mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-02-23 15:38:29 +01:00
Updated quests for Blackwater mountain.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@106 08aca716-68be-ccc6-4d58-36f5abd142ac
This commit is contained in:
@@ -324,25 +324,25 @@ public final class R {
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public static final int inventoryitem=0x7f0b0000;
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}
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public static final class string {
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public static final int about_button1=0x7f050101;
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public static final int about_button2=0x7f050102;
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public static final int about_button3=0x7f050103;
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public static final int about_contents1=0x7f050104;
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public static final int about_contents2=0x7f050105;
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public static final int about_contents3=0x7f050106;
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public static final int about_button1=0x7f050104;
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public static final int about_button2=0x7f050105;
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public static final int about_button3=0x7f050106;
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public static final int about_contents1=0x7f050107;
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public static final int about_contents2=0x7f050108;
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public static final int about_contents3=0x7f050109;
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/** Translated as: affliction / statuseffect / temporary effect
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Translated as: affliction / statuseffect / temporary effect
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Translated as: affliction / statuseffect / temporary effect
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Translated as: affliction / statuseffect / temporary effect
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*/
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public static final int actorcondition_info_removes_all=0x7f05011f;
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public static final int actorcondition_info_removes_all=0x7f050122;
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public static final int actorconditions_v069=0x7f050000;
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public static final int actorconditions_v069_bwm=0x7f050001;
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public static final int actorinfo_attack=0x7f0500bf;
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public static final int actorinfo_attacksperturn=0x7f0500bd;
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public static final int actorinfo_basetraits=0x7f0500c3;
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public static final int actorinfo_class=0x7f0500ba;
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public static final int actorinfo_criticalhit=0x7f0500c0;
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public static final int actorinfo_attack=0x7f0500c2;
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public static final int actorinfo_attacksperturn=0x7f0500c0;
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public static final int actorinfo_basetraits=0x7f0500c6;
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public static final int actorinfo_class=0x7f0500bd;
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public static final int actorinfo_criticalhit=0x7f0500c3;
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/** ===========================================
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Added in v0.6.9
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===========================================
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@@ -352,65 +352,65 @@ public final class R {
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===========================================
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Added in v0.6.9
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*/
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public static final int actorinfo_currentconditions=0x7f05011e;
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public static final int actorinfo_currenttraits=0x7f0500c4;
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public static final int actorinfo_defense=0x7f0500c1;
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public static final int actorinfo_difficulty=0x7f0500bb;
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public static final int actorinfo_health=0x7f0500bc;
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public static final int actorinfo_movecost=0x7f0500c2;
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public static final int actorinfo_movesperturn=0x7f0500be;
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public static final int app_name=0x7f050064;
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public static final int combat_attack=0x7f050090;
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public static final int combat_begin_flee=0x7f050096;
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public static final int combat_endturn=0x7f050094;
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public static final int actorinfo_currentconditions=0x7f050121;
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public static final int actorinfo_currenttraits=0x7f0500c7;
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public static final int actorinfo_defense=0x7f0500c4;
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public static final int actorinfo_difficulty=0x7f0500be;
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public static final int actorinfo_health=0x7f0500bf;
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public static final int actorinfo_movecost=0x7f0500c5;
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public static final int actorinfo_movesperturn=0x7f0500c1;
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public static final int app_name=0x7f050067;
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public static final int combat_attack=0x7f050093;
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public static final int combat_begin_flee=0x7f050099;
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public static final int combat_endturn=0x7f050097;
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/** <string name="combat_endcombat">End combat</string>
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<string name="combat_endcombat">Kampf beenden</string>
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<string name="combat_endcombat">End combat</string>
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<string name="combat_endcombat">End combat</string>
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<string name="combat_endcombat">End combat</string>
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*/
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public static final int combat_flee=0x7f050095;
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public static final int combat_flee_failed=0x7f050097;
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public static final int combat_hero_dies=0x7f0500a3;
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public static final int combat_monsteraction=0x7f05009a;
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public static final int combat_monsterhealth=0x7f050099;
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public static final int combat_move=0x7f050091;
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public static final int combat_not_enough_ap=0x7f0500a2;
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public static final int combat_result_herohit=0x7f05009f;
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public static final int combat_result_herohitcritical=0x7f0500a0;
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public static final int combat_result_herokillsmonster=0x7f0500a1;
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public static final int combat_result_heromiss=0x7f05009e;
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public static final int combat_result_monsterhit=0x7f05009c;
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public static final int combat_result_monsterhitcritical=0x7f05009d;
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public static final int combat_flee=0x7f050098;
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public static final int combat_flee_failed=0x7f05009a;
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public static final int combat_hero_dies=0x7f0500a6;
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public static final int combat_monsteraction=0x7f05009d;
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public static final int combat_monsterhealth=0x7f05009c;
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public static final int combat_move=0x7f050094;
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public static final int combat_not_enough_ap=0x7f0500a5;
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public static final int combat_result_herohit=0x7f0500a2;
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public static final int combat_result_herohitcritical=0x7f0500a3;
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public static final int combat_result_herokillsmonster=0x7f0500a4;
