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https://github.com/OMGeeky/andors-trail.git
synced 2026-02-23 15:38:29 +01:00
Minor fixes to v070 content.
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@@ -154,7 +154,7 @@
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"nextPhraseID": "falothen1_7_f1"
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}
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],
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"message": "Bare fists, now that's my kind of style! When not being hampered by either a weapon or shield, you can be a lot more flexible in your moves."
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"message": "Unarmed, now that's my kind of style! When not being hampered by either a weapon or shield, you can be a lot more flexible in your moves."
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},
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{
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"id": "falothen1_7_f1",
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@@ -168,7 +168,7 @@
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"nextPhraseID": "falothen1_6"
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}
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],
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"message": "Fighting bare-handed can make you land more successful punches, and will also make you quicker when dodging blows."
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"message": "Fighting unarmed can make you land more successful punches, and will also make you quicker when dodging blows."
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},
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{
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"id": "falothen1_7_f2",
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@@ -631,7 +631,7 @@
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"nextPhraseID": "falothen1_2nd_f1"
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}
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],
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"message": "Bare fists, now that's my kind of style! When not being hampered by either a weapon or shield, you can be a lot more flexible in your moves."
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"message": "Unarmed, now that's my kind of style! When not being hampered by either a weapon or shield, you can be a lot more flexible in your moves."
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},
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{
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"id": "falothen1_2nd_f1",
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@@ -646,7 +646,7 @@
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"nextPhraseID": "falothen1_14"
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}
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],
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"message": "Fighting bare-handed can make you land more successful punches, and will also make you quicker when dodging blows."
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"message": "Fighting unarmed can make you land more successful punches, and will also make you quicker when dodging blows."
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},
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{
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"id": "falothen1_2nd_f2",
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@@ -8,10 +8,6 @@
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"requires": { "progress": "lodar:20" },
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"text": "Examine the stones more closely",
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"nextPhraseID": "sign_rbfcr1_2"
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},
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{
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"nextPhraseID": "X",
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"text": "Leave"
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}
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]
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},
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@@ -171,5 +171,10 @@
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<property name="phrase" value="charwood_rest"/>
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</properties>
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</object>
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<object name="charwood1:60" type="key" x="384" y="128" width="32" height="32">
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<properties>
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<property name="phrase" value="charwood_rest"/>
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</properties>
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</object>
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</objectgroup>
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</map>
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@@ -149,8 +149,8 @@
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</object>
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</objectgroup>
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<objectgroup name="Spawn" width="18" height="8">
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<object name="lethenlor" type="spawn" x="512" y="160" width="32" height="32"/>
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<object name="lleglaris" type="spawn" x="32" y="160" width="32" height="32"/>
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<object name="lethenlor" type="spawn" x="288" y="96" width="32" height="64"/>
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<object name="lleglaris" type="spawn" x="32" y="160" width="64" height="32"/>
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</objectgroup>
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<objectgroup name="Keys" width="18" height="8"/>
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</map>
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