mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-02-23 15:38:29 +01:00
Added German translation by Bomber. Added 2 maps before Blackwater mountain.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@88 08aca716-68be-ccc6-4d58-36f5abd142ac
This commit is contained in:
@@ -320,6 +320,8 @@ public final class R {
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public static final int about_contents2=0x7f0500ed;
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public static final int about_contents3=0x7f0500ee;
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/** Translated as: affliction / statuseffect / temporary effect
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Translated as: affliction / statuseffect / temporary effect
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Translated as: affliction / statuseffect / temporary effect
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Translated as: affliction / statuseffect / temporary effect
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*/
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public static final int actorcondition_info_removes_all=0x7f050107;
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@@ -332,6 +334,10 @@ public final class R {
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/** ===========================================
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Added in v0.6.9
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===========================================
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Added in v0.6.9
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===========================================
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Added in v0.6.9
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===========================================
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Added in v0.6.9
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*/
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public static final int actorinfo_currentconditions=0x7f050106;
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@@ -346,6 +352,8 @@ public final class R {
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public static final int combat_begin_flee=0x7f05007e;
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public static final int combat_endturn=0x7f05007c;
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/** <string name="combat_endcombat">End combat</string>
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<string name="combat_endcombat">Kampf beenden</string>
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<string name="combat_endcombat">End combat</string>
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<string name="combat_endcombat">End combat</string>
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<string name="combat_endcombat">End combat</string>
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*/
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@@ -363,6 +371,8 @@ public final class R {
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public static final int combat_result_monsterhit=0x7f050084;
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public static final int combat_result_monsterhitcritical=0x7f050085;
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/** <string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.</string>
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<string name="combat_cannotexitcombat">Du kannst den Kampf nicht verlassen, weil noch Gegner in der Nähe sind.Du musst dich zunächst auf ein Feld bewegen, wo dich die Gegner nicht mehr erreichen können.</string>
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<string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.</string>
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<string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.</string>
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<string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.</string>
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*/
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@@ -374,6 +384,8 @@ public final class R {
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public static final int conversation_lostgold=0x7f0500ce;
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public static final int conversation_next=0x7f0500d1;
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/** <string name="conversation_title">%1$s says</string>
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<string name="conversation_title">%1$s sagt</string>
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<string name="conversation_title">%1$s Dit</string>
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*/
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public static final int conversation_rewardexp=0x7f0500cc;
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public static final int conversation_rewardgold=0x7f0500cd;
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@@ -500,6 +512,8 @@ public final class R {
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public static final int iteminfo_action_use=0x7f0500b5;
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public static final int iteminfo_action_use_ap=0x7f0500b8;
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/** <string name="key_required">A specific key is required to pass.</string>
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<string name="key_required">Hier kommt man nur mit einem bestimmten Schlüssel weiter.</string>
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<string name="key_required">Une clé spécifique est requise pour passer.</string>
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*/
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public static final int iteminfo_category=0x7f0500b4;
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public static final int iteminfo_effect_chance_of=0x7f050108;
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@@ -801,16 +815,18 @@ public final class R {
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public static final int wild14_clearing=0x7f0400ae;
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public static final int wild15=0x7f0400af;
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public static final int wild15_house=0x7f0400b0;
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public static final int wild2=0x7f0400b1;
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public static final int wild3=0x7f0400b2;
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public static final int wild4=0x7f0400b3;
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public static final int wild5=0x7f0400b4;
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public static final int wild6=0x7f0400b5;
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public static final int wild6_house=0x7f0400b6;
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public static final int wild7=0x7f0400b7;
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public static final int wild8=0x7f0400b8;
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public static final int wild9=0x7f0400b9;
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public static final int woodcave0=0x7f0400ba;