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public static final int combat_result_heromiss=0x7f0500a1;
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public static final int combat_result_monsterhit=0x7f05009f;
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public static final int combat_result_monsterhitcritical=0x7f0500a0;
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/** <string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by long-clicking a place with no adjacent monster, before you may end the combat.</string>
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<string name="combat_cannotexitcombat">Du kannst den Kampf nicht verlassen, weil noch Gegner in der Nähe sind.Du musst dich zunächst auf ein Feld bewegen, wo dich die Gegner nicht mehr erreichen können.</string>
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<string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.</string>
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<string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.</string>
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<string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.</string>
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*/
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public static final int combat_result_monstermiss=0x7f05009b;
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public static final int combat_spell=0x7f050093;
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public static final int combat_status_ap=0x7f050098;
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public static final int combat_use=0x7f050092;
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public static final int conversation_leave=0x7f0500ea;
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public static final int conversation_lostgold=0x7f0500e6;
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public static final int conversation_next=0x7f0500e9;
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public static final int combat_result_monstermiss=0x7f05009e;
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public static final int combat_spell=0x7f050096;
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public static final int combat_status_ap=0x7f05009b;
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public static final int combat_use=0x7f050095;
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public static final int conversation_leave=0x7f0500ed;
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public static final int conversation_lostgold=0x7f0500e9;
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public static final int conversation_next=0x7f0500ec;
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/** <string name="conversation_title">%1$s says</string>
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<string name="conversation_title">%1$s sagt</string>
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<string name="conversation_title">%1$s Dit</string>
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*/
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public static final int conversation_rewardexp=0x7f0500e4;
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public static final int conversation_rewardgold=0x7f0500e5;
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public static final int conversation_rewarditem=0x7f0500e7;
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public static final int conversation_rewarditems=0x7f0500e8;
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public static final int conversation_title=0x7f05013a;
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public static final int conversation_rewardexp=0x7f0500e7;
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public static final int conversation_rewardgold=0x7f0500e8;
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public static final int conversation_rewarditem=0x7f0500ea;
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public static final int conversation_rewarditems=0x7f0500eb;
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public static final int conversation_title=0x7f05013d;
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public static final int conversationlist_alynndir=0x7f050026;
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public static final int conversationlist_ambelie=0x7f05002a;
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public static final int conversationlist_blackwater_harlenn=0x7f05003e;
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public static final int conversationlist_blackwater_herec=0x7f050041;
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public static final int conversationlist_blackwater_lower=0x7f050040;
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public static final int conversationlist_blackwater_signs=0x7f05003d;
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public static final int conversationlist_blackwater_upper=0x7f05003f;
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public static final int conversationlist_blackwater_harlenn=0x7f05003d;
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public static final int conversationlist_blackwater_herec=0x7f050040;
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public static final int conversationlist_blackwater_lower=0x7f05003f;
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public static final int conversationlist_blackwater_signs=0x7f05003c;
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public static final int conversationlist_blackwater_upper=0x7f05003e;
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public static final int conversationlist_bwm_agent_1=0x7f050031;
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public static final int conversationlist_bwm_agent_2=0x7f050032;
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public static final int conversationlist_bwm_agent_3=0x7f050033;
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@@ -453,9 +453,11 @@ public final class R {
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public static final int conversationlist_ogam=0x7f050028;
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public static final int conversationlist_oluag=0x7f05002e;
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public static final int conversationlist_prim_arghest=0x7f050037;
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public static final int conversationlist_prim_guthbered=0x7f05003c;
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public static final int conversationlist_prim_houses=0x7f05003b;
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public static final int conversationlist_prim_bjorgur=0x7f050041;
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public static final int conversationlist_prim_fulus=0x7f050042;
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public static final int conversationlist_prim_guthbered=0x7f05003b;
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public static final int conversationlist_prim_inn=0x7f050039;
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public static final int conversationlist_prim_merchants=0x7f050043;
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public static final int conversationlist_prim_outside=0x7f050038;
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public static final int conversationlist_prim_tavern=0x7f05003a;
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public static final int conversationlist_shops=0x7f050027;
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@@ -468,215 +470,216 @@ public final class R {
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public static final int conversationlist_vilegard_villagers=0x7f050022;
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public static final int conversationlist_wilderness=0x7f050019;
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public static final int conversationlist_wrye=0x7f05002d;
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public static final int dialog_close=0x7f050076;
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public static final int dialog_confirmexit_message=0x7f050078;
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public static final int dialog_confirmexit_title=0x7f050077;
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public static final int dialog_groundloot_message=0x7f0500b0;
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public static final int dialog_groundloot_title=0x7f0500af;
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public static final int dialog_loading_failed_incorrectversion=0x7f050075;
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public static final int dialog_loading_failed_message=0x7f050074;
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public static final int dialog_loading_failed_title=0x7f050073;
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public static final int dialog_loading_message=0x7f050072;
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public static final int dialog_loot_foundgold=0x7f0500ad;
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public static final int dialog_loot_pickall=0x7f0500ac;
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public static final int dialog_loot_pickedupitems=0x7f0500ae;
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public static final int dialog_monsterencounter_info=0x7f05007e;
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public static final int dialog_monsterencounter_message=0x7f05007d;
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public static final int dialog_monsterencounter_title=0x7f05007c;
