Added German translation by Bomber. Added 2 maps before Blackwater mountain.

git-svn-id: https://andors-trail.googlecode.com/svn/trunk@88 08aca716-68be-ccc6-4d58-36f5abd142ac
This commit is contained in:
oskar.wiksten
2011-05-13 17:03:48 +00:00
parent 2f072d6787
commit 419bfa72ae
12 changed files with 576 additions and 31 deletions

View File

@@ -320,6 +320,8 @@ public final class R {
public static final int about_contents2=0x7f0500ed;
public static final int about_contents3=0x7f0500ee;
/** Translated as: affliction / statuseffect / temporary effect
Translated as: affliction / statuseffect / temporary effect
Translated as: affliction / statuseffect / temporary effect
Translated as: affliction / statuseffect / temporary effect
*/
public static final int actorcondition_info_removes_all=0x7f050107;
@@ -332,6 +334,10 @@ public final class R {
/** ===========================================
Added in v0.6.9
===========================================
Added in v0.6.9
===========================================
Added in v0.6.9
===========================================
Added in v0.6.9
*/
public static final int actorinfo_currentconditions=0x7f050106;
@@ -346,6 +352,8 @@ public final class R {
public static final int combat_begin_flee=0x7f05007e;
public static final int combat_endturn=0x7f05007c;
/** <string name="combat_endcombat">End combat</string>
<string name="combat_endcombat">Kampf beenden</string>
<string name="combat_endcombat">End combat</string>
<string name="combat_endcombat">End combat</string>
<string name="combat_endcombat">End combat</string>
*/
@@ -363,6 +371,8 @@ public final class R {
public static final int combat_result_monsterhit=0x7f050084;
public static final int combat_result_monsterhitcritical=0x7f050085;
/** <string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.</string>
<string name="combat_cannotexitcombat">Du kannst den Kampf nicht verlassen, weil noch Gegner in der Nähe sind.Du musst dich zunächst auf ein Feld bewegen, wo dich die Gegner nicht mehr erreichen können.</string>
<string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.</string>
<string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.</string>
<string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.</string>
*/
@@ -374,6 +384,8 @@ public final class R {
public static final int conversation_lostgold=0x7f0500ce;
public static final int conversation_next=0x7f0500d1;
/** <string name="conversation_title">%1$s says</string>
<string name="conversation_title">%1$s sagt</string>
<string name="conversation_title">%1$s Dit</string>
*/
public static final int conversation_rewardexp=0x7f0500cc;
public static final int conversation_rewardgold=0x7f0500cd;
@@ -500,6 +512,8 @@ public final class R {
public static final int iteminfo_action_use=0x7f0500b5;
public static final int iteminfo_action_use_ap=0x7f0500b8;
/** <string name="key_required">A specific key is required to pass.</string>
<string name="key_required">Hier kommt man nur mit einem bestimmten Schlüssel weiter.</string>
<string name="key_required">Une clé spécifique est requise pour passer.</string>
*/
public static final int iteminfo_category=0x7f0500b4;
public static final int iteminfo_effect_chance_of=0x7f050108;
@@ -801,16 +815,18 @@ public final class R {
public static final int wild14_clearing=0x7f0400ae;
public static final int wild15=0x7f0400af;
public static final int wild15_house=0x7f0400b0;
public static final int wild2=0x7f0400b1;
public static final int wild3=0x7f0400b2;
public static final int wild4=0x7f0400b3;
public static final int wild5=0x7f0400b4;
public static final int wild6=0x7f0400b5;
public static final int wild6_house=0x7f0400b6;
public static final int wild7=0x7f0400b7;
public static final int wild8=0x7f0400b8;
public static final int wild9=0x7f0400b9;
public static final int woodcave0=0x7f0400ba;
public static final int woodcave1=0x7f0400bb;
public static final int wild16=0x7f0400b1;
public static final int wild17=0x7f0400b2;
public static final int wild2=0x7f0400b3;
public static final int wild3=0x7f0400b4;
public static final int wild4=0x7f0400b5;
public static final int wild5=0x7f0400b6;
public static final int wild6=0x7f0400b7;
public static final int wild6_house=0x7f0400b8;
public static final int wild7=0x7f0400b9;
public static final int wild8=0x7f0400ba;
public static final int wild9=0x7f0400bb;
public static final int woodcave0=0x7f0400bc;
public static final int woodcave1=0x7f0400bd;
}
}