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public static final int woodcave1=0x7f0400bb;
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public static final int wild16=0x7f0400b1;
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public static final int wild17=0x7f0400b2;
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public static final int wild2=0x7f0400b3;
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public static final int wild3=0x7f0400b4;
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public static final int wild4=0x7f0400b5;
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public static final int wild5=0x7f0400b6;
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public static final int wild6=0x7f0400b7;
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public static final int wild6_house=0x7f0400b8;
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public static final int wild7=0x7f0400b9;
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public static final int wild8=0x7f0400ba;
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public static final int wild9=0x7f0400bb;
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public static final int woodcave0=0x7f0400bc;
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public static final int woodcave1=0x7f0400bd;
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}
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}
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315
AndorsTrail/res/values-de/strings.xml
Normal file
315
AndorsTrail/res/values-de/strings.xml
Normal file
@@ -0,0 +1,315 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<resources>
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<string name="app_name">Andor\'s Spur</string>
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<string name="exit">Beenden</string>
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<string name="exit_to_menu">Zum Menü</string>
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<string name="menu_pause">Pause</string>
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<string name="menu_settings">Einstellungen</string>
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<string name="menu_save">Speichern</string>
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<string name="menu_load">Laden</string>
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<string name="menu_save_gamesaved">Spielstand wurde auf Speicherplatz %1$d gesichert</string>
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<string name="menu_save_failed">Speichern fehlgeschlagen! Ist die SD-Karte eingelegt und beschreibbar?</string>
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<string name="loadsave_title_save">Spielstand speichern</string>
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<string name="loadsave_title_load">Spielstand laden</string>
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<string name="loadsave_selectslot">Speicherplatz wählen</string>
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<string name="loadsave_slot_empty">(leer)</string>
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<string name="savegame_currenthero_displayinfo">Stufe %1$d, %2$d Erfahrung, %3$d Gold</string>
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<string name="dialog_loading_message">Lade Ressourcen...</string>
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<string name="dialog_loading_failed_title">Laden fehlgeschlagen</string>
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<string name="dialog_loading_failed_message">Der Spielstand konnte nicht geladen werden.\n\n:(\n\nDie Speicherdatei könnte beschädigt oder unvollständig sein.</string>
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<string name="dialog_loading_failed_incorrectversion">Der Spielstand konnte nicht geladen werden. Die Speicherdatei wurde mit einer neueren Programmversion erstellt.</string>
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<string name="dialog_close">Schliessen</string>
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<string name="dialog_confirmexit_title">Beenden</string>
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<string name="dialog_confirmexit_message">Sind sie sicher, dass sie das Programm beenden möchten?</string>
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<string name="dialog_paused_title">Pausiert</string>
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<string name="dialog_paused_message">Das Spiel wurde unterbrochen</string>
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<string name="dialog_paused_resume">Weiterspielen</string>
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<string name="dialog_monsterencounter_title">Begegnung</string>
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<string name="dialog_monsterencounter_message">Angreifen?\nSchwierigkeit: %1$s</string>
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<string name="dialog_monsterencounter_info">Info</string>
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<string name="status_hp">GP:</string>
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<string name="status_mp">MP:</string>
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<string name="status_ap">AP:</string>
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<string name="status_exp">Erf.:</string>
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<string name="heroinfo_char">Statistiken</string>
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<string name="heroinfo_inv">Inventar</string>
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<string name="heroinfo_wear">Angelegt</string>
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<string name="heroinfo_skill">Fähigkeiten</string>
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<string name="heroinfo_spell">Zauber</string>
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<string name="heroinfo_levelup">Aufstieg</string>
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<string name="heroinfo_level">Stufe</string>
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<string name="heroinfo_totalexperience">Erfahrung</string>
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<string name="heroinfo_wornequipment">Ausrüstung</string>
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<string name="heroinfo_inventory">Inventar</string>
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<string name="heroinfo_gold">Gold: %1$d</string>
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<string name="heroinfo_actionpoints">Aktionspunkte (AP):</string>
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<string name="heroinfo_quests">Aufträge</string>
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<string name="combat_attack">Angriff (%1$d AP)</string>
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<string name="combat_move">Bewegung (%1$d AP)</string>
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<string name="combat_use">Benutzen</string>
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<string name="combat_spell">Zauber</string>
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<string name="combat_endturn">Fertig</string>