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public static final int dialog_monsterloot_gainedexp=0x7f0500b3;
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public static final int dialog_monsterloot_message=0x7f0500b2;
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public static final int dialog_monsterloot_title=0x7f0500b1;
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public static final int dialog_newversion_message=0x7f050108;
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public static final int dialog_newversion_title=0x7f050107;
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public static final int dialog_paused_message=0x7f05007a;
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public static final int dialog_paused_resume=0x7f05007b;
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public static final int dialog_paused_title=0x7f050079;
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public static final int dialog_rest_confirm_message=0x7f0500ff;
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public static final int dialog_rest_message=0x7f050100;
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public static final int dialog_rest_title=0x7f0500fe;
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public static final int droplists_crossglen=0x7f050043;
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public static final int droplists_crossglen_outside=0x7f050044;
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public static final int droplists_debug=0x7f050042;
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public static final int droplists_fallhaven=0x7f050045;
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public static final int droplists_v068=0x7f050047;
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public static final int droplists_wilderness=0x7f050046;
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public static final int exit=0x7f050065;
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public static final int exit_to_menu=0x7f050066;
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public static final int heroinfo_actionpoints=0x7f05008e;
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public static final int heroinfo_char=0x7f050083;
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public static final int heroinfo_gold=0x7f05008d;
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public static final int heroinfo_inv=0x7f050084;
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public static final int heroinfo_inventory=0x7f05008c;
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public static final int heroinfo_level=0x7f050089;
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public static final int heroinfo_levelup=0x7f050088;
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public static final int heroinfo_quests=0x7f05008f;
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public static final int heroinfo_skill=0x7f050086;
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public static final int heroinfo_spell=0x7f050087;
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public static final int heroinfo_totalexperience=0x7f05008a;
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public static final int heroinfo_wear=0x7f050085;
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public static final int heroinfo_wornequipment=0x7f05008b;
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public static final int inventory_assign=0x7f050134;
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public static final int inventory_assign_slot1=0x7f050135;
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public static final int inventory_assign_slot2=0x7f050136;
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public static final int inventory_assign_slot3=0x7f050137;
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public static final int inventory_drop=0x7f0500a8;
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public static final int inventory_equip=0x7f0500a5;
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public static final int inventory_info=0x7f0500a4;
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public static final int inventory_item_dropped=0x7f0500aa;
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public static final int inventory_item_equipped=0x7f0500ab;
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public static final int inventory_item_used=0x7f0500a9;
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public static final int inventory_unassign=0x7f050138;
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public static final int inventory_unequip=0x7f0500a6;
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public static final int inventory_use=0x7f0500a7;
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public static final int itemcategory_money=0x7f0500d3;
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public static final int itemcategory_other=0x7f0500dd;
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public static final int itemcategory_potion=0x7f0500dc;
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public static final int itemcategory_shield=0x7f0500d5;
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public static final int itemcategory_weapon=0x7f0500d4;
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public static final int itemcategory_wearable_body=0x7f0500d7;
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public static final int itemcategory_wearable_feet=0x7f0500d9;
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public static final int itemcategory_wearable_hand=0x7f0500d8;
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public static final int itemcategory_wearable_head=0x7f0500d6;
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public static final int itemcategory_wearable_neck=0x7f0500da;
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public static final int itemcategory_wearable_ring=0x7f0500db;
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public static final int iteminfo_action_equip=0x7f0500ce;
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public static final int iteminfo_action_equip_ap=0x7f0500d1;
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public static final int iteminfo_action_unequip=0x7f0500cf;
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public static final int iteminfo_action_unequip_ap=0x7f0500d2;
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public static final int iteminfo_action_use=0x7f0500cd;
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public static final int iteminfo_action_use_ap=0x7f0500d0;
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public static final int dialog_close=0x7f050079;
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public static final int dialog_confirmexit_message=0x7f05007b;
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public static final int dialog_confirmexit_title=0x7f05007a;
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public static final int dialog_groundloot_message=0x7f0500b3;
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public static final int dialog_groundloot_title=0x7f0500b2;
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public static final int dialog_loading_failed_incorrectversion=0x7f050078;
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public static final int dialog_loading_failed_message=0x7f050077;
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public static final int dialog_loading_failed_title=0x7f050076;
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public static final int dialog_loading_message=0x7f050075;
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public static final int dialog_loot_foundgold=0x7f0500b0;
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public static final int dialog_loot_pickall=0x7f0500af;
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public static final int dialog_loot_pickedupitems=0x7f0500b1;
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public static final int dialog_monsterencounter_info=0x7f050081;
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public static final int dialog_monsterencounter_message=0x7f050080;
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public static final int dialog_monsterencounter_title=0x7f05007f;
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public static final int dialog_monsterloot_gainedexp=0x7f0500b6;
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public static final int dialog_monsterloot_message=0x7f0500b5;
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public static final int dialog_monsterloot_title=0x7f0500b4;
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public static final int dialog_newversion_message=0x7f05010b;
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public static final int dialog_newversion_title=0x7f05010a;
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public static final int dialog_paused_message=0x7f05007d;
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public static final int dialog_paused_resume=0x7f05007e;
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public static final int dialog_paused_title=0x7f05007c;
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public static final int dialog_rest_confirm_message=0x7f050102;
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public static final int dialog_rest_message=0x7f050103;
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public static final int dialog_rest_title=0x7f050101;
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public static final int droplists_crossglen=0x7f050045;