View File

@@ -0,0 +1,315 @@
<?xml version="1.0" encoding="UTF-8"?>
<resources>
<string name="app_name">Andor\'s Spur</string>
<string name="exit">Beenden</string>
<string name="exit_to_menu">Zum Menü</string>
<string name="menu_pause">Pause</string>
<string name="menu_settings">Einstellungen</string>
<string name="menu_save">Speichern</string>
<string name="menu_load">Laden</string>
<string name="menu_save_gamesaved">Spielstand wurde auf Speicherplatz %1$d gesichert</string>
<string name="menu_save_failed">Speichern fehlgeschlagen! Ist die SD-Karte eingelegt und beschreibbar?</string>
<string name="loadsave_title_save">Spielstand speichern</string>
<string name="loadsave_title_load">Spielstand laden</string>
<string name="loadsave_selectslot">Speicherplatz wählen</string>
<string name="loadsave_slot_empty">(leer)</string>
<string name="savegame_currenthero_displayinfo">Stufe %1$d, %2$d Erfahrung, %3$d Gold</string>
<string name="dialog_loading_message">Lade Ressourcen...</string>
<string name="dialog_loading_failed_title">Laden fehlgeschlagen</string>
<string name="dialog_loading_failed_message">Der Spielstand konnte nicht geladen werden.\n\n:(\n\nDie Speicherdatei könnte beschädigt oder unvollständig sein.</string>
<string name="dialog_loading_failed_incorrectversion">Der Spielstand konnte nicht geladen werden. Die Speicherdatei wurde mit einer neueren Programmversion erstellt.</string>
<string name="dialog_close">Schliessen</string>
<string name="dialog_confirmexit_title">Beenden</string>
<string name="dialog_confirmexit_message">Sind sie sicher, dass sie das Programm beenden möchten?</string>
<string name="dialog_paused_title">Pausiert</string>
<string name="dialog_paused_message">Das Spiel wurde unterbrochen</string>
<string name="dialog_paused_resume">Weiterspielen</string>
<string name="dialog_monsterencounter_title">Begegnung</string>
<string name="dialog_monsterencounter_message">Angreifen?\nSchwierigkeit: %1$s</string>
<string name="dialog_monsterencounter_info">Info</string>
<string name="status_hp">GP:</string>
<string name="status_mp">MP:</string>
<string name="status_ap">AP:</string>
<string name="status_exp">Erf.:</string>
<string name="heroinfo_char">Statistiken</string>
<string name="heroinfo_inv">Inventar</string>
<string name="heroinfo_wear">Angelegt</string>
<string name="heroinfo_skill">Fähigkeiten</string>
<string name="heroinfo_spell">Zauber</string>
<string name="heroinfo_levelup">Aufstieg</string>
<string name="heroinfo_level">Stufe</string>
<string name="heroinfo_totalexperience">Erfahrung</string>
<string name="heroinfo_wornequipment">Ausrüstung</string>
<string name="heroinfo_inventory">Inventar</string>
<string name="heroinfo_gold">Gold: %1$d</string>
<string name="heroinfo_actionpoints">Aktionspunkte (AP):</string>
<string name="heroinfo_quests">Aufträge</string>
<string name="combat_attack">Angriff (%1$d AP)</string>
<string name="combat_move">Bewegung (%1$d AP)</string>
<string name="combat_use">Benutzen</string>
<string name="combat_spell">Zauber</string>
<string name="combat_endturn">Fertig</string>
<!-- <string name="combat_endcombat">Kampf beenden</string>-->
<string name="combat_flee">Fliehen</string>
<string name="combat_begin_flee">Du kannst nun aus dem Kampf flüchten indem du in die gewünschten Fluchtrichtung klickst.</string>
<string name="combat_flee_failed">Die Flucht ist misslungen!</string>
<string name="combat_status_ap">AP: %1$d</string>
<string name="combat_monsterhealth">GP:</string>
<string name="combat_monsteraction">%1$s greift an.</string>
<!-- <string name="combat_cannotexitcombat">Du kannst den Kampf nicht verlassen, weil noch Gegner in der Nähe sind.Du musst dich zunächst auf ein Feld bewegen, wo dich die Gegner nicht mehr erreichen können.</string> -->
<string name="combat_result_monstermiss">%1$s verfehlt!</string>
<string name="combat_result_monsterhit">%1$s trifft dich und nimmt dir %2$d GP!</string>
<string name="combat_result_monsterhitcritical">%1$s muss einen kritischen Treffer einstecken (%2$d GP)!</string>
<string name="combat_result_heromiss">Dein Angriff schlug fehl.</string>
<string name="combat_result_herohit">Du triffst %1$s (%2$d GP)!</string>
<string name="combat_result_herohitcritical">Dein kritischer Treffer kostet %1$s %2$d GP!</string>
<string name="combat_result_herokillsmonster">%1$s ist besiegt!</string>
<string name="combat_not_enough_ap">Es sind nicht mehr genug AP in dieser Runde übrig.</string>
<string name="combat_hero_dies">Du wirst bewusstlos, wachst aber glücklicherweise lebendig wieder auf. Du verlierst %1$d Erfahrungspunkte.</string>
<string name="inventory_info">Info</string>
<string name="inventory_equip">Anlegen</string>
<string name="inventory_unequip">Ablegen</string>
<string name="inventory_use">Benutzen</string>
<string name="inventory_drop">Wegwerfen</string>
<string name="inventory_item_used">%1$s benutzt.</string>
<string name="inventory_item_dropped">%1$s weggeworfen.</string>
<string name="inventory_item_equipped">%1$s angelegt.</string>
<string name="dialog_loot_pickall">Alles nehmen</string>
<string name="dialog_loot_foundgold">Du findest %1$d Gold. </string>
<string name="dialog_loot_pickedupitems">Du hebst %1$d Gegenstände auf.</string>
<string name="dialog_groundloot_title">Gegenstände</string>
<string name="dialog_groundloot_message">Du hast ein paar Dinge gefunden. </string>
<string name="dialog_monsterloot_title">Sieg</string>
<string name="dialog_monsterloot_message">Du hast den Kampf überlebt. </string>
<string name="dialog_monsterloot_gainedexp">Du erhältst %1$d Erfahrung. </string>
<string name="monster_difficulty_veryeasy">Sehr leicht</string>
<string name="monster_difficulty_easy">Leicht</string>
<string name="monster_difficulty_normal">Normal</string>
