||||
<string name="heroinfo_gamestats_fav_item">Oggetto usato più spesso</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">Mostri uccisi</string>
|
||||
<string name="heroinfo_gamestats_top_boss">Mostro più potente ucciso</string>
|
||||
@@ -493,13 +493,13 @@
|
||||
<string name="heroinfo_skill_sort">Ordina per</string>
|
||||
<string name="heroinfo_inventory_categories">Categoria</string>
|
||||
<string name="heroinfo_inventory_sort">Ordina per</string>
|
||||
<string name="heroinfo_healthpoints">Punti salute (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">Punti esperienza (XP):</string>
|
||||
<string name="heroinfo_healthpoints">Punti Salute (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">Punti Esperienza (XP):</string>
|
||||
<string name="combat_taunt_monster">Schernisci %1$s!</string>
|
||||
<string name="combat_condition_player_apply">Sei colpito da %1$s.</string>
|
||||
<string name="combat_condition_player_apply">Sei affetto da %1$s.</string>
|
||||
<string name="combat_condition_player_clear">Sei guarito da %1$s.</string>
|
||||
<string name="combat_condition_player_immune">Ora sei immune a %1$s.</string>
|
||||
<string name="combat_condition_monster_apply">%1$s è colpito da %2$s.</string>
|
||||
<string name="combat_condition_monster_apply">%1$s è affetto da %2$s.</string>
|
||||
<string name="combat_condition_monster_clear">%1$s è guarito da %2$s.</string>
|
||||
<string name="combat_condition_monster_immune">%1$s è ora immune a %2$s.</string>
|
||||
<string name="startscreen_newgame_start">Inizia la partita</string>
|
||||
@@ -513,10 +513,10 @@
|
||||
<string name="combat_log_noentries">Non c\'è ancora nessuna voce.</string>
|
||||
<string name="inventory_category_all">Tutto</string>
|
||||
<string name="inventory_category_favorites">Preferiti</string>
|
||||
<string name="inventory_category_weapons">Arma</string>
|
||||
<string name="inventory_category_armor">Armatura</string>
|
||||
<string name="inventory_category_usable">Consumabili</string>
|
||||
<string name="inventory_category_quest">oggetto di missione</string>
|
||||
<string name="inventory_category_weapons">Armi</string>
|
||||
<string name="inventory_category_armor">Armature</string>
|
||||
<string name="inventory_category_usable">Oggetti consumabili</string>
|
||||
<string name="inventory_category_quest">Oggetti di Missione</string>
|
||||
<string name="inventory_category_other">Altro</string>
|
||||
<string name="inventory_sort_custom">Non ordinato</string>
|
||||
<string name="inventory_sort_name">Nome</string>
|
||||
@@ -543,14 +543,14 @@
|
||||
<string name="skill_sort_points">Punti</string>
|
||||
<string name="skill_sort_unlocked">Sbloccato</string>
|
||||
<string name="preferences_display_theme_title">Tema</string>
|
||||
<string name="preferences_display_theme">Scegli il tema per l\'Interfaccia Utente (richiede riavvio)</string>
|
||||
<string name="preferences_display_theme">Scegli il tema per l\'Interfaccia Utente (richiede il riavvio)</string>
|
||||
<string name="preferences_display_theme_blue">Cobalto</string>
|
||||
<string name="preferences_display_theme_green">Malachite</string>
|
||||
<string name="preferences_display_theme_charcoal">Ossidiana</string>
|
||||
<string name="change_theme_requires_restart">Cambiare il tema dell\'Interfaccia Utente richiede il riavvio. Andor\'s Trail è stato chiuso.</string>
|
||||
<string name="preferences_high_quality_filters_title">Filtri di alta qualità</string>
|
||||
<string name="preferences_high_quality_filters">Disabilita questa opzione se si verificano problemi di prestazioni sulle mappe filtrate (ad esempio, grotte scure). L\'attivazione di questa opzione farà sì che il gioco utilizzi filtri di colore avanzati, invece di sovrapporre strati di colore a tinta unita.</string>
|
||||
<string name="storage_permissions_mandatory">L\'accesso alla memoria è obbligatorio per permettere ad Andor\'s Trail di gestire i salvataggi e la mappa del mondo. Andor\'s Trail si chiuderà.</string>
|
||||
<string name="preferences_high_quality_filters">Disabilita questa opzione se si verificano problemi di prestazioni con le mappe filtrate (ad esempio le grotte scure). L\'attivazione di questa opzione farà sì che il gioco utilizzi filtri di colore avanzati, invece di sovrapporre strati di colore a tinta unita.</string>
|
||||
<string name="storage_permissions_mandatory">L\'accesso alla memoria è obbligatorio per permettere ad Andor\'s Trail di gestire i salvataggi e le mappe. Andor\'s Trail si chiuderà.</string>
|
||||
<string name="dialog_game_over_title">Game over</string>
|
||||
<string name="dialog_game_over_text">Hai esalato il tuo ultimo respiro.</string>
|
||||
<string name="rip_startscreen">(RIP)</string>
|
||||
@@ -574,15 +574,28 @@
|
||||
<string name="startscreen_mode_1_life">Permadeath (una sola vita e un solo salvataggio a disposizione)</string>
|
||||
<string name="preferences_language_default">Lingua di sistema</string>
|
||||
<string name="preferences_language">Lingua</string>
|
||||
<string name="dialog_loading_failed_cheat">Andor\'s Trail non ha caricato il salvataggio. Questo salvataggio è già stato continuato.</string>
|
||||
<string name="dialog_loading_failed_cheat">Andor\'s Trail non è riuscito a caricare il salvataggio. Questo salvataggio è già stato continuato.</string>
|
||||
<string name="startscreen_attention_message_slot_gets_delete_on_load">Caricando questa partita, viene eliminato il rispettivo slot di salvataggio. Dovrai salvare di nuovo prima di passare ad un\'altra partita.</string>
|
||||
<string name="preferences_language_description">Seleziona la lingua. L\'inglese è utilizzato se la lingua di sistema scelta non è disponibile o se il contenuto non è stato tradotto. (Richiede il riavvio)</string>
|
||||
<string name="menu_save_switch_character_title">Cambia il personaggio</string>
|
||||
<string name="menu_save_switch_character">Il salvataggio ti permette di utilizzare un altro personaggio e, successivamente, continuare la partita attuale. Vuoi salvare la partita attuale e uscire\?</string>
|
||||
<string name="preferences_language_description">Seleziona la lingua. L\'inglese è utilizzato se la lingua di sistema del tuo device non è disponibile o se il contenuto non è ancora stato tradotto. (Richiede il riavvio)</string>
|
||||
<string name="menu_save_switch_character_title">Cambia personaggio</string>
|
||||
<string name="menu_save_switch_character">Salvare la partita ti permette di utilizzare un altro personaggio e, successivamente, continuare la partita attuale. Vuoi salvare la partita attuale e uscire\?</string>
|
||||
<string name="loadsave_empty_slot">%1$d.<vuoto></string>
|
||||
<string name="preferences_display_scaling_factor_50_percent">×0,5 (dimezzata)</string>
|
||||
<string name="preferences_display_scaling_factor_75_percent">×0,75</string>
|
||||
<string name="skill_title_weapon_prof_pole">Abilità con armi inastate</string>
|
||||
<string name="skill_shortdescription_weapon_prof_pole">Migliore nel combattere con armi inastate</string>
|
||||
<string name="skill_longdescription_weapon_prof_pole">Per ogni livello di abilità, incrementa la probabilità d\'attacco quando stai usando armi inastate del %1$d %% della probabilità d\'attacco di base dell\'oggetto, incrementa la probabilità di difesa del %2$d %% della possibilità di difesa di base dell\'oggetto e incrementa l\'abilità di colpo critico del %3$d %% dell\'abilità di colpo critico di base dell\'oggetto.</string>
|
||||
<string name="skill_title_weapon_prof_pole">Abilità con Armi Inastate</string>
|
||||
<string name="skill_shortdescription_weapon_prof_pole">Migliori nel combattere con le armi inastate</string>
|
||||
<string name="skill_longdescription_weapon_prof_pole">Per ogni livello di abilità, incrementa la Probabilità di Attacco quando usi armi inastate del %1$d %% della Probabilità di Attacco di base dell\'oggetto, incrementa la Probabilità di Difesa del %2$d %% della Probabilità di Difesa di base dell\'oggetto e incrementa l\'Abilità Colpo Critico del %3$d %% dell\'Abilità Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="dialog_permission_information">Andor\'s Trail salva i file di salvataggio delle partite nella memoria del tuo device accessibile all\'utente. Ciò ti permette di recuperare i salvataggi e di spostarli su un nuovo device in modo facile. Visita il nostro forum per maggiori informazioni.
|
||||
\n
|
||||
\nAndor\'s Trail non utilizza l\'accesso al tuo dispositivo per nessun altro scopo e non accede ad internet. Andor\'s Trail è open source; il codice sorgente è reperibile su github.</string>
|
||||
<string name="dialog_permission_information_title">Salvare e caricare le partite</string>
|
||||
<string name="dialog_newversion_permission_information">"
|
||||
\n
|
||||
\nPer salvare e caricare le tue partite (ed esclusivamente per questo scopo) Andor\'s Trail richiede il permesso di accedere alla memoria interna del device."</string>
|
||||
<string name="skill_longdescription_fightstyle_unarmed_unarmored">Quando combatti senza avere alcun pezzo di armatura equipaggiato e senza usare un\'arma o uno scudo, guadagni %1$d Probabilità di Attacco, %2$d Probabilità di Difesa, %3$d Resistenza ai Danni e aumenta il massimo dei Danni d\'Attacco di %4$d per livello di abilità. L\'abilità dà anche un Moltiplicatore Critico di 1 più 0.%5$d per livello.