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public static final int droplists_crossglen_outside=0x7f050046;
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public static final int droplists_debug=0x7f050044;
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public static final int droplists_fallhaven=0x7f050047;
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public static final int droplists_v068=0x7f050049;
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public static final int droplists_wilderness=0x7f050048;
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public static final int exit=0x7f050068;
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public static final int exit_to_menu=0x7f050069;
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public static final int heroinfo_actionpoints=0x7f050091;
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public static final int heroinfo_char=0x7f050086;
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public static final int heroinfo_gold=0x7f050090;
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public static final int heroinfo_inv=0x7f050087;
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public static final int heroinfo_inventory=0x7f05008f;
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public static final int heroinfo_level=0x7f05008c;
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public static final int heroinfo_levelup=0x7f05008b;
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public static final int heroinfo_quests=0x7f050092;
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public static final int heroinfo_skill=0x7f050089;
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public static final int heroinfo_spell=0x7f05008a;
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public static final int heroinfo_totalexperience=0x7f05008d;
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public static final int heroinfo_wear=0x7f050088;
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public static final int heroinfo_wornequipment=0x7f05008e;
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public static final int inventory_assign=0x7f050137;
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public static final int inventory_assign_slot1=0x7f050138;
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public static final int inventory_assign_slot2=0x7f050139;
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public static final int inventory_assign_slot3=0x7f05013a;
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public static final int inventory_drop=0x7f0500ab;
|
||||
public static final int inventory_equip=0x7f0500a8;
|
||||
public static final int inventory_info=0x7f0500a7;
|
||||
public static final int inventory_item_dropped=0x7f0500ad;
|
||||
public static final int inventory_item_equipped=0x7f0500ae;
|
||||
public static final int inventory_item_used=0x7f0500ac;
|
||||
public static final int inventory_unassign=0x7f05013b;
|
||||
public static final int inventory_unequip=0x7f0500a9;
|
||||
public static final int inventory_use=0x7f0500aa;
|
||||
public static final int itemcategory_money=0x7f0500d6;
|
||||
public static final int itemcategory_other=0x7f0500e0;
|
||||
public static final int itemcategory_potion=0x7f0500df;
|
||||
public static final int itemcategory_shield=0x7f0500d8;
|
||||
public static final int itemcategory_weapon=0x7f0500d7;
|
||||
public static final int itemcategory_wearable_body=0x7f0500da;
|
||||
public static final int itemcategory_wearable_feet=0x7f0500dc;
|
||||
public static final int itemcategory_wearable_hand=0x7f0500db;
|
||||
public static final int itemcategory_wearable_head=0x7f0500d9;
|
||||
public static final int itemcategory_wearable_neck=0x7f0500dd;
|
||||
public static final int itemcategory_wearable_ring=0x7f0500de;
|
||||
public static final int iteminfo_action_equip=0x7f0500d1;
|
||||
public static final int iteminfo_action_equip_ap=0x7f0500d4;
|
||||
public static final int iteminfo_action_unequip=0x7f0500d2;
|
||||
public static final int iteminfo_action_unequip_ap=0x7f0500d5;
|
||||
public static final int iteminfo_action_use=0x7f0500d0;
|
||||
public static final int iteminfo_action_use_ap=0x7f0500d3;
|
||||
/** <string name="key_required">A specific key is required to pass.</string>
|
||||
<string name="key_required">Hier kommt man nur mit einem bestimmten Schlüssel weiter.</string>
|
||||
<string name="key_required">Une clé spécifique est requise pour passer.</string>
|
||||
*/
|
||||
public static final int iteminfo_category=0x7f0500cc;
|
||||
public static final int iteminfo_effect_chance_of=0x7f050120;
|
||||
public static final int iteminfo_effect_decrease_current_ap=0x7f05012a;
|
||||
public static final int iteminfo_effect_decrease_current_hp=0x7f050128;
|
||||
public static final int iteminfo_effect_decrease_max_ap=0x7f05012f;
|
||||
public static final int iteminfo_effect_decrease_max_hp=0x7f05012d;
|
||||
public static final int iteminfo_effect_decrease_movecost=0x7f050131;
|
||||
public static final int iteminfo_effect_duration=0x7f050121;
|
||||
public static final int iteminfo_effect_increase_current_ap=0x7f05012b;
|
||||
public static final int iteminfo_effect_increase_current_hp=0x7f050129;
|
||||
public static final int iteminfo_effect_increase_max_ap=0x7f05012e;
|
||||
public static final int iteminfo_effect_increase_max_hp=0x7f05012c;
|
||||
public static final int iteminfo_effect_increase_movecost=0x7f050130;
|
||||
public static final int iteminfo_effect_works_on_source=0x7f050122;
|
||||
public static final int iteminfo_effect_works_on_target=0x7f050123;
|
||||
public static final int iteminfo_effect_works_when_equipped=0x7f050127;
|
||||
public static final int iteminfo_effect_works_when_hitting_target=0x7f050124;
|
||||
public static final int iteminfo_effect_works_when_killing_target=0x7f050125;
|
||||
public static final int iteminfo_effect_works_when_used=0x7f050126;
|
||||
public static final int itemlist_animal=0x7f050050;
|
||||
public static final int itemlist_armour=0x7f05004d;
|
||||
public static final int itemlist_debug=0x7f050049;
|
||||
public static final int itemlist_food=0x7f05004e;
|
||||
public static final int itemlist_junk=0x7f050051;
|
||||
public static final int itemlist_money=0x7f050048;
|
||||
public static final int itemlist_necklaces=0x7f05004c;
|
||||
public static final int itemlist_potions=0x7f05004f;
|
||||
public static final int itemlist_quest=0x7f050052;
|
||||
public static final int itemlist_rings=0x7f05004b;
|
||||
public static final int itemlist_v068=0x7f050053;
|
||||
public static final int itemlist_v069=0x7f050054;
|
||||
public static final int itemlist_v069_questitems=0x7f050055;
|
||||
public static final int itemlist_weapons=0x7f05004a;
|
||||
public static final int key_required=0x7f050139;
|
||||
public static final int levelup_add_attackchance=0x7f0500f8;
|
||||
public static final int levelup_add_attackchance_description=0x7f0500f9;
|
||||
public static final int levelup_add_attackdamage=0x7f0500fa;
|
||||
public static final int levelup_add_attackdamage_description=0x7f0500fb;
|
||||
public static final int levelup_add_blockchance=0x7f0500fc;
|
||||
public static final int levelup_add_blockchance_description=0x7f0500fd;
|
||||
public static final int levelup_add_health=0x7f0500f6;
|
||||
public static final int levelup_add_health_description=0x7f0500f7;
|
||||
public static final int levelup_buttontext=0x7f0500f5;
|
||||
public static final int levelup_description=0x7f0500f4;
|
||||
public static final int levelup_title=0x7f0500f3;
|
||||
public static final int loadsave_selectslot=0x7f05006f;
|
||||
public static final int loadsave_slot_empty=0x7f050070;
|
||||
public static final int loadsave_title_load=0x7f05006e;
|
||||
public static final int loadsave_title_save=0x7f05006d;
|
||||
public static final int menu_load=0x7f05006a;
|
||||
public static final int menu_pause=0x7f050067;
|
||||
public static final int menu_save=0x7f050069;
|
||||
public static final int menu_save_failed=0x7f05006c;
|
||||
public static final int menu_save_gamesaved=0x7f05006b;
|
||||
public static final int menu_settings=0x7f050068;
|
||||
public static final int monster_difficulty_easy=0x7f0500b5;
|
||||
public static final int monster_difficulty_hard=0x7f0500b7;
|
||||
public static final int monster_difficulty_impossible=0x7f0500b9;
|
||||
public static final int monster_difficulty_normal=0x7f0500b6;
|
||||
public static final int monster_difficulty_veryeasy=0x7f0500b4;
|
||||
public static final int monster_difficulty_veryhard=0x7f0500b8;
|
||||
public static final int monsterlist_crossglen_animals=0x7f050057;
|
||||
public static final int monsterlist_crossglen_npcs=0x7f050059;
|
||||
public static final int monsterlist_debug=0x7f050056;
|
||||
public static final int monsterlist_fallhaven_animals=0x7f050058;
|
||||
public static final int monsterlist_fallhaven_npcs=0x7f05005a;
|
||||
public static final int monsterlist_v068_npcs=0x7f05005c;
|
||||
public static final int monsterlist_v069_monsters=0x7f05005d;
|
||||
public static final int monsterlist_v069_npcs=0x7f05005e;
|
||||
public static final int monsterlist_wilderness=0x7f05005b;
|
||||
public static final int preferences_combat_category=0x7f050118;
|
||||
public static final int preferences_combat_speed=0x7f05011a;
|
||||
public static final int preferences_combat_speed_title=0x7f050119;
|
||||
public static final int preferences_dialog_category=0x7f050111;
|
||||
public static final int preferences_dialog_confirmattack=0x7f050115;
|
||||
public static final int preferences_dialog_confirmattack_title=0x7f050114;
|
||||
public static final int preferences_dialog_confirmrest=0x7f050113;
|
||||
public static final int preferences_dialog_confirmrest_title=0x7f050112;
|
||||
public static final int preferences_dialog_monsterloot=0x7f050117;