<string name="monster_difficulty_hard">Schwer</string>
<string name="monster_difficulty_veryhard">Sehr schwer</string>
<string name="monster_difficulty_impossible">Unmöglich</string>
<string name="actorinfo_class">Klasse:</string>
<string name="actorinfo_difficulty">Schwierigkeit:</string>
<string name="actorinfo_health">Gesundheit:</string>
<string name="actorinfo_attacksperturn">Angriffe/Runde:</string>
<string name="actorinfo_movesperturn">Bewegung/Runde:</string>
<string name="actorinfo_attack">Angriff:</string>
<string name="actorinfo_criticalhit">Krit. Treffer:</string>
<string name="actorinfo_defense">Abwehr:</string>
<string name="actorinfo_movecost">Bewegungskosten (AP):</string>
<string name="actorinfo_basetraits">Kampfstatistiken (ohne Ausrüstung)</string>
<string name="actorinfo_currenttraits">Kampfstatistiken (aktuell)</string>
<string name="traitsinfo_attack_cost">Angriffskosten (AP):</string>
<string name="traitsinfo_attack_chance">Angriffschance:</string>
<string name="traitsinfo_attack_damage">Schaden:</string>
<string name="traitsinfo_criticalhit_chance">Kritische Treffer:</string>
<string name="traitsinfo_criticalhit_multiplier">Faktor bei krit. Treffern:</string>
<string name="traitsinfo_defense_chance">Abwehrchance:</string>
<string name="traitsinfo_defense_damageresist">Widerstand:</string>
<!-- <string name="key_required">Hier kommt man nur mit einem bestimmten Schlüssel weiter.</string> -->
<string name="iteminfo_category">Kategorie: </string>
<string name="iteminfo_action_use">Benutzen</string>
<string name="iteminfo_action_equip">Anlegen</string>
<string name="iteminfo_action_unequip">Ablegen</string>
<string name="iteminfo_action_use_ap">Benutzen (%1$d AP)</string>
<string name="iteminfo_action_equip_ap">Anlegen (%1$d AP)</string>
<string name="iteminfo_action_unequip_ap">Ablegen (%1$d AP)</string>
<string name="itemcategory_money">Geld</string>
<string name="itemcategory_weapon">Waffe</string>
<string name="itemcategory_shield">Schild</string>
<string name="itemcategory_wearable_head">Helme</string>
<string name="itemcategory_wearable_body">Rüstung</string>
<string name="itemcategory_wearable_hand">Handschuhe</string>
<string name="itemcategory_wearable_feet">Stiefel</string>
<string name="itemcategory_wearable_neck">Halsketten</string>
<string name="itemcategory_wearable_ring">Ringe</string>
<string name="itemcategory_potion">Tränke</string>
<string name="itemcategory_other">Andere</string>
<string name="startscreen_continue">Aktuelles Spiel fortsetzen</string>
<string name="startscreen_newgame">Neues Spiel</string>
<string name="startscreen_newgame_confirm">Das aktuelle Spiel wird verworfen. Sind sie sicher, dass sie ein neues Spiel starten wollen?</string>
<string name="startscreen_about">Über/Hilfe</string>
<string name="startscreen_enterheroname">Heldennamen eingeben</string>
<string name="startscreen_load">Laden</string>
<!-- <string name="conversation_title">%1$s sagt</string> -->
<string name="conversation_rewardexp"> [Du erhältst %1$d Erfahrung]</string>
<string name="conversation_rewardgold"> [Du erhältst %1$d Gold]</string>
<string name="conversation_lostgold"> [Du verlierst %1$d Gold]</string>
<string name="conversation_rewarditem"> [Du erhältst einen Gegenstand]</string>
<string name="conversation_rewarditems"> [Du erhältst %1$d Gegenstände]</string>
<string name="conversation_next">Weiter</string>
<string name="conversation_leave">Verlassen</string>
<string name="shop_buy">Kaufen</string>
<string name="shop_sell">Verkaufen</string>
<string name="shop_infoitem">Info</string>
<string name="shop_buyitem">Kaufen (%1$d Gold)</string>
<string name="shop_sellitem">Verkaufen (%1$d Gold)</string>
<string name="shop_yourgold">Dein Gold: %1$d</string>
<string name="shop_item_bought">%1$s gekauft.</string>
<string name="shop_item_sold">%1$s verkauft.</string>
<string name="levelup_title">Aufsteigen</string>
<string name="levelup_description">Du hast Stufe %1$d erreicht!</string>
<string name="levelup_buttontext">Aufsteigen</string>
<string name="levelup_add_health">Gesundheit erhöhen (+%1$d GP)</string>
<string name="levelup_add_health_description">Fügt %1$d Punkte zur maximalen Gesundheit hinzu.</string>
<string name="levelup_add_attackchance">Angriffschance erhöhen (+%1$d %%)</string>
<string name="levelup_add_attackchance_description">Fügt %1$d%% zur Basis-Angriffschance hinzu.</string>
<string name="levelup_add_attackdamage">Angriffsschaden erhöhen (+%1$d)</string>
<string name="levelup_add_attackdamage_description">Fügt %1$d zum Basis-Angriffsschaden hinzu.</string>
<string name="levelup_add_blockchance">Abwehrchance erhöhen (+%1$d %%)</string>
<string name="levelup_add_blockchance_description">Fügt %1$d%% zur Basis-Abwehrchance hinzu.</string>
<string name="dialog_rest_title">Schlafen</string>
<string name="dialog_rest_confirm_message">Willst du dich hier ausruhen?</string>
<string name="dialog_rest_message">Der Schlaf hat dich erfrischt und deine Gesundheit wieder hergestellt.</string>
<string name="about_button1">Hilfe</string>
<string name="about_button2">Autoren</string>
<string name="about_button3">Lizenz</string>
<string name="about_contents1">
Willkommen bei Andor\'s Spur, einem schurkischen Open-Source Rollenspiel für Android&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://andors.techby2guys.com/"&gt;Forum auf andors.techby2guys.com für Fragen und Diskussionen.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://code.google.com/p/andors-trail/"&gt;Projekt Homepage auf code.google.com für Entwickler.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Bitte besuchen sie uns im Forum, um das Spiel mit anderen Spielern zu diskutieren.&lt;br /&gt;
&lt;br /&gt;