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<!-- <string name="combat_endcombat">Kampf beenden</string>-->
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<string name="combat_flee">Fliehen</string>
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<string name="combat_begin_flee">Du kannst nun aus dem Kampf flüchten indem du in die gewünschten Fluchtrichtung klickst.</string>
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<string name="combat_flee_failed">Die Flucht ist misslungen!</string>
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<string name="combat_status_ap">AP: %1$d</string>
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<string name="combat_monsterhealth">GP:</string>
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<string name="combat_monsteraction">%1$s greift an.</string>
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<!-- <string name="combat_cannotexitcombat">Du kannst den Kampf nicht verlassen, weil noch Gegner in der Nähe sind.Du musst dich zunächst auf ein Feld bewegen, wo dich die Gegner nicht mehr erreichen können.</string> -->
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<string name="combat_result_monstermiss">%1$s verfehlt!</string>
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<string name="combat_result_monsterhit">%1$s trifft dich und nimmt dir %2$d GP!</string>
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<string name="combat_result_monsterhitcritical">%1$s muss einen kritischen Treffer einstecken (%2$d GP)!</string>
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<string name="combat_result_heromiss">Dein Angriff schlug fehl.</string>
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<string name="combat_result_herohit">Du triffst %1$s (%2$d GP)!</string>
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<string name="combat_result_herohitcritical">Dein kritischer Treffer kostet %1$s %2$d GP!</string>
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<string name="combat_result_herokillsmonster">%1$s ist besiegt!</string>
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<string name="combat_not_enough_ap">Es sind nicht mehr genug AP in dieser Runde übrig.</string>
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<string name="combat_hero_dies">Du wirst bewusstlos, wachst aber glücklicherweise lebendig wieder auf. Du verlierst %1$d Erfahrungspunkte.</string>
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<string name="inventory_info">Info</string>
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<string name="inventory_equip">Anlegen</string>
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<string name="inventory_unequip">Ablegen</string>
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<string name="inventory_use">Benutzen</string>
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<string name="inventory_drop">Wegwerfen</string>
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<string name="inventory_item_used">%1$s benutzt.</string>
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<string name="inventory_item_dropped">%1$s weggeworfen.</string>
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<string name="inventory_item_equipped">%1$s angelegt.</string>
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<string name="dialog_loot_pickall">Alles nehmen</string>
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<string name="dialog_loot_foundgold">Du findest %1$d Gold. </string>
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<string name="dialog_loot_pickedupitems">Du hebst %1$d Gegenstände auf.</string>
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<string name="dialog_groundloot_title">Gegenstände</string>
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<string name="dialog_groundloot_message">Du hast ein paar Dinge gefunden. </string>
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<string name="dialog_monsterloot_title">Sieg</string>
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<string name="dialog_monsterloot_message">Du hast den Kampf überlebt. </string>
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<string name="dialog_monsterloot_gainedexp">Du erhältst %1$d Erfahrung. </string>
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<string name="monster_difficulty_veryeasy">Sehr leicht</string>
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<string name="monster_difficulty_easy">Leicht</string>
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<string name="monster_difficulty_normal">Normal</string>
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<string name="monster_difficulty_hard">Schwer</string>
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<string name="monster_difficulty_veryhard">Sehr schwer</string>
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<string name="monster_difficulty_impossible">Unmöglich</string>
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<string name="actorinfo_class">Klasse:</string>
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<string name="actorinfo_difficulty">Schwierigkeit:</string>
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<string name="actorinfo_health">Gesundheit:</string>
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<string name="actorinfo_attacksperturn">Angriffe/Runde:</string>
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<string name="actorinfo_movesperturn">Bewegung/Runde:</string>
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<string name="actorinfo_attack">Angriff:</string>
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<string name="actorinfo_criticalhit">Krit. Treffer:</string>
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<string name="actorinfo_defense">Abwehr:</string>
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<string name="actorinfo_movecost">Bewegungskosten (AP):</string>
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<string name="actorinfo_basetraits">Kampfstatistiken (ohne Ausrüstung)</string>
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<string name="actorinfo_currenttraits">Kampfstatistiken (aktuell)</string>
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<string name="traitsinfo_attack_cost">Angriffskosten (AP):</string>
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<string name="traitsinfo_attack_chance">Angriffschance:</string>
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<string name="traitsinfo_attack_damage">Schaden:</string>
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<string name="traitsinfo_criticalhit_chance">Kritische Treffer:</string>
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<string name="traitsinfo_criticalhit_multiplier">Faktor bei krit. Treffern:</string>
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<string name="traitsinfo_defense_chance">Abwehrchance:</string>
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<string name="traitsinfo_defense_damageresist">Widerstand:</string>
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<!-- <string name="key_required">Hier kommt man nur mit einem bestimmten Schlüssel weiter.</string> -->
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<string name="iteminfo_category">Kategorie: </string>
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<string name="iteminfo_action_use">Benutzen</string>