|
||||
public static final int preferences_dialog_monsterloot_title=0x7f050116;
|
||||
public static final int preferences_display_category=0x7f05010e;
|
||||
public static final int preferences_display_fullscreen=0x7f050110;
|
||||
public static final int preferences_display_fullscreen_title=0x7f05010f;
|
||||
public static final int preferences_display_scaling_factor=0x7f050133;
|
||||
public static final int preferences_display_scaling_factor_title=0x7f050132;
|
||||
public static final int preferences_movement_category=0x7f05011b;
|
||||
public static final int preferences_movementmethod=0x7f05011d;
|
||||
public static final int preferences_movementmethod_title=0x7f05011c;
|
||||
public static final int questlist=0x7f050060;
|
||||
public static final int iteminfo_category=0x7f0500cf;
|
||||
public static final int iteminfo_effect_chance_of=0x7f050123;
|
||||
public static final int iteminfo_effect_decrease_current_ap=0x7f05012d;
|
||||
public static final int iteminfo_effect_decrease_current_hp=0x7f05012b;
|
||||
public static final int iteminfo_effect_decrease_max_ap=0x7f050132;
|
||||
public static final int iteminfo_effect_decrease_max_hp=0x7f050130;
|
||||
public static final int iteminfo_effect_decrease_movecost=0x7f050134;
|
||||
public static final int iteminfo_effect_duration=0x7f050124;
|
||||
public static final int iteminfo_effect_increase_current_ap=0x7f05012e;
|
||||
public static final int iteminfo_effect_increase_current_hp=0x7f05012c;
|
||||
public static final int iteminfo_effect_increase_max_ap=0x7f050131;
|
||||
public static final int iteminfo_effect_increase_max_hp=0x7f05012f;
|
||||
public static final int iteminfo_effect_increase_movecost=0x7f050133;
|
||||
public static final int iteminfo_effect_works_on_source=0x7f050125;
|
||||
public static final int iteminfo_effect_works_on_target=0x7f050126;
|
||||
public static final int iteminfo_effect_works_when_equipped=0x7f05012a;
|
||||
public static final int iteminfo_effect_works_when_hitting_target=0x7f050127;
|
||||
public static final int iteminfo_effect_works_when_killing_target=0x7f050128;
|
||||
public static final int iteminfo_effect_works_when_used=0x7f050129;
|
||||
public static final int itemlist_animal=0x7f050052;
|
||||
public static final int itemlist_armour=0x7f05004f;
|
||||
public static final int itemlist_debug=0x7f05004b;
|
||||
public static final int itemlist_food=0x7f050050;
|
||||
public static final int itemlist_junk=0x7f050053;
|
||||
public static final int itemlist_money=0x7f05004a;
|
||||
public static final int itemlist_necklaces=0x7f05004e;
|
||||
public static final int itemlist_potions=0x7f050051;
|
||||
public static final int itemlist_quest=0x7f050054;
|
||||
public static final int itemlist_rings=0x7f05004d;
|
||||
public static final int itemlist_v068=0x7f050055;
|
||||
public static final int itemlist_v069=0x7f050056;
|
||||
public static final int itemlist_v069_questitems=0x7f050057;
|
||||
public static final int itemlist_weapons=0x7f05004c;
|
||||
public static final int key_required=0x7f05013c;
|
||||
public static final int levelup_add_attackchance=0x7f0500fb;
|
||||
public static final int levelup_add_attackchance_description=0x7f0500fc;
|
||||
public static final int levelup_add_attackdamage=0x7f0500fd;
|
||||
public static final int levelup_add_attackdamage_description=0x7f0500fe;
|
||||
public static final int levelup_add_blockchance=0x7f0500ff;
|
||||
public static final int levelup_add_blockchance_description=0x7f050100;
|
||||
public static final int levelup_add_health=0x7f0500f9;
|
||||
public static final int levelup_add_health_description=0x7f0500fa;
|
||||
public static final int levelup_buttontext=0x7f0500f8;
|
||||
public static final int levelup_description=0x7f0500f7;
|
||||
public static final int levelup_title=0x7f0500f6;
|
||||
public static final int loadsave_selectslot=0x7f050072;
|
||||
public static final int loadsave_slot_empty=0x7f050073;
|
||||
public static final int loadsave_title_load=0x7f050071;
|
||||
public static final int loadsave_title_save=0x7f050070;
|
||||
public static final int menu_load=0x7f05006d;
|
||||
public static final int menu_pause=0x7f05006a;
|
||||
public static final int menu_save=0x7f05006c;
|
||||
public static final int menu_save_failed=0x7f05006f;
|
||||
public static final int menu_save_gamesaved=0x7f05006e;
|
||||
public static final int menu_settings=0x7f05006b;
|
||||
public static final int monster_difficulty_easy=0x7f0500b8;
|
||||
public static final int monster_difficulty_hard=0x7f0500ba;
|
||||
public static final int monster_difficulty_impossible=0x7f0500bc;
|
||||
public static final int monster_difficulty_normal=0x7f0500b9;
|
||||
public static final int monster_difficulty_veryeasy=0x7f0500b7;
|
||||
public static final int monster_difficulty_veryhard=0x7f0500bb;
|
||||
public static final int monsterlist_crossglen_animals=0x7f050059;
|
||||
public static final int monsterlist_crossglen_npcs=0x7f05005b;
|
||||
public static final int monsterlist_debug=0x7f050058;
|
||||
public static final int monsterlist_fallhaven_animals=0x7f05005a;
|
||||
public static final int monsterlist_fallhaven_npcs=0x7f05005c;
|
||||
public static final int monsterlist_v068_npcs=0x7f05005e;
|
||||
public static final int monsterlist_v069_monsters=0x7f05005f;
|
||||
public static final int monsterlist_v069_monsters2=0x7f050060;
|
||||
public static final int monsterlist_v069_npcs=0x7f050061;
|
||||
public static final int monsterlist_wilderness=0x7f05005d;
|
||||
public static final int preferences_combat_category=0x7f05011b;
|
||||
public static final int preferences_combat_speed=0x7f05011d;
|
||||
public static final int preferences_combat_speed_title=0x7f05011c;
|
||||
public static final int preferences_dialog_category=0x7f050114;
|
||||
public static final int preferences_dialog_confirmattack=0x7f050118;
|
||||
public static final int preferences_dialog_confirmattack_title=0x7f050117;
|
||||
public static final int preferences_dialog_confirmrest=0x7f050116;
|
||||
public static final int preferences_dialog_confirmrest_title=0x7f050115;
|
||||
public static final int preferences_dialog_monsterloot=0x7f05011a;
|
||||
public static final int preferences_dialog_monsterloot_title=0x7f050119;
|
||||
public static final int preferences_display_category=0x7f050111;
|
||||
public static final int preferences_display_fullscreen=0x7f050113;
|
||||
public static final int preferences_display_fullscreen_title=0x7f050112;
|
||||
public static final int preferences_display_scaling_factor=0x7f050136;
|
||||
public static final int preferences_display_scaling_factor_title=0x7f050135;
|
||||
public static final int preferences_movement_category=0x7f05011e;
|
||||
public static final int preferences_movementmethod=0x7f050120;
|
||||
public static final int preferences_movementmethod_title=0x7f05011f;
|
||||
public static final int questlist=0x7f050063;
|
||||
/** These quests do not need translation:
|
||||
*/
|
||||
public static final int questlist_debug=0x7f05005f;
|
||||
public static final int questlist_debug=0x7f050062;
|
||||
/** These quests do not need translation:
|
||||
*/
|
||||
public static final int questlist_nondisplayed=0x7f050061;
|
||||
public static final int questlist_v068=0x7f050062;
|
||||
public static final int questlist_v069=0x7f050063;
|
||||
public static final int questlog_includecompleted_prompt=0x7f05010a;
|
||||
public static final int questlog_queststatus=0x7f05010b;
|
||||
public static final int questlog_queststatus_completed=0x7f05010d;
|
||||
public static final int questlog_queststatus_inprogress=0x7f05010c;
|
||||
public static final int questlog_title=0x7f050109;
|
||||
public static final int savegame_currenthero_displayinfo=0x7f050071;
|
||||
public static final int shop_buy=0x7f0500eb;
|
||||
public static final int shop_buyitem=0x7f0500ee;
|
||||
public static final int shop_infoitem=0x7f0500ed;
|
||||
public static final int shop_item_bought=0x7f0500f1;
|
||||
public static final int shop_item_sold=0x7f0500f2;
|
||||
public static final int shop_sell=0x7f0500ec;
|
||||
public static final int shop_sellitem=0x7f0500ef;
|
||||
public static final int shop_yourgold=0x7f0500f0;
|
||||
public static final int startscreen_about=0x7f0500e1;
|
||||
public static final int startscreen_continue=0x7f0500de;
|
||||
public static final int startscreen_enterheroname=0x7f0500e2;
|
||||
public static final int startscreen_load=0x7f0500e3;
|
||||
public static final int startscreen_newgame=0x7f0500df;
|
||||
public static final int startscreen_newgame_confirm=0x7f0500e0;
|
||||
public static final int status_ap=0x7f050081;
|
||||
public static final int status_exp=0x7f050082;
|
||||
public static final int status_hp=0x7f05007f;
|
||||
public static final int status_mp=0x7f050080;
|
||||
public static final int traitsinfo_attack_chance=0x7f0500c6;
|
||||
public static final int traitsinfo_attack_cost=0x7f0500c5;
|
||||
public static final int traitsinfo_attack_damage=0x7f0500c7;
|
||||
public static final int traitsinfo_criticalhit_chance=0x7f0500c8;
|
||||
public static final int traitsinfo_criticalhit_multiplier=0x7f0500c9;
|
||||
public static final int traitsinfo_defense_chance=0x7f0500ca;
|
||||
public static final int traitsinfo_defense_damageresist=0x7f0500cb;
|
||||
public static final int questlist_nondisplayed=0x7f050064;
|
||||
public static final int questlist_v068=0x7f050065;
|
||||
public static final int questlist_v069=0x7f050066;
|
||||
public static final int questlog_includecompleted_prompt=0x7f05010d;
|
||||
public static final int questlog_queststatus=0x7f05010e;
|
||||
public static final int questlog_queststatus_completed=0x7f050110;
|
||||
public static final int questlog_queststatus_inprogress=0x7f05010f;
|
||||
public static final int questlog_title=0x7f05010c;
|
||||
