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Fixes min damage not getting increased as advertised by skill point of skill "Hard Hit".
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@@ -56,7 +56,7 @@ public final class SkillCollection {
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public static final int PER_SKILLPOINT_INCREASE_WEAPON_CHANCE = 12;
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public static final int PER_SKILLPOINT_INCREASE_WEAPON_DAMAGE_MAX = 2;
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public static final int PER_SKILLPOINT_INCREASE_WEAPON_DAMAGE_MIN = 0;
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public static final int PER_SKILLPOINT_INCREASE_WEAPON_DAMAGE_MIN = 2;
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public static final int PER_SKILLPOINT_INCREASE_DODGE = 9;
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public static final int PER_SKILLPOINT_INCREASE_BARKSKIN = 1;
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public static final int PER_SKILLPOINT_INCREASE_MORE_CRITICALS_PERCENT = 20;
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