Bugfix: Read critical multiplier for weapons as float instead of int.

This commit is contained in:
Oskar Wiksten
2013-03-10 13:18:18 +01:00
parent eb3f3f989d
commit 24c15a798a

View File

@@ -107,7 +107,7 @@ public final class ResourceParserUtils {
,increaseAttackDamage != null ? increaseAttackDamage.current : 0
,increaseAttackDamage != null ? increaseAttackDamage.max : 0
,o.optInt(JsonFieldNames.AbilityModifierTraits.increaseCriticalSkill, 0)
,o.optInt(JsonFieldNames.AbilityModifierTraits.setCriticalMultiplier, 0)
,(float)o.optDouble(JsonFieldNames.AbilityModifierTraits.setCriticalMultiplier, 0)
,o.optInt(JsonFieldNames.AbilityModifierTraits.increaseDamageResistance, 0)
);
}