|
||||
\n
|
||||
\nGli oggetti di stoffa non sono considerati come pezzi di armatura.</string>
|
||||
<string name="skill_shortdescription_fightstyle_unarmed_unarmored">Migliori nel combattere senza armatura e a mani nude</string>
|
||||
<string name="skill_title_fightstyle_unarmed_unarmored">Stile di combattimento: La Via del Monaco</string>
|
||||
<string name="iteminfo_effect_set_damage_modifier">Alterazione Danni: %1$d%%</string>
|
||||
</resources>
|
||||
@@ -560,4 +560,7 @@
|
||||
<string name="storage_permissions_mandatory">Tilgang til lagring er påkrevd for at Andors sti skal kunne håndtere lagrede spill og verdenskartet. Lukker Andors sti.</string>
|
||||
<string name="dialog_game_over_title">Spill over</string>
|
||||
<string name="heroinfo_mode">Modus</string>
|
||||
<string name="startscreen_load_game">Last inn spill</string>
|
||||
<string name="startscreen_game_mode">Modus</string>
|
||||
<string name="dialog_game_over_text">Du trekker siste åndedrag og kreperer.</string>
|
||||
</resources>
|
||||
@@ -149,17 +149,16 @@
|
||||
<string name="about_contents3">Niniejszy program jest wolnym oprogramowaniem; możesz go rozprowadzać dalej i/lub modyfikować na warunkach Powszechnej Licencji Publicznej GNU, wydanej przez Fundację Wolnego Oprogramowania - według wersji 2-giej tej Licencji lub którejś z późniejszych wersji.<br /> <br /> Niniejszy program rozpowszechniany jest z nadzieją, iż będzie on użyteczny - jednak BEZ JAKIEJKOLWIEK GWARANCJI, nawet domyślnej gwarancji PRZYDATNOŚCI HANDLOWEJ albo PRZYDATNOŚCI DO OKREŚLONYCH ZASTOSOWAŃ. W celu uzyskania bliższych informacji -patrz Powszechna Licencja Publiczna GNU<br /> <br /> Z pewnością wraz z niniejszym programem otrzymałeś też egzemplarz Powszechnej Licencji Publicznej GNU (GNU General Public License);jeśli nie to patrz <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a> <br /> <br /> W celu pobrania kodu źródłowego i opisu gry odwiedź stronę projektu: <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="about_interface"><div><b>Opcje Gry</b> uzyskasz, gdy wciśniesz klawisz menu.</div> <p>________________</p> <h1>Ikony interfejsu</h1> <div><b>Skrzynia</b><img alt=chest src=chest.png /></div> <p>Slot ekwipunku [Przytrzymaj dłużej palec na slocie, aby przypisać mu przedmiot]</p> <div><b>Bohater</b><img alt=hero src=char_hero.png /></div> <p>Menu [Przegląd, Zadania, Umiejętności oraz Inwentarz *]</p> <p>* (Gdy jesteś w inwentarzu kliknij przedmiot, żeby otrzymać informacje lub przytrzymaj dłużej palec na przedmiocie aby uzyskać więcej opcji)</p> <div><b>Przeciwnik</b><img alt=monster src=monster.png /></div> <p>Informacja [Wyświetlana podczas walki]</p> <p>________________</p> <h1>Walka</h1> <p>Akcje wykonane podczas walki kosztują Punkty Akcji (PA)...</p> <div><b>Atak</b> - [3PA] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (Ekwipunek oraz użycie przedmiotów może wpłynąć na ilość PA i(lub) koszt użycia)</p> <div><b>Użycie Przedmiotu</b> - [5PA]</div> <div><b>Ucieczka</b> - [6PA]</div> <p>________________</p> <h1>Zaawansowana Walka</h1> <div>Podczas walki przytrzymaj dłużej palec na polu sąsiadującym z Bohaterem...</div> <div><b>Aby uciec</b></div> <p>(Wybrana podświetlona ikona zamienia koszt ataku na koszt ruchu)</p> <img alt=flee src=flee_example.png /> <p>[Tryb ucieczki aktywowany - Przytrzymaj dłużej palec na wrogu by powrócić do trybu walki]</p> <div><b>Aby zmienić cel</b></div> <p>(przełącz czerwone podświetlenie celu między poszczególnymi przeciwnikami)</p> <p>[Cel został zmieniony]</p></string>
|
||||
<string name="dialog_newversion_title">Witaj</string>
|
||||
<string name="dialog_newversion_message">"Dziękujemy za instalację Andor\'s Trail!
|
||||
\n
|
||||
\n Zwracamy uwagę, iż prace nad grą ciągle trwają, co oznacza, że nie wszystkie mapy są jeszcze gotowe.
|
||||
\n
|
||||
\n Zapraszamy do dyskusji na forum (więcej informacji w zakładce O grze).
|
||||
<string name="dialog_newversion_message">Dziękujemy za instalację Andor\'s Trail!
|
||||
\n
|
||||
\n Dziękujemy za wszelkie sugestie i uwagi dotyczące gry!"</string>
|
||||
\nZwracamy uwagę, iż prace nad grą ciągle trwają, co oznacza, że nie wszystkie mapy są jeszcze gotowe.
|
||||
\nZapraszamy do dyskusji na forum (więcej informacji w zakładce \"O grze\").
|
||||
\n
|
||||
\nDziękujemy za wszelkie sugestie i uwagi dotyczące gry!</string>
|
||||
<string name="questlog_includecompleted_prompt">Wybierz zadania, które chcesz wyświetlić</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Ukryj ukończone zadania</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Wyświetl wszystkie zadania</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Wyświetl tylko ukończone zadania</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Aktywne zadania</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Wszystkie zadania</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Ukończone zadania</string>
|
||||
<string name="questlog_queststatus">Status: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">W trakcie realizacji</string>
|
||||
<string name="questlog_queststatus_completed">Ukończone</string>
|
||||
@@ -430,7 +429,7 @@
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Lepszy w walce z użyciem topora</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Lepszy w walce z użyciem broni obuchowej</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Lepszy w walce bez użycia broni</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Lepsze wykorzystanie tarczy w walce</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Lepsze wykorzystanie tarczy lub lewaka w walce</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Lepsza walka bez zbroi</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Lepsze wykorzystanie lekkiej zbroi w walce</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Lepsze wykorzystanie ciężkiej zbroi w walce</string>
|
||||
@@ -445,21 +444,27 @@
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Kiedy używasz dwuręcznego miecza, to z każdym poziomem tej umiejętności zwiększają się (w odniesieniu do wartości bazowych poszczególnych cech danej broni): szansa trafienia o %1$d %% ; szansa bloku o %2$d %% oraz szansa trafienia krytycznego o %3$d %%.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">Kiedy używasz topora lub wielkiego topora, to z każdym poziomem tej umiejętności zwiększają się (w odniesieniu do wartości bazowych poszczególnych cech danej broni): szansa trafienia o %1$d %% ; szansa bloku o %2$d %% oraz szansa trafienia krytycznego o %3$d %%.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Kiedy używasz broni obuchowej, to z każdym poziomem tej umiejętności zwiększają się (w odniesieniu do wartości bazowych poszczególnych cech danej broni): szansa trafienia o %1$d %% ; szansa bloku o %2$d %% oraz szansa trafienia krytycznego o %3$d %%. Umiejętność obejmuje takie bronie jak: maczugi, buławy, berła, młoty bojowe i olbrzymie młoty.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">Kiedy walczysz bez broni i tarczy, to z każdym poziomem tej umiejętności zwiększają się: szansa trafienia o %1$d %% ,zadawane obrażenia o %2$d oraz szansa bloku o %3$d %%.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Jeśli używasz tarczy, to z każdym poziomem umiejętności o %1$d zwiększa się odporność na obrażenia.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">Kiedy walczysz bez jakiegokolwiek elementu zbroi, to z każdym poziomem tej umiejętności o %1$d %% zwiększa się szansa bloku. Ubrania nie są uważane za zbroję.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">Z każdym poziomem tej umiejętności,o %1$d %% zwiększa się szansa bloku za każdy element ekwipunku należący do kategorii zbroi lekkich (w odniesieniu do wartości bazowej szansy bloku używanego ekwiunku). Kategoria lekkie zboje obejmuje pancerze skórzane, lekkie pancerze metalowe oraz ukryte pancerze.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">Kiedy walczysz bez broni i tarczy, to z każdym poziomem tej umiejętności zwiększają się: szansa trafienia o %1, zadawane obrażenia o %2$d oraz szansa bloku o %3$d.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Jeśli używasz tarczy lub lewaka, to z każdym poziomem umiejętności o %1$d zwiększa się odporność na obrażenia.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">Kiedy walczysz bez jakiegokolwiek elementu zbroi, to z każdym poziomem tej umiejętności o %1$d zwiększa się szansa bloku. Rzeczy wykonane z tkaniny nie są uważane za zbroję.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">Z każdym poziomem tej umiejętności,o %1$d %% zwiększa się szansa bloku za każdy element ekwipunku należący do kategorii zbroi lekkich (w odniesieniu do wartości bazowej szansy bloku używanego ekwipunku). Kategoria lekkie zboje obejmuje pancerze skórzane, lekkie pancerze metalowe oraz ukryte pancerze.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">Z każdym poziomem tej umiejętności,o %1$d %% zwiększa się szansa bloku za każdy element ekwipunku należący do kategorii zbroi ciężkich (w odniesieniu do wartości bazowej szansy bloku używanego ekwiunku). Ponadto reducji ulegają kary naliczane za używanie tychże elementów ekwipunku: kara dla ruchu o %2$d %% na poziom umiejętności oraz kara dla kosztu ataku o %3$d %% na poziom umiejętności. Kategoria ciężkie zbroje obejmuje pancerze metalowe, kolczugi i zbroje płytowe.</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">Daje korzyści w przypadku walki dwoma broniami równocześnie (gdy w każdej ręce znajduje się broń). Bez tej umiejętności, tylko %1$d %% wartości cech broni jest wykorzystywane, gdy broń znajduje się w lewej ręce. Dotyczy to szansy trafienia, szansy trafienia krytycznego, zadawanych obrażeń oraz szansy bloku. Ponadto, koszt ataku (liczony w PA) jest sumą kosztów ataku obu broni znajdujących się w rękach bohatera. Na pierwszym poziomie umiejętności, %2$d %% wartości cech broni jest wykorzystywane, gdy broń znajduje się w lewej ręce. Ponadto koszt ataku (liczony w PA) jest sumą: kosztu ataku broni w prawej ręce plus %3$d %% kosztu ataku broni w lewej ręce. Na drugim poziomie umiejętności, %4$d %% wartości cech broni jest wykorzystywane, gdy broń znajduje się w lewej ręce. Jako prędkość ataku (koszt ataku liczony w PA) przyjmuje się wyższą wartość spośród wartości ataku używanych broni.</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">Daje korzyści w przypadku walki dwoma broniami równocześnie (gdy w każdej ręce znajduje się broń).
|
||||
\n
|
||||
\nBez tej umiejętności, tylko %1$d %% wartości cech broni jest wykorzystywane, gdy broń znajduje się w lewej ręce. Dotyczy to szansy trafienia, szansy trafienia krytycznego, zadawanych obrażeń oraz szansy bloku. Ponadto, koszt ataku (liczony w PA) jest sumą kosztów ataku obu broni znajdujących się w rękach bohatera.
|
||||
\n
|
||||
\nNa pierwszym poziomie umiejętności, %2$d %% wartości cech broni jest wykorzystywane, gdy broń znajduje się w lewej ręce. Ponadto koszt ataku (liczony w PA) jest sumą: kosztu ataku broni w prawej ręce plus %3$d %% kosztu ataku broni w lewej ręce.
|
||||
\n
|
||||
\nNa drugim poziomie umiejętności, %4$d %% wartości cech broni jest wykorzystywane, gdy broń znajduje się w lewej ręce. Jako prędkość ataku (koszt ataku liczony w PA) przyjmuje się wyższą wartość spośród wartości ataku używanych broni.</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">"Daje korzyści z używania broni wymagających użycia obu rąk, jak na przykład miecze dwuręczne, wielkie topory czy też olbrzymie młoty.
|
||||
|
||||
Każdy poziom umiejętności podnosi obrażenia zadawane każdą broń dwuręczną o %1$d %% (licząc z wartości bazowej obrażeń zadawanych przez daną broń)."</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">"Daje korzyści z walki przy równoczesnym użyciu broni w prawej ręce i tarczy w lewej ręce.
|
||||
|
||||
Każdy poziom umiejętności podnosi szansę trafienia broni o %1$d %% (licząc z wartości bazowej szansy trafienia danej broni). Ponadto szansa bloku używanej tarczy rośnie o %2$d %% (licząc z wartości bazowej szansy bloku danej tarczy)."</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">Daje korzyści z walki przy równoczesnym użyciu broni w prawej ręce i tarczy lub lewaka w lewej ręce.
