Always show the damage modifier even if it is 100%

This commit is contained in:
Gonk
2020-03-29 15:42:02 +02:00
parent 687d1ed22c
commit 18b9a86416

View File

@@ -92,8 +92,9 @@ public final class AbilityModifierInfoView extends LinearLayout {
abilitymodifierinfo_change_attack_damage.setVisibility(View.VISIBLE);
}
if (traits.setNonWeaponDamageModifier > 0 && traits.setNonWeaponDamageModifier != 100) {
abilitymodifierinfo_set_damage_modifier.setText(res.getString(R.string.iteminfo_effect_set_damage_modifier, traits.setNonWeaponDamageModifier));
if (isWeapon) {
final int nonWeaponDamageModifier = traits.setNonWeaponDamageModifier > 0 ? traits.setNonWeaponDamageModifier : 100;
abilitymodifierinfo_set_damage_modifier.setText(res.getString(R.string.iteminfo_effect_set_damage_modifier, nonWeaponDamageModifier));
abilitymodifierinfo_set_damage_modifier.setVisibility(View.VISIBLE);
}
}