Wir sollten hier wirklich einmal ein paar Informationen anzeigen, wie man das Spiel spielt :)&lt;br /&gt;
</string>
<string name="dialog_newversion_title">Willkommen</string>
<string name="dialog_newversion_message">
Viele Dank, dass Du Andor\'s Spur heruntergeladen hast!\n\n
Bedenke bitte, dass diese Version von Andor\s Spur noch IN DER ENTWICKLUNG ist und somit noch nicht alle Karten komplett fertig sind.\n
Es steht dir frei, alle bestehenden Städte und Dungeons ausgiebig zu erforschen.\n
Diese Entwicklungsversion kann Fehler enthalten und das Spiel ist noch nicht gut ausbalanciert. Mit dieser Programmversion sollen Fehler aufgespürt werden, bevor weitere Inhalte hinzugefügt werden.\n
Bitte besuche das Projekt-Forum für weitere Informationen oder wenn du mithelfen willst (siehe "Über").\n
\n
Danke für alle bisherigen Rückmeldungen!
</string>
<string name="questlog_title">Aufträge</string>
<string name="questlog_includecompleted_prompt">Welche Aufträge anzeigen?</string>
<string-array name="questlog_includecompleted">
<item>Verstecke abgeschlossene Aufgaben</item>
<item>Zeige auch abgeschlossene Aufgaben</item>
<item>Zeige nur abgeschlossene Aufgaben</item>
</string-array>
<string name="questlog_queststatus">Status: %1$s</string>
<string name="questlog_queststatus_inprogress">Offen</string>
<string name="questlog_queststatus_completed">Abgeschlossen</string>
<string name="preferences_display_category">Anzeige</string>
<string name="preferences_display_fullscreen_title">Fullscreen</string>
<string name="preferences_display_fullscreen">Zeigt das Spiel im Fullscreen-Modus an. (erfordert Neustart)</string>
<string name="preferences_dialog_category">Dialogbestätigungen</string>
<string name="preferences_dialog_confirmrest_title">Bestätige Ausruhen</string>
<string name="preferences_dialog_confirmrest">Fragt nach, ob man ausruhen will, wenn ein Bett berührt wird. Ansonsten ruht man automatisch aus.</string>
<string name="preferences_dialog_confirmattack_title">Bestätige Angriff</string>
<string name="preferences_dialog_confirmattack">Aktiviert den \'Angreifen..?\' Dialog beim Berühren von Monstern.</string>
<string name="preferences_dialog_monsterloot_title">Beute anzeigen</string>
<string name="preferences_dialog_monsterloot">Auswahl wie das Ergebnis eines Kampfes angezeigt werden soll (Gold, Erfahrung, Gegenstände).</string>
<string name="preferences_combat_category">Kampf</string>
<string name="preferences_combat_speed_title">Kampfgeschwindigkeit</string>
<string name="preferences_combat_speed">Bestimmt, wie schnell Monster angreifen.</string>
<string-array name="preferences_display_loot">
<item>Beute-Dialog</item>
<item>Kurze Nachricht</item>
<item>Nicht anzeigen</item>
</string-array>
<string-array name="preferences_display_loot_values">
<item>0</item>
<item>1</item>
<item>2</item>
</string-array>
<string-array name="preferences_attackspeed">
<item>Sofort (keine Animation)</item>
<item>Schnell</item>
<item>Normal</item>
<item>Langsam</item>
</string-array>
<string-array name="preferences_attackspeed_values">
<item>0</item>
<item>400</item>
<item>1000</item>
<item>1500</item>
</string-array>
<string name="preferences_movement_category">Bewegung</string>
<string name="preferences_movementmethod_title">Methode</string>
<string name="preferences_movementmethod">Methode für die Fortbewegung und Behandlung von Hindernissen.</string>
<string-array name="preferences_movementmethods">
<item>Direkt (original)</item>
<item>Gerichtet</item>
</string-array>
<string-array name="preferences_movementmethod_values">
<item>0</item>
<item>1</item>
</string-array>
<!-- =========================================== -->
<!-- Added in v0.6.9 -->
<string name="actorinfo_currentconditions">Aktive Effekte</string> <!-- Translated as: affliction / statuseffect / temporary effect -->
<string name="actorcondition_info_removes_all">Entfernt alle %1$s</string>
<string name="iteminfo_effect_chance_of">%1$s Chance von %2$s</string>
<string name="iteminfo_effect_duration">(%1$d Runden)</string>
<string name="iteminfo_effect_works_on_source">auf Quelle</string>
<string name="iteminfo_effect_works_on_target">auf Ziel</string>
<string name="iteminfo_effect_works_when_hitting_target">wenn Ziel getroffen wird</string>
<string name="iteminfo_effect_works_when_killing_target">bei jedem besiegten Ziel</string>
<string name="iteminfo_effect_works_when_used">bei Anwendung</string>
<string name="iteminfo_effect_works_when_equipped">solange angelegt</string>
<string name="iteminfo_effect_decrease_current_hp">entzieht %1$s GP</string>
<string name="iteminfo_effect_increase_current_hp">gibt %1$s GP zurück</string>
<string name="iteminfo_effect_decrease_current_ap">entzieht %1$s AP</string>
<string name="iteminfo_effect_increase_current_ap">gibt %1$s AP zurück</string>
<string name="iteminfo_effect_increase_max_hp">erhöht max. GP +%1$d</string>
<string name="iteminfo_effect_decrease_max_hp">verringert max. GP um %1$d</string>
<string name="iteminfo_effect_increase_max_ap">erhöht max. AP +%1$d</string>
<string name="iteminfo_effect_decrease_max_ap">verringert max. AP um %1$d</string>
<string name="iteminfo_effect_increase_movecost">Bewegungsstrafe +%1$d AP</string>
<string name="iteminfo_effect_decrease_movecost">Bewegungsbonus %1$d AP</string>
<string name="preferences_display_scaling_factor_title">Skalierung</string>
<string name="preferences_display_scaling_factor">Vergrößert die Darstellung.</string>
<string-array name="preferences_display_scaling_factor">
<item>Normalgröße</item>
<item>1,5-fache Größe</item>
<item>Doppelte Größe</item>
</string-array>
<string-array name="preferences_display_scaling_factor_values">
<item>1.0f</item>
<item>1.5f</item>
<item>2.0f</item>
</string-array>
</resources>