|
||||
\n
|
||||
\nKażdy poziom umiejętności podnosi szansę trafienia broni w prawej ręce o %1$d %% (licząc z wartości bazowej szansy trafienia danej broni). Ponadto szansa bloku używanej tarczy lub lewaka rośnie o %2$d %% (licząc z wartości bazowej szansy bloku).</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">Oprócz korzyści dawanych przez umiejętność Styl walki: dwie bronie podnosi dodatkowo szansę trafienia obydwu używanych broni o %1$d %% (w stosunku do bazowej szansy trafienia używanych broni). Ponadto szansa bloku obydwu używanych broni wzrasta o %2$d %% (licząc z wartości bazowej szansy bloku danych broni).</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Oprócz korzyści dawanych przez umiejętność Styl walki: Broń dwuręczna podnosi dodatkowo obrażenia zadawane przez bronie dwuręczne o %1$d %% (w stosunku do bazowej wartości zadawanych obrażeń używanej broni). Ponadto szansa trafienia używanej broni dwuręcznej wzrasta o %2$d %% (licząc z wartości bazowej szansy trafienia danej broni).</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Oprócz korzyści dawanych przez umiejętność Styl walki: Broń i tarcza podnosi dodatkowo szanse trafienia oraz zadawane obrażenia używanej broni. Szansa trafienia (w stosunku do bazowej wartości szansy trafienia używanej broni) wzrasta o %1$d %% a zadawane obrażenia (w stosunku do bazowej wartości zadawanych obrażeń używanej broni) wzrastają o %2$d %%.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Oprócz korzyści dawanych przez umiejętność Styl walki: Broń i tarcza podnosi dodatkowo szanse trafienia oraz zadawane obrażenia używanej w prawej ręce broni. Szansa trafienia (w stosunku do bazowej wartości szansy trafienia używanej broni) wzrasta o %1$d %% a zadawane obrażenia (w stosunku do bazowej wartości zadawanych obrażeń używanej broni) wzrastają o %2$d %%.</string>
|
||||
<string name="preferences_quickslots_placement">Umiejscowienie szybkich slotów </string>
|
||||
<string name="preferences_quickslots_placement_summary">Wybierz miejsce, w którym mają znajdować się sloty ekwipunku</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">Środek dolnej krawędzi ekranu</string>
|
||||
@@ -488,7 +493,7 @@ Każdy poziom umiejętności podnosi szansę trafienia broni o %1$d %% (licząc
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.7.1 -->
|
||||
<string name="preferences_ui_use_localized_resources_title">Użyj lokalizacji zasobów</string>
|
||||
<string name="preferences_ui_use_localized_resources">Użyj tłumaczenia gry jeśli jest dostępne (wymaga restartu gry).</string>
|
||||
<string name="preferences_ui_use_localized_resources">Użyj tłumaczenia gry jeśli jest dostępne. (wymaga restartu gry)</string>
|
||||
<string name="change_locale_requires_restart">Zmiany ustawień lokalnych wymagały restartu gry. Andor`s Trail został zamknięty.</string>
|
||||
<string name="combat_miss_animation_message">PUDŁO</string>
|
||||
<string name="dialog_recenter">Wyśrodkuj ponownie</string>
|
||||
@@ -552,8 +557,7 @@ Każdy poziom umiejętności podnosi szansę trafienia broni o %1$d %% (licząc
|
||||
<string name="preferences_display_theme_blue">Kobalt</string>
|
||||
<string name="preferences_display_theme_green">Malachit</string>
|
||||
<string name="preferences_display_theme_charcoal">Obsydian</string>
|
||||
<string name="change_theme_requires_restart">Zmiana motywu UI wymaga restartu.
|
||||
\nAndor\'s Trail został zamknięty.</string>
|
||||
<string name="change_theme_requires_restart">Zmiana motywu UI wymaga restartu. Andor\'s Trail został zamknięty.</string>
|
||||
<string name="preferences_high_quality_filters_title">Filtry wysokiej jakości</string>
|
||||
<string name="preferences_high_quality_filters">Wyłącz to, jeśli wystąpią problemy z wydajnością na filtrowanych mapach (na przykład ciemne jaskinie). Włączenie tej opcji sprawi, że w grze będą używane zaawansowane filtry kolorów zamiast nakładek w kolorze stałym.</string>
|
||||
<string name="storage_permissions_mandatory">Dostęp do pamięci urządzenia jest niezbędny dla Andor\'s Trail w zakresie obsługi zapisów gry i mapy świata. Aplikacja zostanie zamknięta.</string>
|
||||
@@ -591,4 +595,17 @@ Każdy poziom umiejętności podnosi szansę trafienia broni o %1$d %% (licząc
|
||||
<string name="skill_longdescription_weapon_prof_pole">Każdy poziom umiejętności podnosi szansę trafienia broni drzewcowej o %1$d%%, zwiększa jej szansę bloku o %2$d%% oraz zwiększa szansę trafienia krytycznego o %3$d%%. Wymienione wartości są obliczane z wartości bazowych parametrów danej broni.</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent">Pomniejszenie 0.5x</string>
|
||||
<string name="preferences_display_scaling_factor_75_percent">Pomniejszenie 0.75x</string>
|
||||
<string name="skill_title_fightstyle_unarmed_unarmored">Styk walki: Droga mnicha</string>
|
||||
<string name="iteminfo_effect_set_damage_modifier">Modyfikator obrażeń: %1$d%%</string>
|
||||
<string name="dialog_permission_information">Andor\'s Trail zapisuje stan gry w pamięci dostępnej dla użytkownika na Twoim urządzeniu. Pozwala to łatwo wykonać kopię zapasową plików lub przenieść je na nowe urządzenie. Odwiedź nasze forum, aby uzyskać więcej informacji.
|
||||
\n
|
||||
\nAndor\'s Trail nie wykorzystuje dostępu do Twojego urządzenia w żadnym innym celu i nie potrzebuje dostępu do Internetu. Jest to aplikacja open source; kod źródłowy można znaleźć na github.</string>
|
||||
<string name="dialog_permission_information_title">Ładowanie i zapisywanie gry</string>
|
||||
<string name="dialog_newversion_permission_information">"
|
||||
\n
|
||||
\nAby zapisać i załadować grę (i tylko w tym celu), Andor\'s Trail poprosi Cię o zgodę na dostęp do pamięci Twojego urządzenia."</string>
|
||||
<string name="skill_longdescription_fightstyle_unarmed_unarmored">Podczas walki bez nałożonej zbroi oraz bez użycia broni lub tarczy każdy poziom umiejętności podnosi: szansę trafienia o %1$d; szansę bloku o %2$d; odporność na obrażenia o %3$d; zadawane obrażenia o %4$d. Obrażenia zadawane przez ciosy krytyczne są zwiększane o mnożnik 1 plus 0.%5$d na każdy poziom.
|
||||
\n
|
||||
\nPrzedmioty wykonane z tkaniny nie są uważane za zbroję.</string>
|
||||
<string name="skill_shortdescription_fightstyle_unarmed_unarmored">Lepszy w walce bez użycia broni/pancerza</string>
|
||||
</resources>
|
||||
@@ -153,10 +153,10 @@
|
||||
-->
|
||||
<string name="about_contents3">Este programa é um programa livre. Podes redistribuí-lo e/ou alterá-lo segundo os termos da licença GNU General Public License, como publicada pela Free Software Foundation; quer a versão 2 da Licença, ou (caso o desejes) qualquer versão posterior.<br /> <br /> Este programa é distribuído com a esperança de ser útil, mas SEM NENHUMA GARANTIA; nem mesmo a garantia implícita de MERCANTABILIDADE ou PREPARADA PARA UMA DETERMINADA TAREFA. Vê a licença GNU General Public License para mais detalhes.<br /> <br /> Deves ter recebido uma cópia da licença GNU General Public License junto com este programa; se tal não aconteceu, acede a <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Para acesso ao código-fonte e pedidos de novas funcionalidades, visita a página do projeto em <a href=http://code.google.com/p/andors-trail/>http://code.google.com/p/andors-trail/</a><br /></string>
|
||||
<string name="dialog_newversion_title">Bem-vindo</string>
|
||||
<string name="dialog_newversion_message">Obrigado por descarregares o Andor\'s Trail!
|
||||
\n
|
||||
\n Toma nota que esta versão do Andor\'s Trail é uma VERSÃO EM DESENVOLVIMENTO, o que quer dizer que ainda há mapas que não estão finalizados.
|
||||
\n Por favor, visita os fóruns de discussão do projeto para entrares em contacto com outros jogadores ou para ajudar a tornar o jogo ainda melhor (ver sobre).
|
||||
<string name="dialog_newversion_message">Obrigado por baixar o Andor\'s Trail!
|
||||
\n
|
||||
\n Toma nota que esta versão do Andor\'s Trail é uma VERSÃO EM DESENVOLVIMENTO, o que quer dizer que ainda há mapas que não estão finalizados.
|
||||
\n Por favor, visita os fóruns de discussão do projeto para entrares em contacto com outros jogadores ou para ajudar a tornar o jogo ainda melhor (ver sobre).
|
||||
\n
|
||||
\n Muito obrigado por todos os comentários e sugestões!</string>
|
||||
<string name="questlog_includecompleted_prompt">Seleciona as missões a mostrar</string>
|
||||
@@ -454,7 +454,7 @@
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Melhor na luta com machados</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Melhor na luta com cacetetes</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Melhor na luta sem armas</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Faça um melhor uso de escudos</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Faça um melhor uso de escudos e aparar armas</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Melhor na luta sem armadura</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Faça um melhor uso de armaduras leves</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Faça um melhor uso de armaduras pesadas</string>
|
||||
@@ -489,7 +489,7 @@
|
||||
\nCada nível de habilidade aumenta a chance de ataque da arma com %1$d %% da chance de ataque original da arma, e a chance de bloqueio de escudos em %2$d %% da chance de bloqueio original do escudo.</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">Aumenta a chance de ataque de ambas as armas empunhadas e dá um adicional %1$d %% da chance de ataque original das armas, além dos benefícios oferecidos pela habilidade do estilo da arma. A chance de bloqueio de ambas as armas também são aumentadas em %2$d %% da chance de bloqueio original das armas.</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Aumenta o potencial das dano de armas de duas mãos num adicional de %1$d %% do potencial de dano original, em acréscimo aos benefícios dados pela habilidade estilo de arma. A chance de ataque das armas de duas mãos são, também, aumentadas em %2$d %% das suas chances de ataque originais.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Aumenta a chance de ataque e o potencial de dano das armas. A chance de ataque é aumentada em %1$d %% da chance de ataque original, e o potencial de dano é aumentado em %2$d %% do potencial de dano original.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Aumenta a chance de ataque e o potencial de dano das armas na mão principal. A chance de ataque é aumentada em %1$d %% da chance de ataque original, e o potencial de dano é aumentado em %2$d %% do potencial de dano original.</string>
|
||||
<string name="preferences_quickslots_placement">Posição do acesso rápido</string>
|
||||
<string name="preferences_quickslots_placement_summary">Onde colocar o acesso rápido</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">Centro inferior</string>
|
||||
@@ -560,4 +560,42 @@
|
||||
<string name="preferences_high_quality_filters">Desativa isto se tiveres problemas de desempenho em mapas filtrados (por exemplo em cavernas escuras). Esta opção ativada faz com que o jogo use filtros de cor avançados, em vez de sobreposições de cores sólidas.</string>
|
||||
<string name="inventory_category_quest">Item de missão</string>
|
||||
<string name="storage_permissions_mandatory">O acesso ao armazenamento é obrigatório para o jogo Andor\'s Trail conseguir guardar jogos e o mapa mundial. A fechar o jogo Andor\'s Trail.</string>
|
||||
<string name="dialog_loading_failed_cheat">O Andor\'s Trail não conseguiu carregar o arquivo savegame. Este arquivo savegame já foi continuado.</string>
|
||||
<string name="skill_title_weapon_prof_pole">Proficiência em armas</string>
|
||||
<string name="skill_title_fightstyle_unarmed_unarmored">Estilo de luta: Caminho do monge</string>
|
||||
<string name="menu_save_switch_character">Salvar permite mudar para outro personagem e depois continuar o jogo atual. Deseja salvar e sair do jogo atual\?</string>
|
||||
<string name="menu_save_switch_character_title">Escolha o personagem</string>
|
||||
<string name="preferences_language_description">Selecione o idioma O inglês é usado se o idioma do sistema não estiver disponível ou o conteúdo não tiver sido traduzido. (Requer reinicialização)</string>
|
||||
<string name="preferences_language">Idioma</string>
|
||||
<string name="preferences_language_default">Idioma do sistema</string>
|
||||
<string name="preferences_display_scaling_factor_75_percent">0.75x tamanho</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent">Metade do tamanho</string>
|
||||
<string name="dialog_permission_information">"O Andor\'s Trail grava jogos salvos no armazenamento acessível ao usuário no seu dispositivo. Isso permite que você faça backup facilmente de seus jogos salvos ou transfira-os para um novo dispositivo. Visite nossos fóruns para mais informações.