public static final int savegame_currenthero_displayinfo=0x7f050074;
|
||||
public static final int shop_buy=0x7f0500ee;
|
||||
public static final int shop_buyitem=0x7f0500f1;
|
||||
public static final int shop_infoitem=0x7f0500f0;
|
||||
public static final int shop_item_bought=0x7f0500f4;
|
||||
public static final int shop_item_sold=0x7f0500f5;
|
||||
public static final int shop_sell=0x7f0500ef;
|
||||
public static final int shop_sellitem=0x7f0500f2;
|
||||
public static final int shop_yourgold=0x7f0500f3;
|
||||
public static final int startscreen_about=0x7f0500e4;
|
||||
public static final int startscreen_continue=0x7f0500e1;
|
||||
public static final int startscreen_enterheroname=0x7f0500e5;
|
||||
public static final int startscreen_load=0x7f0500e6;
|
||||
public static final int startscreen_newgame=0x7f0500e2;
|
||||
public static final int startscreen_newgame_confirm=0x7f0500e3;
|
||||
public static final int status_ap=0x7f050084;
|
||||
public static final int status_exp=0x7f050085;
|
||||
public static final int status_hp=0x7f050082;
|
||||
public static final int status_mp=0x7f050083;
|
||||
public static final int traitsinfo_attack_chance=0x7f0500c9;
|
||||
public static final int traitsinfo_attack_cost=0x7f0500c8;
|
||||
public static final int traitsinfo_attack_damage=0x7f0500ca;
|
||||
public static final int traitsinfo_criticalhit_chance=0x7f0500cb;
|
||||
public static final int traitsinfo_criticalhit_multiplier=0x7f0500cc;
|
||||
public static final int traitsinfo_defense_chance=0x7f0500cd;
|
||||
public static final int traitsinfo_defense_damageresist=0x7f0500ce;
|
||||
}
|
||||
public static final class style {
|
||||
public static final int Theme_NoBackground=0x7f0a0000;
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 255 KiB |
@@ -25,7 +25,7 @@
|
||||
{vilegard|Faire confiance à un étranger|1|{{10|Les gens de Vilegard sont très suspicieux vis à vis des étrangers. On m\'a dit d\'aller voir Jolnor à la chapelle de Vilegard si je voulais gagner leur confiance.||0|}{20|J\'ai parlé à Jolnor de la chapelle de Vilegard. Il m\'a suggéré d\'aider trois personnes ayant une certaine influence dans le village pour gagner la confiance des gens de Vilegard. Je dois aider Kaori, Wrye et Jolnor de Vilegard.||0|}{30|J\'ai aidé les trois personnes de Vilegard ainsi que Jolnor me le suggérait. Maintenant, j\'ai gagné la confiance des gens de Vilegard.|210|1|}}|};
|
||||
{kaori|Coursier de Kaori|1|{{5|Jolnor de la chapelle de Vilegard veut que je parle à Kaori, au Nord du village de Vilegard, afin de voir s\'il a besoin d\'aide.||0|}{10|Kaori au Nord du village de vilegard veut que je lui ramène 10 potions d\'os.||0|}{20|J\'ai ramené 10 potions d\'os à Kaori.|52|1|}}|};
|
||||
{wrye|Cause d\'inquiétude|1|{{10|Jolnor de la chapelle de Vilegard veut que je parle à Wrye, au Nord du village de Vilegard. Elle a apparemment perdu son fils récemment.||0|}{20|Wrye au Nord du village de Vilegard m\'a dit que son fils Rincel était porté disparu. Elle pense qu@il est mort ou qu@il a été mortellement blessé.||0|}{30|Wrye m\'a dit qu\'elle pensait que la garde royale de Feygard était impliquée dans sa disparition, et qu\'ils l\'avaient recruté.||0|}{40|Wrye veut que je recherche ce qui est arrivé à son fils.||0|}{41|Je devrais aller voir dans la taverne de Vilegard et dans la taverne du Cruchon Fumant au nord de Vilegard.|20|0|}{42|J\'ai entendu parler d@un garçon qui serait passé par la taverne du Cruchon Fumant il y a quelques temps. Apparemment, il serait parti vers l\'Ouest de la taverne quelque part.||0|}{80|Au Nord-Ouest de Vilegard j\'ai rencontré un homme qui a trouvé Rincel combattant quelques monstres. Rincel aurait apparemment quitté Vilegard de son propre chef pour voir la ville de Feygard. Je dois revenir raconter à Wrye au Nordu du village de Vilegard ce qui est arrivé à son fils.||0|}{90|J\'ai raconté à Wrye la vérité sur la disparition de son fils.|52|1|}}|};
|
||||
{jolnor|Espions dans la brume|1|{{10|Jolnor de la chapelle de Vilegard m\'a parlé d\'un chapel garde à l\'extérieur de la taverne du Cruchon Fumant, dont il pensait qu\'il était un espion à la solde de la garde royale de Feygard. Il me demande de faire disparaître le garde, de n\'importe quelle manière. La taverne devrait être juste au Nord de Vilegard.||0|}{20|J\'ai convaincu le garde à l\'extérieur de la taverne du Cruchon Fumant de partir après son tour de garde.||0|}{21|Je me suis battu avec le garde à l\'extérieur de la taverne du Cruchon Fumant. Je dois ramener son anneau de la garde royale à Jolnor une fois qu\'il sera mor pour prouver sa disparition.||0|}{30|J\'ai dit à Jolnor que le garde était maintenant parti.|63|1|}}|};
|
||||
{jolnor|Espions dans l\'écume|1|{{10|Jolnor de la chapelle de Vilegard m\'a parlé d\'un garde à l\'extérieur de la taverne du Cruchon Écumeux, dont il pensait qu\'il était un espion à la solde de la garde royale de Feygard. Il me demande de faire disparaître le garde, de n\'importe quelle manière. La taverne devrait être juste au Nord de Vilegard.||0|}{20|J\'ai convaincu le garde à l\'extérieur de la taverne du Cruchon Écumeux de partir après son tour de garde.||0|}{21|Je me suis battu avec le garde à l\'extérieur de la taverne du Cruchon Écumeux. Je dois ramener son anneau de la garde royale à Jolnor une fois qu\'il sera mort pour prouver sa disparition.||0|}{30|J\'ai dit à Jolnor que le garde était maintenant parti.|63|1|}}|};
|
||||
</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -1232,13 +1232,6 @@
|
||||
{prim_tavern_guest4_3|And it\'s all my fault. *sob*||||};
|
||||
</string>
|
||||
|
||||
<string name="conversationlist_prim_houses">
|
||||
[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
|
||||
{prim_armorer|Hello. Welcome to my shop.|||{{Do you have anything to trade?|prim_armorer_1||||}}|};
|
||||
{prim_armorer_1|Yes, but I must tell you that my supply is not what it used to be, now that the southern mine entrance has collapsed. Far fewer traders come here to Prim now.|||{{Ok, let me see your wares.|S||||}}|};
|
||||
</string>
|
||||
|
||||
|
||||
<string name="conversationlist_prim_guthbered">
|
||||
[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
|
||||
{guthbered_start||||{
|
||||
@@ -1542,4 +1535,125 @@
|
||||
{herec_q5|Would you like to trade some potions?|||{{Sure. Let\'s see what you have.|S||||}}|};
|
||||
</string>
|
||||
|
||||
<string name="conversationlist_prim_bjorgur">
|
||||
[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
|
||||
{bjorgur_start||||{
|
||||
{|bjorgur_return_1|bjorgur_grave:50|||}
|
||||
{|bjorgur_return_2|bjorgur_grave:15|||}
|
||||
{|bjorgur_1||||}
|
||||
}|};
|
||||
{bjorgur_return_1|Hello again, friend. Thank you for your assistance with my family grave earlier.||||};
|
||||
{bjorgur_return_2|Hello again. Have you investigated if anything has happened to my family grave?|||{
|
||||
{No, not yet.|bjorgur_9||||}
|
||||
{(Lie) I went to check on the grave. Everything seems to be normal. You must be imagining things.|bjorgur_return_3|bjorgur_grave:60|||}
|
||||
{What was I supposed to do again?|bjorgur_3||||}
|
||||
{Yes. I killed the intruder and restored the dagger to its original place.|bjorgur_complete_1|bjorgur_grave:40|||}
|
||||
}|};
|
||||
{bjorgur_1|Hello there. You wouldn\'t happen to know anything a grave to the southwest of Prim would you?|||{
|
||||
{I have been there. I met someone on one of the lower levels.|bjorgur_2|bjorgur_grave:30|||}
|
||||
{What about it?|bjorgur_3||||}
|
||||
{No, sorry.|bjorgur_3||||}
|
||||
}|};
|
||||
{bjorgur_2|You have been there?|||{{N|bjorgur_3||||}}|};
|
||||
{bjorgur_3|My family grave is located in the tomb to the southwest of Prim right outside the Elm mine. I fear that something has disturbed the peace there.|||{{N|bjorgur_4||||}}|};
|
||||
{bjorgur_4|You see, my grandfather was very fond of a particular valuable dagger that our family used to possess. He wore it with him always.|||{{N|bjorgur_5||||}}|};
|
||||
{bjorgur_5|The dagger would of course attract treasure hunters, but up until now we seem to have been spared of this.|||{{N|bjorgur_6||||}}|};
|
||||
{bjorgur_6|Now I fear something has happened to the grave. I have not been sleeping well the last couple of nights, and I am sure this must be the cause.|bjorgur_grave:10||{{N|bjorgur_7||||}}|};
|
||||
{bjorgur_7|You wouldn\'t happen to want to go check on the grave and see what is happening over there?|||{
|
||||
{Sure. I will go check on your parents grave.|bjorgur_8||||}
|
||||
{A treasure you say? I\'m interested.|bjorgur_8||||}
|
||||
{I have actually already been there and restored the dagger to its original place.|bjorgur_complete_2|bjorgur_grave:40|||}
|
||||
}|};
|
||||
{bjorgur_8|Thank you. Please see if anything has happened to the grave, and what could be the cause of my nightly anxiety.|bjorgur_grave:15||{{N|bjorgur_9||||}}|};
|
||||
{bjorgur_return_3|Nothing you say? But I was sure something must have happened over there. Anyway. Thank you for checking it for me.||||};
|
||||
{bjorgur_9|Please hurry, and return here to tell me of your progress once you find out something.||||};
|
||||
{bjorgur_complete_1|An intruder? Oh thank you for dealing with this matter.|||{{N|bjorgur_complete_2||||}}|};
|
||||
{bjorgur_complete_2|You say you restored the dagger to it\'s original place? Thank you. Now I might be able to rest during the nights ahead.|||{{N|bjorgur_complete_3||||}}|};
|
||||
{bjorgur_complete_3|Thank you again. I\'m afraid I cant give you anything except my gratitude. You should go see my relatives in Feygard if you get the chance to travel up there.|bjorgur_grave:50|||};
|
||||
</string>
|
||||
|
||||
<string name="conversationlist_prim_fulus">
|
||||
[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
|
||||
{bjorgur_bandit|Hey you! You shouldn\'t be here. This dagger is mine. Get out!|bjorgur_grave:30||{
|
||||
{Fine. I will leave.|X||||}