View File

@@ -207,13 +207,14 @@
&lt;a href="http://redknight91.deviantart.com/art/Arena-Game-Sprites-154661559"&gt;Hero graphics by RedKnight91&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://nacred.deviantart.com/art/Sprite-Sheet-171751308"&gt;Additional monster graphics by nacred&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://andors.techby2guys.com/"&gt;Game forums provided by Scott Devaney&lt;/a&gt;&lt;br /&gt;
Russian translation by Dreamer...&lt;br /&gt;
Italian translation by k6blue and liogiu&lt;br /&gt;
French translation by LeSanglier&lt;br /&gt;
Additional maps done by michischmid&lt;br /&gt;
Additional programming by Samuel Plentz&lt;br /&gt;
Additional programming by Uwe Jugel&lt;br /&gt;
Additional graphics by Karvis&lt;br /&gt;
Russian translation by Dreamer...&lt;br /&gt;
Italian translation by k6blue and liogiu&lt;br /&gt;
French translation by LeSanglier&lt;br /&gt;
German translation by Bomber&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://rltiles.sourceforge.net"&gt;Monster tileset graphics by rltiles.sourceforge.net&lt;/a&gt;&lt;br /&gt;
Part of (or All) the graphic tiles used in this program is the public domain roguelike tileset "RLTiles".

View File

@@ -71,13 +71,13 @@
<objectgroup name="Mapevents" width="20" height="15">
<object name="west" type="mapchange" x="0" y="64" width="32" height="96">
<properties>
<property name="map" value="blackwater_mountain1"/>
<property name="map" value="wild17"/>
<property name="place" value="east"/>
</properties>
</object>
<object name="east" type="mapchange" x="608" y="256" width="32" height="96">
<properties>
<property name="map" value="flagstone0"/>
<property name="map" value="wild16"/>
<property name="place" value="west"/>
</properties>
</object>

View File

@@ -48,24 +48,24 @@
<tileset firstgid="1905" name="tiles_2_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_8.png" width="512" height="224"/>
</tileset>
<layer name="Ground" width="20" height="20" visible="0">
<layer name="Ground" width="20" height="20">
<data encoding="base64" compression="zlib">
eJzTZGBg0BzFo3gUj+JRPIpJxADEGEAR
</data>
</layer>
<layer name="Objects" width="20" height="20">
<data encoding="base64" compression="zlib">
eJyNU8ttwzAMlQspUxQBnI5QN4cOkEPQLZIFUjcDyEZu3SLZoCNkg3aELFI+i6xpWnb6AEK0xc/jR4fg3DtJ9M6dSM5GKrq7kmwK55aLpLd8B8CnpH8HjrMjaUgeFu4PuH8ObgDEi2yLWMgvNsiJu5oFcSvjDxx9r78W6dzTuSb5KBIHcG184rdT/ATRfJ9Jv5B8GbGw/KQPwIprR+7PkORq5K0Y5p7i1+XiOnUPv0n/Cf15j98L2/iMrc7R8vlINWy5p6eZ/mm0iid89SwAmVGO33piJsJrw75LtVeCKoz5NX64MzIb6SHiyT+dr2Jf4Yf/t38I4t2zieqdyAnomchO616tQt9f7JbYS811Zi7iU6p/rXovyGNtdKxa8RPoN71Xc83liCZWjmcZhj4adnckZhOGZ47nkd9iLq6ge3++930K0/3U9c3Vg5jQEasM4x7YWqd61N358a5M8RPd3lu7uZlIH2NGz9kJp1+d7YC1
eJyNU91NwzAQdpCdKVAllxEIfWCAPiC2aBcIoQM4Ud/YomzACN0ARmAR7qvvyOXiUD7p5Et8P9/9uA3OvZAk79yR5GSkobszybZyblVn/bbOdwB8Iv1rOc6OpCe5qd0vcH8f3ASIl9gWsZBfbJATdx0L4jbGHzj4UX+s8rmnc0PyWmUOA9n0PvPbKX6CZL5PpL+TfBixsPykD8Caa0fut5DlbOS5muZe4nfJxXXqHn6S/hXGs8SvV/we2MYXbHWOgU/M+Il7euT+lfqlMSie8NWzAGRGun8A+G0WZiK8tuy7UnslaMK8f72f7ozMRnqIeLFQU8O+wg//v/8hiHfNJql3IiegZyI7rXu1DmN/sVtiLzV3hb0Rn6j+Deq9II+10bE6xU+g3/RezbWUI5lYJZ4xTH007O5IzD5MzxLPA7/FUlzB5f350fcuLPdT1/dXPYgJHbFimPfA1ppMDP0mkp/vyhI/0VuTS99dm4n0MRX0kp1w+gFTVH7q
</data>
</layer>
<layer name="Above" width="20" height="20">
<data encoding="base64" compression="zlib">
eJxjYCAeFLIyMBSxkqABC2gG6m+hwAx0N0wGsqdQ6CZy7R4FEEDvcBmNB+qDQhzhOVTCGpc7YeLoNLl2UAJg9hJyAynuo9RNlAIAYWAOwg==
eJxjYCAeFLIyMBSxkqABC2gG6m+hwAx0N0wGsqdQ6CZy7R5pAJffKQmXQjL0jfR4oAXAFQ9DJaxxuRMmjk6TawclAGYvITeQ4j5cboL5ldYAAF/EEJw=
</data>
</layer>
<layer name="Walkable" width="20" height="20">
<data encoding="base64" compression="zlib">
eJy1U1sKACAI2xW8/2X7DKQ5ZzUQonTORwEgsBHEcDhDxOX3jBO/0uCgqivfMz+Wu1ur009Va6eeKq8DNV8nlvl0Z6K4WY+ZL4tXXCrPNM6B2q0bTP6ww3Wr8zXfRKfye8nV1fdzP5Ut1+QN8w==
eJy1k0sOACEIQ7kC97/sLE2I9VF0mrARKOVjRkTGQgrb+QLyqr9ix08aHJz6qu8qTtXu9tqZJ/E5/ZzqOqD9OrkqprsT4lYzVrEqn7iozjTPAd3WDSZ/2OG61fmab6KT4l5ydfX9eZ9kHz6/DgQ=
</data>
</layer>
<objectgroup name="Mapevents" width="20" height="20">
@@ -77,7 +77,7 @@
</object>
<object name="east" type="mapchange" x="608" y="480" width="32" height="96">
<properties>
<property name="map" value="blackwater_mountain0"/>
<property name="map" value="wild17"/>
<property name="place" value="west"/>
</properties>
</object>