|
||||
\n
|
||||
\nO Andor\'s Trail não usa o acesso ao seu dispositivo para nenhuma outra finalidade e não acessa a Internet. O Andor\'s Trail é de código aberto; as fontes podem ser encontradas no github."</string>
|
||||
<string name="dialog_permission_information_title">Carregando e salvando jogos</string>
|
||||
<string name="dialog_newversion_permission_information">"
|
||||
\n
|
||||
\nPara salvar e carregar seus jogos (e somente para esse fim), o Andor\'s Trail solicitará permissão para acessar seu armazenamento."</string>
|
||||
<string name="startscreen_mode_1_life">Permadeath (1 vida, 1 save)</string>
|
||||
<string name="startscreen_mode_3_lives">Extremo (5 vidas, 1 save)</string>
|
||||
<string name="startscreen_mode_10_lives">Muito difícil (10 vidas, 1 save)</string>
|
||||
<string name="startscreen_mode_50_lives">Hard (50 vidas, 1 save)</string>
|
||||
<string name="startscreen_mode_unlimited_lives">Médio (Vidas ilimitadas, 1 save)</string>
|
||||
<string name="startscreen_mode_unlimited_saves_and_lives">Padrão (Vidas ilimitadas e saves)</string>
|
||||
<string name="startscreen_attention_message_slot_gets_delete_on_load">O carregamento deste jogo exclui seu slot de salvamento. Você precisará salvar novamente antes de mudar para outro jogo.</string>
|
||||
<string name="startscreen_attention_slot_gets_delete_on_load">Atenção</string>
|
||||
<string name="startscreen_error_loading_empty_slot">Não é possível carregar de um slot vazio.</string>
|
||||
<string name="dialog_game_over_title">Fim de jogo.</string>
|
||||
<string name="startscreen_error_loading_game">Erro ao carregar o jogo</string>
|
||||
<string name="startscreen_load_game_confirm">O jogo atual não é salvo e você perderá seu personagem.</string>
|
||||
<string name="startscreen_load_game">Carregar jogo</string>
|
||||
<string name="startscreen_game_mode">Modo</string>
|
||||
<string name="heroinfo_one_life">Permadeath (1 vida)</string>
|
||||
<string name="heroinfo_unlimited_lives">Vidas ilimitadas, 1 save</string>
|
||||
<string name="heroinfo_unlimited_lives_and_saves">Padrão
|
||||
\n(Vidas ilimitadas e saves)</string>
|
||||
<string name="heroinfo_mode">Modo</string>
|
||||
<string name="rip_startscreen">(Descanse em paz)</string>
|
||||
<string name="dialog_game_over_text">Você dá seu último suspiro e morre.</string>
|
||||
</resources>
|
||||
File diff suppressed because one or more lines are too long
@@ -135,9 +135,9 @@
|
||||
<string name="dialog_newversion_title">Hoş geldiniz</string>
|
||||
<string name="dialog_newversion_message">" Andor\'un İzinde\'yi indirdiğiniz için teşekkürler!\n\nLütfen Andor\'un İzinde\'nin bu sürümünün DEVAM EDEN BİR ÇALIŞMADIR, bu da bütün haritalar henüz tamamlanmadı demektir.\nOyunu diğer oyuncularla tartışmak veya oyunun daha iyi olmasına yardım etmek için (bkz. hakkında) lütfen proje forumlarını ziyaret ediniz.\n\nBütün geri bildirimler için teşekkürler! "</string>
|
||||
<string name="questlog_includecompleted_prompt">Görevleri görmek için seçin</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Tamamlanmış görevleri gizle</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Tamamlanmış görevleri dahil et</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Sadece tamamlanmış görevler</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Tamamlanmamış görevler</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Bütün görevler</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Tamamlanacak görevler</string>
|
||||
<string name="questlog_queststatus">Durum: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">Devam etmekte</string>
|
||||
<string name="questlog_queststatus_completed">Tamamlandı</string>
|
||||
@@ -191,7 +191,7 @@
|
||||
<string name="iteminfo_effect_increase_movecost">Hareket bedeli cezası +%1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Hareket bedelini %1$d AP azaltır</string>
|
||||
<string name="preferences_display_scaling_factor_title">Ölçekleme</string>
|
||||
<string name="preferences_display_scaling_factor">Oyun görünümünün her şeyi daha büyük göstermesini sağlar.</string>
|
||||
<string name="preferences_display_scaling_factor">Oyun görünümünün her şeyi daha büyük veya daha küçük göstermesini sağlar.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Normal boyut</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x boyutu</string>
|
||||
<string name="preferences_display_scaling_factor_double">İki kat boyut</string>
|
||||
@@ -423,4 +423,64 @@
|
||||
<string name="inventory_selectitem">Atanacak ögeyi seçin</string>
|
||||
<string name="preferences_high_quality_filters_title">Yüksek kaliteli filtreler</string>
|
||||
<string name="preferences_high_quality_filters">Filtre uygulanmış haritalarda (örneğin karanlık mağaralar) performans sorunlarıyla karşılaşıyorsanız bunu devre dışı kalın. Bu seçeneği etkinleştirmek, oyunun düz renk kaplamaları yerine gelişmiş renk filtreleri kullanmasını sağlayacaktır.</string>
|
||||
<string name="preferences_language">Dil</string>
|
||||
<string name="skill_title_fightstyle_unarmed_unarmored">Savaş stili: Keşiş yolu</string>
|
||||
<string name="skill_title_weapon_prof_blunt">Gürz yeterliliği</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">Çift elli kılıç yeterliliği</string>
|
||||
<string name="skill_title_weapon_prof_1hsword">Tek elli kılıç yeterliliği</string>
|
||||
<string name="skill_title_weapon_prof_dagger">Hançer yeterliliği</string>
|
||||
<string name="combat_log_noentries">Henüz giriş yok.</string>
|
||||
<string name="combat_log_title">Savaş geçmişi</string>
|
||||
<string name="combat_result_monstermoved">%1$s ilerledi.</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Kayıtlı bir oyunun üzerine yazarken sorar.</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">Asla onaylama kutusunu gösterme</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">Yalnızca farklı bir oyuncu adının üzerine yazarken göster</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">Her zaman onaylama kutusunu göster</string>
|
||||
<string name="loadsave_empty_slot">%1$d.<boş></string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Savaştaki kuşanılmış eşyaların maliyetini %1$d AP azaltır</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Savaştaki kuşanılmış eşyaların maliyetini %1$d AP arttırır</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Savaştaki eşyaları kullanmanın %1$d AP azaltır</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Savaştaki eşyaları kullanmanın %1$d AP maliyetini arttırır</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">Hasar direncini %1$d azaltır</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">Hasar direncini %1$d arttırır</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">Bloklama şansını %1$d azaltır</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">Bloklama şansını %1$d arttırır</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">x%1$.1f katlarıyla kritik isabetleri etkinleştirir</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">Kritik vuruş becerini %1$d azaltır</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">Kritik vuruş becerini %1$d arttırır</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">Saldırı hasarını %1$d-%2$d azaltır</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">Saldırı hasarını %1$d azaltır</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">Saldırı hasarını %1$d-%2$d yükseltir</string>
|
||||
<string name="iteminfo_effect_set_damage_modifier">Hasar değiştirici: %1$d%%</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">Saldırı hasarını %1$d arttırır</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Saldırı şansını %1$d azaltır</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Saldırı şansını %1$d arttırır</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Saldırı maliyetini %1$d AP düşürür</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Saldırı maliyetini %1$d AP arttırır</string>
|
||||
<string name="inventory_equip_offhand">Kuşan (rastgele)</string>
|
||||
<string name="preferences_ui_enable_animations">Bazı elemanlar için animasyonları göster.</string>
|
||||
<string name="menu_save_switch_character">Kaydetmeniz, geçerli kayıt bölümünden devam etmenizi sağlar. Geçerli kayıttan kayıt edip çıkmak ister misiniz\?</string>
|
||||
<string name="menu_save_switch_character_title">Karakter Seçimi</string>
|
||||
<string name="preferences_language_description">Dil seçiniz. Sistem diline çevrilmemişse varsayılan olarak İngilizce kullanılır. (Yeniden Başlatma Gerekebilir)</string>
|
||||
<string name="preferences_language_default">Sistem Dili</string>
|
||||
<string name="preferences_display_scaling_factor_75_percent">0.75x yakın</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent">Yarım boyutlu</string>
|
||||
<string name="dialog_permission_information">Andor\'nun İzinden internete bağlanmanız gerekmez. Andor\'nun İzinden projesi açık kaynaklıdır ve Github\'tan kaynak kodlarını bulabilirsiniz.</string>
|
||||
<string name="dialog_permission_information_title">Oyunları yükleme ve kayıt etme</string>
|
||||
<string name="dialog_newversion_permission_information">"
|
||||
\n
|
||||
\nOyun kaydetme ve yükleme yapabilmesi için Depolama izini gerekmektedir."</string>
|
||||
<string name="startscreen_mode_1_life">Tek Hayat (1 yaşam 1 kayıt hakkı)</string>
|
||||
<string name="startscreen_mode_3_lives">Olağanüstü (3 yaşam ve 1 kayıt hakkı)</string>
|
||||
<string name="startscreen_mode_10_lives">Aşırı Zor (10 yaşam ve 1 kaydetme hakkı)</string>
|
||||
<string name="startscreen_mode_50_lives">Zor (50 yaşam ve 1 kaydetme hakkı)</string>
|
||||
<string name="startscreen_mode_unlimited_lives">Orta (Sınırsız yaşam ve 1 kayıt hakkı)</string>
|
||||
<string name="startscreen_mode_unlimited_saves_and_lives">Standart (Sınırsız yaşam ve kaydetme hakkı)</string>
|
||||
<string name="startscreen_attention_message_slot_gets_delete_on_load">Bu kayıt dosyasını açarsanız kayıt dosyası silinecektir. Başka bir kayıt dosyası açmadan önce kaydetmelisiniz.</string>
|
||||
<string name="startscreen_attention_slot_gets_delete_on_load">Dikkat</string>
|
||||
<string name="startscreen_error_loading_empty_slot">Bu kayıt slotu boş.</string>
|
||||
<string name="startscreen_error_loading_game">Yükleme ekranı hatası</string>
|
||||
<string name="startscreen_load_game_confirm">Bu oyun kaydedilmedi ve karakterini kaybedebilirsin.</string>
|
||||
<string name="startscreen_load_game">Oyun Yükle</string>
|
||||
<string name="startscreen_game_mode">Mod</string>
|
||||
</resources>
|
||||
@@ -115,5 +115,95 @@
|
||||
<string name="rip_startscreen">(RIP)</string>
|
||||
<string name="dialog_game_over_text">你屏住呼吸死了。</string>
|
||||
<string name="dialog_game_over_title">游戏结束</string>