|
||||
{Hey, that\'s a nice looking dagger you have there.|F||||}
|
||||
}|};
|
||||
{sign_bwm35||||{
|
||||
{|sign_bwm35_1|bjorgur_grave:40|||}
|
||||
{|sign_bwm35_2||||}
|
||||
}|};
|
||||
{sign_bwm35_1|You see the remains of rusted equipment and rotten leather.||||};
|
||||
{sign_bwm35_2|You see the remains of rusted equipment and rotten leather. Something seems to have been recently removed from here since one place completely lacks dust.\n\nThe lack of dust looks distinctly dagger-shaped. There must have been a dagger here as well earlier that someone removed.|||{{Place the dagger back into its original place.|sign_bwm35_3||bjorgur_dagger|1|}}|};
|
||||
{sign_bwm35_3|You place the dagger back among the equipment, where it looks like it used to be.|bjorgur_grave:40|||};
|
||||
{fulus_start||||{
|
||||
{|fulus_return_1|bjorgur_grave:60|||}
|
||||
{|fulus_return_2|bjorgur_grave:20|||}
|
||||
{|fulus_1||||}
|
||||
}|};
|
||||
{fulus_return_1|Hello again, friend. Thank you for your assistance in obtaining that dagger earlier.||||};
|
||||
{fulus_return_2|Hello again. Have you been able to retrieve that dagger from Bjorgur\'s family grave yet?|||{
|
||||
{No, not yet.|fulus_9||||}
|
||||
{I decided to help Bjorgur instead.|fulus_return_3|bjorgur_grave:40|||}
|
||||
{What was I supposed to do again?|fulus_3||||}
|
||||
{Yes. Here it is.|fulus_complete_1||bjorgur_dagger|1|}
|
||||
}|};
|
||||
{fulus_return_3|What?! Sigh. Stupid kid. That dagger is worth a fortune. We could have been rich! Rich I tell you!||||};
|
||||
{fulus_1|Hello there. You seem like just the type of person I am looking for.|||{{N|fulus_2||||}}|};
|
||||
{fulus_complete_1|Oh wow, you actually managed to get the dagger? Thank you kid. This is worth a lot. Here, take these coins as compensation for your efforts!|bjorgur_grave:60|fulus_reward|{{N|fulus_complete_2||||}}|};
|
||||
{fulus_complete_2|Thank you again. Now, let\'s see.. how much should we sell this dagger for..||||};
|
||||
{fulus_2|Would you be interested in hearing about a business proposal I have?|||{
|
||||
{Sure. What is the proposal?|fulus_3||||}
|
||||
{If it leads to something for me to gain, then sure.|fulus_3||||}
|
||||
{I couldn\'t possibly think you would have anything worthwhile to offer me, but let\'s hear it anyways.|fulus_3||||}
|
||||
}|};
|
||||
{fulus_3|For some time, I have known about a certain valuable dagger that a certain family used to possess here in Prim.|||{{N|fulus_4||||}}|};
|
||||
{fulus_9|Now hurry up. I really need that dagger soon.||||};
|
||||
{fulus_4|This dagger is extermely valuable to me, for personal reasons.|||{
|
||||
{I don\'t like where this is going. I better not get involved in your shady business.|fulus_5||||}
|
||||
{I like where this is going, please continue.|fulus_6||||}
|
||||
{Tell me more.|fulus_6||||}
|
||||
}|};
|
||||
{fulus_5|Fine. Suit yourself, you goody two-shoes.||||};
|
||||
{fulus_6|The family in question is Bjorgur\'s family.|||{{N|fulus_7||||}}|};
|
||||
{fulus_7|Now, I happen to know that this particular dagger can be found in their family tomb that has been opened by other .. people .. recently.|||{{N|fulus_8||||}}|};
|
||||
{fulus_8|What I want is simple. You go get that dagger and bring it to me, and I will reward you handsomely.|||{
|
||||
{Sounds easy enough. I\'ll do it.|fulus_10||||}
|
||||
{No, I had better not get involved in your shady business.|fulus_5||||}
|
||||
}|};
|
||||
{fulus_10|Good. Return to me once you have it. Maybe you can talk to Bjorgur about directions to the tomb. His house is just outside here in Prim. Just don\'t mention anything about our plan to him!|bjorgur_grave:20||{{N|fulus_9||||}}|};
|
||||
</string>
|
||||
|
||||
<string name="conversationlist_prim_merchants">
|
||||
[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
|
||||
{prim_armorer||||{
|
||||
{|prim_armorer_1|prim_hunt:240|||}
|
||||
{|prim_armorer_2||||}
|
||||
}|};
|
||||
{prim_armorer_1|Welcome friend! Would you like to see what equipment I have available?|||{{Sure. Show me what you have.|prim_armorer_3||||}}|};
|
||||
{prim_armorer_2|Welcome traveller. Have you come to ask for help from me and the equipment I sell?|||{{N|prim_notrust||||}}|};
|
||||
{prim_armorer_3|I must tell you that my supply is not what it used to be, now that the southern mine entrance has collapsed. Far fewer traders come here to Prim now.|||{{Ok, let me see your wares.|S||||}}|};
|
||||
{prim_notrust|Regardless, I cannot help you. My services are only for residents of Prim. And I don\'t trust you enough yet. You might be a spy from the Blackwater Mountain settlement.||||};
|
||||
{prim_tailor|Welcome traveller, what can I do for you?|||{{Let me see what you have available to sell.|prim_tailor_1||||}}|};
|
||||
{prim_tailor_1|Sell? I\'m sorry, my supply is all out. Now that the traders do not come here any more, I don\'t get my regular shipments. So at the moment, I have nothing to trade with you unfortunately.||||};
|
||||
|
||||
{guthbered_guard|Talk to the boss instead.||||};
|
||||
|
||||
{prim_guard1|What are you looking at? These weapons in the crates over here are only for us guards.||||};
|
||||
{prim_guard2|(The guard looks down on you with a condescending look)||||};
|
||||
{prim_guard3|Oh, I am so tired. When will we ever get to rest?||||};
|
||||
{prim_guard4|Can\'t talk now. I\'m on guard duty. Talk to Guthbered over there.||||};
|
||||
{prim_treasury_guard|See these bars? They will hold for almost anything.||||};
|
||||
{prim_acolyte|When my training is complete, I will be one of greatest healers around!||||};
|
||||
{prim_pupil1|Can\'t you see I\'m trying to read over here? Talk to me in a while and I might be interested.||||};
|
||||
{prim_pupil2|Can\'t talk now, I have work to do.||||};
|
||||
{prim_pupil3|Are you that one I heard about? No, you can\'t be. I imagined someone taller.||||};
|
||||
{prim_priest||||{
|
||||
{|prim_priest_1|prim_hunt:240|||}
|
||||
{|prim_priest_2||||}
|
||||
}|};
|
||||
{prim_priest_1|Welcome friend! Would you like to browse my selection of fine potions and ointments?|||{{Sure. Show me what you have.|S||||}}|};
|
||||
{prim_priest_2|Welcome traveller. Have you come to ask for help from me and my potions?|||{{N|prim_notrust||||}}|};
|
||||
{sheep|Baah!||||};
|
||||
</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -214,6 +214,7 @@
|
||||
<string name="itemlist_v069_questitems">
|
||||
{bwm_claws|items_tiles:257|White wyrm claw|31|35|||||||||||||||||||||||||||||||||};
|
||||
{bwm_permit|items_tiles:249|Forged papers for Blackwater|31|0|||||||||||||||||||||||||||||||||};
|
||||
{bjorgur_dagger|items_tiles:84|Bjorgur\'s family dagger|0|0|1||||5||||||||||||||||||||||||||||};
|
||||
</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -202,8 +202,6 @@
|
||||
{monsters_rltiles2:108|Rabid hound|forestwolf2|1x1|40|10|5|5|110|||3|9|30||canine|||||||||};
|
||||
{monsters_rltiles2:110|Vicious hound|forestboar4|1x1|31|10|5|5|150|||3|9|60|3|canineboss|||||||||};
|
||||
{monsters_rltiles2:109|Mountain wolf|primwolf1|1x1|49|10|5|5|150|||3|9|60|3|canine|||||||||};
|
||||
{monsters_rltiles2:164|Young larval burrower|larva_1|1x1|30|10|5|5|120|35|3|1|6|25||larva_1|||||||||};
|
||||
{monsters_rltiles2:164|Larval burrower|larva_1|1x1|35|10|5|5|120|35|3|1|6|25||larva_1|||||||||};
|
||||
|
||||
{monsters_rltiles1:118|Hatchling white wyrm|wyrm_1|1x1|41|10|5|5|75|||4|10|130|5|wyrm_1||1||||||{{fatigue_minor|1|5|10|}}|};
|
||||
{monsters_rltiles1:118|Young white wyrm|wyrm_2|1x1|47|10|5|5|75|||4|10|130|5|wyrm_2||1||||||{{fatigue_minor|1|5|20|}}|};
|
||||
@@ -220,9 +218,6 @@
|
||||
{monsters_snakes:3|Scaled venomfang|gornaud_2|1x1|35|10|5|3|150|||2|4|90|2|cave_serpent||1||||||{{poison_weak|1|2|50|}}|};
|
||||
{monsters_snakes:3|Tough venomfang|gornaud_3|1x1|41|10|5|3|150|||2|5|90|2|cave_serpent||1||||||{{poison_weak|1|2|50|}}|};
|
||||
|
||||
{monsters_rltiles2:22|Young carrion crawler|carrioncrawler_1|1x1|51|10|5|5|50|||3|8|40|3|carrioncrawler||1||||||{{poison_weak|1|5|20|}}|};
|
||||
{monsters_rltiles2:22|Carrion crawler|carrioncrawler_2|1x1|55|10|5|5|50|||3|8|40|4|carrioncrawler||1||||||{{poison_weak|1|5|20|}}|};
|
||||
{monsters_rltiles2:21|Tough carrion crawler|carrioncrawler_3|1x1|59|10|5|5|59|||4|9|40|5|carrioncrawler||1||||||{{poison_weak|1|5|20|}}|};
|
||||
{monsters_rltiles1:47|Restless dead|restless_dead_1|1x1|25|10|5|5|50|80|2|0|3|140|3|restless_dead_1|||||||||};
|
||||
{monsters_rltiles1:49|Grave spawn|restless_dead_1|1x1|45|10|5|5|110|40|2|2|5|35|3|restless_dead_1|||||||||};
|
||||
{monsters_rltiles1:47|Restless apparition|restless_dead_2|1x1|29|10|5|3|90|60|3|2|6|10|1|restless_dead_2|||||||||};
|
||||
@@ -230,12 +225,22 @@
|
||||
{monsters_rltiles1:41|Kazaul spawn|kazaul_1|1x1|45|10|5|3|70|50|2|3|5|90|1|kazaul_1|||||||||};
|
||||
{monsters_rltiles1:45|Kazaul imp|kazaul_2|1x1|45|10|5|3|70|40|2|3|7|105|1|kazaul_2|||||||||};
|
||||
{monsters_rltiles1:42|Kazaul guardian|kazaul_guardian|1x1|95|10|5|5|70|40|2|3|8|90|3|kazaul_guardian|kazaul_guardian||||||||};
|
||||
{karvis_npc:3|Graverobber|bjorgur_bandit|1x1|62|10|5|5|120|||2|6|72|1|bjorgur_bandit|bjorgur_bandit||||||||};
|
||||
</string>
|
||||
|
||||
<string name="monsterlist_v069_monsters2">
|
||||
[iconID|name|tags|size|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
|
||||
{monsters_rltiles2:164|Young larval burrower|larva_1|1x1|30|10|5|5|120|35|3|1|6|25||larva_1|||||||||};
|
||||
{monsters_rltiles2:164|Larval burrower|larva_1|1x1|35|10|5|5|120|35|3|1|6|25||larva_1|||||||||};
|
||||
{monsters_rltiles2:22|Young carrion crawler|carrioncrawler_1|1x1|51|10|5|5|50|||3|8|40|3|carrioncrawler||1||||||{{poison_weak|1|5|20|}}|};
|
||||
{monsters_rltiles2:22|Carrion crawler|carrioncrawler_2|1x1|55|10|5|5|50|||3|8|40|4|carrioncrawler||1||||||{{poison_weak|1|5|20|}}|};
|
||||
{monsters_rltiles2:21|Tough carrion crawler|carrioncrawler_3|1x1|59|10|5|5|59|||4|9|40|5|carrioncrawler||1||||||{{poison_weak|1|5|20|}}|};