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<string name="iteminfo_action_equip">Anlegen</string>
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<string name="iteminfo_action_unequip">Ablegen</string>
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<string name="iteminfo_action_use_ap">Benutzen (%1$d AP)</string>
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<string name="iteminfo_action_equip_ap">Anlegen (%1$d AP)</string>
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<string name="iteminfo_action_unequip_ap">Ablegen (%1$d AP)</string>
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<string name="itemcategory_money">Geld</string>
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<string name="itemcategory_weapon">Waffe</string>
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<string name="itemcategory_shield">Schild</string>
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<string name="itemcategory_wearable_head">Helme</string>
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<string name="itemcategory_wearable_body">Rüstung</string>
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<string name="itemcategory_wearable_hand">Handschuhe</string>
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<string name="itemcategory_wearable_feet">Stiefel</string>
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<string name="itemcategory_wearable_neck">Halsketten</string>
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<string name="itemcategory_wearable_ring">Ringe</string>
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<string name="itemcategory_potion">Tränke</string>
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<string name="itemcategory_other">Andere</string>
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<string name="startscreen_continue">Aktuelles Spiel fortsetzen</string>
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<string name="startscreen_newgame">Neues Spiel</string>
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<string name="startscreen_newgame_confirm">Das aktuelle Spiel wird verworfen. Sind sie sicher, dass sie ein neues Spiel starten wollen?</string>
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<string name="startscreen_about">Über/Hilfe</string>
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<string name="startscreen_enterheroname">Heldennamen eingeben</string>
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<string name="startscreen_load">Laden</string>
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<!-- <string name="conversation_title">%1$s sagt</string> -->
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<string name="conversation_rewardexp"> [Du erhältst %1$d Erfahrung]</string>
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<string name="conversation_rewardgold"> [Du erhältst %1$d Gold]</string>
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<string name="conversation_lostgold"> [Du verlierst %1$d Gold]</string>
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<string name="conversation_rewarditem"> [Du erhältst einen Gegenstand]</string>
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<string name="conversation_rewarditems"> [Du erhältst %1$d Gegenstände]</string>
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<string name="conversation_next">Weiter</string>
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<string name="conversation_leave">Verlassen</string>
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<string name="shop_buy">Kaufen</string>
|
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<string name="shop_sell">Verkaufen</string>
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||||
<string name="shop_infoitem">Info</string>
|
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<string name="shop_buyitem">Kaufen (%1$d Gold)</string>
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<string name="shop_sellitem">Verkaufen (%1$d Gold)</string>
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||||
<string name="shop_yourgold">Dein Gold: %1$d</string>
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||||
<string name="shop_item_bought">%1$s gekauft.</string>
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<string name="shop_item_sold">%1$s verkauft.</string>
|
||||
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||||
<string name="levelup_title">Aufsteigen</string>
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<string name="levelup_description">Du hast Stufe %1$d erreicht!</string>
|
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<string name="levelup_buttontext">Aufsteigen</string>
|
||||
<string name="levelup_add_health">Gesundheit erhöhen (+%1$d GP)</string>
|
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<string name="levelup_add_health_description">Fügt %1$d Punkte zur maximalen Gesundheit hinzu.</string>
|
||||
<string name="levelup_add_attackchance">Angriffschance erhöhen (+%1$d %%)</string>
|
||||
<string name="levelup_add_attackchance_description">Fügt %1$d%% zur Basis-Angriffschance hinzu.</string>
|
||||
<string name="levelup_add_attackdamage">Angriffsschaden erhöhen (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">Fügt %1$d zum Basis-Angriffsschaden hinzu.</string>
|
||||
<string name="levelup_add_blockchance">Abwehrchance erhöhen (+%1$d %%)</string>
|
||||
<string name="levelup_add_blockchance_description">Fügt %1$d%% zur Basis-Abwehrchance hinzu.</string>
|
||||
|
||||
<string name="dialog_rest_title">Schlafen</string>
|
||||
<string name="dialog_rest_confirm_message">Willst du dich hier ausruhen?</string>
|
||||
<string name="dialog_rest_message">Der Schlaf hat dich erfrischt und deine Gesundheit wieder hergestellt.</string>
|
||||
|
||||
<string name="about_button1">Hilfe</string>
|
||||
<string name="about_button2">Autoren</string>
|
||||
<string name="about_button3">Lizenz</string>
|
||||
<string name="about_contents1">
|
||||
Willkommen bei Andor\'s Spur, einem schurkischen Open-Source Rollenspiel für Android<br />
|
||||
<br />
|
||||
<a href="http://andors.techby2guys.com/">Forum auf andors.techby2guys.com für Fragen und Diskussionen.</a><br />
|
||||
<br />
|
||||
<a href="http://code.google.com/p/andors-trail/">Projekt Homepage auf code.google.com für Entwickler.</a><br />
|
||||
<br />
|
||||
Bitte besuchen sie uns im Forum, um das Spiel mit anderen Spielern zu diskutieren.<br />
|
||||
<br />
|
||||
Wir sollten hier wirklich einmal ein paar Informationen anzeigen, wie man das Spiel spielt :)<br />
|
||||
</string>
|
||||
|
||||
<string name="dialog_newversion_title">Willkommen</string>
|
||||
<string name="dialog_newversion_message">
|
||||
Viele Dank, dass Du Andor\'s Spur heruntergeladen hast!\n\n
|
||||
Bedenke bitte, dass diese Version von Andor\s Spur noch IN DER ENTWICKLUNG ist und somit noch nicht alle Karten komplett fertig sind.\n
|
||||
Es steht dir frei, alle bestehenden Städte und Dungeons ausgiebig zu erforschen.\n
|
||||
Diese Entwicklungsversion kann Fehler enthalten und das Spiel ist noch nicht gut ausbalanciert. Mit dieser Programmversion sollen Fehler aufgespürt werden, bevor weitere Inhalte hinzugefügt werden.\n
|
||||
Bitte besuche das Projekt-Forum für weitere Informationen oder wenn du mithelfen willst (siehe "Über").\n
|
||||
\n
|
||||
Danke für alle bisherigen Rückmeldungen!
