mirror of
https://github.com/OMGeeky/andors-trail.git
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Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (612 of 612 strings)
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@@ -94,9 +94,9 @@
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<string name="levelup_buttontext">等级提升</string>
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<string name="skill_title_regeneration">再生</string>
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<string name="skillinfo_action_levelup">等级提升</string>
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<string name="skill_title_crit1">内出血</string>
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<string name="skill_title_crit2">骨折</string>
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<string name="skill_title_concussion">脑震荡</string>
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<string name="skill_title_crit1">内出血附加</string>
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<string name="skill_title_crit2">骨折附加</string>
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<string name="skill_title_concussion">震荡</string>
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<string name="heroinfo_gamestats_name_and_qty">%1$s(%2$d)</string>
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<string name="inventory_equip">装备</string>
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<string name="inventory_unequip">卸下</string>
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@@ -227,7 +227,7 @@
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\n
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\n感谢大家的反馈!</string>
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<string name="skill_title_eater">食尸者</string>
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<string name="skill_title_cleave">坚持</string>
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<string name="skill_title_cleave">我还能打</string>
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<string name="skill_title_more_exp">快速学习</string>
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<string name="skill_title_coinfinder">宝藏猎人</string>
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<string name="skill_title_speed">战斗速度</string>
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@@ -455,18 +455,18 @@
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<string name="preferences_ui_enable_animations_title">启用动画</string>
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<string name="preferences_ui_category">界面设置</string>
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<string name="about_button4">关于</string>
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<string name="skill_longdescription_concussion">当敌人的格挡低于你的命中至少%1$d时,有%2$d%%概率对敌人造成脑震荡。脑震荡会严重降低目标的进攻作战能力,使目标无法成功地发动攻击。</string>
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<string name="skill_shortdescription_concussion">脑震荡的几率</string>
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<string name="skill_longdescription_concussion">当敌人的格挡低于你的命中至少%1$d时,有%2$d%%概率对敌人造成震荡。震荡会严重降低目标的进攻作战能力,使目标无法成功地发动攻击。</string>
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<string name="skill_shortdescription_concussion">有概率附加震荡</string>
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<string name="skill_longdescription_taunt">攻击没有命中时,攻击者有%1$d%%概率失去%2$dAP。这适用于所有对你的近战攻击。</string>
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<string name="skill_shortdescription_taunt">攻击者在未命中时失去AP</string>
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<string name="skill_title_taunt">嘲讽</string>
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<string name="skill_longdescription_rejuvenation">每回合(6秒),有%1$d%%几率使一个当前的负面状态被降低一级。这适用于影响身体的所有临时效果类型;精神状态如头晕,物理状态如疲劳,血液状态如中毒。</string>
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<string name="skill_shortdescription_rejuvenation">移除负面状态的几率</string>
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<string name="skill_title_rejuvenation">恢复活力</string>
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<string name="skill_longdescription_crit2">每一次成功暴击,都会有%1$d %% 几率在目标上造成骨折状态。这将严重降低目标的防御战斗能力,使其在随后的攻击中防御能力下降。</string>
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<string name="skill_shortdescription_crit2">骨折的几率</string>
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<string name="skill_longdescription_crit1">每一次成功暴击,都会有%1$d%%概率对目标造成内出血状态。内出血严重降低攻击性作战能力,使目标无法成功发动攻击。</string>
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<string name="skill_shortdescription_crit1">内出血的概率</string>
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<string name="skill_longdescription_rejuvenation">每回合(6秒),有%1$d%%几率使一个当前的负面状态被降低一级。这适用于影响身体的所有临时效果类型;精神状态如眩晕,物理状态如疲劳,血液状态如中毒。</string>
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<string name="skill_shortdescription_rejuvenation">有概率移除负面状态</string>
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<string name="skill_title_rejuvenation">活力回复</string>
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<string name="skill_longdescription_crit2">每一次成功的暴击都会有%1$d %% 几率给目标附加骨折状态。这会大大降低目标的防守性作战能力,使其在随后的攻击中防御能力下降。</string>
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<string name="skill_shortdescription_crit2">有概率附加骨折</string>
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<string name="skill_longdescription_crit1">每一次成功的暴击都会有%1$d%% 几率给目标附加内出血状态。这会大大降低目标的攻击性性作战能力,使其更难攻击成功。</string>
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<string name="skill_shortdescription_crit1">有概率附加内出血</string>
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<string name="loadsave_save_overwrite_confirmation_title">覆盖存档?</string>
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<string name="loadsave_save_to_new_slot">创建新的存档槽</string>
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<string name="traitsinfo_criticalhit_effectivechance">有效暴击率:</string>
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@@ -544,10 +544,10 @@
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<string name="skill_shortdescription_barter">伶牙俐齿</string>
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<string name="skill_shortdescription_weapon_dmg">增加攻击伤害</string>
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<string name="skill_shortdescription_weapon_chance">增加命中率</string>
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<string name="skill_title_resistance_blood_disorder">血统纯净</string>
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<string name="skill_title_resistance_blood_disorder">血液净化</string>
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<string name="skill_title_resistance_physical_capacity">身强力壮</string>
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<string name="skill_title_resistance_mental">修心养性</string>
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<string name="skill_title_magicfinder">魔法探测器</string>
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<string name="skill_title_magicfinder">寻魔者</string>
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<string name="skill_title_lower_exploss">吸取教训</string>
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<string name="skill_title_evasion">逃跑</string>
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<string name="about_interface"><div><b>游戏设置</b>可通过按下设备的菜单按钮找到。</div> <p>________________</p> <h1>界面图标</h1> <div><b>宝箱</b><img alt=chest src=chest.png /></div> <p>快捷栏 【长按快捷栏槽可分配快捷栏内容】</p> <div><b>英雄</b><img alt=hero src=char_hero.png /></div> <p>菜单 【总览,任务,技能,背包 *】</p> <p>* (在背包界面,点击物品可以看到信息,长按有更多选项)</p> <div><b>敌人</b><img alt=monster src=monster.png /></div> <p>信息 【仅在战斗中出现】</p> <p>________________</p> <h1>战斗</h1> <p>战斗时进行操作会消耗 AP...</p> <div><b>攻击</b> - 【3AP】 *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (装备或使用消耗品会影响AP上限或消耗的AP)</p> <div><b>使用物品</b> - [5AP]</div> <div><b>逃跑</b> - [6AP]</div> <p>________________</p> <h1>战斗高级操作</h1> <div>在战斗中,长按英雄附近的方格...</div> <div><b>逃跑</b></div> <p>(选中的方块会高亮,攻击按钮字样会变成移动)</p> <img alt=flee src=flee_example.png /> <p>【逃跑模式激活- 长按敌人重新进入战斗模式】</p> <div><b>改变目标</b></div> <p>(红色高亮表示你选中的敌人)</p> <p>【目标已改变】</p></string>
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