View File

@@ -50,12 +50,12 @@
</tileset>
<layer name="Ground" width="30" height="20">
<data encoding="base64" compression="zlib">
eJzlldENgzAMRJ20G8ASDNltugFskG7QEVikWImlYNlxCkb9KNJJEbLzwhk7EwBMDkoB4NnQWq0x1oOJukWAV8hq8b25w8Z9hyzr2z25qLX4Sdxl00OogTeXe36PmctrcBWXPB8Lt67BlVzyXKsBai5q7dET06sU9vVelH17Yv6JCz/gpgM+YA72lcWtew/70YM7xP0ckeLq3hsduNLc1PKp97Qa9HK1uf3t/+rF1by2PDvDndna0hGfpHuJ8q07Wzpnr0/SPSxxtad1Fj7H6R3P+wAWCdHy
eJzlldERgzAIhknaDXQJh+w23UA3SDfoCC5SuYS7mIOAik99+O/yAPnMj8AEAJODUgB4d7RWZ4z1YKIeEeATsnp8b+6wcb8hS3u7Jxe1Fj+Ju2x6MTXw5raeP2PmtjW4i0uej4Xb1uAuLnku1QA1F/XusMRYlcK+3otwryXmn7hH/ffgphM+YA72lcatew/70YM7xP0c4eLq3hsduNzclPKp96QaWLnS3D76v3pxJa81z65w5+as6YxP3F6ifG1nc99p9YnbwxzX8lYuvmZJOT9ltNei
</data>
</layer>
<layer name="Objects" width="30" height="20">
<data encoding="base64" compression="zlib">
eJy1VdFthDAMJTS9QbpCq34wAKpQt7gu0HIMAGQ3BskId/8tPniNMU4AqX1SRAiOnfdsh/oxy87jqMfxNY52ntNaJ95h88neYcfxnGfZSz7NSzO9E7BGOCt+240Y2llioLgaas2vnXxrMQjOrnU5GldyIHg7PQer86X1np0N2h4B7Xs6rf3cv0V44VydDfzz2cdg98UlTR3zg3nP9nONCXROwAt7tzMucJnzUJmw10f4xrS5590u65fXs4bb+L2xoQ7aOfbVLG04p1bhKGuhMMEuBvpemLRW0PVjtHtl483otf/re6PuCZWJ2/E8NKweoJPkC5suUXNe+MhPaxt8I1vkgPQvzboWBrutMdDPOe4ie8pIHiRfjpR+BOoPx2qrSfiXKJT8gncp6lHi+yH4iNmUibPL+xO8y7mmkRetrzoWj/cigfqxiPBtbbg7YnxToFqQPYJxYXp1ih6V0BqguH6jvkhrZ5d3FuBt+CdcBQf0PufL17Xe+AvAL/9/0tPh33Xw3tbA+xYgnaD9O7trMZf6/AduO2L9AMlCiCY=
eJy1VdFtgzAQxdTNIF2hVT8YAFVRt0gXaEkGgLBbBmGE5L/lBb/6OM4mkdonWRhzvvN7d2eax6LYjaMZx9c42jDHWqfeafMp3mkn8VwWxUs5zWs3vQNcA3aG33YlhnWWFBDXQmP59ZNvKwbQ+6Uu98bVHIDBT8+Tt/li/SjORm3vAfY9bZZ+rt8SvHiuzkf+ZfBx8rfFhaa98MP5UeyXGgM4JzEo+34lrtwL7EMeti7uHRJ8U9pc8+7n9Svr2cJl/H7wsQ7aEPvs5jaSU2tw1LVQuWiXAr5XLq8Vdf0Y7V7FeHN27f/6Xql7YOvSdjIPB1EP1EnzpU2XqblB+Sg3Sxt+gy1zAP1rt6yFk1/XmDiGHHeJPXUiD5qvRE4/ADXei9o6ZPxrVEZ+ybtW9ajx/RB9pGzqzNn1/Unedahp5sXqq07Ek70IoB+rBN/Wx7sjxTcH1ILuEY690Ksz9NgqrQnEHVbqC1r3fn5nEYOP/4Sz4sDel3zlutUbfwH6lf9PPHv+u27spxxk3xLQidq/i7uWc63Pf+ByQ6wf0QuITg==
</data>
</layer>
<layer name="Above" width="30" height="20">
@@ -65,7 +65,7 @@
</layer>
<layer name="Walkable" width="30" height="20" visible="0">
<data encoding="base64" compression="zlib">
eJy9k1EOgDAMQnuF3f+y/ppFCji6Jv1RymOdrqpag13D/gluMqPq9S7Vr9O6PoiNCjEQV6ldy+YSXKRH83/u1+G6OdH7BPfkG2U6VglPJ5uiVzVO/v2ZwnPyddzk/an/hZszeV424+4aFfNmZ3C4aNdf/g7zpNU8E9xuTzeasR4K0hpe
eJy9k1EOwCAIQ7mC97+sX0sMAdoqjISfCX0F3TKzNZg2rP8xmJjyeMNlfHlvvvbsN6t1vU7GrmaIvGRcJrI5UH11ZywzYkf9N29F4ao+s/MO7ssbRXUoOjQVb0w9W6P4998YnuKv4nbeH/tfqD4750U96q6zQNpoBoWb7TrSV5gvyfqZ4FZ7+iMRawPJ+Bi1
</data>
</layer>
<objectgroup name="Mapevents" width="30" height="20">