|
||||
<string name="dialog_loading_failed_cheat">Andor\'s Trail无法加载savegame文件。此savegame文件已经继续。</string>
|
||||
<string name="dialog_loading_failed_cheat">Andor\'s Trail无法加载游戏存档文件。此游戏存档文件已经继续。</string>
|
||||
<string name="traitsinfo_attack_cost">攻击消耗(体力值):</string>
|
||||
<string name="actorinfo_currenttraits">战斗统计(当前)</string>
|
||||
<string name="actorinfo_movecost">移动消耗(体力值)</string>
|
||||
<string name="actorinfo_basetraits">基础战斗统计(不计装备及技能)</string>
|
||||
<string name="actorinfo_defense">防御力</string>
|
||||
<string name="actorinfo_attack">攻击力</string>
|
||||
<string name="actorinfo_health">生命值</string>
|
||||
<string name="actorinfo_difficulty">难度</string>
|
||||
<string name="actorinfo_class">职业</string>
|
||||
<string name="monster_difficulty_impossible">大师</string>
|
||||
<string name="monster_difficulty_veryhard">专家</string>
|
||||
<string name="monster_difficulty_hard">困难</string>
|
||||
<string name="monster_difficulty_normal">正常</string>
|
||||
<string name="monster_difficulty_easy">简单</string>
|
||||
<string name="monster_difficulty_veryeasy">新手难度</string>
|
||||
<string name="dialog_monsterloot_gainedexp">你获得了 %1$d 经验值</string>
|
||||
<string name="dialog_monsterloot_message">你在遭遇战中幸存了下来</string>
|
||||
<string name="dialog_monsterloot_title">胜利</string>
|
||||
<string name="dialog_groundloot_message">你发现了一些物品</string>
|
||||
<string name="dialog_loot_pickedupitems">"你捡起了 %1$d 物品"</string>
|
||||
<string name="dialog_loot_pickedupitem">你捡起了一个物品</string>
|
||||
<string name="dialog_loot_foundgold">你发现了 %1$d 金</string>
|
||||
<string name="preferences_combat_category">战斗</string>
|
||||
<string name="preferences_dialog_monsterloot_title">显示怪物掉落物品</string>
|
||||
<string name="preferences_dialog_confirmattack_title">攻击确认</string>
|
||||
<string name="preferences_dialog_confirmrest_title">休息确认</string>
|
||||
<string name="preferences_display_fullscreen">全屏显示。(需重启游戏)</string>
|
||||
<string name="preferences_display_category">显示</string>
|
||||
<string name="questlog_queststatus">状态: %1$s</string>
|
||||
<string name="questlog_includecompleted_includecompleted">包含已完成任务</string>
|
||||
<string name="questlog_includecompleted_prompt">选择显示的任务</string>
|
||||
<string name="dialog_permission_information_title">加载和保存游戏</string>
|
||||
<string name="dialog_newversion_permission_information">"
|
||||
\n
|
||||
\nAndor\'s Trail 将会向你申请储存设备的访问权限用于储存和加载游戏存档,并且不会用作他途。"</string>
|
||||
<string name="about_button2">制作组</string>
|
||||
<string name="traitsinfo_defense_chance">格挡机率:</string>
|
||||
<string name="dialog_rest_message">你已经休息,并回复了血量。</string>
|
||||
<string name="iteminfo_category">分类:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">暴击等级:</string>
|
||||
<string name="levelup_add_blockchance_description">增加 %1$d 到你的基础格挡率。</string>
|
||||
<string name="levelup_add_blockchance">增加格挡机率 (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">增加 %1$d 到你的基础攻击伤害。</string>
|
||||
<string name="levelup_add_attackdamage">增加攻击伤害 (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">增加 %1$d 到你的基础命中率。</string>
|
||||
<string name="levelup_add_attackchance">增加命中机率(+%1$d)</string>
|
||||
<string name="levelup_add_health_description">增加 %1$d 到你的最大血量。</string>
|
||||
<string name="levelup_add_health">增加血量(+%1$d HP)</string>
|
||||
<string name="shop_item_sold">买了 %1$s。</string>
|
||||
<string name="shop_item_bought">买了 %1$s。</string>
|
||||
<string name="conversation_next">继续</string>
|
||||
<string name="iteminfo_action_equip_ap">装备 (%1$d AP)</string>
|
||||
<string name="traitsinfo_defense_damageresist">伤害减免:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">暴击率:</string>
|
||||
<string name="traitsinfo_attack_chance">命中率:</string>
|
||||
<string name="levelup_description">恭喜升到 %1$d!</string>
|
||||
<string name="shop_yourgold">金钱: %1$d</string>
|
||||
<string name="shop_sellitem">卖(%1$d gold)</string>
|
||||
<string name="shop_buyitem">买(%1$d gold)</string>
|
||||
<string name="conversation_rewarditems">[你获得了 %1$d 样物品]</string>
|
||||
<string name="conversation_rewarditem">[你获得了一样物品]</string>
|
||||
<string name="conversation_lostgold">[你失去了 %1$d 金钱]</string>
|
||||
<string name="conversation_rewardgold">[你获得了 %1$d 金钱]</string>
|
||||
<string name="conversation_rewardexp">[你获得了 %1$d 经验值]</string>
|
||||
<string name="startscreen_mode_1_life">永久死亡(1条生命,单一存档)</string>
|
||||
<string name="startscreen_mode_3_lives">极难(3条生命,单一存档)</string>
|
||||
<string name="startscreen_mode_10_lives">很难(10条生命,单一存档)</string>
|
||||
<string name="startscreen_mode_50_lives">难(50条生命,单一存档)</string>
|
||||
<string name="startscreen_mode_unlimited_lives">中等(无限生命,单一存档)</string>
|
||||
<string name="startscreen_mode_unlimited_saves_and_lives">标准(无限生命和存档数量)</string>
|
||||
<string name="startscreen_attention_message_slot_gets_delete_on_load">加载此游戏将会删除它的存档,你需要在加载其它存档前再次存档。</string>
|
||||
<string name="startscreen_attention_slot_gets_delete_on_load">注意</string>
|
||||
<string name="startscreen_error_loading_empty_slot">无法重空存档中加载游戏。</string>
|
||||
<string name="startscreen_error_loading_game">存档加载失败</string>
|
||||
<string name="startscreen_load_game_confirm">游戏未保存, 你将会失去当前存档。</string>
|
||||
<string name="startscreen_load_game">加载存档</string>
|
||||
<string name="startscreen_game_mode">模式</string>
|
||||
<string name="startscreen_load">加载</string>
|
||||
<string name="startscreen_enterheroname">输入角色名</string>
|
||||
<string name="startscreen_selectherosprite">选择角色</string>
|
||||
<string name="startscreen_about">关于/帮助</string>
|
||||
<string name="startscreen_newgame_confirm">确认删除当前存档,开启新游戏?</string>
|
||||
<string name="startscreen_newgame_start">开始游戏</string>
|
||||
<string name="startscreen_newgame">新游戏</string>
|
||||
<string name="startscreen_continue">继续当前游戏</string>
|
||||
<string name="iteminfo_action_use_ap">使用了 (%1$d AP)</string>
|
||||
<string name="iteminfo_action_unequip">卸下</string>
|
||||
<string name="iteminfo_action_equip">装备</string>
|
||||
<string name="iteminfo_action_use">使用</string>
|
||||
<string name="traitsinfo_attack_damage">攻击伤害:</string>
|
||||
</resources>
|
||||
@@ -138,15 +138,15 @@
|
||||
<string-array name="preferences_language">
|
||||
<item>@string/preferences_language_default</item>
|
||||
<item>English</item>
|
||||
<item>Deutsch (100%)</item>
|
||||
<item>Español (91%)</item>
|
||||
<item>Française (65%)</item>
|
||||
<item>Italiano (90%)</item>
|
||||
<item>Magyar (44%)</item>
|
||||
<item>Polski (100%)</item>
|
||||
<item>Português (78%)</item>
|
||||
<item>Português Brasil (86%)</item>
|
||||
<item>Русский язык (100%)</item>
|
||||
<item>Deutsch (89%)</item>
|
||||
<item>Español (81%)</item>
|
||||
<item>Française (89%)</item>
|
||||
<item>Italiano (82%)</item>
|
||||
<item>Magyar (39%)</item>
|
||||
<item>Polski (89%)</item>
|
||||
<item>Português (70%)</item>
|
||||
<item>Português Brasil (77%)</item>
|
||||
<item>Русский язык (89%)</item>
|
||||
</string-array>
|
||||
|
||||
<!-- see AndorsTrailApplication.localeForLanguageTag for allowed formats -->
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
<item>@raw/itemcategories_stoutford_combined</item>
|
||||
<!--Added by ATCS v0.6.15 for project v076-->
|
||||
<item>@raw/itemcategories_omicronrg9</item>
|
||||
<!--Added by ATCS v0.6.16 for project Brimhaven-->
|
||||
<item>@raw/itemcategories_brimhaven</item>
|
||||
</array>
|
||||
|
||||
<array name="loadresource_actorconditions">
|
||||
@@ -27,6 +29,8 @@
|
||||
<item>@raw/actorconditions_omicronrg9</item>
|
||||
<!--Added by ATCS v0.6.15 for project v078-->
|
||||
<item>@raw/actorconditions_arulir_mountain</item>
|
||||
<!--Added by ATCS v0.6.16 for project Brimhaven-->
|
||||
<item>@raw/actorconditions_brimhaven</item>
|
||||
</array>
|
||||
|
||||
<array name="loadresource_items">
|
||||
@@ -68,6 +72,9 @@
|
||||
<!--Added by ATCS v0.6.15 for project v078-->
|
||||
<item>@raw/itemlist_arulir_mountain</item>
|
||||
<item>@raw/itemlist_burhczyd</item>
|
||||
<!--Added by ATCS v0.6.16 for project Brimhaven-->
|
||||
<item>@raw/itemlist_brimhaven</item>
|
||||
<item>@raw/itemlist_brimhaven2</item>
|
||||
</array>
|
||||
|
||||
<array name="loadresource_droplists">
|
||||
@@ -103,6 +110,9 @@
|
||||
<item>@raw/droplists_omicronrg9</item>
|
||||
<!--Added by ATCS v0.6.15 for project v078-->
|
||||
<item>@raw/droplists_arulir_mountain</item>
|
||||
<!--Added by ATCS v0.6.16 for project Brimhaven-->
|
||||
<item>@raw/droplists_brimhaven</item>
|
||||
<item>@raw/droplists_brimhaven2</item>
|
||||
</array>
|
||||
|
||||
<array name="loadresource_quests">
|
||||
@@ -121,7 +131,8 @@
|
||||
<item>@raw/questlist_shortcut_lodar</item>
|
||||
<item>@raw/questlist_pathway_fallhaven</item>
|
||||
<item>@raw/questlist_halvor_surprise</item>
|
||||
-
|
||||
-
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -136,6 +147,9 @@
|
||||
<!--Added by ATCS v0.6.15 for project v078-->
|
||||
<item>@raw/questlist_arulir_mountain</item>
|
||||
<item>@raw/questlist_burhczyd</item>
|
||||
<!--Added by ATCS v0.6.16 for project Brimhaven-->
|
||||
<item>@raw/questlist_brimhaven</item>
|
||||
<item>@raw/questlist_brimhaven2</item>
|
||||
</array>
|
||||
|
||||
<array name="loadresource_conversationlists">
|
||||
@@ -313,6 +327,11 @@
|
||||
<!--Added by ATCS v0.6.15 for project v078-->
|
||||
<item>@raw/conversationlist_arulir_mountain</item>
|
||||
<item>@raw/conversationlist_burhczyd</item>
|
||||
<!--Added by ATCS v0.6.16 for project Brimhaven-->
|
||||
<item>@raw/conversationlist_brimhaven</item>
|
||||
<item>@raw/conversationlist_brimhaven2</item>
|
||||
<item>@raw/conversationlist_brimhaven_blackjack</item>
|
||||
<item>@raw/conversationlist_brimhaven_blackjack_game</item>
|
||||
</array>
|
||||
|
||||
<array name="loadresource_monsters">
|
||||
@@ -355,6 +374,9 @@
|
||||
<!--Added by ATCS v0.6.15 for project v078-->
|
||||
<item>@raw/monsterlist_arulir_mountain</item>
|
||||
<item>@raw/monsterlist_burhczyd</item>
|
||||
<!--Added by ATCS v0.6.16 for project Brimhaven-->
|
||||
<item>@raw/monsterlist_brimhaven</item>
|
||||
<item>@raw/monsterlist_brimhaven2</item>
|
||||
</array>
|
||||
|
||||
<array name="loadresource_maps">
|
||||
@@ -460,10 +482,8 @@
|
||||
<item>@xml/blackwater_mountain4</item>
|
||||
<item>@xml/blackwater_mountain5</item>
|
||||
<item>@xml/blackwater_mountain5a</item>
|
||||
<item>@xml/blackwater_mountain5c</item>
|
||||
<item>@xml/blackwater_mountain6</item>
|
||||
<item>@xml/blackwater_mountain7</item>
|
||||
<item>@xml/blackwater_mountain7a</item>
|
||||
<item>@xml/blackwater_mountain8</item>
|
||||
<item>@xml/blackwater_mountain9</item>
|
||||
<item>@xml/blackwater_mountain10</item>
|
||||
@@ -496,7 +516,6 @@
|
||||
<item>@xml/blackwater_mountain37</item>
|
||||
<item>@xml/blackwater_mountain38</item>
|
||||
<item>@xml/blackwater_mountain39</item>
|
||||