|
||||
{monsters_misc:9|Keknazar|keknazar|1x1|90|10|5|5|50|20|3|3|9|70|8|keknazar|keknazar||||||||};
|
||||
{karvis_npc:8|Sheep|sheep|1x1||10|5|5|||||||||sheep||||||||};
|
||||
</string>
|
||||
|
||||
<string name="monsterlist_v069_npcs">
|
||||
[iconID|name|tags|size|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
|
||||
{karvis_npc:8|Sheep|sheep|1x1||10|5|5|||||||||sheep||||||||};
|
||||
{monsters_men:4|Agent1|bwm_agent_1|1x1||10|5|5|||||||||bwm_agent_1_start||||||||};
|
||||
{monsters_men:4|Agent2|bwm_agent_2|1x1||10|5|5|||||||||bwm_agent_2_start||||||||};
|
||||
{monsters_men:4|Agent3|bwm_agent_3|1x1||10|5|5|||||||||bwm_agent_3_start||||||||};
|
||||
@@ -260,9 +265,9 @@
|
||||
{monsters_rltiles1:106|Prim bar regular|prim_tavern_guest4|1x1||10|5|5|||||||||prim_tavern_guest4||||||||};
|
||||
{monsters_rltiles1:88|Prim armorer|prim_armorer|1x1||10|5|5||||||||prim_armorer|prim_armorer||||||||};
|
||||
{monsters_men2:0|Jueth|prim_tailor|1x1||10|5|5||||||||prim_tailor|prim_tailor||||||||};
|
||||
{karvis_npc:7|Bjorgur|bjorgur|1x1||10|5|5|||||||||bjorgur||||||||};
|
||||
{karvis_npc:7|Bjorgur|bjorgur|1x1||10|5|5|||||||||bjorgur_start||||||||};
|
||||
{monsters_rltiles2:81|Prim prisoner|prim_prisoner|1x1||10|5|5|||||||||||||||||};
|
||||
{karvis_npc:3|Fulus|fulus|1x1||10|5|5|||||||||fulus||||||||};
|
||||
{karvis_npc:3|Fulus|fulus|1x1||10|5|5|||||||||fulus_start||||||||};
|
||||
{monsters_rltiles1:92|Guthbered|guthbered|1x1||10|5|5|||||||||guthbered_start||||||||};
|
||||
{monsters_rltiles1:76|Guthbered\'s bodyguard|guthbered_guard|1x1||10|5|5|||||||||guthbered_guard||||||||};
|
||||
{monsters_rltiles1:65|Prim weapon guard|prim_guard1|1x1||10|5|5|||||||||prim_guard1||||||||};
|
||||
|
||||
@@ -79,20 +79,31 @@
|
||||
{25|Guthbered wants me to go up to the settlement atop the Blackwater Mountain and ask their leader Harlenn why (or if) they have summoned the Gornaud monsters against Prim.|||}
|
||||
{30|I have talked to Harlenn about the attacks on Prim. He denies that the people of the Blackwater Mountain settlement have anything to do with them.|||}
|
||||
{140|I have shown the forged permit to the guard and was let through to the inner chamber.|||}
|
||||
{240|I am now trusted in Prim, and all services should be available for me to use.|||}
|
||||
{250|I have decided to not help the people of the Prim.||1|}
|
||||
}|};
|
||||
{kazaul|Lights in the dark||{
|
||||
{10|I should go look for the parts of the Kazaul ritual on the mountain path up to Blackwater Mountain from Prim. I need to find the two parts of the chant and the three pieces describing the ritual itself.|||}
|
||||
{kazaul|Lights in the dark|1|{
|
||||
{10|I should go look for the parts of the Kazaul ritual on the mountain path down from Blackwater Mountain to Prim. I need to find the two parts of the chant and the three pieces describing the ritual itself.|||}
|
||||
{21|I have found the first half of the chant for the Kazaul ritual.|||}
|
||||
{22|I have found the second half of the chant for the Kazaul ritual.|||}
|
||||
{25|I have found the first piece of the Kazaul ritual.|||}
|
||||
{26|I have found the second piece of the Kazaul ritual.|||}
|
||||
{27|I have found the third piece of the Kazaul ritual.|||}
|
||||
}|};
|
||||
{bwm_wyrms|No weakness||{
|
||||
{bwm_wyrms|No weakness|1|{
|
||||
{10|Herec on the second level of the Blackwater Mountain settlement is reasearching the white wyrms outside the settlement. He wants me to bring him 5 white wyrm claws so that he can continue his research. Apparently, only some of the wyrms have these claws. I will have to kill some to find them.|||}
|
||||
{20|I have given the 5 white wyrm claws to Herec.|||}
|
||||
{30|Herec has finished making a potion of fatigue restoration that will be very useful when fighting against the wyrms in the future.|150|1|}
|
||||
}|};
|
||||
{bjorgur_grave|Awoken from slumber|1|{
|
||||
{10|Bjorgur in Prim at the base of the Blackwater Mountain thinks that something has disturbed the grave of his parents, to the southwest of Prim, just outside the Elm mine.|||}
|
||||
{15|Bjorgur wants me to go check the grave, and make sure his family\'s dagger is still secure in the tomb.|||}
|
||||
{20|Fulus in Prim is interested in obtaining Bjorgur\'s family dagger that Bjorgur\'s grandfather used to possess.|||}
|
||||
{30|I met a man that wielded a strange looking dagger in the lower parts of a tomb to the southwest of Prim.|||}
|
||||
{40|I placed the dagger back into its place in the tomb. The restless undead seem much less restless now, strangely enough.|20||}
|
||||
{50|Bjorgur thanked me for my assistance. He told me I should also seek his relatives in Feygard.|110|1|}
|
||||
{60|I have given Bjorgur\'s family dagger to Fulus. He thanked me for bringing it to him, and rewarded me handsomely.|170|1|}
|
||||
}|};
|
||||
</string>
|
||||
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
</tileset>
|
||||
<layer name="Ground" width="20" height="10">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxbwsjAcAQHXoID41O7BYgv48CHcZiHrIeHAVUtSO4xDszMhN0tLEwINSDzHqOZx8WAHQszYXe3CBNCDQ+UBtkNcz8u87gYsLsbl93EuJEUTKx5mxkRmFLz0OOYWLXEmodPLbq6zVgwrjSNSx0AdfVX2w==
|
||||
eJxbwsjAcAQHXoID41O7BYgv48CHcZiHrKedAVUtSO4xDszMhN0tLEwINSDzHqOZx8WAHQszYXe3CBNCTTuUBtkNcz8u87gYsLsbl93EuJEUTKx5mxkRmFLz0OOYWLXEmodPLbq6zVgwrjSNSx0AtGJZTA==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="20" height="10">
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
</layer>
|
||||
<layer name="Objects" width="10" height="10">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYKAN+MeMiXGpA4F+dlQ+LnW4+Mji04FmubMRbx4/O351xPiDWgAAupATqg==
|
||||
eJxjYKAN+MeMiXGpA4F+dlS+PzN2dbj4yOLTgWa5sxFWBwP87PjVEeMPagEACgwT/A==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="10" height="10">
|
||||
@@ -75,8 +75,14 @@
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="container_blackwater35" type="container" x="96" y="160" width="32" height="32"/>
|
||||
<object name="sign_bwm35" type="sign" x="96" y="160" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" width="10" height="10">
|
||||
<object name="bjorgur_bandit" type="spawn" x="160" y="96" width="64" height="128">
|
||||
<properties>
|
||||
<property name="respawn" value="false"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" width="10" height="10"/>
|
||||
<objectgroup name="Keys" width="10" height="10"/>
|
||||
</map>
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
</tileset>
|
||||
<layer name="Ground" width="11" height="10">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxbw8jAsIZMzMPEwHAbSHMzEVYnA8SvgWxpJuzqYWaB1HExIDBI/R00O2BmIauD4TdQO2Bq0eV5sOihhlpsGN2PxKjBpR5dDgCnDSks
|
||||
eJxbw8jAsIZMzMPEwHAbSHMzEVYnA8SvgWxpJuzqYWaB1HExIDBI/R00O2BmIauD4TdQO2Bq0eUZsOihhlpsGN2PxKjBpR5dDgCWXSkU
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="11" height="10">
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
</tileset>
|
||||
<layer name="Ground" width="15" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJylktENgzAMRE2ar4q/sP9XNkg3gA0YgUWaKJy4nupCxcfJyPhdwpk8mOWbWqRq31MMZmuto/X6CJ1Bf3a4V9VUZ7adbTXtDPrwgt9M7NO6RjueN+rDC37f2F9qXvBr98C9eaZc8ErhM4MiOZzxzC4k9ivOt4GNlAXviH2U1R1BnCvvWs/0claf6Q9WfbycdPZsT/pvcqbaK877N6MQYMA=
|
||||
eJylktENgzAMRE2ar/6SnVkkG6QbwAaMwCJNFE5cT3Wh4uNkZPwu4UwezPJNLVK17ykGs7XWyXp9hM6gPzvcqyrVmW1nWx13Bn14wW8m9mldkx3PG/XhBb9v7C81L/i1e+DePFMueI3hM4MiOZzxzC4k9ivOt4GNlAXviH2U1R1BnCvvWs/0claf9AerPl5OOnu2J/03OVPtFef9G5/QYjE=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="15" height="15">
|
||||
@@ -63,7 +63,7 @@
|
||||
eJxjYBhY8J8ZlUYXx6fvPQ6974nQS6xafHpJBV8YyddLD/ABh9+I8TM2NchxRI5eYgA284daHAEAI3YUsg==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="15" height="15">
|
||||
<layer name="Walkable" width="15" height="15" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJwTZGBgEBzCmIECfQxY9BMyjxAg1b2UmCWIRS0peokNE3LcQQ29xLgHmzw+QIq9hMykVhoGAG77C20=
|
||||
</data>
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
</tileset>
|
||||
<layer name="Ground" width="20" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy9k8ENgCAMRQtHdQPd/8RGugEOoSQ21KaU1hAPPxHS/vzWRwoA6WctEWAPVZ5e3lO+t9svh6o52nPQHjxP8NYa+zmPJwftoWcuLWfJcQo5emrl1HL0lAW/cr+wOqmmJT439dN2rM39lcOWp4dHZEfbs4fHHjvSDqV35fnvfIc4D31XXnZGMSj5WetatVa2LCxamR1RZ9VoP/Tkdxd+pqSW
|
||||
eJy9k90NgCAMhAuP6ga6r8uwkW6gQyiJhNqU/hjiwyVC2su1fqQAkH7WFAG2UOXppT35e7n9jlA1RnsO3FPOA7w1Rz3n/uTAPfhMJeXMOU4mh6ZWTimHpoPxy/crqeNqWqJzYz9px9LcXzlseXp4LOxIe/bwqLHD7ZB7V57/TndY5sHvystOLwY5P2tdq9bKloVFK7M96qzq7Vc86d0FOCKljA==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="20" height="20">
|
||||
|
||||
@@ -163,13 +163,15 @@ public final class ResourceLoader {
|
||||
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_prim_outside));
|
||||
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_prim_inn));
|
||||
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_prim_tavern));
|
||||
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_prim_houses));
|
||||
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_prim_guthbered));
|
||||
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_blackwater_signs));
|
||||
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_blackwater_harlenn));
|
||||
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_blackwater_upper));
|
||||
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_blackwater_lower));
|
||||
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_blackwater_herec));
|
||||
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_prim_bjorgur));
|
||||
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_prim_fulus));
|
||||
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_prim_merchants));
|
||||
}
|
||||
if (AndorsTrailApplication.DEVELOPMENT_VALIDATEDATA) {
|
||||
world.conversations.verifyData();
|
||||
|
||||
Reference in New Issue
Block a user