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Always show the damage modifier even if it is 100%
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@@ -92,8 +92,9 @@ public final class AbilityModifierInfoView extends LinearLayout {
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abilitymodifierinfo_change_attack_damage.setVisibility(View.VISIBLE);
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}
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if (traits.setNonWeaponDamageModifier > 0 && traits.setNonWeaponDamageModifier != 100) {
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abilitymodifierinfo_set_damage_modifier.setText(res.getString(R.string.iteminfo_effect_set_damage_modifier, traits.setNonWeaponDamageModifier));
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if (isWeapon) {
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final int nonWeaponDamageModifier = traits.setNonWeaponDamageModifier > 0 ? traits.setNonWeaponDamageModifier : 100;
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abilitymodifierinfo_set_damage_modifier.setText(res.getString(R.string.iteminfo_effect_set_damage_modifier, nonWeaponDamageModifier));
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abilitymodifierinfo_set_damage_modifier.setVisibility(View.VISIBLE);
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}
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}
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