<item>@xml/blackwater_mountain39a</item>
|
||||
<item>@xml/blackwater_mountain40</item>
|
||||
<item>@xml/blackwater_mountain41</item>
|
||||
<item>@xml/blackwater_mountain42</item>
|
||||
@@ -887,6 +906,44 @@
|
||||
<item>@xml/blackwater_mountain53</item>
|
||||
<item>@xml/blackwater_mountain54</item>
|
||||
<item>@xml/stoutford_castle_shed</item>
|
||||
<!--Added by ATCS v0.6.16 for project Brimhaven-->
|
||||
<item>@xml/basiliskcave1</item>
|
||||
<item>@xml/basiliskcave1_1_1</item>
|
||||
<item>@xml/basiliskcave1_1_2</item>
|
||||
<item>@xml/basiliskcave1_1_3</item>
|
||||
<item>@xml/basiliskcave1_1_4</item>
|
||||
<item>@xml/basiliskcave1_1_5</item>
|
||||
<item>@xml/basiliskcave2</item>
|
||||
<item>@xml/brimhaven1</item>
|
||||
<item>@xml/brimhaven2</item>
|
||||
<item>@xml/brimhaven2_farmhouse</item>
|
||||
<item>@xml/brimhaven2_laundry</item>
|
||||
<item>@xml/brimhaven2_woodcutter</item>
|
||||
<item>@xml/brimhaven3</item>
|
||||
<item>@xml/brimhaven4</item>
|
||||
<item>@xml/brimhaven6</item>
|
||||
<item>@xml/brimhaven7</item>
|
||||
<item>@xml/brimhaven8</item>
|
||||
<item>@xml/brimhaven_anakis_house</item>
|
||||
<item>@xml/brimhaven_armor1</item>
|
||||
<item>@xml/brimhaven_brother1</item>
|
||||
<item>@xml/brimhaven_brother1_to_2</item>
|
||||
<item>@xml/brimhaven_brother2</item>
|
||||
<item>@xml/brimhaven_church</item>
|
||||
<item>@xml/brimhaven_employee</item>
|
||||
<item>@xml/brimhaven_fortune_teller</item>
|
||||
<item>@xml/brimhaven_general1</item>
|
||||
<item>@xml/brimhaven_house1</item>
|
||||
<item>@xml/brimhaven_inn_east</item>
|
||||
<item>@xml/brimhaven_metalsmith</item>
|
||||
<item>@xml/brimhaven_prison</item>
|
||||
<item>@xml/brimhaven_school</item>
|
||||
<item>@xml/brimhaven_shop</item>
|
||||
<item>@xml/brimhaven_tavern1</item>
|
||||
<item>@xml/brimhaven_tavern_west</item>
|
||||
<item>@xml/brimhaven_tavern_west_back</item>
|
||||
<item>@xml/brimhaven_warehouse</item>
|
||||
<item>@xml/brimhaven_weapon1</item>
|
||||
</array>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -649,11 +649,11 @@
|
||||
<string name="skill_longdescription_armor_prof_heavy">For every skill level, increases the block chance of every piece of heavy armor being worn by %1$d %% of their original block chances. Pieces of heavy armor have their movement penalties reduced by %2$d %% per skill level, and their attack speed penalties reduced by %3$d %% per skill level. Heavy armors include metal armors, chain mail and plate mail.</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">"Gives benefits when fighting with two weapons at the same time, one in the main hand and one in the off-hand.
|
||||
|
||||
Without this skill, only %1$d %% of a weapon\'s qualities may be used when equipped in the off-hand. This includes attack chance, critical skill, damage potential and block chance. Without this skill, attack speed (AP cost) of making an attack is the sum of the attack speed of the main weapon and that of the weapon used in the off-hand.
|
||||
Without this skill, only %1$d %% of a weapon\'s qualities may be used when equipped in the off-hand. This includes attack chance, critical skill, damage potential and block chance. Without this skill, attack cost (AP cost) of making an attack is the sum of the attack cost of the main weapon and that of the weapon used in the off-hand.
|
||||
|
||||
With one level of this skill, %2$d %% of the off-hand\'s weapon\'s qualities may be used, and the attack speed is the highest attack speed of both weapons plus %3$d %% of the lowest attack speed of both weapons.
|
||||
With one level of this skill, %2$d %% of the off-hand\'s weapon\'s qualities may be used, and the attack cost is the highest attack cost of both weapons plus %3$d %% of the lowest attack cost of both weapons.
|
||||
|
||||
With two levels of this skill, %4$d %% of the off-hand\'s weapon\'s qualities may be used, and the attack speed equals the highest of the attack speeds of the two equipped weapons."</string>
|
||||
With two levels of this skill, %4$d %% of the off-hand\'s weapon\'s qualities may be used, and the attack cost equals the highest of the attack costs of the two equipped weapons."</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">"Gives benefits when using weapons that require both hands to wield, such as two-handed swords, greataxes or giant hammers.
|
||||
|
||||
Every skill level increases damage potential of two-handed weapons with %1$d %% of the original damage potential."</string>
|
||||
|
||||
230
AndorsTrail/res/xml/basiliskcave1.tmx
Normal file
230
AndorsTrail/res/xml/basiliskcave1.tmx
Normal file
@@ -0,0 +1,230 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="13" height="11" tilewidth="32" tileheight="32">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7577" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="13" height="11">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxbx8TAsA4JH0DC64jA64H4EhLej8cMGP8gED9BwhexmIFu9mUg3sKJitHNWAvVAxNDV48Nw/QQoxZZzzoS9SCHwxwiMEztJTLwEzLwU07SMQAE4W8d
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="13" height="11">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBgYIM7EwCDEBKHxgd2yDAzsYhD2IlYGhkdCEHo1VC8X1BxksBqoRxyoZw0es0HmrGZC1UMM4BEjXc9sAn4cqgAAlC8J9w==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="13" height="11">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYKAc7JYlXc9qMvTsIkMPLcFcpoF2wcACAPtvAxc=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="13" height="11" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJybKcvAMHMIYRAgRR0+gK6eWECqvoEOM1phAAjfUQ0=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object name="entrance" type="mapchange" x="64" y="128" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="brimhaven7"/>
|
||||
<property name="place" value="basiliskcave"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="down" type="mapchange" x="352" y="160" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="basiliskcave1_1_1"/>
|
||||
<property name="place" value="up"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object name="cavesnake2" type="spawn" x="128" y="128" width="192" height="96">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="cavesnake2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
234
AndorsTrail/res/xml/basiliskcave1_1_1.tmx
Normal file
234
AndorsTrail/res/xml/basiliskcave1_1_1.tmx
Normal file
@@ -0,0 +1,234 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="16" height="32" tilewidth="32" tileheight="32">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6953" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7073" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7193" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="16" height="32">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzFlDEOgCAMRY2b91+9gri4K0dAr6D3UCPE5qdAaweHNxD/I9B8dG3TuIsl4ipwmfFijcyQpXnPZJK/R0L87mHPe72RzAD+1L0Ekk35DTIlX8IAd9D63Aw0fm0G2jN88YPRv7HMEH3NGfr2QeqnPDolv5Yv+dgvCZ742C+JS99IeoeSf8LIvC+6h+betZ5rfcksrb43+LnZ5TouObukqzlf2zlrZ//2nWJWHKuR3cjR2TgB4sV2jw==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="16" height="32">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBgcQIqJMv03BCH0aiRz0M1cwwRRt5qAXSD5NVA1i1hR+SCQw4qpR1uWeLcuxKIfBBbjECcWkKKfUBhg8yO1AbobSAlDEPggSJ69s0lMa6SqJ1cPCID8RK6/Bhog5xFC6QufXnLMuIEjzEh1BzqgNB9Qoh9U9hCTjpDDjtx0R6leSsAf0aGb5oc6AAD1wBt4
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="16" height="32">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYKAOsJalTJ02UFycCb9aEN8KiJ3R1MH0w4APE0SNFdRMmHorqJpgAvpjmFDVYFOPDuYSoYYQIDYMQcCHgB8IgRgK9YMAejyQqh89XOkdhtgAqX4YTvph+YtaerHlU1wAm7tB6QNbOidWPwhgS+ek6CcWDFS4U2r3qP6RDQD9KhDx
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="16" height="32">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJyTlGVgkBwGGAaIUYdPP7I8ulpCdhALiPEHuWZQoh9dnlQzSAWUuJ8SN5Aa/rRIh6P6CYc9JXpJNWMw6qd3uA/FNEMN/SMZAwDfdk+H
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object name="east" type="mapchange" x="480" y="320" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="basiliskcave1_1_2"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="up" type="mapchange" x="32" y="832" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="basiliskcave1"/>
|
||||
<property name="place" value="down"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="basiliskcave2_2" type="container" x="64" y="96" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object name="cave_serpent_1" type="spawn" x="64" y="576" width="192" height="192">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="cave_serpent_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="cave_serpent_2" type="spawn" x="64" y="96" width="384" height="448">
|
||||
<properties>
|
||||
<property name="quantity" value="5"/>
|
||||
<property name="spawngroup" value="cave_serpent_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
249
AndorsTrail/res/xml/basiliskcave1_1_2.tmx
Normal file
249
AndorsTrail/res/xml/basiliskcave1_1_2.tmx
Normal file
@@ -0,0 +1,249 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="30" height="25" tilewidth="32" tileheight="32">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6953" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7073" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7193" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="25">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzdlj0OwjAMhSu23n/tFUIX9jZHKLkC3AMqZOnJsh3bCkJieEsavc9/abJfpml36prQ+tZt/qjA+j2gLRGXxn0EdDji4twK3PM7sWnNq15cWJOT2YBxAHcBRWOQhDVpgmcRarIOYlP+0jeJq9V9E2qTrY/GrYIf9Y324PxGY9DqLPUE2dU4Vx6+N1fObsa5oppEcuUznzlX2I9FyIVzs0ytJkXxxRmxeppVUXwxplFnVuJaPf43rjbX3+Ra/12c6RF5SL4S1/NfzsRq+UbuBM3Tk4v13vCye3stT7o7em8xft959vY8uSLvupGKvOtG6jn/Ri8QVjQM
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="25">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztlcENwjAMRatKHaA9IjEBY7AGI7AR4gA9NoJ1emYCRkBWZdVY9k/SNgcknhQJktb/O7HTqirLsy4ssFB356x3G/h9t9MgHvU8h3h18+9BeNB+PN9HNX8xnruC3LQ/6YcY229fTBBz1jqCPCJPEhmbNMfIfjKHfbqfVC9LiJ1/CQ+smXMuSN+qKSY4a6iWLe17k14XuuYtbfLFtUz/vf6RyP61NL1cY1Bu7MOKiwj1/P4atDbKZWmeFrJfdVztyertUzMNxG2D/dGcm2msIecOQqT0he7RXnjX+5rry9OO7Y/3LUL1rM/S0rbick7IU+4dJ/cN3YEp3ySpTc/T8GJyLn2Buv7z23wAmpU8UQ==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="25">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztlTEOgDAIRQ2XcPIE3kBHV7euvZp3VRJNLLYUW1AH31ZM+OVDsWns6bt4fIbwPEE8rq3rSf4WrnGMTYX3SOlKcRDeS8K4aQ6VuhLQk3N/pJqjgifYnzueIIvSLJVAa9aa65wm7Ykns1zbixipmXf7vKA+3qsFPR9yM491OwjPB9z75vzReGcuosvltXrbNC/1o3aPpaB5qR9P6d79XkpuB1npItwsW+5Gy5o4LGqS7kvtvfrmv+vn26yN+xaS
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="30" height="25" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztlEEOwCAIBP2GB///zZ68NFEYWIxJS8JNdhYi9NFaL84Z1ZybuSQq+82Emks8WXqErZyPiks9VHAtfqROvUdkVkTnxB7NutPctwfCVcZKl/wjS5/WKrg7P56dpHpeZnTW1CtlRm+N5421Y1lu9m6QPry9/Pm9fAC5NWQz
