mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-01-16 16:46:35 +01:00
Typos, broken links, and one NPE fixed.
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@@ -53,6 +53,7 @@
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"replies":[
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{
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"nextPhraseID":"sign_lodar_shortcut_5a",
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"text":"N",
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"requires":[
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{
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"negate":true,
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@@ -68,7 +69,7 @@
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]
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},
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{
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"message":"There is no way to go further. Maybe this has something to do this the stones?",
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"message":"There is no way to go further. Maybe this has something to do with the stones?",
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"id":"sign_lodar_shortcut_2a",
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"rewards":[
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{
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@@ -234,7 +234,6 @@
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<property name="Objects" value="Objects_replace"/>
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</properties>
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</object>
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<object name="sign_lodar_shortcut_6" type="sign" x="704" y="384" width="32" height="32"/>
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</objectgroup>
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<objectgroup name="Spawn" visible="0">
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<object name="cavebat1" type="spawn" x="128" y="192" width="160" height="96">
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@@ -376,11 +376,12 @@ public final class CombatController implements VisualEffectCompletedCallback {
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handleNextMonsterAction();
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return;
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}
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final Monster movingMonster = currentActiveMonster;
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controllers.monsterMovementController.moveMonsterToNextPositionDuringCombat(currentActiveMonster, world.model.currentMap, new VisualEffectController.VisualEffectCompletedCallback(){
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@Override
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public void onVisualEffectCompleted(int callbackValue) {
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combatActionListeners.onMonsterMovedDuringCombat(currentActiveMonster);
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combatActionListeners.onMonsterMovedDuringCombat(movingMonster);
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handleNextMonsterAction();
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}
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});
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