|
||||
</string>
|
||||
|
||||
<string name="questlog_title">Aufträge</string>
|
||||
<string name="questlog_includecompleted_prompt">Welche Aufträge anzeigen?</string>
|
||||
<string-array name="questlog_includecompleted">
|
||||
<item>Verstecke abgeschlossene Aufgaben</item>
|
||||
<item>Zeige auch abgeschlossene Aufgaben</item>
|
||||
<item>Zeige nur abgeschlossene Aufgaben</item>
|
||||
</string-array>
|
||||
<string name="questlog_queststatus">Status: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">Offen</string>
|
||||
<string name="questlog_queststatus_completed">Abgeschlossen</string>
|
||||
|
||||
<string name="preferences_display_category">Anzeige</string>
|
||||
<string name="preferences_display_fullscreen_title">Fullscreen</string>
|
||||
<string name="preferences_display_fullscreen">Zeigt das Spiel im Fullscreen-Modus an. (erfordert Neustart)</string>
|
||||
<string name="preferences_dialog_category">Dialogbestätigungen</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Bestätige Ausruhen</string>
|
||||
<string name="preferences_dialog_confirmrest">Fragt nach, ob man ausruhen will, wenn ein Bett berührt wird. Ansonsten ruht man automatisch aus.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Bestätige Angriff</string>
|
||||
<string name="preferences_dialog_confirmattack">Aktiviert den \'Angreifen..?\' Dialog beim Berühren von Monstern.</string>
|
||||
<string name="preferences_dialog_monsterloot_title">Beute anzeigen</string>
|
||||
<string name="preferences_dialog_monsterloot">Auswahl wie das Ergebnis eines Kampfes angezeigt werden soll (Gold, Erfahrung, Gegenstände).</string>
|
||||
<string name="preferences_combat_category">Kampf</string>
|
||||
<string name="preferences_combat_speed_title">Kampfgeschwindigkeit</string>
|
||||
<string name="preferences_combat_speed">Bestimmt, wie schnell Monster angreifen.</string>
|
||||
|
||||
<string-array name="preferences_display_loot">
|
||||
<item>Beute-Dialog</item>
|
||||
<item>Kurze Nachricht</item>
|
||||
<item>Nicht anzeigen</item>
|
||||
</string-array>
|
||||
<string-array name="preferences_display_loot_values">
|
||||
<item>0</item>
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
</string-array>
|
||||
<string-array name="preferences_attackspeed">
|
||||
<item>Sofort (keine Animation)</item>
|
||||
<item>Schnell</item>
|
||||
<item>Normal</item>
|
||||
<item>Langsam</item>
|
||||
</string-array>
|
||||
<string-array name="preferences_attackspeed_values">
|
||||
<item>0</item>
|
||||
<item>400</item>
|
||||
<item>1000</item>
|
||||
<item>1500</item>
|
||||
</string-array>
|
||||
|
||||
<string name="preferences_movement_category">Bewegung</string>
|
||||
<string name="preferences_movementmethod_title">Methode</string>
|
||||
<string name="preferences_movementmethod">Methode für die Fortbewegung und Behandlung von Hindernissen.</string>
|
||||
<string-array name="preferences_movementmethods">
|
||||
<item>Direkt (original)</item>
|
||||
<item>Gerichtet</item>
|
||||
</string-array>
|
||||
<string-array name="preferences_movementmethod_values">
|
||||
<item>0</item>
|
||||
<item>1</item>
|
||||
</string-array>
|
||||
|
||||
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.6.9 -->
|
||||
|
||||
<string name="actorinfo_currentconditions">Aktive Effekte</string> <!-- Translated as: affliction / statuseffect / temporary effect -->
|
||||
<string name="actorcondition_info_removes_all">Entfernt alle %1$s</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s Chance von %2$s</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d Runden)</string>
|
||||
|
||||
<string name="iteminfo_effect_works_on_source">auf Quelle</string>
|
||||
<string name="iteminfo_effect_works_on_target">auf Ziel</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">wenn Ziel getroffen wird</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">bei jedem besiegten Ziel</string>
|
||||
<string name="iteminfo_effect_works_when_used">bei Anwendung</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">solange angelegt</string>
|
||||
|
||||
<string name="iteminfo_effect_decrease_current_hp">entzieht %1$s GP</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">gibt %1$s GP zurück</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">entzieht %1$s AP</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">gibt %1$s AP zurück</string>
|
||||
|
||||
<string name="iteminfo_effect_increase_max_hp">erhöht max. GP +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">verringert max. GP um %1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">erhöht max. AP +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">verringert max. AP um %1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Bewegungsstrafe +%1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Bewegungsbonus %1$d AP</string>
|
||||
|
||||
<string name="preferences_display_scaling_factor_title">Skalierung</string>
|
||||
<string name="preferences_display_scaling_factor">Vergrößert die Darstellung.</string>
|
||||
<string-array name="preferences_display_scaling_factor">
|
||||
<item>Normalgröße</item>
|
||||
<item>1,5-fache Größe</item>
|
||||
<item>Doppelte Größe</item>
|
||||
</string-array>
|
||||
<string-array name="preferences_display_scaling_factor_values">
|
||||
<item>1.0f</item>
|
||||
<item>1.5f</item>
|
||||
<item>2.0f</item>
|
||||
</string-array>
|
||||
|
||||
</resources>
|
||||
@@ -207,13 +207,14 @@
|
||||
<a href="http://redknight91.deviantart.com/art/Arena-Game-Sprites-154661559">Hero graphics by RedKnight91</a><br />
|
||||
<a href="http://nacred.deviantart.com/art/Sprite-Sheet-171751308">Additional monster graphics by nacred</a><br />
|
||||
<a href="http://andors.techby2guys.com/">Game forums provided by Scott Devaney</a><br />
|
||||
Russian translation by Dreamer...<br />
|
||||
Italian translation by k6blue and liogiu<br />
|
||||
French translation by LeSanglier<br />
|
||||
Additional maps done by michischmid<br />
|
||||
Additional programming by Samuel Plentz<br />
|
||||
Additional programming by Uwe Jugel<br />
|
||||
Additional graphics by Karvis<br />
|
||||
Russian translation by Dreamer...<br />
|
||||
Italian translation by k6blue and liogiu<br />
|
||||
French translation by LeSanglier<br />
|
||||
German translation by Bomber<br />
|
||||
<br />
|
||||
<a href="http://rltiles.sourceforge.net">Monster tileset graphics by rltiles.sourceforge.net</a><br />
|
||||
Part of (or All) the graphic tiles used in this program is the public domain roguelike tileset "RLTiles".
