Fixes min damage not getting increased as advertised by skill point of skill "Hard Hit".

This commit is contained in:
Michael Noack
2014-06-30 19:08:23 +02:00
parent 8109170405
commit 3615fed2e7

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@@ -56,7 +56,7 @@ public final class SkillCollection {
public static final int PER_SKILLPOINT_INCREASE_WEAPON_CHANCE = 12;
public static final int PER_SKILLPOINT_INCREASE_WEAPON_DAMAGE_MAX = 2;
public static final int PER_SKILLPOINT_INCREASE_WEAPON_DAMAGE_MIN = 0;
public static final int PER_SKILLPOINT_INCREASE_WEAPON_DAMAGE_MIN = 2;
public static final int PER_SKILLPOINT_INCREASE_DODGE = 9;
public static final int PER_SKILLPOINT_INCREASE_BARKSKIN = 1;
public static final int PER_SKILLPOINT_INCREASE_MORE_CRITICALS_PERCENT = 20;