View File

@@ -50,7 +50,7 @@
</tileset>
<layer name="Ground" width="15" height="30">
<data encoding="base64" compression="zlib">
eJzFlNERwjAMQ9PCBrAFa3cDskHYgBGyCMeHrkYn+ZwvPvSRxs+RLnGPrbWD1Gk9RI3Tdf9dX3Zd9xa6U+1t13WsabxMocjMxWxgwXyzvbZTGcvncbbMB3oP0Q89H+0Uex5J/4xFb+RcYbGPnHx+hY0eeN+xT9NnFFjn4V8svy8lx1Zmx7FudqL47NU5ivVZTjVHkc1yKk/8zeWrsE7qv8CsewecJ3tDio8ZwHbBVnJEFh4qd6TYvnhHzK7cEbPZjEEfYEUlrg==
eJzNlNENwjAMRNPABrAFa3eDZoOwASNkEYTEqeZ0tuw/Pk5VEj/bp8Tdt9Z20qD1FDGerv13fek67iV0p9hb13Gs5fSyhCyzit7Agvl4e26nIpbrsbeoD+SeIh9yPtop7nkG+SMWueGzwuIcPrl+hrU9YP/4fj32cPLYHFHdf2L5fSl5bGZ2PNabHSuuXZ0jGx/5VHNk2cin6on3PH8Z1pP6LzDrvQP2E70hxVsPYIdgMz4six4yd6TYUbwjZit3xGw0Y9AboW0lvQ==
</data>
</layer>
<layer name="Objects" width="15" height="30">

View File

@@ -48,17 +48,17 @@
<tileset firstgid="1905" name="tiles_2_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_8.png" width="512" height="224"/>
</tileset>
<layer name="Ground" width="10" height="10" visible="0">
<layer name="Ground" width="10" height="10">
<data encoding="base64" compression="zlib">
eJxbwsjAsASIj0DpJUh8dDEWJgaGy0D6MJS/hRHCRxcTAap7jCb2mBFTTIcBgrGJMTMRp06YCSKOrvcI1L0wMZh+dL2Xoe7Fpw6EH6Pxkd2DLo6OkcMQF4DJAwC+xixQ
eJxbwsjAsASIj0DpJUh8dDEWJgaGy0D6MJS/hRHCRxcTAap7jCb2mBFTTIcBgrGJMTMRp06YCSKOrvcI1L0wMZh+dL2Xoe7Fpw6EH6Pxkd2DLo6OkcNwMw4MkwcAG58wiA==
</data>
</layer>
<layer name="Objects" width="10" height="10" visible="0">
<layer name="Objects" width="10" height="10">
<data encoding="base64" compression="zlib">
eJxjYKAc2LEQVsPKysDgh6bOhImBQYcZVWwHUE0cEeaBwBI0dSC92MR8GBkYjJlQxUFi6OAEUG0xCyofBEB6Qe4HuRembweSuv/MCDNh9sPkP2OxBx8AAFeQDO0=
</data>
</layer>
<layer name="Above" width="10" height="10" visible="0">
<layer name="Above" width="10" height="10">
<data encoding="base64" compression="zlib">
eJxjYCAN/GfGzweBD0Cx90SoG0xi6O7FpQ4b+MJInDpiAABmwA7j
</data>

View File

@@ -83,12 +83,12 @@
</object>
<object name="west" type="mapchange" x="0" y="256" width="32" height="96">
<properties>
<property name="map" value="blackwater_mountain0"/>
<property name="map" value="wild16"/>
<property name="place" value="east"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="30" height="30" visible="0">
<objectgroup name="Spawn" width="30" height="30">
<object name="forestboar3" type="spawn" x="832" y="160" width="32" height="32"/>
<object name="forestboar2" type="spawn" x="480" y="160" width="352" height="128">
<properties>

View File

@@ -0,0 +1,103 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="20" height="15" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="tiles_1_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="tiles_1_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="257" name="tiles_2_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="tiles_2_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="513" name="tiles_2_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="641" name="tiles_2_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="769" name="tiles_2_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="897" name="tiles_1_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1025" name="tiles_1_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1153" name="tiles_1_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1281" name="tiles_1_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1537" name="tiles_2_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
</tileset>
<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1777" name="tiles_2_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1905" name="tiles_2_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_8.png" width="512" height="224"/>
</tileset>
<layer name="Ground" width="20" height="15">
<data encoding="base64" compression="zlib">
eJw7wsjAcAQJLyECX0bCzEyo+i8TkEc3iwUo/5gRgYWZUPU/ZsQvj2w+yCwRINZkQMXI+tHl0OWRzcdmFjkYn92jGD/WhuKBdscoHhwYAGUZUZM=
</data>
</layer>
<layer name="Objects" width="20" height="15">
<data encoding="base64" compression="zlib">
eJzdUsENwjAMdKuERXjxBvHqC5igZYOyQVkA8+lIGaET8O8m1GqsHE6LeHOS1fTsi+3YRP+JhyfiyfblJx8cUePn8+hyv8XB+F3UsktcH89PN+ftfOLwfr1rBK3qBK1PetuLcsHlnKIFDv3tSiwv5GGj17itT/UxfLVnOZ+n/k7RLrHXIdb7As0AmmMx271IddwiVwFXfYlDQwR4Z5l5M9VUR7vCXHaUZhDMbAQj9MDGP5h/2Y/GvCuiW7h/aT4IffvO5zPGvHgXxkn9uJsYo7O0e9OvxK/tHPoYtOUm3yvMqTXwD/nE/wZAGkKj
</data>
</layer>
<layer name="Above" width="20" height="15">
<data encoding="base64" compression="zlib">
eJy9UskJwDAMM5RM1onSxTtCSn7CWD6SUD1lHQZbpI5xLZiCvN5EnmbPb8KzrLewn9c74WVNL/NrztIh19Usk4kc+lFn8borgxXPDio3/7sr+hnUeDfWHPsPy4eZXn60J9N6vlN9WWDmBwP4Gpk=
</data>
</layer>
<layer name="Walkable" width="20" height="15" visible="0">
<data encoding="base64" compression="zlib">
eJwTZGBgEBxmmIFINcSoQ1aLDeAzD5v5xJiFro4cMUL+IEc/obDGB8jRQ01ADbuINQOfOmxyhMICX7gTUkvIHHLzFy3MJEYdAMx/C6A=
</data>
</layer>
<objectgroup name="Mapevents" width="20" height="15">
<object name="east" type="mapchange" x="608" y="256" width="32" height="96">
<properties>
<property name="map" value="flagstone0"/>
<property name="place" value="west"/>
</properties>
</object>
<object name="west" type="mapchange" x="0" y="256" width="32" height="96">
<properties>
<property name="map" value="blackwater_mountain0"/>
<property name="place" value="east"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="20" height="15" visible="0">
<object name="forestboar2" type="spawn" x="384" y="224" width="192" height="128">
<properties>
<property name="quantity" value="1"/>
</properties>
</object>
<object name="forestboar3" type="spawn" x="64" y="224" width="224" height="160">
<properties>
<property name="quantity" value="2"/>
</properties>
</object>
<object name="forestbeetle" type="spawn" x="224" y="96" width="192" height="352">
<properties>
<property name="quantity" value="2"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="20" height="15"/>
</map>