|
||||
|
||||
@@ -71,13 +71,13 @@
|
||||
<objectgroup name="Mapevents" width="20" height="15">
|
||||
<object name="west" type="mapchange" x="0" y="64" width="32" height="96">
|
||||
<properties>
|
||||
<property name="map" value="blackwater_mountain1"/>
|
||||
<property name="map" value="wild17"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="east" type="mapchange" x="608" y="256" width="32" height="96">
|
||||
<properties>
|
||||
<property name="map" value="flagstone0"/>
|
||||
<property name="map" value="wild16"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
|
||||
@@ -48,24 +48,24 @@
|
||||
<tileset firstgid="1905" name="tiles_2_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_2_8.png" width="512" height="224"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="20" height="20" visible="0">
|
||||
<layer name="Ground" width="20" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzTZGBg0BzFo3gUj+JRPIpJxADEGEAR
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="20" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="20" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
eJxjYCAeFLIyMBSxkqABC2gG6m+hwAx0N0wGsqdQ6CZy7R5pAJffKQmXQjL0jfR4oAXAFQ9DJaxxuRMmjk6TawclAGYvITeQ4j5cboL5ldYAAF/EEJw=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="20" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy1U1sKACAI2xW8/2X7DKQ5ZzUQonTORwEgsBHEcDhDxOX3jBO/0uCgqivfMz+Wu1ur009Va6eeKq8DNV8nlvl0Z6K4WY+ZL4tXXCrPNM6B2q0bTP6ww3Wr8zXfRKfye8nV1fdzP5Ut1+QN8w==
|
||||
eJy1k0sOACEIQ7kC97/sLE2I9VF0mrARKOVjRkTGQgrb+QLyqr9ix08aHJz6qu8qTtXu9tqZJ/E5/ZzqOqD9OrkqprsT4lYzVrEqn7iozjTPAd3WDSZ/2OG61fmab6KT4l5ydfX9eZ9kHz6/DgQ=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents" width="20" height="20">
|
||||
@@ -77,7 +77,7 @@
|
||||
</object>
|
||||
<object name="east" type="mapchange" x="608" y="480" width="32" height="96">
|
||||
<properties>
|
||||
<property name="map" value="blackwater_mountain0"/>
|
||||
<property name="map" value="wild17"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
|
||||
@@ -50,12 +50,12 @@
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
eJy1VdFtgzAQxdTNIF2hVT8YAFVRt0gXaEkGgLBbBmGE5L/lBb/6OM4mkdonWRhzvvN7d2eax6LYjaMZx9c42jDHWqfeafMp3mkn8VwWxUs5zWs3vQNcA3aG33YlhnWWFBDXQmP59ZNvKwbQ+6Uu98bVHIDBT8+Tt/li/SjORm3vAfY9bZZ+rt8SvHiuzkf+ZfBx8rfFhaa98MP5UeyXGgM4JzEo+34lrtwL7EMeti7uHRJ8U9pc8+7n9Svr2cJl/H7wsQ7aEPvs5jaSU2tw1LVQuWiXAr5XLq8Vdf0Y7V7FeHN27f/6Xql7YOvSdjIPB1EP1EnzpU2XqblB+Sg3Sxt+gy1zAP1rt6yFk1/XmDiGHHeJPXUiD5qvRE4/ADXei9o6ZPxrVEZ+ybtW9ajx/RB9pGzqzNn1/Unedahp5sXqq07Ek70IoB+rBN/Wx7sjxTcH1ILuEY690Ksz9NgqrQnEHVbqC1r3fn5nEYOP/4Sz4sDel3zlutUbfwH6lf9PPHv+u27spxxk3xLQidq/i7uWc63Pf+ByQ6wf0QuITg==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="20">
|
||||
@@ -65,7 +65,7 @@
|
||||
</layer>
|
||||
<layer name="Walkable" width="30" height="20" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy9k1EOgDAMQnuF3f+y/ppFCji6Jv1RymOdrqpag13D/gluMqPq9S7Vr9O6PoiNCjEQV6ldy+YSXKRH83/u1+G6OdH7BPfkG2U6VglPJ5uiVzVO/v2ZwnPyddzk/an/hZszeV424+4aFfNmZ3C4aNdf/g7zpNU8E9xuTzeasR4K0hpe
|
||||
eJy9k1EOwCAIQ7mC97+sX0sMAdoqjISfCX0F3TKzNZg2rP8xmJjyeMNlfHlvvvbsN6t1vU7GrmaIvGRcJrI5UH11ZywzYkf9N29F4ao+s/MO7ssbRXUoOjQVb0w9W6P4998YnuKv4nbeH/tfqD4750U96q6zQNpoBoWb7TrSV5gvyfqZ4FZ7+iMRawPJ+Bi1
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents" width="30" height="20">
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
</tileset>
|
||||
<layer name="Ground" width="15" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="15" height="30">
|
||||
|
||||
@@ -48,17 +48,17 @@
|
||||
<tileset firstgid="1905" name="tiles_2_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_2_8.png" width="512" height="224"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="10" height="10" visible="0">
|
||||
<layer name="Ground" width="10" height="10">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="10" height="10" visible="0">
|
||||
<layer name="Objects" width="10" height="10">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYKAc2LEQVsPKysDgh6bOhImBQYcZVWwHUE0cEeaBwBI0dSC92MR8GBkYjJlQxUFi6OAEUG0xCyofBEB6Qe4HuRembweSuv/MCDNh9sPkP2OxBx8AAFeQDO0=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="10" height="10" visible="0">
|
||||
<layer name="Above" width="10" height="10">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYCAN/GfGzweBD0Cx90SoG0xi6O7FpQ4b+MJInDpiAABmwA7j
|
||||
</data>
|
||||
|
||||
@@ -83,12 +83,12 @@
|
||||
</object>
|
||||
<object name="west" type="mapchange" x="0" y="256" width="32" height="96">
|
||||
<properties>
|
||||
<property name="map" value="blackwater_mountain0"/>
|
||||