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object name="west" type="mapchange" x="0" y="96" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="basiliskcave1_1_1"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="north" type="mapchange" x="800" y="0" width="64" height="32">
|
||||
<properties>
|
||||
<property name="map" value="basiliskcave1_1_3"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="basiliskcave2_2" type="container" x="480" y="608" width="32" height="32"/>
|
||||
<object name="basiliskcave2_2" type="container" x="256" y="640" width="32" height="32"/>
|
||||
<object name="basiliskcave2_2" type="container" x="640" y="416" width="32" height="32"/>
|
||||
<object name="basiliskcave2_2" type="container" x="800" y="608" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object name="cavesnake2" type="spawn" x="320" y="320" width="352" height="352">
|
||||
<properties>
|
||||
<property name="quantity" value="4"/>
|
||||
<property name="spawngroup" value="cavesnake2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="cavesnake1" type="spawn" x="32" y="288" width="288" height="384">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="cavesnake1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="cave_serpent_1" type="spawn" x="64" y="96" width="640" height="192">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="cave_serpent_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="cave_serpent_2" type="spawn" x="704" y="192" width="192" height="448">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="cave_serpent_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
257
AndorsTrail/res/xml/basiliskcave1_1_3.tmx
Normal file
257
AndorsTrail/res/xml/basiliskcave1_1_3.tmx
Normal file
@@ -0,0 +1,257 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="29" height="22" tilewidth="32" tileheight="32">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6953" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7073" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7193" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="29" height="22">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzFlUsOgzAMRFF3XJ0z5AqhG/Zpj9ByhfYeBSmWRpbtOB/UxWzcMM+exrDepmk19BCknbN8vN7PQ29BSTnH61Yfmvd+6CPopZzj9VNR4N0N723WpZ3jHjQ7n9Hy7hXNnoC5VzBDY3+UO+XsfQ77pFqszEljxvwfSxkhN2ReTU4Rng3O3jEfi0f3ZmG/SzsT4B5bGZfmw51J2dd6N0i5cj9PnrjLqZPZui8WV2K27kgNN4BG9oJ30CNklnrx7ItX0v27mqnpH0zKoMQr7WkPm7wxd5xP+laPFDGxJn2rR4q/l05952tFTKz9ABg23vY=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="29" height="22">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztlMsNgzAMhlEkBoBjpU7QMVijI7AR6qHlmA7EuRN0hMoCS4n7B5sEbnwXFJP4bVfVScjFHaO3FXrf4jw189cHcvKF74VyqUvCbz5tLH/VNl8RUlcOw+LXw8UyOn+b9DsP4pX5Yz1raP8122s+WuiAfeR3D+qk+Y5yRMg8jUI36x0ycvOsY7ud+7dH3DP7Dunacod922umfSI+zb4G15t2AJoRwtp7siYlpHxJUWIX9Z91X+0V7xamwl0QcrvOc4nm/miothyL3EU5OyEX6u/S/Xpi5wdb3Cyv
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="29" height="22">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzNlLERgCAMADmWoHICN9CSlo7W1dxVU3DmcgRCQOU7FPKJCRozH/tijLfPOlh+nyY2jpk82/3cIc/BODfk5PKivnQmxXSVc47ZB2suLy5HLbHg8eSd5Dv0ArUHQX9akMyPxEPjlOZ1RG+AlcSBPGlfRvq4WHhORvoAWiMF6q35HLnnvc7SvcjtldyNmrOV3CxI0fxTE1Hp5eqX5tLSE20ub3J+8P+cnZ650/JHr2dxXlF2FDg=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="29" height="22">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztkzEOACAIA/mGg///pqshQgoUXSRhMdADUscUGT+f5CmsOpZ2NSI8r1e/VZmWjnfL7MxRJkuDwaz4C2VGZsv4WGsiNVXerodGhhv9U4ydEa90sr3eGztnb87kovxOpufF7vzMu8wFuTReFQ==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object name="west" type="mapchange" x="0" y="224" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="basiliskcave1_1_4"/>
|
||||
<property name="place" value="southeast"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="south" type="mapchange" x="768" y="672" width="64" height="32">
|
||||
<properties>
|
||||
<property name="map" value="basiliskcave1_1_2"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="basiliskcave2_2" type="container" x="832" y="224" width="32" height="32"/>
|
||||
<object name="basiliskcave2_2" type="container" x="224" y="384" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object name="erumen_1" type="spawn" x="64" y="128" width="160" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="erumen_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="cave_serpent_4" type="spawn" x="160" y="128" width="160" height="288">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="cave_serpent_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="cave_serpent_1" type="spawn" x="256" y="96" width="288" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="cave_serpent_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="cavesnake2" type="spawn" x="544" y="96" width="288" height="192">
|
||||
<properties>
|
||||
<property name="spawngroup" value="cavesnake2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="cave_serpent_2" type="spawn" x="320" y="320" width="160" height="160">
|
||||
<properties>
|
||||
<property name="spawngroup" value="cave_serpent_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="cave_serpent_3" type="spawn" x="480" y="288" width="416" height="320">
|
||||
<properties>
|
||||
<property name="quantity" value="5"/>
|
||||
<property name="spawngroup" value="cave_serpent_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
234
AndorsTrail/res/xml/basiliskcave1_1_4.tmx
Normal file
234
AndorsTrail/res/xml/basiliskcave1_1_4.tmx
Normal file
@@ -0,0 +1,234 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="13" height="24" tilewidth="32" tileheight="32">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6953" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7073" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7193" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="13" height="24">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJydkzEOgCAMRUk37r9yBXBxV46AXkHvISaQNE1pC8NbzPuRfD4JnEsCJ0HzcuUiHIyPvbvyEArjY2/3PN3fmj/yRhmLjzPZmImT5wowdy7ar5aJwN/jSkb61ygj9cZltN64jWkdlLZNvG1L1wVtd2Y3fbuWrqX7XcnQ3L+vALLfCco3+t4t0Pdu4fXzfKYF6bk=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="13" height="24">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYKA+8GEiXU8Mkh4hPPqloHJr0NQ8EmJgWI0m5syEqi6HFdO8D4KofJD6G4KY6pDBbDR7FmMxFxmgm+dMIHzQzYe5ixT1ILCIgLuwAW1Z0vXQC+AKt4V4/Ikv3HABfPGPnsaIBdj0gcIaW5pEB+hpdC4ZaRSmD10Om9hwAgBQwRal
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="13" height="24">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYKA+sJZlYHBmIk4dCIDUWgHZ4gT0gNTD1AUTab6VLGF1yECbRPUgQKod1mTYQY67yNEzl4hwHShAq3A7wATBxOoBpddLUEysHlB6fQLFMDCYw3q4AAD3SQz+
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="13" height="24">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJyTlGVgkByiGB0QUodNDzZ9hAAxbqHEDmL9S0j9SNFDajohpA8fIEcPueGATz+59uEyi155lt4YAEv7KtM=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object name="northeast" type="mapchange" x="384" y="128" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="basiliskcave1_1_5"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="southeast" type="mapchange" x="384" y="544" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="basiliskcave1_1_3"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="basiliskcave2_2" type="container" x="64" y="480" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object name="erumen_2" type="spawn" x="96" y="96" width="256" height="320">
|
||||
<properties>
|
||||
<property name="quantity" value="4"/>
|
||||
<property name="spawngroup" value="erumen_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="cave_serpent_1" type="spawn" x="64" y="416" width="288" height="224">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="cave_serpent_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
243
AndorsTrail/res/xml/basiliskcave1_1_5.tmx
Normal file
243
AndorsTrail/res/xml/basiliskcave1_1_5.tmx
Normal file
@@ -0,0 +1,243 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="27" height="13" tilewidth="32" tileheight="32">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6953" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7073" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7193" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="27" height="13">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy9k0sKgDAMRIu73n/bK7Ru3LcewXoFvYcVLIYhiUWsiweBzGRIP2EwJgBJqFtIgKadC7kQoda8tVf1lCj4Tu1a2AoL1Ojl5lc9pXo9yRkv7WR50MvN17w0a1a0Uq42H/HkHLid3HDTOpN6MSsLOdwbkLId9Oi90CzuHFrft3voY9bbnBYwi9v9KxLMxr/XE/x7Pdntfxx+1wyZ
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="27" height="13">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBgF1AZrmBgYclgZGFYzQdggAGILMeHXJwVVv5gVVXw1Dn1r8Jj3SAi7XpCeGKD5NwSx6/sgCHE7CMzFYj5I32w0cWzqcAGYXlx6kP2Ebg82ADOHGLWU2EMq4BGD0B+QwpkW9oyCoQsAyhYUpg==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="27" height="13">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBhYYC2LnU2KXmcm4tRaAbEPE0S9FRF2IZsPUy8OtcsHh50we0AgBqgmGE2dOBIf2QyYHnT1MHOwAWL8gM1eYsEBqB5S44USQIqfSAHIfiAnLEgB2nQML3raNQqoCwBqjgn3
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="27" height="13" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJyTlGVgkBzFNMUgQI4eGCBWHTZAjj5y3EMswKYHl1nUDF9S7KdGfMPMJRRu1LRrFA8tDAAHVT/r
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object name="down" type="mapchange" x="800" y="224" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="basiliskcave2"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="west" type="mapchange" x="0" y="256" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="basiliskcave1_1_4"/>
|
||||
<property name="place" value="northeast"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object name="cave_serpent_1" type="spawn" x="64" y="128" width="128" height="160">
|
||||
<properties>
|
||||
<property name="spawngroup" value="cave_serpent_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="erumen_1" type="spawn" x="192" y="96" width="224" height="96">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="erumen_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="cave_serpent_2" type="spawn" x="416" y="128" width="256" height="96">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="cave_serpent_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="erumen_2" type="spawn" x="672" y="96" width="160" height="96">
|
||||
<properties>
|
||||
<property name="spawngroup" value="erumen_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
279
AndorsTrail/res/xml/basiliskcave2.tmx
Normal file
279
AndorsTrail/res/xml/basiliskcave2.tmx
Normal file