View File

@@ -0,0 +1,108 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="20" height="20" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="tiles_1_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="tiles_1_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="257" name="tiles_2_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="tiles_2_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="513" name="tiles_2_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="641" name="tiles_2_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="769" name="tiles_2_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="897" name="tiles_1_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1025" name="tiles_1_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1153" name="tiles_1_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1281" name="tiles_1_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1537" name="tiles_2_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
</tileset>
<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1777" name="tiles_2_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1905" name="tiles_2_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_8.png" width="512" height="224"/>
</tileset>
<layer name="Ground" width="20" height="20">
<data encoding="base64" compression="zlib">
eJzTZGBg0BzFo3gUj+JRPIpJxADEGEAR
</data>
</layer>
<layer name="Objects" width="20" height="20">
<data encoding="base64" compression="zlib">
eJx9VMsNwjAMTStnJe4IxIkLAiYoC0BhgObESB2BCToPMY3Fq2vnSVE+dV6fP/EQQ0h5DHn0eXSw985lz7NA9gPNewKOD/3tznD+LueaE+djM9vc8rwp49mEKhL5uu9F8wiaXrAWbdpmistvVLi9eIjuCc5qEJ5HhVNAcXlHoO1RL8aUz9i3XRvCvl1yW/lPcW1j6dtmrlM75xi5GInCCp2Tc7nDfNeiUXQwNyn+EfJt1bDgnHkOwGnFReuz/Gdw7XJda84aVw81r/OD0Jy1+HM8vNhKbhLoPBW/5U3W/B8rNlzXW+Dz7HCNPUHX7lg0XtplbLBXPJz38IuZkSupkxf5tqhPa5JcWfH1+hHfnwx/Nby4Y8/hf3g9gGHlsI9//6x7Xp/tVQz0N/RF+iuvvzfYdNQ=
</data>
</layer>
<layer name="Above" width="20" height="20">
<data encoding="base64" compression="zlib">
eJy1VMkNwDAIy6eTMVHYoJu3fSBFCGNIW74m5rDJGHnIkeN645Pk/BlPbW3Wt56773xdxJ29WfFqDyzHa+DzmT6mMcubQOuoP8sTMO+uZ4zjC89lHBHG9DoBtnKhe0LcnrMyd+YFxhV5tBJdPWwPFf8L8PfbG0aB/Fz9NxjudyUF3rU2uyPd3BWrH8UFPg8jag==
</data>
</layer>
<layer name="Walkable" width="20" height="20" visible="0">
<data encoding="base64" compression="zlib">
eJytk0ESADAEA33B/z/bqwO1gZleSiMJdTPzwxPjdxdzFE+JKWZVk70n2FTDhG/F5wJTmVOGkfGhvVT/Vawfh65nzG2xpvtI9NH/o3of/SZY3U4qvIjejeaMqxp0xhMfSI06S/rHq7oHW2kNfA==
</data>
</layer>
<objectgroup name="Mapevents" width="20" height="20">
<object name="west" type="mapchange" x="0" y="32" width="32" height="96">
<properties>
<property name="map" value="blackwater_mountain1"/>
<property name="place" value="east"/>
</properties>
</object>
<object name="east" type="mapchange" x="608" y="512" width="32" height="96">
<properties>
<property name="map" value="blackwater_mountain0"/>
<property name="place" value="west"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="20" height="20">
<object name="forestboar4" type="spawn" x="352" y="384" width="224" height="192">
<properties>
<property name="quantity" value="2"/>
</properties>
</object>
<object name="forestwolf2" type="spawn" x="384" y="96" width="224" height="224">
<properties>
<property name="quantity" value="1"/>
</properties>
</object>
<object name="forestwolf1" type="spawn" x="32" y="320" width="288" height="256">
<properties>
<property name="quantity" value="2"/>
</properties>
</object>
<object name="forestbeetle" type="spawn" x="64" y="32" width="288" height="256">
<properties>
<property name="quantity" value="3"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="20" height="20"/>
</map>

View File

@@ -413,6 +413,8 @@ public final class ResourceLoader {
mapReader.read(r, R.xml.roadtocarntower2, "roadtocarntower2");
mapReader.read(r, R.xml.woodcave0, "woodcave0");
mapReader.read(r, R.xml.woodcave1, "woodcave1");
mapReader.read(r, R.xml.wild16, "wild16");
mapReader.read(r, R.xml.wild17, "wild17");
}
world.maps.predefinedMaps.addAll(mapReader.transformMaps(loader, world.monsterTypes, world.dropLists));