<property name="map" value="wild16"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" width="30" height="30" visible="0">
|
||||
<objectgroup name="Spawn" width="30" height="30">
|
||||
<object name="forestboar3" type="spawn" x="832" y="160" width="32" height="32"/>
|
||||
<object name="forestboar2" type="spawn" x="480" y="160" width="352" height="128">
|
||||
<properties>
|
||||
|
||||
103
AndorsTrail/res/xml/wild16.tmx
Normal file
103
AndorsTrail/res/xml/wild16.tmx
Normal file
@@ -0,0 +1,103 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" width="20" height="15" tilewidth="32" tileheight="32">
|
||||
<tileset firstgid="1" name="tiles_1_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_1_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="tiles_1_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_1_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="tiles_2_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_2_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="tiles_2_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_2_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="tiles_2_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_2_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="tiles_2_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_2_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="769" name="tiles_2_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_2_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="897" name="tiles_1_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_1_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1025" name="tiles_1_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_1_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1153" name="tiles_1_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_1_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1281" name="tiles_1_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_1_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1537" name="tiles_2_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_2_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1777" name="tiles_2_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_2_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1905" name="tiles_2_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_2_8.png" width="512" height="224"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="20" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJw7wsjAcAQJLyECX0bCzEyo+i8TkEc3iwUo/5gRgYWZUPU/ZsQvj2w+yCwRINZkQMXI+tHl0OWRzcdmFjkYn92jGD/WhuKBdscoHhwYAGUZUZM=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="20" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzdUsENwjAMdKuERXjxBvHqC5igZYOyQVkA8+lIGaET8O8m1GqsHE6LeHOS1fTsi+3YRP+JhyfiyfblJx8cUePn8+hyv8XB+F3UsktcH89PN+ftfOLwfr1rBK3qBK1PetuLcsHlnKIFDv3tSiwv5GGj17itT/UxfLVnOZ+n/k7RLrHXIdb7As0AmmMx271IddwiVwFXfYlDQwR4Z5l5M9VUR7vCXHaUZhDMbAQj9MDGP5h/2Y/GvCuiW7h/aT4IffvO5zPGvHgXxkn9uJsYo7O0e9OvxK/tHPoYtOUm3yvMqTXwD/nE/wZAGkKj
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="20" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy9UskJwDAMM5RM1onSxTtCSn7CWD6SUD1lHQZbpI5xLZiCvN5EnmbPb8KzrLewn9c74WVNL/NrztIh19Usk4kc+lFn8borgxXPDio3/7sr+hnUeDfWHPsPy4eZXn60J9N6vlN9WWDmBwP4Gpk=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="20" height="15" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJwTZGBgEBxmmIFINcSoQ1aLDeAzD5v5xJiFro4cMUL+IEc/obDGB8jRQ01ADbuINQOfOmxyhMICX7gTUkvIHHLzFy3MJEYdAMx/C6A=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents" width="20" height="15">
|
||||
<object name="east" type="mapchange" x="608" y="256" width="32" height="96">
|
||||
<properties>
|
||||
<property name="map" value="flagstone0"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="west" type="mapchange" x="0" y="256" width="32" height="96">
|
||||
<properties>
|
||||
<property name="map" value="blackwater_mountain0"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" width="20" height="15" visible="0">
|
||||
<object name="forestboar2" type="spawn" x="384" y="224" width="192" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="forestboar3" type="spawn" x="64" y="224" width="224" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="forestbeetle" type="spawn" x="224" y="96" width="192" height="352">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys" width="20" height="15"/>
|
||||
</map>
|
||||
108
AndorsTrail/res/xml/wild17.tmx
Normal file
108
AndorsTrail/res/xml/wild17.tmx
Normal file
@@ -0,0 +1,108 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" width="20" height="20" tilewidth="32" tileheight="32">