@@ -0,0 +1,279 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="23" height="18" tilewidth="32" tileheight="32">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7577" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="23" height="18">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzNkzEOgCAMRQ2b91+9AtXBHT0CegW9hx0gqbWgJWgcXggmvJr2F0zTADIxoBIzsjBsBW+PrMjGqOUe2yt/d4M5++Zw93g6YcY5cv8+hN7HWl6YcQ4n1KBu3hs+4xye1KAZTLm1xBqWZPCpuzNXUlmgOblzp7IjZe1Lty10g9AnXjO+TfW4ZHf420n4JnG3Q5rd0KLZDS17+x4HB9k2sg==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="23" height="18">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBj6QJyJgUGIibpmrqGyecjAQIh2Zq+WReV/EKSdXcSYzUlCOMLCBRT2WzhR5cSRzIHFtSQTqjwXiXF2A+r+nVSMj5WCCLefFILgU0A8mwi3LWJF5SOnQVxp5hIJbq9GMh/ZPGqkx2pW7OLo6REGZvOTZ88fUdR0txuH+aNgcAMA2A4Uwg==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects_RemoveStatue" width="23" height="18" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBgFo2AUjIJRMAroBwAGeAAB
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="23" height="18">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBi6YLcs7cxeTQezZzMxMMxloq7Z6OZRO4xg5oHoXUC8moruh4ULcthTy3xsZoPATiGgP6CYoBlY3AILB2xmEwPQ4wvZDpRwIDMeccU/NczGpQ9ZnNrpG91OZPNnU9muUUA7AACazBsb
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="23" height="18">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJybKcvAMHMUY8XogNrmIvOp7e7hYDa1wxxbnJICSDWb3PRAiruJNRtdPTKfHD8TazYlbic2rCgxbxQPDAYAh17ybw==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Replace" visible="0">
|
||||
<object name="replace_remove_statue" type="replace" x="160" y="288" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Objects_RemoveStatue"/>
|
||||
<property name="requireId" value="quick_glance_hidden_found_statue"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="20"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Mapevents">
|
||||
<object name="north" type="mapchange" x="32" y="416" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="basiliskcave1_1_5"/>
|
||||
<property name="place" value="down"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="basiliskcave2" type="container" x="672" y="352" width="32" height="32"/>
|
||||
<object name="basiliskcave2_2" type="container" x="672" y="320" width="32" height="32"/>
|
||||
<object name="basiliskcave2_check_heal_sister" type="script" x="320" y="384" width="32" height="32"/>
|
||||
<object name="basiliskcave2_check_turntostone_10" type="script" x="160" y="320" width="96" height="128">
|
||||
<properties>
|
||||
<property name="when" value="round"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="basiliskcave2_remove_turntostone" type="script" x="128" y="288" width="32" height="96"/>
|
||||
<object name="basiliskcave2_remove_turntostone" type="script" x="192" y="288" width="32" height="32"/>
|
||||
<object name="basiliskcave2_check_turntostone_10" type="script" x="160" y="320" width="96" height="128">
|
||||
<properties>
|
||||
<property name="when" value="step"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="basiliskcave2_remove_turntostone" type="script" x="192" y="256" width="96" height="32"/>
|
||||
<object name="basiliskcave2_check_turntostone_10" type="script" x="224" y="288" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object name="basiliskcave2_boss" type="spawn" x="288" y="352" width="32" height="32">
|
||||
<properties>
|
||||
<property name="ignoreAreas" value="true"/>
|
||||
<property name="spawngroup" value="basiliskcave2_boss"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="cave_serpent_2" type="spawn" x="64" y="96" width="32" height="288">
|
||||
<properties>
|
||||
<property name="spawngroup" value="cave_serpent_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys">
|
||||
<object name="sister_statue" type="key" x="160" y="288" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="basiliskcave2_check_sister_statue"/>
|
||||
<property name="requireId" value="quick_glance_hidden_found_statue"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="20"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="blocked" type="key" x="256" y="320" width="32" height="96">
|
||||
<properties>
|
||||
<property name="phrase" value="basiliskcave2_blocked_select_10"/>
|
||||
<property name="requireId" value="quick_glance_hidden_position"/>
|
||||
<property name="requireNegation" value="true"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="110"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="20" height="30" tilewidth="32" tileheight="32" nextobjectid="17">
|
||||
<map version="1.2" tiledversion="1.2.2" orientation="orthogonal" renderorder="right-down" width="20" height="30" tilewidth="32" tileheight="32" infinite="0" nextlayerid="8" nextobjectid="14">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
@@ -183,27 +183,27 @@
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="20" height="30">
|
||||
<layer id="1" name="Ground" width="20" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzt1TEKgDAMheHQzfuvXqFK8QBVb1DrETyIhj6hk0MTUCTDR6b+JFNDRxQaRUc0w4DZ2mLper/BiinpscMVO6a0Z94zwVd7xphnvSs0Wh7/DhsVmtzxaC3C3r1bRCsLe7G6VdpiSXG3uqnV+osTBvy1VQ==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="20" height="30">
|
||||
<layer id="2" name="Objects" width="20" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJx9VsFqG0EMXXxvQS4Z2EJy6p/0E/Id+YTc+hf9hN4DOSYG24unhySwjuuCISahji8+hfRgqJRInTfaWQvEbmalp/c0mnGOh1V1wr6pq2rLvmR/Zl+w/9Lnnqo38zFm34bpXdaj5i01XnB87qwQI/Z1kLDO4H2jeRvgh7mx7sb84PxTwDjn94vw7gv2Metq2Fvq5prN+dtK9T+ozlt+PjHWnca1lOIFM+r6Htalzk7rGYaYYVsO1m5DztfwMQ9z55RqWb9X1NX0H1/jp5An+KJTnrI+Ab7Wb7EJ6JRY0doC1yf2P+qbkNfZAyfENENtYjdHXC+kv6ch7w36FjARe+76bHj39I5n/TD9Zh7L5ndMOc8XxnhV/xuSTjPbN5sxz29G5f2eu17sKJ/1FeX9LO11QzkXrCu8pMYH1vxRdIP2Eh9vfXeCrcua4F+G1INGa/pcf2+IRdevEhc7S9gH6Uss1BAb9cxdaW4i9E3wf1L6Ltx+U55XmheP2RZ4+Zmwp4/xsW99o5z/qO7qsTxb8/cH8vPzVOJgOvDbFft1j2bZ8+9wF0t8U7grrR72tsRjpvEyV5c6DwvY90P7+uUzz2JImGLCLQ7zPNNqd92y7ufThDRv1p9Pg6rXcH+j6vFnt6Funvym1eyPA71z3Sz5fYw9Z83bCu497Dv2LZsZyvu3Vl5ij4MUg7N1daB/ezfDUmutOmeUfqv8OdnqnPgZLsX6c136v6aPXwv8Suc1Ql3U8Q86Y56k
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="20" height="30">
|
||||
<layer id="3" name="Above" width="20" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy1VUkOgzAMRPygF6Tc++uqj6C95sYP4JS8pkSVxcjyQkIYKRIgZzx2BieHYYj7spBPxNyBberLtyh8LbWVPev0703LXo4UDi58vgrkuXKGpKmnNoTG3cN3d+itQXT65unr2fMEPMhJOaw83APS2Xi11oA4vgpXrSdJbxLqTsJ+qT+8f9I+C5JOrT4N2vyo0VVi5n19hJpqc+N3r4+E9+jrIy6rP6/x4NpgHpMPNT3Ph62vcOF9gTwtM2kBPq5Jyu95u3Ctxv1Y8/9hrRF6Ngs6JT38HbVp3jrr4RzsOjFW0yPFt5yh5QE+Kwg/lWB4/w==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="20" height="30" visible="0">
|
||||
<layer id="4" name="Walkable" width="20" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzNlFEKwDAIQ3uK3f8KveG+BkOqiRqhhVG6pS9qXfez1r74+YaaZ0ekO60jXuRjNf8Zxeh5nPZkcmf9UF0qvGlulx31USXOSm8ihvcO7feYnXwyPNX/G/lmeKyX4v7pcqaYLCvjibTK+k7ykEYVF9t3zLfKOSmY2fojfSUPtr7KHrC6F/2THVk=
|
||||
eJzNlNENwCAIRJ2i+6/ghv1q0hjgDjjSmhij4jtAdF9r7R/3p6l5Z4vsrHnEi3ROm/eIfPQ0rDOZ2Fk9lJcKb5rbZUd1VPGzUpuI4a2h8x6zE0+Gp3q/kW6Gx2op/p8uZ4rJsjKayFaZ3ymeyobxi607Zm/qntgYVHX3VRwZfYt5A7kwHuc=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<objectgroup id="5" name="Mapevents">
|
||||
<object id="1" name="west1" type="mapchange" x="0" y="64" width="32" height="96">
|
||||
<properties>
|
||||
<property name="map" value="wild17"/>
|
||||
@@ -223,48 +223,56 @@
|
||||
<property name="place" value="east2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="south2" type="mapchange" x="480" y="928" width="96" height="32">
|
||||
<object id="5" name="south2" type="mapchange" x="480" y="928" width="96" height="32">
|
||||
<properties>
|
||||
<property name="map" value="wild19"/>
|
||||
<property name="place" value="north2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="8" name="south1" type="mapchange" x="192" y="928" width="64" height="32">
|
||||
<object id="6" name="south1" type="mapchange" x="192" y="928" width="64" height="32">
|
||||
<properties>
|
||||
<property name="map" value="wild19"/>
|
||||
<property name="place" value="north1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" name="east1" type="mapchange" x="608" y="256" width="32" height="96">
|
||||
<object id="7" name="east1" type="mapchange" x="608" y="256" width="32" height="96">
|
||||
<properties>
|
||||
<property name="map" value="wild16"/>
|
||||
<property name="place" value="west1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="10" name="forestbeetle" type="spawn" x="192" y="448" width="192" height="224"/>
|
||||
<object id="11" name="forestwolf1" type="spawn" x="416" y="608" width="192" height="320">
|
||||
<object id="8" name="forestbeetle" type="spawn" x="192" y="448" width="192" height="224">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestbeetle"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="13" name="forestboar2" type="spawn" x="64" y="768" width="256" height="160">
|
||||
<object id="9" name="forestwolf1" type="spawn" x="416" y="608" width="192" height="320">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestwolf1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="15" name="cont_stoutford_grave" type="container" x="192" y="736" width="32" height="32"/>
|
||||
<object id="10" name="forestboar2" type="spawn" x="64" y="768" width="256" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestboar2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="11" name="cont_stoutford_grave" type="container" x="192" y="736" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object id="5" name="forestwolf1" type="spawn" x="64" y="96" width="512" height="320">
|
||||
<objectgroup id="6" name="Spawn">
|
||||
<object id="12" name="forestwolf1" type="spawn" x="64" y="96" width="512" height="320">
|
||||
<properties>
|
||||
<property name="quantity" value="4"/>
|
||||
<property name="spawngroup" value="forestwolf1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="6" name="forestboar2" type="spawn" x="64" y="64" width="288" height="160">
|
||||
<object id="13" name="forestboar2" type="spawn" x="64" y="64" width="288" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestboar2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
<objectgroup id="7" name="Keys"/>
|
||||
</map>
|
||||
|
||||
@@ -222,6 +222,7 @@
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="burhczyd_check9" type="script" x="320" y="768" width="96" height="32"/>
|
||||
<object id="4" name="house3" type="mapchange" x="128" y="704" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="blackwater_mountain23"/>
|
||||
|
||||
@@ -165,6 +165,12 @@
|
||||
<property name="ignoreAreas" value="true"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="burhczyd9e" type="spawn" x="32" y="196" width="32" height="64">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="ignoreAreas" value="true"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user