|
||||
<tileset firstgid="1" name="tiles_1_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_1_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="tiles_1_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_1_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="tiles_2_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_2_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="tiles_2_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_2_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="tiles_2_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_2_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="tiles_2_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_2_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="769" name="tiles_2_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_2_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="897" name="tiles_1_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_1_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1025" name="tiles_1_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_1_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1153" name="tiles_1_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_1_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1281" name="tiles_1_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_1_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1537" name="tiles_2_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_2_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1777" name="tiles_2_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_2_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1905" name="tiles_2_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tiles_2_8.png" width="512" height="224"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="20" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzTZGBg0BzFo3gUj+JRPIpJxADEGEAR
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="20" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJx9VMsNwjAMTStnJe4IxIkLAiYoC0BhgObESB2BCToPMY3Fq2vnSVE+dV6fP/EQQ0h5DHn0eXSw985lz7NA9gPNewKOD/3tznD+LueaE+djM9vc8rwp49mEKhL5uu9F8wiaXrAWbdpmistvVLi9eIjuCc5qEJ5HhVNAcXlHoO1RL8aUz9i3XRvCvl1yW/lPcW1j6dtmrlM75xi5GInCCp2Tc7nDfNeiUXQwNyn+EfJt1bDgnHkOwGnFReuz/Gdw7XJda84aVw81r/OD0Jy1+HM8vNhKbhLoPBW/5U3W/B8rNlzXW+Dz7HCNPUHX7lg0XtplbLBXPJz38IuZkSupkxf5tqhPa5JcWfH1+hHfnwx/Nby4Y8/hf3g9gGHlsI9//6x7Xp/tVQz0N/RF+iuvvzfYdNQ=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="20" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy1VMkNwDAIy6eTMVHYoJu3fSBFCGNIW74m5rDJGHnIkeN645Pk/BlPbW3Wt56773xdxJ29WfFqDyzHa+DzmT6mMcubQOuoP8sTMO+uZ4zjC89lHBHG9DoBtnKhe0LcnrMyd+YFxhV5tBJdPWwPFf8L8PfbG0aB/Fz9NxjudyUF3rU2uyPd3BWrH8UFPg8jag==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="20" height="20" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJytk0ESADAEA33B/z/bqwO1gZleSiMJdTPzwxPjdxdzFE+JKWZVk70n2FTDhG/F5wJTmVOGkfGhvVT/Vawfh65nzG2xpvtI9NH/o3of/SZY3U4qvIjejeaMqxp0xhMfSI06S/rHq7oHW2kNfA==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents" width="20" height="20">
|
||||
<object name="west" type="mapchange" x="0" y="32" width="32" height="96">
|
||||
<properties>
|
||||
<property name="map" value="blackwater_mountain1"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="east" type="mapchange" x="608" y="512" width="32" height="96">
|
||||
<properties>
|
||||
<property name="map" value="blackwater_mountain0"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" width="20" height="20">
|
||||
<object name="forestboar4" type="spawn" x="352" y="384" width="224" height="192">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="forestwolf2" type="spawn" x="384" y="96" width="224" height="224">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="forestwolf1" type="spawn" x="32" y="320" width="288" height="256">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="forestbeetle" type="spawn" x="64" y="32" width="288" height="256">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys" width="20" height="20"/>
|
||||
</map>
|
||||
@@ -413,6 +413,8 @@ public final class ResourceLoader {
|
||||
mapReader.read(r, R.xml.roadtocarntower2, "roadtocarntower2");
|
||||
mapReader.read(r, R.xml.woodcave0, "woodcave0");
|
||||
mapReader.read(r, R.xml.woodcave1, "woodcave1");
|
||||
mapReader.read(r, R.xml.wild16, "wild16");
|
||||
mapReader.read(r, R.xml.wild17, "wild17");
|
||||
}
|
||||
|
||||
world.maps.predefinedMaps.addAll(mapReader.transformMaps(loader, world.monsterTypes, world.dropLists));
|
||||
|
||||
Reference in New Issue
Block a user